Merge pull request #4424 from aws-lumberyard-dev/rgba16f/AZJobToIdle
Move Job system towards being used for Idle tasks
This commit is contained in:
@@ -18,6 +18,14 @@
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#include <AzCore/std/parallel/thread.h>
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Threading/ThreadUtils.h>
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AZ_CVAR(float, cl_jobThreadsConcurrencyRatio, 0.6f, nullptr, AZ::ConsoleFunctorFlags::Null, "Legacy Job system multiplier on the number of hw threads the machine creates at initialization");
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AZ_CVAR(uint32_t, cl_jobThreadsNumReserved, 2, nullptr, AZ::ConsoleFunctorFlags::Null, "Legacy Job system number of hardware threads that are reserved for O3DE system threads");
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AZ_CVAR(uint32_t, cl_jobThreadsMinNumber, 2, nullptr, AZ::ConsoleFunctorFlags::Null, "Legacy Job system minimum number of worker threads to create after scaling the number of hw threads");
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namespace AZ
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{
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//=========================================================================
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@@ -46,9 +54,10 @@ namespace AZ
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JobManagerThreadDesc threadDesc;
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int numberOfWorkerThreads = m_numberOfWorkerThreads;
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if (numberOfWorkerThreads <= 0)
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if (numberOfWorkerThreads <= 0) // spawn default number of threads
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{
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numberOfWorkerThreads = AZ::GetMin(static_cast<unsigned int>(desc.m_workerThreads.capacity()), AZStd::thread::hardware_concurrency());
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uint32_t scaledHardwareThreads = Threading::CalcNumWorkerThreads(cl_jobThreadsConcurrencyRatio, cl_jobThreadsMinNumber, cl_jobThreadsNumReserved);
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numberOfWorkerThreads = AZ::GetMin(static_cast<unsigned int>(desc.m_workerThreads.capacity()), scaledHardwareThreads);
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#if (AZ_TRAIT_MAX_JOB_MANAGER_WORKER_THREADS)
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numberOfWorkerThreads = AZ::GetMin(numberOfWorkerThreads, AZ_TRAIT_MAX_JOB_MANAGER_WORKER_THREADS);
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#endif // (AZ_TRAIT_MAX_JOB_MANAGER_WORKER_THREADS)
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@@ -36,7 +36,7 @@ namespace AZ
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*/
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int m_stackSize;
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JobManagerThreadDesc(int cpuId = -1, int priority = -100000, int stackSize = -1)
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JobManagerThreadDesc(int cpuId = -1, int priority = 0, int stackSize = -1)
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: m_cpuId(cpuId)
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, m_priority(priority)
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, m_stackSize(stackSize)
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@@ -308,11 +308,11 @@ namespace AZ
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void TaskExecutor::SetInstance(TaskExecutor* executor)
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{
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if (!executor)
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if (!executor) // allow unsetting the executor
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{
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s_executor.Reset();
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}
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else if (!s_executor) // ignore any calls to set after the first (this happens in unit tests that create new system entities)
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else if (!s_executor) // ignore any extra executors after the first (this happens during unit tests)
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{
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s_executor = AZ::Environment::CreateVariable<TaskExecutor*>(s_executorName, executor);
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}
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@@ -11,9 +11,15 @@
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#include <AzCore/Task/TaskGraphSystemComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/Threading/ThreadUtils.h>
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// Create a cvar as a central location for experimentation with switching from the Job system to TaskGraph system.
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AZ_CVAR(bool, cl_activateTaskGraph, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Flag clients of TaskGraph to switch between jobs/taskgraph (Note does not disable task graph system)");
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AZ_CVAR(float, cl_taskGraphThreadsConcurrencyRatio, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "TaskGraph calculate the number of worker threads to spawn by scaling the number of hw threads, value is clamped between 0.0f and 1.0f");
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AZ_CVAR(uint32_t, cl_taskGraphThreadsNumReserved, 2, nullptr, AZ::ConsoleFunctorFlags::Null, "TaskGraph number of hardware threads that are reserved for O3DE system threads. Value is clamped between 0 and the number of logical cores in the system");
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AZ_CVAR(uint32_t, cl_taskGraphThreadsMinNumber, 2, nullptr, AZ::ConsoleFunctorFlags::Null, "TaskGraph minimum number of worker threads to create after scaling the number of hw threads");
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static constexpr uint32_t TaskExecutorServiceCrc = AZ_CRC_CE("TaskExecutorService");
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namespace AZ
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@@ -24,8 +30,8 @@ namespace AZ
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if (Interface<TaskGraphActiveInterface>::Get() == nullptr)
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{
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Interface<TaskGraphActiveInterface>::Register(this);
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m_taskExecutor = aznew TaskExecutor();
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Interface<TaskGraphActiveInterface>::Register(this); // small window that another thread can try to use taskgraph between this line and the set instance.
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m_taskExecutor = aznew TaskExecutor(Threading::CalcNumWorkerThreads(cl_taskGraphThreadsConcurrencyRatio, cl_taskGraphThreadsMinNumber, cl_taskGraphThreadsNumReserved));
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TaskExecutor::SetInstance(m_taskExecutor);
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}
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}
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@@ -0,0 +1,25 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Threading/ThreadUtils.h>
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#include <AzCore/std/parallel/thread.h>
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#include <AzCore/Math/MathUtils.h>
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namespace AZ::Threading
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{
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uint32_t CalcNumWorkerThreads(float workerThreadsRatio, uint32_t minNumWorkerThreads, uint32_t reservedNumThreads)
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{
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const uint32_t maxHardwareThreads = AZStd::thread::hardware_concurrency();
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const uint32_t numReservedThreads = AZ::GetMin<uint32_t>(reservedNumThreads, maxHardwareThreads); // protect against num reserved being bigger than the number of hw threads
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const uint32_t maxWorkerThreads = maxHardwareThreads - numReservedThreads;
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const float requestedWorkerThreads = AZ::GetClamp<float>(workerThreadsRatio, 0.0f, 1.0f) * static_cast<float>(maxWorkerThreads);
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const uint32_t requestedWorkerThreadsRounded = AZStd::lround(requestedWorkerThreads);
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const uint32_t numWorkerThreads = AZ::GetMax<uint32_t>(minNumWorkerThreads, requestedWorkerThreadsRounded);
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return numWorkerThreads;
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}
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};
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@@ -0,0 +1,22 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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namespace AZ::Threading
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{
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//! Calculates the number of worker threads a system should use based on the number of hardware threads a device has.
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//! result = max (minNumWorkerThreads, workerThreadsRatio * (num_hardware_threads - reservedNumThreads))
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//! @param workerThreadsRatio scale applied to the calculated maximum number of threads available after reserved threads have been accounted for. Clamped between 0 and 1.
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//! @param minNumWorkerThreads minimum value that will be returned. Value is unclamped and can be more than num_hardware_threads.
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//! @param reservedNumThreads number of hardware threads to reserve for O3DE system threads. Value clamped to num_hardware_threads.
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//! @return number of worker threads for the calling system to allocate
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uint32_t CalcNumWorkerThreads(float workerThreadsRatio, uint32_t minNumWorkerThreads, uint32_t reservedNumThreads);
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};
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@@ -639,6 +639,8 @@ set(FILES
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Threading/ThreadSafeDeque.inl
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Threading/ThreadSafeObject.h
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Threading/ThreadSafeObject.inl
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Threading/ThreadUtils.h
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Threading/ThreadUtils.cpp
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Time/ITime.h
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Time/TimeSystemComponent.cpp
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Time/TimeSystemComponent.h
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+4
@@ -59,6 +59,10 @@ namespace AZStd
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{
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priority = desc->m_priority;
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}
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else
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{
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priority = SCHED_OTHER;
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}
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if (desc->m_name)
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{
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name = desc->m_name;
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