Do not clear input channels everytime focus changes (#5044)

* remove HandleFocusChange from FocusIn/Out events in QtEventToAzInputManager

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* ensure we clear input channels when application state changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* wip changes for focus switching tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates to test to verify focus change not affecting input

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to ensure input is not cleared when focus changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* ensure key press goes to correct widget

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to verify input is cleared when application state changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* clear input for all types of application state change

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update input key for focus test

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* use the Settings Registry to tell the InputSystemComponent to disable various devices

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update how we simulate the application state change event

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* revert Settings Registry changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-11-02 09:19:06 +00:00
committed by GitHub
parent bf6fd2a6d6
commit de6af361ab
3 changed files with 91 additions and 10 deletions
@@ -85,6 +85,7 @@ namespace UnitTest
m_rootWidget = AZStd::make_unique<QWidget>();
m_rootWidget->setFixedSize(QSize(100, 100));
QApplication::setActiveWindow(m_rootWidget.get());
m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
m_controllerList->RegisterViewportContext(TestViewportId);
@@ -100,6 +101,8 @@ namespace UnitTest
m_controllerList.reset();
m_rootWidget.reset();
QApplication::setActiveWindow(nullptr);
AllocatorsTestFixture::TearDown();
}
@@ -110,7 +113,7 @@ namespace UnitTest
const AzFramework::ViewportId ViewportManipulatorControllerFixture::TestViewportId = AzFramework::ViewportId(0);
TEST_F(ViewportManipulatorControllerFixture, An_event_is_not_propagated_to_the_viewport_when_a_manipulator_handles_it_first)
TEST_F(ViewportManipulatorControllerFixture, AnEventIsNotPropagatedToTheViewportWhenAManipulatorHandlesItFirst)
{
// forward input events to our controller list
QObject::connect(
@@ -151,4 +154,77 @@ namespace UnitTest
editorInteractionViewportFake.Disconnect();
}
TEST_F(ViewportManipulatorControllerFixture, ChangingFocusDoesNotClearInput)
{
bool endedEvent = false;
// detect input events and ensure that the Alt key press does not end before the end of the test
QObject::connect(
m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
[&endedEvent](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
{
if (inputChannel->GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::ModifierAltL &&
inputChannel->IsStateEnded())
{
endedEvent = true;
}
});
// given
auto* secondaryWidget = new QWidget(m_rootWidget.get());
m_rootWidget->show();
secondaryWidget->show();
m_rootWidget->setFocus();
// simulate a key press when root widget has focus
QTest::keyPress(m_rootWidget.get(), Qt::Key_Alt, Qt::KeyboardModifier::AltModifier);
// when
// change focus to secondary widget
secondaryWidget->setFocus();
// then
// the alt key was not released (cleared)
EXPECT_FALSE(endedEvent);
}
// note: Application State Change includes events such as switching to another application or minimizing
// the current application
TEST_F(ViewportManipulatorControllerFixture, ApplicationStateChangeDoesClearInput)
{
bool endedEvent = false;
// detect input events and ensure that the Alt key press does not end before the end of the test
QObject::connect(
m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
[&endedEvent](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
{
if (inputChannel->GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::AlphanumericW &&
inputChannel->IsStateEnded())
{
endedEvent = true;
}
});
// given
auto* secondaryWidget = new QWidget(m_rootWidget.get());
m_rootWidget->show();
secondaryWidget->show();
m_rootWidget->setFocus();
// simulate a key press when root widget has focus
QTest::keyPress(m_rootWidget.get(), Qt::Key_W);
// when
// simulate changing the window state
QApplicationStateChangeEvent applicationStateChangeEvent(Qt::ApplicationState::ApplicationInactive);
QCoreApplication::sendEvent(m_rootWidget.get(), &applicationStateChangeEvent);
// then
// the key was released (cleared)
EXPECT_TRUE(endedEvent);
}
} // namespace UnitTest
@@ -210,8 +210,8 @@ namespace AzToolsFramework
m_enabled = enabled;
if (!enabled)
{
// Send an internal focus change event to reset our input state to fresh if we're disabled.
HandleFocusChange(nullptr);
// Clear input channels to reset our input state if we're disabled.
ClearInputChannels(nullptr);
}
}
@@ -246,7 +246,7 @@ namespace AzToolsFramework
if (eventType == QEvent::Type::MouseMove)
{
// clear override cursor when moving outside of the viewport
// Clear override cursor when moving outside of the viewport
const auto* mouseEvent = static_cast<const QMouseEvent*>(event);
if (m_overrideCursor && !m_sourceWidget->geometry().contains(m_sourceWidget->mapFromGlobal(mouseEvent->globalPos())))
{
@@ -255,6 +255,13 @@ namespace AzToolsFramework
}
}
// If the application state changes (e.g. we have alt-tabbed or minimized the
// main editor window) then ensure all input channels are cleared
if (eventType == QEvent::ApplicationStateChange)
{
ClearInputChannels(event);
}
// Only accept mouse & key release events that originate from an object that is not our target widget,
// as we don't want to erroneously intercept user input meant for another component.
if (object != m_sourceWidget && eventType != QEvent::Type::KeyRelease && eventType != QEvent::Type::MouseButtonRelease)
@@ -264,9 +271,6 @@ namespace AzToolsFramework
if (eventType == QEvent::FocusIn || eventType == QEvent::FocusOut)
{
// If our focus changes, go ahead and reset all input devices.
HandleFocusChange(event);
// If we focus in on the source widget and the mouse is contained in its
// bounds, refresh the cached cursor position to ensure it is up to date (this
// ensures cursor positions are refreshed correctly with context menu focus changes)
@@ -451,7 +455,7 @@ namespace AzToolsFramework
NotifyUpdateChannelIfNotIdle(cursorZChannel, wheelEvent);
}
void QtEventToAzInputMapper::HandleFocusChange(QEvent* event)
void QtEventToAzInputMapper::ClearInputChannels(QEvent* event)
{
for (auto& channelData : m_channels)
{
@@ -138,8 +138,9 @@ namespace AzToolsFramework
void HandleKeyEvent(QKeyEvent* keyEvent);
// Handles mouse wheel events.
void HandleWheelEvent(QWheelEvent* wheelEvent);
// Handles focus change events.
void HandleFocusChange(QEvent* event);
// Clear all input channels (set all channel states to 'ended').
void ClearInputChannels(QEvent* event);
// Populates m_keyMappings.
void InitializeKeyMappings();