AzCore/Ebus/Ebus.h: Fix docs urls Issue#913

Signed-off-by: FiniteStateGit <31811688+FiniteStateGit@users.noreply.github.com>
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FiniteStateGit
2021-10-01 16:13:59 -07:00
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@@ -12,7 +12,7 @@
* that Open 3D Engine uses to dispatch notifications and receive requests.
* EBuses are configurable and support many different use cases.
* For more information about %EBuses, see AZ::EBus in this guide and
* [Event Bus](http://docs.aws.amazon.com/lumberyard/latest/developerguide/asset-pipeline-ebus.html)
* [Event Bus](https://o3de.org/docs/user-guide/engine/ebus/)
* in the *Open 3D Engine Developer Guide*.
*/
@@ -62,7 +62,7 @@ namespace AZ
* @endcode
*
* For more information about %EBuses, see EBus in this guide and
* [Event Bus](http://docs.aws.amazon.com/lumberyard/latest/developerguide/asset-pipeline-ebus.html)
* [Event Bus](https://o3de.org/docs/user-guide/engine/ebus/)
* in the *Open 3D Engine Developer Guide*.
*/
struct EBusTraits
@@ -259,8 +259,8 @@ namespace AZ
*
* EBuses are configurable and support many different use cases.
* For more information about EBuses, see
* [Event Bus](http://docs.aws.amazon.com/lumberyard/latest/developerguide/asset-pipeline-ebus.html)
* and [Components and EBuses: Best Practices ](http://docs.aws.amazon.com/lumberyard/latest/developerguide/component-entity-system-pg-components-ebuses-best-practices.html)
* [Event Bus](https://o3de.org/docs/user-guide/engine/ebus/)
* and [Components and EBuses: Best Practices ](https://o3de.org/docs/user-guide/components/development/entity-system-pg-components-ebuses-best-practices/)
* in the *Open 3D Engine Developer Guide*.
*
* ## How Components Use EBuses