Merge branch 'development' into Prefabs/SpawnableEntityAlias

This commit is contained in:
AMZN-koppersr
2021-11-04 10:39:59 -07:00
506 changed files with 11274 additions and 4002 deletions
+8 -15
View File
@@ -1,16 +1,9 @@
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<Dependency path="*.ent" optional="false" />
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<Dependency path="config/singleplayer.cfg" optional="true" />
<Dependency path="singleplayer.cfg" optional="true" />
<Dependency path="autoexec.cfg" optional="true" />
<Dependency path="default-ui" optional="true" />
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<Dependency path="fonts/default-ui/default-ui.fontfamily" optional="true" />
<Dependency path="libs/smartobjects.xml" optional="true" />
<Dependency path="modes/menucommon_sp.pak" optional="true" />
<Dependency path="modes/menucommon_mp.pak" optional="true" />
<Dependency path="libs/materialeffects/surfacetypes.xml" optional="true" />
<Dependency path="libs/localization/localization.xml" optional="true" />
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<Dependency path="fonts/default-ui/default-ui.fontfamily" optional="true" />
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<Dependency path="localization/*xml" optional="true" />
</EngineDependencies>
+258 -619
View File
@@ -1,621 +1,260 @@
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<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{E68C7CB3-DE0B-5A2C-914B-F2E50F48D4F3}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/android_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6971FAB8-2ABE-5830-AE34-081B35970662}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_high.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{ECFC3EF0-4B9D-504B-8DC6-231CA22E2EDB}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_low.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3B603071-F68A-515F-BE93-7592E08EA56B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_medium.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7DC7B81A-6E95-567E-8BBA-30957B97312A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A8970A25-5043-5519-A927-F180E7D6E8C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="scripts/enginecommon.luac" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A8970A25-5043-5519-A927-F180E7D6E8C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="2" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="scripts/enginecommon.lua" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2DEEC017-D5F2-585D-A729-F68D51AF6E07}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engine_dependencies.xml" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3B28A661-E723-5EBE-AB52-EC5829D88C31}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="-2010443522" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="bootstrap.game.release.setreg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>
@@ -0,0 +1,7 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
@@ -0,0 +1,30 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import azlmbr.debug as debug
import pathlib
def test_profiler_system():
if not debug.g_ProfilerSystem.IsValid():
print('g_ProfilerSystem is INVALID')
return
state = 'ACTIVE' if debug.g_ProfilerSystem.IsActive() else 'INACTIVE'
print(f'Profiler system is currently {state}')
capture_location = pathlib.Path(debug.g_ProfilerSystem.GetCaptureLocation())
print(f'Capture location set to {capture_location}')
print('Capturing single frame...' )
capture_file = str(capture_location / 'script_capture_frame.json')
debug.g_ProfilerSystem.CaptureFrame(capture_file)
# Invoke main function
if __name__ == '__main__':
test_profiler_system()
+10
View File
@@ -14,15 +14,25 @@ ly_add_target(
FILES_CMAKE
automatedtesting_files.cmake
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
automatedtesting_autogen_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Source
PUBLIC
Include
BUILD_DEPENDENCIES
PUBLIC
AZ::AzNetworking
Gem::Multiplayer
PRIVATE
AZ::AzCore
Gem::Atom_AtomBridge.Static
Gem::Multiplayer.Static
AUTOGEN_RULES
*.AutoComponent.xml,AutoComponent_Header.jinja,$path/$fileprefix.AutoComponent.h
*.AutoComponent.xml,AutoComponent_Source.jinja,$path/$fileprefix.AutoComponent.cpp
*.AutoComponent.xml,AutoComponentTypes_Header.jinja,$path/AutoComponentTypes.h
*.AutoComponent.xml,AutoComponentTypes_Source.jinja,$path/AutoComponentTypes.cpp
)
# if enabled, AutomatedTesting is used by all kinds of applications
@@ -0,0 +1,16 @@
<?xml version="1.0"?>
<Component
Name="NetworkTestPlayerComponent"
Namespace="AutomatedTesting"
OverrideComponent="false"
OverrideController="false"
OverrideInclude=""
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
<NetworkInput Type="float" Name="FwdBack" Init="0.0f" ExposeToScript="true"/>
<NetworkInput Type="float" Name="LeftRight" Init="0.0f" ExposeToScript="true"/>
</Component>
@@ -8,6 +8,7 @@
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <AutomatedTestingSystemComponent.h>
@@ -27,6 +28,8 @@ namespace AutomatedTesting
m_descriptors.insert(m_descriptors.end(), {
AutomatedTestingSystemComponent::CreateDescriptor(),
});
CreateComponentDescriptors(m_descriptors); //< Register multiplayer components
}
/**
@@ -9,6 +9,7 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <AutomatedTestingSystemComponent.h>
@@ -45,7 +46,7 @@ namespace AutomatedTesting
void AutomatedTestingSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
AZ_UNUSED(required);
required.push_back(AZ_CRC_CE("MultiplayerService"));
}
void AutomatedTestingSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
@@ -60,6 +61,7 @@ namespace AutomatedTesting
void AutomatedTestingSystemComponent::Activate()
{
AutomatedTestingRequestBus::Handler::BusConnect();
RegisterMultiplayerComponents(); //< Register AutomatedTesting's multiplayer components to assign NetComponentIds
}
void AutomatedTestingSystemComponent::Deactivate()
@@ -0,0 +1,14 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Common.jinja
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Header.jinja
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Source.jinja
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponentTypes_Header.jinja
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponentTypes_Source.jinja
)
@@ -11,4 +11,5 @@ set(FILES
Source/AutomatedTestingModule.cpp
Source/AutomatedTestingSystemComponent.cpp
Source/AutomatedTestingSystemComponent.h
Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml
)
@@ -55,4 +55,5 @@ set(ENABLED_GEMS
PrefabBuilder
AudioSystem
Profiler
Multiplayer
)
@@ -13,10 +13,10 @@ import zipfile
import pytest
import ly_test_tools.environment.file_system as file_system
from ly_test_tools.image.screenshot_compare_qssim import qssim as compare_screenshots
from ly_test_tools.benchmark.data_aggregator import BenchmarkDataAggregator
import editor_python_test_tools.hydra_test_utils as hydra
from .atom_utils.atom_component_helper import compare_screenshot_similarity, ImageComparisonTestFailure
logger = logging.getLogger(__name__)
DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
@@ -69,7 +69,7 @@ def create_screenshots_archive(screenshot_path):
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ["windows_editor"])
@pytest.mark.parametrize("level", ["auto_test"])
@pytest.mark.parametrize("level", ["Base"])
class TestAllComponentsIndepthTests(object):
@pytest.mark.parametrize("screenshot_name", ["AtomBasicLevelSetup.ppm"])
@@ -91,12 +91,7 @@ class TestAllComponentsIndepthTests(object):
"Viewport is set to the expected size: True",
"Exited game mode"
]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
"Traceback (most recent call last):",
"Screenshot failed"
]
unexpected_lines = ["Traceback (most recent call last):"]
hydra.launch_and_validate_results(
request,
@@ -111,10 +106,12 @@ class TestAllComponentsIndepthTests(object):
null_renderer=False,
)
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
compare_screenshots(test_screenshot, golden_screenshot)
create_screenshots_archive(screenshot_directory)
similarity_threshold = 0.99
for test_screenshot, golden_image in zip(test_screenshots, golden_images):
screenshot_comparison_result = compare_screenshot_similarity(
test_screenshot, golden_image, similarity_threshold, True, screenshot_directory)
if screenshot_comparison_result != "Screenshots match":
raise Exception(f"Screenshot test failed: {screenshot_comparison_result}")
@pytest.mark.test_case_id("C34525095")
def test_LightComponent_ScreenshotMatchesGoldenImage(
@@ -149,12 +146,7 @@ class TestAllComponentsIndepthTests(object):
golden_images.append(golden_image_path)
expected_lines = ["spot_light Controller|Configuration|Shadows|Shadowmap size: SUCCESS"]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
"Traceback (most recent call last):",
"Screenshot failed",
]
unexpected_lines = ["Traceback (most recent call last):"]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
@@ -168,10 +160,12 @@ class TestAllComponentsIndepthTests(object):
null_renderer=False,
)
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
compare_screenshots(test_screenshot, golden_screenshot)
create_screenshots_archive(screenshot_directory)
similarity_threshold = 0.99
for test_screenshot, golden_image in zip(test_screenshots, golden_images):
screenshot_comparison_result = compare_screenshot_similarity(
test_screenshot, golden_image, similarity_threshold, True, screenshot_directory)
if screenshot_comparison_result != "Screenshots match":
raise ImageComparisonTestFailure(f"Screenshot test failed: {screenshot_comparison_result}")
@pytest.mark.parametrize('rhi', ['dx12', 'vulkan'])
@@ -219,7 +213,6 @@ class TestPerformanceBenchmarkSuite(object):
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_generic'])
@pytest.mark.system
class TestMaterialEditor(object):
@pytest.mark.parametrize("cfg_args,expected_lines", [
@@ -42,6 +42,10 @@ class TestAutomation(EditorTestSuite):
class AtomEditorComponents_GridAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_GridAdded as test_module
@pytest.mark.test_case_id("C36525671")
class AtomEditorComponents_HDRColorGradingAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_HDRColorGradingAdded as test_module
@pytest.mark.test_case_id("C32078117")
class AtomEditorComponents_LightAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
@@ -54,6 +58,10 @@ class TestAutomation(EditorTestSuite):
class AtomEditorComponents_MeshAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_MeshAdded as test_module
@pytest.mark.test_case_id("C36525663")
class AtomEditorComponents_OcclusionCullingPlaneAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_OcclusionCullingPlaneAdded as test_module
@pytest.mark.test_case_id("C32078125")
class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
@@ -1,5 +1,6 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
@@ -8,12 +9,19 @@ import datetime
import os
import zipfile
from ly_test_tools.image.screenshot_compare_qssim import qssim as compare_screenshots
class ImageComparisonTestFailure(Exception):
"""Custom test failure for failed image comparisons."""
pass
def create_screenshots_archive(screenshot_path):
"""
Creates a new zip file archive at archive_path containing all files listed within archive_path.
:param screenshot_path: location containing the files to archive, the zip archive file will also be saved here.
:return: None, but creates a new zip file archive inside path containing all of the files inside archive_path.
:return: path to the created .zip file archive.
"""
files_to_archive = []
@@ -27,14 +35,16 @@ def create_screenshots_archive(screenshot_path):
# Setup variables for naming the zip archive file.
timestamp = datetime.datetime.now().timestamp()
formatted_timestamp = datetime.datetime.utcfromtimestamp(timestamp).strftime("%Y-%m-%d_%H-%M-%S")
screenshots_file = os.path.join(screenshot_path, f'screenshots_{formatted_timestamp}.zip')
screenshots_zip_file = os.path.join(screenshot_path, f'screenshots_{formatted_timestamp}.zip')
# Write all of the valid .png and .ppm files to the archive file.
with zipfile.ZipFile(screenshots_file, 'w', compression=zipfile.ZIP_DEFLATED, allowZip64=True) as zip_archive:
with zipfile.ZipFile(screenshots_zip_file, 'w', compression=zipfile.ZIP_DEFLATED, allowZip64=True) as zip_archive:
for file_path in files_to_archive:
file_name = os.path.basename(file_path)
zip_archive.write(file_path, file_name)
return screenshots_zip_file
def golden_images_directory():
"""
@@ -53,6 +63,36 @@ def golden_images_directory():
return golden_images_dir
def compare_screenshot_similarity(
test_screenshot, golden_image, similarity_threshold, create_zip_archive=False, screenshot_directory=""):
"""
Compares the similarity between a test screenshot and a golden image.
It returns a "Screenshots match" string if the comparison mean value is higher than the similarity threshold.
Otherwise, it returns an error string.
:param test_screenshot: path to the test screenshot to compare.
:param golden_image: path to the golden image to compare.
:param similarity_threshold: value for the comparison mean value to be asserted against.
:param create_zip_archive: toggle to create a zip archive containing the screenshots if the assert check fails.
:param screenshot_directory: directory containing screenshots to create zip archive from.
:return: Error string if compared mean value < similarity threshold or screenshot_directory is missing for .zip,
otherwise it returns a "Screenshots match" string.
"""
result = "Screenshots match"
if create_zip_archive and not screenshot_directory:
result = 'You must specify a screenshot_directory in order to create a zip archive.\n'
mean_similarity = compare_screenshots(test_screenshot, golden_image)
if not mean_similarity > similarity_threshold:
if create_zip_archive:
create_screenshots_archive(screenshot_directory)
result = (
f"When comparing the test_screenshot: '{test_screenshot}' "
f"to golden_image: '{golden_image}' the mean similarity of '{mean_similarity}' "
f"was lower than the similarity threshold of '{similarity_threshold}'. ")
return result
def create_basic_atom_level(level_name):
"""
Creates a new level inside the Editor matching level_name & adds the following:
@@ -76,29 +116,11 @@ def create_basic_atom_level(level_name):
helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
# Create a new level.
new_level_name = level_name
heightmap_resolution = 512
heightmap_meters_per_pixel = 1
terrain_texture_resolution = 412
use_terrain = False
# Return codes are ECreateLevelResult defined in CryEdit.h
return_code = general.create_level_no_prompt(
new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
if return_code == 1:
general.log(f"{new_level_name} level already exists")
elif return_code == 2:
general.log("Failed to create directory")
elif return_code == 3:
general.log("Directory length is too long")
elif return_code != 0:
general.log("Unknown error, failed to create level")
else:
general.log(f"{new_level_name} level created successfully")
# Enable idle and update viewport.
# Wait for Editor idle loop before executing Python hydra scripts.
general.idle_enable(True)
# Basic setup for opened level.
helper.open_level(level_name="Base")
general.idle_wait(1.0)
general.update_viewport()
general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
@@ -165,24 +187,25 @@ def create_basic_atom_level(level_name):
components=["Material"],
parent_id=default_level.id)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", ground_plane.id, 32.0)
ground_plane_material_asset_path = os.path.join(
"Materials", "Presets", "PBR", "metal_chrome.azmaterial")
ground_plane_material_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset_value)
# Work around to add the correct Atom Mesh component
# Work around to add the correct Atom Mesh component and asset.
mesh_type_id = azlmbr.globals.property.EditorMeshComponentTypeId
ground_plane.components.append(
editor.EditorComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", ground_plane.id, [mesh_type_id]
).GetValue()[0]
)
ground_plane_mesh_asset_path = os.path.join("Models", "plane.azmodel")
ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
ground_plane_mesh_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
ground_plane.get_set_test(1, "Controller|Configuration|Mesh Asset", ground_plane_mesh_asset_value)
# Add Atom Material component and asset.
ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
ground_plane_material_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset_value)
# Create directional_light entity and set the properties
directional_light = hydra.Entity("directional_light")
directional_light.create_entity(
@@ -199,12 +222,8 @@ def create_basic_atom_level(level_name):
entity_position=math.Vector3(0.0, 0.0, 1.0),
components=["Material"],
parent_id=default_level.id)
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
sphere_material_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
sphere_entity.get_set_test(0, "Default Material|Material Asset", sphere_material_asset_value)
# Work around to add the correct Atom Mesh component
# Work around to add the correct Atom Mesh component and asset.
sphere_entity.components.append(
editor.EditorComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", sphere_entity.id, [mesh_type_id]
@@ -215,6 +234,12 @@ def create_basic_atom_level(level_name):
bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
sphere_entity.get_set_test(1, "Controller|Configuration|Mesh Asset", sphere_mesh_asset_value)
# Add Atom Material component and asset.
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
sphere_material_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
sphere_entity.get_set_test(0, "Default Material|Material Asset", sphere_material_asset_value)
# Create camera component and set the properties
camera_entity = hydra.Entity("camera")
camera_entity.create_entity(
@@ -218,6 +218,7 @@ class AtomComponentProperties:
properties = {
'name': 'HDR Color Grading',
'requires': [AtomComponentProperties.postfx_layer()],
'Enable HDR color grading': 'Controller|Configuration|Enable HDR color grading',
}
return properties[property]
@@ -0,0 +1,192 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
hdr_color_grading_creation = (
"HDR Color Grading Entity successfully created",
"HDR Color Grading Entity failed to be created")
hdr_color_grading_component = (
"Entity has an HDR Color Grading component",
"Entity failed to find HDR Color Grading component")
hdr_color_grading_disabled = (
"HDR Color Grading component disabled",
"HDR Color Grading component was not disabled")
postfx_layer_component = (
"Entity has a PostFX Layer component",
"Entity did not have an PostFX Layer component")
hdr_color_grading_enabled = (
"HDR Color Grading component enabled",
"HDR Color Grading component was not enabled")
enable_hdr_color_grading_parameter_enabled = (
"Enable HDR Color Grading parameter enabled",
"Enable HDR Color Grading parameter was not enabled")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_HDRColorGrading_AddedToEntity():
"""
Summary:
Tests the HDR Color Grading component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create an HDR Color Grading entity with no components.
2) Add HDR Color Grading component to HDR Color Grading entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Verify HDR Color Grading component not enabled.
6) Add PostFX Layer component since it is required by the HDR Color Grading component.
7) Verify HDR Color Grading component is enabled.
8) Enable the "Enable HDR Color Grading" parameter.
9) Enter/Exit game mode.
10) Test IsHidden.
11) Test IsVisible.
12) Delete HDR Color Grading entity.
13) UNDO deletion.
14) REDO deletion.
15) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Create an HDR Color Grading entity with no components.
hdr_color_grading_entity = EditorEntity.create_editor_entity(AtomComponentProperties.hdr_color_grading())
Report.critical_result(Tests.hdr_color_grading_creation, hdr_color_grading_entity.exists())
# 2. Add HDR Color Grading component to HDR Color Grading entity.
hdr_color_grading_component = hdr_color_grading_entity.add_component(
AtomComponentProperties.hdr_color_grading())
Report.critical_result(
Tests.hdr_color_grading_component,
hdr_color_grading_entity.has_component(AtomComponentProperties.hdr_color_grading()))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not hdr_color_grading_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, hdr_color_grading_entity.exists())
# 5. Verify HDR Color Grading component not enabled.
Report.result(Tests.hdr_color_grading_disabled, not hdr_color_grading_component.is_enabled())
# 6. Add PostFX Layer component since it is required by the HDR Color Grading component.
hdr_color_grading_entity.add_component(AtomComponentProperties.postfx_layer())
Report.result(
Tests.postfx_layer_component,
hdr_color_grading_entity.has_component(AtomComponentProperties.postfx_layer()))
# 7. Verify HDR Color Grading component is enabled.
Report.result(Tests.hdr_color_grading_enabled, hdr_color_grading_component.is_enabled())
# 8. Enable the "Enable HDR Color Grading" parameter.
hdr_color_grading_component.set_component_property_value(
AtomComponentProperties.hdr_color_grading('Enable HDR color grading'), True)
Report.result(Tests.enable_hdr_color_grading_parameter_enabled,
hdr_color_grading_component.get_component_property_value(
AtomComponentProperties.hdr_color_grading('Enable HDR color grading')) is True)
# 9. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 10. Test IsHidden.
hdr_color_grading_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, hdr_color_grading_entity.is_hidden() is True)
# 11. Test IsVisible.
hdr_color_grading_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, hdr_color_grading_entity.is_visible() is True)
# 12. Delete HDR Color Grading entity.
hdr_color_grading_entity.delete()
Report.result(Tests.entity_deleted, not hdr_color_grading_entity.exists())
# 13. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, hdr_color_grading_entity.exists())
# 14. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not hdr_color_grading_entity.exists())
# 15. Look for errors and asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_HDRColorGrading_AddedToEntity)
@@ -0,0 +1,159 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
occlusion_culling_plane_entity_creation = (
"Occlusion Culling Plane Entity successfully created",
"Occlusion Culling Plane Entity failed to be created")
occlusion_culling_plane_component_added = (
"Entity has a Occlusion Culling Plane component",
"Entity failed to find Occlusion Culling Plane component")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_OcclusionCullingPlane_AddedToEntity():
"""
Summary:
Tests the occlusion culling plane component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Occlusion Culling Plane entity with no components.
2) Add a Occlusion Culling Plane component to Occlusion Culling Plane entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete Occlusion Culling Plane entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Create a occlusion culling plane entity with no components.
occlusion_culling_plane_entity = EditorEntity.create_editor_entity(
AtomComponentProperties.occlusion_culling_plane())
Report.critical_result(Tests.occlusion_culling_plane_entity_creation,
occlusion_culling_plane_entity.exists())
# 2. Add a occlusion culling plane component to occlusion culling plane entity.
occlusion_culling_plane_component = occlusion_culling_plane_entity.add_component(
AtomComponentProperties.occlusion_culling_plane())
Report.critical_result(
Tests.occlusion_culling_plane_component_added,
occlusion_culling_plane_entity.has_component(AtomComponentProperties.occlusion_culling_plane()))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not occlusion_culling_plane_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, occlusion_culling_plane_entity.exists())
# 5. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
occlusion_culling_plane_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, occlusion_culling_plane_entity.is_hidden() is True)
# 7. Test IsVisible.
occlusion_culling_plane_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, occlusion_culling_plane_entity.is_visible() is True)
# 8. Delete occlusion_culling_plane entity.
occlusion_culling_plane_entity.delete()
Report.result(Tests.entity_deleted, not occlusion_culling_plane_entity.exists())
# 9. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, occlusion_culling_plane_entity.exists())
# 10. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not occlusion_culling_plane_entity.exists())
# 11. Look for errors or asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_OcclusionCullingPlane_AddedToEntity)
@@ -70,8 +70,6 @@ def AtomEditorComponents_postfx_layer_AddedToEntity():
:return: None
"""
import os
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
@@ -6,18 +6,6 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import sys
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.camera
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
import azlmbr.editor as editor
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
@@ -45,9 +33,18 @@ def run():
11. Adds a "camera" entity to "default_level" & adds a Camera component with 80 degree FOV and Transform values:
Translate - x:5.5m, y:-12.0m, z:9.0m
Rotate - x:-27.0, y:-12.0, z:25.0
12. Finally enters game mode, takes a screenshot, exits game mode, & saves the level.
12. Finally enters game mode, takes a screenshot, & exits game mode.
:return: None
"""
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.camera as camera
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
import azlmbr.editor as editor
def initial_viewport_setup(screen_width, screen_height):
general.set_viewport_size(screen_width, screen_height)
general.update_viewport()
@@ -84,33 +81,11 @@ def run():
general.run_console("r_displayInfo=0")
general.idle_wait(1.0)
return True
# Wait for Editor idle loop before executing Python hydra scripts.
general.idle_enable(True)
# Open the auto_test level.
new_level_name = "auto_test" # Specified in class TestAllComponentsIndepthTests()
heightmap_resolution = 512
heightmap_meters_per_pixel = 1
terrain_texture_resolution = 412
use_terrain = False
# Return codes are ECreateLevelResult defined in CryEdit.h
return_code = general.create_level_no_prompt(
new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
if return_code == 1:
general.log(f"{new_level_name} level already exists")
elif return_code == 2:
general.log("Failed to create directory")
elif return_code == 3:
general.log("Directory length is too long")
elif return_code != 0:
general.log("Unknown error, failed to create level")
else:
general.log(f"{new_level_name} level created successfully")
# Basic setup for newly created level.
# Basic setup for opened level.
helper.open_level(level_name="Base")
after_level_load()
initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT)
@@ -147,22 +122,25 @@ def run():
parent_id=default_level.id
)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", ground_plane.id, 32.0)
ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
ground_plane_material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset)
# Work around to add the correct Atom Mesh component
# Work around to add the correct Atom Mesh component and asset.
mesh_type_id = azlmbr.globals.property.EditorMeshComponentTypeId
ground_plane.components.append(
editor.EditorComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", ground_plane.id, [mesh_type_id]
).GetValue()[0]
)
ground_plane_mesh_asset_path = os.path.join("Objects", "plane.azmodel")
ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
ground_plane_mesh_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
hydra.get_set_test(ground_plane, 1, "Controller|Configuration|Mesh Asset", ground_plane_mesh_asset)
# Add Atom Material component and asset.
ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
ground_plane_material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset)
# Create directional_light entity and set the properties
directional_light = hydra.Entity("directional_light")
directional_light.create_entity(
@@ -180,11 +158,8 @@ def run():
components=["Material"],
parent_id=default_level.id
)
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
sphere_material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
sphere.get_set_test(0, "Default Material|Material Asset", sphere_material_asset)
# Work around to add the correct Atom Mesh component
# Work around to add the correct Atom Mesh component and asset.
sphere.components.append(
editor.EditorComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", sphere.id, [mesh_type_id]
@@ -195,6 +170,12 @@ def run():
bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
hydra.get_set_test(sphere, 1, "Controller|Configuration|Mesh Asset", sphere_mesh_asset)
# Add Atom Material component and asset.
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
sphere_material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
sphere.get_set_test(0, "Default Material|Material Asset", sphere_material_asset)
# Create camera component and set the properties
camera_entity = hydra.Entity("camera")
position = math.Vector3(5.5, -12.0, 9.0)
@@ -204,10 +185,9 @@ def run():
)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", camera_entity.id, rotation)
camera_entity.get_set_test(0, "Controller|Configuration|Field of view", 60.0)
azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
# Save level, enter game mode, take screenshot, & exit game mode.
general.save_level()
# Enter game mode, take screenshot, & exit game mode.
general.idle_wait(0.5)
general.enter_game_mode()
general.idle_wait(1.0)
@@ -22,7 +22,7 @@ from editor_python_test_tools.editor_test_helper import EditorTestHelper
helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
LEVEL_NAME = "auto_test"
LEVEL_NAME = "Base"
LIGHT_COMPONENT = "Light"
LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
DEGREE_RADIAN_FACTOR = 0.0174533
@@ -6,7 +6,11 @@
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # for PAL_TRAIT_BLAST Traits
if(PAL_TRAIT_BLAST_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::BlastTests_Main
TEST_SUITE main
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED TRUE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -59,5 +59,8 @@ add_subdirectory(smoke)
## AWS ##
add_subdirectory(AWS)
## Multiplayer ##
add_subdirectory(Multiplayer)
## Integration tests for editor testing framework ##
add_subdirectory(editor_test_testing)
@@ -107,6 +107,19 @@ class EditorComponent:
return type_ids
def convert_to_azvector3(xyz) -> azlmbr.math.Vector3:
"""
Converts a vector3-like element into a azlmbr.math.Vector3
"""
if isinstance(xyz, Tuple) or isinstance(xyz, List):
assert len(xyz) == 3, ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
return math.Vector3(float(xyz[0]), float(xyz[1]), float(xyz[2]))
elif isinstance(xyz, type(math.Vector3())):
return xyz
else:
raise ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
class EditorEntity:
"""
Entity class is used to create and interact with Editor Entities.
@@ -183,15 +196,6 @@ class EditorEntity:
:return: EditorEntity class object
"""
def convert_to_azvector3(xyz) -> math.Vector3:
if isinstance(xyz, Tuple) or isinstance(xyz, List):
assert len(xyz) == 3, ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
return math.Vector3(*xyz)
elif isinstance(xyz, type(math.Vector3())):
return xyz
else:
raise ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
if parent_id is None:
parent_id = azlmbr.entity.EntityId()
@@ -206,7 +210,7 @@ class EditorEntity:
return entity
# Methods
def set_name(self, entity_name: str):
def set_name(self, entity_name: str) -> None:
"""
Given entity_name, sets name to Entity
:param: entity_name: Name of the entity to set
@@ -324,7 +328,7 @@ class EditorEntity:
self.start_status = status
return status
def set_start_status(self, desired_start_status: str):
def set_start_status(self, desired_start_status: str) -> None:
"""
Set an entity as active/inactive at beginning of runtime or it is editor-only,
given its entity id and the start status then return set success
@@ -382,18 +386,75 @@ class EditorEntity:
"""
return editor.EditorEntityInfoRequestBus(bus.Event, "IsVisible", self.id)
# World Transform Functions
def get_world_translation(self) -> azlmbr.math.Vector3:
"""
Gets the world translation of the entity
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", self.id)
def set_world_translation(self, new_translation) -> None:
"""
Sets the new world translation of the current entity
"""
new_translation = convert_to_azvector3(new_translation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetWorldTranslation", self.id, new_translation)
def get_world_rotation(self) -> azlmbr.math.Quaternion:
"""
Gets the world rotation of the entity
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldRotation", self.id)
def set_world_rotation(self, new_rotation):
"""
Sets the new world rotation of the current entity
"""
new_rotation = convert_to_azvector3(new_rotation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetWorldRotation", self.id, new_rotation)
# Local Transform Functions
def get_local_uniform_scale(self) -> float:
"""
Gets the local uniform scale of the entity
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetLocalUniformScale", self.id)
def set_local_uniform_scale(self, scale_float) -> None:
"""
Sets the "SetLocalUniformScale" value on the entity.
Sets the local uniform scale value(relative to the parent) on the entity.
:param scale_float: value for "SetLocalUniformScale" to set to.
:return: None
"""
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", self.id, scale_float)
def set_local_rotation(self, vector3_rotation) -> None:
def get_local_rotation(self) -> azlmbr.math.Quaternion:
"""
Sets the "SetLocalRotation" value on the entity.
Gets the local rotation of the entity
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetLocalRotation", self.id)
def set_local_rotation(self, new_rotation) -> None:
"""
Sets the set the local rotation(relative to the parent) of the current entity.
:param vector3_rotation: The math.Vector3 value to use for rotation on the entity (uses radians).
:return: None
"""
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", self.id, vector3_rotation)
new_rotation = convert_to_azvector3(new_rotation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", self.id, new_rotation)
def get_local_translation(self) -> azlmbr.math.Vector3:
"""
Gets the local translation of the current entity.
:return: The math.Vector3 value of the local translation.
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetLocalTranslation", self.id)
def set_local_translation(self, new_translation) -> None:
"""
Sets the local translation(relative to the parent) of the current entity.
:param vector3_translation: The math.Vector3 value to use for translation on the entity.
:return: None
"""
new_translation = convert_to_azvector3(new_translation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalTranslation", self.id, new_translation)
@@ -138,6 +138,14 @@ class PrefabInstance:
self.container_entity = reparented_container_entity
current_instance_prefab.instances.add(self)
def get_direct_child_entities(self):
"""
Returns the entities only contained in the current prefab instance.
This function does not return entities contained in other child instances
"""
return self.container_entity.get_children()
# This is a helper class which contains some of the useful information about a prefab template.
class Prefab:
@@ -14,7 +14,10 @@ from typing import Callable, Tuple
import azlmbr
import azlmbr.legacy.general as general
import azlmbr.multiplayer as multiplayer
import azlmbr.debug
import ly_test_tools.environment.waiter as waiter
import ly_test_tools.environment.process_utils as process_utils
class FailFast(Exception):
@@ -66,6 +69,56 @@ class TestHelper:
TestHelper.wait_for_condition(lambda : general.is_in_game_mode(), 1.0)
Report.critical_result(msgtuple_success_fail, general.is_in_game_mode())
@staticmethod
def multiplayer_enter_game_mode(msgtuple_success_fail : Tuple[str, str], sv_default_player_spawn_asset : str):
# type: (tuple) -> None
"""
:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
:param sv_default_player_spawn_asset: The path to the network player prefab that will be automatically spawned upon entering gamemode. The engine default is "prefabs/player.network.spawnable"
:return: None
"""
# looks for an expected line in a list of tracers lines
# lines: the tracer list of lines to search. options are section_tracer.warnings, section_tracer.errors, section_tracer.asserts, section_tracer.prints
# return: true if the line is found, otherwise false
def find_expected_line(expected_line, lines):
found_lines = [printInfo.message.strip() for printInfo in lines]
return expected_line in found_lines
def wait_for_critical_expected_line(expected_line, lines, time_out):
TestHelper.wait_for_condition(lambda : find_expected_line(expected_line, lines), time_out)
Report.critical_result(("Found expected line: " + expected_line, "Failed to find expected line: " + expected_line), find_expected_line(expected_line, lines))
def wait_for_critical_unexpected_line(unexpected_line, lines, time_out):
TestHelper.wait_for_condition(lambda : find_expected_line(unexpected_line, lines), time_out)
Report.critical_result(("Unexpected line not found: " + unexpected_line, "Unexpected line found: " + unexpected_line), not find_expected_line(unexpected_line, lines))
Report.info("Entering game mode")
if sv_default_player_spawn_asset :
general.set_cvar("sv_defaultPlayerSpawnAsset", sv_default_player_spawn_asset)
with Tracer() as section_tracer:
# enter game-mode.
# game-mode in multiplayer will also launch ServerLauncher.exe and connect to the editor
multiplayer.PythonEditorFuncs_enter_game_mode()
# make sure the server launcher binary exists
wait_for_critical_unexpected_line("LaunchEditorServer failed! The ServerLauncher binary is missing!", section_tracer.errors, 0.5)
# make sure the server launcher is running
waiter.wait_for(lambda: process_utils.process_exists("AutomatedTesting.ServerLauncher", ignore_extensions=True), timeout=5.0, exc=AssertionError("AutomatedTesting.ServerLauncher has NOT launched!"), interval=1.0)
# make sure the editor connects to the editor-server and sends the level data packet
wait_for_critical_expected_line("Editor is sending the editor-server the level data packet.", section_tracer.prints, 5.0)
# make sure the editor finally connects to the editor-server network simulation
wait_for_critical_expected_line("Editor-server ready. Editor has successfully connected to the editor-server's network simulation.", section_tracer.prints, 5.0)
TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 5.0)
Report.critical_result(msgtuple_success_fail, multiplayer.PythonEditorFuncs_is_in_game_mode())
@staticmethod
def exit_game_mode(msgtuple_success_fail : Tuple[str, str]):
# type: (tuple) -> None
@@ -0,0 +1,23 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::MultiplayerTests_Main
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
AutomatedTesting.ServerLauncher
COMPONENT
Multiplayer
)
endif()
@@ -0,0 +1,33 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# This suite consists of all test cases that are under development and have not been verified yet.
# Once they are verified, please move them to TestSuite_Active.py
import pytest
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
from base import TestAutomationBase
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(TestAutomationBase):
def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
batch_mode=batch_mode,
autotest_mode=autotest_mode)
def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
self._run_prefab_test(request, workspace, editor, test_module)
@@ -0,0 +1,6 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
@@ -0,0 +1,115 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test Case Title : Check that network input can be created, received by the authority, and processed
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
find_network_player = ("Found network player", "Couldn't find network player")
found_lines = ("Expected log lines were found", "Expected log lines were not found")
found_unexpected_lines = ("Unexpected log lines were not found", "Unexpected log lines were found")
# fmt: on
def Multiplayer_AutoComponent_NetworkInput():
r"""
Summary:
Runs a test to make sure that network input can be sent from the autonomous player, received by the authority, and processed
Level Description:
- Dynamic
1. Although the level is empty, when the server and editor connect the server will spawn and replicate the player network prefab.
a. The player network prefab has a NetworkTestPlayerComponent.AutoComponent and a script canvas attached which will listen for the CreateInput and ProcessInput events.
Print logs occur upon triggering the CreateInput and ProcessInput events along with their values; we are testing to make sure the expected events are values are recieved.
- Static
1. This is an empty level. All the logic occurs on the Player.network.spawnable (see the above Dynamic description)
Expected Outcome:
We should see editor logs stating that network input has been created and processed.
However, if the script receives unexpected values for the Process event we will see print logs for bad data as well.
:return:
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import Tracer
from editor_python_test_tools.utils import TestHelper as helper
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
def find_expected_line(expected_line):
found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
return expected_line in found_lines
def find_unexpected_line(expected_line):
return not find_expected_line(expected_line)
unexpected_lines = [
'AutoComponent_NetworkInput received bad fwdback!',
'AutoComponent_NetworkInput received bad leftright!',
]
expected_lines = [
'AutoComponent_NetworkInput ProcessInput called!',
'AutoComponent_NetworkInput CreateInput called!',
]
expected_lines_server = [
'(Script) - AutoComponent_NetworkInput ProcessInput called!',
]
level_name = "AutoComponent_NetworkInput"
player_prefab_name = "Player"
player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable"
helper.init_idle()
# 1) Open Level
helper.open_level("Multiplayer", level_name)
with Tracer() as section_tracer:
# 2) Enter game mode
helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path.lower())
# 3) Make sure the network player was spawned
player_id = general.find_game_entity(player_prefab_name)
Report.critical_result(Tests.find_network_player, player_id.IsValid())
# 4) Check the editor logs for expected and unexpected log output
EXPECTEDLINE_WAIT_TIME_SECONDS = 1.0
for expected_line in expected_lines :
helper.wait_for_condition(lambda: find_expected_line(expected_line), EXPECTEDLINE_WAIT_TIME_SECONDS)
Report.result(Tests.found_lines, find_expected_line(expected_line))
general.idle_wait_frames(1)
for unexpected_line in unexpected_lines :
Report.result(Tests.found_unexpected_lines, find_unexpected_line(unexpected_line))
# 5) Check the ServerLauncher logs for expected log output
# Since the editor has started a server launcher, the RemoteConsole with the default port=4600 will automatically be able to read the server logs
server_console = RemoteConsole()
server_console.start()
for line in expected_lines_server:
assert server_console.expect_log_line(line, EXPECTEDLINE_WAIT_TIME_SECONDS), f"Expected line not found: {line}"
server_console.stop()
# Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Multiplayer_AutoComponent_NetworkInput)
@@ -53,6 +53,27 @@ class EditorSingleTest_WithFileOverrides(EditorSingleTest):
for f in original_file_list:
fm._restore_file(f, file_list[f])
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomationWithPrefabSystemEnabled(EditorTestSuite):
global_extra_cmdline_args = ['-BatchMode', '-autotest_mode',
'extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"]']
@staticmethod
def get_number_parallel_editors():
return 16
class C4982801_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_BoxShapeEditing as test_module
class C4982800_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_SphereShapeEditing as test_module
class C4982802_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_CapsuleShapeEditing as test_module
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@@ -286,15 +307,6 @@ class TestAutomation(EditorTestSuite):
class C19723164_ShapeCollider_WontCrashEditor(EditorSharedTest):
from .tests.shape_collider import ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor as test_module
class C4982800_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_SphereShapeEditting as test_module
class C4982801_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_BoxShapeEditting as test_module
class C4982802_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_CapsuleShapeEditting as test_module
class C12905528_ForceRegion_WithNonTriggerCollider(EditorSharedTest):
from .tests.force_region import ForceRegion_WithNonTriggerColliderWarning as test_module
# Fixme: expected_lines = ["[Warning] (PhysX Force Region) - Please ensure collider component marked as trigger exists in entity"]
@@ -401,19 +401,22 @@ class TestAutomation(TestAutomationBase):
self._run_test(request, workspace, editor, test_module)
@revert_physics_config
def test_Collider_SphereShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_SphereShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_SphereShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_SphereShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
@revert_physics_config
def test_Collider_BoxShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_BoxShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_BoxShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_BoxShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
@revert_physics_config
def test_Collider_CapsuleShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_CapsuleShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_CapsuleShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_CapsuleShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
def test_ForceRegion_WithNonTriggerColliderWarning(self, request, workspace, editor, launcher_platform):
from .tests.force_region import ForceRegion_WithNonTriggerColliderWarning as test_module
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_BoxShapeEditting():
def Collider_BoxShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -73,7 +73,7 @@ def Collider_BoxShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -102,4 +102,4 @@ def Collider_BoxShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_BoxShapeEditting)
Report.start_test(Collider_BoxShapeEditing)
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_CapsuleShapeEditting():
def Collider_CapsuleShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -74,7 +74,7 @@ def Collider_CapsuleShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -102,4 +102,4 @@ def Collider_CapsuleShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_CapsuleShapeEditting)
Report.start_test(Collider_CapsuleShapeEditing)
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_SphereShapeEditting():
def Collider_SphereShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -57,7 +57,7 @@ def Collider_SphereShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -90,4 +90,4 @@ def Collider_SphereShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_SphereShapeEditting)
Report.start_test(Collider_SphereShapeEditing)
@@ -55,3 +55,11 @@ class TestAutomation(TestAutomationBase):
def test_PrefabBasicWorkflow_CreateAndDuplicatePrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabBasicWorkflow_CreateAndDuplicatePrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module)
def test_PrefabComplexWorflow_CreatePrefabOfChildEntity(self, request, workspace, editor, launcher_platform):
from .tests import PrefabComplexWorflow_CreatePrefabOfChildEntity as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
def test_PrefabComplexWorflow_CreatePrefabInsidePrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabComplexWorflow_CreatePrefabInsidePrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
@@ -0,0 +1,57 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def PrefabComplexWorflow_CreatePrefabInsidePrefab():
"""
Test description:
- Creates an entity with a physx collider
- Creates a prefab "Outer_prefab" and an instance based of that entity
- Creates a prefab "Inner_prefab" inside "Outer_prefab" based the entity contained inside of it
Checks that the entity is correctly handlded by the prefab system checking the name and that it contains the physx collider
"""
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
entity = EditorEntity.create_editor_entity_at((100.0, 100.0, 100.0), name = "TestEntity")
assert entity.id.IsValid(), "Couldn't create entity"
entity.add_component("PhysX Collider")
assert entity.has_component("PhysX Collider"), "Attempted to add a PhysX Collider but no physx collider collider was found afterwards"
# Create a prefab based on that entity
outer_prefab, outer_instance = Prefab.create_prefab([entity], "Outer_prefab")
# The test should be now inside the outer prefab instance.
entity = outer_instance.get_direct_child_entities()[0]
# We track if that is the same entity by checking the name and if it still contains the component that we created before
assert entity.get_name() == "TestEntity", f"Entity name inside outer_prefab doesn't match the original name, original:'TestEntity' current:'{entity.get_name()}'"
assert entity.has_component("PhysX Collider"), "Entity name inside outer_prefab doesn't have the collider component it should"
# Now, create another prefab, based on the entity that is inside outer_prefab
inner_prefab, inner_instance = Prefab.create_prefab([entity], "Inner_prefab")
# The test entity should now be inside the inner prefab instance
entity = inner_instance.get_direct_child_entities()[0]
# We track if that is the same entity by checking the name and if it still contains the component that we created before
assert entity.get_name() == "TestEntity", f"Entity name inside inner_prefab doesn't match the original name, original:'TestEntity' current:'{entity.get_name()}'"
assert entity.has_component("PhysX Collider"), "Entity name inside inner_prefab doesn't have the collider component it should"
# Verify hierarchy of entities:
# Outer_prefab
# |- Inner_prefab
# | |- TestEntity
assert entity.get_parent_id() == inner_instance.container_entity.id
assert inner_instance.container_entity.get_parent_id() == outer_instance.container_entity.id
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(PrefabComplexWorflow_CreatePrefabInsidePrefab)
@@ -0,0 +1,52 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def PrefabComplexWorflow_CreatePrefabOfChildEntity():
"""
Test description:
- Creates two entities, parent and child. Child entity has Parent entity as its parent.
- Creates a prefab of the child entity.
Test is successful if the new instanced prefab of the child has the parent entity id
"""
CAR_PREFAB_FILE_NAME = 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
parent_entity = EditorEntity.create_editor_entity_at((100.0, 100.0, 100.0))
assert parent_entity.id.IsValid(), "Couldn't create parent entity"
child_entity = EditorEntity.create_editor_entity(parent_id=parent_entity.id)
assert child_entity.id.IsValid(), "Couldn't create child entity"
assert child_entity.get_world_translation().IsClose(parent_entity.get_world_translation()), f"Child entity position{child_entity.get_world_translation().ToString()}" \
f" is not located at the same position as the parent{parent_entity.get_world_translation().ToString()}"
# Asserts if prefab creation doesn't succeed
child_prefab, child_instance = Prefab.create_prefab([child_entity], CAR_PREFAB_FILE_NAME)
child_entity_on_child_instance = child_instance.get_direct_child_entities()[0]
assert child_instance.container_entity.get_parent_id().IsValid(), "Newly instanced entity has no parent"
assert child_instance.container_entity.get_parent_id() == parent_entity.id, "Newly instanced entity parent does not match the expected parent"
assert child_instance.container_entity.get_world_translation().IsClose(parent_entity.get_world_translation()), "Newly instanced entity position is not located at the same position as the parent"
# Move the parent position, it should update the child position
parent_entity.set_world_translation((200.0, 200.0, 200.0))
child_instance_translation = child_instance.container_entity.get_world_translation()
assert child_instance_translation.IsClose(azlmbr.math.Vector3(200.0, 200.0, 200.0)), f"Instance position position{child_instance_translation.ToString()} didn't get updated" \
f" to the same position as the parent{parent_entity.get_world_translation().ToString()}"
child_translation = child_entity_on_child_instance.get_world_translation()
assert child_translation.IsClose(azlmbr.math.Vector3(200.0, 200.0, 200.0)), f"Entity position{child_translation.ToString()} of the instance didn't get updated" \
f" to the same position as the parent{parent_entity.get_world_translation().ToString()}"
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(PrefabComplexWorflow_CreatePrefabOfChildEntity)
@@ -23,7 +23,7 @@ def create_jobs(request):
jobDescriptorList = []
for platformInfo in request.enabledPlatforms:
jobDesc = azlmbr.asset.builder.JobDescriptor()
jobDesc.jobKey = jobKeyName
jobDesc.jobKey = f'{jobKeyName}-{platformInfo.identifier}'
jobDesc.set_platform_identifier(platformInfo.identifier)
jobDescriptorList.append(jobDesc)
@@ -38,7 +38,7 @@ def on_create_jobs(args):
return create_jobs(request)
except:
log_exception_traceback()
# returing back a default CreateJobsResponse() records an asset error
# returning back a default CreateJobsResponse() records an asset error
return azlmbr.asset.builder.CreateJobsResponse()
def process_file(request):
@@ -58,6 +58,7 @@ def process_file(request):
fileOutput = open(tempFilename, "w")
fileOutput.write('{}')
fileOutput.close()
print(f'Wrote mock asset file: {tempFilename}')
# generate a product asset file entry
subId = binascii.crc32(mockFilename.encode())
@@ -6,7 +6,11 @@
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # for PAL_TRAIT_WHITEBOX Traits
if(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::WhiteBoxTests
TEST_SUITE main
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED TRUE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -47,82 +47,6 @@ class TestsAssetProcessorBatch_DependenycyTests(object):
"""
AssetProcessorBatch Dependency tests
"""
@pytest.mark.test_case_id("C16877166")
@pytest.mark.BAT
@pytest.mark.assetpipeline
# fmt:off
def test_WindowsMacPlatforms_RunAPBatch_NotMissingDependency(self, ap_setup_fixture, asset_processor,
workspace):
# fmt:on
"""
Engine Schema
This test case has a conditional scenario depending on the existence of surfacetypes.xml in a project.
Some projects have this file and others do not. Run the conditional scenario depending on the existence
of the file in the project
libs/materialeffects/surfacetypes.xml is listed as an entry engine_dependencies.xml
libs/materialeffects/surfacetypes.xml is not listed as a missing dependency
in the 'assetprocessorbatch' console output
Test Steps:
1. Assets are pre-processed
2. Verify that engine_dependencies.xml exists
3. Verify engine_dependencies.xml has surfacetypes.xml present
4. Run Missing Dependency scanner against the engine_dependenciese.xml
5. Verify that Surfacetypes.xml is NOT in the missing depdencies output
6. Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
7. Process assets
8. Run Missing Dependency scanner against the engine_dependenciese.xml
9. Verify that surfacetypes.xml is in the missing dependencies out
"""
env = ap_setup_fixture
BATCH_LOG_PATH = env["ap_batch_log_file"]
asset_processor.create_temp_asset_root()
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Engine_Dependencies.xml"))
asset_processor.add_scan_folder(os.path.join("Assets", "Engine"))
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Libs", "MaterialEffects", "surfacetypes.xml"))
# Precondition: Assets are all processed
asset_processor.batch_process()
DEPENDENCIES_PATH = os.path.join(asset_processor.temp_project_cache(), "engine_dependencies.xml")
assert os.path.exists(DEPENDENCIES_PATH), "The engine_dependencies.xml does not exist."
surfacetypes_in_dependencies = False
surfacetypes_missing_logline = False
# Read engine_dependencies.xml to see if surfacetypes.xml is present
with open(DEPENDENCIES_PATH, "r") as dependencies_file:
for line in dependencies_file.readlines():
if "surfacetypes.xml" in line:
surfacetypes_in_dependencies = True
logger.info("Surfacetypes.xml was listed in the engine_dependencies.xml file.")
break
if not surfacetypes_in_dependencies:
logger.info("Surfacetypes.xml was not listed in the engine_dependencies.xml file.")
_, output = asset_processor.batch_process(capture_output=True,
extra_params="--dsp=%engine_dependencies.xml")
log = APOutputParser(output)
for _ in log.get_lines(run=-1, contains=["surfacetypes.xml", "Missing"]):
surfacetypes_missing_logline = True
assert surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
# Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Schema", "enginedependency.xmlschema"))
asset_processor.batch_process()
_, output = asset_processor.batch_process(capture_output=True,
extra_params="--dsp=%engine_dependencies.xml")
log = APOutputParser(output)
surfacetypes_missing_logline = False
for _ in log.get_lines(run=-1, contains=["surfacetypes.xml", "Missing"]):
surfacetypes_missing_logline = True
assert not surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
schemas = [
("C16877167", ".ent"),
("C16877168", "Environment.xml"),
@@ -329,7 +329,7 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
# or an expected behavior has changed. Processing bootstrap.cfg sometimes but not other times should not
# cause a failure in this test.
num_processed_assets = asset_processor_utils.get_num_processed_assets(output)
assert num_processed_assets >= 8, f'Wrong number of successfully processed assets found in output: '\
assert num_processed_assets >= 6, f'Wrong number of successfully processed assets found in output: '\
'{num_processed_assets}'
missing_assets, _ = asset_processor.compare_assets_with_cache()
@@ -585,20 +585,18 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
3. Verify that logs exist for both AP Batch & AP GUI
"""
asset_processor.create_temp_asset_root()
asset_processor.create_temp_log_root()
LOG_PATH = {
"batch_log": workspace.paths.ap_batch_log(),
"gui_log": workspace.paths.ap_gui_log(),
"job_logs": workspace.paths.ap_job_logs(),
"gui_log": workspace.paths.ap_gui_log()
}
class LogTimes:
batch_log_start_time = 0
gui_log_start_time = 0
job_logs_start_time = 0
batch_log_final_time = 0
gui_log_final_time = 0
job_logs_final_time = 0
@staticmethod
def Report():
@@ -607,12 +605,10 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
Original Times:
Batch: {LogTimes.batch_log_start_time}
GUI: {LogTimes.gui_log_start_time}
JobLogs:{LogTimes.job_logs_start_time}
Post-Run Times:
Batch: {LogTimes.batch_log_final_time}
GUI: {LogTimes.gui_log_final_time}
JobLogs:{LogTimes.job_logs_final_time}
"""
)
@@ -629,23 +625,19 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
LogTimes.Report()
def check_existence(name, path):
assert os.path.exists(path), f"{name} could not be located after running the AP."
assert os.path.exists(path), f"{name} could not be located {path} after running the AP."
# Check if log files previously exist and grab their modification times
update_times("_start_time")
# Run the Batch process
assert asset_processor.batch_process(), "Batch process failed to successfully terminate"
assert asset_processor.batch_process(create_temp_log=False), "Batch process failed to successfully terminate"
asset_processor.gui_process(quitonidle=True)
asset_processor.gui_process(quitonidle=True, create_temp_log=False)
# Check that the Logs directory exists (C1564055)
check_existence("Logs Directory", workspace.paths.ap_log_dir())
# Check that the logs and JobLogs directory have updated modified times (C1564056)
for key in LOG_PATH.keys():
check_existence(key, LOG_PATH[key])
update_times("_final_time")
for key in LOG_PATH.keys():
@@ -708,6 +700,7 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
@pytest.mark.BAT
@pytest.mark.assetpipeline
@pytest.mark.skip(reason="need to change assets from .slice files to an asset type that can have nested dependencies")
def test_validateNestedPreloadDependency_Found(self, asset_processor, ap_setup_fixture, workspace):
"""
Tests processing of a nested circular dependency and verifies that Asset Processor will return an error
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7932fada1523fad4eb6ad5c13111bb4c00d6b0584ec8641060bf25f306b17e69
size 84632
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:bf94b548eccb78432db65077124cadf20de975919b181d712fde081f59edd353
size 38848
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1675471085483e0bd252a5bdd4db1b365c66f16ac32a6e6dd70bb1c23df83fa5
size 24160
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1675471085483e0bd252a5bdd4db1b365c66f16ac32a6e6dd70bb1c23df83fa5
size 24160
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version https://git-lfs.github.com/spec/v1
oid sha256:21df6ab62f2572daa6d0710ad6819a728ee751a62170903a6773563d614aa51f
size 15191
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:21df6ab62f2572daa6d0710ad6819a728ee751a62170903a6773563d614aa51f
size 15191
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version https://git-lfs.github.com/spec/v1
oid sha256:f0b4750147acbcc6229a1043ed47ee48e7703a5241f27fc72976e95741144369
size 2372
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version https://git-lfs.github.com/spec/v1
oid sha256:a036c3763b96079dde8505ad6995f8b717a777c78d7a434ac8de6f1ccb5d8dd1
size 4327
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:cf55a4372d82d70d8cdcc95468367cd4fad7649d3fb99c4d85049977b506885c
size 13429
@@ -1,3 +0,0 @@
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oid sha256:1821d000b583821fd36ec73f91073d51ae90762225a34a81a74771c36236b5e1
size 12963
@@ -15,6 +15,7 @@ import sys
import importlib
import re
import ly_test_tools
from ly_test_tools import LAUNCHERS
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
@@ -25,8 +26,15 @@ import ly_test_tools.environment.process_utils as process_utils
import argparse, sys
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
def get_editor_launcher_platform():
if ly_test_tools.WINDOWS:
return "windows_editor"
elif ly_test_tools.LINUX:
return "linux_editor"
else:
return None
@pytest.mark.parametrize("launcher_platform", [get_editor_launcher_platform()])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestEditorTest:
@@ -69,7 +77,7 @@ class TestEditorTest:
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorTestSuite
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("launcher_platform", [{get_editor_launcher_platform()}])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(EditorTestSuite):
class test_single(EditorSingleTest):
@@ -123,7 +131,7 @@ class TestEditorTest:
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorTestSuite
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("launcher_platform", [{get_editor_launcher_platform()}])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(EditorTestSuite):
{module_class_code}
+53
View File
@@ -0,0 +1,53 @@
{
"ContainerEntity": {
"Id": "ContainerEntity",
"Name": "Base",
"Components": {
"Component_[10182366347512475253]": {
"$type": "EditorPrefabComponent",
"Id": 10182366347512475253
},
"Component_[12917798267488243668]": {
"$type": "EditorPendingCompositionComponent",
"Id": 12917798267488243668
},
"Component_[3261249813163778338]": {
"$type": "EditorOnlyEntityComponent",
"Id": 3261249813163778338
},
"Component_[3837204912784440039]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 3837204912784440039
},
"Component_[4272963378099646759]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 4272963378099646759,
"Parent Entity": ""
},
"Component_[4848458548047175816]": {
"$type": "EditorVisibilityComponent",
"Id": 4848458548047175816
},
"Component_[5787060997243919943]": {
"$type": "EditorInspectorComponent",
"Id": 5787060997243919943
},
"Component_[7804170251266531779]": {
"$type": "EditorLockComponent",
"Id": 7804170251266531779
},
"Component_[7874177159288365422]": {
"$type": "EditorEntitySortComponent",
"Id": 7874177159288365422
},
"Component_[8018146290632383969]": {
"$type": "EditorEntityIconComponent",
"Id": 8018146290632383969
},
"Component_[8452360690590857075]": {
"$type": "SelectionComponent",
"Id": 8452360690590857075
}
}
}
}
@@ -0,0 +1,525 @@
{
"ContainerEntity": {
"Id": "Entity_[1146574390643]",
"Name": "Level",
"Components": {
"Component_[10641544592923449938]": {
"$type": "EditorInspectorComponent",
"Id": 10641544592923449938
},
"Component_[12039882709170782873]": {
"$type": "EditorOnlyEntityComponent",
"Id": 12039882709170782873
},
"Component_[12265484671603697631]": {
"$type": "EditorPendingCompositionComponent",
"Id": 12265484671603697631
},
"Component_[14126657869720434043]": {
"$type": "EditorEntitySortComponent",
"Id": 14126657869720434043
},
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"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 15230859088967841193,
"Parent Entity": ""
},
"Component_[16239496886950819870]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 16239496886950819870
},
"Component_[5688118765544765547]": {
"$type": "EditorEntityIconComponent",
"Id": 5688118765544765547
},
"Component_[6545738857812235305]": {
"$type": "SelectionComponent",
"Id": 6545738857812235305
},
"Component_[7247035804068349658]": {
"$type": "EditorPrefabComponent",
"Id": 7247035804068349658
},
"Component_[9307224322037797205]": {
"$type": "EditorLockComponent",
"Id": 9307224322037797205
},
"Component_[9562516168917670048]": {
"$type": "EditorVisibilityComponent",
"Id": 9562516168917670048
}
}
},
"Entities": {
"Entity_[1155164325235]": {
"Id": "Entity_[1155164325235]",
"Name": "Sun",
"Components": {
"Component_[10440557478882592717]": {
"$type": "SelectionComponent",
"Id": 10440557478882592717
},
"Component_[13620450453324765907]": {
"$type": "EditorLockComponent",
"Id": 13620450453324765907
},
"Component_[2134313378593666258]": {
"$type": "EditorInspectorComponent",
"Id": 2134313378593666258
},
"Component_[234010807770404186]": {
"$type": "EditorVisibilityComponent",
"Id": 234010807770404186
},
"Component_[2970359110423865725]": {
"$type": "EditorEntityIconComponent",
"Id": 2970359110423865725
},
"Component_[3722854130373041803]": {
"$type": "EditorOnlyEntityComponent",
"Id": 3722854130373041803
},
"Component_[5992533738676323195]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 5992533738676323195
},
"Component_[7378860763541895402]": {
"$type": "AZ::Render::EditorDirectionalLightComponent",
"Id": 7378860763541895402,
"Controller": {
"Configuration": {
"Intensity": 1.0,
"CameraEntityId": "",
"ShadowFilterMethod": 1
}
}
},
"Component_[7892834440890947578]": {
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"Id": 7892834440890947578,
"Parent Entity": "Entity_[1176639161715]",
"Transform Data": {
"Translate": [
0.0,
0.0,
13.487043380737305
],
"Rotate": [
-76.13099670410156,
-0.847000002861023,
-15.8100004196167
]
}
},
"Component_[8599729549570828259]": {
"$type": "EditorEntitySortComponent",
"Id": 8599729549570828259
},
"Component_[952797371922080273]": {
"$type": "EditorPendingCompositionComponent",
"Id": 952797371922080273
}
}
},
"Entity_[1159459292531]": {
"Id": "Entity_[1159459292531]",
"Name": "Ground",
"Components": {
"Component_[11701138785793981042]": {
"$type": "SelectionComponent",
"Id": 11701138785793981042
},
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},
"Component_[16919232076966545697]": {
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},
"Component_[5182430712893438093]": {
"$type": "EditorMaterialComponent",
"Id": 5182430712893438093,
"materialSlots": [
{
"id": {
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}
},
{
"id": {
"materialSlotStableId": 803645540
}
}
],
"materialSlotsByLod": [
[
{
"id": {
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"materialSlotStableId": 803645540
}
}
],
[
{
"id": {
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"materialSlotStableId": 803645540
}
}
]
]
},
"Component_[5675108321710651991]": {
"$type": "AZ::Render::EditorMeshComponent",
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"Controller": {
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"ModelAsset": {
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"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
"subId": 277889906
},
"assetHint": "objects/groudplane/groundplane_512x512m.azmodel"
}
}
}
},
"Component_[5681893399601237518]": {
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}
},
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"Name": "Camera",
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}
}
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"Component_[17495696818315413311]": {
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},
"Component_[18086214374043522055]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
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"Parent Entity": "Entity_[1176639161715]",
"Transform Data": {
"Translate": [
-2.3000001907348633,
-3.9368600845336914,
1.0
],
"Rotate": [
-2.050307512283325,
1.9552897214889526,
-43.623355865478516
]
}
},
"Component_[18387556550380114975]": {
"$type": "SelectionComponent",
"Id": 18387556550380114975
},
"Component_[2654521436129313160]": {
"$type": "EditorVisibilityComponent",
"Id": 2654521436129313160
},
"Component_[5265045084611556958]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 5265045084611556958
},
"Component_[7169798125182238623]": {
"$type": "EditorPendingCompositionComponent",
"Id": 7169798125182238623
},
"Component_[7255796294953281766]": {
"$type": "GenericComponentWrapper",
"Id": 7255796294953281766,
"m_template": {
"$type": "FlyCameraInputComponent"
}
},
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"$type": "EditorInspectorComponent",
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"Name": "Grid",
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"Id": 14249419413039427459
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"$type": "AZ::Render::EditorGridComponent",
"Id": 15448581635946161318,
"Controller": {
"Configuration": {
"primarySpacing": 4.0,
"primaryColor": [
0.501960813999176,
0.501960813999176,
0.501960813999176
],
"secondarySpacing": 0.5,
"secondaryColor": [
0.250980406999588,
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0.250980406999588
]
}
}
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"$type": "EditorLockComponent",
"Id": 9189909764215270515
}
}
},
"Entity_[1176639161715]": {
"Id": "Entity_[1176639161715]",
"Name": "Atom Default Environment",
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"$type": "EditorEntitySortComponent",
"Id": 5855590796136709437,
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{
"EntityId": "Entity_[1155164325235]"
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{
"EntityId": "Entity_[1180934129011]",
"SortIndex": 1
},
{
"EntityId": "",
"SortIndex": 2
},
{
"EntityId": "Entity_[1168049227123]",
"SortIndex": 3
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{
"EntityId": "Entity_[1163754259827]",
"SortIndex": 4
},
{
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}
]
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"$type": "EditorEntityIconComponent",
"Id": 9277695270015777859
}
}
},
"Entity_[1180934129011]": {
"Id": "Entity_[1180934129011]",
"Name": "Global Sky",
"Components": {
"Component_[11231930600558681245]": {
"$type": "AZ::Render::EditorHDRiSkyboxComponent",
"Id": 11231930600558681245,
"Controller": {
"Configuration": {
"CubemapAsset": {
"assetId": {
"guid": "{215E47FD-D181-5832-B1AB-91673ABF6399}",
"subId": 1000
},
"assetHint": "lightingpresets/highcontrast/goegap_4k_skyboxcm.exr.streamingimage"
}
}
}
},
"Component_[11980494120202836095]": {
"$type": "SelectionComponent",
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"Component_[1428633914413949476]": {
"$type": "EditorLockComponent",
"Id": 1428633914413949476
},
"Component_[14936200426671614999]": {
"$type": "AZ::Render::EditorImageBasedLightComponent",
"Id": 14936200426671614999,
"Controller": {
"Configuration": {
"diffuseImageAsset": {
"assetId": {
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"subId": 3000
},
"assetHint": "lightingpresets/highcontrast/goegap_4k_iblglobalcm_ibldiffuse.exr.streamingimage"
},
"specularImageAsset": {
"assetId": {
"guid": "{3FD09945-D0F2-55C8-B9AF-B2FD421FE3BE}",
"subId": 2000
},
"assetHint": "lightingpresets/highcontrast/goegap_4k_iblglobalcm_iblspecular.exr.streamingimage"
}
}
}
},
"Component_[14994774102579326069]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 14994774102579326069
},
"Component_[15417479889044493340]": {
"$type": "EditorPendingCompositionComponent",
"Id": 15417479889044493340
},
"Component_[15826613364991382688]": {
"$type": "EditorEntitySortComponent",
"Id": 15826613364991382688
},
"Component_[1665003113283562343]": {
"$type": "EditorOnlyEntityComponent",
"Id": 1665003113283562343
},
"Component_[3704934735944502280]": {
"$type": "EditorEntityIconComponent",
"Id": 3704934735944502280
},
"Component_[5698542331457326479]": {
"$type": "EditorVisibilityComponent",
"Id": 5698542331457326479
},
"Component_[6644513399057217122]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 6644513399057217122,
"Parent Entity": "Entity_[1176639161715]"
},
"Component_[931091830724002070]": {
"$type": "EditorInspectorComponent",
"Id": 931091830724002070
}
}
}
}
}
@@ -0,0 +1,196 @@
{
"ContainerEntity": {
"Id": "ContainerEntity",
"Name": "Player",
"Components": {
"Component_[10591405285626521927]": {
"$type": "EditorLockComponent",
"Id": 10591405285626521927
},
"Component_[10962884071806037909]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 10962884071806037909,
"Parent Entity": ""
},
"Component_[14883697413991420474]": {
"$type": "EditorOnlyEntityComponent",
"Id": 14883697413991420474
},
"Component_[1497622121956209837]": {
"$type": "EditorVisibilityComponent",
"Id": 1497622121956209837
},
"Component_[16429314387772079347]": {
"$type": "EditorEntityIconComponent",
"Id": 16429314387772079347
},
"Component_[16665294301093657382]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 16665294301093657382
},
"Component_[1706666252612720326]": {
"$type": "EditorInspectorComponent",
"Id": 1706666252612720326
},
"Component_[4216896820422195198]": {
"$type": "EditorPendingCompositionComponent",
"Id": 4216896820422195198
},
"Component_[4540089401187370610]": {
"$type": "EditorPrefabComponent",
"Id": 4540089401187370610
},
"Component_[6378576046601184103]": {
"$type": "EditorEntitySortComponent",
"Id": 6378576046601184103
},
"Component_[7745420981568587180]": {
"$type": "SelectionComponent",
"Id": 7745420981568587180
}
}
},
"Entities": {
"Entity_[1028733630164]": {
"Id": "Entity_[1028733630164]",
"Name": "Player",
"Components": {
"Component_[12294726333564087591]": {
"$type": "SelectionComponent",
"Id": 12294726333564087591
},
"Component_[13587084088242540786]": {
"$type": "EditorInspectorComponent",
"Id": 13587084088242540786,
"ComponentOrderEntryArray": [
{
"ComponentId": 6819443882832501114
},
{
"ComponentId": 5577505593558922067,
"SortIndex": 1
},
{
"ComponentId": 2069554278758260821,
"SortIndex": 2
},
{
"ComponentId": 16508969730014660362,
"SortIndex": 3
},
{
"ComponentId": 8125406152674415588,
"SortIndex": 4
},
{
"ComponentId": 4337571454344109612,
"SortIndex": 5
},
{
"ComponentId": 16457408099527309065,
"SortIndex": 6
}
]
},
"Component_[14335168881008289852]": {
"$type": "EditorEntitySortComponent",
"Id": 14335168881008289852
},
"Component_[16308902899170829847]": {
"$type": "EditorVisibilityComponent",
"Id": 16308902899170829847
},
"Component_[16457408099527309065]": {
"$type": "GenericComponentWrapper",
"Id": 16457408099527309065,
"m_template": {
"$type": "Multiplayer::NetworkTransformComponent"
}
},
"Component_[16508969730014660362]": {
"$type": "GenericComponentWrapper",
"Id": 16508969730014660362,
"m_template": {
"$type": "AutomatedTesting::NetworkTestPlayerComponent"
}
},
"Component_[16541569566865026527]": {
"$type": "EditorOnlyEntityComponent",
"Id": 16541569566865026527
},
"Component_[2002761223483048905]": {
"$type": "EditorPendingCompositionComponent",
"Id": 2002761223483048905
},
"Component_[2069554278758260821]": {
"$type": "EditorScriptCanvasComponent",
"Id": 2069554278758260821,
"m_name": "AutoComponent_NetworkInput",
"m_assetHolder": {
"m_asset": {
"assetId": {
"guid": "{D079F53D-CCAA-5C98-8E0C-B485B7821747}"
},
"assetHint": "levels/multiplayer/autocomponent_networkinput/autocomponent_networkinput.scriptcanvas"
}
},
"runtimeDataIsValid": true,
"runtimeDataOverrides": {
"source": {
"assetId": {
"guid": "{D079F53D-CCAA-5C98-8E0C-B485B7821747}"
},
"assetHint": "levels/multiplayer/autocomponent_networkinput/autocomponent_networkinput.scriptcanvas"
}
}
},
"Component_[4337571454344109612]": {
"$type": "GenericComponentWrapper",
"Id": 4337571454344109612,
"m_template": {
"$type": "NetBindComponent"
}
},
"Component_[477591477979440744]": {
"$type": "EditorLockComponent",
"Id": 477591477979440744
},
"Component_[5577505593558922067]": {
"$type": "AZ::Render::EditorMeshComponent",
"Id": 5577505593558922067,
"Controller": {
"Configuration": {
"ModelAsset": {
"assetId": {
"guid": "{6DE0E9A8-A1C7-5D0F-9407-4E627C1F223C}",
"subId": 284780167
},
"assetHint": "models/sphere.azmodel"
}
}
}
},
"Component_[5828214869455694702]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 5828214869455694702
},
"Component_[6819443882832501114]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 6819443882832501114,
"Parent Entity": "ContainerEntity"
},
"Component_[8125406152674415588]": {
"$type": "GenericComponentWrapper",
"Id": 8125406152674415588,
"m_template": {
"$type": "Multiplayer::LocalPredictionPlayerInputComponent"
}
},
"Component_[8838623765985560328]": {
"$type": "EditorEntityIconComponent",
"Id": 8838623765985560328
}
}
}
}
}
@@ -0,0 +1,12 @@
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
+105 -12
View File
@@ -205,6 +205,99 @@
}
]
},
{
// NOTE: HairParentPass does not write into Depth MSAA from Opaque Pass. If new passes downstream
// of HairParentPass will need to use Depth MSAA, HairParentPass will need to be updated to use Depth MSAA
// instead of regular Depth as DepthStencil. Specifically, HairResolvePPLL.pass and the associated
// .azsl file will need to be updated.
"Name": "HairParentPass",
// Note: The following two lines represent the choice of rendering pipeline for the hair.
// You can either choose to use PPLL or ShortCut and accordingly change the flag
// 'm_usePPLLRenderTechnique' in the class 'HairFeatureProcessor.cpp'
// "TemplateName": "HairParentPassTemplate",
"TemplateName": "HairParentShortCutPassTemplate",
"Enabled": true,
"Connections": [
// Critical to keep DepthLinear as input - used to set the size of the Head PPLL image buffer.
// If DepthLinear is not available - connect to another viewport (non MSAA) image.
{
"LocalSlot": "DepthLinearInput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "Depth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "RenderTargetInputOutput",
"AttachmentRef": {
"Pass": "OpaquePass",
"Attachment": "Output"
}
},
{
"LocalSlot": "RenderTargetInputOnly",
"AttachmentRef": {
"Pass": "OpaquePass",
"Attachment": "Output"
}
},
// Shadows resources
{
"LocalSlot": "DirectionalShadowmap",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "DirectionalShadowmap"
}
},
{
"LocalSlot": "DirectionalESM",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "DirectionalESM"
}
},
{
"LocalSlot": "ProjectedShadowmap",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "ProjectedShadowmap"
}
},
{
"LocalSlot": "ProjectedESM",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "ProjectedESM"
}
},
// Lighting Resources
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "TileLightData"
}
},
{
"LocalSlot": "LightListRemapped",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "LightListRemapped"
}
}
]
},
{
"Name": "TransparentPass",
"TemplateName": "TransparentParentTemplate",
@@ -254,22 +347,22 @@
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "DepthStencil",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "InputOutput",
"AttachmentRef": {
"Pass": "OpaquePass",
"Attachment": "Output"
"Pass": "HairParentPass",
"Attachment": "RenderTargetInputOutput"
}
}
]
@@ -282,22 +375,22 @@
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "InputDepthStencil",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "RenderTargetInputOutput",
"AttachmentRef": {
"Pass": "TransparentPass",
"Attachment": "InputOutput"
"Pass": "HairParentPass",
"Attachment": "RenderTargetInputOutput"
}
}
],
@@ -337,7 +430,7 @@
{
"LocalSlot": "Depth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
},
@@ -372,7 +465,7 @@
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
}
@@ -431,7 +524,7 @@
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
}
@@ -451,7 +544,7 @@
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
}
+3
View File
@@ -16,9 +16,12 @@
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/utils.h>
struct ICVar;
class CVarMenu
: public QMenu
{
Q_OBJECT
public:
// CVar that can be toggled on and off
struct CVarToggle
+87 -95
View File
@@ -19,10 +19,9 @@ namespace Config
CConfigGroup::~CConfigGroup()
{
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
for (IConfigVar* var : m_vars)
{
delete (*it);
delete var;
}
}
@@ -31,17 +30,15 @@ namespace Config
m_vars.push_back(var);
}
uint32 CConfigGroup::GetVarCount()
AZ::u32 CConfigGroup::GetVarCount()
{
return static_cast<uint32>(m_vars.size());
return aznumeric_cast<AZ::u32>(m_vars.size());
}
IConfigVar* CConfigGroup::GetVar(const char* szName)
{
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
for (IConfigVar* var : m_vars)
{
IConfigVar* var = (*it);
if (0 == _stricmp(szName, var->GetName().c_str()))
{
return var;
@@ -53,20 +50,19 @@ namespace Config
const IConfigVar* CConfigGroup::GetVar(const char* szName) const
{
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
for (const IConfigVar* var : m_vars)
{
IConfigVar* var = (*it);
if (0 == _stricmp(szName, var->GetName().c_str()))
{
return var;
}
}
return nullptr;
}
IConfigVar* CConfigGroup::GetVar(uint index)
IConfigVar* CConfigGroup::GetVar(AZ::u32 index)
{
if (index < m_vars.size())
{
@@ -76,7 +72,7 @@ namespace Config
return nullptr;
}
const IConfigVar* CConfigGroup::GetVar(uint index) const
const IConfigVar* CConfigGroup::GetVar(AZ::u32 index) const
{
if (index < m_vars.size())
{
@@ -89,114 +85,110 @@ namespace Config
void CConfigGroup::SaveToXML(XmlNodeRef node)
{
// save only values that don't have default values
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
for (const IConfigVar* var : m_vars)
{
IConfigVar* var = (*it);
if (!var->IsFlagSet(IConfigVar::eFlag_DoNotSave))
if (var->IsFlagSet(IConfigVar::eFlag_DoNotSave) || var->IsDefault())
{
if (!var->IsDefault())
{
const char* szName = var->GetName().c_str();
continue;
}
switch (var->GetType())
{
case IConfigVar::eType_BOOL:
{
bool currentValue = false;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
const char* szName = var->GetName().c_str();
case IConfigVar::eType_INT:
{
int currentValue = 0;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
switch (var->GetType())
{
case IConfigVar::eType_BOOL:
{
bool currentValue = false;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
case IConfigVar::eType_FLOAT:
{
float currentValue = 0;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
case IConfigVar::eType_INT:
{
int currentValue = 0;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
case IConfigVar::eType_STRING:
{
AZStd::string currentValue;
var->Get(&currentValue);
node->setAttr(szName, currentValue.c_str());
break;
}
}
}
case IConfigVar::eType_FLOAT:
{
float currentValue = 0;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
case IConfigVar::eType_STRING:
{
AZStd::string currentValue;
var->Get(&currentValue);
node->setAttr(szName, currentValue.c_str());
break;
}
}
}
}
void CConfigGroup::LoadFromXML(XmlNodeRef node)
{
// save only values that don't have default values
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
// load values that are save-able
for (IConfigVar* var : m_vars)
{
IConfigVar* var = (*it);
if (!var->IsFlagSet(IConfigVar::eFlag_DoNotSave))
if (var->IsFlagSet(IConfigVar::eFlag_DoNotSave))
{
const char* szName = var->GetName().c_str();
continue;
}
const char* szName = var->GetName().c_str();
switch (var->GetType())
switch (var->GetType())
{
case IConfigVar::eType_BOOL:
{
bool currentValue = false;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
case IConfigVar::eType_BOOL:
{
bool currentValue = false;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
var->Set(&currentValue);
}
break;
var->Set(&currentValue);
}
break;
}
case IConfigVar::eType_INT:
case IConfigVar::eType_INT:
{
int currentValue = 0;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
int currentValue = 0;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
var->Set(&currentValue);
}
break;
var->Set(&currentValue);
}
break;
}
case IConfigVar::eType_FLOAT:
case IConfigVar::eType_FLOAT:
{
float currentValue = 0;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
float currentValue = 0;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
var->Set(&currentValue);
}
break;
var->Set(&currentValue);
}
break;
}
case IConfigVar::eType_STRING:
case IConfigVar::eType_STRING:
{
AZStd::string currentValue;
var->GetDefault(&currentValue);
QString readValue(currentValue.c_str());
if (node->getAttr(szName, readValue))
{
AZStd::string currentValue;
var->GetDefault(&currentValue);
QString readValue(currentValue.c_str());
if (node->getAttr(szName, readValue))
{
currentValue = readValue.toUtf8().data();
var->Set(&currentValue);
}
break;
}
currentValue = readValue.toUtf8().data();
var->Set(&currentValue);
}
break;
}
}
}
}
+21 -69
View File
@@ -8,8 +8,12 @@
#pragma once
#ifndef CRYINCLUDE_EDITOR_CONFIGGROUP_H
#define CRYINCLUDE_EDITOR_CONFIGGROUP_H
#include <AzCore/base.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
struct ICVar;
class XmlNodeRef;
namespace Config
{
@@ -32,7 +36,7 @@ namespace Config
eFlag_DoNotSave = 1 << 2,
};
IConfigVar(const char* szName, const char* szDescription, EType varType, uint8 flags)
IConfigVar(const char* szName, const char* szDescription, EType varType, AZ::u8 flags)
: m_name(szName)
, m_description(szDescription)
, m_type(varType)
@@ -42,22 +46,22 @@ namespace Config
virtual ~IConfigVar() = default;
ILINE EType GetType() const
AZ_FORCE_INLINE EType GetType() const
{
return m_type;
}
ILINE const AZStd::string& GetName() const
AZ_FORCE_INLINE const AZStd::string& GetName() const
{
return m_name;
}
ILINE const AZStd::string& GetDescription() const
AZ_FORCE_INLINE const AZStd::string& GetDescription() const
{
return m_description;
}
ILINE bool IsFlagSet(EFlags flag) const
AZ_FORCE_INLINE bool IsFlagSet(EFlags flag) const
{
return 0 != (m_flags & flag);
}
@@ -68,73 +72,28 @@ namespace Config
virtual void GetDefault(void* outPtr) const = 0;
virtual void Reset() = 0;
static EType TranslateType(const bool&) { return eType_BOOL; }
static EType TranslateType(const int&) { return eType_INT; }
static EType TranslateType(const float&) { return eType_FLOAT; }
static EType TranslateType(const AZStd::string&) { return eType_STRING; }
static constexpr EType TranslateType(const bool&) { return eType_BOOL; }
static constexpr EType TranslateType(const int&) { return eType_INT; }
static constexpr EType TranslateType(const float&) { return eType_FLOAT; }
static constexpr EType TranslateType(const AZStd::string&) { return eType_STRING; }
protected:
EType m_type;
uint8 m_flags;
AZ::u8 m_flags;
AZStd::string m_name;
AZStd::string m_description;
void* m_ptr;
ICVar* m_pCVar;
};
// Typed wrapper for config variable
template<class T>
class TConfigVar
: public IConfigVar
{
private:
T m_default;
public:
TConfigVar(const char* szName, const char* szDescription, uint8 flags, T& ptr, const T& defaultValue)
: IConfigVar(szName, szDescription, IConfigVar::TranslateType(ptr), flags)
, m_default(defaultValue)
{
m_ptr = &ptr;
// reset to default value on initializations
ptr = defaultValue;
}
virtual void Get(void* outPtr) const
{
*reinterpret_cast<T*>(outPtr) = *reinterpret_cast<const T*>(m_ptr);
}
virtual void Set(const void* ptr)
{
*reinterpret_cast<T*>(m_ptr) = *reinterpret_cast<const T*>(ptr);
}
virtual void Reset()
{
*reinterpret_cast<T*>(m_ptr) = m_default;
}
virtual void GetDefault(void* outPtr) const
{
*reinterpret_cast<T*>(outPtr) = m_default;
}
virtual bool IsDefault() const
{
return *reinterpret_cast<const T*>(m_ptr) == m_default;
}
};
// Group of configuration variables with optional mapping to CVars
class CConfigGroup
{
private:
typedef std::vector<IConfigVar*> TConfigVariables;
using TConfigVariables = AZStd::vector<IConfigVar*> ;
TConfigVariables m_vars;
typedef std::vector<ICVar*> TConsoleVariables;
using TConsoleVariables = AZStd::vector<ICVar*>;
TConsoleVariables m_consoleVars;
public:
@@ -142,20 +101,13 @@ namespace Config
virtual ~CConfigGroup();
void AddVar(IConfigVar* var);
uint32 GetVarCount();
AZ::u32 GetVarCount();
IConfigVar* GetVar(const char* szName);
IConfigVar* GetVar(uint index);
IConfigVar* GetVar(AZ::u32 index);
const IConfigVar* GetVar(const char* szName) const;
const IConfigVar* GetVar(uint index) const;
const IConfigVar* GetVar(AZ::u32 index) const;
void SaveToXML(XmlNodeRef node);
void LoadFromXML(XmlNodeRef node);
template<class T>
void AddVar(const char* szName, const char* szDescription, T& var, const T& defaultValue, uint8 flags = 0)
{
AddVar(new TConfigVar<T>(szName, szDescription, flags, var, defaultValue));
}
};
};
#endif // CRYINCLUDE_EDITOR_CONFIGGROUP_H
@@ -6,8 +6,6 @@
*
*/
#ifndef CRYINCLUDE_EDITOR_UTILS_PROPERTYMISCCTRL_H
#define CRYINCLUDE_EDITOR_UTILS_PROPERTYMISCCTRL_H
#pragma once
#if !defined(Q_MOC_RUN)
@@ -53,6 +51,7 @@ private:
class UserPopupWidgetHandler : public QObject, public AzToolsFramework::PropertyHandler < CReflectedVarUser, UserPropertyEditor>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(UserPopupWidgetHandler, AZ::SystemAllocator, 0);
bool IsDefaultHandler() const override { return false; }
@@ -67,6 +66,7 @@ public:
class FloatCurveHandler : public QObject, public AzToolsFramework::PropertyHandler < CReflectedVarSpline, CSplineCtrl>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(FloatCurveHandler, AZ::SystemAllocator, 0);
bool IsDefaultHandler() const override { return false; }
@@ -80,5 +80,3 @@ public:
void OnSplineChange(CSplineCtrl*);
};
#endif // CRYINCLUDE_EDITOR_UTILS_PROPERTYMISCCTRL_H
@@ -58,17 +58,9 @@ private:
void OnClicked() override
{
QString tempValue("");
QString ext("");
if (m_path.isEmpty() == false)
if (!m_path.isEmpty() && !Path::GetExt(m_path).isEmpty())
{
if (Path::GetExt(m_path) == "")
{
tempValue = "";
}
else
{
tempValue = m_path;
}
tempValue = m_path;
}
AssetSelectionModel selection;
@@ -99,6 +99,7 @@ class FileResourceSelectorWidgetHandler
: QObject
, public AzToolsFramework::PropertyHandler < CReflectedVarResource, FileResourceSelectorWidget >
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(FileResourceSelectorWidgetHandler, AZ::SystemAllocator, 0);
@@ -446,41 +446,54 @@ void ReflectedVarUserAdapter::SetVariable(IVariable *pVariable)
m_reflectedVar.reset(new CReflectedVarUser( pVariable->GetHumanName().toUtf8().data()));
}
void ReflectedVarUserAdapter::SyncReflectedVarToIVar(IVariable *pVariable)
void ReflectedVarUserAdapter::SyncReflectedVarToIVar(IVariable* pVariable)
{
QString value;
pVariable->Get(value);
m_reflectedVar->m_value = value.toUtf8().data();
//extract the list of custom items from the IVariable user data
IVariable::IGetCustomItems* pGetCustomItems = static_cast<IVariable::IGetCustomItems*> (pVariable->GetUserData().value<void *>());
if (pGetCustomItems != nullptr)
{
std::vector<IVariable::IGetCustomItems::SItem> items;
QString dlgTitle;
// call the user supplied callback to fill-in items and get dialog title
bool bShowIt = pGetCustomItems->GetItems(pVariable, items, dlgTitle);
if (bShowIt) // if func didn't veto, show the dialog
{
m_reflectedVar->m_enableEdit = true;
m_reflectedVar->m_useTree = pGetCustomItems->UseTree();
m_reflectedVar->m_treeSeparator = pGetCustomItems->GetTreeSeparator();
m_reflectedVar->m_dialogTitle = dlgTitle.toUtf8().data();
m_reflectedVar->m_itemNames.resize(items.size());
m_reflectedVar->m_itemDescriptions.resize(items.size());
QByteArray ba;
int i = -1;
std::generate(m_reflectedVar->m_itemNames.begin(), m_reflectedVar->m_itemNames.end(), [&items, &i, &ba]() { ++i; ba = items[i].name.toUtf8(); return ba.data(); });
i = -1;
std::generate(m_reflectedVar->m_itemDescriptions.begin(), m_reflectedVar->m_itemDescriptions.end(), [&items, &i, &ba]() { ++i; ba = items[i].desc.toUtf8(); return ba.data(); });
}
}
else
// extract the list of custom items from the IVariable user data
IVariable::IGetCustomItems* pGetCustomItems = static_cast<IVariable::IGetCustomItems*>(pVariable->GetUserData().value<void*>());
if (pGetCustomItems == nullptr)
{
m_reflectedVar->m_enableEdit = false;
return;
}
std::vector<IVariable::IGetCustomItems::SItem> items;
QString dlgTitle;
// call the user supplied callback to fill-in items and get dialog title
bool bShowIt = pGetCustomItems->GetItems(pVariable, items, dlgTitle);
if (!bShowIt) // if func vetoed it, don't show the dialog
{
return;
}
m_reflectedVar->m_enableEdit = true;
m_reflectedVar->m_useTree = pGetCustomItems->UseTree();
m_reflectedVar->m_treeSeparator = pGetCustomItems->GetTreeSeparator();
m_reflectedVar->m_dialogTitle = dlgTitle.toUtf8().data();
m_reflectedVar->m_itemNames.resize(items.size());
m_reflectedVar->m_itemDescriptions.resize(items.size());
QByteArray ba;
int i = -1;
AZStd::generate(
m_reflectedVar->m_itemNames.begin(), m_reflectedVar->m_itemNames.end(),
[&items, &i, &ba]()
{
++i;
ba = items[i].name.toUtf8();
return ba.data();
});
i = -1;
AZStd::generate(
m_reflectedVar->m_itemDescriptions.begin(), m_reflectedVar->m_itemDescriptions.end(),
[&items, &i, &ba]()
{
++i;
ba = items[i].desc.toUtf8();
return ba.data();
});
}
void ReflectedVarUserAdapter::SyncIVarToReflectedVar(IVariable *pVariable)
-2
View File
@@ -126,7 +126,6 @@ void TimelineWidget::DrawTicks(QPainter* painter)
const QPen pOldPen = painter->pen();
const QPen ltgray(QColor(110, 110, 110));
const QPen black(palette().color(QPalette::Normal, QPalette::Text));
const QPen redpen(QColor(255, 0, 255));
// Draw time ticks every tick step seconds.
@@ -598,7 +597,6 @@ void TimelineWidget::DrawSecondTicks(QPainter* painter)
{
const QPen ltgray(QColor(110, 110, 110));
const QPen black(palette().color(QPalette::Normal, QPalette::Text));
const QPen redpen(QColor(255, 0, 255));
for (int gx = m_grid.firstGridLine.x(); gx < m_grid.firstGridLine.x() + m_grid.numGridLines.x() + 1; gx++)
{
+1 -1
View File
@@ -832,7 +832,7 @@ QAction* LevelEditorMenuHandler::CreateViewPaneAction(const QtViewPane* view)
if (view->m_options.showOnToolsToolbar)
{
action->setIcon(QIcon(view->m_options.toolbarIcon));
action->setIcon(QIcon(view->m_options.toolbarIcon.c_str()));
}
m_actionManager->AddAction(view->m_id, action);
+15 -2
View File
@@ -45,6 +45,7 @@ AZ_POP_DISABLE_WARNING
// AzCore
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
@@ -547,7 +548,6 @@ public:
{ "BatchMode", m_bConsoleMode },
{ "NullRenderer", m_bNullRenderer },
{ "devmode", m_bDeveloperMode },
{ "VTUNE", dummy },
{ "runpython", m_bRunPythonScript },
{ "runpythontest", m_bRunPythonTestScript },
{ "version", m_bShowVersionInfo },
@@ -1686,6 +1686,11 @@ bool CCryEditApp::InitInstance()
return false;
}
if (AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get())
{
AZ::ComponentApplicationLifecycle::SignalEvent(*settingsRegistry, "LegacySystemInterfaceCreated", R"({})");
}
// Process some queued events come from system init
// Such as asset catalog loaded notification.
// There are some systems need to load configurations from assets for post initialization but before loading level
@@ -4137,7 +4142,15 @@ extern "C" int AZ_DLL_EXPORT CryEditMain(int argc, char* argv[])
AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::SystemDpiAware);
Editor::EditorQtApplication* app = Editor::EditorQtApplication::newInstance(argc, argv);
if (app->arguments().contains("-autotest_mode"))
QStringList qArgs = app->arguments();
const bool is_automated_test = AZStd::any_of(qArgs.begin(), qArgs.end(),
[](const QString& elem)
{
return elem.endsWith("autotest_mode") || elem.endsWith("runpythontest");
}
);
if (is_automated_test)
{
// Nullroute all stdout to null for automated tests, this way we make sure
// that the test result output is not polluted with unrelated output data.
+1
View File
@@ -431,6 +431,7 @@ public:
class CCrySingleDocTemplate
: public QObject
{
Q_OBJECT
private:
explicit CCrySingleDocTemplate(const QMetaObject* pDocClass)
: QObject()
-16
View File
@@ -60,15 +60,6 @@
#include <LmbrCentral/Audio/AudioSystemComponentBus.h>
#include <LmbrCentral/Rendering/EditorLightComponentBus.h> // for LmbrCentral::EditorLightComponentRequestBus
//#define PROFILE_LOADING_WITH_VTUNE
// profilers api.
//#include "pure.h"
#ifdef PROFILE_LOADING_WITH_VTUNE
#include "C:\Program Files\Intel\Vtune\Analyzer\Include\VTuneApi.h"
#pragma comment(lib,"C:\\Program Files\\Intel\\Vtune\\Analyzer\\Lib\\VTuneApi.lib")
#endif
static const char* kAutoBackupFolder = "_autobackup";
static const char* kHoldFolder = "$tmp_hold"; // conform to the ignored file types $tmp[0-9]*_ regex
static const char* kSaveBackupFolder = "_savebackup";
@@ -408,9 +399,6 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
int t0 = GetTickCount();
#ifdef PROFILE_LOADING_WITH_VTUNE
VTResume();
#endif
// Load level-specific audio data.
AZStd::string levelFileName{ fileName.toUtf8().constData() };
AZStd::to_lower(levelFileName.begin(), levelFileName.end());
@@ -484,10 +472,6 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
CSurfaceTypeValidator().Validate();
#ifdef PROFILE_LOADING_WITH_VTUNE
VTPause();
#endif
LogLoadTime(GetTickCount() - t0);
// Loaded with success, remove event from log file
GetIEditor()->GetSettingsManager()->UnregisterEvent(loadEvent);
+1 -4
View File
@@ -12,8 +12,6 @@
// Notice : Refer to ViewportTitleDlg.cpp for a use case.
#ifndef CRYINCLUDE_EDITOR_CUSTOMRESOLUTIONDLG_H
#define CRYINCLUDE_EDITOR_CUSTOMRESOLUTIONDLG_H
#pragma once
#if !defined(Q_MOC_RUN)
@@ -28,6 +26,7 @@ namespace Ui
class CCustomResolutionDlg
: public QDialog
{
Q_OBJECT
public:
CCustomResolutionDlg(int w, int h, QWidget* pParent = nullptr);
~CCustomResolutionDlg();
@@ -42,5 +41,3 @@ protected:
QScopedPointer<Ui::CustomResolutionDlg> m_ui;
};
#endif // CRYINCLUDE_EDITOR_CUSTOMRESOLUTIONDLG_H
+3 -3
View File
@@ -211,9 +211,9 @@ public:
void Reset(QAction& action)
{
emit beginResetModel();
beginResetModel();
m_action = &action;
emit endResetModel();
endResetModel();
}
private:
@@ -266,7 +266,7 @@ QStringList CustomizeKeyboardDialog::BuildModels(QWidget* parent)
categories.append(category);
QMenu* menu = menuAction->menu();
m_menuActions[category] = GetAllActionsForMenu(menu, QStringLiteral(""));
m_menuActions[category] = GetAllActionsForMenu(menu, QString());
}
return categories;
+2 -2
View File
@@ -25,9 +25,9 @@ namespace SandboxEditor
connect(m_ui->okButton, &QPushButton::clicked, this, &ErrorDialog::OnOK);
connect(
m_ui->messages,
SIGNAL(itemSelectionChanged()),
&QTreeWidget::itemSelectionChanged,
this,
SLOT(MessageSelectionChanged()));
&ErrorDialog::MessageSelectionChanged);
}
ErrorDialog::~ErrorDialog()
@@ -240,7 +240,7 @@ QJsonObject KeyboardCustomizationSettings::ExportGroup()
void KeyboardCustomizationSettings::ImportFromFile(QWidget* parent)
{
QString fileName = QFileDialog::getOpenFileName(parent, QObject::tr("Export Keyboard Shortcuts"), QStringLiteral(""), QObject::tr("Keyboard Settings (*.keys)"));
QString fileName = QFileDialog::getOpenFileName(parent, QObject::tr("Export Keyboard Shortcuts"), QString(), QObject::tr("Keyboard Settings (*.keys)"));
if (fileName.isEmpty())
{
return;
@@ -85,6 +85,7 @@ namespace UnitTest
m_rootWidget = AZStd::make_unique<QWidget>();
m_rootWidget->setFixedSize(QSize(100, 100));
QApplication::setActiveWindow(m_rootWidget.get());
m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
m_controllerList->RegisterViewportContext(TestViewportId);
@@ -100,6 +101,8 @@ namespace UnitTest
m_controllerList.reset();
m_rootWidget.reset();
QApplication::setActiveWindow(nullptr);
AllocatorsTestFixture::TearDown();
}
@@ -110,7 +113,7 @@ namespace UnitTest
const AzFramework::ViewportId ViewportManipulatorControllerFixture::TestViewportId = AzFramework::ViewportId(0);
TEST_F(ViewportManipulatorControllerFixture, An_event_is_not_propagated_to_the_viewport_when_a_manipulator_handles_it_first)
TEST_F(ViewportManipulatorControllerFixture, AnEventIsNotPropagatedToTheViewportWhenAManipulatorHandlesItFirst)
{
// forward input events to our controller list
QObject::connect(
@@ -151,4 +154,77 @@ namespace UnitTest
editorInteractionViewportFake.Disconnect();
}
TEST_F(ViewportManipulatorControllerFixture, ChangingFocusDoesNotClearInput)
{
bool endedEvent = false;
// detect input events and ensure that the Alt key press does not end before the end of the test
QObject::connect(
m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
[&endedEvent](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
{
if (inputChannel->GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::ModifierAltL &&
inputChannel->IsStateEnded())
{
endedEvent = true;
}
});
// given
auto* secondaryWidget = new QWidget(m_rootWidget.get());
m_rootWidget->show();
secondaryWidget->show();
m_rootWidget->setFocus();
// simulate a key press when root widget has focus
QTest::keyPress(m_rootWidget.get(), Qt::Key_Alt, Qt::KeyboardModifier::AltModifier);
// when
// change focus to secondary widget
secondaryWidget->setFocus();
// then
// the alt key was not released (cleared)
EXPECT_FALSE(endedEvent);
}
// note: Application State Change includes events such as switching to another application or minimizing
// the current application
TEST_F(ViewportManipulatorControllerFixture, ApplicationStateChangeDoesClearInput)
{
bool endedEvent = false;
// detect input events and ensure that the Alt key press does not end before the end of the test
QObject::connect(
m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
[&endedEvent](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
{
if (inputChannel->GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::AlphanumericW &&
inputChannel->IsStateEnded())
{
endedEvent = true;
}
});
// given
auto* secondaryWidget = new QWidget(m_rootWidget.get());
m_rootWidget->show();
secondaryWidget->show();
m_rootWidget->setFocus();
// simulate a key press when root widget has focus
QTest::keyPress(m_rootWidget.get(), Qt::Key_W);
// when
// simulate changing the window state
QApplicationStateChangeEvent applicationStateChangeEvent(Qt::ApplicationState::ApplicationInactive);
QCoreApplication::sendEvent(m_rootWidget.get(), &applicationStateChangeEvent);
// then
// the key was released (cleared)
EXPECT_TRUE(endedEvent);
}
} // namespace UnitTest
+1 -1
View File
@@ -419,7 +419,7 @@ void MemoryStatusItem::updateStatus()
GeneralStatusItem::GeneralStatusItem(QString name, MainStatusBar* parent)
: StatusBarItem(name, parent)
{
connect(parent, SIGNAL(messageChanged(QString)), this, SLOT(update()));
connect(parent, &MainStatusBar::messageChanged, this, [this](const QString&) { update(); });
}
QString GeneralStatusItem::CurrentText() const
+4 -3
View File
@@ -100,9 +100,10 @@ CNewLevelDialog::CNewLevelDialog(QWidget* pParent /*=nullptr*/)
m_level = "";
// First of all, keyboard focus is related to widget tab order, and the default tab order is based on the order in which
// widgets are constructed. Therefore, creating more widgets changes the keyboard focus. That is why setFocus() is called last.
// Secondly, using singleShot() allows setFocus() slot of the QLineEdit instance to be invoked right after the event system
// is ready to do so. Therefore, it is better to use singleShot() than directly call setFocus().
QTimer::singleShot(0, ui->LEVEL, SLOT(OnStartup()));
// in OnStartup()
// Secondly, using singleShot() allows OnStartup() slot of the QLineEdit instance to be invoked right after the event system
// is ready to do so. Therefore, it is better to use singleShot() than directly call OnStartup().
QTimer::singleShot(0, this, &CNewLevelDialog::OnStartup);
ReloadLevelFolder();
}
@@ -38,6 +38,7 @@
#include <AzToolsFramework/Commands/EntityStateCommand.h>
#include <AzToolsFramework/Commands/SelectionCommand.h>
#include <AzToolsFramework/Commands/SliceDetachEntityCommand.h>
#include <AzToolsFramework/ContainerEntity/ContainerEntityInterface.h>
#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
@@ -642,6 +643,9 @@ void SandboxIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu, con
AzToolsFramework::EntityIdList selected;
GetSelectedOrHighlightedEntities(selected);
bool prefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(prefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
QAction* action = nullptr;
// when nothing is selected, entity is created at root level
@@ -658,18 +662,20 @@ void SandboxIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu, con
// when a single entity is selected, entity is created as its child
else if (selected.size() == 1)
{
action = menu->addAction(QObject::tr("Create entity"));
QObject::connect(
action, &QAction::triggered, action,
[selected]
{
EBUS_EVENT(AzToolsFramework::EditorRequests::Bus, CreateNewEntityAsChild, selected.front());
});
auto containerEntityInterface = AZ::Interface<AzToolsFramework::ContainerEntityInterface>::Get();
if (!prefabSystemEnabled || (containerEntityInterface && containerEntityInterface->IsContainerOpen(selected.front())))
{
action = menu->addAction(QObject::tr("Create entity"));
QObject::connect(
action, &QAction::triggered, action,
[selected]
{
AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequestBus::Handler::CreateNewEntityAsChild, selected.front());
}
);
}
}
bool prefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(prefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (!prefabSystemEnabled)
{
menu->addSeparator();
@@ -197,48 +197,46 @@ AssetCatalogModel::~AssetCatalogModel()
AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
}
AZ::Data::AssetType AssetCatalogModel::GetAssetType(QString filename) const
AZ::Data::AssetType AssetCatalogModel::GetAssetType(const QString &filename) const
{
AZ::Data::AssetType returnType = AZ::Uuid::CreateNull();
// Compare file extensions with the map created from the asset database.
int dotIndex = filename.lastIndexOf('.');
if (dotIndex >= 0)
if (dotIndex < 0)
{
QString extension = filename.mid(dotIndex);
for (auto pair : m_extensionToAssetType)
{
QString qExtensions = pair.first.c_str();
if (qExtensions.indexOf(extension) >= 0)
{
if (pair.second.size() > 1)
{
// There are multiple types with this extension. Check each handler to see if they can handle this data type.
AZStd::string azFilename = filename.toStdString().c_str();
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, MakePathAssetRootRelative, azFilename);
AZ::Data::AssetId assetId;
EBUS_EVENT_RESULT(assetId, AZ::Data::AssetCatalogRequestBus, GetAssetIdByPath, azFilename.c_str(), AZ::Data::s_invalidAssetType, false);
return AZ::Uuid::CreateNull();
}
for (AZ::Uuid type : pair.second)
{
const AZ::Data::AssetHandler* handler = AZ::Data::AssetManager::Instance().GetHandler(type);
if (handler && handler->CanHandleAsset(assetId))
{
returnType = type;
break;
}
}
}
else
{
returnType = pair.second[0];
break;
}
QStringRef extension = filename.midRef(dotIndex);
for (const auto& pair : m_extensionToAssetType)
{
QString qExtensions = pair.first.c_str();
if (qExtensions.indexOf(extension) < 0 || pair.second.empty())
{
continue;
}
if (pair.second.size() == 1)
{
return pair.second[0];
}
// There are multiple types with this extension. Search for a handler that can handle this data type.
AZStd::string azFilename = filename.toStdString().c_str();
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, MakePathAssetRootRelative, azFilename);
AZ::Data::AssetId assetId;
EBUS_EVENT_RESULT(assetId, AZ::Data::AssetCatalogRequestBus, GetAssetIdByPath, azFilename.c_str(), AZ::Data::s_invalidAssetType, false);
for (const AZ::Uuid& type : pair.second)
{
const AZ::Data::AssetHandler* handler = AZ::Data::AssetManager::Instance().GetHandler(type);
if (handler && handler->CanHandleAsset(assetId))
{
return type;
}
}
}
return returnType;
return AZ::Uuid::CreateNull();
}
QStandardItem* AssetCatalogModel::GetPath(QString& path, bool createIfNeeded, QStandardItem* parent)
@@ -419,7 +417,7 @@ AssetCatalogEntry* AssetCatalogModel::AddAsset(QString assetPath, AZ::Data::Asse
// icons' memory being reclaimed and crashing the Editor.
QSize size = fileIcon.actualSize(QSize(16, 16));
QIcon deepCopy = fileIcon.pixmap(size).copy(0, 0, size.width(), size.height());
if (!fileIcon.isNull())
{
m_assetTypeToIcon[assetType] = deepCopy;
@@ -110,7 +110,7 @@ protected:
void SetFilterRegExp(const AZStd::string& filterType, const QRegExp& regExp);
void ClearFilterRegExp(const AZStd::string& filterType = AZStd::string());
AZ::Data::AssetType GetAssetType(QString filename) const;
AZ::Data::AssetType GetAssetType(const QString &filename) const;
QStandardItem* GetPath(QString& path, bool createIfNeeded, QStandardItem* parent = nullptr);
void ApplyFilter(QStandardItem* parent);
@@ -215,11 +215,6 @@ namespace AZ
m_oldProjectPath = newProjectPath;
// Merge the project.json file into settings registry under ProjectSettingsRootKey path.
AZ::IO::FixedMaxPath projectMetadataFile{ AZ::SettingsRegistryMergeUtils::FindEngineRoot(m_registry) / newProjectPath };
projectMetadataFile /= "project.json";
m_registry.MergeSettingsFile(projectMetadataFile.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch, AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey);
// Update all the runtime file paths based on the new "project_path" value.
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(m_registry);
}
@@ -56,15 +56,21 @@ namespace AZ::ComponentApplicationLifecycle
}
bool RegisterHandler(AZ::SettingsRegistryInterface& settingsRegistry, AZ::SettingsRegistryInterface::NotifyEventHandler& handler,
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName)
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName, bool autoRegisterEvent)
{
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
using Type = AZ::SettingsRegistryInterface::Type;
using NotifyEventHandler = AZ::SettingsRegistryInterface::NotifyEventHandler;
if (!ValidateEvent(settingsRegistry, eventName))
// Some systems may attempt to register a handler before the settings registry has been loaded
// If so, this flag lets them automatically register an event if it hasn't yet been registered.
// RegisterEvent calls validate event.
if ((!autoRegisterEvent && !ValidateEvent(settingsRegistry, eventName)) ||
(autoRegisterEvent && !RegisterEvent(settingsRegistry, eventName)))
{
AZ_Warning("ComponentApplicationLifecycle", false, R"(Cannot register event %.*s. Name does is not a field of object "%.*s".)"
AZ_Warning(
"ComponentApplicationLifecycle", false,
R"(Cannot register event %.*s. Name is not a field of object "%.*s".)"
R"( Please make sure the entry exists in the '<engine-root>/Registry/application_lifecycle_events.setreg")"
" or in *.setreg within the project", AZ_STRING_ARG(eventName), AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey));
return false;
@@ -14,7 +14,7 @@
namespace AZ::ComponentApplicationLifecycle
{
//! Root Key where lifecycle events should be registered under
inline constexpr AZStd::string_view ApplicationLifecycleEventRegistrationKey = "/O3DE/Runtime/Application/LifecycleEvents";
inline constexpr AZStd::string_view ApplicationLifecycleEventRegistrationKey = "/O3DE/Application/LifecycleEvents";
//! Validates that the event @eventName is stored in the array at ApplicationLifecycleEventRegistrationKey
@@ -48,7 +48,9 @@ namespace AZ::ComponentApplicationLifecycle
//! if the specified @eventName passes validation
//! @param callback will be moved into the handler if the specified @eventName is valid
//! @param eventName name of key underneath the ApplicationLifecycleEventRegistrationKey to register
//! @param autoRegisterEvent automatically register this event if it hasn't been registered yet. This is useful
//! when registering a handler before the settings registry has been loaded.
//! @return true if the handler was registered with the SettingsRegistry NotifyEvent
bool RegisterHandler(AZ::SettingsRegistryInterface& settingsRegistry, AZ::SettingsRegistryInterface::NotifyEventHandler& handler,
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName);
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName, bool autoRegisterEvent = false);
}
@@ -168,6 +168,11 @@ namespace AZ
//! Rotation modifiers
//! @{
//! Set the world rotation matrix using the composition of rotations around
//! the principle axes in the order of z-axis first and y-axis and then x-axis.
//! @param eulerRadianAngles A Vector3 denoting radian angles of the rotations around each principle axis.
virtual void SetWorldRotation([[maybe_unused]] const AZ::Vector3& eulerAnglesRadian) {}
//! Sets the entity's rotation in the world in quaternion notation.
//! The origin of the axes is the entity's position in world space.
//! @param quaternion A quaternion that represents the rotation to use for the entity.
@@ -7,4 +7,63 @@
*/
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Debug/ProfilerBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/Settings/SettingsRegistry.h>
namespace AZ::Debug
{
AZStd::string GenerateOutputFile(const char* nameHint)
{
AZ::IO::FixedMaxPathString captureOutput = GetProfilerCaptureLocation();
return AZStd::string::format("%s/capture_%s_%lld.json", captureOutput.c_str(), nameHint, AZStd::GetTimeNowSecond());
}
void ProfilerCaptureFrame([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
if (auto profilerSystem = ProfilerSystemInterface::Get(); profilerSystem)
{
AZStd::string captureFile = GenerateOutputFile("single");
AZLOG_INFO("Setting capture file to %s", captureFile.c_str());
profilerSystem->CaptureFrame(captureFile);
}
}
AZ_CONSOLEFREEFUNC(ProfilerCaptureFrame, AZ::ConsoleFunctorFlags::DontReplicate, "Capture a single frame of profiling data");
void ProfilerStartCapture([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
if (auto profilerSystem = ProfilerSystemInterface::Get(); profilerSystem)
{
AZStd::string captureFile = GenerateOutputFile("multi");
AZLOG_INFO("Setting capture file to %s", captureFile.c_str());
profilerSystem->StartCapture(AZStd::move(captureFile));
}
}
AZ_CONSOLEFREEFUNC(ProfilerStartCapture, AZ::ConsoleFunctorFlags::DontReplicate, "Start a multi-frame capture of profiling data");
void ProfilerEndCapture([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
if (auto profilerSystem = ProfilerSystemInterface::Get(); profilerSystem)
{
profilerSystem->EndCapture();
}
}
AZ_CONSOLEFREEFUNC(ProfilerEndCapture, AZ::ConsoleFunctorFlags::DontReplicate, "End and dump an in-progress continuous capture");
AZ::IO::FixedMaxPathString GetProfilerCaptureLocation()
{
AZ::IO::FixedMaxPathString captureOutput;
if (AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry)
{
settingsRegistry->Get(captureOutput, RegistryKey_ProfilerCaptureLocation);
}
if (captureOutput.empty())
{
captureOutput = ProfilerCaptureLocationFallback;
}
return captureOutput;
}
} // namespace AZ::Debug
@@ -9,11 +9,20 @@
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/IO/Path/Path_fwd.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
namespace Debug
{
//! settings registry entry for specifying where to output profiler captures
static constexpr const char* RegistryKey_ProfilerCaptureLocation = "/O3DE/AzCore/Debug/Profiler/CaptureLocation";
//! fallback value in the event the settings registry isn't ready or doesn't contain the key
static constexpr const char* ProfilerCaptureLocationFallback = "@user@/Profiler";
/**
* ProfilerNotifications provides a profiler event interface that can be used to update listeners on profiler status
*/
@@ -23,32 +32,38 @@ namespace AZ
public:
virtual ~ProfilerNotifications() = default;
virtual void OnProfileSystemInitialized() = 0;
//! Notify when the current profiler capture is finished
//! @param result Set to true if it's finished successfully
//! @param info The output file path or error information which depends on the return.
virtual void OnCaptureFinished(bool result, const AZStd::string& info) = 0;
};
using ProfilerNotificationBus = AZ::EBus<ProfilerNotifications>;
enum class ProfileFrameAdvanceType
{
Game,
Render,
Default = Game
};
/**
* ProfilerRequests provides an interface for making profiling system requests
*/
class ProfilerRequests
: public AZ::EBusTraits
{
public:
// Allow multiple threads to concurrently make requests
using MutexType = AZStd::mutex;
AZ_RTTI(ProfilerRequests, "{90AEC117-14C1-4BAE-9704-F916E49EF13F}");
virtual ~ProfilerRequests() = default;
virtual bool IsActive() = 0;
virtual void FrameAdvance(ProfileFrameAdvanceType type) = 0;
//! Getter/setter for the profiler active state
virtual bool IsActive() const = 0;
virtual void SetActive(bool active) = 0;
//! Capture a single frame of profiling data
virtual bool CaptureFrame(const AZStd::string& outputFilePath) = 0;
//! Starting/ending a multi-frame capture of profiling data
virtual bool StartCapture(AZStd::string outputFilePath) = 0;
virtual bool EndCapture() = 0;
};
using ProfilerRequestBus = AZ::EBus<ProfilerRequests>;
}
}
using ProfilerSystemInterface = AZ::Interface<ProfilerRequests>;
//! helper function for getting the profiler capture location from the settings registry that
//! includes fallback handing in the event the registry value can't be determined
AZ::IO::FixedMaxPathString GetProfilerCaptureLocation();
} // namespace Debug
} // namespace AZ

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