Backing out some temporary debugging code

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-11-03 14:20:56 -07:00
parent 5b734b9d41
commit fda7a6353e
2 changed files with 1 additions and 5 deletions
@@ -50,7 +50,7 @@ namespace AZ
}
else
{
//AZLOG_WARN("ScheduledEventHandle event pointer doesn't match to the pointer of handle to the event.");
AZLOG_WARN("ScheduledEventHandle event pointer doesn't match to the pointer of handle to the event.");
}
}
return false; // Event has been deleted, so the handle class must be deleted after this function.
@@ -241,10 +241,6 @@ namespace Multiplayer
{
AZ::Entity* entity = it->second;
NetBindComponent* netBindComponent = m_networkEntityTracker.GetNetBindComponent(entity);
if (netBindComponent == nullptr)
{
continue;
}
AZ::Aabb entityBounds = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->GetEntityWorldBoundsUnion(entity->GetId());
entityBounds.Expand(AZ::Vector3(0.01f));
if (netBindComponent->GetNetEntityRole() == NetEntityRole::Authority)