@@ -159,14 +159,14 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor",
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"Should the cursor be captured (hidden) while performing free look")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default Camera X Position",
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"Default Camera X Position when a level is opened")
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default X Camera Position",
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"Default X Camera Position when a level is opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Camera Y Position",
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"Default Camera Y Position when a level is opened")
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Y Camera Position",
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"Default Y Camera Position when a level is opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Camera Z Position",
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"Default Camera Z Position when a level is opened");
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Z Camera Position",
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"Default Z Camera Position when a level is opened");
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editContext->Class<CameraInputSettings>("Camera Input Settings", "")
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->DataElement(
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