Add "Registry" folders as scan folders (#4583)
* Add "Registry" folders as scan folders For projects, Gems, and Engine, add the "Registry" folder as scan folders. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Change params for adding scan folder Also add trailing newlines to setreg files. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Adjust the priority order for project templates Scan folder orders were way too high, they should be very low to become highest priority order. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes change of default assets folder to Assets Need to revert this change so it can be done separately. Renamed the scan folder to 'Project/Assets' to prep for Assets folder change later on. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Update platform configuration test to pass Adjusted expectation of scan folder count from 1 to 2 per Gem for 'Assets' and 'Registry' now. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
This commit is contained in:
@@ -29,6 +29,10 @@ namespace AzFramework
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AZStd::vector<AZ::IO::Path> m_absoluteSourcePaths; //!< Where the gem's source path folder are located(as an absolute path)
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static constexpr const char* GetGemAssetFolder() { return "Assets"; }
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static constexpr const char* GetGemRegistryFolder()
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{
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return "Registry";
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}
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};
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//! Returns a list of GemInfo of all the gems that are active for the for the specified game project.
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+8
-6
@@ -590,20 +590,22 @@ TEST_F(PlatformConfigurationUnitTests, Test_GemHandling)
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AssetUtilities::ResetAssetRoot();
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ASSERT_EQ(2, config.GetScanFolderCount());
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ASSERT_EQ(4, config.GetScanFolderCount());
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EXPECT_FALSE(config.GetScanFolderAt(0).IsRoot());
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EXPECT_TRUE(config.GetScanFolderAt(0).RecurseSubFolders());
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// the first one is a game gem, so its order should be above 1 but below 100.
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EXPECT_GE(config.GetScanFolderAt(0).GetOrder(), 100);
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EXPECT_EQ(0, config.GetScanFolderAt(0).ScanPath().compare(expectedScanFolder, Qt::CaseInsensitive));
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// for each gem, there are currently 1 scan folder, the gem assets folder, with no output prefix
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// for each gem, there are currently 2 scan folders:
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// The Gem's 'Assets' folder
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// The Gem's 'Registry' folder
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expectedScanFolder = tempPath.absoluteFilePath("Gems/LmbrCentral/v2/Assets");
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EXPECT_FALSE(config.GetScanFolderAt(1).IsRoot() );
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EXPECT_TRUE(config.GetScanFolderAt(1).RecurseSubFolders());
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EXPECT_GT(config.GetScanFolderAt(1).GetOrder(), config.GetScanFolderAt(0).GetOrder());
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EXPECT_EQ(0, config.GetScanFolderAt(1).ScanPath().compare(expectedScanFolder, Qt::CaseInsensitive));
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EXPECT_FALSE(config.GetScanFolderAt(2).IsRoot() );
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EXPECT_TRUE(config.GetScanFolderAt(2).RecurseSubFolders());
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EXPECT_GT(config.GetScanFolderAt(2).GetOrder(), config.GetScanFolderAt(0).GetOrder());
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EXPECT_EQ(0, config.GetScanFolderAt(2).ScanPath().compare(expectedScanFolder, Qt::CaseInsensitive));
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}
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TEST_F(PlatformConfigurationUnitTests, Test_MetaFileTypes)
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@@ -1582,6 +1582,24 @@ namespace AssetProcessor
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gemOrder,
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/*scanFolderId*/ 0,
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/*canSaveNewAssets*/ true)); // Users can create assets like slices in Gem asset folders.
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// Now add another scan folder on Gem/GemName/Registry...
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gemFolder = gemDir.absoluteFilePath(AzFramework::GemInfo::GetGemRegistryFolder());
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gemFolder = AssetUtilities::NormalizeDirectoryPath(gemFolder);
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assetBrowserDisplayName = AzFramework::GemInfo::GetGemRegistryFolder();
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portableKey = QString("gemregistry-%1").arg(gemNameAsUuid);
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gemOrder++;
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AZ_TracePrintf(AssetProcessor::DebugChannel, "Adding GEM registry folder for monitoring / scanning: %s.\n", gemFolder.toUtf8().data());
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AddScanFolder(ScanFolderInfo(
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gemFolder,
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assetBrowserDisplayName,
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portableKey,
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isRoot,
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isRecursive,
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platforms,
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gemOrder));
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}
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}
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}
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@@ -106,7 +106,7 @@
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// "exclude": "mac"
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// }
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"ScanFolder Game": {
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"ScanFolder Project/Assets": {
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"watch": "@PROJECTROOT@",
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"display": "@PROJECTNAME@",
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"recursive": 1,
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@@ -129,6 +129,11 @@
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"order": 30000,
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"include": "tools,renderer"
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},
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"ScanFolder Engine/Registry": {
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"watch": "@ENGINEROOT@/Registry",
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"recursive": 1,
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"order": 40000
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},
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// Excludes files that match the pattern or glob
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// if you use a pattern, remember to escape your backslashes (\\)
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@@ -1,14 +1,21 @@
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{
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"Amazon":
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{
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"${Name}.Assets":
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{
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"SourcePaths":
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[
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"Assets",
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"ShaderLib",
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"Shaders"
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]
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"Amazon": {
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"AssetProcessor": {
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"ScanFolder Project/ShaderLib": {
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"watch": "@PROJECTROOT@/ShaderLib",
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"recursive": 1,
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"order": 1
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},
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"ScanFolder Project/Shaders": {
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"watch": "@PROJECTROOT@/Shaders",
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"recurisve": 1,
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"order": 2
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},
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"ScanFolder Project/Registry": {
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"watch": "@PROJECTROOT@/Registry",
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"recursive": 1,
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"order": 3
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}
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}
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}
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}
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}
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@@ -1,14 +1,21 @@
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{
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"Amazon":
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{
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"${Name}.Assets":
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{
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"SourcePaths":
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[
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"Assets",
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"ShaderLib",
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"Shaders"
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]
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"Amazon": {
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"AssetProcessor": {
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"ScanFolder Project/ShaderLib": {
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"watch": "@PROJECTROOT@/ShaderLib",
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"recursive": 1,
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"order": 1
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},
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"ScanFolder Project/Shaders": {
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"watch": "@PROJECTROOT@/Shaders",
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"recurisve": 1,
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"order": 2
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},
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"ScanFolder Project/Registry": {
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"watch": "@PROJECTROOT@/Registry",
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"recursive": 1,
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"order": 3
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}
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}
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}
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}
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}
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