Merge branch 'development' into Atom/guthadam/material_editor_replace_modified_color_with_indicator

Signed-off-by: Guthrie Adams <guthadam@amazon.com>

# Conflicts:
#	Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.cpp
#	Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.h
#	Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp
#	Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.h
This commit is contained in:
Guthrie Adams
2021-10-01 16:39:57 -05:00
732 changed files with 13356 additions and 10290 deletions
-904
View File
@@ -64,30 +64,6 @@
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<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7E73949E-1D79-5B3A-B787-4F098344C26A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/mipmapdebug.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{10DCCDD1-60FC-566B-9DE4-936C9DDE01D3}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/replaceme.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{69015F42-750A-53A2-9D10-B4A22D064DE7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{B2D65572-A209-5222-AAEB-903220636818}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_a.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{CFED46A4-83E7-5616-B3BB-4BB218927804}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="3000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_cm_ibldiffuse.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{CFED46A4-83E7-5616-B3BB-4BB218927804}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="2000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_cm_iblspecular.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{254812AC-7A00-5FEE-B9ED-6E181E1F6408}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_ddn.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2873AD02-367D-520B-8D79-58BF25328AF7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_ddna.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6A04254A-BA1A-5392-B5CC-8585CBB189A6}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/greyalpha.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{1213DEB1-FC2B-566A-86AA-E82D93D8AE2F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/lens_optics.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6E4F82A0-0C23-578B-B68F-C071F136B2AE}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/objects/helper.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A8970A25-5043-5519-A927-F180E7D6E8C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
@@ -1632,46 +768,6 @@
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engine_dependencies.xml" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3B3997AF-DDB9-5E52-877D-90C72F2E53EE}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/defaults/16_5.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{099C5359-AEE0-5158-BBFD-36D3E3C552BD}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/defaults/16_34.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{AD8E4A1C-BD52-5480-911E-E351EA75DF5B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/defaults/16_12.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{E0C71739-AA65-56B4-8D0D-388C853CAE33}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/notfound.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{16A565B6-FF97-5C0E-A455-58E0D329DA55}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/notfound_ddna.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>
@@ -1,5 +1,4 @@
<EngineDependencies versionnumber="1.0.0">
<Dependency path="libs/particles/preloadlibs.txt" optional="true" />
<Dependency path="libs/gameaudio/wwise/*.xml" optional="false" />
<Dependency path=":libs/gameaudio/wwise/levels/default_controls.xml" optional="false" />
</EngineDependencies>
@@ -226,9 +226,9 @@ class TestMaterialEditor(object):
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name, cfg_args):
"""
Tests each valid RHI option (Null RHI excluded) can be launched with the MaterialEditor.
Checks for the "Finished loading viewport configurtions." success message post lounch.
Checks for the "Finished loading viewport configurations." success message post launch.
"""
expected_lines = ["Finished loading viewport configurtions."]
expected_lines = ["Finished loading viewport configurations."]
unexpected_lines = [
# "Trace::Assert",
# "Trace::Error",
@@ -241,7 +241,7 @@ class TestMaterialEditor(object):
generic_launcher,
editor_script="",
run_python="--runpython",
timeout=30,
timeout=60,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=False,
@@ -25,28 +25,39 @@ import prefab.Prefab_Test_Utils as prefab_test_utils
# This is a helper class which contains some of the useful information about a prefab instance.
class PrefabInstance:
def __init__(self, name: str=None, prefab_file_name: str=None, container_entity: EditorEntity=EntityId()):
self.name = name
def __init__(self, prefab_file_name: str=None, container_entity: EditorEntity=EntityId()):
self.prefab_file_name: str = prefab_file_name
self.container_entity: EditorEntity = container_entity
def __eq__(self, other):
return other and self.container_entity.id == other.container_entity.id
def __ne__(self, other):
return not self.__eq__(other)
def __hash__(self):
return hash(self.container_entity.id)
"""
See if this instance is valid to be used with other prefab operations.
:return: Whether the target instance is valid or not.
"""
def is_valid() -> bool:
return self.container_entity.id.IsValid() and self.name is not None and self.prefab_file_name in Prefab.existing_prefabs
return self.container_entity.id.IsValid() and self.prefab_file_name in Prefab.existing_prefabs
"""
Reparent this instance to target parent entity.
The function will also check pop up dialog ui in editor to see if there's prefab cyclical dependency error while reparenting prefabs.
:param parent_entity_id: The id of the entity this instance should be a child of in the transform hierarchy next.
"""
async def ui_reparent_prefab_instance(self, parent_entity_id: EntityId):
container_entity_name = self.container_entity.get_name()
current_children_entity_ids_having_prefab_name = prefab_test_utils.get_children_ids_by_name(parent_entity_id, container_entity_name)
Report.info(f'current_children_entity_ids_having_prefab_name: {current_children_entity_ids_having_prefab_name}')
container_entity_id_before_reparent = self.container_entity.id
original_parent = EditorEntity(self.container_entity.get_parent_id())
original_parent_before_reparent_children_ids = set(original_parent.get_children_ids())
new_parent = EditorEntity(parent_entity_id)
new_parent_before_reparent_children_ids = set(new_parent.get_children_ids())
pyside_utils.run_soon(lambda: self.container_entity.set_parent_entity(parent_entity_id))
pyside_utils.run_soon(lambda: prefab_test_utils.wait_for_propagation())
@@ -60,18 +71,23 @@ class PrefabInstance:
except pyside_utils.EventLoopTimeoutException:
pass
updated_children_entity_ids_having_prefab_name = prefab_test_utils.get_children_ids_by_name(parent_entity_id, container_entity_name)
Report.info(f'updated_children_entity_ids_having_prefab_name: {updated_children_entity_ids_having_prefab_name}')
new_child_with_reparented_prefab_name_added = len(updated_children_entity_ids_having_prefab_name) == len(current_children_entity_ids_having_prefab_name) + 1
assert new_child_with_reparented_prefab_name_added, "No entity with reparented prefab name become a child of target parent entity"
original_parent_after_reparent_children_ids = set(original_parent.get_children_ids())
assert len(original_parent_after_reparent_children_ids) == len(original_parent_before_reparent_children_ids) - 1, \
"The children count of the Prefab Instance's original parent should be decreased by 1."
assert not container_entity_id_before_reparent in original_parent_after_reparent_children_ids, \
"This Prefab Instance is still a child entity of its original parent entity."
new_parent_after_reparent_children_ids = set(new_parent.get_children_ids())
assert len(new_parent_after_reparent_children_ids) == len(new_parent_before_reparent_children_ids) + 1, \
"The children count of the Prefab Instance's new parent should be increased by 1."
updated_container_entity_id = set(updated_children_entity_ids_having_prefab_name).difference(current_children_entity_ids_having_prefab_name).pop()
updated_container_entity = EditorEntity(updated_container_entity_id)
updated_container_entity_parent_id = updated_container_entity.get_parent_id()
has_correct_parent = updated_container_entity_parent_id.ToString() == parent_entity_id.ToString()
assert has_correct_parent, "Prefab reparented is *not* under the expected parent entity"
container_entity_id_after_reparent = set(new_parent_after_reparent_children_ids).difference(new_parent_before_reparent_children_ids).pop()
reparented_container_entity = EditorEntity(container_entity_id_after_reparent)
reparented_container_entity_parent_id = reparented_container_entity.get_parent_id()
has_correct_parent = reparented_container_entity_parent_id.ToString() == parent_entity_id.ToString()
assert has_correct_parent, "Prefab Instance reparented is *not* under the expected parent entity"
self.container_entity = EditorEntity(updated_container_entity_id)
self.container_entity = reparented_container_entity
# This is a helper class which contains some of the useful information about a prefab template.
class Prefab:
@@ -81,7 +97,7 @@ class Prefab:
def __init__(self, file_name: str):
self.file_name:str = file_name
self.file_path: str = prefab_test_utils.get_prefab_file_path(file_name)
self.instances: dict = {}
self.instances: set[PrefabInstance] = set()
"""
Check if a prefab is ready to be used to generate its instances.
@@ -122,10 +138,10 @@ class Prefab:
:param entities: The entities that should form the new prefab (along with their descendants).
:param file_name: A unique file name of new prefab.
:param prefab_instance_name: A name for the very first instance generated while prefab creation. The default instance name is the same as file_name.
:return: An outcome object with an entityId of the new prefab's container entity; on failure, it comes with an error message detailing the cause of the error.
:return: Created Prefab object and the very first PrefabInstance object owned by the prefab.
"""
@classmethod
def create_prefab(cls, entities: list[EditorEntity], file_name: str, prefab_instance_name: str=None) -> Prefab:
def create_prefab(cls, entities: list[EditorEntity], file_name: str, prefab_instance_name: str=None) -> (Prefab, PrefabInstance):
assert not Prefab.is_prefab_loaded(file_name), f"Can't create Prefab '{file_name}' since the prefab already exists"
new_prefab = Prefab(file_name)
@@ -133,18 +149,18 @@ class Prefab:
create_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'CreatePrefabInMemory', entity_ids, new_prefab.file_path)
assert create_prefab_result.IsSuccess(), f"Prefab operation 'CreatePrefab' failed. Error: {create_prefab_result.GetError()}"
container_entity = EditorEntity(create_prefab_result.GetValue())
container_entity_id = create_prefab_result.GetValue()
container_entity = EditorEntity(container_entity_id)
if prefab_instance_name:
container_entity.set_name(prefab_instance_name)
else:
prefab_instance_name = file_name
prefab_test_utils.wait_for_propagation()
container_entity_id = prefab_test_utils.find_entity_by_unique_name(prefab_instance_name)
new_prefab.instances[prefab_instance_name] = PrefabInstance(prefab_instance_name, file_name, EditorEntity(container_entity_id))
new_prefab_instance = PrefabInstance(file_name, EditorEntity(container_entity_id))
new_prefab.instances.add(new_prefab_instance)
Prefab.existing_prefabs[file_name] = new_prefab
return new_prefab
return new_prefab, new_prefab_instance
"""
Remove target prefab instances.
@@ -152,22 +168,15 @@ class Prefab:
"""
@classmethod
def remove_prefabs(cls, prefab_instances: list[PrefabInstance]):
instances_to_remove_name_counts = Counter()
instances_removed_expected_name_counts = Counter()
entities_to_remove = [prefab_instance.container_entity for prefab_instance in prefab_instances]
while entities_to_remove:
entity = entities_to_remove.pop(-1)
entity_name = entity.get_name()
instances_to_remove_name_counts[entity_name] += 1
entity_ids_to_remove = []
entity_id_queue = [prefab_instance.container_entity for prefab_instance in prefab_instances]
while entity_id_queue:
entity = entity_id_queue.pop(0)
children_entity_ids = entity.get_children_ids()
for child_entity_id in children_entity_ids:
entities_to_remove.append(EditorEntity(child_entity_id))
entity_id_queue.append(EditorEntity(child_entity_id))
for entity_name, entity_count in instances_to_remove_name_counts.items():
entities = prefab_test_utils.find_entities_by_name(entity_name)
instances_removed_expected_name_counts[entity_name] = len(entities) - entity_count
entity_ids_to_remove.append(entity.id)
container_entity_ids = [prefab_instance.container_entity.id for prefab_instance in prefab_instances]
delete_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'DeleteEntitiesAndAllDescendantsInInstance', container_entity_ids)
@@ -175,28 +184,24 @@ class Prefab:
prefab_test_utils.wait_for_propagation()
prefab_entities_deleted = True
for entity_name, expected_entity_count in instances_removed_expected_name_counts.items():
actual_entity_count = len(prefab_test_utils.find_entities_by_name(entity_name))
if actual_entity_count is not expected_entity_count:
prefab_entities_deleted = False
break
assert prefab_entities_deleted, "Not all entities and descendants in target prefabs are deleted."
entity_ids_after_delete = set(prefab_test_utils.get_all_entities())
for entity_id_removed in entity_ids_to_remove:
if entity_id_removed in entity_ids_after_delete:
assert prefab_entities_deleted, "Not all entities and descendants in target prefabs are deleted."
for instance in prefab_instances:
instance_deleted_prefab = Prefab.get_prefab(instance.prefab_file_name)
instance_deleted_prefab.instances.pop(instance.name)
instance_deleted_prefab.instances.remove(instance)
instance = PrefabInstance()
"""
Instantiate an instance of this prefab.
:param name: A name for newly instantiated prefab instance. The default instance name is the same as this prefab's file name.
:param parent_entity: The entity the prefab should be a child of in the transform hierarchy.
:param name: A name for newly instantiated prefab instance. The default instance name is the same as this prefab's file name.
:param prefab_position: The position in world space the prefab should be instantiated in.
:return: An outcome object with an entityId of the new prefab's container entity; on failure, it comes with an error message detailing the cause of the error.
:return: Instantiated PrefabInstance object owned by this prefab.
"""
def instantiate(self, name: str=None, parent_entity: EditorEntity=None, prefab_position: Vector3=Vector3()) -> PrefabInstance:
def instantiate(self, parent_entity: EditorEntity=None, name: str=None, prefab_position: Vector3=Vector3()) -> PrefabInstance:
parent_entity_id = parent_entity.id if parent_entity is not None else EntityId()
instantiate_prefab_result = prefab.PrefabPublicRequestBus(
@@ -209,13 +214,13 @@ class Prefab:
if name:
container_entity.set_name(name)
else:
name = self.file_name
prefab_test_utils.wait_for_propagation()
container_entity_id = prefab_test_utils.find_entity_by_unique_name(name)
self.instances[name] = PrefabInstance(name, self.file_name, EditorEntity(container_entity_id))
new_prefab_instance = PrefabInstance(self.file_name, EditorEntity(container_entity_id))
assert not new_prefab_instance in self.instances, "This prefab instance is already existed before this instantiation."
self.instances.add(new_prefab_instance)
prefab_test_utils.check_entity_at_position(container_entity_id, prefab_position)
return container_entity_id
return new_prefab_instance
@@ -22,11 +22,10 @@ def Prefab_BasicWorkflow_CreateAndDeletePrefab():
car_prefab_entities = [car_entity]
# Checks for prefab creation passed or not
car_prefab = Prefab.create_prefab(
_, car = Prefab.create_prefab(
car_prefab_entities, CAR_PREFAB_FILE_NAME)
# Checks for prefab deletion passed or not
car = car_prefab.instances[CAR_PREFAB_FILE_NAME]
Prefab.remove_prefabs([car])
if __name__ == "__main__":
@@ -28,7 +28,7 @@ def Prefab_BasicWorkflow_CreateAndReparentPrefab():
car_prefab_entities = [car_entity]
# Checks for prefab creation passed or not
car_prefab = Prefab.create_prefab(
_, car = Prefab.create_prefab(
car_prefab_entities, CAR_PREFAB_FILE_NAME)
# Creates another new Entity at the root level
@@ -36,12 +36,10 @@ def Prefab_BasicWorkflow_CreateAndReparentPrefab():
wheel_prefab_entities = [wheel_entity]
# Checks for wheel prefab creation passed or not
wheel_prefab = Prefab.create_prefab(
_, wheel = Prefab.create_prefab(
wheel_prefab_entities, WHEEL_PREFAB_FILE_NAME)
# Checks for prefab reparenting passed or not
car = car_prefab.instances[CAR_PREFAB_FILE_NAME]
wheel = wheel_prefab.instances[WHEEL_PREFAB_FILE_NAME]
await wheel.ui_reparent_prefab_instance(car.container_entity.id)
run_test()
@@ -22,11 +22,11 @@ def Prefab_BasicWorkflow_InstantiatePrefab():
# Checks for prefab instantiation passed or not
test_prefab = Prefab.get_prefab(EXISTING_TEST_PREFAB_FILE_NAME)
instantiated_test_container_entity_id = test_prefab.instantiate(
test_instance = test_prefab.instantiate(
prefab_position=INSTANTIATED_TEST_PREFAB_POSITION)
prefab_test_utils.check_entity_children_count(
instantiated_test_container_entity_id,
test_instance.container_entity.id,
EXPECTED_TEST_PREFAB_CHILDREN_COUNT)
if __name__ == "__main__":
@@ -29,20 +29,8 @@ def find_entities_by_name(entity_name):
searchFilter.names = [entity_name]
return entity.SearchBus(bus.Broadcast, 'SearchEntities', searchFilter)
def find_entity_by_unique_name(entity_name):
unique_name_entity_found_result = (
"Entity with a unique name found",
"Entity with a unique name *not* found")
entities = find_entities_by_name(entity_name)
unique_name_entity_found = len(entities) == 1
Report.result(unique_name_entity_found_result, unique_name_entity_found)
if unique_name_entity_found:
return entities[0]
else:
Report.info(f"{len(entities)} entities with name '{entity_name}' found")
return EntityId()
def get_all_entities():
return entity.SearchBus(bus.Broadcast, 'SearchEntities', entity.SearchFilter())
def check_entity_at_position(entity_id, expected_entity_position):
entity_at_expected_position_result = (
@@ -7,7 +7,6 @@
*/
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
@@ -9,7 +9,6 @@
#if !defined(Q_MOC_RUN)
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/UserSettings/UserSettings.h>
#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
#include <QWidget>
@@ -26,6 +26,9 @@
#include <AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.hxx>
#include <AzToolsFramework/Editor/EditorSettingsAPIBus.h>
//AzCore
#include <AzCore/Component/ComponentApplicationBus.h>
// Editor
#include "Clipboard.h"
@@ -12,7 +12,6 @@
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include "Include/EditorCoreAPI.h"
#include "ReflectedPropertyItem.h"
@@ -10,10 +10,10 @@
#define CRYINCLUDE_EDITOR_UTILS_REFLECTEDVAR_H
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
#include <algorithm>
#include <limits>
#include "Util/VariablePropertyType.h"
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Vector4.h>
+1 -1
View File
@@ -44,7 +44,7 @@ enum
{
// in milliseconds
GameModeIdleFrequency = 0,
EditorModeIdleFrequency = 0,
EditorModeIdleFrequency = 1,
InactiveModeFrequency = 10,
UninitializedFrequency = 9999,
};
@@ -13,6 +13,7 @@
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Render/IntersectorInterface.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
#include <EditorViewportSettings.h>
namespace SandboxEditor
@@ -94,7 +95,7 @@ namespace SandboxEditor
cameras.AddCamera(m_firstPersonPanCamera);
cameras.AddCamera(m_firstPersonTranslateCamera);
cameras.AddCamera(m_firstPersonScrollCamera);
cameras.AddCamera(m_orbitCamera);
cameras.AddCamera(m_pivotCamera);
});
return controller;
@@ -131,8 +132,8 @@ namespace SandboxEditor
m_firstPersonRotateCamera->SetActivationBeganFn(hideCursor);
m_firstPersonRotateCamera->SetActivationEndedFn(showCursor);
m_firstPersonPanCamera =
AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraFreePanChannelId(), AzFramework::LookPan);
m_firstPersonPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(
SandboxEditor::CameraFreePanChannelId(), AzFramework::LookPan, AzFramework::TranslatePivot);
m_firstPersonPanCamera->m_panSpeedFn = []
{
@@ -151,8 +152,8 @@ namespace SandboxEditor
const auto translateCameraInputChannelIds = BuildTranslateCameraInputChannelIds();
m_firstPersonTranslateCamera =
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, translateCameraInputChannelIds);
m_firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
translateCameraInputChannelIds, AzFramework::LookTranslation, AzFramework::TranslatePivot);
m_firstPersonTranslateCamera->m_translateSpeedFn = []
{
@@ -171,120 +172,97 @@ namespace SandboxEditor
return SandboxEditor::CameraScrollSpeed();
};
m_orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(SandboxEditor::CameraOrbitChannelId());
m_pivotCamera = AZStd::make_shared<AzFramework::PivotCameraInput>(SandboxEditor::CameraPivotChannelId());
m_orbitCamera->SetLookAtFn(
[viewportId = m_viewportId](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
m_pivotCamera->SetPivotFn(
[]([[maybe_unused]] const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
{
AZStd::optional<AZ::Vector3> lookAtAfterInterpolation;
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
lookAtAfterInterpolation, viewportId,
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation);
// use the manipulator transform as the pivot point
AZStd::optional<AZ::Transform> entityPivot;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
entityPivot, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
// initially attempt to use the last set look at point after an interpolation has finished
if (lookAtAfterInterpolation.has_value())
{
return *lookAtAfterInterpolation;
}
const float RayDistance = 1000.0f;
AzFramework::RenderGeometry::RayRequest ray;
ray.m_startWorldPosition = position;
ray.m_endWorldPosition = position + direction * RayDistance;
ray.m_onlyVisible = true;
AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
AzFramework::RenderGeometry::IntersectorBus::EventResult(
renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, ray);
// attempt a ray intersection with any visible mesh and return the intersection position if successful
if (renderGeometryIntersectionResult)
{
return renderGeometryIntersectionResult.m_worldPosition;
}
// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
// intersection)
return {};
// otherwise just use the identity
return entityPivot.value_or(AZ::Transform::CreateIdentity()).GetTranslation();
});
m_orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraOrbitLookChannelId());
m_pivotRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraPivotLookChannelId());
m_orbitRotateCamera->m_rotateSpeedFn = []
m_pivotRotateCamera->m_rotateSpeedFn = []
{
return SandboxEditor::CameraRotateSpeed();
};
m_orbitRotateCamera->m_invertYawFn = []
m_pivotRotateCamera->m_invertYawFn = []
{
return SandboxEditor::CameraOrbitYawRotationInverted();
return SandboxEditor::CameraPivotYawRotationInverted();
};
m_orbitTranslateCamera =
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, translateCameraInputChannelIds);
m_pivotTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
translateCameraInputChannelIds, AzFramework::LookTranslation, AzFramework::TranslateOffset);
m_orbitTranslateCamera->m_translateSpeedFn = []
m_pivotTranslateCamera->m_translateSpeedFn = []
{
return SandboxEditor::CameraTranslateSpeed();
};
m_orbitTranslateCamera->m_boostMultiplierFn = []
m_pivotTranslateCamera->m_boostMultiplierFn = []
{
return SandboxEditor::CameraBoostMultiplier();
};
m_orbitDollyScrollCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
m_pivotDollyScrollCamera = AZStd::make_shared<AzFramework::PivotDollyScrollCameraInput>();
m_orbitDollyScrollCamera->m_scrollSpeedFn = []
m_pivotDollyScrollCamera->m_scrollSpeedFn = []
{
return SandboxEditor::CameraScrollSpeed();
};
m_orbitDollyMoveCamera =
AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(SandboxEditor::CameraOrbitDollyChannelId());
m_pivotDollyMoveCamera = AZStd::make_shared<AzFramework::PivotDollyMotionCameraInput>(SandboxEditor::CameraPivotDollyChannelId());
m_orbitDollyMoveCamera->m_cursorSpeedFn = []
m_pivotDollyMoveCamera->m_motionSpeedFn = []
{
return SandboxEditor::CameraDollyMotionSpeed();
};
m_orbitPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraOrbitPanChannelId(), AzFramework::OrbitPan);
m_pivotPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(
SandboxEditor::CameraPivotPanChannelId(), AzFramework::LookPan, AzFramework::TranslateOffset);
m_orbitPanCamera->m_panSpeedFn = []
m_pivotPanCamera->m_panSpeedFn = []
{
return SandboxEditor::CameraPanSpeed();
};
m_orbitPanCamera->m_invertPanXFn = []
m_pivotPanCamera->m_invertPanXFn = []
{
return SandboxEditor::CameraPanInvertedX();
};
m_orbitPanCamera->m_invertPanYFn = []
m_pivotPanCamera->m_invertPanYFn = []
{
return SandboxEditor::CameraPanInvertedY();
};
m_orbitCamera->m_orbitCameras.AddCamera(m_orbitRotateCamera);
m_orbitCamera->m_orbitCameras.AddCamera(m_orbitTranslateCamera);
m_orbitCamera->m_orbitCameras.AddCamera(m_orbitDollyScrollCamera);
m_orbitCamera->m_orbitCameras.AddCamera(m_orbitDollyMoveCamera);
m_orbitCamera->m_orbitCameras.AddCamera(m_orbitPanCamera);
m_pivotCamera->m_pivotCameras.AddCamera(m_pivotRotateCamera);
m_pivotCamera->m_pivotCameras.AddCamera(m_pivotTranslateCamera);
m_pivotCamera->m_pivotCameras.AddCamera(m_pivotDollyScrollCamera);
m_pivotCamera->m_pivotCameras.AddCamera(m_pivotDollyMoveCamera);
m_pivotCamera->m_pivotCameras.AddCamera(m_pivotPanCamera);
}
void EditorModularViewportCameraComposer::OnEditorModularViewportCameraComposerSettingsChanged()
{
const auto translateCameraInputChannelIds = BuildTranslateCameraInputChannelIds();
m_firstPersonTranslateCamera->SetTranslateCameraInputChannelIds(translateCameraInputChannelIds);
m_orbitTranslateCamera->SetTranslateCameraInputChannelIds(translateCameraInputChannelIds);
m_firstPersonPanCamera->SetPanInputChannelId(SandboxEditor::CameraFreePanChannelId());
m_orbitPanCamera->SetPanInputChannelId(SandboxEditor::CameraOrbitPanChannelId());
m_firstPersonRotateCamera->SetRotateInputChannelId(SandboxEditor::CameraFreeLookChannelId());
m_orbitRotateCamera->SetRotateInputChannelId(SandboxEditor::CameraOrbitLookChannelId());
m_orbitCamera->SetOrbitInputChannelId(SandboxEditor::CameraOrbitChannelId());
m_orbitDollyMoveCamera->SetDollyInputChannelId(SandboxEditor::CameraOrbitDollyChannelId());
m_pivotCamera->SetPivotInputChannelId(SandboxEditor::CameraPivotChannelId());
m_pivotTranslateCamera->SetTranslateCameraInputChannelIds(translateCameraInputChannelIds);
m_pivotPanCamera->SetPanInputChannelId(SandboxEditor::CameraPivotPanChannelId());
m_pivotRotateCamera->SetRotateInputChannelId(SandboxEditor::CameraPivotLookChannelId());
m_pivotDollyMoveCamera->SetDollyInputChannelId(SandboxEditor::CameraPivotDollyChannelId());
}
void EditorModularViewportCameraComposer::OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId)
@@ -295,8 +273,7 @@ namespace SandboxEditor
AZ::TransformBus::EventResult(worldFromLocal, viewEntityId, &AZ::TransformBus::Events::GetWorldTM);
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame,
worldFromLocal);
m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, worldFromLocal);
}
else
{
@@ -42,12 +42,12 @@ namespace SandboxEditor
AZStd::shared_ptr<AzFramework::PanCameraInput> m_firstPersonPanCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
AZStd::shared_ptr<AzFramework::ScrollTranslationCameraInput> m_firstPersonScrollCamera;
AZStd::shared_ptr<AzFramework::OrbitCameraInput> m_orbitCamera;
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_orbitRotateCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_orbitTranslateCamera;
AZStd::shared_ptr<AzFramework::OrbitDollyScrollCameraInput> m_orbitDollyScrollCamera;
AZStd::shared_ptr<AzFramework::OrbitDollyCursorMoveCameraInput> m_orbitDollyMoveCamera;
AZStd::shared_ptr<AzFramework::PanCameraInput> m_orbitPanCamera;
AZStd::shared_ptr<AzFramework::PivotCameraInput> m_pivotCamera;
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_pivotRotateCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_pivotTranslateCamera;
AZStd::shared_ptr<AzFramework::PivotDollyScrollCameraInput> m_pivotDollyScrollCamera;
AZStd::shared_ptr<AzFramework::PivotDollyMotionCameraInput> m_pivotDollyMoveCamera;
AZStd::shared_ptr<AzFramework::PanCameraInput> m_pivotPanCamera;
AzFramework::ViewportId m_viewportId;
};
@@ -61,7 +61,7 @@ static AZStd::vector<AZStd::string> GetEditorInputNames()
void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serialize)
{
serialize.Class<CameraMovementSettings>()
->Version(2)
->Version(3)
->Field("TranslateSpeed", &CameraMovementSettings::m_translateSpeed)
->Field("RotateSpeed", &CameraMovementSettings::m_rotateSpeed)
->Field("BoostMultiplier", &CameraMovementSettings::m_boostMultiplier)
@@ -73,12 +73,12 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
->Field("TranslateSmoothing", &CameraMovementSettings::m_translateSmoothing)
->Field("TranslateSmoothness", &CameraMovementSettings::m_translateSmoothness)
->Field("CaptureCursorLook", &CameraMovementSettings::m_captureCursorLook)
->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
->Field("PivotYawRotationInverted", &CameraMovementSettings::m_pivotYawRotationInverted)
->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY);
serialize.Class<CameraInputSettings>()
->Version(1)
->Version(2)
->Field("TranslateForward", &CameraInputSettings::m_translateForwardChannelId)
->Field("TranslateBackward", &CameraInputSettings::m_translateBackwardChannelId)
->Field("TranslateLeft", &CameraInputSettings::m_translateLeftChannelId)
@@ -86,12 +86,12 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
->Field("TranslateUp", &CameraInputSettings::m_translateUpChannelId)
->Field("TranslateDown", &CameraInputSettings::m_translateDownChannelId)
->Field("Boost", &CameraInputSettings::m_boostChannelId)
->Field("Orbit", &CameraInputSettings::m_orbitChannelId)
->Field("Pivot", &CameraInputSettings::m_pivotChannelId)
->Field("FreeLook", &CameraInputSettings::m_freeLookChannelId)
->Field("FreePan", &CameraInputSettings::m_freePanChannelId)
->Field("OrbitLook", &CameraInputSettings::m_orbitLookChannelId)
->Field("OrbitDolly", &CameraInputSettings::m_orbitDollyChannelId)
->Field("OrbitPan", &CameraInputSettings::m_orbitPanChannelId);
->Field("PivotLook", &CameraInputSettings::m_pivotLookChannelId)
->Field("PivotDolly", &CameraInputSettings::m_pivotDollyChannelId)
->Field("PivotPan", &CameraInputSettings::m_pivotPanChannelId);
serialize.Class<CEditorPreferencesPage_ViewportCamera>()
->Version(1)
@@ -143,8 +143,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
->Attribute(AZ::Edit::Attributes::Min, minValue)
->Attribute(AZ::Edit::Attributes::Visibility, &CameraMovementSettings::TranslateSmoothingVisibility)
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_orbitYawRotationInverted, "Camera Orbit Yaw Inverted",
"Inverted yaw rotation while orbiting")
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_pivotYawRotationInverted, "Camera Pivot Yaw Inverted",
"Inverted yaw rotation while pivoting")
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_panInvertedX, "Invert Pan X",
"Invert direction of pan in local X axis")
@@ -185,8 +185,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
"Key/button to move the camera more quickly")
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitChannelId, "Orbit",
"Key/button to begin the camera orbit behavior")
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotChannelId, "Pivot",
"Key/button to begin the camera pivot behavior")
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freeLookChannelId, "Free Look",
@@ -196,16 +196,16 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freePanChannelId, "Free Pan", "Key/button to begin camera free pan")
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitLookChannelId, "Orbit Look",
"Key/button to begin camera orbit look")
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotLookChannelId, "Pivot Look",
"Key/button to begin camera pivot look")
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitDollyChannelId, "Orbit Dolly",
"Key/button to begin camera orbit dolly")
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotDollyChannelId, "Pivot Dolly",
"Key/button to begin camera pivot dolly")
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitPanChannelId, "Orbit Pan",
"Key/button to begin camera orbit pan")
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotPanChannelId, "Pivot Pan",
"Key/button to begin camera pivot pan")
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames);
editContext->Class<CEditorPreferencesPage_ViewportCamera>("Viewport Preferences", "Viewport Preferences")
@@ -264,7 +264,7 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
SandboxEditor::SetCameraTranslateSmoothness(m_cameraMovementSettings.m_translateSmoothness);
SandboxEditor::SetCameraTranslateSmoothingEnabled(m_cameraMovementSettings.m_translateSmoothing);
SandboxEditor::SetCameraCaptureCursorForLook(m_cameraMovementSettings.m_captureCursorLook);
SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
SandboxEditor::SetCameraPivotYawRotationInverted(m_cameraMovementSettings.m_pivotYawRotationInverted);
SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
@@ -275,12 +275,12 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
SandboxEditor::SetCameraTranslateUpChannelId(m_cameraInputSettings.m_translateUpChannelId);
SandboxEditor::SetCameraTranslateDownChannelId(m_cameraInputSettings.m_translateDownChannelId);
SandboxEditor::SetCameraTranslateBoostChannelId(m_cameraInputSettings.m_boostChannelId);
SandboxEditor::SetCameraOrbitChannelId(m_cameraInputSettings.m_orbitChannelId);
SandboxEditor::SetCameraPivotChannelId(m_cameraInputSettings.m_pivotChannelId);
SandboxEditor::SetCameraFreeLookChannelId(m_cameraInputSettings.m_freeLookChannelId);
SandboxEditor::SetCameraFreePanChannelId(m_cameraInputSettings.m_freePanChannelId);
SandboxEditor::SetCameraOrbitLookChannelId(m_cameraInputSettings.m_orbitLookChannelId);
SandboxEditor::SetCameraOrbitDollyChannelId(m_cameraInputSettings.m_orbitDollyChannelId);
SandboxEditor::SetCameraOrbitPanChannelId(m_cameraInputSettings.m_orbitPanChannelId);
SandboxEditor::SetCameraPivotLookChannelId(m_cameraInputSettings.m_pivotLookChannelId);
SandboxEditor::SetCameraPivotDollyChannelId(m_cameraInputSettings.m_pivotDollyChannelId);
SandboxEditor::SetCameraPivotPanChannelId(m_cameraInputSettings.m_pivotPanChannelId);
SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Broadcast(
&SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Events::OnEditorModularViewportCameraComposerSettingsChanged);
@@ -299,7 +299,7 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
m_cameraMovementSettings.m_translateSmoothness = SandboxEditor::CameraTranslateSmoothness();
m_cameraMovementSettings.m_translateSmoothing = SandboxEditor::CameraTranslateSmoothingEnabled();
m_cameraMovementSettings.m_captureCursorLook = SandboxEditor::CameraCaptureCursorForLook();
m_cameraMovementSettings.m_orbitYawRotationInverted = SandboxEditor::CameraOrbitYawRotationInverted();
m_cameraMovementSettings.m_pivotYawRotationInverted = SandboxEditor::CameraPivotYawRotationInverted();
m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
@@ -310,10 +310,10 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
m_cameraInputSettings.m_translateUpChannelId = SandboxEditor::CameraTranslateUpChannelId().GetName();
m_cameraInputSettings.m_translateDownChannelId = SandboxEditor::CameraTranslateDownChannelId().GetName();
m_cameraInputSettings.m_boostChannelId = SandboxEditor::CameraTranslateBoostChannelId().GetName();
m_cameraInputSettings.m_orbitChannelId = SandboxEditor::CameraOrbitChannelId().GetName();
m_cameraInputSettings.m_pivotChannelId = SandboxEditor::CameraPivotChannelId().GetName();
m_cameraInputSettings.m_freeLookChannelId = SandboxEditor::CameraFreeLookChannelId().GetName();
m_cameraInputSettings.m_freePanChannelId = SandboxEditor::CameraFreePanChannelId().GetName();
m_cameraInputSettings.m_orbitLookChannelId = SandboxEditor::CameraOrbitLookChannelId().GetName();
m_cameraInputSettings.m_orbitDollyChannelId = SandboxEditor::CameraOrbitDollyChannelId().GetName();
m_cameraInputSettings.m_orbitPanChannelId = SandboxEditor::CameraOrbitPanChannelId().GetName();
m_cameraInputSettings.m_pivotLookChannelId = SandboxEditor::CameraPivotLookChannelId().GetName();
m_cameraInputSettings.m_pivotDollyChannelId = SandboxEditor::CameraPivotDollyChannelId().GetName();
m_cameraInputSettings.m_pivotPanChannelId = SandboxEditor::CameraPivotPanChannelId().GetName();
}
@@ -54,7 +54,7 @@ private:
float m_translateSmoothness;
bool m_translateSmoothing;
bool m_captureCursorLook;
bool m_orbitYawRotationInverted;
bool m_pivotYawRotationInverted;
bool m_panInvertedX;
bool m_panInvertedY;
@@ -80,12 +80,12 @@ private:
AZStd::string m_translateUpChannelId;
AZStd::string m_translateDownChannelId;
AZStd::string m_boostChannelId;
AZStd::string m_orbitChannelId;
AZStd::string m_pivotChannelId;
AZStd::string m_freeLookChannelId;
AZStd::string m_freePanChannelId;
AZStd::string m_orbitLookChannelId;
AZStd::string m_orbitDollyChannelId;
AZStd::string m_orbitPanChannelId;
AZStd::string m_pivotLookChannelId;
AZStd::string m_pivotDollyChannelId;
AZStd::string m_pivotPanChannelId;
};
CameraMovementSettings m_cameraMovementSettings;
@@ -9,6 +9,9 @@
#include "EditorPreferencesTreeWidgetItem.h"
// AzCore
#include <AzCore/Component/ComponentApplicationBus.h>
// AzToolsFramework
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
+1 -1
View File
@@ -48,7 +48,7 @@ namespace SandboxEditor
{
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
viewportContext->GetId(), &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform,
AZ::Transform::CreateFromQuaternionAndTranslation(CameraRotation(pitch, yaw), position), 0.0f);
AZ::Transform::CreateFromQuaternionAndTranslation(CameraRotation(pitch, yaw), position));
}
}
+25 -25
View File
@@ -28,7 +28,7 @@ namespace SandboxEditor
constexpr AZStd::string_view CameraRotateSpeedSetting = "/Amazon/Preferences/Editor/Camera/RotateSpeed";
constexpr AZStd::string_view CameraScrollSpeedSetting = "/Amazon/Preferences/Editor/Camera/DollyScrollSpeed";
constexpr AZStd::string_view CameraDollyMotionSpeedSetting = "/Amazon/Preferences/Editor/Camera/DollyMotionSpeed";
constexpr AZStd::string_view CameraOrbitYawRotationInvertedSetting = "/Amazon/Preferences/Editor/Camera/YawRotationInverted";
constexpr AZStd::string_view CameraPivotYawRotationInvertedSetting = "/Amazon/Preferences/Editor/Camera/YawRotationInverted";
constexpr AZStd::string_view CameraPanInvertedXSetting = "/Amazon/Preferences/Editor/Camera/PanInvertedX";
constexpr AZStd::string_view CameraPanInvertedYSetting = "/Amazon/Preferences/Editor/Camera/PanInvertedY";
constexpr AZStd::string_view CameraPanSpeedSetting = "/Amazon/Preferences/Editor/Camera/PanSpeed";
@@ -44,12 +44,12 @@ namespace SandboxEditor
constexpr AZStd::string_view CameraTranslateUpIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateUpId";
constexpr AZStd::string_view CameraTranslateDownIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateUpDownId";
constexpr AZStd::string_view CameraTranslateBoostIdSetting = "/Amazon/Preferences/Editor/Camera/TranslateBoostId";
constexpr AZStd::string_view CameraOrbitIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitId";
constexpr AZStd::string_view CameraPivotIdSetting = "/Amazon/Preferences/Editor/Camera/PivotId";
constexpr AZStd::string_view CameraFreeLookIdSetting = "/Amazon/Preferences/Editor/Camera/FreeLookId";
constexpr AZStd::string_view CameraFreePanIdSetting = "/Amazon/Preferences/Editor/Camera/FreePanId";
constexpr AZStd::string_view CameraOrbitLookIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitLookId";
constexpr AZStd::string_view CameraOrbitDollyIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitDollyId";
constexpr AZStd::string_view CameraOrbitPanIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitPanId";
constexpr AZStd::string_view CameraPivotLookIdSetting = "/Amazon/Preferences/Editor/Camera/PivotLookId";
constexpr AZStd::string_view CameraPivotDollyIdSetting = "/Amazon/Preferences/Editor/Camera/PivotDollyId";
constexpr AZStd::string_view CameraPivotPanIdSetting = "/Amazon/Preferences/Editor/Camera/PivotPanId";
template<typename T>
void SetRegistry(const AZStd::string_view setting, T&& value)
@@ -239,14 +239,14 @@ namespace SandboxEditor
SetRegistry(CameraDollyMotionSpeedSetting, speed);
}
bool CameraOrbitYawRotationInverted()
bool CameraPivotYawRotationInverted()
{
return GetRegistry(CameraOrbitYawRotationInvertedSetting, false);
return GetRegistry(CameraPivotYawRotationInvertedSetting, false);
}
void SetCameraOrbitYawRotationInverted(const bool inverted)
void SetCameraPivotYawRotationInverted(const bool inverted)
{
SetRegistry(CameraOrbitYawRotationInvertedSetting, inverted);
SetRegistry(CameraPivotYawRotationInvertedSetting, inverted);
}
bool CameraPanInvertedX()
@@ -403,14 +403,14 @@ namespace SandboxEditor
SetRegistry(CameraTranslateBoostIdSetting, cameraTranslateBoostId);
}
AzFramework::InputChannelId CameraOrbitChannelId()
AzFramework::InputChannelId CameraPivotChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraOrbitIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
return AzFramework::InputChannelId(GetRegistry(CameraPivotIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
}
void SetCameraOrbitChannelId(AZStd::string_view cameraOrbitId)
void SetCameraPivotChannelId(AZStd::string_view cameraPivotId)
{
SetRegistry(CameraOrbitIdSetting, cameraOrbitId);
SetRegistry(CameraPivotIdSetting, cameraPivotId);
}
AzFramework::InputChannelId CameraFreeLookChannelId()
@@ -433,33 +433,33 @@ namespace SandboxEditor
SetRegistry(CameraFreePanIdSetting, cameraFreePanId);
}
AzFramework::InputChannelId CameraOrbitLookChannelId()
AzFramework::InputChannelId CameraPivotLookChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraOrbitLookIdSetting, AZStd::string("mouse_button_left")).c_str());
return AzFramework::InputChannelId(GetRegistry(CameraPivotLookIdSetting, AZStd::string("mouse_button_left")).c_str());
}
void SetCameraOrbitLookChannelId(AZStd::string_view cameraOrbitLookId)
void SetCameraPivotLookChannelId(AZStd::string_view cameraPivotLookId)
{
SetRegistry(CameraOrbitLookIdSetting, cameraOrbitLookId);
SetRegistry(CameraPivotLookIdSetting, cameraPivotLookId);
}
AzFramework::InputChannelId CameraOrbitDollyChannelId()
AzFramework::InputChannelId CameraPivotDollyChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraOrbitDollyIdSetting, AZStd::string("mouse_button_right")).c_str());
return AzFramework::InputChannelId(GetRegistry(CameraPivotDollyIdSetting, AZStd::string("mouse_button_right")).c_str());
}
void SetCameraOrbitDollyChannelId(AZStd::string_view cameraOrbitDollyId)
void SetCameraPivotDollyChannelId(AZStd::string_view cameraPivotDollyId)
{
SetRegistry(CameraOrbitDollyIdSetting, cameraOrbitDollyId);
SetRegistry(CameraPivotDollyIdSetting, cameraPivotDollyId);
}
AzFramework::InputChannelId CameraOrbitPanChannelId()
AzFramework::InputChannelId CameraPivotPanChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraOrbitPanIdSetting, AZStd::string("mouse_button_middle")).c_str());
return AzFramework::InputChannelId(GetRegistry(CameraPivotPanIdSetting, AZStd::string("mouse_button_middle")).c_str());
}
void SetCameraOrbitPanChannelId(AZStd::string_view cameraOrbitPanId)
void SetCameraPivotPanChannelId(AZStd::string_view cameraPivotPanId)
{
SetRegistry(CameraOrbitPanIdSetting, cameraOrbitPanId);
SetRegistry(CameraPivotPanIdSetting, cameraPivotPanId);
}
} // namespace SandboxEditor
+10 -10
View File
@@ -71,8 +71,8 @@ namespace SandboxEditor
SANDBOX_API float CameraDollyMotionSpeed();
SANDBOX_API void SetCameraDollyMotionSpeed(float speed);
SANDBOX_API bool CameraOrbitYawRotationInverted();
SANDBOX_API void SetCameraOrbitYawRotationInverted(bool inverted);
SANDBOX_API bool CameraPivotYawRotationInverted();
SANDBOX_API void SetCameraPivotYawRotationInverted(bool inverted);
SANDBOX_API bool CameraPanInvertedX();
SANDBOX_API void SetCameraPanInvertedX(bool inverted);
@@ -119,8 +119,8 @@ namespace SandboxEditor
SANDBOX_API AzFramework::InputChannelId CameraTranslateBoostChannelId();
SANDBOX_API void SetCameraTranslateBoostChannelId(AZStd::string_view cameraTranslateBoostId);
SANDBOX_API AzFramework::InputChannelId CameraOrbitChannelId();
SANDBOX_API void SetCameraOrbitChannelId(AZStd::string_view cameraOrbitId);
SANDBOX_API AzFramework::InputChannelId CameraPivotChannelId();
SANDBOX_API void SetCameraPivotChannelId(AZStd::string_view cameraPivotId);
SANDBOX_API AzFramework::InputChannelId CameraFreeLookChannelId();
SANDBOX_API void SetCameraFreeLookChannelId(AZStd::string_view cameraFreeLookId);
@@ -128,12 +128,12 @@ namespace SandboxEditor
SANDBOX_API AzFramework::InputChannelId CameraFreePanChannelId();
SANDBOX_API void SetCameraFreePanChannelId(AZStd::string_view cameraFreePanId);
SANDBOX_API AzFramework::InputChannelId CameraOrbitLookChannelId();
SANDBOX_API void SetCameraOrbitLookChannelId(AZStd::string_view cameraOrbitLookId);
SANDBOX_API AzFramework::InputChannelId CameraPivotLookChannelId();
SANDBOX_API void SetCameraPivotLookChannelId(AZStd::string_view cameraPivotLookId);
SANDBOX_API AzFramework::InputChannelId CameraOrbitDollyChannelId();
SANDBOX_API void SetCameraOrbitDollyChannelId(AZStd::string_view cameraOrbitDollyId);
SANDBOX_API AzFramework::InputChannelId CameraPivotDollyChannelId();
SANDBOX_API void SetCameraPivotDollyChannelId(AZStd::string_view cameraPivotDollyId);
SANDBOX_API AzFramework::InputChannelId CameraOrbitPanChannelId();
SANDBOX_API void SetCameraOrbitPanChannelId(AZStd::string_view cameraOrbitPanId);
SANDBOX_API AzFramework::InputChannelId CameraPivotPanChannelId();
SANDBOX_API void SetCameraPivotPanChannelId(AZStd::string_view cameraPivotPanId);
} // namespace SandboxEditor
@@ -167,7 +167,7 @@ namespace UnitTest
AZ::Quaternion::CreateRotationZ(AZ::DegToRad(90.0f)), AZ::Vector3(20.0f, 40.0f, 60.0f));
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform,
transformToInterpolateTo, 0.0f);
transformToInterpolateTo);
// simulate interpolation
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
@@ -193,7 +193,7 @@ namespace UnitTest
// When
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform,
transformToInterpolateTo, 0.0f);
transformToInterpolateTo);
// simulate interpolation
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
+3 -2
View File
@@ -27,10 +27,11 @@ AZ_POP_DISABLE_WARNING
#endif
// AzCore
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/Utils/Utils.h>
// AzFramework
@@ -1739,8 +1739,7 @@ void SandboxIntegrationManager::GoToEntitiesInViewports(const AzToolsFramework::
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
viewportContext->GetId(),
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform, nextCameraTransform,
distanceToLookAt);
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform, nextCameraTransform);
}
}
}
+1
View File
@@ -18,6 +18,7 @@
#include <AzCore/Utils/Utils.h>
// AzToolsFramework
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
#include <AzToolsFramework/UI/UICore/WidgetHelpers.h>
@@ -36,9 +36,6 @@
#include "CryEdit.h"
#include "Viewport.h"
// Atom Renderer
#include <Atom/RPI.Public/RPISystemInterface.h>
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
#include <TrackView/ui_SequenceBatchRenderDialog.h>
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
@@ -1237,13 +1234,6 @@ void CSequenceBatchRenderDialog::OnKickIdleTimout()
{
componentApplication->TickSystem();
}
// Directly tick the renderer, as it's no longer part of the system tick
if (auto rpiSystem = AZ::RPI::RPISystemInterface::Get())
{
rpiSystem->SimulationTick();
rpiSystem->RenderTick();
}
}
}
@@ -19,6 +19,7 @@
// Editor
#include "AnimationContext.h"
#include <AzCore/Asset/AssetSerializer.h>
namespace
{
+25 -4
View File
@@ -15,6 +15,7 @@
#include "ViewportTitleDlg.h"
// Qt
#include <QLabel>
#include <QInputDialog>
#include <AtomLyIntegration/AtomViewportDisplayInfo/AtomViewportInfoDisplayBus.h>
@@ -36,8 +37,10 @@
#include "MathConversion.h"
#include "EditorViewportSettings.h"
#include <AzCore/std/algorithm.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/std/algorithm.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <LmbrCentral/Audio/AudioSystemComponentBus.h>
@@ -145,6 +148,11 @@ CViewportTitleDlg::~CViewportTitleDlg()
AZ::VR::VREventBus::Handler::BusDisconnect();
GetISystem()->GetISystemEventDispatcher()->RemoveListener(this);
GetIEditor()->UnregisterNotifyListener(this);
if (m_prefabViewportFocusPathHandler)
{
delete m_prefabViewportFocusPathHandler;
}
}
void CViewportTitleDlg::SetupCameraDropdownMenu()
@@ -292,8 +300,6 @@ void CViewportTitleDlg::SetViewPane(CLayoutViewPane* pViewPane)
//////////////////////////////////////////////////////////////////////////
void CViewportTitleDlg::OnInitDialog()
{
m_ui->m_titleBtn->setText(m_title);
// Add a child parented to us that listens for r_displayInfo changes.
auto displayInfoHelper = new CViewportTitleDlgDisplayInfoHelper(this);
connect(displayInfoHelper, &CViewportTitleDlgDisplayInfoHelper::ViewportInfoStatusUpdated, this, &CViewportTitleDlg::UpdateDisplayInfo);
@@ -314,13 +320,28 @@ void CViewportTitleDlg::OnInitDialog()
m_cameraSpeed->setFixedWidth(width);
bool isPrefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (isPrefabSystemEnabled)
{
m_prefabViewportFocusPathHandler = new AzToolsFramework::Prefab::PrefabViewportFocusPathHandler();
m_prefabViewportFocusPathHandler->Initialize(m_ui->m_prefabFocusPath, m_ui->m_prefabFocusBackButton);
}
else
{
m_ui->m_prefabFocusPath->setEnabled(false);
m_ui->m_prefabFocusBackButton->setEnabled(false);
m_ui->m_prefabFocusPath->hide();
m_ui->m_prefabFocusBackButton->hide();
}
}
//////////////////////////////////////////////////////////////////////////
void CViewportTitleDlg::SetTitle(const QString& title)
{
m_title = title;
m_ui->m_titleBtn->setText(m_title);
}
//////////////////////////////////////////////////////////////////////////
+3
View File
@@ -19,6 +19,7 @@
#include <QWidgetAction>
#include <QComboBox>
#include <AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.h>
#include <AzQtComponents/Components/Widgets/SpinBox.h>
#include <HMDBus.h>
@@ -176,6 +177,8 @@ protected:
QWidgetAction* m_gridSizeActionWidget = nullptr;
QWidgetAction* m_angleSizeActionWidget = nullptr;
AzToolsFramework::Prefab::PrefabViewportFocusPathHandler* m_prefabViewportFocusPathHandler = nullptr;
QScopedPointer<Ui::ViewportTitleDlg> m_ui;
};
+86 -76
View File
@@ -28,7 +28,7 @@
<height>29</height>
</size>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0,0,0,0,0,0,0,0">
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0,0,0,0,0,0,0">
<property name="leftMargin">
<number>10</number>
</property>
@@ -42,102 +42,112 @@
<number>0</number>
</property>
<item>
<widget class="QLabel" name="m_titleBtn">
<widget class="QToolButton" name="m_prefabFocusBackButton">
<property name="toolTip">
<string>Up one level</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Breadcrumb/img/UI20/Breadcrumb/arrow_left-default.svg</normaloff>:/Breadcrumb/img/UI20/Breadcrumb/arrow_left-default.svg</iconset>
</property>
</widget>
</item>
<item>
<widget class="AzQtComponents::BreadCrumbs" name="m_prefabFocusPath" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="contextMenuPolicy">
<enum>Qt::NoContextMenu</enum>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="text">
<string>Static</string>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
<property name="indent">
<number>11</number>
</spacer>
</item>
<item>
<widget class="QToolButton" name="m_cameraMenu">
<property name="toolTip">
<string>Camera settings</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/camera.svg</normaloff>:/Menu/camera.svg</iconset>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="m_cameraMenu">
<property name="icon">
<iconset>
<normaloff>:/Menu/camera.svg</normaloff>:/Menu/camera.svg
</iconset>
</property>
<property name="toolTip">
<string>Camera settings</string>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="m_debugInformationMenu">
<property name="toolTip">
<string>Debug information</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/debug.svg</normaloff>:/Menu/debug.svg
</iconset>
</property>
<property name="checkable">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="m_helpers">
<property name="toolTip">
<string>Toggle viewport helpers</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/helpers.svg</normaloff>:/Menu/helpers.svg
</iconset>
</property>
<property name="checkable">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="m_resolutionMenu">
<property name="toolTip">
<string>Viewport resolution</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/resolution.svg</normaloff>:/Menu/resolution.svg
</iconset>
</property>
</widget>
<widget class="QToolButton" name="m_debugInformationMenu">
<property name="toolTip">
<string>Debug information</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/debug.svg</normaloff>:/Menu/debug.svg</iconset>
</property>
<property name="checkable">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="m_overflowBtn">
<property name="toolTip">
<string>Other settings</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/menu.svg</normaloff>:/Menu/menu.svg
</iconset>
</property>
</widget>
<widget class="QToolButton" name="m_helpers">
<property name="toolTip">
<string>Toggle viewport helpers</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/helpers.svg</normaloff>:/Menu/helpers.svg</iconset>
</property>
<property name="checkable">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="m_resolutionMenu">
<property name="toolTip">
<string>Viewport resolution</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/resolution.svg</normaloff>:/Menu/resolution.svg</iconset>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="m_overflowBtn">
<property name="toolTip">
<string>Other settings</string>
</property>
<property name="icon">
<iconset>
<normaloff>:/Menu/menu.svg</normaloff>:/Menu/menu.svg</iconset>
</property>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>AzQtComponents::ButtonDivider</class>
<class>AzQtComponents::BreadCrumbs</class>
<extends>QWidget</extends>
<header>AzQtComponents/Components/ButtonDivider.h</header>
<header>AzQtComponents/Components/Widgets/BreadCrumbs.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources>
<include location="../../Framework/AzQtComponents/AzQtComponents/Images/resources.qrc"/>
</resources>
<connections/>
<resources>
<include location="../../Framework/AzQtComponents/AzQtComponents/Images/resources.qrc"/>
</resources>
<connections/>
</ui>
@@ -89,6 +89,9 @@ namespace AZ
// Tracks the asset type used to create the instance.
AssetType m_assetType;
// Boolean to indicate if the instance has been orphaned from the instance database
bool m_isOrphaned = false;
};
/// @cond EXCLUDE_DOCS
@@ -203,6 +203,16 @@ namespace AZ
//! Calls FindOrCreate using a random InstanceId
Data::Instance<Type> Create(const Asset<AssetData>& asset, const AZStd::any* param = nullptr);
/**
* Removes the instance data from the database. Does not release it.
* References to existing instances will remain valid, but new calls to Create/FindOrCreate will create a new instance
* This function is temporary, to provide functionality needed for Model hot-reloading, but will be removed
* once the Model class does not need it anymore.
*
* @param id The id of the instance to remove
*/
void TEMPOrphan(const InstanceId& id);
private:
InstanceDatabase(const AssetType& assetType);
~InstanceDatabase();
@@ -356,6 +366,20 @@ namespace AZ
return FindOrCreate(Data::InstanceId::CreateRandom(), asset, param);
}
template<typename Type>
void InstanceDatabase<Type>::TEMPOrphan(const InstanceId& id)
{
AZStd::scoped_lock<AZStd::recursive_mutex> lock(m_databaseMutex);
// Check if the instance is still in the database, in case it was orphaned twice
auto instanceItr = m_database.find(id);
if (instanceItr != m_database.end())
{
// Mark the instance as orphaned, and remove it from the database
instanceItr->second->m_isOrphaned = true;
m_database.erase(instanceItr);
}
}
template<typename Type>
void InstanceDatabase<Type>::ReleaseInstance(InstanceData* instance, const InstanceId& instanceId)
{
@@ -374,6 +398,12 @@ namespace AZ
m_database.erase(instance->GetId());
m_instanceHandler.m_deleteFunction(static_cast<Type*>(instance));
}
else if (instance->m_isOrphaned && instance->m_useCount.compare_exchange_strong(expectedRefCount, -1))
{
// If the instance was orphaned, it has already been removed from the database,
// but still needs to be deleted when the refcount drops to 0
m_instanceHandler.m_deleteFunction(static_cast<Type*>(instance));
}
}
template<typename Type>
@@ -181,7 +181,76 @@ namespace UnitTest
EXPECT_EQ(instance, instance3);
}
void ParallelInstanceCreateHelper(size_t threadCountMax, size_t assetIdCount, size_t durationSeconds)
TEST_F(InstanceDatabaseTest, InstanceOrphan)
{
auto& assetManager = AssetManager::Instance();
auto& instanceDatabase = InstanceDatabase<TestInstanceA>::Instance();
Asset<TestAssetType> someAsset = assetManager.CreateAsset<TestAssetType>(s_assetId0, AZ::Data::AssetLoadBehavior::Default);
Instance<TestInstanceA> orphanedInstance = instanceDatabase.FindOrCreate(s_instanceId0, someAsset);
EXPECT_NE(orphanedInstance, nullptr);
instanceDatabase.TEMPOrphan(s_instanceId0);
// After orphan, the instance should not be found in the database, but it should still be valid
EXPECT_EQ(instanceDatabase.Find(s_instanceId0), nullptr);
EXPECT_NE(orphanedInstance, nullptr);
instanceDatabase.TEMPOrphan(s_instanceId0);
// Orphaning twice should be a no-op
EXPECT_EQ(instanceDatabase.Find(s_instanceId0), nullptr);
EXPECT_NE(orphanedInstance, nullptr);
Instance<TestInstanceA> instance2 = instanceDatabase.FindOrCreate(s_instanceId0, someAsset);
// Creating another instance with the same id should return a different instance than the one that was orphaned
EXPECT_NE(orphanedInstance, instance2);
}
enum class ParallelInstanceTestCases
{
Create,
CreateAndDeferRemoval,
CreateAndOrphan,
CreateDeferRemovalAndOrphan
};
enum class ParralleInstanceCurrentAction
{
Create,
DeferredRemoval,
Orphan
};
ParralleInstanceCurrentAction ParallelInstanceGetCurrentAction(ParallelInstanceTestCases testCase)
{
switch (testCase)
{
case ParallelInstanceTestCases::CreateAndDeferRemoval:
switch (rand() % 2)
{
case 0: return ParralleInstanceCurrentAction::Create;
case 1: return ParralleInstanceCurrentAction::DeferredRemoval;
}
case ParallelInstanceTestCases::CreateAndOrphan:
switch (rand() % 2)
{
case 0: return ParralleInstanceCurrentAction::Create;
case 1: return ParralleInstanceCurrentAction::Orphan;
}
case ParallelInstanceTestCases::CreateDeferRemovalAndOrphan:
switch (rand() % 3)
{
case 0: return ParralleInstanceCurrentAction::Create;
case 1: return ParralleInstanceCurrentAction::DeferredRemoval;
case 2: return ParralleInstanceCurrentAction::Orphan;
}
case ParallelInstanceTestCases::Create:
default:
return ParralleInstanceCurrentAction::Create;
}
}
void ParallelInstanceCreateHelper(size_t threadCountMax, size_t assetIdCount, float durationSeconds, ParallelInstanceTestCases testCase)
{
printf("Testing threads=%zu assetIds=%zu ... ", threadCountMax, assetIdCount);
@@ -192,6 +261,7 @@ namespace UnitTest
auto& instanceManager = InstanceDatabase<TestInstanceA>::Instance();
AZStd::vector<Uuid> guids;
AZStd::vector<Data::Instance<Data::InstanceData>> instances;
AZStd::vector<Asset<TestAssetType>> assets;
for (size_t i = 0; i < assetIdCount; ++i)
@@ -199,6 +269,7 @@ namespace UnitTest
Uuid guid = Uuid::CreateRandom();
guids.emplace_back(guid);
instances.emplace_back(nullptr);
// Pre-create asset so we don't attempt to load it from the catalog.
assets.emplace_back(assetManager.CreateAsset<TestAssetType>(guid, AZ::Data::AssetLoadBehavior::Default));
@@ -206,6 +277,7 @@ namespace UnitTest
AZStd::vector<AZStd::thread> threads;
AZStd::mutex mutex;
AZStd::mutex referenceTableMutex;
AZStd::atomic<int> threadCount((int)threadCountMax);
AZStd::condition_variable cv;
AZStd::atomic_bool keepDispatching(true);
@@ -225,11 +297,15 @@ namespace UnitTest
for (size_t i = 0; i < threadCountMax; ++i)
{
threads.emplace_back(
[&instanceManager, &threadCount, &cv, &guids, &assets, &durationSeconds]()
[&instanceManager, &threadCount, &cv, &guids, &instances, &assets, &durationSeconds, &testCase, &referenceTableMutex]()
{
AZ::Debug::Timer timer;
timer.Stamp();
bool deferRemoval = testCase == ParallelInstanceTestCases::CreateAndDeferRemoval ||
testCase == ParallelInstanceTestCases::CreateDeferRemovalAndOrphan
? true : false;
while (timer.GetDeltaTimeInSeconds() < durationSeconds)
{
const size_t index = rand() % guids.size();
@@ -237,11 +313,36 @@ namespace UnitTest
const InstanceId instanceId{ uuid };
const AssetId assetId{ uuid };
Instance<TestInstanceA> instance =
instanceManager.FindOrCreate(instanceId, Asset<TestAssetType>(assetId, azrtti_typeid<TestAssetType>()));
EXPECT_NE(instance, nullptr);
EXPECT_EQ(instance->GetId(), instanceId);
EXPECT_EQ(instance->m_asset, assets[index]);
ParralleInstanceCurrentAction currentAction = ParallelInstanceGetCurrentAction(testCase);
if (currentAction == ParralleInstanceCurrentAction::Orphan)
{
// Orphan the instance, but don't decrease its refcount
instanceManager.TEMPOrphan(instanceId);
}
else if (currentAction == ParralleInstanceCurrentAction::DeferredRemoval)
{
// Drop the refcount to zero so the instance will be released
referenceTableMutex.lock();
instances[index] = nullptr;
referenceTableMutex.unlock();
}
else
{
// Otherwise, add a new instance
Instance<TestInstanceA> instance = instanceManager.FindOrCreate(instanceId, assets[index]);
EXPECT_NE(instance, nullptr);
EXPECT_EQ(instance->GetId(), instanceId);
EXPECT_EQ(instance->m_asset, assets[index]);
if (deferRemoval)
{
// Keep a reference to the instance alive so it can be removed later
referenceTableMutex.lock();
instances[index] = instance;
referenceTableMutex.unlock();
}
}
}
threadCount--;
@@ -254,10 +355,12 @@ namespace UnitTest
// Used to detect a deadlock. If we wait for more than 10 seconds, it's likely a deadlock has occurred
while (threadCount > 0 && !timedOut)
{
size_t durationSecondsRoundedUp = static_cast<size_t>(std::ceil(durationSeconds));
AZStd::unique_lock<AZStd::mutex> lock(mutex);
timedOut =
(AZStd::cv_status::timeout ==
cv.wait_until(lock, AZStd::chrono::system_clock::now() + AZStd::chrono::seconds(durationSeconds * 2)));
cv.wait_until(lock, AZStd::chrono::system_clock::now() + AZStd::chrono::seconds(durationSecondsRoundedUp * 2)));
}
EXPECT_TRUE(threadCount == 0) << "One or more threads appear to be deadlocked at " << timer.GetDeltaTimeInSeconds() << " seconds";
@@ -273,11 +376,11 @@ namespace UnitTest
printf("Took %f seconds\n", timer.GetDeltaTimeInSeconds());
}
TEST_F(InstanceDatabaseTest, ParallelInstanceCreate)
void ParallelCreateTest(ParallelInstanceTestCases testCase)
{
// This is the original test scenario from when InstanceDatabase was first implemented
// threads, AssetIds, seconds
ParallelInstanceCreateHelper(8, 100, 5);
ParallelInstanceCreateHelper(8, 100, 5, testCase);
// This value is checked in as 1 so this test doesn't take too much time, but can be increased locally to soak the test.
const size_t attempts = 1;
@@ -289,11 +392,11 @@ namespace UnitTest
// The idea behind this series of tests is that there are two threads sharing one Instance, and both threads try to
// create or release that instance at the same time.
// At the time, this set of scenarios has something like a 10% failure rate.
const size_t duration = 2;
const float duration = 2.0f;
// threads, AssetIds, seconds
ParallelInstanceCreateHelper(2, 1, duration);
ParallelInstanceCreateHelper(4, 1, duration);
ParallelInstanceCreateHelper(8, 1, duration);
ParallelInstanceCreateHelper(2, 1, duration, testCase);
ParallelInstanceCreateHelper(4, 1, duration, testCase);
ParallelInstanceCreateHelper(8, 1, duration, testCase);
}
for (size_t i = 0; i < attempts; ++i)
@@ -301,19 +404,39 @@ namespace UnitTest
printf("Attempt %zu of %zu... \n", i, attempts);
// Here we try a bunch of different threadCount:assetCount ratios to be thorough
const size_t duration = 2;
const float duration = 2.0f;
// threads, AssetIds, seconds
ParallelInstanceCreateHelper(2, 1, duration);
ParallelInstanceCreateHelper(4, 1, duration);
ParallelInstanceCreateHelper(4, 2, duration);
ParallelInstanceCreateHelper(4, 4, duration);
ParallelInstanceCreateHelper(8, 1, duration);
ParallelInstanceCreateHelper(8, 2, duration);
ParallelInstanceCreateHelper(8, 3, duration);
ParallelInstanceCreateHelper(8, 4, duration);
ParallelInstanceCreateHelper(2, 1, duration, testCase);
ParallelInstanceCreateHelper(4, 1, duration, testCase);
ParallelInstanceCreateHelper(4, 2, duration, testCase);
ParallelInstanceCreateHelper(4, 4, duration, testCase);
ParallelInstanceCreateHelper(8, 1, duration, testCase);
ParallelInstanceCreateHelper(8, 2, duration, testCase);
ParallelInstanceCreateHelper(8, 3, duration, testCase);
ParallelInstanceCreateHelper(8, 4, duration, testCase);
}
}
TEST_F(InstanceDatabaseTest, ParallelInstanceCreate)
{
ParallelCreateTest(ParallelInstanceTestCases::Create);
}
TEST_F(InstanceDatabaseTest, ParallelInstanceCreateAndDeferRemoval)
{
ParallelCreateTest(ParallelInstanceTestCases::CreateAndDeferRemoval);
}
TEST_F(InstanceDatabaseTest, ParallelInstanceCreateAndOrphan)
{
ParallelCreateTest(ParallelInstanceTestCases::CreateAndOrphan);
}
TEST_F(InstanceDatabaseTest, ParallelInstanceCreateDeferRemovalAndOrphan)
{
ParallelCreateTest(ParallelInstanceTestCases::CreateDeferRemovalAndOrphan);
}
TEST_F(InstanceDatabaseTest, InstanceCreateNoDatabase)
{
bool m_deleted = false;
@@ -340,6 +340,14 @@ namespace AZ
// (Load jobs will attempt to reuse blocked threads before spinning off new job threads)
ProcessLoadJob();
}
// Pump the AssetBus function queue once more after the load has completed in case additional
// functions have been queued between the last call to DispatchEvents and the completion
// of the current load job
if (m_shouldDispatchEvents)
{
AssetManager::Instance().DispatchEvents();
}
}
void Finish()
@@ -543,8 +551,6 @@ namespace AZ
{
PrepareShutDown();
DispatchEvents();
// Acquire the asset lock to make sure nobody else is trying to do anything fancy with assets
AZStd::scoped_lock<AZStd::recursive_mutex> assetLock(m_assetMutex);
@@ -567,7 +573,10 @@ namespace AZ
{
AZ_PROFILE_FUNCTION(AzCore);
AssetManagerNotificationBus::Broadcast(&AssetManagerNotificationBus::Events::OnAssetEventsDispatchBegin);
AssetBus::ExecuteQueuedEvents();
while (AssetBus::QueuedEventCount())
{
AssetBus::ExecuteQueuedEvents();
}
AssetManagerNotificationBus::Broadcast(&AssetManagerNotificationBus::Events::OnAssetEventsDispatchEnd);
}
@@ -13,6 +13,7 @@
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <AzCore/Slice/SliceAssetHandler.h>
#include <AzCore/Slice/SliceComponent.h>
@@ -8,6 +8,7 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/IO/SystemFile.h>
namespace AZ {
@@ -22,6 +22,7 @@
#include <AzCore/Time/TimeSystemComponent.h>
#include <AzCore/Console/LoggerSystemComponent.h>
#include <AzCore/EBus/EventSchedulerSystemComponent.h>
#include <AzCore/Task/TaskGraphSystemComponent.h>
namespace AZ
{
@@ -41,6 +42,7 @@ namespace AZ
TimeSystemComponent::CreateDescriptor(),
LoggerSystemComponent::CreateDescriptor(),
EventSchedulerSystemComponent::CreateDescriptor(),
TaskGraphSystemComponent::CreateDescriptor(),
#if !defined(AZCORE_EXCLUDE_LUA)
ScriptSystemComponent::CreateDescriptor(),
@@ -55,6 +57,7 @@ namespace AZ
azrtti_typeid<TimeSystemComponent>(),
azrtti_typeid<LoggerSystemComponent>(),
azrtti_typeid<EventSchedulerSystemComponent>(),
azrtti_typeid<TaskGraphSystemComponent>(),
};
}
}
@@ -22,6 +22,7 @@
#include <AzCore/Memory/Memory.h>
#include <AzCore/Memory/SystemAllocator.h> // Used as the allocator for most components.
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/std/containers/unordered_set.h>
namespace AZ
{
@@ -74,8 +74,6 @@
#include <AzCore/Module/Environment.h>
#include <AzCore/std/string/conversions.h>
AZ_CVAR(float, g_simulation_tick_rate, 0, nullptr, AZ::ConsoleFunctorFlags::Null, "The rate at which the game simulation tick loop runs, or 0 for as fast as possible");
static void PrintEntityName(const AZ::ConsoleCommandContainer& arguments)
{
if (arguments.empty())
@@ -1396,23 +1394,6 @@ namespace AZ
AZ_PROFILE_SCOPE(AzCore, "ComponentApplication::Tick:OnTick");
EBUS_EVENT(TickBus, OnTick, m_deltaTime, ScriptTimePoint(now));
}
// If tick rate limiting is on, ensure (1 / g_simulation_tick_rate) ms has elapsed since the last frame,
// sleeping if there's still time remaining.
if (g_simulation_tick_rate > 0.f)
{
now = AZStd::chrono::system_clock::now();
// Work in microsecond durations here as that's the native measurement time for time_point
constexpr float microsecondsPerSecond = 1000.f * 1000.f;
const AZStd::chrono::microseconds timeBudgetPerTick(static_cast<int>(microsecondsPerSecond / g_simulation_tick_rate));
AZStd::chrono::microseconds timeUntilNextTick = m_currentTime + timeBudgetPerTick - now;
if (timeUntilNextTick.count() > 0)
{
AZStd::this_thread::sleep_for(timeUntilNextTick);
}
}
}
}
@@ -5,8 +5,7 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef AZCORE_ENTITY_UTILS_H
#define AZCORE_ENTITY_UTILS_H
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Debug/Profiler.h>
@@ -217,6 +216,3 @@ namespace AZ
} // namespace EntityUtils
} // namespace AZ
#endif // AZCORE_ENTITY_UTILS_H
#pragma once
@@ -46,8 +46,6 @@ namespace AZ
TICK_PRE_RENDER = 750, ///< Suggested tick handler position to update render-related data.
TICK_RENDER = 800, ///< Suggested tick handler position for rendering.
TICK_DEFAULT = 1000, ///< Default tick handler position when the handler is constructed.
TICK_UI = 2000, ///< Suggested tick handler position for UI components.
@@ -8,6 +8,7 @@
#pragma once
#include <AzCore/Memory/OSAllocator.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/EBus/Policies.h>
+10 -10
View File
@@ -262,17 +262,17 @@ namespace AZ
#else // !AZ_ENABLE_TRACING
#define AZ_Assert(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_Error(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_ErrorOnce(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_Warning(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_WarningOnce(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_TracePrintf(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_TracePrintfOnce(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_Assert(...)
#define AZ_Error(...)
#define AZ_ErrorOnce(...)
#define AZ_Warning(...)
#define AZ_WarningOnce(...)
#define AZ_TracePrintf(...)
#define AZ_TracePrintfOnce(...)
#define AZ_Verify(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_VerifyError(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_VerifyWarning(...) AZ_UNUSED(__VA_ARGS__);
#define AZ_Verify(expression, ...) AZ_UNUSED(expression)
#define AZ_VerifyError(window, expression, ...) AZ_UNUSED(expression)
#define AZ_VerifyWarning(window, expression, ...) AZ_UNUSED(expression)
#endif // AZ_ENABLE_TRACING
+7 -10
View File
@@ -19,14 +19,11 @@
#pragma once
#include <AzCore/EBus/BusImpl.h>
#include <AzCore/EBus/Environment.h>
#include <AzCore/EBus/Results.h>
#include <AzCore/EBus/Internal/Debug.h>
// Included for backwards compatibility purposes
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/typetraits/is_same.h>
// End backwards compat
#include <AzCore/std/utils.h>
#include <AzCore/std/parallel/scoped_lock.h>
@@ -90,14 +87,14 @@ namespace AZ
* For available settings, see AZ::EBusHandlerPolicy.
* By default, an EBus supports any number of handlers.
*/
static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple;
static constexpr EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple;
/**
* Defines how many addresses exist on the EBus.
* For available settings, see AZ::EBusAddressPolicy.
* By default, an EBus uses a single address.
*/
static const EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single;
static constexpr EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single;
/**
* The type of ID that is used to address the EBus.
@@ -152,14 +149,14 @@ namespace AZ
* `<BusName>::ExecuteQueuedEvents()`.
* By default, the event queue is disabled.
*/
static const bool EnableEventQueue = false;
static constexpr bool EnableEventQueue = false;
/**
* Specifies whether the bus should accept queued messages by default or not.
* If set to false, Bus::AllowFunctionQueuing(true) must be called before events are accepted.
* Used only when #EnableEventQueue is true.
*/
static const bool EventQueueingActiveByDefault = true;
static constexpr bool EventQueueingActiveByDefault = true;
/**
* Specifies whether the EBus supports queueing functions which take reference
@@ -168,7 +165,7 @@ namespace AZ
* You should only use this if you know that the data being passed as arguments will
* outlive the dispatch of the queued event.
*/
static const bool EnableQueuedReferences = false;
static constexpr bool EnableQueuedReferences = false;
/**
* Locking primitive that is used when adding and removing
@@ -197,7 +194,7 @@ namespace AZ
* to do.
* By default, the standard policy is used, which locks around all dispatches
*/
static const bool LocklessDispatch = false;
static constexpr bool LocklessDispatch = false;
/**
* Specifies where EBus data is stored.
@@ -13,6 +13,7 @@
#include <AzCore/EBus/EBus.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/RTTI/TypeSafeIntegral.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
namespace AZ
{
+14 -23
View File
@@ -18,9 +18,8 @@
#include <AzCore/std/function/invoke.h>
#include <AzCore/std/containers/queue.h>
#include <AzCore/std/containers/intrusive_set.h>
#include <AzCore/std/parallel/scoped_lock.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/EBus/Environment.h>
namespace AZ
{
@@ -251,29 +250,21 @@ namespace AZ
void Execute()
{
AZ_Warning("System", m_isActive, "You are calling execute queued functions on a bus which has not activated its function queuing! Call YourBus::AllowFunctionQueuing(true)!");
while (true)
MessageQueueType localMessages;
// Swap the current list of queue functions with a local instance
{
BusMessageCall invoke;
AZStd::scoped_lock lock(m_messagesMutex);
AZStd::swap(localMessages, m_messages);
}
//////////////////////////////////////////////////////////////////////////
// Pop element from the queue.
{
AZStd::lock_guard<MutexType> lock(m_messagesMutex);
size_t numMessages = m_messages.size();
if (numMessages == 0)
{
break;
}
AZStd::swap(invoke, m_messages.front());
m_messages.pop();
if (numMessages == 1)
{
m_messages = {};
}
}
//////////////////////////////////////////////////////////////////////////
invoke();
// Execute the queue functions safely now that are owned by the function
while (!localMessages.empty())
{
const BusMessageCall& localMessage = localMessages.front();
localMessage();
localMessages.pop();
}
}
@@ -43,10 +43,12 @@ namespace AZ::IO
m_mainLoopDesc = threadDesc;
m_mainLoopDesc.m_name = "IO Scheduler";
m_mainLoop = AZStd::thread([this]()
{
Thread_MainLoop();
}, &m_mainLoopDesc);
m_mainLoop = AZStd::thread(
m_mainLoopDesc,
[this]()
{
Thread_MainLoop();
});
}
}
@@ -644,11 +644,11 @@ JobManagerWorkStealing::ThreadList JobManagerWorkStealing::CreateWorkerThreads(c
}
info->m_thread = AZStd::thread(
threadDesc,
[this, info]()
{
this->ProcessJobsWorker(info);
},
&threadDesc
}
);
info->m_threadId = info->m_thread.get_id();
@@ -7,6 +7,7 @@
*/
#include <AzCore/Name/NameSerializer.h>
#include <AzCore/IO/GenericStreams.h>
namespace AZ
{
@@ -14,6 +14,7 @@
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/std/containers/array.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/function/invoke.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/string/string_view.h>
@@ -5,11 +5,13 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Script/ScriptContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Script/lua/lua.h>
#include <AzCore/Script/ScriptProperty.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
@@ -5,8 +5,7 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef AZCORE_SCRIPT_SCRIPTPROPERTY_H
#define AZCORE_SCRIPT_SCRIPTPROPERTY_H
#pragma once
#include <AzCore/Component/EntityId.h>
#include <AzCore/Memory/SystemAllocator.h>
@@ -490,5 +489,4 @@ namespace AZ
};
}
#endif
@@ -8,6 +8,7 @@
#include <cinttypes>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Serialization/DataPatch.h>
#include <AzCore/Serialization/DataPatchBus.h>
#include <AzCore/Serialization/DataPatchUpgradeManager.h>
@@ -9,6 +9,7 @@
#include "AzCore/RTTI/TypeInfo.h"
#include <AzCore/Math/UuidSerializer.h>
#include <AzCore/RTTI/AttributeReader.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Json/CastingHelpers.h>
#include <AzCore/Serialization/Json/JsonDeserializer.h>
#include <AzCore/Serialization/Json/JsonStringConversionUtils.h>
@@ -6,7 +6,9 @@
*
*/
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/RTTI/AttributeReader.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Json/JsonSerializer.h>
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
@@ -7,6 +7,7 @@
*/
#include <algorithm>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Json/BasicContainerSerializer.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/Serialization/Json/MapSerializer.h>
@@ -7,6 +7,7 @@
*/
#include <AzCore/RTTI/AttributeReader.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Serialization/ObjectStream.h>
#include <AzCore/Serialization/DataOverlayInstanceMsgs.h>
#include <AzCore/Serialization/DataOverlayProviderMsgs.h>
@@ -37,7 +37,8 @@ namespace AZ
class GenericStream;
}
namespace ObjectStreamInternal {
namespace ObjectStreamInternal
{
class ObjectStreamImpl;
}
@@ -7,6 +7,8 @@
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/DataOverlay.h>
#include <AzCore/Serialization/DynamicSerializableField.h>
@@ -5,8 +5,7 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef AZCORE_SERIALIZE_CONTEXT_H
#define AZCORE_SERIALIZE_CONTEXT_H
#pragma once
#include <limits>
@@ -43,6 +42,12 @@
namespace AZ
{
namespace Data
{
template<typename T>
class Asset;
}
class EditContext;
class ObjectStream;
@@ -2562,11 +2567,13 @@ namespace AZ
#include <AzCore/Serialization/AZStdContainers.inl>
#include <AzCore/Serialization/std/VariantReflection.inl>
/// include asset generics
#include <AzCore/Asset/AssetSerializer.h>
// Forward declare asset serialization helper specialization
namespace AZ
{
template<typename T>
struct SerializeGenericTypeInfo< Data::Asset<T> >;
}
/// include implementation of SerializeContext::EnumBuilder
#include <AzCore/Serialization/SerializeContextEnum.inl>
#endif // AZCORE_SERIALIZE_CONTEXT_H
#pragma once
@@ -717,7 +717,9 @@ namespace AZ::SettingsRegistryMergeUtils
if (registry.Get(cacheRootPath, FilePathKey_CacheRootFolder))
{
mergePath = AZStd::move(cacheRootPath);
mergePath /= SettingsRegistryInterface::RegistryFolder;
AZStd::fixed_string<32> registryFolderLower(SettingsRegistryInterface::RegistryFolder);
AZStd::to_lower(registryFolderLower.begin(), registryFolderLower.end());
mergePath /= registryFolderLower;
registry.MergeSettingsFolder(mergePath.Native(), specializations, platform, "", scratchBuffer);
}
@@ -13,6 +13,7 @@
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/std/algorithm.h>
@@ -10,6 +10,7 @@
#include <AzCore/EBus/BusImpl.h> //Just to get AZ::NullMutex
#include <AzCore/std/chrono/types.h>
#include <AzCore/Statistics/StatisticsManager.h>
#include <AzCore/std/chrono/chrono.h>
#include <AzCore/std/parallel/scoped_lock.h>
namespace AZ
@@ -243,7 +244,7 @@ namespace AZ
//! This one is needed because running statistics are collected many times across
//! several frames. This value is used to calculate a per frame sample for @m_totalTimePerFrameStat,
//! by subtracting @m_prevAccumulatedSums from the accumulated sum in @m_statisticsManager.
//! by subtracting @m_prevAccumulatedSums from the accumulated sum in @m_statisticsManager.
double m_prevAccumulatedSums;
};
@@ -190,11 +190,13 @@ namespace AZ
class TaskWorker
{
public:
void Spawn(::AZ::TaskExecutor& executor, size_t id, AZStd::semaphore& initSemaphore, bool affinitize)
static thread_local TaskWorker* t_worker;
void Spawn(::AZ::TaskExecutor& executor, uint32_t id, AZStd::semaphore& initSemaphore, bool affinitize)
{
m_executor = &executor;
AZStd::string threadName = AZStd::string::format("TaskWorker %zu", id);
AZStd::string threadName = AZStd::string::format("TaskWorker %u", id);
AZStd::thread_desc desc = {};
desc.m_name = threadName.c_str();
if (affinitize)
@@ -203,12 +205,29 @@ namespace AZ
}
m_active.store(true, AZStd::memory_order_release);
m_thread = AZStd::thread{ [this, &initSemaphore]
m_thread = AZStd::thread{ desc,
[this, &initSemaphore]
{
t_worker = this;
initSemaphore.release();
Run();
},
&desc };
} };
}
// Threads that wait on a graph to complete are disqualified from receiving tasks until the wait finishes
void Disable()
{
m_enabled = false;
}
void Enable()
{
m_enabled = true;
}
bool Enabled() const
{
return m_enabled;
}
void Join()
@@ -222,11 +241,7 @@ namespace AZ
{
m_queue.Enqueue(task);
if (!m_busy.exchange(true))
{
// The worker was idle prior to enqueueing the task, release the semaphore
m_semaphore.release();
}
m_semaphore.release();
}
private:
@@ -234,7 +249,6 @@ namespace AZ
{
while (m_active)
{
m_busy = false;
m_semaphore.acquire();
if (!m_active)
@@ -242,8 +256,6 @@ namespace AZ
return;
}
m_busy = true;
Task* task = m_queue.TryDequeue();
while (task)
{
@@ -271,12 +283,15 @@ namespace AZ
AZStd::thread m_thread;
AZStd::atomic<bool> m_active;
AZStd::atomic<bool> m_busy;
AZStd::atomic<bool> m_enabled = true;
AZStd::binary_semaphore m_semaphore;
::AZ::TaskExecutor* m_executor;
TaskQueue m_queue;
friend class ::AZ::TaskExecutor;
};
thread_local TaskWorker* TaskWorker::t_worker = nullptr;
} // namespace Internal
static EnvironmentVariable<TaskExecutor*> s_executor;
@@ -291,13 +306,16 @@ namespace AZ
return **s_executor;
}
// TODO: Create the default executor as part of a component (as in TaskManagerComponent)
void TaskExecutor::SetInstance(TaskExecutor* executor)
{
AZ_Assert(!s_executor, "Attempting to set the global task executor more than once");
s_executor = AZ::Environment::CreateVariable<TaskExecutor*>("GlobalTaskExecutor");
s_executor.Set(executor);
if (!executor)
{
s_executor.Reset();
}
else if (!s_executor) // ignore any calls to set after the first (this happens in unit tests that create new system entities)
{
s_executor = AZ::Environment::CreateVariable<TaskExecutor*>(s_executorName, executor);
}
}
TaskExecutor::TaskExecutor(uint32_t threadCount)
@@ -307,14 +325,12 @@ namespace AZ
m_workers = reinterpret_cast<Internal::TaskWorker*>(azmalloc(m_threadCount * sizeof(Internal::TaskWorker)));
bool affinitize = m_threadCount == AZStd::thread::hardware_concurrency();
AZStd::semaphore initSemaphore;
for (size_t i = 0; i != m_threadCount; ++i)
for (uint32_t i = 0; i != m_threadCount; ++i)
{
new (m_workers + i) Internal::TaskWorker{};
m_workers[i].Spawn(*this, i, initSemaphore, affinitize);
m_workers[i].Spawn(*this, i, initSemaphore, false);
}
for (size_t i = 0; i != m_threadCount; ++i)
@@ -334,9 +350,21 @@ namespace AZ
azfree(m_workers);
}
void TaskExecutor::Submit(Internal::CompiledTaskGraph& graph)
Internal::TaskWorker* TaskExecutor::GetTaskWorker()
{
if (Internal::TaskWorker::t_worker && Internal::TaskWorker::t_worker->m_executor == this)
{
return Internal::TaskWorker::t_worker;
}
return nullptr;
}
void TaskExecutor::Submit(Internal::CompiledTaskGraph& graph, TaskGraphEvent* event)
{
++m_graphsRemaining;
event->m_executor = this; // Used to validate event is not waited for inside a job
// Submit all tasks that have no inbound edges
for (Internal::Task& task : graph.Tasks())
{
@@ -352,11 +380,24 @@ namespace AZ
// TODO: Something more sophisticated is likely needed here.
// First, we are completely ignoring affinity.
// Second, some heuristics on core availability will help distribute work more effectively
m_workers[++m_lastSubmission % m_threadCount].Enqueue(&task);
uint32_t nextWorker = ++m_lastSubmission % m_threadCount;
while (!m_workers[nextWorker].Enabled())
{
// Graphs that are waiting for the completion of a task graph cannot enqueue tasks onto
// the thread issuing the wait.
nextWorker = ++m_lastSubmission % m_threadCount;
}
m_workers[nextWorker].Enqueue(&task);
}
void TaskExecutor::ReleaseGraph()
{
--m_graphsRemaining;
}
void TaskExecutor::ReactivateTaskWorker()
{
GetTaskWorker()->Enable();
}
} // namespace AZ
@@ -72,14 +72,19 @@ namespace AZ
explicit TaskExecutor(uint32_t threadCount = 0);
~TaskExecutor();
void Submit(Internal::CompiledTaskGraph& graph);
// Submit a task graph for execution. Waitable task graphs cannot enqueue work on the task thread
// that is currently active
void Submit(Internal::CompiledTaskGraph& graph, TaskGraphEvent* event);
void Submit(Internal::Task& task);
private:
friend class Internal::TaskWorker;
friend class TaskGraphEvent;
Internal::TaskWorker* GetTaskWorker();
void ReleaseGraph();
void ReactivateTaskWorker();
Internal::TaskWorker* m_workers;
uint32_t m_threadCount = 0;
@@ -14,6 +14,12 @@ namespace AZ
{
using Internal::CompiledTaskGraph;
void TaskGraphEvent::Wait()
{
AZ_Assert(m_executor->GetTaskWorker() == nullptr, "Waiting in a task is unsupported");
m_semaphore.acquire();
}
void TaskToken::PrecedesInternal(TaskToken& comesAfter)
{
AZ_Assert(!m_parent.m_submitted, "Cannot mutate a TaskGraph that was previously submitted.");
@@ -71,7 +77,7 @@ namespace AZ
m_compiledTaskGraph->m_tasks[i].Init();
}
executor.Submit(*m_compiledTaskGraph);
executor.Submit(*m_compiledTaskGraph, waitEvent);
if (m_retained)
{
@@ -22,10 +22,19 @@ namespace AZ
namespace Internal
{
class CompiledTaskGraph;
class TaskWorker;
}
class TaskExecutor;
class TaskGraph;
class TaskGraphActiveInterface
{
public:
AZ_RTTI(TaskGraphActiveInterface, "{08118074-B139-4EF9-B8FD-29F1D6DC9233}");
virtual bool IsTaskGraphActive() const = 0;
};
// A TaskToken is returned each time a Task is added to the TaskGraph. TaskTokens are used to
// express dependencies between tasks within the graph, and have no purpose after the graph
// is submitted (simply let them go out of scope)
@@ -70,9 +79,12 @@ namespace AZ
private:
friend class ::AZ::Internal::CompiledTaskGraph;
friend class TaskGraph;
friend class TaskExecutor;
void Signal();
AZStd::binary_semaphore m_semaphore;
TaskExecutor* m_executor = nullptr;
};
// The TaskGraph encapsulates a set of tasks and their interdependencies. After adding
@@ -89,6 +101,9 @@ namespace AZ
// Reset the state of the task graph to begin recording tasks and edges again
// NOTE: Graph must be in a "settled" state (cannot be in-flight)
void Reset();
// Returns false if 1 or more tasks have been added to the graph
bool IsEmpty();
// Add a task to the graph, retrieiving a token that can be used to express dependencies
// between tasks. The first argument specifies the TaskKind, used for tracking the task.
@@ -33,11 +33,6 @@ namespace AZ
return m_semaphore.try_acquire_for(AZStd::chrono::milliseconds{ 0 });
}
inline void TaskGraphEvent::Wait()
{
m_semaphore.acquire();
}
inline void TaskGraphEvent::Signal()
{
m_semaphore.release();
@@ -59,6 +54,11 @@ namespace AZ
return { AddTask(descriptor, AZStd::forward<Lambdas>(lambdas))... };
}
inline bool TaskGraph::IsEmpty()
{
return m_tasks.empty();
}
inline void TaskGraph::Detach()
{
m_retained = false;
@@ -0,0 +1,88 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Console/IConsole.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Task/TaskGraphSystemComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
// Create a cvar as a central location for experimentation with switching from the Job system to TaskGraph system.
AZ_CVAR(bool, cl_activateTaskGraph, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Flag clients of TaskGraph to switch between jobs/taskgraph (Note does not disable task graph system)");
static constexpr uint32_t TaskExecutorServiceCrc = AZ_CRC_CE("TaskExecutorService");
namespace AZ
{
void TaskGraphSystemComponent::Activate()
{
AZ_Assert(m_taskExecutor == nullptr, "Error multiple activation of the TaskGraphSystemComponent");
if (Interface<TaskGraphActiveInterface>::Get() == nullptr)
{
Interface<TaskGraphActiveInterface>::Register(this);
m_taskExecutor = aznew TaskExecutor();
TaskExecutor::SetInstance(m_taskExecutor);
}
}
void TaskGraphSystemComponent::Deactivate()
{
if (&TaskExecutor::Instance() == m_taskExecutor) // check that our instance is the global instance (not always true in unit tests)
{
m_taskExecutor->SetInstance(nullptr);
}
if (m_taskExecutor)
{
azdestroy(m_taskExecutor);
m_taskExecutor = nullptr;
}
if (Interface<TaskGraphActiveInterface>::Get() == this)
{
Interface<TaskGraphActiveInterface>::Unregister(this);
}
}
void TaskGraphSystemComponent::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(TaskExecutorServiceCrc);
}
void TaskGraphSystemComponent::GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(TaskExecutorServiceCrc);
}
void TaskGraphSystemComponent::GetDependentServices([[maybe_unused]] ComponentDescriptor::DependencyArrayType& dependent)
{
}
void TaskGraphSystemComponent::Reflect(ReflectContext* context)
{
if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<TaskGraphSystemComponent, AZ::Component>()
->Version(1)
;
if (AZ::EditContext* ec = serializeContext->GetEditContext())
{
ec->Class<TaskGraphSystemComponent>
("TaskGraph", "System component to create the default executor")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Engine")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
;
}
}
}
bool TaskGraphSystemComponent::IsTaskGraphActive() const
{
return cl_activateTaskGraph;
}
} // namespace AZ
@@ -0,0 +1,47 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Math/Crc.h>
#include <AzCore/Task/TaskExecutor.h>
#include <AzCore/Task/TaskGraph.h>
namespace AZ
{
class TaskGraphSystemComponent
: public Component
, public TaskGraphActiveInterface
{
public:
AZ_COMPONENT(AZ::TaskGraphSystemComponent, "{5D56B829-1FEB-43D5-A0BD-E33C0497EFE2}")
TaskGraphSystemComponent() = default;
// Implement TaskGraphActiveInterface
bool IsTaskGraphActive() const override;
private:
//////////////////////////////////////////////////////////////////////////
// Component base
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
/// \ref ComponentDescriptor::GetProvidedServices
static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
/// \ref ComponentDescriptor::GetIncompatibleServices
static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible);
/// \ref ComponentDescriptor::GetDependentServices
static void GetDependentServices(ComponentDescriptor::DependencyArrayType& dependent);
/// \red ComponentDescriptor::Reflect
static void Reflect(ReflectContext* reflection);
AZ::TaskExecutor* m_taskExecutor = nullptr;
};
}
@@ -633,6 +633,8 @@ set(FILES
Task/TaskGraph.cpp
Task/TaskGraph.h
Task/TaskGraph.inl
Task/TaskGraphSystemComponent.h
Task/TaskGraphSystemComponent.cpp
Threading/ThreadSafeDeque.h
Threading/ThreadSafeDeque.inl
Threading/ThreadSafeObject.h
@@ -87,12 +87,6 @@ namespace AZStd
// construct/copy/destroy:
thread();
/**
* \note thread_desc is AZStd extension.
*/
template <class F>
explicit thread(F&& f, const thread_desc* desc = 0);
~thread();
thread(thread&& rhs)
@@ -108,6 +102,15 @@ namespace AZStd
return *this;
}
template<class F, class... Args, typename = AZStd::enable_if_t<!AZStd::is_convertible_v<AZStd::decay_t<F>, thread_desc>>>
explicit thread(F&& f, Args&&... args);
/**
* \note thread_desc is AZStd extension.
*/
template<class F, class... Args>
thread(const thread_desc& desc, F&& f, Args&&... args);
// Till we fully have RVALUES
template <class F>
explicit thread(Internal::thread_move_t<F> f);
@@ -138,8 +141,8 @@ namespace AZStd
//thread(AZStd::delegate<void ()> d,const thread_desc* desc = 0);
private:
thread(thread&);
thread& operator=(thread&);
thread(const thread&) = delete;
thread& operator=(const thread&) = delete;
native_thread_data_type m_thread;
};
@@ -10,6 +10,8 @@
#include <unistd.h>
#include <sched.h>
#include <AzCore/std/tuple.h>
namespace AZStd
{
namespace Internal
@@ -22,12 +24,20 @@ namespace AZStd
//////////////////////////////////////////////////////////////////////////
// thread
template <class F>
inline thread::thread(F&& f, const thread_desc* desc)
template<class F, class... Args, typename>
thread::thread(F&& f, Args&&... args)
: thread(thread_desc{}, AZStd::forward<F>(f), AZStd::forward<Args>(args)...)
{}
template<class F, class... Args>
thread::thread(const thread_desc& desc, F&& f, Args&&... args)
{
Internal::thread_info* ti = Internal::create_thread_info(AZStd::forward<F>(f));
ti->m_name = desc ? desc->m_name : nullptr;
m_thread = Internal::create_thread(desc, ti);
auto threadfunc = [fn = AZStd::forward<F>(f), argsTuple = AZStd::make_tuple(AZStd::forward<Args>(args)...)]() mutable -> void
{
AZStd::apply(AZStd::move(fn), AZStd::move(argsTuple));
};
Internal::thread_info* ti = Internal::create_thread_info(AZStd::move(threadfunc));
m_thread = Internal::create_thread(&desc, ti);
}
inline bool thread::joinable() const
@@ -18,6 +18,8 @@ extern "C"
AZ_DLL_IMPORT unsigned long __stdcall GetCurrentThreadId(void);
}
#include <AzCore/std/tuple.h>
namespace AZStd
{
namespace Internal
@@ -30,11 +32,20 @@ namespace AZStd
//////////////////////////////////////////////////////////////////////////
// thread
template <class F>
inline thread::thread(F&& f, const thread_desc* desc)
template<class F, class... Args, typename>
thread::thread(F&& f, Args&&... args)
: thread(thread_desc{}, AZStd::forward<F>(f), AZStd::forward<Args>(args)...)
{}
template<class F, class... Args>
thread::thread(const thread_desc& desc, F&& f, Args&&... args)
{
Internal::thread_info* ti = Internal::create_thread_info(AZStd::forward<F>(f));
m_thread.m_handle = Internal::create_thread(desc, ti, &m_thread.m_id);
auto threadfunc = [fn = AZStd::forward<F>(f), argsTuple = AZStd::make_tuple(AZStd::forward<Args>(args)...)]() mutable -> void
{
AZStd::apply(AZStd::move(fn), AZStd::move(argsTuple));
};
Internal::thread_info* ti = Internal::create_thread_info(AZStd::move(threadfunc));
m_thread.m_handle = Internal::create_thread(&desc, ti, &m_thread.m_id);
}
inline bool thread::joinable() const
+77 -77
View File
@@ -195,18 +195,18 @@ namespace UnitTest
void test_thread_id_for_running_thread_is_not_default_constructed_id()
{
const thread_desc* desc = m_numThreadDesc ? &m_desc[0] : nullptr;
AZStd::thread t(AZStd::bind(&Parallel_Thread::do_nothing, this), desc);
const thread_desc desc = m_numThreadDesc ? m_desc[0] : thread_desc{};
AZStd::thread t(desc, AZStd::bind(&Parallel_Thread::do_nothing, this));
AZ_TEST_ASSERT(t.get_id() != AZStd::thread::id());
t.join();
}
void test_different_threads_have_different_ids()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc* desc2 = m_numThreadDesc ? &m_desc[1] : nullptr;
AZStd::thread t(AZStd::bind(&Parallel_Thread::do_nothing, this), desc1);
AZStd::thread t2(AZStd::bind(&Parallel_Thread::do_nothing, this), desc2);
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
const thread_desc desc2 = m_numThreadDesc ? m_desc[1] : thread_desc{};
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::do_nothing, this));
AZStd::thread t2(desc2, AZStd::bind(&Parallel_Thread::do_nothing, this));
AZ_TEST_ASSERT(t.get_id() != t2.get_id());
t.join();
t2.join();
@@ -214,13 +214,13 @@ namespace UnitTest
void test_thread_ids_have_a_total_order()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc* desc2 = m_numThreadDesc ? &m_desc[1] : nullptr;
const thread_desc* desc3 = m_numThreadDesc ? &m_desc[2] : nullptr;
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
const thread_desc desc2 = m_numThreadDesc ? m_desc[1] : thread_desc{};
const thread_desc desc3 = m_numThreadDesc ? m_desc[2] : thread_desc{};
AZStd::thread t(AZStd::bind(&Parallel_Thread::do_nothing, this), desc1);
AZStd::thread t2(AZStd::bind(&Parallel_Thread::do_nothing, this), desc2);
AZStd::thread t3(AZStd::bind(&Parallel_Thread::do_nothing, this), desc3);
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::do_nothing, this));
AZStd::thread t2(desc2, AZStd::bind(&Parallel_Thread::do_nothing, this));
AZStd::thread t3(desc3, AZStd::bind(&Parallel_Thread::do_nothing, this));
AZ_TEST_ASSERT(t.get_id() != t2.get_id());
AZ_TEST_ASSERT(t.get_id() != t3.get_id());
AZ_TEST_ASSERT(t2.get_id() != t3.get_id());
@@ -313,10 +313,10 @@ namespace UnitTest
void test_thread_id_of_running_thread_returned_by_this_thread_get_id()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
AZStd::thread::id id;
AZStd::thread t(AZStd::bind(&Parallel_Thread::get_thread_id, this, &id), desc1);
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::get_thread_id, this, &id));
AZStd::thread::id t_id = t.get_id();
t.join();
AZ_TEST_ASSERT(id == t_id);
@@ -366,10 +366,10 @@ namespace UnitTest
void test_move_on_construction()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
AZStd::thread::id the_id;
AZStd::thread x;
x = AZStd::thread(AZStd::bind(&Parallel_Thread::do_nothing_id, this, &the_id), desc1);
x = AZStd::thread(desc1, AZStd::bind(&Parallel_Thread::do_nothing_id, this, &the_id));
AZStd::thread::id x_id = x.get_id();
x.join();
AZ_TEST_ASSERT(the_id == x_id);
@@ -377,8 +377,8 @@ namespace UnitTest
AZStd::thread make_thread(AZStd::thread::id* the_id)
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
return AZStd::thread(AZStd::bind(&Parallel_Thread::do_nothing_id, this, the_id), desc1);
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
return AZStd::thread(desc1, AZStd::bind(&Parallel_Thread::do_nothing_id, this, the_id));
}
void test_move_from_function_return()
@@ -430,9 +430,9 @@ namespace UnitTest
void do_test_creation()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
m_data = 0;
AZStd::thread t(AZStd::bind(&Parallel_Thread::simple_thread, this), desc1);
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::simple_thread, this));
t.join();
AZ_TEST_ASSERT(m_data == 999);
}
@@ -445,9 +445,9 @@ namespace UnitTest
void do_test_id_comparison()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
AZStd::thread::id self = this_thread::get_id();
AZStd::thread thrd(AZStd::bind(&Parallel_Thread::comparison_thread, this, self), desc1);
AZStd::thread thrd(desc1, AZStd::bind(&Parallel_Thread::comparison_thread, this, self));
thrd.join();
}
@@ -476,10 +476,10 @@ namespace UnitTest
void do_test_creation_through_reference_wrapper()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
non_copyable_functor f;
AZStd::thread thrd(AZStd::ref(f), desc1);
AZStd::thread thrd(desc1, AZStd::ref(f));
thrd.join();
AZ_TEST_ASSERT(f.value == 999);
}
@@ -491,10 +491,10 @@ namespace UnitTest
void test_swap()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc* desc2 = m_numThreadDesc ? &m_desc[1] : nullptr;
AZStd::thread t(AZStd::bind(&Parallel_Thread::simple_thread, this), desc1);
AZStd::thread t2(AZStd::bind(&Parallel_Thread::simple_thread, this), desc2);
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
const thread_desc desc2 = m_numThreadDesc ? m_desc[1] : thread_desc{};
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::simple_thread, this));
AZStd::thread t2(desc2, AZStd::bind(&Parallel_Thread::simple_thread, this));
AZStd::thread::id id1 = t.get_id();
AZStd::thread::id id2 = t2.get_id();
@@ -512,7 +512,7 @@ namespace UnitTest
void run()
{
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
// We need to have at least one processor
AZ_TEST_ASSERT(AZStd::thread::hardware_concurrency() >= 1);
@@ -520,18 +520,18 @@ namespace UnitTest
// Create thread to increment data till we need to
m_data = 0;
m_dataMax = 10;
AZStd::thread tr(AZStd::bind(&Parallel_Thread::increment_data, this), desc1);
AZStd::thread tr(desc1, AZStd::bind(&Parallel_Thread::increment_data, this));
tr.join();
AZ_TEST_ASSERT(m_data == m_dataMax);
m_data = 0;
AZStd::thread trDel(make_delegate(this, &Parallel_Thread::increment_data), desc1);
AZStd::thread trDel(desc1, make_delegate(this, &Parallel_Thread::increment_data));
trDel.join();
AZ_TEST_ASSERT(m_data == m_dataMax);
chrono::system_clock::time_point startTime = chrono::system_clock::now();
{
AZStd::thread tr1(AZStd::bind(&Parallel_Thread::sleep_thread, this, chrono::milliseconds(100)), desc1);
AZStd::thread tr1(desc1, AZStd::bind(&Parallel_Thread::sleep_thread, this, chrono::milliseconds(100)));
tr1.join();
}
auto sleepTime = chrono::system_clock::now() - startTime;
@@ -563,71 +563,71 @@ namespace UnitTest
{
MfTest x;
AZStd::function<void ()> func = AZStd::bind(&MfTest::f0, &x);
AZStd::thread(func, desc1).join();
AZStd::thread(desc1, func).join();
func = AZStd::bind(&MfTest::f0, AZStd::ref(x));
AZStd::thread(func, desc1).join();
AZStd::thread(desc1, func).join();
func = AZStd::bind(&MfTest::g0, &x);
AZStd::thread(func, desc1).join();
AZStd::thread(desc1, func).join();
func = AZStd::bind(&MfTest::g0, x);
AZStd::thread(func, desc1).join();
AZStd::thread(desc1, func).join();
func = AZStd::bind(&MfTest::g0, AZStd::ref(x));
AZStd::thread(func, desc1).join();
AZStd::thread(desc1, func).join();
//// 1
//thread( AZStd::bind(&MfTest::f1, &x, 1) , desc1).join();
//thread( AZStd::bind(&MfTest::f1, AZStd::ref(x), 1) , desc1).join();
//thread( AZStd::bind(&MfTest::g1, &x, 1) , desc1).join();
//thread( AZStd::bind(&MfTest::g1, x, 1) , desc1).join();
//thread( AZStd::bind(&MfTest::g1, AZStd::ref(x), 1) , desc1).join();
//thread( AZStd::bind(desc1, &MfTest::f1, &x, 1)).join();
//thread( AZStd::bind(desc1, &MfTest::f1, AZStd::ref(x), 1)).join();
//thread( AZStd::bind(desc1, &MfTest::g1, &x, 1)).join();
//thread( AZStd::bind(desc1, &MfTest::g1, x, 1)).join();
//thread( AZStd::bind(desc1, &MfTest::g1, AZStd::ref(x), 1)).join();
//// 2
//thread( AZStd::bind(&MfTest::f2, &x, 1, 2) , desc1).join();
//thread( AZStd::bind(&MfTest::f2, AZStd::ref(x), 1, 2) , desc1).join();
//thread( AZStd::bind(&MfTest::g2, &x, 1, 2) , desc1).join();
//thread( AZStd::bind(&MfTest::g2, x, 1, 2) , desc1).join();
//thread( AZStd::bind(&MfTest::g2, AZStd::ref(x), 1, 2) , desc1).join();
//thread( AZStd::bind(desc1, &MfTest::f2, &x, 1, 2)).join();
//thread( AZStd::bind(desc1, &MfTest::f2, AZStd::ref(x), 1, 2)).join();
//thread( AZStd::bind(desc1, &MfTest::g2, &x, 1, 2)).join();
//thread( AZStd::bind(desc1, &MfTest::g2, x, 1, 2)).join();
//thread( AZStd::bind(desc1, &MfTest::g2, AZStd::ref(x), 1, 2)).join();
//// 3
//thread( AZStd::bind(&MfTest::f3, &x, 1, 2, 3) , desc1).join();
//thread( AZStd::bind(&MfTest::f3, AZStd::ref(x), 1, 2, 3) , desc1).join();
//thread( AZStd::bind(&MfTest::g3, &x, 1, 2, 3) , desc1).join();
//thread( AZStd::bind(&MfTest::g3, x, 1, 2, 3) , desc1).join();
//thread( AZStd::bind(&MfTest::g3, AZStd::ref(x), 1, 2, 3) , desc1).join();
//thread( AZStd::bind(desc1, &MfTest::f3, &x, 1, 2, 3)).join();
//thread( AZStd::bind(desc1, &MfTest::f3, AZStd::ref(x), 1, 2, 3)).join();
//thread( AZStd::bind(desc1, &MfTest::g3, &x, 1, 2, 3)).join();
//thread( AZStd::bind(desc1, &MfTest::g3, x, 1, 2, 3)).join();
//thread( AZStd::bind(desc1, &MfTest::g3, AZStd::ref(x), 1, 2, 3)).join();
//// 4
//thread( AZStd::bind(&MfTest::f4, &x, 1, 2, 3, 4) , desc1).join();
//thread( AZStd::bind(&MfTest::f4, AZStd::ref(x), 1, 2, 3, 4) , desc1).join();
//thread( AZStd::bind(&MfTest::g4, &x, 1, 2, 3, 4) , desc1).join();
//thread( AZStd::bind(&MfTest::g4, x, 1, 2, 3, 4) , desc1).join();
//thread( AZStd::bind(&MfTest::g4, AZStd::ref(x), 1, 2, 3, 4) , desc1).join();
//thread( AZStd::bind(desc1, &MfTest::f4, &x, 1, 2, 3, 4)).join();
//thread( AZStd::bind(desc1, &MfTest::f4, AZStd::ref(x), 1, 2, 3, 4)).join();
//thread( AZStd::bind(desc1, &MfTest::g4, &x, 1, 2, 3, 4)).join();
//thread( AZStd::bind(desc1, &MfTest::g4, x, 1, 2, 3, 4)).join();
//thread( AZStd::bind(desc1, &MfTest::g4, AZStd::ref(x), 1, 2, 3, 4)).join();
//// 5
//thread( AZStd::bind(&MfTest::f5, &x, 1, 2, 3, 4, 5) , desc1).join();
//thread( AZStd::bind(&MfTest::f5, AZStd::ref(x), 1, 2, 3, 4, 5) , desc1).join();
//thread( AZStd::bind(&MfTest::g5, &x, 1, 2, 3, 4, 5) , desc1).join();
//thread( AZStd::bind(&MfTest::g5, x, 1, 2, 3, 4, 5) , desc1).join();
//thread( AZStd::bind(&MfTest::g5, AZStd::ref(x), 1, 2, 3, 4, 5) , desc1).join();
//thread( AZStd::bind(desc1, &MfTest::f5, &x, 1, 2, 3, 4, 5)).join();
//thread( AZStd::bind(desc1, &MfTest::f5, AZStd::ref(x), 1, 2, 3, 4, 5)).join();
//thread( AZStd::bind(desc1, &MfTest::g5, &x, 1, 2, 3, 4, 5)).join();
//thread( AZStd::bind(desc1, &MfTest::g5, x, 1, 2, 3, 4, 5)).join();
//thread( AZStd::bind(desc1, &MfTest::g5, AZStd::ref(x), 1, 2, 3, 4, 5)).join();
//// 6
//thread( AZStd::bind(&MfTest::f6, &x, 1, 2, 3, 4, 5, 6) , desc1).join();
//thread( AZStd::bind(&MfTest::f6, AZStd::ref(x), 1, 2, 3, 4, 5, 6) , desc1).join();
//thread( AZStd::bind(&MfTest::g6, &x, 1, 2, 3, 4, 5, 6) , desc1).join();
//thread( AZStd::bind(&MfTest::g6, x, 1, 2, 3, 4, 5, 6) , desc1).join();
//thread( AZStd::bind(&MfTest::g6, AZStd::ref(x), 1, 2, 3, 4, 5, 6) , desc1).join();
//thread( AZStd::bind(desc1, &MfTest::f6, &x, 1, 2, 3, 4, 5, 6)).join();
//thread( AZStd::bind(desc1, &MfTest::f6, AZStd::ref(x), 1, 2, 3, 4, 5, 6)).join();
//thread( AZStd::bind(desc1, &MfTest::g6, &x, 1, 2, 3, 4, 5, 6)).join();
//thread( AZStd::bind(desc1, &MfTest::g6, x, 1, 2, 3, 4, 5, 6)).join();
//thread( AZStd::bind(desc1, &MfTest::g6, AZStd::ref(x), 1, 2, 3, 4, 5, 6)).join();
//// 7
//thread( AZStd::bind(&MfTest::f7, &x, 1, 2, 3, 4, 5, 6, 7), desc1).join();
//thread( AZStd::bind(&MfTest::f7, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7), desc1).join();
//thread( AZStd::bind(&MfTest::g7, &x, 1, 2, 3, 4, 5, 6, 7), desc1).join();
//thread( AZStd::bind(&MfTest::g7, x, 1, 2, 3, 4, 5, 6, 7), desc1).join();
//thread( AZStd::bind(&MfTest::g7, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7), desc1).join();
//thread( AZStd::bind(desc1, &MfTest::f7, &x, 1, 2, 3, 4, 5, 6, 7)).join();
//thread( AZStd::bind(desc1, &MfTest::f7, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7)).join();
//thread( AZStd::bind(desc1, &MfTest::g7, &x, 1, 2, 3, 4, 5, 6, 7)).join();
//thread( AZStd::bind(desc1, &MfTest::g7, x, 1, 2, 3, 4, 5, 6, 7)).join();
//thread( AZStd::bind(desc1, &MfTest::g7, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7)).join();
//// 8
//thread( AZStd::bind(&MfTest::f8, &x, 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
//thread( AZStd::bind(&MfTest::f8, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
//thread( AZStd::bind(&MfTest::g8, &x, 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
//thread( AZStd::bind(&MfTest::g8, x, 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
//thread( AZStd::bind(&MfTest::g8, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
//thread( AZStd::bind(desc1, &MfTest::f8, &x, 1, 2, 3, 4, 5, 6, 7, 8)).join();
//thread( AZStd::bind(desc1, &MfTest::f8, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7, 8)).join();
//thread( AZStd::bind(desc1, &MfTest::g8, &x, 1, 2, 3, 4, 5, 6, 7, 8)).join();
//thread( AZStd::bind(desc1, &MfTest::g8, x, 1, 2, 3, 4, 5, 6, 7, 8)).join();
//thread( AZStd::bind(desc1, &MfTest::g8, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7, 8)).join();
AZ_TEST_ASSERT(x.m_hash == 1366);
}
@@ -8,6 +8,7 @@
#include <SerializeContextFixture.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/std/any.h>
#include <AzCore/std/containers/variant.h>
#include <AzCore/Component/Entity.h>
@@ -6,6 +6,7 @@
*
*/
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/Console.h>
#include <AzCore/Interface/Interface.h>
@@ -365,6 +366,42 @@ namespace UnitTest
};
static constexpr AZStd::chrono::seconds MaxDispatchTimeoutSeconds = BaseAssetManagerTest::DefaultTimeoutSeconds * 12;
template <typename Pred>
bool DispatchEventsUntilCondition(AZ::Data::AssetManager& assetManager, Pred&& conditionPredicate,
AZStd::chrono::seconds logIntervalSeconds = BaseAssetManagerTest::DefaultTimeoutSeconds,
AZStd::chrono::seconds maxTimeoutSeconds = MaxDispatchTimeoutSeconds)
{
// If the Max Timeout is hit the test will be marked as a failure
AZStd::chrono::time_point dispatchEventTimeStart = AZStd::chrono::system_clock::now();
AZStd::chrono::seconds dispatchEventNextLogTime = logIntervalSeconds;
while (!conditionPredicate())
{
AZStd::chrono::time_point currentTime = AZStd::chrono::system_clock::now();
if (AZStd::chrono::seconds elapsedTime{ currentTime - dispatchEventTimeStart };
elapsedTime >= dispatchEventNextLogTime)
{
const testing::TestInfo* test_info = ::testing::UnitTest::GetInstance()->current_test_info();
AZ_Printf("AssetManagerLoadingTest", "The DispatchEventsUntiTimeout function has been waiting for %llu seconds"
" in test %s.%s", elapsedTime.count(), test_info->test_case_name(), test_info->name());
// Update the next log time to be the next multiple of DefaultTimeout Seconds
// after current elapsed time
dispatchEventNextLogTime = elapsedTime + logIntervalSeconds - ((elapsedTime + logIntervalSeconds) % logIntervalSeconds);
if (elapsedTime >= maxTimeoutSeconds)
{
return false;
}
}
assetManager.DispatchEvents();
AZStd::this_thread::yield();
}
return true;
}
#if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS || AZ_TRAIT_DISABLE_ASSET_MANAGER_FLOOD_TEST
TEST_F(AssetJobsFloodTest, DISABLED_FloodTest)
#else
@@ -1357,42 +1394,74 @@ namespace UnitTest
m_assetHandlerAndCatalog->m_numCreations = 0;
m_assetHandlerAndCatalog->m_numDestructions = 0;
{
ContainerReadyListener containerLoadingCompleteListener(NoLoadAssetId);
OnAssetReadyListener readyListener(NoLoadAssetId, azrtti_typeid<AssetWithAssetReference>());
OnAssetReadyListener depenencyListener(MyAsset2Id, azrtti_typeid<AssetWithAssetReference>());
OnAssetReadyListener dependencyListener(MyAsset2Id, azrtti_typeid<AssetWithAssetReference>());
SCOPED_TRACE("LoadDependencies_BehaviorObeyed");
auto AssetOnlyReady = [&readyListener]() -> bool
{
return readyListener.m_ready;
};
auto AssetAndDependencyReady = [&readyListener, &dependencyListener]() -> bool
{
return readyListener.m_ready && dependencyListener.m_ready;
};
auto AssetContainerReady = [&containerLoadingCompleteListener]() -> bool
{
return containerLoadingCompleteListener.m_ready;
};
auto noLoadRef = m_testAssetManager->GetAsset(NoLoadAssetId, azrtti_typeid<AssetWithAssetReference>(),
AZ::Data::AssetLoadBehavior::Default);
auto maxTimeout = AZStd::chrono::system_clock::now() + DefaultTimeoutSeconds;
// Dispatch AssetBus events until the NoLoadAssetId has signaled an OnAssetReady
// event or the timeout has been reached
EXPECT_TRUE(DispatchEventsUntilCondition(*m_testAssetManager, AssetOnlyReady))
<< "The DispatchEventsUntiTimeout function has not completed in "
<< MaxDispatchTimeoutSeconds.count() << " seconds. The test will be marked as a failure\n";
// Dispatch AssetBus events until the asset container used to load
// NoLoadAssetId has signaled an OnAssetContainerReady event
// or the timeout has been reached
// Wait until the current asset container has finished loading the NoLoadAssetId
// before trigger another load
// If the wait does not occur here, most likely what would occur is
// the AssetManager::m_ownedAssetContainers object is still loading the NoLoadAssetId
// using the default AssetLoadParameters
// If a call to GetAsset occurs at this point while the Asset is still loading
// it will ignore the new loadParams below and instead just re-use the existing
// AssetContainerReader instance, resulting in the dependent MyAsset2Id not
// being loaded
// The function that can return an existing AssetContainer instance is the
// AssetManager::GetAssetContainer. Since it can be in the middle of a load,
// updating the AssetLoadParams would have an effect on the current in progress
// load
EXPECT_TRUE(DispatchEventsUntilCondition(*m_testAssetManager, AssetContainerReady))
<< "The DispatchEventsUntiTimeout function has not completed in "
<< MaxDispatchTimeoutSeconds.count() << " seconds. The test will be marked as a failure\n";
// Reset the ContainerLoadingComplete ready status back to 0
containerLoadingCompleteListener.m_ready = 0;
while (!readyListener.m_ready)
{
m_testAssetManager->DispatchEvents();
if (AZStd::chrono::system_clock::now() > maxTimeout)
{
break;
}
AZStd::this_thread::yield();
}
EXPECT_EQ(readyListener.m_ready, 1);
EXPECT_EQ(depenencyListener.m_ready, 0);
AZ::Data::AssetLoadParameters loadParams(nullptr, AZ::Data::AssetDependencyLoadRules::LoadAll);
loadParams.m_reloadMissingDependencies = true;
auto loadDependencyRef = m_testAssetManager->GetAsset(NoLoadAssetId, azrtti_typeid<AssetWithAssetReference>(),
AZ::Data::AssetLoadBehavior::Default, loadParams);
while (!depenencyListener.m_ready || !readyListener.m_ready)
{
m_testAssetManager->DispatchEvents();
if (AZStd::chrono::system_clock::now() > maxTimeout)
{
break;
}
AZStd::this_thread::yield();
}
// Dispatch AssetBus events until the NoLoadAssetId and the MyAsset2Id has signaled
// an OnAssetReady event or the timeout has been reached
EXPECT_TRUE(DispatchEventsUntilCondition(*m_testAssetManager, AssetAndDependencyReady))
<< "The DispatchEventsUntiTimeout function has not completed in "
<< MaxDispatchTimeoutSeconds.count() << " seconds. The test will be marked as a failure\n";
EXPECT_EQ(readyListener.m_ready, 1);
EXPECT_EQ(depenencyListener.m_ready, 1);
EXPECT_EQ(dependencyListener.m_ready, 1);
EXPECT_TRUE(DispatchEventsUntilCondition(*m_testAssetManager, AssetContainerReady))
<< "The DispatchEventsUntiTimeout function has not completed in "
<< MaxDispatchTimeoutSeconds.count() << " seconds. The test will be marked as a failure\n";
}
CheckFinishedCreationsAndDestructions();
@@ -6,6 +6,7 @@
*
*/
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/IO/SystemFile.h>
@@ -7,6 +7,7 @@
*/
#include <Tests/Asset/BaseAssetManagerTest.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/IO/SystemFile.h>
@@ -10,6 +10,7 @@
#include <AzCore/Asset/AssetJsonSerializer.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetManagerComponent.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/IO/Streamer/StreamerComponent.h>
#include <AzCore/Jobs/JobManagerComponent.h>
#include <AzCore/Jobs/JobManager.h>
@@ -6,6 +6,7 @@
*
*/
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/IO/SystemFile.h>
+5 -5
View File
@@ -151,7 +151,7 @@ namespace UnitTest
AZStd::thread m_threads[m_maxNumThreads];
for (unsigned int i = 0; i < m_maxNumThreads; ++i)
{
m_threads[i] = AZStd::thread(AZStd::bind(&SystemAllocatorTest::ThreadFunc, this), &m_desc[i]);
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&SystemAllocatorTest::ThreadFunc, this));
// give some time offset to the threads so we can test alloc and dealloc at the same time.
//AZStd::this_thread::sleep_for(AZStd::chrono::microseconds(500));
}
@@ -286,7 +286,7 @@ namespace UnitTest
AZStd::thread m_threads[m_maxNumThreads];
for (unsigned int i = 0; i < m_maxNumThreads; ++i)
{
m_threads[i] = AZStd::thread(AZStd::bind(&SystemAllocatorTest::ThreadFunc, this), &m_desc[i]);
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&SystemAllocatorTest::ThreadFunc, this));
// give some time offset to the threads so we can test alloc and dealloc at the same time.
AZStd::this_thread::sleep_for(AZStd::chrono::microseconds(500));
}
@@ -724,7 +724,7 @@ namespace UnitTest
AZStd::thread m_threads[m_maxNumThreads];
for (unsigned int i = 0; i < m_maxNumThreads; ++i)
{
m_threads[i] = AZStd::thread(AZStd::bind(&ThreadPoolAllocatorTest::AllocDeallocFunc, this), &m_desc[i]);
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&ThreadPoolAllocatorTest::AllocDeallocFunc, this));
}
for (unsigned int i = 0; i < m_maxNumThreads; ++i)
@@ -743,12 +743,12 @@ namespace UnitTest
for (unsigned int i = m_maxNumThreads/2; i <m_maxNumThreads; ++i)
{
m_threads[i] = AZStd::thread(AZStd::bind(&ThreadPoolAllocatorTest::SharedDeAlloc, this), &m_desc[i]);
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&ThreadPoolAllocatorTest::SharedDeAlloc, this));
}
for (unsigned int i = 0; i < m_maxNumThreads/2; ++i)
{
m_threads[i] = AZStd::thread(AZStd::bind(&ThreadPoolAllocatorTest::SharedAlloc, this), &m_desc[i]);
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&ThreadPoolAllocatorTest::SharedAlloc, this));
}
for (unsigned int i = 0; i < m_maxNumThreads/2; ++i)
@@ -9,6 +9,7 @@
#include "FileIOBaseTestTypes.h"
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Serialization/SerializeContext.h>
+81 -3
View File
@@ -34,7 +34,7 @@ namespace UnitTest
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
m_executor = aznew TaskExecutor(4);
m_executor = aznew TaskExecutor();
}
void TearDown() override
@@ -236,6 +236,82 @@ namespace UnitTest
EXPECT_EQ(x, 1);
}
TEST_F(TaskGraphTestFixture, SingleTask)
{
AZStd::atomic_int32_t x = 0;
TaskGraph graph;
graph.AddTask(
defaultTD,
[&x]
{
x = 1;
});
TaskGraphEvent ev;
graph.SubmitOnExecutor(*m_executor, &ev);
ev.Wait();
EXPECT_EQ(1, x);
}
TEST_F(TaskGraphTestFixture, SingleTaskChain)
{
AZStd::atomic_int32_t x = 0;
TaskGraph graph;
auto a = graph.AddTask(
defaultTD,
[&x]
{
x += 1;
});
auto b = graph.AddTask(
defaultTD,
[&x]
{
x += 1;
});
b.Precedes(a);
TaskGraphEvent ev;
graph.SubmitOnExecutor(*m_executor, &ev);
ev.Wait();
EXPECT_EQ(2, x);
}
TEST_F(TaskGraphTestFixture, MultipleIndependentTaskChains)
{
AZStd::atomic_int32_t x = 0;
constexpr int numChains = 5;
TaskGraph graph;
for( int i = 0; i < numChains; ++i)
{
auto a = graph.AddTask(
defaultTD,
[&x]
{
x += 1;
});
auto b = graph.AddTask(
defaultTD,
[&x]
{
x += 1;
});
b.Precedes(a);
}
TaskGraphEvent ev;
graph.SubmitOnExecutor(*m_executor, &ev);
ev.Wait();
EXPECT_EQ(2*numChains, x);
}
TEST_F(TaskGraphTestFixture, VariadicInterface)
{
int x = 0;
@@ -388,6 +464,7 @@ namespace UnitTest
EXPECT_EQ(3, x);
}
// Waiting inside a task is disallowed , test that it fails correctly
TEST_F(TaskGraphTestFixture, SpawnSubgraph)
{
AZStd::atomic<int> x = 0;
@@ -434,7 +511,10 @@ namespace UnitTest
f.Precedes(g);
TaskGraphEvent ev;
subgraph.SubmitOnExecutor(*m_executor, &ev);
// TaskGraphEvent::Wait asserts if called on a worker thread, suppress & validate assert
AZ_TEST_START_TRACE_SUPPRESSION;
ev.Wait();
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
});
auto d = graph.AddTask(
defaultTD,
@@ -464,8 +544,6 @@ namespace UnitTest
TaskGraphEvent ev;
graph.SubmitOnExecutor(*m_executor, &ev);
ev.Wait();
EXPECT_EQ(3 | 0b100000, x);
}
TEST_F(TaskGraphTestFixture, RetainedGraph)
@@ -7,6 +7,7 @@
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/containers/unordered_set.h>
using namespace AZ;
@@ -28,6 +28,7 @@
#include <AzCore/NativeUI/NativeUISystemComponent.h>
#include <AzCore/Module/ModuleManagerBus.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Task/TaskGraphSystemComponent.h>
#include <AzFramework/Asset/SimpleAsset.h>
#include <AzFramework/Asset/AssetBundleManifest.h>
@@ -295,6 +296,7 @@ namespace AzFramework
azrtti_typeid<AZ::ScriptSystemComponent>(),
azrtti_typeid<AZ::JobManagerComponent>(),
azrtti_typeid<AZ::SliceSystemComponent>(),
azrtti_typeid<AZ::TaskGraphSystemComponent>(),
azrtti_typeid<AzFramework::AssetCatalogComponent>(),
azrtti_typeid<AzFramework::CustomAssetTypeComponent>(),
@@ -477,14 +479,16 @@ namespace AzFramework
newThreadDesc.m_cpuId = AFFINITY_MASK_USERTHREADS;
newThreadDesc.m_name = newThreadName;
AZStd::binary_semaphore binarySemaphore;
AZStd::thread newThread([&workForNewThread, &binarySemaphore, &newThreadName]
{
AZ_PROFILE_SCOPE(AzFramework,
"Application::PumpSystemEventLoopWhileDoingWorkInNewThread:ThreadWorker %s", newThreadName);
AZStd::thread newThread(
newThreadDesc,
[&workForNewThread, &binarySemaphore, &newThreadName]
{
AZ_PROFILE_SCOPE(AzFramework,
"Application::PumpSystemEventLoopWhileDoingWorkInNewThread:ThreadWorker %s", newThreadName);
workForNewThread();
binarySemaphore.release();
}, &newThreadDesc);
workForNewThread();
binarySemaphore.release();
});
while (!binarySemaphore.try_acquire_for(eventPumpFrequency))
{
PumpSystemEventLoopUntilEmpty();
@@ -1631,7 +1631,20 @@ namespace AZ::IO
return nullptr;
}
ZipDir::CacheFactory factory(ZipDir::ZD_INIT_FAST, nFactoryFlags);
ZipDir::InitMethod initType = ZipDir::InitMethod::Default;
if (!ZipDir::IsReleaseConfig)
{
if ((nFlags & INestedArchive::FLAGS_FULL_VALIDATE) != 0)
{
initType = ZipDir::InitMethod::FullValidation;
}
else if ((nFlags & INestedArchive::FLAGS_VALIDATE_HEADERS) != 0)
{
initType = ZipDir::InitMethod::ValidateHeaders;
}
}
ZipDir::CacheFactory factory(initType, nFactoryFlags);
ZipDir::CachePtr cache = factory.New(szFullPath->c_str());
if (cache)
@@ -11,7 +11,9 @@
#include <AzCore/IO/Path/Path_fwd.h>
#include <AzCore/Math/Crc.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/intrusive_base.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Archive/Codec.h>
namespace AZ::IO
@@ -71,6 +73,13 @@ namespace AZ::IO
// multiple times
FLAGS_DONT_COMPACT = 1 << 5,
// if this is set, validate header data when opening the archive
FLAGS_VALIDATE_HEADERS = 1 << 9,
// if this is set, validate header data when opening the archive and validate CRCs when decompressing
// & reading files.
FLAGS_FULL_VALIDATE = 1 << 10,
// Disable a pak file without unloading it, this flag is used in combination with patches and multiplayer
// to ensure that specific paks stay in the position(to keep the same priority) but being disabled
// when running multiplayer
@@ -128,6 +137,10 @@ namespace AZ::IO
// Deletes all files and directories in the archive.
virtual int RemoveAll() = 0;
// Summary:
// Lists all the files in the archive.
virtual int ListAllFiles(AZStd::vector<AZ::IO::Path>& outFileEntries) = 0;
// Summary:
// Finds the file; you don't have to close the returned handle.
// Returns:
@@ -89,11 +89,51 @@ namespace AZ::IO
return m_pCache->RemoveDir(fullPath);
}
//////////////////////////////////////////////////////////////////////////
int NestedArchive::RemoveAll()
{
return m_pCache->RemoveAll();
}
//////////////////////////////////////////////////////////////////////////
// Helper for 'ListAllFiles' to recursively traverse the FileEntryTree and gather all the files
void EnumerateFilesRecursive(AZ::IO::Path currentPath, ZipDir::FileEntryTree* currentTree, AZStd::vector<AZ::IO::Path>& fileList)
{
// Drill down directories first...
for (auto dirIter = currentTree->GetDirBegin(); dirIter != currentTree->GetDirEnd(); ++dirIter)
{
if (ZipDir::FileEntryTree* subTree = currentTree->GetDirEntry(dirIter);
subTree != nullptr)
{
EnumerateFilesRecursive(currentPath / currentTree->GetDirName(dirIter), subTree, fileList);
}
}
// Then enumerate the files in current directory...
for (auto fileIter = currentTree->GetFileBegin(); fileIter != currentTree->GetFileEnd(); ++fileIter)
{
fileList.emplace_back(currentPath / currentTree->GetFileName(fileIter));
}
}
//////////////////////////////////////////////////////////////////////////
// lists all files in the archive
int NestedArchive::ListAllFiles(AZStd::vector<AZ::IO::Path>& outFileEntries)
{
AZStd::vector<AZ::IO::Path> filesInArchive;
ZipDir::FileEntryTree* tree = m_pCache->GetRoot();
if (!tree)
{
return ZipDir::ZD_ERROR_UNEXPECTED;
}
EnumerateFilesRecursive(AZ::IO::Path{ AZ::IO::PosixPathSeparator }, tree, filesInArchive);
AZStd::swap(outFileEntries, filesInArchive);
return ZipDir::ZD_ERROR_SUCCESS;
}
//////////////////////////////////////////////////////////////////////////
// Adds a new file to the zip or update an existing one
// adds a directory (creates several nested directories if needed)
@@ -39,7 +39,7 @@ namespace AZ::IO
NestedArchive(IArchive* pArchive, AZStd::string_view strBindRoot, ZipDir::CachePtr pCache, uint32_t nFlags = 0);
~NestedArchive() override;
auto GetRootFolderHandle() -> Handle override;
// Adds a new file to the zip or update an existing one
@@ -68,6 +68,9 @@ namespace AZ::IO
// deletes all files from the archive
int RemoveAll() override;
// lists all the files in the archive
int ListAllFiles(AZStd::vector<AZ::IO::Path>& outFileEntries) override;
// finds the file; you don't have to close the returned handle
Handle FindFile(AZStd::string_view szRelativePath) override;
@@ -79,7 +82,6 @@ namespace AZ::IO
// returns the full path to the archive file
AZ::IO::PathView GetFullPath() const override;
ZipDir::Cache* GetCache();
uint32_t GetFlags() const override;
bool SetFlags(uint32_t nFlagsToSet) override;
@@ -87,12 +89,15 @@ namespace AZ::IO
bool SetPackAccessible(bool bAccessible) override;
ZipDir::Cache* GetCache();
protected:
// returns the pointer to the relative file path to be passed
// to the underlying Cache pointer. Uses the given buffer to construct the path.
// returns nullptr if the file path is invalid
AZ::IO::FixedMaxPathString AdjustPath(AZStd::string_view szRelativePath);
ZipDir::CachePtr m_pCache;
// the binding root may be empty string - in this case, the absolute path binding won't work
AZ::IO::Path m_strBindRoot;
@@ -101,10 +101,11 @@ namespace AZ::IO::ZipDir
FileEntry* operator -> () { return m_pFileEntry; }
FileEntryTransactionAdd(Cache* pCache, AZStd::string_view szRelativePath)
: m_pCache(pCache)
, m_szRelativePath(AZ::IO::PosixPathSeparator)
, m_bCommitted(false)
{
// Update the cache string pool with the relative path to the file
auto pathIt = m_pCache->m_relativePathPool.emplace(AZ::IO::PathView(szRelativePath).LexicallyNormal());
auto pathIt = m_pCache->m_relativePathPool.emplace(AZ::IO::PathView(szRelativePath, AZ::IO::PosixPathSeparator).LexicallyNormal());
m_szRelativePath = *pathIt.first;
// this is the name of the directory - create it or find it
m_pFileEntry = m_pCache->GetRoot()->Add(m_szRelativePath.Native());
@@ -740,6 +741,16 @@ namespace AZ::IO::ZipDir
{
return ZD_ERROR_CORRUPTED_DATA;
}
if (pFileEntry->bCheckCRCNextRead)
{
pFileEntry->bCheckCRCNextRead = false;
uLong uCRC32 = AZ::Crc32((Bytef*)pUncompressed, nSizeUncompressed);
if (uCRC32 != pFileEntry->desc.lCRC32)
{
AZ_Warning("Archive", false, "ZD_ERROR_CRC32_CHECK: Uncompressed stream CRC32 check failed");
return ZD_ERROR_CRC32_CHECK;
}
}
}
}
@@ -18,6 +18,7 @@
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Memory/PoolAllocator.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/smart_ptr/intrusive_base.h>
#include <AzFramework/Archive/Codec.h>
#include <AzFramework/Archive/ZipDirStructures.h>
@@ -29,7 +29,7 @@ namespace AZ::IO::ZipDir
// this sets the window size of the blocks of data read from the end of the file to find the Central Directory Record
// since normally there are no
static constexpr size_t CDRSearchWindowSize = 0x100;
CacheFactory::CacheFactory(InitMethodEnum nInitMethod, uint32_t nFlags)
CacheFactory::CacheFactory(InitMethod nInitMethod, uint32_t nFlags)
{
m_nCDREndPos = 0;
m_bBuildFileEntryMap = false; // we only need it for validation/debugging
@@ -448,7 +448,6 @@ namespace AZ::IO::ZipDir
// builds up the m_mapFileEntries
bool CacheFactory::BuildFileEntryMap()
{
Seek(m_CDREnd.lCDROffset);
if (m_CDREnd.lCDRSize == 0)
@@ -530,14 +529,6 @@ namespace AZ::IO::ZipDir
{
// Add this file entry.
char* str = reinterpret_cast<char*>(pFileName);
for (int i = 0; i < pFile->nFileNameLength; i++)
{
str[i] = std::tolower(str[i], std::locale());
if (str[i] == AZ_WRONG_FILESYSTEM_SEPARATOR)
{
str[i] = AZ_CORRECT_FILESYSTEM_SEPARATOR;
}
}
str[pFile->nFileNameLength] = 0; // Not standard!, may overwrite signature of the next memory record data in zip.
AddFileEntry(str, pFile, extra);
}
@@ -574,11 +565,7 @@ namespace AZ::IO::ZipDir
FileEntryBase fileEntry(*pFileHeader, extra);
// when using encrypted headers we should always initialize data offsets from CDR
if ((m_encryptedHeaders != ZipFile::HEADERS_NOT_ENCRYPTED || m_nInitMethod >= ZD_INIT_FULL) && pFileHeader->desc.lSizeCompressed)
{
InitDataOffset(fileEntry, pFileHeader);
}
InitDataOffset(fileEntry, pFileHeader);
if (m_bBuildFileEntryMap)
{
@@ -606,142 +593,81 @@ namespace AZ::IO::ZipDir
{
Seek(pFileHeader->lLocalHeaderOffset);
// read the local file header and the name (for validation) into the buffer
AZStd::vector<char>pBuffer;
uint32_t nBufferLength = sizeof(ZipFile::LocalFileHeader) + pFileHeader->nFileNameLength;
pBuffer.resize(nBufferLength);
Read(&pBuffer[0], nBufferLength);
// Read only the LocalFileHeader w/ no additional bytes ('name' or 'extra' fields)
AZStd::vector<char> buffer;
uint32_t bufferLen = sizeof(ZipFile::LocalFileHeader);
buffer.resize_no_construct(bufferLen);
Read(buffer.data(), bufferLen);
// validate the local file header (compare with the CDR file header - they should contain basically the same information)
const auto* pLocalFileHeader = reinterpret_cast<const ZipFile::LocalFileHeader*>(&pBuffer[0]);
if (pFileHeader->desc != pLocalFileHeader->desc
|| pFileHeader->nMethod != pLocalFileHeader->nMethod
|| pFileHeader->nFileNameLength != pLocalFileHeader->nFileNameLength
// for a tough validation, we can compare the timestamps of the local and central directory entries
// but we won't do that for backward compatibility with ZipDir
//|| pFileHeader->nLastModDate != pLocalFileHeader->nLastModDate
//|| pFileHeader->nLastModTime != pLocalFileHeader->nLastModTime
)
const auto* localFileHeader = reinterpret_cast<const ZipFile::LocalFileHeader*>(buffer.data());
// set the correct file data offset...
fileEntry.nFileDataOffset = pFileHeader->lLocalHeaderOffset + sizeof(ZipFile::LocalFileHeader) +
localFileHeader->nFileNameLength + localFileHeader->nExtraFieldLength;
fileEntry.nEOFOffset = fileEntry.nFileDataOffset + fileEntry.desc.lSizeCompressed;
if (m_nInitMethod != ZipDir::InitMethod::Default)
{
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED:"
" The local file header descriptor doesn't match the basic parameters declared in the global file header in the file."
" The archive content is misconsistent and may be damaged. Please try to repair the archive");
return;
if (m_nInitMethod == ZipDir::InitMethod::FullValidation)
{
// Mark the FileEntry to check CRC when the next read occurs
fileEntry.bCheckCRCNextRead = true;
}
// Timestamps
if (pFileHeader->nLastModDate != localFileHeader->nLastModDate
|| pFileHeader->nLastModTime != localFileHeader->nLastModTime)
{
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED: (%s)\n"
" The local file header's modification timestamps don't match that of the global file header in the archive."
" The archive timestamps are inconsistent and may be damaged. Check the archive file.", m_szFilename.c_str());
// don't return here, it may be ok.
}
// Validate data
if (pFileHeader->desc != localFileHeader->desc // this checks CRCs and compressed/uncompressed sizes
|| pFileHeader->nMethod != localFileHeader->nMethod
|| pFileHeader->nFileNameLength != localFileHeader->nFileNameLength)
{
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED: (%s)\n"
" The local file header descriptor doesn't match basic parameters declared in the global file header in the file."
" The archive content is inconsistent and may be damaged. Please try to repair the archive.", m_szFilename.c_str());
// return here because further checks aren't worse than this.
return;
}
// Read extra data
uint32_t extraDataLen = localFileHeader->nFileNameLength + localFileHeader->nExtraFieldLength;
buffer.resize_no_construct(buffer.size() + extraDataLen);
Read(buffer.data() + buffer.size(), extraDataLen);
// Compare local file name with the CDR file name, they should match
AZStd::string_view zipFileName{ buffer.data() + sizeof(ZipFile::LocalFileHeader), localFileHeader->nFileNameLength };
AZStd::string_view cdrFileName{ reinterpret_cast<const char*>(pFileHeader + 1), pFileHeader->nFileNameLength };
if (zipFileName != cdrFileName)
{
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED: (%s)\n"
" The file name in the local file header doesn't match the name in the global file header."
" The archive content is inconsisten with the directory. Please check the archive.", m_szFilename.c_str());
}
// CDR and local "extra field" lengths may be different, should we compare them if they are equal?
// make sure it's the same file and the fileEntry structure is properly initialized
AZ_Assert(fileEntry.nFileHeaderOffset == pFileHeader->lLocalHeaderOffset,
"The file entry header offset doesn't match the file header local offst (%s)", m_szFilename.c_str());
if (fileEntry.nFileDataOffset >= m_nCDREndPos)
{
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED: (%s)\n"
" The global file header declares the file which crosses the boundaries of the archive."
" The archive is either corrupted or truncated, please try to repair it", m_szFilename.c_str());
}
// End Validation
}
// now compare the local file name with the one recorded in CDR: they must match.
auto CompareNoCase = [](const char lhs, const char rhs) { return std::tolower(lhs, std::locale()) == std::tolower(rhs, std::locale()); };
auto zipFileDataBegin = pBuffer.begin() + sizeof(ZipFile::LocalFileHeader);
auto zipFileDataEnd = zipFileDataBegin + pFileHeader->nFileNameLength;
if (!AZStd::equal(zipFileDataBegin, zipFileDataEnd, reinterpret_cast<const char*>(pFileHeader + 1), CompareNoCase))
{
// either file name, or the extra field do not match
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED:"
" The local file header contains file name which does not match the file name of the global file header."
" The archive content is misconsistent with its directory. Please repair the archive");
return;
}
fileEntry.nFileDataOffset = pFileHeader->lLocalHeaderOffset + sizeof(ZipFile::LocalFileHeader) + pLocalFileHeader->nFileNameLength + pLocalFileHeader->nExtraFieldLength;
}
// make sure it's the same file and the fileEntry structure is properly initialized
AZ_Assert(fileEntry.nFileHeaderOffset == pFileHeader->lLocalHeaderOffset, "The file entry header offset doesn't match the file header local offst");
fileEntry.nEOFOffset = fileEntry.nFileDataOffset + fileEntry.desc.lSizeCompressed;
if (fileEntry.nFileDataOffset >= m_nCDREndPos)
{
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED:"
" The global file header declares the file which crosses the boundaries of the archive."
" The archive is either corrupted or truncated, please try to repair it");
return;
}
if (m_nInitMethod >= ZD_INIT_VALIDATE)
{
Validate(fileEntry);
}
}
//////////////////////////////////////////////////////////////////////////
// reads the file pointed by the given header and entry (they must be coherent)
// and decompresses it; then calculates and validates its CRC32
void CacheFactory::Validate(const FileEntryBase& fileEntry)
{
AZStd::vector<char> pBuffer;
// validate the file contents
// allocate memory for both the compressed data and uncompressed data
pBuffer.resize(fileEntry.desc.lSizeCompressed + fileEntry.desc.lSizeUncompressed);
char* pUncompressed = &pBuffer[fileEntry.desc.lSizeCompressed];
char* pCompressed = &pBuffer[0];
AZ_Assert(fileEntry.nFileDataOffset != FileEntry::INVALID_DATA_OFFSET, "File entry has invalid data offset of %" PRIx32, FileEntry::INVALID_DATA_OFFSET);
Seek(fileEntry.nFileDataOffset);
Read(pCompressed, fileEntry.desc.lSizeCompressed);
size_t nDestSize = fileEntry.desc.lSizeUncompressed;
int nError = Z_OK;
if (fileEntry.nMethod)
{
nError = ZipRawUncompress(pUncompressed, &nDestSize, pCompressed, fileEntry.desc.lSizeCompressed);
}
else
{
AZ_Assert(fileEntry.desc.lSizeCompressed == fileEntry.desc.lSizeUncompressed, "Uncompressed file does not have the same commpressed %u and uncompressed file sizes %u",
fileEntry.desc.lSizeCompressed, fileEntry.desc.lSizeUncompressed);
memcpy(pUncompressed, pCompressed, fileEntry.desc.lSizeUncompressed);
}
switch (nError)
{
case Z_OK:
break;
case Z_MEM_ERROR:
AZ_Warning("Archive", false, "ZD_ERROR_ZLIB_NO_MEMORY: ZLib reported out-of-memory error");
return;
case Z_BUF_ERROR:
AZ_Warning("Archive", false, "ZD_ERROR_ZLIB_CORRUPTED_DATA: ZLib reported compressed stream buffer error");
return;
case Z_DATA_ERROR:
AZ_Warning("Archive", false, "ZD_ERROR_ZLIB_CORRUPTED_DATA: ZLib reported compressed stream data error");
return;
default:
AZ_Warning("Archive", false, "ZD_ERROR_ZLIB_FAILED: ZLib reported an unexpected unknown error");
return;
}
if (nDestSize != fileEntry.desc.lSizeUncompressed)
{
AZ_Warning("Archive", false, "ZD_ERROR_CORRUPTED_DATA: Uncompressed stream doesn't match the size of uncompressed file stored in the archive file headers");
return;
}
uLong uCRC32 = AZ::Crc32((Bytef*)pUncompressed, nDestSize);
if (uCRC32 != fileEntry.desc.lCRC32)
{
AZ_Warning("Archive", false, "ZD_ERROR_CRC32_CHECK: Uncompressed stream CRC32 check failed");
return;
}
}
//////////////////////////////////////////////////////////////////////////
// extracts the file path from the file header with subsequent information
// may, or may not, put all letters to lower-case (depending on whether the system is to be case-sensitive or not)
// it's the responsibility of the caller to ensure that the file name is in readable valid memory
char* CacheFactory::GetFilePath(const char* pFileName, uint16_t nFileNameLength)
{
static char strResult[AZ_MAX_PATH_LEN];
AZ_Assert(nFileNameLength < AZ_MAX_PATH_LEN, "Only filenames shorter than %zu can be copied from filename parameter", AZ_MAX_PATH_LEN);
memcpy(strResult, pFileName, nFileNameLength);
strResult[nFileNameLength] = 0;
for (int i = 0; i < nFileNameLength; i++)
{
strResult[i] = std::tolower(strResult[i], std::locale{});
}
return strResult;
}
// seeks in the file relative to the starting position
@@ -39,7 +39,7 @@ namespace AZ::IO::ZipDir
// initializes the internal structures
// nFlags can have FLAGS_READ_ONLY flag, in this case the object will be opened only for reading
CacheFactory(InitMethodEnum nInitMethod, uint32_t nFlags = 0);
CacheFactory(InitMethod nInitMethod, uint32_t nFlags = 0);
~CacheFactory();
// the new function creates a new cache
@@ -66,28 +66,6 @@ namespace AZ::IO::ZipDir
// This function can actually modify strFilePath variable, make sure you use a copy of the real path.
void AddFileEntry(char* strFilePath, const ZipFile::CDRFileHeader* pFileHeader, const SExtraZipFileData& extra);// throw (ErrorEnum);
// extracts the file path from the file header with subsequent information
// may, or may not, put all letters to lower-case (depending on whether the system is to be case-sensitive or not)
// it's the responsibility of the caller to ensure that the file name is in readable valid memory
char* GetFilePath(const ZipFile::CDRFileHeader* pFileHeader)
{
return GetFilePath((const char*)(pFileHeader + 1), pFileHeader->nFileNameLength);
}
// extracts the file path from the file header with subsequent information
// may, or may not, put all letters to lower-case (depending on whether the system is to be case-sensitive or not)
// it's the responsibility of the caller to ensure that the file name is in readable valid memory
char* GetFilePath(const ZipFile::LocalFileHeader* pFileHeader)
{
return GetFilePath((const char*)(pFileHeader + 1), pFileHeader->nFileNameLength);
}
// extracts the file path from the file header with subsequent information
// may, or may not, put all letters to lower-case (depending on whether the system is to be case-sensitive or not)
// it's the responsibility of the caller to ensure that the file name is in readable valid memory
char* GetFilePath(const char* pFileName, uint16_t nFileNameLength);
// validates (if the init method has the corresponding value) the given file/header
void Validate(const FileEntryBase& fileEntry);
// initializes the actual data offset in the file in the fileEntry structure
// searches to the local file header, reads it and calculates the actual offset in the file
void InitDataOffset(FileEntryBase& fileEntry, const ZipFile::CDRFileHeader* pFileHeader);
@@ -104,7 +82,7 @@ namespace AZ::IO::ZipDir
AZStd::string m_szFilename;
CZipFile m_fileExt;
InitMethodEnum m_nInitMethod;
InitMethod m_nInitMethod;
uint32_t m_nFlags;
ZipFile::CDREnd m_CDREnd;
@@ -129,7 +107,7 @@ namespace AZ::IO::ZipDir
ZipFile::CryCustomEncryptionHeader m_headerEncryption;
ZipFile::CrySignedCDRHeader m_headerSignature;
ZipFile::CryCustomExtendedHeader m_headerExtended;
};
}
@@ -68,14 +68,14 @@ namespace AZ::IO::ZipDir
{
for (FileEntryTree::SubdirMap::iterator it = pTree->GetDirBegin(); it != pTree->GetDirEnd(); ++it)
{
AddAllFiles(it->second.get(), (AZ::IO::Path(strRoot) / it->first).Native());
AddAllFiles(it->second.get(), (AZ::IO::Path(strRoot, AZ::IO::PosixPathSeparator) / it->first).Native());
}
for (FileEntryTree::FileMap::iterator it = pTree->GetFileBegin(); it != pTree->GetFileEnd(); ++it)
{
FileRecord rec;
rec.pFileEntryBase = pTree->GetFileEntry(it);
rec.strPath = (AZ::IO::Path(strRoot) / it->first).Native();
rec.strPath = (AZ::IO::Path(strRoot, AZ::IO::PosixPathSeparator) / it->first).Native();
push_back(rec);
}
}
@@ -119,19 +119,28 @@ namespace AZ::IO::ZipDir
const char* m_szDescription;
};
#if defined(_RELEASE)
inline static constexpr bool IsReleaseConfig{ true };
#else
inline static constexpr bool IsReleaseConfig{};
#endif // _RELEASE
// possible initialization methods
enum InitMethodEnum
enum class InitMethod
{
// initialize as fast as possible, with minimal validation
ZD_INIT_FAST,
// after initialization, scan through all file headers, precache the actual file data offset values and validate the headers
ZD_INIT_FULL,
// scan all file headers and try to decompress the data, searching for corrupted files
ZD_INIT_VALIDATE_IN_MEMORY,
// store archive in memory
ZD_INIT_VALIDATE,
// maximum level of validation, checks for integrity of the archive
ZD_INIT_VALIDATE_MAX = ZD_INIT_VALIDATE
// initializes without any sort of extra validation steps
Default,
// initializes with extra validation steps
// not available in RELEASE
// will check CDR and local headers data match
ValidateHeaders,
// initializes with extra validation steps
// not available in RELEASE
// will check CDR and local headers data match
// will check file data CRC matches (when file is read)
FullValidation,
};
// Uncompresses raw (without wrapping) data that is compressed with method 8 (deflated) in the Zip file
@@ -184,7 +193,11 @@ namespace AZ::IO::ZipDir
// the offset to the start of the next file's header - this
// can be used to calculate the available space in zip file
uint32_t nEOFOffset{};
// whether to check the CRC upon the next data read
bool bCheckCRCNextRead{};
};
// this is the record about the file in the Zip file.
struct FileEntry
: FileEntryBase
@@ -8,7 +8,10 @@
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/RTTI/TypeInfo.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
namespace AZ
{
@@ -8,6 +8,7 @@
*/
#include <AzFramework/Asset/AssetSeedList.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AzFramework
{
@@ -8,7 +8,6 @@
*/
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzFramework/Platform/PlatformDefaults.h>

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