Use case insensitive folder path comparison for creating slices

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
This commit is contained in:
srikappa-amzn
2021-10-21 09:11:11 -07:00
parent 24b0dab30e
commit 4ed73a0b91
@@ -2648,16 +2648,14 @@ namespace AzToolsFramework
}
else
{
QString cleanSaveAs(QDir::cleanPath(slicePath));
AZ::IO::FixedMaxPath lexicallyNormalPath = AZ::IO::PathView(slicePath.toUtf8().constData()).LexicallyNormal();
bool isPathSafeForAssets = false;
for (AZStd::string assetSafeFolder : assetSafeFolders)
for (AZ::IO::Path assetSafeFolder : assetSafeFolders)
{
QString cleanAssetSafeFolder(QDir::cleanPath(assetSafeFolder.c_str()));
// Compare using clean paths so slash direction does not matter.
// Note that this comparison is case sensitive because some file systems
// Open 3D Engine supports are case sensitive.
if (cleanSaveAs.startsWith(cleanAssetSafeFolder))
// Check if the slice path is relative to the safe asset directory.
// The Path classes are being used to make this check case insensitive.
if (lexicallyNormalPath.IsRelativeTo(assetSafeFolder))
{
isPathSafeForAssets = true;
break;