Merge branch stabilization/2110 into development

Signed-off-by: Chris Burel <burelc@amazon.com>
monroegm-disable-blank-issue-2
Chris Burel 4 years ago
commit ac7cda86c5

@ -43,10 +43,11 @@
// AzToolsFramework
#include <AzToolsFramework/API/ComponentEntityObjectBus.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
#include <AzToolsFramework/API/ViewportEditorModeTrackerInterface.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
// AtomToolsFramework
#include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
@ -1032,6 +1033,7 @@ void EditorViewportWidget::ConnectViewportInteractionRequestBus()
AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
m_viewportUi.ConnectViewportUiBus(GetViewportId());
AzFramework::ViewportBorderRequestBus::Handler::BusConnect(GetViewportId());
AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusConnect();
}
@ -1040,6 +1042,7 @@ void EditorViewportWidget::DisconnectViewportInteractionRequestBus()
{
AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusDisconnect();
AzFramework::ViewportBorderRequestBus::Handler::BusDisconnect();
m_viewportUi.DisconnectViewportUiBus();
AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusDisconnect();
AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusDisconnect();
@ -2638,4 +2641,25 @@ void EditorViewportWidget::StopFullscreenPreview()
// Show the main window
MainWindow::instance()->show();
}
AZStd::optional<AzFramework::ViewportBorderPadding> EditorViewportWidget::GetViewportBorderPadding() const
{
if (auto viewportEditorModeTracker = AZ::Interface<AzToolsFramework::ViewportEditorModeTrackerInterface>::Get())
{
auto viewportEditorModes = viewportEditorModeTracker->GetViewportEditorModes({ AzToolsFramework::GetEntityContextId() });
if (viewportEditorModes->IsModeActive(AzToolsFramework::ViewportEditorMode::Focus) ||
viewportEditorModes->IsModeActive(AzToolsFramework::ViewportEditorMode::Component))
{
AzFramework::ViewportBorderPadding viewportBorderPadding = {};
viewportBorderPadding.m_top = AzToolsFramework::ViewportUi::ViewportUiTopBorderSize;
viewportBorderPadding.m_left = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
viewportBorderPadding.m_right = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
viewportBorderPadding.m_bottom = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
return viewportBorderPadding;
}
}
return AZStd::nullopt;
}
#include <moc_EditorViewportWidget.cpp>

@ -38,6 +38,7 @@
#include <AzFramework/Windowing/WindowBus.h>
#include <AzFramework/Visibility/EntityVisibilityQuery.h>
#include <AzFramework/Viewport/ViewportBus.h>
// forward declarations.
class CBaseObject;
@ -86,6 +87,7 @@ AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
class SANDBOX_API EditorViewportWidget final
: public QtViewport
, public AzFramework::ViewportBorderRequestBus::Handler
, private IEditorNotifyListener
, private IUndoManagerListener
, private Camera::EditorCameraRequestBus::Handler
@ -120,6 +122,9 @@ public:
void SetFOV(float fov) override;
float GetFOV() const override;
// AzFramework::ViewportBorderRequestBus overrides ...
AZStd::optional<AzFramework::ViewportBorderPadding> GetViewportBorderPadding() const override;
private:
////////////////////////////////////////////////////////////////////////
// Private types ...

@ -8,8 +8,9 @@
#pragma once
#include <AzFramework/Viewport/ViewportId.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/optional.h>
#include <AzFramework/Viewport/ViewportId.h>
namespace AZ
{
@ -20,18 +21,15 @@ namespace AZ
namespace AzFramework
{
class ViewportRequests
: public AZ::EBusTraits
class ViewportRequests : public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = ViewportId;
static void Reflect(AZ::ReflectContext* context);
virtual ~ViewportRequests() {}
//! Gets the current camera's world to view matrix.
virtual const AZ::Matrix4x4& GetCameraViewMatrix() const = 0;
//! Sets the current camera's world to view matrix.
@ -44,8 +42,36 @@ namespace AzFramework
virtual AZ::Transform GetCameraTransform() const = 0;
//! Convenience method, sets the camera's world to view matrix from this AZ::Transform.
virtual void SetCameraTransform(const AZ::Transform& transform) = 0;
protected:
~ViewportRequests() = default;
};
using ViewportRequestBus = AZ::EBus<ViewportRequests>;
} //namespace AzFramework
//! The additional padding around the viewport when a viewport border is active.
struct ViewportBorderPadding
{
float m_top;
float m_bottom;
float m_left;
float m_right;
};
//! For performing queries about the state of the viewport border.
class ViewportBorderRequests : public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = ViewportId;
//! Returns if a viewport border is in effect and what the current dimensions (padding) of the border are.
virtual AZStd::optional<ViewportBorderPadding> GetViewportBorderPadding() const = 0;
protected:
~ViewportBorderRequests() = default;
};
using ViewportBorderRequestBus = AZ::EBus<ViewportBorderRequests>;
} // namespace AzFramework

@ -12,6 +12,7 @@
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/ViewportUi/ViewportUiCluster.h>
#include <AzToolsFramework/ViewportUi/ViewportUiDisplay.h>
#include <AzToolsFramework/ViewportUi/ViewportUiDisplayLayout.h>
#include <AzToolsFramework/ViewportUi/ViewportUiSwitcher.h>
#include <AzToolsFramework/ViewportUi/ViewportUiTextField.h>
#include <QWidget>
@ -19,7 +20,6 @@
namespace AzToolsFramework::ViewportUi::Internal
{
const static int HighlightBorderSize = 5;
const static int TopHighlightBorderSize = 25;
const static char* HighlightBorderColor = "#4A90E2";
static void UnparentWidgets(ViewportUiElementIdInfoLookup& viewportUiElementIdInfoLookup)
@ -61,7 +61,7 @@ namespace AzToolsFramework::ViewportUi::Internal
, m_uiOverlay(parent)
, m_fullScreenLayout(&m_uiOverlay)
, m_uiOverlayLayout()
, m_componentModeBorderText(&m_uiOverlay)
, m_viewportBorderText(&m_uiOverlay)
{
}
@ -221,11 +221,11 @@ namespace AzToolsFramework::ViewportUi::Internal
AZStd::shared_ptr<QWidget> ViewportUiDisplay::GetViewportUiElement(ViewportUiElementId elementId)
{
auto element = m_viewportUiElements.find(elementId);
if (element != m_viewportUiElements.end())
if (auto element = m_viewportUiElements.find(elementId); element != m_viewportUiElements.end())
{
return element->second.m_widget;
}
return nullptr;
}
@ -287,28 +287,31 @@ namespace AzToolsFramework::ViewportUi::Internal
{
return element.IsValid() && element.m_widget->isVisible();
}
return false;
}
void ViewportUiDisplay::CreateViewportBorder(const AZStd::string& borderTitle)
{
const AZStd::string styleSheet = AZStd::string::format(
"border: %dpx solid %s; border-top: %dpx solid %s;", HighlightBorderSize, HighlightBorderColor, TopHighlightBorderSize,
"border: %dpx solid %s; border-top: %dpx solid %s;", HighlightBorderSize, HighlightBorderColor, ViewportUiTopBorderSize,
HighlightBorderColor);
m_uiOverlay.setStyleSheet(styleSheet.c_str());
m_uiOverlayLayout.setContentsMargins(
HighlightBorderSize + ViewportUiOverlayMargin, TopHighlightBorderSize + ViewportUiOverlayMargin,
HighlightBorderSize + ViewportUiOverlayMargin, ViewportUiTopBorderSize + ViewportUiOverlayMargin,
HighlightBorderSize + ViewportUiOverlayMargin, HighlightBorderSize + ViewportUiOverlayMargin);
m_componentModeBorderText.setVisible(true);
m_componentModeBorderText.setText(borderTitle.c_str());
m_viewportBorderText.setVisible(true);
m_viewportBorderText.setText(borderTitle.c_str());
UpdateUiOverlayGeometry();
}
void ViewportUiDisplay::RemoveViewportBorder()
{
m_componentModeBorderText.setVisible(false);
m_viewportBorderText.setVisible(false);
m_uiOverlay.setStyleSheet("border: none;");
m_uiOverlayLayout.setMargin(ViewportUiOverlayMargin);
m_uiOverlayLayout.setContentsMargins(
ViewportUiOverlayMargin, ViewportUiOverlayMargin + ViewportUiOverlayTopMarginPadding, ViewportUiOverlayMargin,
ViewportUiOverlayMargin);
}
void ViewportUiDisplay::PositionViewportUiElementFromWorldSpace(ViewportUiElementId elementId, const AZ::Vector3& pos)
@ -360,10 +363,10 @@ namespace AzToolsFramework::ViewportUi::Internal
// format the label which will appear on top of the highlight border
AZStd::string styleSheet = AZStd::string::format("background-color: %s; border: none;", HighlightBorderColor);
m_componentModeBorderText.setStyleSheet(styleSheet.c_str());
m_componentModeBorderText.setFixedHeight(TopHighlightBorderSize);
m_componentModeBorderText.setVisible(false);
m_fullScreenLayout.addWidget(&m_componentModeBorderText, 0, 0, Qt::AlignTop | Qt::AlignHCenter);
m_viewportBorderText.setStyleSheet(styleSheet.c_str());
m_viewportBorderText.setFixedHeight(ViewportUiTopBorderSize);
m_viewportBorderText.setVisible(false);
m_fullScreenLayout.addWidget(&m_viewportBorderText, 0, 0, Qt::AlignTop | Qt::AlignHCenter);
}
void ViewportUiDisplay::PrepareWidgetForViewportUi(QPointer<QWidget> widget)
@ -396,14 +399,14 @@ namespace AzToolsFramework::ViewportUi::Internal
void ViewportUiDisplay::UpdateUiOverlayGeometry()
{
// add the component mode border region if visible
// add the viewport border region if visible
QRegion region;
if (m_componentModeBorderText.isVisible())
if (m_viewportBorderText.isVisible())
{
// get the border region by taking the entire region and subtracting the non-border area
region += m_uiOverlay.rect();
region -= QRect(
QPoint(m_uiOverlay.rect().left() + HighlightBorderSize, m_uiOverlay.rect().top() + TopHighlightBorderSize),
QPoint(m_uiOverlay.rect().left() + HighlightBorderSize, m_uiOverlay.rect().top() + ViewportUiTopBorderSize),
QPoint(m_uiOverlay.rect().right() - HighlightBorderSize, m_uiOverlay.rect().bottom() - HighlightBorderSize));
}

@ -113,7 +113,7 @@ namespace AzToolsFramework::ViewportUi::Internal
QWidget m_uiOverlay; //!< The UI Overlay which displays Viewport UI Elements.
QGridLayout m_fullScreenLayout; //!< The layout which extends across the full screen.
ViewportUiDisplayLayout m_uiOverlayLayout; //!< The layout used for optionally anchoring Viewport UI Elements.
QLabel m_componentModeBorderText; //!< The text used for the Component Mode border.
QLabel m_viewportBorderText; //!< The text used for the viewport border.
QWidget* m_renderOverlay;
QPointer<QWidget> m_fullScreenWidget; //!< Reference to the widget attached to m_fullScreenLayout if any.

@ -14,13 +14,20 @@
#include <QGridLayout>
#include <QPointer>
namespace AzToolsFramework::ViewportUi::Internal
namespace AzToolsFramework::ViewportUi
{
// margin for the Viewport UI Overlay in pixels
//! Margin for the Viewport UI Overlay (in pixels)
constexpr int ViewportUiOverlayMargin = 5;
// padding to make space for ImGui
//! Padding to make space for ImGui (in pixels)
constexpr int ViewportUiOverlayTopMarginPadding = 20;
//! Size of the top viewport border (in pixels)
constexpr int ViewportUiTopBorderSize = 25;
//! Size of the left, right and bottom viewport border (in pixels)
constexpr int ViewportUiLeftRightBottomBorderSize = 5;
} // namespace AzToolsFramework::ViewportUi
namespace AzToolsFramework::ViewportUi::Internal
{
//! QGridLayout implementation that uses a grid of QVBox/QHBoxLayouts internally to stack widgets.
class ViewportUiDisplayLayout : public QGridLayout
{

@ -13,6 +13,7 @@
#include <AzCore/std/sort.h>
#include <AzFramework/Input/Buses/Requests/InputSystemCursorRequestBus.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Viewport/ViewportBus.h>
#include <ILevelSystem.h>
#include "ImGuiColorDefines.h"
#include "LYImGuiUtils/ImGuiDrawHelpers.h"
@ -92,8 +93,36 @@ namespace ImGui
void ImGuiLYCommonMenu::OnImGuiUpdate()
{
float dpiScalingFactor = 1.0f;
ImGuiManagerBus::BroadcastResult(dpiScalingFactor, &ImGuiManagerBus::Events::GetDpiScalingFactor);
// Utility function to calculate the size in device pixels based on the current DPI
const auto dpiAwareSizeFn = [dpiScalingFactor](float size)
{
return dpiScalingFactor * size;
};
AZStd::optional<AzFramework::ViewportBorderPadding> viewportBorderPaddingOpt;
AzFramework::ViewportBorderRequestBus::BroadcastResult(
viewportBorderPaddingOpt, &AzFramework::ViewportBorderRequestBus::Events::GetViewportBorderPadding);
AzFramework::ViewportBorderPadding viewportBorderPadding = viewportBorderPaddingOpt.value_or(AzFramework::ViewportBorderPadding{});
// Utility function to return the current offset (scaled by DPI) if a viewport border
// is active (otherwise 0.0)
auto dpiAwareBorderOffsetFn = [&viewportBorderPaddingOpt, &dpiAwareSizeFn](float size)
{
return viewportBorderPaddingOpt.has_value() ? dpiAwareSizeFn(size) : 0.0f;
};
// Shift the menu down if a viewport border is active
ImVec2 cachedSafeArea = ImGui::GetStyle().DisplaySafeAreaPadding;
ImGui::GetStyle().DisplaySafeAreaPadding = ImVec2(cachedSafeArea.x, cachedSafeArea.y + dpiAwareSizeFn(viewportBorderPadding.m_top));
if (ImGui::BeginMainMenuBar())
{
// Constant to shift right aligned menu items by (distance to the left) when a viewport border is active
const float rightAlignedBorderOffset = dpiAwareBorderOffsetFn(36.0f);
// Get Discrete Input state now, we will use it both inside the ImGui SubMenu, and along the main task bar ( when it is on )
bool discreteInputEnabled = false;
ImGuiManagerBus::BroadcastResult(discreteInputEnabled, &IImGuiManager::GetEnableDiscreteInputMode);
@ -101,7 +130,8 @@ namespace ImGui
// Input Mode Display
{
const float prevCursorPos = ImGui::GetCursorPosX();
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 300.0f);
ImGui::SetCursorPosX(
ImGui::GetWindowWidth() - dpiAwareSizeFn(300.0f + viewportBorderPadding.m_right) - rightAlignedBorderOffset);
AZStd::string inputTitle = "Input: ";
if (!discreteInputEnabled)
@ -152,7 +182,7 @@ namespace ImGui
}
// Add some space before the first menu so it won't overlap with view control buttons
ImGui::SetCursorPosX(40.f);
ImGui::SetCursorPosX(dpiAwareSizeFn(40.0f + viewportBorderPadding.m_left));
// Main Open 3D Engine menu
if (ImGui::BeginMenu("O3DE"))
@ -557,11 +587,12 @@ namespace ImGui
// End LY Common Tools menu
ImGui::EndMenu();
}
const int labelSize{ 100 };
const int buttonSize{ 40 };
const float labelSize = dpiAwareSizeFn(100.0f + viewportBorderPadding.m_right) + rightAlignedBorderOffset;
const float buttonSize = dpiAwareSizeFn(40.0f + viewportBorderPadding.m_right) + rightAlignedBorderOffset;
ImGuiUpdateListenerBus::Broadcast(&IImGuiUpdateListener::OnImGuiMainMenuUpdate);
ImGui::SameLine(ImGui::GetWindowContentRegionMax().x - labelSize);
float backgroundHeight = ImGui::GetTextLineHeight() + 3;
float backgroundHeight = ImGui::GetTextLineHeight() + dpiAwareSizeFn(3.0f);
ImVec2 cursorPos = ImGui::GetCursorScreenPos();
ImGui::GetWindowDrawList()->AddRectFilled(
cursorPos, ImVec2(cursorPos.x + labelSize, cursorPos.y + backgroundHeight), IM_COL32(0, 115, 187, 255));
@ -580,6 +611,9 @@ namespace ImGui
ImGui::EndMainMenuBar();
}
// Restore original safe area.
ImGui::GetStyle().DisplaySafeAreaPadding = cachedSafeArea;
// Update Contextual Controller Window
if (m_controllerLegendWindowVisible)
{

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