merging latest dev, again, and hopefully dev is not still completely broken

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-11-05 19:23:01 -07:00
3 changed files with 0 additions and 7 deletions
@@ -457,8 +457,6 @@ void JobManagerWorkStealing::ProcessJobsInternal(ThreadInfo* info, Job* suspende
else
{
//attempt to steal a job from another thread's queue
AZ_PROFILE_SCOPE(AzCore, "JobManagerWorkStealing::ProcessJobsInternal:WorkStealing");
unsigned int numStealAttempts = 0;
const unsigned int maxStealAttempts = (unsigned int)m_workerThreads.size() * 3; //try every thread a few times before giving up
while (!job)
@@ -152,8 +152,6 @@ namespace AZ
ResultCode FrameScheduler::ImportScopeProducer(ScopeProducer& scopeProducer)
{
AZ_PROFILE_SCOPE(RHI, "FrameScheduler: ImportScopeProducer");
if (!ValidateIsProcessing())
{
return RHI::ResultCode::InvalidOperation;
@@ -266,7 +264,6 @@ namespace AZ
// Execute all queued resource invalidations, which will mark SRG's for compilation.
{
AZ_PROFILE_SCOPE(RHI, "Invalidate Resources");
ResourceInvalidateBus::ExecuteQueuedEvents();
}
@@ -216,8 +216,6 @@ namespace AZ
void RasterPass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
AZ_PROFILE_SCOPE(RPI, "RasterPass: CompileResources");
if (m_shaderResourceGroup == nullptr)
{
return;