Update default camera orbit behavior (#5301)

* add new default orbit point behavior

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add default orbit distance to settings registry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add new default orbit point behavior

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add default orbit distance to settings registry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* expose default orbit distance to editor settings menu and update how we display default camera position

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add improve orbit changes for focus

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
monroegm-disable-blank-issue-2
Tom Hulton-Harrop 4 years ago committed by GitHub
parent 425e172079
commit 783186fa7e
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@ -174,7 +174,7 @@ namespace SandboxEditor
return SandboxEditor::CameraScrollSpeed();
};
const auto pivotFn = []
const auto pivotFn = []() -> AZStd::optional<AZ::Vector3>
{
// use the manipulator transform as the pivot point
AZStd::optional<AZ::Transform> entityPivot;
@ -187,8 +187,13 @@ namespace SandboxEditor
return entityPivot->GetTranslation();
}
// otherwise just use the identity
return AZ::Vector3::CreateZero();
return AZStd::nullopt;
};
const auto orbitFn = [pivotFn](const AZ::Vector3& pivotFallback = AZ::Vector3::CreateZero())
{
// return the pivot otherwise use the fallback
return pivotFn().value_or(pivotFallback);
};
m_firstPersonFocusCamera =
@ -199,9 +204,9 @@ namespace SandboxEditor
m_orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(SandboxEditor::CameraOrbitChannelId());
m_orbitCamera->SetPivotFn(
[pivotFn]([[maybe_unused]] const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
[orbitFn]([[maybe_unused]] const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
{
return pivotFn();
return orbitFn(position + direction * SandboxEditor::CameraDefaultOrbitDistance());
});
m_orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraOrbitLookChannelId());

@ -61,7 +61,7 @@ static AZStd::vector<AZStd::string> GetEditorInputNames()
void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serialize)
{
serialize.Class<CameraMovementSettings>()
->Version(3)
->Version(4)
->Field("TranslateSpeed", &CameraMovementSettings::m_translateSpeed)
->Field("RotateSpeed", &CameraMovementSettings::m_rotateSpeed)
->Field("BoostMultiplier", &CameraMovementSettings::m_boostMultiplier)
@ -76,9 +76,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY)
->Field("DefaultPositionX", &CameraMovementSettings::m_defaultCameraPositionX)
->Field("DefaultPositionY", &CameraMovementSettings::m_defaultCameraPositionY)
->Field("DefaultPositionZ", &CameraMovementSettings::m_defaultCameraPositionZ);
->Field("DefaultPosition", &CameraMovementSettings::m_defaultPosition)
->Field("DefaultOrbitDistance", &CameraMovementSettings::m_defaultOrbitDistance);
serialize.Class<CameraInputSettings>()
->Version(2)
@ -159,14 +158,12 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor",
"Should the cursor be captured (hidden) while performing free look")
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default X Camera Position",
"Default X Camera Position when a level is opened")
AZ::Edit::UIHandlers::Vector3, &CameraMovementSettings::m_defaultPosition, "Default Camera Position",
"Default Camera Position when a level is first opened")
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Y Camera Position",
"Default Y Camera Position when a level is opened")
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Z Camera Position",
"Default Z Camera Position when a level is opened");
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultOrbitDistance, "Default Orbit Distance",
"The default distance to orbit about when there is no entity selected")
->Attribute(AZ::Edit::Attributes::Min, minValue);
editContext->Class<CameraInputSettings>("Camera Input Settings", "")
->DataElement(
@ -283,12 +280,8 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
SandboxEditor::SetDefaultCameraEditorPosition(
AZ::Vector3(
m_cameraMovementSettings.m_defaultCameraPositionX,
m_cameraMovementSettings.m_defaultCameraPositionY,
m_cameraMovementSettings.m_defaultCameraPositionZ
));
SandboxEditor::SetCameraDefaultEditorPosition(m_cameraMovementSettings.m_defaultPosition);
SandboxEditor::SetCameraDefaultOrbitDistance(m_cameraMovementSettings.m_defaultOrbitDistance);
SandboxEditor::SetCameraTranslateForwardChannelId(m_cameraInputSettings.m_translateForwardChannelId);
SandboxEditor::SetCameraTranslateBackwardChannelId(m_cameraInputSettings.m_translateBackwardChannelId);
@ -325,11 +318,8 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
m_cameraMovementSettings.m_orbitYawRotationInverted = SandboxEditor::CameraOrbitYawRotationInverted();
m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
AZ::Vector3 defaultCameraPosition = SandboxEditor::DefaultEditorCameraPosition();
m_cameraMovementSettings.m_defaultCameraPositionX = defaultCameraPosition.GetX();
m_cameraMovementSettings.m_defaultCameraPositionY = defaultCameraPosition.GetY();
m_cameraMovementSettings.m_defaultCameraPositionZ = defaultCameraPosition.GetZ();
m_cameraMovementSettings.m_defaultPosition = SandboxEditor::CameraDefaultEditorPosition();
m_cameraMovementSettings.m_defaultOrbitDistance = SandboxEditor::CameraDefaultOrbitDistance();
m_cameraInputSettings.m_translateForwardChannelId = SandboxEditor::CameraTranslateForwardChannelId().GetName();
m_cameraInputSettings.m_translateBackwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId().GetName();

@ -9,9 +9,12 @@
#pragma once
#include "Include/IPreferencesPage.h"
#include <AzCore/Math/Vector3.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <QIcon>
inline AZ::Crc32 EditorPropertyVisibility(const bool enabled)
@ -43,6 +46,7 @@ private:
{
AZ_TYPE_INFO(CameraMovementSettings, "{60B8C07E-5F48-4171-A50B-F45558B5CCA1}")
AZ::Vector3 m_defaultPosition;
float m_translateSpeed;
float m_rotateSpeed;
float m_scrollSpeed;
@ -50,16 +54,14 @@ private:
float m_panSpeed;
float m_boostMultiplier;
float m_rotateSmoothness;
bool m_rotateSmoothing;
float m_translateSmoothness;
bool m_translateSmoothing;
float m_defaultOrbitDistance;
bool m_captureCursorLook;
bool m_orbitYawRotationInverted;
bool m_panInvertedX;
bool m_panInvertedY;
float m_defaultCameraPositionX;
float m_defaultCameraPositionY;
float m_defaultCameraPositionZ;
bool m_rotateSmoothing;
bool m_translateSmoothing;
AZ::Crc32 RotateSmoothingVisibility() const
{

@ -38,6 +38,7 @@ namespace SandboxEditor
constexpr AZStd::string_view CameraTranslateSmoothingSetting = "/Amazon/Preferences/Editor/Camera/TranslateSmoothing";
constexpr AZStd::string_view CameraRotateSmoothingSetting = "/Amazon/Preferences/Editor/Camera/RotateSmoothing";
constexpr AZStd::string_view CameraCaptureCursorLookSetting = "/Amazon/Preferences/Editor/Camera/CaptureCursorLook";
constexpr AZStd::string_view CameraDefaultOrbitDistanceSetting = "/Amazon/Preferences/Editor/Camera/DefaultOrbitDistance";
constexpr AZStd::string_view CameraTranslateForwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateForwardId";
constexpr AZStd::string_view CameraTranslateBackwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateBackwardId";
constexpr AZStd::string_view CameraTranslateLeftIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateLeftId";
@ -114,15 +115,15 @@ namespace SandboxEditor
return AZStd::make_unique<EditorViewportSettingsCallbacksImpl>();
}
AZ::Vector3 DefaultEditorCameraPosition()
AZ::Vector3 CameraDefaultEditorPosition()
{
float xPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0));
float yPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0));
float zPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0));
return AZ::Vector3(xPosition, yPosition, zPosition);
return AZ::Vector3(
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0)),
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0)),
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0)));
}
void SetDefaultCameraEditorPosition(const AZ::Vector3 defaultCameraPosition)
void SetCameraDefaultEditorPosition(const AZ::Vector3& defaultCameraPosition)
{
SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
@ -359,6 +360,16 @@ namespace SandboxEditor
SetRegistry(CameraCaptureCursorLookSetting, capture);
}
float CameraDefaultOrbitDistance()
{
return aznumeric_cast<float>(GetRegistry(CameraDefaultOrbitDistanceSetting, 20.0));
}
void SetCameraDefaultOrbitDistance(const float distance)
{
SetRegistry(CameraDefaultOrbitDistanceSetting, distance);
}
AzFramework::InputChannelId CameraTranslateForwardChannelId()
{
return AzFramework::InputChannelId(

@ -33,9 +33,6 @@ namespace SandboxEditor
//! event will fire when a value in the settings registry (editorpreferences.setreg) is modified.
SANDBOX_API AZStd::unique_ptr<EditorViewportSettingsCallbacks> CreateEditorViewportSettingsCallbacks();
SANDBOX_API AZ::Vector3 DefaultEditorCameraPosition();
SANDBOX_API void SetDefaultCameraEditorPosition(AZ::Vector3 defaultCameraPosition);
SANDBOX_API AZ::u64 MaxItemsShownInAssetBrowserSearch();
SANDBOX_API void SetMaxItemsShownInAssetBrowserSearch(AZ::u64 numberOfItemsShown);
@ -105,6 +102,12 @@ namespace SandboxEditor
SANDBOX_API bool CameraCaptureCursorForLook();
SANDBOX_API void SetCameraCaptureCursorForLook(bool capture);
SANDBOX_API AZ::Vector3 CameraDefaultEditorPosition();
SANDBOX_API void SetCameraDefaultEditorPosition(const AZ::Vector3& position);
SANDBOX_API float CameraDefaultOrbitDistance();
SANDBOX_API void SetCameraDefaultOrbitDistance(float distance);
SANDBOX_API AzFramework::InputChannelId CameraTranslateForwardChannelId();
SANDBOX_API void SetCameraTranslateForwardChannelId(AZStd::string_view cameraTranslateForwardId);

@ -620,9 +620,9 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
break;
case eNotify_OnEndNewScene:
PopDisableRendering();
{
PopDisableRendering();
Matrix34 viewTM;
viewTM.SetIdentity();
@ -638,9 +638,9 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
break;
case eNotify_OnEndTerrainCreate:
PopDisableRendering();
{
PopDisableRendering();
Matrix34 viewTM;
viewTM.SetIdentity();
@ -2527,7 +2527,7 @@ bool EditorViewportSettings::StickySelectEnabled() const
AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
{
return SandboxEditor::DefaultEditorCameraPosition();
return SandboxEditor::CameraDefaultEditorPosition();
}
AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);

@ -806,12 +806,20 @@ namespace AzFramework
[[maybe_unused]] float scrollDelta,
[[maybe_unused]] float deltaTime)
{
const auto pivot = m_pivotFn();
if (!pivot.has_value())
{
EndActivation();
return targetCamera;
}
if (Beginning())
{
// as the camera starts, record the camera we would like to end up as
m_nextCamera.m_offset = m_offsetFn(m_pivotFn().GetDistance(targetCamera.Translation()));
m_nextCamera.m_offset = m_offsetFn(pivot.value().GetDistance(targetCamera.Translation()));
const auto angles =
EulerAngles(AZ::Matrix3x3::CreateFromMatrix3x4(AZ::Matrix3x4::CreateLookAt(targetCamera.Translation(), m_pivotFn())));
EulerAngles(AZ::Matrix3x3::CreateFromMatrix3x4(AZ::Matrix3x4::CreateLookAt(targetCamera.Translation(), pivot.value())));
m_nextCamera.m_pitch = angles.GetX();
m_nextCamera.m_yaw = angles.GetZ();
m_nextCamera.m_pivot = targetCamera.m_pivot;

@ -651,7 +651,7 @@ namespace AzFramework
class FocusCameraInput : public CameraInput
{
public:
using PivotFn = AZStd::function<AZ::Vector3()>;
using PivotFn = AZStd::function<AZStd::optional<AZ::Vector3>()>;
FocusCameraInput(const InputChannelId& focusChannelId, FocusOffsetFn offsetFn);

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