Part 2 of enabling Atom to use TaskGraph
Enable Atom CullingScene to use TaskGraph Enable Atom PNG save to use TaskGraph for red/blue color channel swap on save out. Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
This commit is contained in:
@@ -363,7 +363,11 @@ namespace AZ
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{
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++m_graphsRemaining;
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event->m_executor = this; // Used to validate event is not waited for inside a job
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if (event)
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{
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event->IncWaitCount();
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event->m_executor = this; // Used to validate event is not waited for inside a job
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}
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// Submit all tasks that have no inbound edges
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for (Internal::Task& task : graph.Tasks())
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@@ -20,6 +20,46 @@ namespace AZ
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m_semaphore.acquire();
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}
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void TaskGraphEvent::IncWaitCount()
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{
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// guess zero to optimize for single task graph using an event, if multiple are using it then this will take 2+ comp_exch calls
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int expectedValue = 0;
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while(!m_waitCount.compare_exchange_weak(expectedValue, expectedValue + 1))
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{
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// value will be negative once event is ready to signal or has been signaled. Shouldn't happen.
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AZ_Assert(expectedValue >= 0, "Called TaskGraphEvent::IncWaitCount on a signalled event");
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if (expectedValue < 0) // event already signaled, skip
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{
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return;
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}
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};
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}
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void TaskGraphEvent::Signal()
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{
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// guess one to optimize for single task graph using an event, if multiple are using it then this will take 2+ comp_exch calls
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int expectedValue = 1;
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while(!m_waitCount.compare_exchange_weak(expectedValue, expectedValue - 1))
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{
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// It's an error for Signal to be called if no one is waiting, or the event has already been signaled
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AZ_Assert(expectedValue > 0, "Called TaskGraphEvent::Signal when event is either signaled or unused");
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if (expectedValue < 0) // return if already signaled
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{
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return;
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}
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};
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if (expectedValue == 1) // This call to Signal decremented the value to 0.
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{
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expectedValue = 0;
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// validate no one incremented the wait count and mark signalling state
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if (m_waitCount.compare_exchange_strong(expectedValue, -1))
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{
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m_semaphore.release();
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}
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}
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}
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void TaskToken::PrecedesInternal(TaskToken& comesAfter)
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{
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AZ_Assert(!m_parent.m_submitted, "Cannot mutate a TaskGraph that was previously submitted.");
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@@ -61,14 +61,14 @@ namespace AZ
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uint32_t m_index;
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};
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// A TaskGraphEvent may be used to block until a task graph has finished executing. Usage
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// A TaskGraphEvent may be used to block until one or more task graphs has finished executing. Usage
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// is NOT recommended for the majority of tasks (prefer to simply containing expanding/contracting
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// the graph without synchronization over the course of the frame). However, the event
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// is useful for the edges of the computation graph.
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//
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// You are responsible for ensuring the event object lifetime exceeds the task graph lifetime.
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//
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// After the TaskGraphEvent is signaled, you are allowed to reuse the same TaskGraphEvent
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// After the TaskGraphEvent is signaled, you are NOT allowed to reuse the same TaskGraphEvent
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// for a future submission.
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class TaskGraphEvent
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{
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@@ -81,10 +81,12 @@ namespace AZ
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friend class TaskGraph;
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friend class TaskExecutor;
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void IncWaitCount();
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void Signal();
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AZStd::binary_semaphore m_semaphore;
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TaskExecutor* m_executor = nullptr;
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AZStd::atomic_int m_waitCount = 0;
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TaskExecutor* m_executor = nullptr;
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};
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// The TaskGraph encapsulates a set of tasks and their interdependencies. After adding
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@@ -33,11 +33,6 @@ namespace AZ
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return m_semaphore.try_acquire_for(AZStd::chrono::milliseconds{ 0 });
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}
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inline void TaskGraphEvent::Signal()
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{
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m_semaphore.release();
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}
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template<typename Lambda>
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TaskToken TaskGraph::AddTask(TaskDescriptor const& desc, Lambda&& lambda)
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{
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@@ -610,15 +610,16 @@ namespace UnitTest
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g.Follows(e, f);
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g.Precedes(d);
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TaskGraphEvent ev;
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graph.SubmitOnExecutor(*m_executor, &ev);
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ev.Wait();
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TaskGraphEvent ev1;
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graph.SubmitOnExecutor(*m_executor, &ev1);
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ev1.Wait();
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EXPECT_EQ(3 | 0b100000, x);
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x = 0;
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graph.SubmitOnExecutor(*m_executor, &ev);
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ev.Wait();
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TaskGraphEvent ev2;
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graph.SubmitOnExecutor(*m_executor, &ev2);
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ev2.Wait();
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EXPECT_EQ(3 | 0b100000, x);
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}
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@@ -29,6 +29,8 @@
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#include <AzCore/Script/ScriptContextAttributes.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Task/TaskGraph.h>
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#include <AzFramework/IO/LocalFileIO.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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@@ -50,6 +52,15 @@ namespace AZ
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"Sets the compression level for saving png screenshots. Valid values are from 0 to 8"
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);
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AZ_CVAR(int,
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r_pngCompressionNumThreads,
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8, // Number of threads to use for the png r<->b channel data swap
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nullptr,
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ConsoleFunctorFlags::Null,
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"Sets the number of threads for saving png screenshots. Valid values are from 1 to 128, although less than or equal the number of hw threads is recommended"
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);
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FrameCaptureOutputResult PngFrameCaptureOutput(
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const AZStd::string& outputFilePath, const AZ::RPI::AttachmentReadback::ReadbackResult& readbackResult)
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{
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@@ -65,33 +76,67 @@ namespace AZ
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buffer = AZStd::make_shared<AZStd::vector<uint8_t>>(readbackResult.m_dataBuffer->size());
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AZStd::copy(readbackResult.m_dataBuffer->begin(), readbackResult.m_dataBuffer->end(), buffer->begin());
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AZ::JobCompletion jobCompletion;
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const int numThreads = 8;
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const int numThreads = r_pngCompressionNumThreads;
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const int numPixelsPerThread = static_cast<int>(buffer->size() / numChannels / numThreads);
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for (int i = 0; i < numThreads; ++i)
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AZ::TaskGraphActiveInterface* taskGraphActiveInterface = AZ::Interface<AZ::TaskGraphActiveInterface>::Get();
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bool taskGraphActive = taskGraphActiveInterface && taskGraphActiveInterface->IsTaskGraphActive();
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if (taskGraphActive)
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{
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int startPixel = i * numPixelsPerThread;
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static const AZ::TaskDescriptor pngTaskDescriptor{"PngWriteOutChannelSwap", "Graphics"};
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AZ::TaskGraph taskGraph;
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for (int i = 0; i < numThreads; ++i)
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{
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int startPixel = i * numPixelsPerThread;
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AZ::Job* job = AZ::CreateJobFunction(
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[&, startPixel, numPixelsPerThread]()
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{
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for (int pixelOffset = 0; pixelOffset < numPixelsPerThread; ++pixelOffset)
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taskGraph.AddTask(
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pngTaskDescriptor,
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[&, startPixel]()
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{
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if (startPixel * numChannels + numChannels < buffer->size())
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for (int pixelOffset = 0; pixelOffset < numPixelsPerThread; ++pixelOffset)
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{
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AZStd::swap(
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buffer->data()[(startPixel + pixelOffset) * numChannels],
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buffer->data()[(startPixel + pixelOffset) * numChannels + 2]
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);
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if (startPixel * numChannels + numChannels < buffer->size())
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{
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AZStd::swap(
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buffer->data()[(startPixel + pixelOffset) * numChannels],
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buffer->data()[(startPixel + pixelOffset) * numChannels + 2]
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);
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}
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}
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}
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}, true, nullptr);
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job->SetDependent(&jobCompletion);
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job->Start();
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});
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}
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AZ::TaskGraphEvent taskGraphFinishedEvent;
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taskGraph.Submit(&taskGraphFinishedEvent);
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taskGraphFinishedEvent.Wait();
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}
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else
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{
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AZ::JobCompletion jobCompletion;
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for (int i = 0; i < numThreads; ++i)
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{
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int startPixel = i * numPixelsPerThread;
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AZ::Job* job = AZ::CreateJobFunction(
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[&, startPixel]()
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{
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for (int pixelOffset = 0; pixelOffset < numPixelsPerThread; ++pixelOffset)
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{
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if (startPixel * numChannels + numChannels < buffer->size())
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{
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AZStd::swap(
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buffer->data()[(startPixel + pixelOffset) * numChannels],
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buffer->data()[(startPixel + pixelOffset) * numChannels + 2]
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);
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}
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}
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}, true, nullptr);
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job->SetDependent(&jobCompletion);
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job->Start();
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}
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jobCompletion.StartAndWaitForCompletion();
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}
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jobCompletion.StartAndWaitForCompletion();
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}
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Utils::PngFile image = Utils::PngFile::Create(readbackResult.m_imageDescriptor.m_size, format, *buffer);
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@@ -38,6 +38,8 @@
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namespace AZ
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{
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class Job;
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class TaskGraphActiveInterface;
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class TaskGraph;
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namespace RHI
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{
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@@ -256,7 +258,13 @@ namespace AZ
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//! Must be called between BeginCulling() and EndCulling(), once for each active scene/view pair.
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//! Will create child jobs under the parentJob to do the processing in parallel.
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//! Can be called in parallel (i.e. to perform culling on multiple views at the same time).
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void ProcessCullables(const Scene& scene, View& view, AZ::Job& parentJob);
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void ProcessCullablesJobs(const Scene& scene, View& view, AZ::Job& parentJob);
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//! Performs render culling and lod selection for a View, then adds the visible renderpackets to that View.
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//! Must be called between BeginCulling() and EndCulling(), once for each active scene/view pair.
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//! Will create child task graphs that signal the TaskGraphEvent to do the processing in parallel.
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//! Can be called in parallel (i.e. to perform culling on multiple views at the same time).
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void ProcessCullablesTG(const Scene& scene, View& view, AZ::TaskGraph& taskGraph);
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//! Adds a Cullable to the underlying visibility system(s).
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//! Must be called at least once on initialization and whenever a Cullable's position or bounds is changed.
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@@ -276,17 +284,20 @@ namespace AZ
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return m_debugCtx;
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}
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static const size_t WorkListCapacity = 5;
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using WorkListType = AZStd::fixed_vector<AzFramework::IVisibilityScene::NodeData, WorkListCapacity>;
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protected:
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size_t CountObjectsInScene();
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private:
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void BeginCullingTaskGraph(const AZStd::vector<ViewPtr>& views);
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void BeginCullingJobs(const AZStd::vector<ViewPtr>& views);
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void ProcessCullablesCommon(const Scene& scene, View& view, AZ::Frustum& frustum, void*& maskedOcclusionCulling);
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const Scene* m_parentScene = nullptr;
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AzFramework::IVisibilityScene* m_visScene = nullptr;
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CullingDebugContext m_debugCtx;
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AZStd::concurrency_checker m_cullDataConcurrencyCheck;
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OcclusionPlaneVector m_occlusionPlanes;
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AZ::TaskGraphActiveInterface* m_taskGraphActive = nullptr;
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};
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@@ -200,8 +200,8 @@ namespace AZ
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// This function is called every time scene's render pipelines change.
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void RebuildPipelineStatesLookup();
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// Helper function to wait for end of TaskGraph
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void WaitTGEvent(AZ::TaskGraphEvent& completionTGEvent, AZStd::atomic_bool* workToWaitOn = nullptr);
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// Helper function to wait for end of TaskGraph and then delete the TaskGraphEvent
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void WaitAndCleanTGEvent(AZStd::unique_ptr<AZ::TaskGraphEvent>&& completionTGEvent);
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// Helper function for wait and clean up a completion job
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void WaitAndCleanCompletionJob(AZ::JobCompletion*& completionJob);
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@@ -230,8 +230,7 @@ namespace AZ
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AZStd::vector<RenderPipelinePtr> m_pipelines;
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// CPU simulation TaskGraphEvent to wait for completion of all the simulation tasks
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AZ::TaskGraphEvent m_simulationFinishedTGEvent;
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AZStd::atomic_bool m_simulationFinishedWorkActive = false;
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AZStd::unique_ptr<AZ::TaskGraphEvent> m_simulationFinishedTGEvent;
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// CPU simulation job completion for track all feature processors' simulation jobs
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AZ::JobCompletion* m_simulationCompletion = nullptr;
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@@ -23,6 +23,8 @@
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#include <AzCore/Debug/Timer.h>
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#include <AzCore/Jobs/JobFunction.h>
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#include <AzCore/Jobs/Job.h>
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#include <AzCore/Task/TaskGraph.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <Atom_RPI_Traits_Platform.h>
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#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
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@@ -265,89 +267,71 @@ namespace AZ
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return m_visScene->GetEntryCount();
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}
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class AddObjectsToViewJob final
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: public Job
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struct WorklistData
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{
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public:
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AZ_CLASS_ALLOCATOR(AddObjectsToViewJob, ThreadPoolAllocator, 0);
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struct JobData
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{
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CullingDebugContext* m_debugCtx = nullptr;
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const Scene* m_scene = nullptr;
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View* m_view = nullptr;
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Frustum m_frustum;
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CullingDebugContext* m_debugCtx = nullptr;
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const Scene* m_scene = nullptr;
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View* m_view = nullptr;
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Frustum m_frustum;
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#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
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MaskedOcclusionCulling* m_maskedOcclusionCulling = nullptr;
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MaskedOcclusionCulling* m_maskedOcclusionCulling = nullptr;
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#endif
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};
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};
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private:
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const AZStd::shared_ptr<JobData> m_jobData;
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CullingScene::WorkListType m_worklist;
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static AZStd::shared_ptr<WorklistData> MakeWorklistData(
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CullingDebugContext& debugCtx,
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const Scene& scene,
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View& view,
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Frustum& frustum,
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void* maskedOcclusionCulling)
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{
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AZStd::shared_ptr<WorklistData> worklistData = AZStd::make_shared<WorklistData>();
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worklistData->m_debugCtx = &debugCtx;
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worklistData->m_scene = &scene;
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worklistData->m_view = &view;
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worklistData->m_frustum = frustum;
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#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
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worklistData->m_maskedOcclusionCulling = static_cast<MaskedOcclusionCulling*>(maskedOcclusionCulling);
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#endif
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return worklistData;
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}
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constexpr size_t WorkListCapacity = 5;
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using WorkListType = AZStd::fixed_vector<AzFramework::IVisibilityScene::NodeData, WorkListCapacity>;
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public:
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AddObjectsToViewJob(const AZStd::shared_ptr<AddObjectsToViewJob::JobData>& jobData, CullingScene::WorkListType& worklist)
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: Job(true, nullptr) //auto-deletes, no JobContext
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, m_jobData(jobData)
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, m_worklist(worklist)
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#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
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static MaskedOcclusionCulling::CullingResult TestOcclusionCulling(
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const AZStd::shared_ptr<WorklistData>& worklistData,
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AzFramework::VisibilityEntry* visibleEntry);
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#endif
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static void ProcessWorklist(const AZStd::shared_ptr<WorklistData>& worklistData, const WorkListType& worklist)
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{
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AZ_PROFILE_SCOPE(RPI, "AddObjectsToViewJob: Process");
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const View::UsageFlags viewFlags = worklistData->m_view->GetUsageFlags();
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const RHI::DrawListMask drawListMask = worklistData->m_view->GetDrawListMask();
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uint32_t numDrawPackets = 0;
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uint32_t numVisibleCullables = 0;
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AZ_Assert(worklist.size() > 0, "Received empty worklist in ProcessWorklist");
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for (const AzFramework::IVisibilityScene::NodeData& nodeData : worklist)
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{
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}
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//work function
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void Process() override
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{
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AZ_PROFILE_SCOPE(RPI, "AddObjectsToViewJob: Process");
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const View::UsageFlags viewFlags = m_jobData->m_view->GetUsageFlags();
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const RHI::DrawListMask drawListMask = m_jobData->m_view->GetDrawListMask();
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uint32_t numDrawPackets = 0;
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uint32_t numVisibleCullables = 0;
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for (const AzFramework::IVisibilityScene::NodeData& nodeData : m_worklist)
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{
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//If a node is entirely contained within the frustum, then we can skip the fine grained culling.
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bool nodeIsContainedInFrustum = ShapeIntersection::Contains(m_jobData->m_frustum, nodeData.m_bounds);
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//If a node is entirely contained within the frustum, then we can skip the fine grained culling.
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bool nodeIsContainedInFrustum = ShapeIntersection::Contains(worklistData->m_frustum, nodeData.m_bounds);
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#ifdef AZ_CULL_PROFILE_VERBOSE
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AZ_PROFILE_SCOPE(RPI, "process node (view: %s, skip fine cull: %d",
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m_view->GetName().GetCStr(), nodeIsContainedInFrustum ? 1 : 0);
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AZ_PROFILE_SCOPE(RPI, "process node (view: %s, skip fine cull: %d",
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m_view->GetName().GetCStr(), nodeIsContainedInFrustum ? 1 : 0);
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#endif
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if (nodeIsContainedInFrustum || !m_jobData->m_debugCtx->m_enableFrustumCulling)
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if (nodeIsContainedInFrustum || !worklistData->m_debugCtx->m_enableFrustumCulling)
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{
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//Add all objects within this node to the view, without any extra culling
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for (AzFramework::VisibilityEntry* visibleEntry : nodeData.m_entries)
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{
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//Add all objects within this node to the view, without any extra culling
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for (AzFramework::VisibilityEntry* visibleEntry : nodeData.m_entries)
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{
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{
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if (visibleEntry->m_typeFlags & AzFramework::VisibilityEntry::TYPE_RPI_Cullable)
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{
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Cullable* c = static_cast<Cullable*>(visibleEntry->m_userData);
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if ((c->m_cullData.m_drawListMask & drawListMask).none() ||
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c->m_cullData.m_hideFlags & viewFlags ||
|
||||
c->m_cullData.m_scene != m_jobData->m_scene || //[GFX_TODO][ATOM-13796] once the IVisibilitySystem supports multiple octree scenes, remove this
|
||||
c->m_isHidden)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
|
||||
if (TestOcclusionCulling(visibleEntry) == MaskedOcclusionCulling::CullingResult::VISIBLE)
|
||||
#endif
|
||||
{
|
||||
numDrawPackets += AddLodDataToView(c->m_cullData.m_boundingSphere.GetCenter(), c->m_lodData, *m_jobData->m_view);
|
||||
++numVisibleCullables;
|
||||
c->m_isVisible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Do fine-grained culling before adding objects to the view
|
||||
for (AzFramework::VisibilityEntry* visibleEntry : nodeData.m_entries)
|
||||
{
|
||||
if (visibleEntry->m_typeFlags & AzFramework::VisibilityEntry::TYPE_RPI_Cullable)
|
||||
{
|
||||
@@ -355,160 +339,188 @@ namespace AZ
|
||||
|
||||
if ((c->m_cullData.m_drawListMask & drawListMask).none() ||
|
||||
c->m_cullData.m_hideFlags & viewFlags ||
|
||||
c->m_cullData.m_scene != m_jobData->m_scene || //[GFX_TODO][ATOM-13796] once the IVisibilitySystem supports multiple octree scenes, remove this
|
||||
c->m_cullData.m_scene != worklistData->m_scene || //[GFX_TODO][ATOM-13796] once the IVisibilitySystem supports multiple octree scenes, remove this
|
||||
c->m_isHidden)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
IntersectResult res = ShapeIntersection::Classify(m_jobData->m_frustum, c->m_cullData.m_boundingSphere);
|
||||
if (res == IntersectResult::Exterior)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (res == IntersectResult::Interior || ShapeIntersection::Overlaps(m_jobData->m_frustum, c->m_cullData.m_boundingObb))
|
||||
{
|
||||
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
|
||||
if (TestOcclusionCulling(visibleEntry) == MaskedOcclusionCulling::CullingResult::VISIBLE)
|
||||
if (TestOcclusionCulling(worklistData, visibleEntry) == MaskedOcclusionCulling::CullingResult::VISIBLE)
|
||||
#endif
|
||||
{
|
||||
numDrawPackets += AddLodDataToView(c->m_cullData.m_boundingSphere.GetCenter(), c->m_lodData, *m_jobData->m_view);
|
||||
++numVisibleCullables;
|
||||
c->m_isVisible = true;
|
||||
}
|
||||
{
|
||||
numDrawPackets += AddLodDataToView(c->m_cullData.m_boundingSphere.GetCenter(), c->m_lodData, *worklistData->m_view);
|
||||
++numVisibleCullables;
|
||||
c->m_isVisible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_jobData->m_debugCtx->m_debugDraw && (m_jobData->m_view->GetName() == m_jobData->m_debugCtx->m_currentViewSelectionName))
|
||||
}
|
||||
else
|
||||
{
|
||||
//Do fine-grained culling before adding objects to the view
|
||||
for (AzFramework::VisibilityEntry* visibleEntry : nodeData.m_entries)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "debug draw culling");
|
||||
|
||||
AuxGeomDrawPtr auxGeomPtr = AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(m_jobData->m_scene);
|
||||
if (auxGeomPtr)
|
||||
if (visibleEntry->m_typeFlags & AzFramework::VisibilityEntry::TYPE_RPI_Cullable)
|
||||
{
|
||||
//Draw the node bounds
|
||||
// "Fully visible" nodes are nodes that are fully inside the frustum. "Partially visible" nodes intersect the edges of the frustum.
|
||||
// Since the nodes of an octree have lots of overlapping boxes with coplanar edges, it's easier to view these separately, so
|
||||
// we have a few debug booleans to toggle which ones to draw.
|
||||
if (nodeIsContainedInFrustum && m_jobData->m_debugCtx->m_drawFullyVisibleNodes)
|
||||
Cullable* c = static_cast<Cullable*>(visibleEntry->m_userData);
|
||||
|
||||
if ((c->m_cullData.m_drawListMask & drawListMask).none() ||
|
||||
c->m_cullData.m_hideFlags & viewFlags ||
|
||||
c->m_cullData.m_scene != worklistData->m_scene || //[GFX_TODO][ATOM-13796] once the IVisibilitySystem supports multiple octree scenes, remove this
|
||||
c->m_isHidden)
|
||||
{
|
||||
auxGeomPtr->DrawAabb(nodeData.m_bounds, Colors::Lime, RPI::AuxGeomDraw::DrawStyle::Line, RPI::AuxGeomDraw::DepthTest::Off);
|
||||
}
|
||||
else if (!nodeIsContainedInFrustum && m_jobData->m_debugCtx->m_drawPartiallyVisibleNodes)
|
||||
{
|
||||
auxGeomPtr->DrawAabb(nodeData.m_bounds, Colors::Yellow, RPI::AuxGeomDraw::DrawStyle::Line, RPI::AuxGeomDraw::DepthTest::Off);
|
||||
continue;
|
||||
}
|
||||
|
||||
//Draw bounds on individual objects
|
||||
if (m_jobData->m_debugCtx->m_drawBoundingBoxes || m_jobData->m_debugCtx->m_drawBoundingSpheres || m_jobData->m_debugCtx->m_drawLodRadii)
|
||||
IntersectResult res = ShapeIntersection::Classify(worklistData->m_frustum, c->m_cullData.m_boundingSphere);
|
||||
if (res == IntersectResult::Exterior)
|
||||
{
|
||||
for (AzFramework::VisibilityEntry* visibleEntry : nodeData.m_entries)
|
||||
continue;
|
||||
}
|
||||
else if (res == IntersectResult::Interior || ShapeIntersection::Overlaps(worklistData->m_frustum, c->m_cullData.m_boundingObb))
|
||||
{
|
||||
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
|
||||
if (TestOcclusionCulling(worklistData, visibleEntry) == MaskedOcclusionCulling::CullingResult::VISIBLE)
|
||||
#endif
|
||||
{
|
||||
if (visibleEntry->m_typeFlags & AzFramework::VisibilityEntry::TYPE_RPI_Cullable)
|
||||
{
|
||||
Cullable* c = static_cast<Cullable*>(visibleEntry->m_userData);
|
||||
if (m_jobData->m_debugCtx->m_drawBoundingBoxes)
|
||||
{
|
||||
auxGeomPtr->DrawObb(c->m_cullData.m_boundingObb, Matrix3x4::Identity(),
|
||||
nodeIsContainedInFrustum ? Colors::Lime : Colors::Yellow, AuxGeomDraw::DrawStyle::Line);
|
||||
}
|
||||
|
||||
if (m_jobData->m_debugCtx->m_drawBoundingSpheres)
|
||||
{
|
||||
auxGeomPtr->DrawSphere(c->m_cullData.m_boundingSphere.GetCenter(), c->m_cullData.m_boundingSphere.GetRadius(),
|
||||
Color(0.5f, 0.5f, 0.5f, 0.3f), AuxGeomDraw::DrawStyle::Shaded);
|
||||
}
|
||||
|
||||
if (m_jobData->m_debugCtx->m_drawLodRadii)
|
||||
{
|
||||
auxGeomPtr->DrawSphere(c->m_cullData.m_boundingSphere.GetCenter(),
|
||||
c->m_lodData.m_lodSelectionRadius,
|
||||
Color(1.0f, 0.5f, 0.0f, 0.3f), RPI::AuxGeomDraw::DrawStyle::Shaded);
|
||||
}
|
||||
}
|
||||
numDrawPackets += AddLodDataToView(c->m_cullData.m_boundingSphere.GetCenter(), c->m_lodData, *worklistData->m_view);
|
||||
++numVisibleCullables;
|
||||
c->m_isVisible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_jobData->m_debugCtx->m_enableStats)
|
||||
if (worklistData->m_debugCtx->m_debugDraw && (worklistData->m_view->GetName() == worklistData->m_debugCtx->m_currentViewSelectionName))
|
||||
{
|
||||
CullingDebugContext::CullStats& cullStats = m_jobData->m_debugCtx->GetCullStatsForView(m_jobData->m_view);
|
||||
AZ_PROFILE_SCOPE(RPI, "debug draw culling");
|
||||
|
||||
//no need for mutex here since these are all atomics
|
||||
cullStats.m_numVisibleDrawPackets += numDrawPackets;
|
||||
cullStats.m_numVisibleCullables += numVisibleCullables;
|
||||
++cullStats.m_numJobs;
|
||||
AuxGeomDrawPtr auxGeomPtr = AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(worklistData->m_scene);
|
||||
if (auxGeomPtr)
|
||||
{
|
||||
//Draw the node bounds
|
||||
// "Fully visible" nodes are nodes that are fully inside the frustum. "Partially visible" nodes intersect the edges of the frustum.
|
||||
// Since the nodes of an octree have lots of overlapping boxes with coplanar edges, it's easier to view these separately, so
|
||||
// we have a few debug booleans to toggle which ones to draw.
|
||||
if (nodeIsContainedInFrustum && worklistData->m_debugCtx->m_drawFullyVisibleNodes)
|
||||
{
|
||||
auxGeomPtr->DrawAabb(nodeData.m_bounds, Colors::Lime, RPI::AuxGeomDraw::DrawStyle::Line, RPI::AuxGeomDraw::DepthTest::Off);
|
||||
}
|
||||
else if (!nodeIsContainedInFrustum && worklistData->m_debugCtx->m_drawPartiallyVisibleNodes)
|
||||
{
|
||||
auxGeomPtr->DrawAabb(nodeData.m_bounds, Colors::Yellow, RPI::AuxGeomDraw::DrawStyle::Line, RPI::AuxGeomDraw::DepthTest::Off);
|
||||
}
|
||||
|
||||
//Draw bounds on individual objects
|
||||
if (worklistData->m_debugCtx->m_drawBoundingBoxes || worklistData->m_debugCtx->m_drawBoundingSpheres || worklistData->m_debugCtx->m_drawLodRadii)
|
||||
{
|
||||
for (AzFramework::VisibilityEntry* visibleEntry : nodeData.m_entries)
|
||||
{
|
||||
if (visibleEntry->m_typeFlags & AzFramework::VisibilityEntry::TYPE_RPI_Cullable)
|
||||
{
|
||||
Cullable* c = static_cast<Cullable*>(visibleEntry->m_userData);
|
||||
if (worklistData->m_debugCtx->m_drawBoundingBoxes)
|
||||
{
|
||||
auxGeomPtr->DrawObb(c->m_cullData.m_boundingObb, Matrix3x4::Identity(),
|
||||
nodeIsContainedInFrustum ? Colors::Lime : Colors::Yellow, AuxGeomDraw::DrawStyle::Line);
|
||||
}
|
||||
|
||||
if (worklistData->m_debugCtx->m_drawBoundingSpheres)
|
||||
{
|
||||
auxGeomPtr->DrawSphere(c->m_cullData.m_boundingSphere.GetCenter(), c->m_cullData.m_boundingSphere.GetRadius(),
|
||||
Color(0.5f, 0.5f, 0.5f, 0.3f), AuxGeomDraw::DrawStyle::Shaded);
|
||||
}
|
||||
|
||||
if (worklistData->m_debugCtx->m_drawLodRadii)
|
||||
{
|
||||
auxGeomPtr->DrawSphere(c->m_cullData.m_boundingSphere.GetCenter(),
|
||||
c->m_lodData.m_lodSelectionRadius,
|
||||
Color(1.0f, 0.5f, 0.0f, 0.3f), RPI::AuxGeomDraw::DrawStyle::Shaded);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
|
||||
MaskedOcclusionCulling::CullingResult TestOcclusionCulling(AzFramework::VisibilityEntry* visibleEntry)
|
||||
if (worklistData->m_debugCtx->m_enableStats)
|
||||
{
|
||||
if (!m_jobData->m_maskedOcclusionCulling)
|
||||
{
|
||||
return MaskedOcclusionCulling::CullingResult::VISIBLE;
|
||||
}
|
||||
CullingDebugContext::CullStats& cullStats = worklistData->m_debugCtx->GetCullStatsForView(worklistData->m_view);
|
||||
|
||||
if (visibleEntry->m_boundingVolume.Contains(m_jobData->m_view->GetCameraTransform().GetTranslation()))
|
||||
{
|
||||
// camera is inside bounding volume
|
||||
return MaskedOcclusionCulling::CullingResult::VISIBLE;
|
||||
}
|
||||
//no need for mutex here since these are all atomics
|
||||
cullStats.m_numVisibleDrawPackets += numDrawPackets;
|
||||
cullStats.m_numVisibleCullables += numVisibleCullables;
|
||||
++cullStats.m_numJobs;
|
||||
}
|
||||
}
|
||||
|
||||
const Vector3& minBound = visibleEntry->m_boundingVolume.GetMin();
|
||||
const Vector3& maxBound = visibleEntry->m_boundingVolume.GetMax();
|
||||
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
|
||||
static MaskedOcclusionCulling::CullingResult TestOcclusionCulling(
|
||||
const AZStd::shared_ptr<WorklistData>& worklistData,
|
||||
AzFramework::VisibilityEntry* visibleEntry)
|
||||
{
|
||||
if (!worklistData->m_maskedOcclusionCulling)
|
||||
{
|
||||
return MaskedOcclusionCulling::CullingResult::VISIBLE;
|
||||
}
|
||||
|
||||
// compute bounding volume corners
|
||||
Vector4 corners[8];
|
||||
corners[0] = m_jobData->m_view->GetWorldToClipMatrix() * Vector4(minBound.GetX(), minBound.GetY(), minBound.GetZ(), 1.0f);
|
||||
corners[1] = m_jobData->m_view->GetWorldToClipMatrix() * Vector4(minBound.GetX(), minBound.GetY(), maxBound.GetZ(), 1.0f);
|
||||
corners[2] = m_jobData->m_view->GetWorldToClipMatrix() * Vector4(maxBound.GetX(), minBound.GetY(), maxBound.GetZ(), 1.0f);
|
||||
corners[3] = m_jobData->m_view->GetWorldToClipMatrix() * Vector4(maxBound.GetX(), minBound.GetY(), minBound.GetZ(), 1.0f);
|
||||
corners[4] = m_jobData->m_view->GetWorldToClipMatrix() * Vector4(minBound.GetX(), maxBound.GetY(), minBound.GetZ(), 1.0f);
|
||||
corners[5] = m_jobData->m_view->GetWorldToClipMatrix() * Vector4(minBound.GetX(), maxBound.GetY(), maxBound.GetZ(), 1.0f);
|
||||
corners[6] = m_jobData->m_view->GetWorldToClipMatrix() * Vector4(maxBound.GetX(), maxBound.GetY(), maxBound.GetZ(), 1.0f);
|
||||
corners[7] = m_jobData->m_view->GetWorldToClipMatrix() * Vector4(maxBound.GetX(), maxBound.GetY(), minBound.GetZ(), 1.0f);
|
||||
if (visibleEntry->m_boundingVolume.Contains(worklistData->m_view->GetCameraTransform().GetTranslation()))
|
||||
{
|
||||
// camera is inside bounding volume
|
||||
return MaskedOcclusionCulling::CullingResult::VISIBLE;
|
||||
}
|
||||
|
||||
// find min clip-space depth and NDC min/max
|
||||
float minDepth = FLT_MAX;
|
||||
float ndcMinX = FLT_MAX;
|
||||
float ndcMinY = FLT_MAX;
|
||||
float ndcMaxX = -FLT_MAX;
|
||||
float ndcMaxY = -FLT_MAX;
|
||||
for (uint32_t index = 0; index < 8; ++index)
|
||||
{
|
||||
minDepth = AZStd::min(minDepth, corners[index].GetW());
|
||||
const Vector3& minBound = visibleEntry->m_boundingVolume.GetMin();
|
||||
const Vector3& maxBound = visibleEntry->m_boundingVolume.GetMax();
|
||||
|
||||
// convert to NDC
|
||||
corners[index] /= corners[index].GetW();
|
||||
|
||||
ndcMinX = AZStd::min(ndcMinX, corners[index].GetX());
|
||||
ndcMinY = AZStd::min(ndcMinY, corners[index].GetY());
|
||||
ndcMaxX = AZStd::max(ndcMaxX, corners[index].GetX());
|
||||
ndcMaxY = AZStd::max(ndcMaxY, corners[index].GetY());
|
||||
}
|
||||
// compute bounding volume corners
|
||||
Vector4 corners[8];
|
||||
corners[0] = worklistData->m_view->GetWorldToClipMatrix() * Vector4(minBound.GetX(), minBound.GetY(), minBound.GetZ(), 1.0f);
|
||||
corners[1] = worklistData->m_view->GetWorldToClipMatrix() * Vector4(minBound.GetX(), minBound.GetY(), maxBound.GetZ(), 1.0f);
|
||||
corners[2] = worklistData->m_view->GetWorldToClipMatrix() * Vector4(maxBound.GetX(), minBound.GetY(), maxBound.GetZ(), 1.0f);
|
||||
corners[3] = worklistData->m_view->GetWorldToClipMatrix() * Vector4(maxBound.GetX(), minBound.GetY(), minBound.GetZ(), 1.0f);
|
||||
corners[4] = worklistData->m_view->GetWorldToClipMatrix() * Vector4(minBound.GetX(), maxBound.GetY(), minBound.GetZ(), 1.0f);
|
||||
corners[5] = worklistData->m_view->GetWorldToClipMatrix() * Vector4(minBound.GetX(), maxBound.GetY(), maxBound.GetZ(), 1.0f);
|
||||
corners[6] = worklistData->m_view->GetWorldToClipMatrix() * Vector4(maxBound.GetX(), maxBound.GetY(), maxBound.GetZ(), 1.0f);
|
||||
corners[7] = worklistData->m_view->GetWorldToClipMatrix() * Vector4(maxBound.GetX(), maxBound.GetY(), minBound.GetZ(), 1.0f);
|
||||
|
||||
// find min clip-space depth and NDC min/max
|
||||
float minDepth = FLT_MAX;
|
||||
float ndcMinX = FLT_MAX;
|
||||
float ndcMinY = FLT_MAX;
|
||||
float ndcMaxX = -FLT_MAX;
|
||||
float ndcMaxY = -FLT_MAX;
|
||||
for (uint32_t index = 0; index < 8; ++index)
|
||||
{
|
||||
minDepth = AZStd::min(minDepth, corners[index].GetW());
|
||||
if (minDepth < 0.00000001f)
|
||||
{
|
||||
return MaskedOcclusionCulling::VISIBLE;
|
||||
return MaskedOcclusionCulling::CullingResult::VISIBLE;
|
||||
}
|
||||
|
||||
// test against the occlusion buffer, which contains only the manually placed occlusion planes
|
||||
return m_jobData->m_maskedOcclusionCulling->TestRect(ndcMinX, ndcMinY, ndcMaxX, ndcMaxY, minDepth);
|
||||
|
||||
// convert to NDC
|
||||
corners[index] /= corners[index].GetW();
|
||||
|
||||
ndcMinX = AZStd::min(ndcMinX, corners[index].GetX());
|
||||
ndcMinY = AZStd::min(ndcMinY, corners[index].GetY());
|
||||
ndcMaxX = AZStd::max(ndcMaxX, corners[index].GetX());
|
||||
ndcMaxY = AZStd::max(ndcMaxY, corners[index].GetY());
|
||||
}
|
||||
|
||||
// test against the occlusion buffer, which contains only the manually placed occlusion planes
|
||||
return worklistData->m_maskedOcclusionCulling->TestRect(ndcMinX, ndcMinY, ndcMaxX, ndcMaxY, minDepth);
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
void CullingScene::ProcessCullables(const Scene& scene, View& view, AZ::Job& parentJob)
|
||||
void CullingScene::ProcessCullablesCommon(const Scene& scene, View& view, AZ::Frustum& frustum, void*& maskedOcclusionCulling)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "CullingScene::ProcessCullables() - %s", view.GetName().GetCStr());
|
||||
AZ_PROFILE_SCOPE(RPI, "CullingScene::ProcessCullablesCommon() - %s", view.GetName().GetCStr());
|
||||
|
||||
const Matrix4x4& worldToClip = view.GetWorldToClipMatrix();
|
||||
Frustum frustum = Frustum::CreateFromMatrixColumnMajor(worldToClip);
|
||||
if (m_debugCtx.m_freezeFrustums)
|
||||
{
|
||||
AZStd::lock_guard<AZStd::mutex> lock(m_debugCtx.m_frozenFrustumsMutex);
|
||||
@@ -536,7 +548,7 @@ namespace AZ
|
||||
|
||||
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
|
||||
// setup occlusion culling, if necessary
|
||||
MaskedOcclusionCulling* maskedOcclusionCulling = m_occlusionPlanes.empty() ? nullptr : view.GetMaskedOcclusionCulling();
|
||||
maskedOcclusionCulling = m_occlusionPlanes.empty() ? nullptr : view.GetMaskedOcclusionCulling();
|
||||
if (maskedOcclusionCulling)
|
||||
{
|
||||
// frustum cull occlusion planes
|
||||
@@ -578,23 +590,27 @@ namespace AZ
|
||||
static uint32_t indices[6] = { 0, 1, 2, 2, 3, 0 };
|
||||
|
||||
// render into the occlusion buffer, specifying BACKFACE_NONE so it functions as a double-sided occluder
|
||||
maskedOcclusionCulling->RenderTriangles((float*)verts, indices, 2, nullptr, MaskedOcclusionCulling::BACKFACE_NONE);
|
||||
static_cast<MaskedOcclusionCulling*>(maskedOcclusionCulling)->RenderTriangles(verts, indices, 2, nullptr, MaskedOcclusionCulling::BACKFACE_NONE);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CullingScene::ProcessCullablesJobs(const Scene& scene, View& view, AZ::Job& parentJob)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "CullingScene::ProcessCullablesJobs() - %s", view.GetName().GetCStr());
|
||||
|
||||
const Matrix4x4& worldToClip = view.GetWorldToClipMatrix();
|
||||
AZ::Frustum frustum = Frustum::CreateFromMatrixColumnMajor(worldToClip);
|
||||
|
||||
void* maskedOcclusionCulling = nullptr;
|
||||
ProcessCullablesCommon(scene, view, frustum, maskedOcclusionCulling);
|
||||
|
||||
WorkListType worklist;
|
||||
|
||||
AZStd::shared_ptr<AddObjectsToViewJob::JobData> jobData = AZStd::make_shared<AddObjectsToViewJob::JobData>();
|
||||
jobData->m_debugCtx = &m_debugCtx;
|
||||
jobData->m_scene = &scene;
|
||||
jobData->m_view = &view;
|
||||
jobData->m_frustum = frustum;
|
||||
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
|
||||
jobData->m_maskedOcclusionCulling = maskedOcclusionCulling;
|
||||
#endif
|
||||
AZStd::shared_ptr<WorklistData> worklistData = MakeWorklistData(m_debugCtx, scene, view, frustum, maskedOcclusionCulling);
|
||||
|
||||
auto nodeVisitorLambda = [jobData, &parentJob, &worklist](const AzFramework::IVisibilityScene::NodeData& nodeData) -> void
|
||||
auto nodeVisitorLambda = [worklistData, &parentJob, &worklist](const AzFramework::IVisibilityScene::NodeData& nodeData) -> void
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "nodeVisitorLambda()");
|
||||
AZ_Assert(nodeData.m_entries.size() > 0, "should not get called with 0 entries");
|
||||
@@ -606,8 +622,13 @@ namespace AZ
|
||||
|
||||
if (worklist.size() == worklist.capacity())
|
||||
{
|
||||
// capture worklistData & worklist by value
|
||||
auto processWorklist = [worklistData, worklist]()
|
||||
{
|
||||
ProcessWorklist(worklistData, worklist);
|
||||
};
|
||||
//Kick off a job to process the (full) worklist
|
||||
AddObjectsToViewJob* job = aznew AddObjectsToViewJob(jobData, worklist); //pool allocated (cheap), auto-deletes when job finishes
|
||||
AZ::Job* job = AZ::CreateJobFunction(processWorklist, true);
|
||||
worklist.clear();
|
||||
parentJob.SetContinuation(job);
|
||||
job->Start();
|
||||
@@ -616,7 +637,7 @@ namespace AZ
|
||||
|
||||
if (m_debugCtx.m_enableFrustumCulling)
|
||||
{
|
||||
m_visScene->Enumerate(frustum, nodeVisitorLambda);
|
||||
m_visScene->Enumerate(frustum, nodeVisitorLambda);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -625,21 +646,76 @@ namespace AZ
|
||||
|
||||
if (worklist.size() > 0)
|
||||
{
|
||||
AZStd::shared_ptr<AddObjectsToViewJob::JobData> remainingJobData = AZStd::make_shared<AddObjectsToViewJob::JobData>();
|
||||
remainingJobData->m_debugCtx = &m_debugCtx;
|
||||
remainingJobData->m_scene = &scene;
|
||||
remainingJobData->m_view = &view;
|
||||
remainingJobData->m_frustum = frustum;
|
||||
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
|
||||
remainingJobData->m_maskedOcclusionCulling = maskedOcclusionCulling;
|
||||
#endif
|
||||
//Kick off a job to process any remaining workitems
|
||||
AddObjectsToViewJob* job = aznew AddObjectsToViewJob(remainingJobData, worklist); //pool allocated (cheap), auto-deletes when job finishes
|
||||
// capture worklistData & worklist by value
|
||||
auto processWorklist = [worklistData, worklist]()
|
||||
{
|
||||
ProcessWorklist(worklistData, worklist);
|
||||
};
|
||||
//Kick off a job to process the (full) worklist
|
||||
AZ::Job* job = AZ::CreateJobFunction(processWorklist, true);
|
||||
parentJob.SetContinuation(job);
|
||||
job->Start();
|
||||
}
|
||||
}
|
||||
|
||||
void CullingScene::ProcessCullablesTG(const Scene& scene, View& view, AZ::TaskGraph& taskGraph)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "CullingScene::ProcessCullablesTG() - %s", view.GetName().GetCStr());
|
||||
|
||||
const Matrix4x4& worldToClip = view.GetWorldToClipMatrix();
|
||||
AZ::Frustum frustum = Frustum::CreateFromMatrixColumnMajor(worldToClip);
|
||||
|
||||
void* maskedOcclusionCulling = nullptr;
|
||||
ProcessCullablesCommon(scene, view, frustum, maskedOcclusionCulling);
|
||||
|
||||
AZStd::unique_ptr<WorkListType> worklist = AZStd::make_unique<WorkListType>();
|
||||
|
||||
AZStd::shared_ptr<WorklistData> worklistData = MakeWorklistData(m_debugCtx, scene, view, frustum, maskedOcclusionCulling);
|
||||
static const AZ::TaskDescriptor descriptor{ "AZ::RPI::ProcessWorklist", "Graphics" };
|
||||
|
||||
auto nodeVisitorLambda = [worklistData, &taskGraph, &worklist](const AzFramework::IVisibilityScene::NodeData& nodeData) -> void
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "nodeVisitorLambda()");
|
||||
AZ_Assert(nodeData.m_entries.size() > 0, "should not get called with 0 entries");
|
||||
AZ_Assert(worklist->size() < worklist->capacity(), "we should always have room to push a node on the queue");
|
||||
|
||||
//Queue up a small list of work items (NodeData*) which will be pushed to a worker task once the queue is full.
|
||||
//This reduces the number of tasks in flight, reducing task-system overhead.
|
||||
worklist->emplace_back(AZStd::move(nodeData));
|
||||
|
||||
if (worklist->size() == worklist->capacity())
|
||||
{
|
||||
//Task takes ownership of the worklist unique ptr
|
||||
taskGraph.AddTask( descriptor, [worklistData, worklist = AZStd::move(worklist)]()
|
||||
{
|
||||
ProcessWorklist(worklistData, *worklist.get());
|
||||
// allow worklist to go out of scope and be deleted
|
||||
});
|
||||
worklist = AZStd::make_unique<WorkListType>();
|
||||
}
|
||||
};
|
||||
|
||||
if (m_debugCtx.m_enableFrustumCulling)
|
||||
{
|
||||
m_visScene->Enumerate(frustum, nodeVisitorLambda);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_visScene->EnumerateNoCull(nodeVisitorLambda);
|
||||
}
|
||||
|
||||
if (worklist->size() > 0)
|
||||
{
|
||||
//Task takes ownership of the worklist unique ptr
|
||||
taskGraph.AddTask( descriptor, [worklistData, worklist = AZStd::move(worklist)]()
|
||||
{
|
||||
ProcessWorklist(worklistData, *worklist.get());
|
||||
// allow worklist to go out of scope and be deleted
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint32_t AddLodDataToView(const Vector3& pos, const Cullable::LodData& lodData, RPI::View& view)
|
||||
{
|
||||
#ifdef AZ_CULL_PROFILE_DETAILED
|
||||
@@ -702,6 +778,8 @@ namespace AZ
|
||||
AZ::Name visSceneName(AZStd::string::format("RenderCullScene[%s]", m_parentScene->GetName().GetCStr()));
|
||||
m_visScene = AZ::Interface<AzFramework::IVisibilitySystem>::Get()->CreateVisibilityScene(visSceneName);
|
||||
|
||||
m_taskGraphActive = AZ::Interface<AZ::TaskGraphActiveInterface>::Get();
|
||||
|
||||
#ifdef AZ_CULL_DEBUG_ENABLED
|
||||
AZ_Assert(CountObjectsInScene() == 0, "The culling system should start with 0 entries in this scene.");
|
||||
#endif
|
||||
@@ -719,13 +797,27 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
void CullingScene::BeginCulling(const AZStd::vector<ViewPtr>& views)
|
||||
void CullingScene::BeginCullingTaskGraph(const AZStd::vector<ViewPtr>& views)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "CullingScene: BeginCulling");
|
||||
m_cullDataConcurrencyCheck.soft_lock();
|
||||
AZ::TaskGraph taskGraph;
|
||||
AZ::TaskDescriptor beginCullingDescriptor{"RPI_CullingScene_BeginCullingView", "Graphics"};
|
||||
for (auto& view : views)
|
||||
{
|
||||
taskGraph.AddTask(
|
||||
beginCullingDescriptor,
|
||||
[&view]()
|
||||
{
|
||||
view->BeginCulling();
|
||||
});
|
||||
}
|
||||
|
||||
m_debugCtx.ResetCullStats();
|
||||
m_debugCtx.m_numCullablesInScene = GetNumCullables();
|
||||
AZ::TaskGraphEvent waitForCompletion;
|
||||
taskGraph.Submit(&waitForCompletion);
|
||||
waitForCompletion.Wait();
|
||||
}
|
||||
|
||||
void CullingScene::BeginCullingJobs(const AZStd::vector<ViewPtr>& views)
|
||||
{
|
||||
AZ::JobCompletion beginCullingCompletion;
|
||||
|
||||
for (auto& view : views)
|
||||
@@ -741,6 +833,26 @@ namespace AZ
|
||||
}
|
||||
|
||||
beginCullingCompletion.StartAndWaitForCompletion();
|
||||
}
|
||||
|
||||
void CullingScene::BeginCulling(const AZStd::vector<ViewPtr>& views)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "CullingScene: BeginCulling");
|
||||
m_cullDataConcurrencyCheck.soft_lock();
|
||||
|
||||
m_debugCtx.ResetCullStats();
|
||||
m_debugCtx.m_numCullablesInScene = GetNumCullables();
|
||||
|
||||
m_taskGraphActive = AZ::Interface<AZ::TaskGraphActiveInterface>::Get();
|
||||
|
||||
if (m_taskGraphActive && m_taskGraphActive->IsTaskGraphActive())
|
||||
{
|
||||
BeginCullingTaskGraph(views);
|
||||
}
|
||||
else
|
||||
{
|
||||
BeginCullingJobs(views);
|
||||
}
|
||||
|
||||
AuxGeomDrawPtr auxGeom;
|
||||
if (m_debugCtx.m_debugDraw)
|
||||
|
||||
@@ -111,7 +111,7 @@ namespace AZ
|
||||
{
|
||||
if (m_taskGraphActive)
|
||||
{
|
||||
WaitTGEvent(m_simulationFinishedTGEvent, &m_simulationFinishedWorkActive);
|
||||
WaitAndCleanTGEvent(AZStd::move(m_simulationFinishedTGEvent));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -385,8 +385,8 @@ namespace AZ
|
||||
});
|
||||
}
|
||||
simulationTG.Detach();
|
||||
m_simulationFinishedWorkActive = true;
|
||||
simulationTG.Submit(&m_simulationFinishedTGEvent);
|
||||
m_simulationFinishedTGEvent = AZStd::make_unique<TaskGraphEvent>();
|
||||
simulationTG.Submit(m_simulationFinishedTGEvent.get());
|
||||
}
|
||||
|
||||
void Scene::SimulateJobs()
|
||||
@@ -419,7 +419,7 @@ namespace AZ
|
||||
// If previous simulation job wasn't done, wait for it to finish.
|
||||
if (m_taskGraphActive)
|
||||
{
|
||||
WaitTGEvent(m_simulationFinishedTGEvent, &m_simulationFinishedWorkActive);
|
||||
WaitAndCleanTGEvent(AZStd::move(m_simulationFinishedTGEvent));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -449,17 +449,14 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::WaitTGEvent(AZ::TaskGraphEvent& completionTGEvent, AZStd::atomic_bool* workToWaitOn )
|
||||
void Scene::WaitAndCleanTGEvent(AZStd::unique_ptr<AZ::TaskGraphEvent>&& completionTGEvent)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "Scene: WaitAndCleanCompletionJob");
|
||||
if (!workToWaitOn || workToWaitOn->load())
|
||||
AZ_PROFILE_SCOPE(RPI, "Scene: WaitAndCleanTGEvent");
|
||||
if (completionTGEvent)
|
||||
{
|
||||
completionTGEvent.Wait();
|
||||
}
|
||||
if (workToWaitOn)
|
||||
{
|
||||
workToWaitOn->store(false);
|
||||
completionTGEvent->Wait();
|
||||
}
|
||||
// allow completionTGEvent to go out of scope and be deleted
|
||||
}
|
||||
|
||||
void Scene::WaitAndCleanCompletionJob(AZ::JobCompletion*& completionJob)
|
||||
@@ -499,12 +496,12 @@ namespace AZ
|
||||
|
||||
void Scene::CollectDrawPacketsTaskGraph()
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "CollectDrawPackets");
|
||||
AZ_PROFILE_SCOPE(RPI, "CollectDrawPacketsTaskGraph");
|
||||
AZ::TaskGraphEvent collectDrawPacketsTGEvent;
|
||||
static const AZ::TaskDescriptor collectDrawPacketsTGDesc{"RPI_Scene_PrepareRender_CollectDrawPackets", "Graphics"};
|
||||
|
||||
AZ::TaskGraph collectDrawPacketsTG;
|
||||
// Launch FeatureProcessor::Render() jobs
|
||||
|
||||
// Launch FeatureProcessor::Render() taskgraphs
|
||||
for (auto& fp : m_featureProcessors)
|
||||
{
|
||||
collectDrawPacketsTG.AddTask(
|
||||
@@ -520,32 +517,48 @@ namespace AZ
|
||||
// Launch CullingSystem::ProcessCullables() jobs (will run concurrently with FeatureProcessor::Render() jobs if m_parallelOctreeTraversal)
|
||||
bool parallelOctreeTraversal = m_cullingScene->GetDebugContext().m_parallelOctreeTraversal;
|
||||
m_cullingScene->BeginCulling(m_renderPacket.m_views);
|
||||
AZ::JobCompletion processCullablesCompletion;
|
||||
for (ViewPtr& viewPtr : m_renderPacket.m_views)
|
||||
static const AZ::TaskDescriptor processCullablesDescriptor{"AZ::RPI::Scene::ProcessCullables", "Graphics"};
|
||||
AZ::TaskGraphEvent processCullablesTGEvent;
|
||||
AZ::TaskGraph processCullablesTG;
|
||||
if (parallelOctreeTraversal)
|
||||
{
|
||||
AZ::Job* processCullablesJob = AZ::CreateJobFunction([this, &viewPtr](AZ::Job& thisJob)
|
||||
{
|
||||
m_cullingScene->ProcessCullables(*this, *viewPtr, thisJob); // can't call directly because ProcessCullables needs a parent job
|
||||
},
|
||||
true, nullptr); //auto-deletes
|
||||
if (parallelOctreeTraversal)
|
||||
for (ViewPtr& viewPtr : m_renderPacket.m_views)
|
||||
{
|
||||
processCullablesJob->SetDependent(&processCullablesCompletion);
|
||||
processCullablesJob->Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
processCullablesJob->StartAndWaitForCompletion();
|
||||
processCullablesTG.AddTask(processCullablesDescriptor, [this, &viewPtr, &processCullablesTGEvent]()
|
||||
{
|
||||
AZ::TaskGraph subTaskGraph;
|
||||
m_cullingScene->ProcessCullablesTG(*this, *viewPtr, subTaskGraph);
|
||||
if (!subTaskGraph.IsEmpty())
|
||||
{
|
||||
subTaskGraph.Detach();
|
||||
subTaskGraph.Submit(&processCullablesTGEvent);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (ViewPtr& viewPtr : m_renderPacket.m_views)
|
||||
{
|
||||
m_cullingScene->ProcessCullablesTG(*this, *viewPtr, processCullablesTG);
|
||||
}
|
||||
}
|
||||
bool processCullablesHasWork = !processCullablesTG.IsEmpty();
|
||||
if (processCullablesHasWork)
|
||||
{
|
||||
processCullablesTG.Submit(&processCullablesTGEvent);
|
||||
}
|
||||
|
||||
WaitTGEvent(collectDrawPacketsTGEvent);
|
||||
processCullablesCompletion.StartAndWaitForCompletion();
|
||||
collectDrawPacketsTGEvent.Wait();
|
||||
if (processCullablesHasWork) // skip the wait if there is no work to do
|
||||
{
|
||||
processCullablesTGEvent.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::CollectDrawPacketsJobs()
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "CollectDrawPackets");
|
||||
AZ_PROFILE_SCOPE(RPI, "CollectDrawPacketsJobs");
|
||||
AZ::JobCompletion* collectDrawPacketsCompletion = aznew AZ::JobCompletion();
|
||||
|
||||
// Launch FeatureProcessor::Render() jobs
|
||||
@@ -567,7 +580,7 @@ namespace AZ
|
||||
{
|
||||
AZ::Job* processCullablesJob = AZ::CreateJobFunction([this, &viewPtr](AZ::Job& thisJob)
|
||||
{
|
||||
m_cullingScene->ProcessCullables(*this, *viewPtr, thisJob); // can't call directly because ProcessCullables needs a parent job
|
||||
m_cullingScene->ProcessCullablesJobs(*this, *viewPtr, thisJob); // can't call directly because ProcessCullables needs a parent job
|
||||
},
|
||||
true, nullptr); //auto-deletes
|
||||
if (m_cullingScene->GetDebugContext().m_parallelOctreeTraversal)
|
||||
@@ -600,7 +613,7 @@ namespace AZ
|
||||
});
|
||||
}
|
||||
finalizeDrawListsTG.Submit(&finalizeDrawListsTGEvent);
|
||||
WaitTGEvent(finalizeDrawListsTGEvent);
|
||||
finalizeDrawListsTGEvent.Wait();
|
||||
}
|
||||
|
||||
void Scene::FinalizeDrawListsJobs()
|
||||
@@ -626,7 +639,7 @@ namespace AZ
|
||||
|
||||
if (m_taskGraphActive)
|
||||
{
|
||||
WaitTGEvent(m_simulationFinishedTGEvent, &m_simulationFinishedWorkActive);
|
||||
WaitAndCleanTGEvent(AZStd::move(m_simulationFinishedTGEvent));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user