AutomatedTesting - adding Hair to MainPipeline (#5200)
* AutomatedTesting - adding Hair to MainPipeline Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com> * Hair - securing default value of render technique to be ShortCut Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>
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@@ -205,6 +205,99 @@
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{
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// NOTE: HairParentPass does not write into Depth MSAA from Opaque Pass. If new passes downstream
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// of HairParentPass will need to use Depth MSAA, HairParentPass will need to be updated to use Depth MSAA
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// instead of regular Depth as DepthStencil. Specifically, HairResolvePPLL.pass and the associated
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// .azsl file will need to be updated.
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"Name": "HairParentPass",
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// Note: The following two lines represent the choice of rendering pipeline for the hair.
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// You can either choose to use PPLL or ShortCut and accordingly change the flag
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// 'm_usePPLLRenderTechnique' in the class 'HairFeatureProcessor.cpp'
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// "TemplateName": "HairParentPassTemplate",
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"TemplateName": "HairParentShortCutPassTemplate",
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"Enabled": true,
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"Connections": [
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// Critical to keep DepthLinear as input - used to set the size of the Head PPLL image buffer.
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// If DepthLinear is not available - connect to another viewport (non MSAA) image.
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{
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"LocalSlot": "DepthLinearInput",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Attachment": "DepthLinear"
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}
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},
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{
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"LocalSlot": "Depth",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Attachment": "Depth"
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}
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},
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{
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"LocalSlot": "RenderTargetInputOutput",
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"AttachmentRef": {
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"Pass": "OpaquePass",
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"Attachment": "Output"
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}
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},
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{
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"LocalSlot": "RenderTargetInputOnly",
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"AttachmentRef": {
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"Pass": "OpaquePass",
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"Attachment": "Output"
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}
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},
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// Shadows resources
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{
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"LocalSlot": "DirectionalShadowmap",
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"AttachmentRef": {
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"Pass": "ShadowPass",
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"Attachment": "DirectionalShadowmap"
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}
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},
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{
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"LocalSlot": "DirectionalESM",
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"AttachmentRef": {
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"Pass": "ShadowPass",
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"Attachment": "DirectionalESM"
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}
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},
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{
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"LocalSlot": "ProjectedShadowmap",
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"AttachmentRef": {
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"Pass": "ShadowPass",
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"Attachment": "ProjectedShadowmap"
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}
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},
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{
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"LocalSlot": "ProjectedESM",
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"AttachmentRef": {
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"Pass": "ShadowPass",
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"Attachment": "ProjectedESM"
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}
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},
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// Lighting Resources
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{
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"LocalSlot": "TileLightData",
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"AttachmentRef": {
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"Pass": "LightCullingPass",
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"Attachment": "TileLightData"
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}
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},
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{
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"LocalSlot": "LightListRemapped",
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"AttachmentRef": {
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"Pass": "LightCullingPass",
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"Attachment": "LightListRemapped"
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}
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}
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]
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},
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{
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"Name": "TransparentPass",
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"TemplateName": "TransparentParentTemplate",
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@@ -254,22 +347,22 @@
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{
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"LocalSlot": "InputLinearDepth",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Pass": "HairParentPass",
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"Attachment": "DepthLinear"
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}
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},
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{
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"LocalSlot": "DepthStencil",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Pass": "HairParentPass",
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"Attachment": "Depth"
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}
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},
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{
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"LocalSlot": "InputOutput",
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"AttachmentRef": {
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"Pass": "OpaquePass",
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"Attachment": "Output"
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"Pass": "HairParentPass",
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"Attachment": "RenderTargetInputOutput"
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}
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}
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]
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@@ -282,22 +375,22 @@
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{
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"LocalSlot": "InputLinearDepth",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Pass": "HairParentPass",
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"Attachment": "DepthLinear"
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}
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},
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{
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"LocalSlot": "InputDepthStencil",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Pass": "HairParentPass",
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"Attachment": "Depth"
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}
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},
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{
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"LocalSlot": "RenderTargetInputOutput",
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"AttachmentRef": {
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"Pass": "TransparentPass",
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"Attachment": "InputOutput"
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"Pass": "HairParentPass",
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"Attachment": "RenderTargetInputOutput"
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}
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}
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],
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@@ -337,7 +430,7 @@
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{
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"LocalSlot": "Depth",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Pass": "HairParentPass",
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"Attachment": "Depth"
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}
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},
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@@ -372,7 +465,7 @@
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{
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"LocalSlot": "DepthInputOutput",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Pass": "HairParentPass",
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"Attachment": "Depth"
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}
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}
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@@ -431,7 +524,7 @@
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{
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"LocalSlot": "DepthInputOutput",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Pass": "HairParentPass",
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"Attachment": "Depth"
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}
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}
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@@ -451,7 +544,7 @@
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{
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"LocalSlot": "DepthInputOutput",
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"AttachmentRef": {
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"Pass": "DepthPrePass",
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"Pass": "HairParentPass",
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"Attachment": "Depth"
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}
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}
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@@ -217,7 +217,7 @@ namespace AZ
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bool m_forceClearRenderData = false;
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bool m_initialized = false;
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bool m_isEnabled = true;
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bool m_usePPLLRenderTechnique = true;
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bool m_usePPLLRenderTechnique = false;
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static uint32_t s_instanceCount;
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HairGlobalSettings m_hairGlobalSettings;
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