Merge pull request #4488 from aws-lumberyard-dev/MigrationFixup
Further fixes for client migration and 3-way host entity migration
This commit is contained in:
@@ -14,9 +14,8 @@ namespace AzFramework
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{
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AZ_CVAR(bool, bg_octreeUseQuadtree, false, nullptr, AZ::ConsoleFunctorFlags::ReadOnly, "If set to true, the visibility octrees will degenerate to a quadtree split along the X/Y plane");
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AZ_CVAR(float, bg_octreeMaxWorldExtents, 16384.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum supported world size by the world octreeSystemComponent");
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AZ_CVAR(uint32_t, bg_octreeNodeMaxEntries, 64, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum number of entries to allow in any node before forcing a split");
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AZ_CVAR(uint32_t, bg_octreeNodeMinEntries, 32, nullptr, AZ::ConsoleFunctorFlags::Null, "Minimum number of entries to allow in a node resulting from a merge operation");
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AZ_CVAR(uint32_t, bg_octreeNodeMaxEntries, 64, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum number of entries to allow in any node before forcing a split");
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AZ_CVAR(uint32_t, bg_octreeNodeMinEntries, 32, nullptr, AZ::ConsoleFunctorFlags::Null, "Minimum number of entries to allow in a node resulting from a merge operation");
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static uint32_t GetChildNodeCount()
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{
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@@ -25,14 +24,12 @@ namespace AzFramework
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return (bg_octreeUseQuadtree) ? QuadtreeNodeChildCount : OctreeNodeChildCount;
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}
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OctreeNode::OctreeNode(const AZ::Aabb& bounds)
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: m_bounds(bounds)
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{
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;
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}
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OctreeNode::OctreeNode(OctreeNode&& rhs)
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: m_bounds(rhs.m_bounds)
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, m_parent(rhs.m_parent)
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@@ -46,7 +43,6 @@ namespace AzFramework
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}
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}
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OctreeNode& OctreeNode::operator=(OctreeNode&& rhs)
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{
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m_bounds = rhs.m_bounds;
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@@ -63,7 +59,6 @@ namespace AzFramework
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return *this;
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}
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void OctreeNode::Insert(OctreeScene& octreeScene, VisibilityEntry* entry)
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{
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AZ_Assert(entry->m_internalNode == nullptr, "Double-insertion: Insert invoked for an entry already bound to the OctreeScene");
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@@ -98,7 +93,6 @@ namespace AzFramework
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}
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}
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void OctreeNode::Update(OctreeScene& octreeScene, VisibilityEntry* entry)
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{
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AZ_Assert(entry->m_internalNode == this, "Update invoked for an entry bound to a different OctreeNode");
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@@ -129,7 +123,6 @@ namespace AzFramework
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}
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}
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void OctreeNode::Remove(OctreeScene& octreeScene, VisibilityEntry* entry)
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{
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AZ_Assert(entry->m_internalNode == this, "Remove invoked for an entry bound to a different OctreeNode");
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@@ -152,25 +145,30 @@ namespace AzFramework
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}
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}
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void OctreeNode::Enumerate(const AZ::Aabb& aabb, const IVisibilityScene::EnumerateCallback& callback) const
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{
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EnumerateHelper(aabb, callback);
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if (AZ::ShapeIntersection::Overlaps(aabb, m_bounds))
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{
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EnumerateHelper(aabb, callback);
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}
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}
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void OctreeNode::Enumerate(const AZ::Sphere& sphere, const IVisibilityScene::EnumerateCallback& callback) const
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{
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EnumerateHelper(sphere, callback);
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if (AZ::ShapeIntersection::Overlaps(sphere, m_bounds))
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{
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EnumerateHelper(sphere, callback);
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}
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}
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void OctreeNode::Enumerate(const AZ::Frustum& frustum, const IVisibilityScene::EnumerateCallback& callback) const
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{
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EnumerateHelper(frustum, callback);
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if (AZ::ShapeIntersection::Overlaps(frustum, m_bounds))
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{
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EnumerateHelper(frustum, callback);
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}
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}
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void OctreeNode::EnumerateNoCull(const IVisibilityScene::EnumerateCallback& callback) const
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{
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// Invoke the callback for the current node
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@@ -190,25 +188,21 @@ namespace AzFramework
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}
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}
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const AZStd::vector<VisibilityEntry*>& OctreeNode::GetEntries() const
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{
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return m_entries;
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}
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OctreeNode* OctreeNode::GetChildren() const
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{
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return m_children;
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}
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bool OctreeNode::IsLeaf() const
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{
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return m_children == nullptr;
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}
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void OctreeNode::TryMerge(OctreeScene& octreeScene)
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{
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if (IsLeaf())
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@@ -236,7 +230,6 @@ namespace AzFramework
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}
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}
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template <typename T>
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void OctreeNode::EnumerateHelper(const T& boundingVolume, const IVisibilityScene::EnumerateCallback& callback) const
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{
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@@ -262,7 +255,6 @@ namespace AzFramework
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}
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}
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void OctreeNode::Split(OctreeScene& octreeScene)
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{
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AZ_Assert(m_children == nullptr, "Split invoked on an octreeScene node that has already been split");
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@@ -312,7 +304,6 @@ namespace AzFramework
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}
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}
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void OctreeNode::Merge(OctreeScene& octreeScene)
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{
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AZ_Assert(m_children != nullptr, "Merge invoked on an octreeScene node that does not have children");
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@@ -371,7 +362,6 @@ namespace AzFramework
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}
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}
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void OctreeScene::RemoveEntry(VisibilityEntry& entry)
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{
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AZStd::lock_guard<AZStd::shared_mutex> lock(m_sharedMutex);
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@@ -382,35 +372,30 @@ namespace AzFramework
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}
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}
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void OctreeScene::Enumerate(const AZ::Aabb& aabb, const IVisibilityScene::EnumerateCallback& callback) const
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{
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AZStd::shared_lock<AZStd::shared_mutex> lock(m_sharedMutex);
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m_root.Enumerate(aabb, callback);
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}
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void OctreeScene::Enumerate(const AZ::Sphere& sphere, const IVisibilityScene::EnumerateCallback& callback) const
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{
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AZStd::shared_lock<AZStd::shared_mutex> lock(m_sharedMutex);
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m_root.Enumerate(sphere, callback);
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}
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void OctreeScene::Enumerate(const AZ::Frustum& frustum, const IVisibilityScene::EnumerateCallback& callback) const
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{
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AZStd::shared_lock<AZStd::shared_mutex> lock(m_sharedMutex);
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m_root.Enumerate(frustum, callback);
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}
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void OctreeScene::EnumerateNoCull(const IVisibilityScene::EnumerateCallback& callback) const
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{
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AZStd::shared_lock<AZStd::shared_mutex> lock(m_sharedMutex);
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m_root.EnumerateNoCull(callback);
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}
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uint32_t OctreeScene::GetEntryCount() const
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{
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return m_entryCount;
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@@ -421,26 +406,22 @@ namespace AzFramework
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return m_nodeCount;
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}
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uint32_t OctreeScene::GetFreeNodeCount() const
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{
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// Each entry represents GetChildNodeCount() nodes
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return aznumeric_cast<uint32_t>(m_freeOctreeNodes.size() * GetChildNodeCount());
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}
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uint32_t OctreeScene::GetPageCount() const
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{
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return aznumeric_cast<uint32_t>(m_nodeCache.size());
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}
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uint32_t OctreeScene::GetChildNodeCount() const
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{
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return AzFramework::GetChildNodeCount();
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}
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void OctreeScene::DumpStats()
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{
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AZ_TracePrintf("Console", "OctreeScene[\"%s\"]::EntryCount = %u", GetName().GetCStr(), GetEntryCount());
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@@ -450,21 +431,18 @@ namespace AzFramework
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AZ_TracePrintf("Console", "OctreeScene[\"%s\"]::ChildNodeCount = %u", GetName().GetCStr(), GetChildNodeCount());
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}
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static inline uint32_t CreateNodeIndex(uint32_t page, uint32_t offset)
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{
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AZ_Assert(page <= 0xFFFF && offset <= 0xFFFF, "Out of range values passed to CreateNodeIndex");
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return (page << 16) | offset;
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}
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static inline void ExtractPageAndOffsetFromIndex(uint32_t index, uint32_t& page, uint32_t& offset)
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{
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offset = index & 0x0000FFFF;
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page = index >> 16;
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}
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uint32_t OctreeScene::AllocateChildNodes()
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{
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const uint32_t childCount = GetChildNodeCount();
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@@ -508,14 +486,12 @@ namespace AzFramework
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return CreateNodeIndex(nextChildPage, nextChildOffset);
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}
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void OctreeScene::ReleaseChildNodes(uint32_t nodeIndex)
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{
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m_nodeCount -= GetChildNodeCount();
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m_freeOctreeNodes.push(nodeIndex);
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}
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OctreeNode* OctreeScene::GetChildNodesAtIndex(uint32_t nodeIndex) const
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{
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uint32_t childPage;
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@@ -524,7 +500,6 @@ namespace AzFramework
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return &(*m_nodeCache[childPage])[childOffset];
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}
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void OctreeSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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@@ -534,19 +509,16 @@ namespace AzFramework
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}
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}
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void OctreeSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("OctreeService"));
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}
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void OctreeSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("OctreeService"));
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}
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OctreeSystemComponent::OctreeSystemComponent()
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{
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AZ::Interface<IVisibilitySystem>::Register(this);
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@@ -555,7 +527,6 @@ namespace AzFramework
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m_defaultScene = aznew OctreeScene(AZ::Name("DefaultVisibilityScene"));
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}
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OctreeSystemComponent::~OctreeSystemComponent()
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{
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AZ_Assert(m_scenes.empty(), "All IVisibilityScenes must be destroyed before shutdown");
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@@ -566,13 +537,11 @@ namespace AzFramework
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AZ::Interface<IVisibilitySystem>::Unregister(this);
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}
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void OctreeSystemComponent::Activate()
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{
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;
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}
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void OctreeSystemComponent::Deactivate()
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{
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;
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@@ -591,7 +560,6 @@ namespace AzFramework
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return newScene;
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}
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void OctreeSystemComponent::DestroyVisibilityScene(IVisibilityScene* visScene)
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{
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for (auto iter = m_scenes.begin(); iter != m_scenes.end(); ++iter)
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@@ -606,7 +574,6 @@ namespace AzFramework
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AZ_Assert(false, "visScene[\"%s\"] not found in the OctreeSystemComponent", visScene->GetName().GetCStr());
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}
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IVisibilityScene* OctreeSystemComponent::FindVisibilityScene(const AZ::Name& sceneName)
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{
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for (OctreeScene* scene : m_scenes)
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@@ -619,7 +586,6 @@ namespace AzFramework
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return nullptr;
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}
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void OctreeSystemComponent::DumpStats([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
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{
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for (OctreeScene* scene : m_scenes)
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@@ -53,7 +53,7 @@ namespace AzNetworking
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m_timeoutItemMap.erase(timeoutId);
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}
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void TimeoutQueue::UpdateTimeouts(ITimeoutHandler& timeoutHandler, int32_t maxTimeouts)
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void TimeoutQueue::UpdateTimeouts(const TimeoutHandler& timeoutHandler, int32_t maxTimeouts)
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{
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int32_t numTimeouts = 0;
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if (maxTimeouts < 0)
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@@ -103,7 +103,7 @@ namespace AzNetworking
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// By this point, the item is definitely timed out
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// Invoke the timeout function to see how to proceed
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const TimeoutResult result = timeoutHandler.HandleTimeout(mapItem);
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const TimeoutResult result = timeoutHandler(mapItem);
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if (result == TimeoutResult::Refresh)
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{
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@@ -122,4 +122,10 @@ namespace AzNetworking
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m_timeoutItemMap.erase(itemTimeoutId);
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}
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}
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void TimeoutQueue::UpdateTimeouts(ITimeoutHandler& timeoutHandler, int32_t maxTimeouts)
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{
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TimeoutHandler handler([&timeoutHandler](TimeoutQueue::TimeoutItem& item) { return timeoutHandler.HandleTimeout(item); });
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UpdateTimeouts(handler, maxTimeouts);
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}
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}
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@@ -64,6 +64,12 @@ namespace AzNetworking
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//! @param timeoutId the identifier of the item to remove
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void RemoveItem(TimeoutId timeoutId);
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//! Updates timeouts for all items, invokes the provided timeout functor if required.
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//! @param timeoutHandler lambda to invoke for all timeouts
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//! @param maxTimeouts the maximum number of timeouts to process before breaking iteration
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using TimeoutHandler = AZStd::function<TimeoutResult(TimeoutQueue::TimeoutItem&)>;
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void UpdateTimeouts(const TimeoutHandler& timeoutHandler, int32_t maxTimeouts = -1);
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//! Updates timeouts for all items, invokes timeout handlers if required.
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//! @param timeoutHandler listener instance to call back on for timeouts
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//! @param maxTimeouts the maximum number of timeouts to process before breaking iteration
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+8
@@ -57,6 +57,14 @@ namespace Multiplayer
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const AzNetworking::PacketEncodingBuffer& correction
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) override;
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//! Forcibly enables ProcessInput to execute on the entity.
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//! Note that this function is quite dangerous and should normally never be used
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void ForceEnableAutonomousUpdate();
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//! Forcibly disables ProcessInput from executing on the entity.
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//! Note that this function is quite dangerous and should normally never be used
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void ForceDisableAutonomousUpdate();
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//! Return true if we're currently migrating from one host to another.
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//! @return boolean true if we're currently migrating from one host to another
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bool IsMigrating() const;
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@@ -32,7 +32,7 @@ namespace Multiplayer
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using EntityStopEvent = AZ::Event<const ConstNetworkEntityHandle&>;
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using EntityDirtiedEvent = AZ::Event<>;
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using EntitySyncRewindEvent = AZ::Event<>;
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using EntityServerMigrationEvent = AZ::Event<const ConstNetworkEntityHandle&, const HostId&, AzNetworking::ConnectionId>;
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using EntityServerMigrationEvent = AZ::Event<const ConstNetworkEntityHandle&, const HostId&>;
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using EntityPreRenderEvent = AZ::Event<float>;
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using EntityCorrectionEvent = AZ::Event<>;
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@@ -113,7 +113,7 @@ namespace Multiplayer
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void MarkDirty();
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void NotifyLocalChanges();
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void NotifySyncRewindState();
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void NotifyServerMigration(const HostId& hostId, AzNetworking::ConnectionId connectionId);
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void NotifyServerMigration(const HostId& remoteHostId);
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void NotifyPreRender(float deltaTime);
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void NotifyCorrection();
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@@ -30,7 +30,6 @@ namespace Multiplayer
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{
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friend class NetworkHierarchyChildComponent;
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friend class NetworkHierarchyRootComponentController;
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friend class ServerToClientReplicationWindow;
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public:
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AZ_MULTIPLAYER_COMPONENT(Multiplayer::NetworkHierarchyRootComponent, s_networkHierarchyRootComponentConcreteUuid, Multiplayer::NetworkHierarchyRootComponentBase);
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@@ -45,7 +45,7 @@ namespace Multiplayer
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using ClientMigrationStartEvent = AZ::Event<ClientInputId>;
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using ClientMigrationEndEvent = AZ::Event<>;
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using ClientDisconnectedEvent = AZ::Event<>;
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using NotifyClientMigrationEvent = AZ::Event<const HostId&, uint64_t, ClientInputId>;
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using NotifyClientMigrationEvent = AZ::Event<AzNetworking::ConnectionId, const HostId&, uint64_t, ClientInputId, NetEntityId>;
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using NotifyEntityMigrationEvent = AZ::Event<const ConstNetworkEntityHandle&, const HostId&>;
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using ConnectionAcquiredEvent = AZ::Event<MultiplayerAgentDatum>;
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using ServerAcceptanceReceivedEvent = AZ::Event<>;
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@@ -136,10 +136,12 @@ namespace Multiplayer
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virtual void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) = 0;
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//! Signals a NotifyClientMigrationEvent with the provided parameters.
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//! @param hostId the host id of the host the client is migrating to
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//! @param userIdentifier the user identifier the client will provide the new host to validate identity
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//! @param lastClientInputId the last processed clientInputId by the current host
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virtual void SendNotifyClientMigrationEvent(const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId) = 0;
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//! @param connectionId the connection id of the client that is migrating
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//! @param hostId the host id of the host the client is migrating to
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//! @param userIdentifier the user identifier the client will provide the new host to validate identity
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//! @param lastClientInputId the last processed clientInputId by the current host
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//! @param controlledEntityId the entityId of the clients autonomous entity
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virtual void SendNotifyClientMigrationEvent(AzNetworking::ConnectionId connectionId, const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId, NetEntityId controlledEntityId) = 0;
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//! Signals a NotifyEntityMigrationEvent with the provided parameters.
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//! @param entityHandle the network entity handle of the entity being migrated
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@@ -181,6 +183,18 @@ namespace Multiplayer
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//! @return pointer to the filtered entity manager, or nullptr if not set
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virtual IFilterEntityManager* GetFilterEntityManager() = 0;
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//! Registers a temp userId to allow a host to look up a players controlled entity in the event of a rejoin or migration event.
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//! @param temporaryUserIdentifier the temporary user identifier used to identify a player across hosts
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//! @param controlledEntityId the controlled entityId of the players autonomous entity
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virtual void RegisterPlayerIdentifierForRejoin(uint64_t temporaryUserIdentifier, NetEntityId controlledEntityId) = 0;
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//! Completes a client migration event by informing the appropriate client to migrate between hosts.
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//! @param temporaryUserIdentifier the temporary user identifier used to identify a player across hosts
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||||
//! @param connectionId the connection id of the player being migrated
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//! @param publicHostId the public address of the new host the client should connect to
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//! @param migratedClientInputId the last clientInputId processed prior to migration
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virtual void CompleteClientMigration(uint64_t temporaryUserIdentifier, AzNetworking::ConnectionId connectionId, const HostId& publicHostId, ClientInputId migratedClientInputId) = 0;
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||||
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//! Enables or disables automatic instantiation of netbound entities.
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//! This setting is controlled by the networking layer and should not be touched
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||||
//! If enabled, netbound entities will instantiate as spawnables are loaded into the game world, generally true for the server
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||||
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||||
@@ -29,7 +29,7 @@ namespace Multiplayer
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||||
using HostId = AzNetworking::IpAddress;
|
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static const HostId InvalidHostId = HostId();
|
||||
|
||||
AZ_TYPE_SAFE_INTEGRAL(NetEntityId, uint32_t);
|
||||
AZ_TYPE_SAFE_INTEGRAL(NetEntityId, uint64_t);
|
||||
static constexpr NetEntityId InvalidNetEntityId = static_cast<NetEntityId>(-1);
|
||||
|
||||
AZ_TYPE_SAFE_INTEGRAL(NetComponentId, uint16_t);
|
||||
@@ -68,6 +68,7 @@ namespace Multiplayer
|
||||
Server, // A simulated proxy on a server
|
||||
Authority // An authoritative proxy on a server (full authority)
|
||||
};
|
||||
const char* GetEnumString(NetEntityRole value);
|
||||
|
||||
enum class ComponentSerializationType : uint8_t
|
||||
{
|
||||
@@ -113,6 +114,24 @@ namespace Multiplayer
|
||||
bool Serialize(AzNetworking::ISerializer& serializer);
|
||||
};
|
||||
|
||||
inline const char* GetEnumString(NetEntityRole value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case NetEntityRole::InvalidRole:
|
||||
return "InvalidRole";
|
||||
case NetEntityRole::Client:
|
||||
return "Client";
|
||||
case NetEntityRole::Autonomous:
|
||||
return "Autonomous";
|
||||
case NetEntityRole::Server:
|
||||
return "Server";
|
||||
case NetEntityRole::Authority:
|
||||
return "Authority";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
inline PrefabEntityId::PrefabEntityId(AZ::Name name, uint32_t entityOffset)
|
||||
: m_prefabName(name)
|
||||
, m_entityOffset(entityOffset)
|
||||
|
||||
-1
@@ -57,7 +57,6 @@ namespace Multiplayer
|
||||
EntityReplicationManager(AzNetworking::IConnection& connection, AzNetworking::IConnectionListener& connectionListener, Mode mode);
|
||||
~EntityReplicationManager() = default;
|
||||
|
||||
void SetRemoteHostId(const HostId& hostId);
|
||||
const HostId& GetRemoteHostId() const;
|
||||
|
||||
void ActivatePendingEntities();
|
||||
|
||||
+1
-7
@@ -43,8 +43,7 @@ namespace Multiplayer
|
||||
//! Constructor for an entity delete message.
|
||||
//! @param entityId the networkId of the entity being deleted
|
||||
//! @param isMigrated whether or not the entity is being migrated or deleted
|
||||
//! @param takeOwnership true if the remote replicator should take ownership of the entity
|
||||
explicit NetworkEntityUpdateMessage(NetEntityId entityId, bool isMigrated, bool takeOwnership);
|
||||
explicit NetworkEntityUpdateMessage(NetEntityId entityId, bool isMigrated);
|
||||
|
||||
NetworkEntityUpdateMessage& operator =(NetworkEntityUpdateMessage&& rhs);
|
||||
NetworkEntityUpdateMessage& operator =(const NetworkEntityUpdateMessage& rhs);
|
||||
@@ -71,10 +70,6 @@ namespace Multiplayer
|
||||
//! @return whether or not the entity was migrated
|
||||
bool GetWasMigrated() const;
|
||||
|
||||
//! Gets the current value of TakeOwnership.
|
||||
//! @return the current value of TakeOwnership
|
||||
bool GetTakeOwnership() const;
|
||||
|
||||
//! Gets the current value of HasValidPrefabId.
|
||||
//! @return the current value of HasValidPrefabId
|
||||
bool GetHasValidPrefabId() const;
|
||||
@@ -110,7 +105,6 @@ namespace Multiplayer
|
||||
NetEntityId m_entityId = InvalidNetEntityId;
|
||||
bool m_isDelete = false;
|
||||
bool m_wasMigrated = false;
|
||||
bool m_takeOwnership = false;
|
||||
bool m_hasValidPrefabId = false;
|
||||
PrefabEntityId m_prefabEntityId;
|
||||
|
||||
|
||||
+3
-3
@@ -13,9 +13,9 @@
|
||||
|
||||
<Include File="Multiplayer/MultiplayerTypes.h"/>
|
||||
<Include File="Multiplayer/NetworkInput/NetworkInput.h"/>
|
||||
<Include File="Source/NetworkInput/NetworkInputArray.h"/>
|
||||
<Include File="Source/NetworkInput/NetworkInputHistory.h"/>
|
||||
<Include File="Source/NetworkInput/NetworkInputMigrationVector.h"/>
|
||||
<Include File="Multiplayer/NetworkInput/NetworkInputArray.h"/>
|
||||
<Include File="Multiplayer/NetworkInput/NetworkInputHistory.h"/>
|
||||
<Include File="Multiplayer/NetworkInput/NetworkInputMigrationVector.h"/>
|
||||
<Include File="AzNetworking/DataStructures/ByteBuffer.h"/>
|
||||
|
||||
<NetworkProperty Type="Multiplayer::ClientInputId" Name="LastInputId" Init="Multiplayer::ClientInputId{ 0 }" ReplicateFrom="Authority" ReplicateTo="Server" IsRewindable="false" IsPredictable="false" IsPublic="false" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="false" />
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
<Packet Name="Connect" HandshakePacket="true" Desc="Client connection packet, on success the server will reply with an Accept">
|
||||
<Member Type="uint16_t" Name="networkProtocolVersion" Init="0" />
|
||||
<Member Type="uint64_t" Name="temporaryUserId" Init="0" />
|
||||
<Member Type="Multiplayer::LongNetworkString" Name="ticket" />
|
||||
</Packet>
|
||||
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
OverrideInclude="Multiplayer/Components/NetworkHierarchyRootComponent.h"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Include File="Source/NetworkInput/NetworkInputChild.h"/>
|
||||
<Include File="Multiplayer/NetworkInput/NetworkInputChild.h"/>
|
||||
|
||||
<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
|
||||
|
||||
|
||||
@@ -354,6 +354,16 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
void LocalPredictionPlayerInputComponentController::ForceEnableAutonomousUpdate()
|
||||
{
|
||||
m_autonomousUpdateEvent.Enqueue(AZ::TimeMs{ 1 }, true);
|
||||
}
|
||||
|
||||
void LocalPredictionPlayerInputComponentController::ForceDisableAutonomousUpdate()
|
||||
{
|
||||
m_autonomousUpdateEvent.RemoveFromQueue();
|
||||
}
|
||||
|
||||
bool LocalPredictionPlayerInputComponentController::IsMigrating() const
|
||||
{
|
||||
return m_lastMigratedInputId != ClientInputId{ 0 };
|
||||
|
||||
@@ -394,9 +394,9 @@ namespace Multiplayer
|
||||
m_syncRewindEvent.Signal();
|
||||
}
|
||||
|
||||
void NetBindComponent::NotifyServerMigration(const HostId& hostId, AzNetworking::ConnectionId connectionId)
|
||||
void NetBindComponent::NotifyServerMigration(const HostId& remoteHostId)
|
||||
{
|
||||
m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
|
||||
m_entityServerMigrationEvent.Signal(m_netEntityHandle, remoteHostId);
|
||||
}
|
||||
|
||||
void NetBindComponent::NotifyPreRender(float deltaTime)
|
||||
|
||||
@@ -23,22 +23,16 @@ namespace Multiplayer
|
||||
ServerToClientConnectionData::ServerToClientConnectionData
|
||||
(
|
||||
AzNetworking::IConnection* connection,
|
||||
AzNetworking::IConnectionListener& connectionListener,
|
||||
NetworkEntityHandle controlledEntity
|
||||
AzNetworking::IConnectionListener& connectionListener
|
||||
)
|
||||
: m_connection(connection)
|
||||
, m_controlledEntityRemovedHandler([this](const ConstNetworkEntityHandle&) { OnControlledEntityRemove(); })
|
||||
, m_controlledEntityMigrationHandler([this](const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId, AzNetworking::ConnectionId connectionId) { OnControlledEntityMigration(entityHandle, remoteHostId, connectionId); })
|
||||
, m_controlledEntity(controlledEntity)
|
||||
, m_controlledEntityMigrationHandler([this](const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId)
|
||||
{
|
||||
OnControlledEntityMigration(entityHandle, remoteHostId);
|
||||
})
|
||||
, m_entityReplicationManager(*connection, connectionListener, EntityReplicationManager::Mode::LocalServerToRemoteClient)
|
||||
{
|
||||
NetBindComponent* netBindComponent = m_controlledEntity.GetNetBindComponent();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
netBindComponent->AddEntityStopEventHandler(m_controlledEntityRemovedHandler);
|
||||
netBindComponent->AddEntityServerMigrationEventHandler(m_controlledEntityMigrationHandler);
|
||||
}
|
||||
|
||||
m_entityReplicationManager.SetMaxRemoteEntitiesPendingCreationCount(sv_ClientMaxRemoteEntitiesPendingCreationCount);
|
||||
m_entityReplicationManager.SetEntityPendingRemovalMs(sv_ClientEntityReplicatorPendingRemovalTimeMs);
|
||||
}
|
||||
@@ -54,6 +48,20 @@ namespace Multiplayer
|
||||
m_controlledEntityRemovedHandler.Disconnect();
|
||||
}
|
||||
|
||||
void ServerToClientConnectionData::SetControlledEntity(NetworkEntityHandle primaryPlayerEntity)
|
||||
{
|
||||
m_controlledEntityRemovedHandler.Disconnect();
|
||||
m_controlledEntityMigrationHandler.Disconnect();
|
||||
|
||||
m_controlledEntity = primaryPlayerEntity;
|
||||
NetBindComponent* netBindComponent = m_controlledEntity.GetNetBindComponent();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
netBindComponent->AddEntityStopEventHandler(m_controlledEntityRemovedHandler);
|
||||
netBindComponent->AddEntityServerMigrationEventHandler(m_controlledEntityMigrationHandler);
|
||||
}
|
||||
}
|
||||
|
||||
ConnectionDataType ServerToClientConnectionData::GetConnectionDataType() const
|
||||
{
|
||||
return ConnectionDataType::ServerToClient;
|
||||
@@ -94,8 +102,7 @@ namespace Multiplayer
|
||||
void ServerToClientConnectionData::OnControlledEntityMigration
|
||||
(
|
||||
[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle,
|
||||
[[maybe_unused]] const HostId& remoteHostId,
|
||||
[[maybe_unused]] AzNetworking::ConnectionId connectionId
|
||||
const HostId& remoteHostId
|
||||
)
|
||||
{
|
||||
ClientInputId migratedClientInputId = ClientInputId{ 0 };
|
||||
@@ -109,14 +116,12 @@ namespace Multiplayer
|
||||
}
|
||||
|
||||
// Generate crypto-rand user identifier, send to both server and client so they can negotiate the autonomous entity to assume predictive control over after migration
|
||||
const uint64_t randomUserIdentifier = AzNetworking::CryptoRand64();
|
||||
const uint64_t temporaryUserIdentifier = AzNetworking::CryptoRand64();
|
||||
|
||||
// Tell the new host that a client is about to (re)join
|
||||
GetMultiplayer()->SendNotifyClientMigrationEvent(remoteHostId, randomUserIdentifier, migratedClientInputId);
|
||||
|
||||
// Tell the client who to join
|
||||
MultiplayerPackets::ClientMigration clientMigration(remoteHostId, randomUserIdentifier, migratedClientInputId);
|
||||
GetConnection()->SendReliablePacket(clientMigration);
|
||||
GetMultiplayer()->SendNotifyClientMigrationEvent(GetConnection()->GetConnectionId(), remoteHostId, temporaryUserIdentifier, migratedClientInputId, m_controlledEntity.GetNetEntityId());
|
||||
// We need to send a MultiplayerPackets::ClientMigration packet to complete this process
|
||||
// This happens inside MultiplayerSystemComponent, once we're certain the remote host has appropriately prepared
|
||||
|
||||
m_controlledEntity = NetworkEntityHandle();
|
||||
m_canSendUpdates = false;
|
||||
|
||||
@@ -20,11 +20,12 @@ namespace Multiplayer
|
||||
ServerToClientConnectionData
|
||||
(
|
||||
AzNetworking::IConnection* connection,
|
||||
AzNetworking::IConnectionListener& connectionListener,
|
||||
NetworkEntityHandle controlledEntity
|
||||
AzNetworking::IConnectionListener& connectionListener
|
||||
);
|
||||
~ServerToClientConnectionData() override;
|
||||
|
||||
void SetControlledEntity(NetworkEntityHandle primaryPlayerEntity);
|
||||
|
||||
//! IConnectionData interface
|
||||
//! @{
|
||||
ConnectionDataType GetConnectionDataType() const override;
|
||||
@@ -44,7 +45,7 @@ namespace Multiplayer
|
||||
|
||||
private:
|
||||
void OnControlledEntityRemove();
|
||||
void OnControlledEntityMigration(const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId, AzNetworking::ConnectionId connectionId);
|
||||
void OnControlledEntityMigration(const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId);
|
||||
void OnGameplayStarted();
|
||||
|
||||
EntityReplicationManager m_entityReplicationManager;
|
||||
|
||||
@@ -18,7 +18,6 @@ namespace Multiplayer
|
||||
m_canSendUpdates = canSendUpdates;
|
||||
}
|
||||
|
||||
|
||||
inline NetworkEntityHandle ServerToClientConnectionData::GetPrimaryPlayerEntity()
|
||||
{
|
||||
return m_controlledEntity;
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Multiplayer
|
||||
{
|
||||
ImGui::Text("%s", entity->GetId().ToString().c_str());
|
||||
ImGui::NextColumn();
|
||||
ImGui::Text("%u", GetMultiplayer()->GetNetworkEntityManager()->GetNetEntityIdById(entity->GetId()));
|
||||
ImGui::Text("%llu", static_cast<AZ::u64>(GetMultiplayer()->GetNetworkEntityManager()->GetNetEntityIdById(entity->GetId())));
|
||||
ImGui::NextColumn();
|
||||
ImGui::Text("%s", entity->GetName().c_str());
|
||||
ImGui::NextColumn();
|
||||
|
||||
@@ -28,24 +28,29 @@ namespace Multiplayer
|
||||
->Version(1);
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerDebugSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
|
||||
{
|
||||
provided.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
|
||||
}
|
||||
|
||||
void MultiplayerDebugSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void MultiplayerDebugSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
|
||||
{
|
||||
incompatbile.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
|
||||
}
|
||||
|
||||
void MultiplayerDebugSystemComponent::Activate()
|
||||
{
|
||||
#ifdef IMGUI_ENABLED
|
||||
ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
|
||||
#endif
|
||||
}
|
||||
|
||||
void MultiplayerDebugSystemComponent::Deactivate()
|
||||
{
|
||||
#ifdef IMGUI_ENABLED
|
||||
@@ -75,6 +80,7 @@ namespace Multiplayer
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void AccumulatePerSecondValues(const MultiplayerStats& stats, const MultiplayerStats::Metric& metric, float& outCallsPerSecond, float& outBytesPerSecond)
|
||||
{
|
||||
uint64_t summedCalls = 0;
|
||||
@@ -107,6 +113,7 @@ namespace Multiplayer
|
||||
ImGui::Text("%11.2f", bytesPerSecond);
|
||||
return open;
|
||||
}
|
||||
|
||||
bool DrawSummaryRow(const char* name, const MultiplayerStats& stats)
|
||||
{
|
||||
const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics();
|
||||
@@ -123,6 +130,7 @@ namespace Multiplayer
|
||||
AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
|
||||
return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
|
||||
}
|
||||
|
||||
bool DrawComponentRow(const char* name, const MultiplayerStats& stats, NetComponentId netComponentId)
|
||||
{
|
||||
const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId);
|
||||
@@ -139,6 +147,7 @@ namespace Multiplayer
|
||||
AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
|
||||
return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
|
||||
}
|
||||
|
||||
void DrawComponentDetails(const MultiplayerStats& stats, NetComponentId netComponentId)
|
||||
{
|
||||
MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
|
||||
@@ -503,4 +512,3 @@ void OnDebugEntities_ShowBandwidth_Changed(const bool& showBandwidth)
|
||||
AZ::Interface<Multiplayer::IMultiplayerDebug>::Get()->HideEntityBandwidthDebugOverlay();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <Multiplayer/MultiplayerConstants.h>
|
||||
#include <Multiplayer/Components/MultiplayerComponent.h>
|
||||
#include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
|
||||
#include <MultiplayerSystemComponent.h>
|
||||
#include <ConnectionData/ClientToServerConnectionData.h>
|
||||
#include <ConnectionData/ServerToClientConnectionData.h>
|
||||
@@ -76,6 +77,7 @@ namespace Multiplayer
|
||||
"The address of the remote server or host to connect to");
|
||||
AZ_CVAR(uint16_t, cl_serverport, DefaultServerPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port of the remote host to connect to for game traffic");
|
||||
AZ_CVAR(uint16_t, sv_port, DefaultServerPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that this multiplayer gem will bind to for game traffic");
|
||||
AZ_CVAR(uint16_t, sv_portRange, 999, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The range of ports the host will incrementally attempt to bind to when initializing");
|
||||
AZ_CVAR(AZ::CVarFixedString, sv_map, "nolevel", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The map the server should load");
|
||||
AZ_CVAR(ProtocolType, sv_protocol, ProtocolType::Udp, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "This flag controls whether we use TCP or UDP for game networking");
|
||||
AZ_CVAR(bool, sv_isDedicated, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether the host command creates an independent or client hosted server");
|
||||
@@ -168,6 +170,7 @@ namespace Multiplayer
|
||||
AZ::ConsoleFunctorFlags flags,
|
||||
AZ::ConsoleInvokedFrom invokedFrom
|
||||
) { OnConsoleCommandInvoked(command, args, flags, invokedFrom); })
|
||||
, m_autonomousEntityReplicatorCreatedHandler([this]([[maybe_unused]] NetEntityId netEntityId) { OnAutonomousEntityReplicatorCreated(); })
|
||||
{
|
||||
AZ::Interface<IMultiplayer>::Register(this);
|
||||
}
|
||||
@@ -205,8 +208,23 @@ namespace Multiplayer
|
||||
|
||||
bool MultiplayerSystemComponent::StartHosting(uint16_t port, bool isDedicated)
|
||||
{
|
||||
InitializeMultiplayer(isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer);
|
||||
return m_networkInterface->Listen(port);
|
||||
if (port != sv_port)
|
||||
{
|
||||
sv_port = port;
|
||||
}
|
||||
|
||||
const uint16_t maxPort = sv_port + sv_portRange;
|
||||
while (sv_port <= maxPort)
|
||||
{
|
||||
if (m_networkInterface->Listen(sv_port))
|
||||
{
|
||||
InitializeMultiplayer(isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer);
|
||||
return true;
|
||||
}
|
||||
AZLOG_WARN("Failed to start listening on port %u, port is in use?", static_cast<uint32_t>(sv_port));
|
||||
sv_port = sv_port + 1;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MultiplayerSystemComponent::Connect(const AZStd::string& remoteAddress, uint16_t port)
|
||||
@@ -328,6 +346,11 @@ namespace Multiplayer
|
||||
|
||||
void MultiplayerSystemComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
|
||||
{
|
||||
if (bg_multiplayerDebugDraw)
|
||||
{
|
||||
m_networkEntityManager.DebugDraw();
|
||||
}
|
||||
|
||||
const AZ::TimeMs deltaTimeMs = aznumeric_cast<AZ::TimeMs>(static_cast<int32_t>(deltaTime * 1000.0f));
|
||||
const AZ::TimeMs serverRateMs = static_cast<AZ::TimeMs>(sv_serverSendRateMs);
|
||||
const float serverRateSeconds = static_cast<float>(serverRateMs) / 1000.0f;
|
||||
@@ -412,11 +435,6 @@ namespace Multiplayer
|
||||
{
|
||||
m_networkInterface->GetConnectionSet().VisitConnections(visitor);
|
||||
}
|
||||
|
||||
if (bg_multiplayerDebugDraw)
|
||||
{
|
||||
m_networkEntityManager.DebugDraw();
|
||||
}
|
||||
}
|
||||
|
||||
int MultiplayerSystemComponent::GetTickOrder()
|
||||
@@ -487,17 +505,39 @@ namespace Multiplayer
|
||||
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
|
||||
m_networkInterface->GetConnectionSet().VisitConnections(visitor);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->SetProviderTicket(packet.GetTicket().c_str());
|
||||
|
||||
// Hosts will spawn a new default player prefab for the user that just connected
|
||||
if (GetAgentType() == MultiplayerAgentType::ClientServer
|
||||
|| GetAgentType() == MultiplayerAgentType::DedicatedServer)
|
||||
{
|
||||
// We use a temporary userId over the clients address so we can maintain client lookups even in the event of wifi handoff
|
||||
NetworkEntityHandle controlledEntity = SpawnDefaultPlayerPrefab(packet.GetTemporaryUserId());
|
||||
EnableAutonomousControl(controlledEntity, connection->GetConnectionId());
|
||||
|
||||
ServerToClientConnectionData* connectionData = reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData());
|
||||
AZStd::unique_ptr<IReplicationWindow> window = AZStd::make_unique<ServerToClientReplicationWindow>(controlledEntity, connection);
|
||||
connectionData->GetReplicationManager().SetReplicationWindow(AZStd::move(window));
|
||||
connectionData->SetControlledEntity(controlledEntity);
|
||||
|
||||
// If this is a migrate or rejoin, immediately ready the connection for updates
|
||||
if (packet.GetTemporaryUserId() != 0)
|
||||
{
|
||||
connectionData->SetCanSendUpdates(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (connection->SendReliablePacket(MultiplayerPackets::Accept(sv_map)))
|
||||
{
|
||||
reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->SetDidHandshake(true);
|
||||
|
||||
// Sync our console
|
||||
ConsoleReplicator consoleReplicator(connection);
|
||||
AZ::Interface<AZ::IConsole>::Get()->VisitRegisteredFunctors([&consoleReplicator](AZ::ConsoleFunctorBase* functor) { consoleReplicator.Visit(functor); });
|
||||
if (packet.GetTemporaryUserId() == 0)
|
||||
{
|
||||
// Sync our console
|
||||
ConsoleReplicator consoleReplicator(connection);
|
||||
AZ::Interface<AZ::IConsole>::Get()->VisitRegisteredFunctors([&consoleReplicator](AZ::ConsoleFunctorBase* functor) { consoleReplicator.Visit(functor); });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -511,10 +551,26 @@ namespace Multiplayer
|
||||
)
|
||||
{
|
||||
reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->SetDidHandshake(true);
|
||||
AZ::CVarFixedString commandString = "sv_map " + packet.GetMap();
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
|
||||
AZ::CVarFixedString loadLevelString = "LoadLevel " + packet.GetMap();
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
|
||||
if (m_temporaryUserIdentifier == 0)
|
||||
{
|
||||
AZ::CVarFixedString commandString = "sv_map " + packet.GetMap();
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
|
||||
AZ::CVarFixedString loadLevelString = "LoadLevel " + packet.GetMap();
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Bypass map loading and immediately ready the connection for updates
|
||||
IConnectionData* connectionData = reinterpret_cast<IConnectionData*>(connection->GetUserData());
|
||||
if (connectionData)
|
||||
{
|
||||
connectionData->SetCanSendUpdates(true);
|
||||
|
||||
// @nt: TODO - delete once dropped RPC problem fixed
|
||||
// Connection has migrated, we are now waiting for the autonomous entity replicator to be created
|
||||
connectionData->GetReplicationManager().AddAutonomousEntityReplicatorCreatedHandler(m_autonomousEntityReplicatorCreatedHandler);
|
||||
}
|
||||
}
|
||||
|
||||
m_serverAcceptanceReceivedEvent.Signal();
|
||||
return true;
|
||||
@@ -637,13 +693,17 @@ namespace Multiplayer
|
||||
|
||||
// Store the temporary user identifier so we can transmit it with our next Connect packet
|
||||
// The new server will use this to re-attach our set of autonomous entities
|
||||
m_temporaryUserIdentifier = packet.GetTemporaryUserIdentifier();
|
||||
|
||||
// Disconnect our existing server connection
|
||||
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::ClientMigrated, TerminationEndpoint::Local); };
|
||||
m_networkInterface->GetConnectionSet().VisitConnections(visitor);
|
||||
AZLOG_INFO("Migrating to new server shard");
|
||||
m_clientMigrationStartEvent.Signal(packet.GetLastClientInputId());
|
||||
m_networkInterface->Connect(packet.GetRemoteServerAddress());
|
||||
if (m_networkInterface->Connect(packet.GetRemoteServerAddress()) == AzNetworking::InvalidConnectionId)
|
||||
{
|
||||
AZLOG_ERROR("Failed to connect to new host during client migration event");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -673,7 +733,7 @@ namespace Multiplayer
|
||||
providerTicket = m_pendingConnectionTickets.front();
|
||||
m_pendingConnectionTickets.pop();
|
||||
}
|
||||
connection->SendReliablePacket(MultiplayerPackets::Connect(0, providerTicket.c_str()));
|
||||
connection->SendReliablePacket(MultiplayerPackets::Connect(0, m_temporaryUserIdentifier, providerTicket.c_str()));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -681,29 +741,10 @@ namespace Multiplayer
|
||||
m_connectionAcquiredEvent.Signal(datum);
|
||||
}
|
||||
|
||||
// Hosts will spawn a new default player prefab for the user that just connected
|
||||
if (GetAgentType() == MultiplayerAgentType::ClientServer
|
||||
|| GetAgentType() == MultiplayerAgentType::DedicatedServer)
|
||||
{
|
||||
INetworkEntityManager::EntityList entityList = SpawnDefaultPlayerPrefab();
|
||||
for (auto& netEntity : entityList)
|
||||
{
|
||||
if (netEntity.Exists())
|
||||
{
|
||||
netEntity.GetNetBindComponent()->SetOwningConnectionId(connection->GetConnectionId());
|
||||
}
|
||||
netEntity.Activate();
|
||||
}
|
||||
|
||||
NetworkEntityHandle controlledEntity;
|
||||
if (entityList.size() > 0)
|
||||
{
|
||||
controlledEntity = entityList[0];
|
||||
}
|
||||
|
||||
connection->SetUserData(new ServerToClientConnectionData(connection, *this, controlledEntity));
|
||||
AZStd::unique_ptr<IReplicationWindow> window = AZStd::make_unique<ServerToClientReplicationWindow>(controlledEntity, connection);
|
||||
reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->GetReplicationManager().SetReplicationWindow(AZStd::move(window));
|
||||
connection->SetUserData(new ServerToClientConnectionData(connection, *this));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -725,9 +766,9 @@ namespace Multiplayer
|
||||
|
||||
void MultiplayerSystemComponent::OnDisconnect(AzNetworking::IConnection* connection, DisconnectReason reason, TerminationEndpoint endpoint)
|
||||
{
|
||||
const char* endpointString = (endpoint == TerminationEndpoint::Local) ? "Disconnecting" : "Remote host disconnected";
|
||||
const char* endpointString = (endpoint == TerminationEndpoint::Local) ? "Disconnecting" : "Remotely disconnected";
|
||||
AZStd::string reasonString = ToString(reason);
|
||||
AZLOG_INFO("%s due to %s from remote address: %s", endpointString, reasonString.c_str(), connection->GetRemoteAddress().GetString().c_str());
|
||||
AZLOG_INFO("%s from remote address %s due to %s", endpointString, connection->GetRemoteAddress().GetString().c_str(), reasonString.c_str());
|
||||
|
||||
// The client is disconnecting
|
||||
if (GetAgentType() == MultiplayerAgentType::Client)
|
||||
@@ -809,16 +850,8 @@ namespace Multiplayer
|
||||
// Spawn the default player for this host since the host is also a player (not a dedicated server)
|
||||
if (m_agentType == MultiplayerAgentType::ClientServer)
|
||||
{
|
||||
INetworkEntityManager::EntityList entityList = SpawnDefaultPlayerPrefab();
|
||||
|
||||
for (NetworkEntityHandle controlledEntity : entityList)
|
||||
{
|
||||
if (NetBindComponent* controlledEntityNetBindComponent = controlledEntity.GetNetBindComponent())
|
||||
{
|
||||
controlledEntityNetBindComponent->SetAllowAutonomy(true);
|
||||
}
|
||||
controlledEntity.Activate();
|
||||
}
|
||||
NetworkEntityHandle controlledEntity = SpawnDefaultPlayerPrefab(0);
|
||||
EnableAutonomousControl(controlledEntity, AzNetworking::InvalidConnectionId);
|
||||
}
|
||||
|
||||
AZLOG_INFO("Multiplayer operating in %s mode", GetEnumString(m_agentType));
|
||||
@@ -869,9 +902,9 @@ namespace Multiplayer
|
||||
handler.Connect(m_shutdownEvent);
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::SendNotifyClientMigrationEvent(const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId)
|
||||
void MultiplayerSystemComponent::SendNotifyClientMigrationEvent(AzNetworking::ConnectionId connectionId, const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId, NetEntityId controlledEntityId)
|
||||
{
|
||||
m_notifyClientMigrationEvent.Signal(hostId, userIdentifier, lastClientInputId);
|
||||
m_notifyClientMigrationEvent.Signal(connectionId, hostId, userIdentifier, lastClientInputId, controlledEntityId);
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::SendNotifyEntityMigrationEvent(const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId)
|
||||
@@ -925,6 +958,22 @@ namespace Multiplayer
|
||||
return m_filterEntityManager;
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::RegisterPlayerIdentifierForRejoin(uint64_t temporaryUserIdentifier, NetEntityId controlledEntityId)
|
||||
{
|
||||
m_playerRejoinData[temporaryUserIdentifier] = controlledEntityId;
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::CompleteClientMigration(uint64_t temporaryUserIdentifier, AzNetworking::ConnectionId connectionId, const HostId& publicHostId, ClientInputId migratedClientInputId)
|
||||
{
|
||||
IConnection* connection = m_networkInterface->GetConnectionSet().GetConnection(connectionId);
|
||||
if (connection != nullptr) // Make sure the player has not disconnected since the start of migration
|
||||
{
|
||||
// Tell the client who to join
|
||||
MultiplayerPackets::ClientMigration clientMigration(publicHostId, temporaryUserIdentifier, migratedClientInputId);
|
||||
connection->SendReliablePacket(clientMigration);
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::SetShouldSpawnNetworkEntities(bool value)
|
||||
{
|
||||
m_spawnNetboundEntities = value;
|
||||
@@ -1055,6 +1104,13 @@ namespace Multiplayer
|
||||
m_cvarCommands.PushBackItem(AZStd::move(replicateString));
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::OnAutonomousEntityReplicatorCreated()
|
||||
{
|
||||
m_autonomousEntityReplicatorCreatedHandler.Disconnect();
|
||||
//m_networkEntityManager.GetNetworkEntityAuthorityTracker()->ResetTimeoutTime(AZ::TimeMs{ 2000 });
|
||||
m_clientMigrationEndEvent.Signal();
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::ExecuteConsoleCommandList(IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands)
|
||||
{
|
||||
AZ::IConsole* console = AZ::Interface<AZ::IConsole>::Get();
|
||||
@@ -1066,19 +1122,69 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
INetworkEntityManager::EntityList MultiplayerSystemComponent::SpawnDefaultPlayerPrefab()
|
||||
NetworkEntityHandle MultiplayerSystemComponent::SpawnDefaultPlayerPrefab(uint64_t temporaryUserIdentifier)
|
||||
{
|
||||
const auto node = m_playerRejoinData.find(temporaryUserIdentifier);
|
||||
if (node != m_playerRejoinData.end())
|
||||
{
|
||||
return m_networkEntityManager.GetNetworkEntityTracker()->Get(node->second);
|
||||
}
|
||||
|
||||
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()));
|
||||
INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity(), Multiplayer::AutoActivate::DoNotActivate);
|
||||
|
||||
return entityList;
|
||||
for (NetworkEntityHandle subEntity : entityList)
|
||||
{
|
||||
subEntity.Activate();
|
||||
}
|
||||
|
||||
NetworkEntityHandle controlledEntity;
|
||||
if (!entityList.empty())
|
||||
{
|
||||
controlledEntity = entityList[0];
|
||||
}
|
||||
return controlledEntity;
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::EnableAutonomousControl(NetworkEntityHandle entityHandle, AzNetworking::ConnectionId connectionId)
|
||||
{
|
||||
if (!entityHandle.Exists())
|
||||
{
|
||||
AZLOG_WARN("Attempting to enable autonomous control for an invalid entity");
|
||||
return;
|
||||
}
|
||||
|
||||
entityHandle.GetNetBindComponent()->SetOwningConnectionId(connectionId);
|
||||
if (connectionId == InvalidConnectionId)
|
||||
{
|
||||
entityHandle.GetNetBindComponent()->SetAllowAutonomy(true);
|
||||
}
|
||||
|
||||
auto* hierarchyComponent = entityHandle.FindComponent<NetworkHierarchyRootComponent>();
|
||||
if (hierarchyComponent != nullptr)
|
||||
{
|
||||
for (AZ::Entity* subEntity : hierarchyComponent->GetHierarchicalEntities())
|
||||
{
|
||||
NetworkEntityHandle subEntityHandle = NetworkEntityHandle(subEntity);
|
||||
NetBindComponent* subEntityNetBindComponent = subEntityHandle.GetNetBindComponent();
|
||||
|
||||
if (subEntityNetBindComponent != nullptr)
|
||||
{
|
||||
subEntityNetBindComponent->SetOwningConnectionId(connectionId);
|
||||
if (connectionId == InvalidConnectionId)
|
||||
{
|
||||
subEntityNetBindComponent->SetAllowAutonomy(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void host([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
if (!AZ::Interface<IMultiplayer>::Get()->StartHosting(sv_port, sv_isDedicated))
|
||||
{
|
||||
AZLOG_ERROR("Failed to start listening on port %u, port is in use?", static_cast<uint32_t>(sv_port));
|
||||
AZLOG_ERROR("Failed to start listening on any allocated port");
|
||||
}
|
||||
}
|
||||
AZ_CONSOLEFREEFUNC(host, AZ::ConsoleFunctorFlags::DontReplicate, "Opens a multiplayer connection as a host for other clients to connect to");
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace Multiplayer
|
||||
void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
|
||||
void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
|
||||
void AddServerAcceptanceReceivedHandler(ServerAcceptanceReceivedEvent::Handler& handler) override;
|
||||
void SendNotifyClientMigrationEvent(const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId) override;
|
||||
void SendNotifyClientMigrationEvent(AzNetworking::ConnectionId connectionId, const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId, NetEntityId controlledEntityId) override;
|
||||
void SendNotifyEntityMigrationEvent(const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId) override;
|
||||
void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
|
||||
AZ::TimeMs GetCurrentHostTimeMs() const override;
|
||||
@@ -132,6 +132,8 @@ namespace Multiplayer
|
||||
INetworkEntityManager* GetNetworkEntityManager() override;
|
||||
void SetFilterEntityManager(IFilterEntityManager* entityFilter) override;
|
||||
IFilterEntityManager* GetFilterEntityManager() override;
|
||||
void RegisterPlayerIdentifierForRejoin(uint64_t temporaryUserIdentifier, NetEntityId controlledEntityId) override;
|
||||
void CompleteClientMigration(uint64_t temporaryUserIdentifier, AzNetworking::ConnectionId connectionId, const HostId& publicHostId, ClientInputId migratedClientInputId) override;
|
||||
void SetShouldSpawnNetworkEntities(bool value) override;
|
||||
bool GetShouldSpawnNetworkEntities() const override;
|
||||
//! @}
|
||||
@@ -145,9 +147,11 @@ namespace Multiplayer
|
||||
|
||||
void TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds);
|
||||
void OnConsoleCommandInvoked(AZStd::string_view command, const AZ::ConsoleCommandContainer& args, AZ::ConsoleFunctorFlags flags, AZ::ConsoleInvokedFrom invokedFrom);
|
||||
void OnAutonomousEntityReplicatorCreated();
|
||||
void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands);
|
||||
INetworkEntityManager::EntityList SpawnDefaultPlayerPrefab();
|
||||
|
||||
NetworkEntityHandle SpawnDefaultPlayerPrefab(uint64_t temporaryUserIdentifier);
|
||||
void EnableAutonomousControl(NetworkEntityHandle entityHandle, AzNetworking::ConnectionId connectionId);
|
||||
|
||||
AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
|
||||
|
||||
AzNetworking::INetworkInterface* m_networkInterface = nullptr;
|
||||
@@ -170,12 +174,16 @@ namespace Multiplayer
|
||||
ClientMigrationEndEvent m_clientMigrationEndEvent;
|
||||
NotifyClientMigrationEvent m_notifyClientMigrationEvent;
|
||||
NotifyEntityMigrationEvent m_notifyEntityMigrationEvent;
|
||||
AZ::Event<NetEntityId>::Handler m_autonomousEntityReplicatorCreatedHandler;
|
||||
|
||||
AZStd::queue<AZStd::string> m_pendingConnectionTickets;
|
||||
AZStd::unordered_map<uint64_t, NetEntityId> m_playerRejoinData;
|
||||
|
||||
AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
|
||||
HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
|
||||
|
||||
uint64_t m_temporaryUserIdentifier = 0; // Used in the event of a migration or rejoin
|
||||
|
||||
double m_serverSendAccumulator = 0.0;
|
||||
float m_renderBlendFactor = 0.0f;
|
||||
float m_tickFactor = 0.0f;
|
||||
|
||||
+55
-43
@@ -47,6 +47,9 @@ namespace Multiplayer
|
||||
, m_entityExitDomainEventHandler([this](const ConstNetworkEntityHandle& entityHandle) { OnEntityExitDomain(entityHandle); })
|
||||
, m_notifyEntityMigrationHandler([this](const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId) { OnPostEntityMigration(entityHandle, remoteHostId); })
|
||||
{
|
||||
// Set up our remote host identifier, by default we use the IP address of the remote host
|
||||
m_remoteHostId = connection.GetRemoteAddress();
|
||||
|
||||
// Our max payload size is whatever is passed in, minus room for a udp packetheader
|
||||
m_maxPayloadSize = connection.GetConnectionMtu() - UdpPacketHeaderSerializeSize - ReplicationManagerPacketOverhead;
|
||||
|
||||
@@ -62,12 +65,10 @@ namespace Multiplayer
|
||||
networkEntityManager->AddEntityExitDomainHandler(m_entityExitDomainEventHandler);
|
||||
}
|
||||
|
||||
GetMultiplayer()->AddNotifyEntityMigrationEventHandler(m_notifyEntityMigrationHandler);
|
||||
}
|
||||
|
||||
void EntityReplicationManager::SetRemoteHostId(const HostId& hostId)
|
||||
{
|
||||
m_remoteHostId = hostId;
|
||||
if (m_updateMode == Mode::LocalServerToRemoteServer)
|
||||
{
|
||||
GetMultiplayer()->AddNotifyEntityMigrationEventHandler(m_notifyEntityMigrationHandler);
|
||||
}
|
||||
}
|
||||
|
||||
const HostId& EntityReplicationManager::GetRemoteHostId() const
|
||||
@@ -258,8 +259,8 @@ namespace Multiplayer
|
||||
{
|
||||
AZLOG_WARN
|
||||
(
|
||||
"Serializing extremely large entity (%u) - MaxPayload: %d NeededSize %d",
|
||||
aznumeric_cast<uint32_t>(replicator->GetEntityHandle().GetNetEntityId()),
|
||||
"Serializing extremely large entity (%llu) - MaxPayload: %d NeededSize %d",
|
||||
aznumeric_cast<AZ::u64>(replicator->GetEntityHandle().GetNetEntityId()),
|
||||
m_maxPayloadSize,
|
||||
nextMessageSize
|
||||
);
|
||||
@@ -364,15 +365,29 @@ namespace Multiplayer
|
||||
const bool changedRemoteRole = (remoteNetworkRole != entityReplicator->GetRemoteNetworkRole());
|
||||
// Check if we've changed our bound local role - this can occur when we gain Autonomous or lose Autonomous on a client
|
||||
bool changedLocalRole(false);
|
||||
if (AZ::Entity* localEnt = entityReplicator->GetEntityHandle().GetEntity())
|
||||
NetBindComponent* netBindComponent = entityReplicator->GetEntityHandle().GetNetBindComponent();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
NetBindComponent* netBindComponent = entityReplicator->GetEntityHandle().GetNetBindComponent();
|
||||
AZ_Assert(netBindComponent != nullptr, "No NetBindComponent");
|
||||
changedLocalRole = (netBindComponent->GetNetEntityRole() != entityReplicator->GetBoundLocalNetworkRole());
|
||||
}
|
||||
|
||||
if (changedRemoteRole || changedLocalRole)
|
||||
{
|
||||
const AZ::u64 intEntityId = static_cast<AZ::u64>(netBindComponent->GetNetEntityId());
|
||||
const char* entityName = entityReplicator->GetEntityHandle().GetEntity()->GetName().c_str();
|
||||
if (changedLocalRole)
|
||||
{
|
||||
const char* oldRoleString = GetEnumString(entityReplicator->GetRemoteNetworkRole());
|
||||
const char* newRoleString = GetEnumString(remoteNetworkRole);
|
||||
AZLOG(NET_ReplicatorRoles, "Replicator %s(%llu) changed local role, old role = %s, new role = %s", entityName, intEntityId, oldRoleString, newRoleString);
|
||||
}
|
||||
if (changedRemoteRole)
|
||||
{
|
||||
const char* oldRoleString = GetEnumString(entityReplicator->GetBoundLocalNetworkRole());
|
||||
const char* newRoleString = GetEnumString(netBindComponent->GetNetEntityRole());
|
||||
AZLOG(NET_ReplicatorRoles, "Replicator %s(%llu) changed remote role, old role = %s, new role = %s", entityName, intEntityId, oldRoleString, newRoleString);
|
||||
}
|
||||
|
||||
// If we changed roles, we need to reset everything
|
||||
if (!entityReplicator->IsMarkedForRemoval())
|
||||
{
|
||||
@@ -387,8 +402,8 @@ namespace Multiplayer
|
||||
AZLOG
|
||||
(
|
||||
NET_RepDeletes,
|
||||
"Reinited replicator for %u from remote host %s role %d",
|
||||
entityHandle.GetNetEntityId(),
|
||||
"Reinited replicator for netEntityId %llu from remote host %s role %d",
|
||||
static_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
GetRemoteHostId().GetString().c_str(),
|
||||
aznumeric_cast<int32_t>(remoteNetworkRole)
|
||||
);
|
||||
@@ -404,8 +419,8 @@ namespace Multiplayer
|
||||
AZLOG
|
||||
(
|
||||
NET_RepDeletes,
|
||||
"Added replicator for %u from remote host %s role %d",
|
||||
entityHandle.GetNetEntityId(),
|
||||
"Added replicator for netEntityId %llu from remote host %s role %d",
|
||||
static_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
GetRemoteHostId().GetString().c_str(),
|
||||
aznumeric_cast<int32_t>(remoteNetworkRole)
|
||||
);
|
||||
@@ -413,7 +428,7 @@ namespace Multiplayer
|
||||
}
|
||||
else
|
||||
{
|
||||
AZLOG_ERROR("Failed to add entity replicator, entity does not exist, entity id %u", entityHandle.GetNetEntityId());
|
||||
AZLOG_ERROR("Failed to add entity replicator, entity does not exist, netEntityId %llu", static_cast<AZ::u64>(entityHandle.GetNetEntityId()));
|
||||
AZ_Assert(false, "Failed to add entity replicator, entity does not exist");
|
||||
}
|
||||
return entityReplicator;
|
||||
@@ -502,24 +517,20 @@ namespace Multiplayer
|
||||
{
|
||||
if (entityReplicator->IsMarkedForRemoval())
|
||||
{
|
||||
AZLOG(NET_RepDeletes, "Got a replicator delete message that is a duplicate id %u remote host %s", updateMessage.GetEntityId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "Got a replicator delete message that is a duplicate id %llu remote host %s", static_cast<AZ::u64>(updateMessage.GetEntityId()), GetRemoteHostId().GetString().c_str());
|
||||
}
|
||||
else if (entityReplicator->OwnsReplicatorLifetime())
|
||||
{
|
||||
// This can occur if we migrate entities quickly - if this is a replicator from C to A, A migrates to B, B then migrates to C, and A's delete replicator has not arrived at C
|
||||
AZLOG(NET_RepDeletes, "Got a replicator delete message for a replicator we own id %u remote host %s", updateMessage.GetEntityId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "Got a replicator delete message for a replicator we own id %llu remote host %s", static_cast<AZ::u64>(updateMessage.GetEntityId()), GetRemoteHostId().GetString().c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
shouldDeleteEntity = true;
|
||||
entityReplicator->MarkForRemoval();
|
||||
AZLOG(NET_RepDeletes, "Deleting replicater for entity id %u remote host %s", updateMessage.GetEntityId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "Deleting replicater for entity id %llu remote host %s", static_cast<AZ::u64>(updateMessage.GetEntityId()), GetRemoteHostId().GetString().c_str());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
shouldDeleteEntity = updateMessage.GetTakeOwnership();
|
||||
}
|
||||
|
||||
// Handle entity cleanup
|
||||
if (shouldDeleteEntity)
|
||||
@@ -529,17 +540,17 @@ namespace Multiplayer
|
||||
{
|
||||
if (updateMessage.GetWasMigrated())
|
||||
{
|
||||
AZLOG(NET_RepDeletes, "Leaving id %u using timeout remote host %s", entity.GetNetEntityId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "Leaving id %llu using timeout remote host %s", static_cast<AZ::u64>(entity.GetNetEntityId()), GetRemoteHostId().GetString().c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
AZLOG(NET_RepDeletes, "Deleting entity id %u remote host %s", entity.GetNetEntityId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "Deleting entity id %llu remote host %s", static_cast<AZ::u64>(entity.GetNetEntityId()), GetRemoteHostId().GetString().c_str());
|
||||
GetNetworkEntityManager()->MarkForRemoval(entity);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZLOG(NET_RepDeletes, "Trying to delete entity id %u remote host %s, but it has been removed", entity.GetNetEntityId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "Trying to delete entity id %llu remote host %s, but it has been removed", static_cast<AZ::u64>(entity.GetNetEntityId()), GetRemoteHostId().GetString().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -583,9 +594,9 @@ namespace Multiplayer
|
||||
NetBindComponent* netBindComponent = replicatorEntity.GetNetBindComponent();
|
||||
AZ_Assert(netBindComponent != nullptr, "No NetBindComponent");
|
||||
|
||||
if (createEntity)
|
||||
if (netBindComponent->GetOwningConnectionId() != invokingConnection->GetConnectionId())
|
||||
{
|
||||
// Always set our invoking connectionId for any newly created entities, since this connection now 'owns' them from a rewind perspective
|
||||
// Always ensure our owning connectionId is correct for correct rewind behaviour
|
||||
netBindComponent->SetOwningConnectionId(invokingConnection->GetConnectionId());
|
||||
}
|
||||
|
||||
@@ -595,10 +606,11 @@ namespace Multiplayer
|
||||
AZ_Assert(localNetworkRole != NetEntityRole::Authority, "UpdateMessage trying to set local role to Authority, this should only happen via migration");
|
||||
AZLOG_INFO
|
||||
(
|
||||
"EntityReplicationManager: Changing network role on entity %u, old role %u new role %u",
|
||||
aznumeric_cast<uint32_t>(netEntityId),
|
||||
aznumeric_cast<uint32_t>(netBindComponent->GetNetEntityRole()),
|
||||
aznumeric_cast<uint32_t>(localNetworkRole)
|
||||
"EntityReplicationManager: Changing network role on entity %s(%llu), old role %s new role %s",
|
||||
replicatorEntity.GetEntity()->GetName().c_str(),
|
||||
aznumeric_cast<AZ::u64>(netEntityId),
|
||||
GetEnumString(netBindComponent->GetNetEntityRole()),
|
||||
GetEnumString(localNetworkRole)
|
||||
);
|
||||
|
||||
if (NetworkRoleHasController(localNetworkRole))
|
||||
@@ -708,9 +720,9 @@ namespace Multiplayer
|
||||
AZLOG_WARN
|
||||
(
|
||||
"Dropping Packet and LocalServerToRemoteClient connection, unexpected packet "
|
||||
"LocalShard=%s EntityId=%u RemoteNetworkRole=%u BoundLocalNetworkRole=%u ActualNetworkRole=%u IsMarkedForRemoval=%s",
|
||||
"LocalShard=%s EntityId=%llu RemoteNetworkRole=%u BoundLocalNetworkRole=%u ActualNetworkRole=%u IsMarkedForRemoval=%s",
|
||||
GetNetworkEntityManager()->GetHostId().GetString().c_str(),
|
||||
aznumeric_cast<uint32_t>(entityReplicator->GetEntityHandle().GetNetEntityId()),
|
||||
aznumeric_cast<AZ::u64>(entityReplicator->GetEntityHandle().GetNetEntityId()),
|
||||
aznumeric_cast<uint32_t>(entityReplicator->GetRemoteNetworkRole()),
|
||||
aznumeric_cast<uint32_t>(entityReplicator->GetBoundLocalNetworkRole()),
|
||||
aznumeric_cast<uint32_t>(entityReplicator->GetNetBindComponent()->GetNetEntityRole()),
|
||||
@@ -760,13 +772,13 @@ namespace Multiplayer
|
||||
result = UpdateValidationResult::DropMessage;
|
||||
if (updateMessage.GetIsDelete())
|
||||
{
|
||||
AZLOG(NET_RepDeletes, "EntityReplicationManager: Received old DeleteProxy message for entity id %u, sequence %d latest sequence %d from remote host %s",
|
||||
updateMessage.GetEntityId(), (uint32_t)packetId, (uint32_t)propSubscriber->GetLastReceivedPacketId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "EntityReplicationManager: Received old DeleteProxy message for entity id %llu, sequence %d latest sequence %d from remote host %s",
|
||||
(AZ::u64)updateMessage.GetEntityId(), (uint32_t)packetId, (uint32_t)propSubscriber->GetLastReceivedPacketId(), GetRemoteHostId().GetString().c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
AZLOG(NET_RepUpdate, "EntityReplicationManager: Received old PropertyChangeMessage message for entity id %u, sequence %d latest sequence %d from remote host %s",
|
||||
updateMessage.GetEntityId(), (uint32_t)packetId, (uint32_t)propSubscriber->GetLastReceivedPacketId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepUpdate, "EntityReplicationManager: Received old PropertyChangeMessage message for entity id %llu, sequence %d latest sequence %d from remote host %s",
|
||||
(AZ::u64)updateMessage.GetEntityId(), (uint32_t)packetId, (uint32_t)propSubscriber->GetLastReceivedPacketId(), GetRemoteHostId().GetString().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -853,10 +865,10 @@ namespace Multiplayer
|
||||
{
|
||||
AZLOG_INFO
|
||||
(
|
||||
"EntityReplicationManager: Dropping remote RPC message for component %s of rpc index %s, entityId %u has already been deleted",
|
||||
"EntityReplicationManager: Dropping remote RPC message for component %s of rpc index %s, entityId %llu has already been deleted",
|
||||
GetMultiplayerComponentRegistry()->GetComponentName(message.GetComponentId()),
|
||||
GetMultiplayerComponentRegistry()->GetComponentRpcName(message.GetComponentId(), message.GetRpcIndex()),
|
||||
message.GetEntityId()
|
||||
static_cast<AZ::u64>(message.GetEntityId())
|
||||
);
|
||||
return false;
|
||||
}
|
||||
@@ -1113,7 +1125,7 @@ namespace Multiplayer
|
||||
|
||||
if (m_updateMode == EntityReplicationManager::Mode::LocalServerToRemoteServer)
|
||||
{
|
||||
netBindComponent->NotifyServerMigration(GetRemoteHostId(), GetConnection().GetConnectionId());
|
||||
netBindComponent->NotifyServerMigration(GetRemoteHostId());
|
||||
}
|
||||
|
||||
bool didSucceed = true;
|
||||
@@ -1145,7 +1157,7 @@ namespace Multiplayer
|
||||
AZ_Assert(didSucceed, "Failed to migrate entity from server");
|
||||
|
||||
m_sendMigrateEntityEvent.Signal(m_connection, message);
|
||||
AZLOG(NET_RepDeletes, "Migration packet sent %u to remote host %s", netEntityId, GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "Migration packet sent %llu to remote host %s", static_cast<AZ::u64>(netEntityId), GetRemoteHostId().GetString().c_str());
|
||||
|
||||
// Notify all other EntityReplicationManagers that this entity has migrated so they can adjust their own replicators given our new proxy status
|
||||
GetMultiplayer()->SendNotifyEntityMigrationEvent(entityHandle, GetRemoteHostId());
|
||||
@@ -1201,7 +1213,7 @@ namespace Multiplayer
|
||||
// Change the role on the replicator
|
||||
AddEntityReplicator(entityHandle, NetEntityRole::Server);
|
||||
|
||||
AZLOG(NET_RepDeletes, "Handle Migration %u new authority from remote host %s", entityHandle.GetNetEntityId(), GetRemoteHostId().GetString().c_str());
|
||||
AZLOG(NET_RepDeletes, "Handle Migration %llu new authority from remote host %s", static_cast<AZ::u64>(entityHandle.GetNetEntityId()), GetRemoteHostId().GetString().c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
+65
-101
@@ -103,8 +103,8 @@ namespace Multiplayer
|
||||
AZ_Assert
|
||||
(
|
||||
m_boundLocalNetworkRole != m_remoteNetworkRole,
|
||||
"Invalid configuration detected, bound local role must differ from remote network role Role: %d",
|
||||
aznumeric_cast<int32_t>(m_boundLocalNetworkRole)
|
||||
"Invalid configuration detected, bound local role must differ from remote network role: %s",
|
||||
GetEnumString(m_boundLocalNetworkRole)
|
||||
);
|
||||
|
||||
if (RemoteManagerOwnsEntityLifetime())
|
||||
@@ -176,7 +176,6 @@ namespace Multiplayer
|
||||
switch (GetBoundLocalNetworkRole())
|
||||
{
|
||||
case NetEntityRole::Authority:
|
||||
{
|
||||
if (GetRemoteNetworkRole() == NetEntityRole::Client || GetRemoteNetworkRole() == NetEntityRole::Autonomous)
|
||||
{
|
||||
m_onSendRpcHandler.Connect(netBindComponent->GetSendAuthorityToClientRpcEvent());
|
||||
@@ -189,10 +188,8 @@ namespace Multiplayer
|
||||
{
|
||||
m_onForwardRpcHandler.Connect(netBindComponent->GetSendAuthorityToClientRpcEvent());
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case NetEntityRole::Server:
|
||||
{
|
||||
if (GetRemoteNetworkRole() == NetEntityRole::Authority)
|
||||
{
|
||||
m_onSendRpcHandler.Connect(netBindComponent->GetSendServerToAuthorityRpcEvent());
|
||||
@@ -204,23 +201,21 @@ namespace Multiplayer
|
||||
// Listen for these to forward the rpc along to the other Client replicators
|
||||
m_onSendRpcHandler.Connect(netBindComponent->GetSendAuthorityToClientRpcEvent());
|
||||
}
|
||||
// NOTE: e_Autonomous is not connected to e_ServerProxy, it is always connected to an e_Authority
|
||||
AZ_Assert(GetRemoteNetworkRole() != NetEntityRole::Autonomous, "Unexpected autonomous remote role")
|
||||
}
|
||||
break;
|
||||
else if (GetRemoteNetworkRole() == NetEntityRole::Autonomous)
|
||||
{
|
||||
// NOTE: Autonomous is not connected to ServerProxy, it is always connected to an Authority
|
||||
AZ_Assert(false, "Unexpected autonomous remote role")
|
||||
}
|
||||
break;
|
||||
case NetEntityRole::Client:
|
||||
{
|
||||
// Nothing allowed, no Client to Server communication
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case NetEntityRole::Autonomous:
|
||||
{
|
||||
if (GetRemoteNetworkRole() == NetEntityRole::Authority)
|
||||
{
|
||||
m_onSendRpcHandler.Connect(netBindComponent->GetSendAutonomousToAuthorityRpcEvent());
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
default:
|
||||
AZ_Assert(false, "Unexpected network role");
|
||||
}
|
||||
@@ -252,22 +247,9 @@ namespace Multiplayer
|
||||
|
||||
if (entity->GetState() != AZ::Entity::State::Init)
|
||||
{
|
||||
AZLOG_WARN("Trying to activate an entity that is not in the Init state (%u)", GetEntityHandle().GetNetEntityId());
|
||||
AZLOG_WARN("Trying to activate an entity that is not in the Init state (%llu)", static_cast<AZ::u64>(GetEntityHandle().GetNetEntityId()));
|
||||
}
|
||||
|
||||
// First we need to make sure the transform component has been updated with the correct value prior to activation
|
||||
// This is because vanilla az components may only depend on the transform component, not the multiplayer transform component
|
||||
//if (auto* locationComponent = FindCommonComponent<LocationComponent::Common>(GetEntityHandle()))
|
||||
//{
|
||||
// AZ::Transform newTransform = locationComponent->GetTransform();
|
||||
// auto* transformComponent = entity->FindComponent<AzFramework::TransformComponent>();
|
||||
// if (transformComponent)
|
||||
// {
|
||||
// // We can't use EBus here since the TransFormBus does not get connected until the activate call below
|
||||
// transformComponent->SetWorldTM(newTransform);
|
||||
// }
|
||||
//}
|
||||
// Ugly, but this is the only time we need to call a non-const function on this entity
|
||||
entity->Activate();
|
||||
|
||||
m_replicationManager.m_orphanedEntityRpcs.DispatchOrphanedRpcs(*this);
|
||||
@@ -281,8 +263,7 @@ namespace Multiplayer
|
||||
NetBindComponent* netBindComponent = m_netBindComponent;
|
||||
AZ_Assert(netBindComponent, "No Multiplayer::NetBindComponent");
|
||||
|
||||
bool isAuthority = (GetBoundLocalNetworkRole() == NetEntityRole::Authority)
|
||||
&& (GetBoundLocalNetworkRole() == netBindComponent->GetNetEntityRole());
|
||||
bool isAuthority = (GetBoundLocalNetworkRole() == NetEntityRole::Authority) && (GetBoundLocalNetworkRole() == netBindComponent->GetNetEntityRole());
|
||||
bool isClient = GetRemoteNetworkRole() == NetEntityRole::Client;
|
||||
bool isAutonomous = GetBoundLocalNetworkRole() == NetEntityRole::Autonomous;
|
||||
if (isAuthority || isClient || isAutonomous)
|
||||
@@ -296,10 +277,10 @@ namespace Multiplayer
|
||||
bool EntityReplicator::OwnsReplicatorLifetime() const
|
||||
{
|
||||
bool ret(false);
|
||||
if (GetBoundLocalNetworkRole() == NetEntityRole::Authority
|
||||
|| (GetBoundLocalNetworkRole() == NetEntityRole::Server
|
||||
if (GetBoundLocalNetworkRole() == NetEntityRole::Authority // Authority always owns lifetime
|
||||
|| (GetBoundLocalNetworkRole() == NetEntityRole::Server // Server also owns lifetime if the remote endpoint is a client of some form
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Client
|
||||
|| GetRemoteNetworkRole() == NetEntityRole::Autonomous)))
|
||||
|| GetRemoteNetworkRole() == NetEntityRole::Autonomous)))
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
@@ -309,10 +290,9 @@ namespace Multiplayer
|
||||
bool EntityReplicator::RemoteManagerOwnsEntityLifetime() const
|
||||
{
|
||||
bool isServer = (GetBoundLocalNetworkRole() == NetEntityRole::Server)
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Authority);
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Authority);
|
||||
bool isClient = (GetBoundLocalNetworkRole() == NetEntityRole::Client)
|
||||
|| (GetBoundLocalNetworkRole() == NetEntityRole::Autonomous);
|
||||
|
||||
|| (GetBoundLocalNetworkRole() == NetEntityRole::Autonomous);
|
||||
return isServer || isClient;
|
||||
}
|
||||
|
||||
@@ -429,10 +409,8 @@ namespace Multiplayer
|
||||
if (const NetworkTransformComponent* networkTransform = entity->FindComponent<NetworkTransformComponent>())
|
||||
{
|
||||
const NetEntityId parentId = networkTransform->GetParentEntityId();
|
||||
/*
|
||||
* For root entities attached to a level, a network parent won't be set.
|
||||
* In this case, this entity is the root entity of the hierarchy and it will be activated first.
|
||||
*/
|
||||
// For root entities attached to a level, a network parent won't be set.
|
||||
// In this case, this entity is the root entity of the hierarchy and it will be activated first.
|
||||
if (parentId != InvalidNetEntityId)
|
||||
{
|
||||
ConstNetworkEntityHandle parentHandle = GetNetworkEntityManager()->GetEntity(parentId);
|
||||
@@ -452,9 +430,9 @@ namespace Multiplayer
|
||||
AZLOG
|
||||
(
|
||||
NET_HierarchyActivationInfo,
|
||||
"Hierchical entity %s asking for activation - waiting on the parent %u",
|
||||
"Hierchical entity %s asking for activation - waiting on the parent %llu",
|
||||
entity->GetName().c_str(),
|
||||
aznumeric_cast<uint32_t>(parentId)
|
||||
aznumeric_cast<AZ::u64>(parentId)
|
||||
);
|
||||
return false;
|
||||
}
|
||||
@@ -472,19 +450,19 @@ namespace Multiplayer
|
||||
AZLOG
|
||||
(
|
||||
NET_RepDeletes,
|
||||
"Sending delete replicator id %u migrated %d to remote host %s",
|
||||
aznumeric_cast<uint32_t>(GetEntityHandle().GetNetEntityId()),
|
||||
"Sending delete replicator id %llu migrated %d to remote host %s",
|
||||
aznumeric_cast<AZ::u64>(GetEntityHandle().GetNetEntityId()),
|
||||
WasMigrated() ? 1 : 0,
|
||||
m_replicationManager.GetRemoteHostId().GetString().c_str()
|
||||
);
|
||||
return NetworkEntityUpdateMessage(GetEntityHandle().GetNetEntityId(), WasMigrated(), m_propertyPublisher->IsRemoteReplicatorEstablished());
|
||||
return NetworkEntityUpdateMessage(GetEntityHandle().GetNetEntityId(), WasMigrated());
|
||||
}
|
||||
|
||||
NetBindComponent* netBindComponent = GetNetBindComponent();
|
||||
//const bool sendSliceName = !m_propertyPublisher->IsRemoteReplicatorEstablished();
|
||||
const bool sendSliceName = !m_propertyPublisher->IsRemoteReplicatorEstablished();
|
||||
|
||||
NetworkEntityUpdateMessage updateMessage(GetRemoteNetworkRole(), GetEntityHandle().GetNetEntityId());
|
||||
//if (sendSliceName)
|
||||
if (sendSliceName)
|
||||
{
|
||||
updateMessage.SetPrefabEntityId(netBindComponent->GetPrefabEntityId());
|
||||
}
|
||||
@@ -553,42 +531,33 @@ namespace Multiplayer
|
||||
switch (entityRpcMessage.GetRpcDeliveryType())
|
||||
{
|
||||
case RpcDeliveryType::AuthorityToClient:
|
||||
{
|
||||
if (((GetBoundLocalNetworkRole() == NetEntityRole::Client) || (GetBoundLocalNetworkRole() == NetEntityRole::Autonomous))
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Authority))
|
||||
{
|
||||
// We are a local client, and we are connected to server, aka AuthorityToClient
|
||||
result = RpcValidationResult::HandleRpc;
|
||||
}
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Server)
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Authority))
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Server) && (GetRemoteNetworkRole() == NetEntityRole::Authority))
|
||||
{
|
||||
// We are on a server, and we received this message from another server, therefore we should forward this to any connected clients
|
||||
result = RpcValidationResult::ForwardToClient;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case RpcDeliveryType::AuthorityToAutonomous:
|
||||
{
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Autonomous)
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Authority))
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Autonomous) && (GetRemoteNetworkRole() == NetEntityRole::Authority))
|
||||
{
|
||||
// We are an autonomous client, and we are connected to server, aka AuthorityToAutonomous
|
||||
result = RpcValidationResult::HandleRpc;
|
||||
}
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Authority)
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Server))
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Authority) && (GetRemoteNetworkRole() == NetEntityRole::Server))
|
||||
{
|
||||
// We are on a server, and we received this message from another server, therefore we should forward this to our autonomous player
|
||||
// This can occur if we've recently migrated
|
||||
result = RpcValidationResult::ForwardToAutonomous;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case RpcDeliveryType::AutonomousToAuthority:
|
||||
{
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Authority)
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Autonomous))
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Authority) && (GetRemoteNetworkRole() == NetEntityRole::Autonomous))
|
||||
{
|
||||
if (IsMarkedForRemoval())
|
||||
{
|
||||
@@ -610,12 +579,9 @@ namespace Multiplayer
|
||||
result = RpcValidationResult::HandleRpc;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case RpcDeliveryType::ServerToAuthority:
|
||||
{
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Authority)
|
||||
&& (GetRemoteNetworkRole() == NetEntityRole::Server))
|
||||
if ((GetBoundLocalNetworkRole() == NetEntityRole::Authority) && (GetRemoteNetworkRole() == NetEntityRole::Server))
|
||||
{
|
||||
// if we're marked for removal, then we should forward to whomever now owns this entity
|
||||
if (IsMarkedForRemoval())
|
||||
@@ -638,9 +604,9 @@ namespace Multiplayer
|
||||
result = RpcValidationResult::HandleRpc;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (result == RpcValidationResult::DropRpcAndDisconnect)
|
||||
{
|
||||
bool isLocalServer = (GetBoundLocalNetworkRole() == NetEntityRole::Authority) || (GetBoundLocalNetworkRole() == NetEntityRole::Server);
|
||||
@@ -654,30 +620,29 @@ namespace Multiplayer
|
||||
{
|
||||
AZLOG_ERROR
|
||||
(
|
||||
"Dropping RPC and Connection EntityId=%u LocalRole=%u RemoteRole=%u RpcDeliveryType=%u ComponentId=%u RpcType=%u IsReliable=%s IsMarkedForRemoval=%s",
|
||||
aznumeric_cast<uint32_t>(m_entityHandle.GetNetEntityId()),
|
||||
aznumeric_cast<uint32_t>(GetBoundLocalNetworkRole()),
|
||||
aznumeric_cast<uint32_t>(GetRemoteNetworkRole()),
|
||||
"Dropping RPC and Connection EntityId=%llu LocalRole=%s RemoteRole=%s RpcDeliveryType=%u RpcName=%s IsReliable=%s IsMarkedForRemoval=%s",
|
||||
aznumeric_cast<AZ::u64>(m_entityHandle.GetNetEntityId()),
|
||||
GetEnumString(GetBoundLocalNetworkRole()),
|
||||
GetEnumString(GetRemoteNetworkRole()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetRpcDeliveryType()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetComponentId()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetRpcIndex()),
|
||||
GetMultiplayerComponentRegistry()->GetComponentRpcName(entityRpcMessage.GetComponentId(), entityRpcMessage.GetRpcIndex()),
|
||||
entityRpcMessage.GetReliability() == ReliabilityType::Reliable ? "true" : "false",
|
||||
IsMarkedForRemoval() ? "true" : "false"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (result == RpcValidationResult::DropRpc)
|
||||
{
|
||||
AZLOG
|
||||
(
|
||||
NET_Rpc,
|
||||
"Dropping RPC EntityId=%u LocalRole=%u RemoteRole=%u RpcDeliveryType=%u ComponentId=%u RpcType=%u IsReliable=%s IsMarkedForRemoval=%s",
|
||||
aznumeric_cast<uint32_t>(m_entityHandle.GetNetEntityId()),
|
||||
aznumeric_cast<uint32_t>(GetBoundLocalNetworkRole()),
|
||||
aznumeric_cast<uint32_t>(GetRemoteNetworkRole()),
|
||||
"Dropping RPC EntityId=%llu LocalRole=%s RemoteRole=%s RpcDeliveryType=%u RpcName=%s IsReliable=%s IsMarkedForRemoval=%s",
|
||||
aznumeric_cast<AZ::u64>(m_entityHandle.GetNetEntityId()),
|
||||
GetEnumString(GetBoundLocalNetworkRole()),
|
||||
GetEnumString(GetRemoteNetworkRole()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetRpcDeliveryType()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetComponentId()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetRpcIndex()),
|
||||
GetMultiplayerComponentRegistry()->GetComponentRpcName(entityRpcMessage.GetComponentId(), entityRpcMessage.GetRpcIndex()),
|
||||
entityRpcMessage.GetReliability() == ReliabilityType::Reliable ? "true" : "false",
|
||||
IsMarkedForRemoval() ? "true" : "false"
|
||||
);
|
||||
@@ -696,13 +661,12 @@ namespace Multiplayer
|
||||
{
|
||||
AZLOG_WARN
|
||||
(
|
||||
"Dropping RPC since entity deleted EntityId=%u LocalRole=%u RemoteRole=%u RpcDeliveryType=%u ComponentId=%u RpcType=%u IsReliable=%s IsMarkedForRemoval=%s",
|
||||
aznumeric_cast<uint32_t>(m_entityHandle.GetNetEntityId()),
|
||||
aznumeric_cast<uint32_t>(GetBoundLocalNetworkRole()),
|
||||
aznumeric_cast<uint32_t>(GetRemoteNetworkRole()),
|
||||
"Dropping RPC since entity deleted EntityId=%llu LocalRole=%s RemoteRole=%s RpcDeliveryType=%u RpcName=%s IsReliable=%s IsMarkedForRemoval=%s",
|
||||
aznumeric_cast<AZ::u64>(m_entityHandle.GetNetEntityId()),
|
||||
GetEnumString(GetBoundLocalNetworkRole()),
|
||||
GetEnumString(GetRemoteNetworkRole()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetRpcDeliveryType()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetComponentId()),
|
||||
aznumeric_cast<uint32_t>(entityRpcMessage.GetRpcIndex()),
|
||||
GetMultiplayerComponentRegistry()->GetComponentRpcName(entityRpcMessage.GetComponentId(), entityRpcMessage.GetRpcIndex()),
|
||||
entityRpcMessage.GetReliability() == ReliabilityType::Reliable ? "true" : "false",
|
||||
IsMarkedForRemoval() ? "true" : "false"
|
||||
);
|
||||
@@ -740,23 +704,23 @@ namespace Multiplayer
|
||||
case RpcValidationResult::DropRpcAndDisconnect:
|
||||
return false;
|
||||
case RpcValidationResult::ForwardToClient:
|
||||
{
|
||||
ScopedForwardingMessage forwarding(*this);
|
||||
m_netBindComponent->GetSendAuthorityToClientRpcEvent().Signal(entityRpcMessage);
|
||||
{
|
||||
ScopedForwardingMessage forwarding(*this);
|
||||
m_netBindComponent->GetSendAuthorityToClientRpcEvent().Signal(entityRpcMessage);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case RpcValidationResult::ForwardToAutonomous:
|
||||
{
|
||||
ScopedForwardingMessage forwarding(*this);
|
||||
m_netBindComponent->GetSendAuthorityToAutonomousRpcEvent().Signal(entityRpcMessage);
|
||||
{
|
||||
ScopedForwardingMessage forwarding(*this);
|
||||
m_netBindComponent->GetSendAuthorityToAutonomousRpcEvent().Signal(entityRpcMessage);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case RpcValidationResult::ForwardToAuthority:
|
||||
{
|
||||
ScopedForwardingMessage forwarding(*this);
|
||||
m_netBindComponent->GetSendServerToAuthorityRpcEvent().Signal(entityRpcMessage);
|
||||
{
|
||||
ScopedForwardingMessage forwarding(*this);
|
||||
m_netBindComponent->GetSendServerToAuthorityRpcEvent().Signal(entityRpcMessage);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -33,8 +33,8 @@ namespace Multiplayer
|
||||
AZLOG
|
||||
(
|
||||
NET_AuthTracker,
|
||||
"AuthTracker: Removing timeout for networkEntityId %u from %s, new owner is %s",
|
||||
aznumeric_cast<uint32_t>(entityHandle.GetNetEntityId()),
|
||||
"AuthTracker: Removing timeout for networkEntityId %llu from %s, new owner is %s",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
timeoutData->second.m_previousOwner.GetString().c_str(),
|
||||
newOwner.GetString().c_str()
|
||||
);
|
||||
@@ -48,8 +48,8 @@ namespace Multiplayer
|
||||
AZLOG
|
||||
(
|
||||
NET_AuthTracker,
|
||||
"AuthTracker: Assigning networkEntityId %u from %s to %s",
|
||||
aznumeric_cast<uint32_t>(entityHandle.GetNetEntityId()),
|
||||
"AuthTracker: Assigning networkEntityId %llu from %s to %s",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
iter->second.back().GetString().c_str(),
|
||||
newOwner.GetString().c_str()
|
||||
);
|
||||
@@ -59,8 +59,8 @@ namespace Multiplayer
|
||||
AZLOG
|
||||
(
|
||||
NET_AuthTracker,
|
||||
"AuthTracker: Assigning networkEntityId %u to %s",
|
||||
aznumeric_cast<uint32_t>(entityHandle.GetNetEntityId()),
|
||||
"AuthTracker: Assigning networkEntityId %llu to %s",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
newOwner.GetString().c_str()
|
||||
);
|
||||
}
|
||||
@@ -87,7 +87,7 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
AZLOG(NET_AuthTracker, "AuthTracker: Removing networkEntityId %u from %s", aznumeric_cast<uint32_t>(entityHandle.GetNetEntityId()), previousOwner.GetString().c_str());
|
||||
AZLOG(NET_AuthTracker, "AuthTracker: Removing networkEntityId %llu from %s", aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()), previousOwner.GetString().c_str());
|
||||
if (auto localEnt = entityHandle.GetEntity())
|
||||
{
|
||||
if (authorityStack.empty())
|
||||
@@ -114,14 +114,14 @@ namespace Multiplayer
|
||||
}
|
||||
else
|
||||
{
|
||||
AZLOG(NET_AuthTracker, "AuthTracker: Skipping timeout for Autonomous networkEntityId %u", aznumeric_cast<uint32_t>(entityHandle.GetNetEntityId()));
|
||||
AZLOG(NET_AuthTracker, "AuthTracker: Skipping timeout for Autonomous networkEntityId %llu", aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZLOG(NET_AuthTracker, "AuthTracker: Remove authority called on networkEntityId that was never added %u", aznumeric_cast<uint32_t>(entityHandle.GetNetEntityId()));
|
||||
AZLOG(NET_AuthTracker, "AuthTracker: Remove authority called on networkEntityId that was never added %llu", aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()));
|
||||
AZ_Assert(false, "AuthTracker: Remove authority called on entity that was never added");
|
||||
}
|
||||
}
|
||||
@@ -205,8 +205,8 @@ namespace Multiplayer
|
||||
{
|
||||
AZLOG_ERROR
|
||||
(
|
||||
"Timed out entity id %u during migration previous owner %s, removing it",
|
||||
aznumeric_cast<uint32_t>(entityHandle.GetNetEntityId()),
|
||||
"Timed out entity id %llu during migration previous owner %s, removing it",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
timeoutData->second.m_previousOwner.GetString().c_str()
|
||||
);
|
||||
m_networkEntityManager.MarkForRemoval(entityHandle);
|
||||
|
||||
@@ -18,21 +18,13 @@ namespace Multiplayer
|
||||
{
|
||||
ConstNetworkEntityHandle::ConstNetworkEntityHandle(AZ::Entity* entity, const NetworkEntityTracker* networkEntityTracker)
|
||||
: m_entity(entity)
|
||||
, m_networkEntityTracker(networkEntityTracker)
|
||||
, m_networkEntityTracker((networkEntityTracker != nullptr) ? networkEntityTracker : GetNetworkEntityTracker())
|
||||
{
|
||||
if (m_networkEntityTracker == nullptr)
|
||||
{
|
||||
m_networkEntityTracker = GetNetworkEntityTracker();
|
||||
}
|
||||
|
||||
if (m_networkEntityTracker)
|
||||
{
|
||||
m_changeDirty = m_networkEntityTracker->GetChangeDirty(m_entity);
|
||||
}
|
||||
AZ_Assert(m_networkEntityTracker, "NetworkEntityTracker is not valid");
|
||||
m_changeDirty = m_networkEntityTracker->GetChangeDirty(m_entity);
|
||||
|
||||
if (entity)
|
||||
{
|
||||
AZ_Assert(m_networkEntityTracker, "NetworkEntityTracker is not valid");
|
||||
m_netBindComponent = m_networkEntityTracker->GetNetBindComponent(entity);
|
||||
if (m_netBindComponent != nullptr)
|
||||
{
|
||||
|
||||
@@ -48,6 +48,20 @@ namespace Multiplayer
|
||||
void NetworkEntityManager::Initialize(const HostId& hostId, AZStd::unique_ptr<IEntityDomain> entityDomain)
|
||||
{
|
||||
m_hostId = hostId;
|
||||
|
||||
// Configure our vended NetEntityIds so that no two hosts generate the same NetEntityId
|
||||
{
|
||||
// Needs more thought
|
||||
const uint64_t addrPortion = hostId.GetAddress(AzNetworking::ByteOrder::Host);
|
||||
const uint64_t portPortion = hostId.GetPort(AzNetworking::ByteOrder::Host);
|
||||
const uint64_t hostIdentifier = (portPortion << 32) | addrPortion;
|
||||
const AZ::HashValue32 hostHash = AZ::TypeHash32(hostIdentifier);
|
||||
|
||||
NetEntityId hostEntityIdOffset = static_cast<NetEntityId>(hostHash) << 32;
|
||||
m_nextEntityId &= NetEntityId{ 0x0000000000000000FFFFFFFFFFFFFFFF };
|
||||
m_nextEntityId |= hostEntityIdOffset;
|
||||
}
|
||||
|
||||
m_entityDomain = AZStd::move(entityDomain);
|
||||
m_updateEntityDomainEvent.Enqueue(net_EntityDomainUpdateMs, true);
|
||||
m_entityDomain->ActivateTracking(m_ownedEntities);
|
||||
@@ -227,11 +241,19 @@ namespace Multiplayer
|
||||
{
|
||||
AZ::Entity* entity = it->second;
|
||||
NetBindComponent* netBindComponent = m_networkEntityTracker.GetNetBindComponent(entity);
|
||||
AZ::Aabb entityBounds = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->GetEntityWorldBoundsUnion(entity->GetId());
|
||||
entityBounds.Expand(AZ::Vector3(0.01f));
|
||||
if (netBindComponent->GetNetEntityRole() == NetEntityRole::Authority)
|
||||
{
|
||||
const AZ::Aabb entityBounds = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->GetEntityWorldBoundsUnion(entity->GetId());
|
||||
debugDisplay->DrawWireBox(entityBounds.GetMin(), entityBounds.GetMax());
|
||||
debugDisplay->SetColor(AZ::Colors::Black);
|
||||
debugDisplay->SetAlpha(0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
debugDisplay->SetColor(AZ::Colors::DeepSkyBlue);
|
||||
debugDisplay->SetAlpha(0.25f);
|
||||
}
|
||||
debugDisplay->DrawWireBox(entityBounds.GetMin(), entityBounds.GetMax());
|
||||
}
|
||||
|
||||
if (m_entityDomain != nullptr)
|
||||
|
||||
@@ -18,7 +18,6 @@ namespace Multiplayer
|
||||
, m_entityId(rhs.m_entityId)
|
||||
, m_isDelete(rhs.m_isDelete)
|
||||
, m_wasMigrated(rhs.m_wasMigrated)
|
||||
, m_takeOwnership(rhs.m_takeOwnership)
|
||||
, m_hasValidPrefabId(rhs.m_hasValidPrefabId)
|
||||
, m_prefabEntityId(rhs.m_prefabEntityId)
|
||||
, m_data(AZStd::move(rhs.m_data))
|
||||
@@ -31,7 +30,6 @@ namespace Multiplayer
|
||||
, m_entityId(rhs.m_entityId)
|
||||
, m_isDelete(rhs.m_isDelete)
|
||||
, m_wasMigrated(rhs.m_wasMigrated)
|
||||
, m_takeOwnership(rhs.m_takeOwnership)
|
||||
, m_hasValidPrefabId(rhs.m_hasValidPrefabId)
|
||||
, m_prefabEntityId(rhs.m_prefabEntityId)
|
||||
{
|
||||
@@ -58,11 +56,10 @@ namespace Multiplayer
|
||||
;
|
||||
}
|
||||
|
||||
NetworkEntityUpdateMessage::NetworkEntityUpdateMessage(NetEntityId entityId, bool wasMigrated, bool takeOwnership)
|
||||
NetworkEntityUpdateMessage::NetworkEntityUpdateMessage(NetEntityId entityId, bool wasMigrated)
|
||||
: m_entityId(entityId)
|
||||
, m_isDelete(true)
|
||||
, m_wasMigrated(wasMigrated)
|
||||
, m_takeOwnership(takeOwnership)
|
||||
{
|
||||
// this is a delete entity message c-tor
|
||||
}
|
||||
@@ -73,7 +70,6 @@ namespace Multiplayer
|
||||
m_entityId = rhs.m_entityId;
|
||||
m_isDelete = rhs.m_isDelete;
|
||||
m_wasMigrated = rhs.m_wasMigrated;
|
||||
m_takeOwnership = rhs.m_takeOwnership;
|
||||
m_hasValidPrefabId = rhs.m_hasValidPrefabId;
|
||||
m_prefabEntityId = rhs.m_prefabEntityId;
|
||||
m_data = AZStd::move(rhs.m_data);
|
||||
@@ -86,7 +82,6 @@ namespace Multiplayer
|
||||
m_entityId = rhs.m_entityId;
|
||||
m_isDelete = rhs.m_isDelete;
|
||||
m_wasMigrated = rhs.m_wasMigrated;
|
||||
m_takeOwnership = rhs.m_takeOwnership;
|
||||
m_hasValidPrefabId = rhs.m_hasValidPrefabId;
|
||||
m_prefabEntityId = rhs.m_prefabEntityId;
|
||||
if (rhs.m_data != nullptr)
|
||||
@@ -104,7 +99,6 @@ namespace Multiplayer
|
||||
&& (m_entityId == rhs.m_entityId)
|
||||
&& (m_isDelete == rhs.m_isDelete)
|
||||
&& (m_wasMigrated == rhs.m_wasMigrated)
|
||||
&& (m_takeOwnership == rhs.m_takeOwnership)
|
||||
&& (m_hasValidPrefabId == rhs.m_hasValidPrefabId)
|
||||
&& (m_prefabEntityId == rhs.m_prefabEntityId));
|
||||
}
|
||||
@@ -160,11 +154,6 @@ namespace Multiplayer
|
||||
return m_wasMigrated;
|
||||
}
|
||||
|
||||
bool NetworkEntityUpdateMessage::GetTakeOwnership() const
|
||||
{
|
||||
return m_takeOwnership;
|
||||
}
|
||||
|
||||
bool NetworkEntityUpdateMessage::GetHasValidPrefabId() const
|
||||
{
|
||||
return m_hasValidPrefabId;
|
||||
@@ -210,17 +199,15 @@ namespace Multiplayer
|
||||
serializer.Serialize(m_entityId, "EntityId");
|
||||
|
||||
// Use the upper 4 bits for boolean flags, and the lower 4 bits for the network role
|
||||
uint8_t networkTypeAndFlags = (m_isDelete ? 0x80 : 0x00)
|
||||
| (m_wasMigrated ? 0x40 : 0x00)
|
||||
| (m_takeOwnership ? 0x20 : 0x00)
|
||||
uint8_t networkTypeAndFlags = (m_isDelete ? 0x40 : 0x00)
|
||||
| (m_wasMigrated ? 0x20 : 0x00)
|
||||
| (m_hasValidPrefabId ? 0x10 : 0x00)
|
||||
| static_cast<uint8_t>(m_networkRole);
|
||||
|
||||
if (serializer.Serialize(networkTypeAndFlags, "TypeAndFlags"))
|
||||
{
|
||||
m_isDelete = (networkTypeAndFlags & 0x80) == 0x80;
|
||||
m_wasMigrated = (networkTypeAndFlags & 0x40) == 0x40;
|
||||
m_takeOwnership = (networkTypeAndFlags & 0x20) == 0x20;
|
||||
m_isDelete = (networkTypeAndFlags & 0x40) == 0x40;
|
||||
m_wasMigrated = (networkTypeAndFlags & 0x20) == 0x20;
|
||||
m_hasValidPrefabId = (networkTypeAndFlags & 0x10) == 0x10;
|
||||
m_networkRole = static_cast<NetEntityRole>(networkTypeAndFlags & 0x0F);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/NetworkInput/NetworkInputArray.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInputArray.h>
|
||||
#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
|
||||
#include <AzNetworking/Serialization/ISerializer.h>
|
||||
#include <AzNetworking/Serialization/DeltaSerializer.h>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/NetworkInput/NetworkInputChild.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInputChild.h>
|
||||
#include <Multiplayer/IMultiplayer.h>
|
||||
#include <AzNetworking/Serialization/ISerializer.h>
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/NetworkInput/NetworkInputHistory.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInputHistory.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/NetworkInput/NetworkInputMigrationVector.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInputMigrationVector.h>
|
||||
#include <Multiplayer/IMultiplayer.h>
|
||||
#include <AzNetworking/Serialization/ISerializer.h>
|
||||
|
||||
|
||||
+5
-13
@@ -92,17 +92,10 @@ namespace Multiplayer
|
||||
return m_isPoorConnection ? sv_MinEntitiesToReplicate : sv_MaxEntitiesToReplicate;
|
||||
}
|
||||
|
||||
bool ServerToClientReplicationWindow::IsInWindow(const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const
|
||||
bool ServerToClientReplicationWindow::IsInWindow([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const
|
||||
{
|
||||
// TODO: Clean up this interface, this function is used for server->server migrations, and probably shouldn't be exposed in it's current setup
|
||||
AZ_Assert(false, "IsInWindow should not be called on the ServerToClientReplicationWindow");
|
||||
outNetworkRole = NetEntityRole::InvalidRole;
|
||||
auto iter = m_replicationSet.find(entityHandle);
|
||||
if (iter != m_replicationSet.end())
|
||||
{
|
||||
outNetworkRole = iter->second.m_netEntityRole;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -146,7 +139,7 @@ namespace Multiplayer
|
||||
NetworkEntityTracker* networkEntityTracker = GetNetworkEntityTracker();
|
||||
IFilterEntityManager* filterEntityManager = GetMultiplayer()->GetFilterEntityManager();
|
||||
|
||||
// Add all the neighbors
|
||||
// Add all the neighbours
|
||||
for (AzFramework::VisibilityEntry* visEntry : gatheredEntries)
|
||||
{
|
||||
AZ::Entity* entity = static_cast<AZ::Entity*>(visEntry->m_userData);
|
||||
@@ -301,7 +294,6 @@ namespace Multiplayer
|
||||
void ServerToClientReplicationWindow::AddEntityToReplicationSet(ConstNetworkEntityHandle& entityHandle, float priority, [[maybe_unused]] float distanceSquared)
|
||||
{
|
||||
// Assumption: the entity has been checked for filtering prior to this call.
|
||||
|
||||
if (!sv_ReplicateServerProxies)
|
||||
{
|
||||
NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
|
||||
@@ -312,11 +304,11 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
const bool isQueueFull = (m_candidateQueue.size() >= sv_MaxEntitiesToTrackReplication); // See if have the maximum number of entities in our set
|
||||
const bool isQueueFull = (m_candidateQueue.size() >= sv_MaxEntitiesToTrackReplication); // See if have the maximum number of entities in our set
|
||||
const bool isInReplicationSet = m_replicationSet.find(entityHandle) != m_replicationSet.end();
|
||||
if (!isInReplicationSet)
|
||||
{
|
||||
if (isQueueFull) // if our set is full, then we need to remove the worst priority in our set
|
||||
if (isQueueFull) // If our set is full, then we need to remove the worst priority in our set
|
||||
{
|
||||
ConstNetworkEntityHandle removeEnt = m_candidateQueue.top().m_entityHandle;
|
||||
m_candidateQueue.pop();
|
||||
@@ -332,7 +324,7 @@ namespace Multiplayer
|
||||
INetworkEntityManager* networkEntityManager = AZ::Interface<INetworkEntityManager>::Get();
|
||||
AZ_Assert(networkEntityManager, "NetworkEntityManager must be created.");
|
||||
|
||||
for (const AZ::Entity* controlledEntity : hierarchyComponent.m_hierarchicalEntities)
|
||||
for (const AZ::Entity* controlledEntity : hierarchyComponent.GetHierarchicalEntities())
|
||||
{
|
||||
NetEntityId controlledNetEntitydId = networkEntityManager->GetNetEntityIdById(controlledEntity->GetId());
|
||||
AZ_Assert(controlledNetEntitydId != InvalidNetEntityId, "Unable to find the hierarchy entity in Network Entity Manager");
|
||||
|
||||
@@ -76,8 +76,6 @@ namespace Multiplayer
|
||||
AZ::EntityActivatedEvent::Handler m_entityActivatedEventHandler;
|
||||
AZ::EntityDeactivatedEvent::Handler m_entityDeactivatedEventHandler;
|
||||
|
||||
//NetBindComponent* m_controlledNetBindComponent = nullptr;
|
||||
|
||||
AzNetworking::IConnection* m_connection = nullptr;
|
||||
|
||||
// Cached values to detect a poor network connection
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include <Multiplayer/Components/NetBindComponent.h>
|
||||
#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <Source/NetworkInput/NetworkInputArray.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInputArray.h>
|
||||
#include <Source/NetworkEntity/NetworkEntityManager.h>
|
||||
|
||||
namespace Multiplayer
|
||||
@@ -213,9 +213,8 @@ namespace Multiplayer
|
||||
constexpr uint32_t bufferSize = 100;
|
||||
AZStd::array<uint8_t, bufferSize> buffer = {};
|
||||
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
||||
inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
|
||||
"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
|
||||
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
|
||||
ISerializer& serializer = inSerializer;
|
||||
serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
|
||||
|
||||
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
||||
|
||||
|
||||
@@ -342,8 +342,11 @@ namespace Multiplayer
|
||||
void AddClientMigrationEndEventHandler([[maybe_unused]] ClientMigrationEndEvent::Handler& handler) override {}
|
||||
void AddNotifyClientMigrationHandler([[maybe_unused]] NotifyClientMigrationEvent::Handler& handler) override {}
|
||||
void AddNotifyEntityMigrationEventHandler([[maybe_unused]] NotifyEntityMigrationEvent::Handler& handler) override {}
|
||||
void SendNotifyClientMigrationEvent([[maybe_unused]] const HostId& hostId, [[maybe_unused]] uint64_t userIdentifier, [[maybe_unused]] ClientInputId lastClientInputId) override {}
|
||||
void SendNotifyClientMigrationEvent([[maybe_unused]] AzNetworking::ConnectionId connectionId, [[maybe_unused]] const HostId& hostId,
|
||||
[[maybe_unused]] uint64_t userIdentifier, [[maybe_unused]] ClientInputId lastClientInputId, [[maybe_unused]] NetEntityId netEntityId) override {}
|
||||
void SendNotifyEntityMigrationEvent([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, [[maybe_unused]] const HostId& remoteHostId) override {}
|
||||
void RegisterPlayerIdentifierForRejoin(uint64_t, NetEntityId) override {}
|
||||
void CompleteClientMigration(uint64_t, AzNetworking::ConnectionId, const HostId&, ClientInputId) override {}
|
||||
void SetShouldSpawnNetworkEntities([[maybe_unused]] bool value) override {}
|
||||
bool GetShouldSpawnNetworkEntities() const override { return true; }
|
||||
|
||||
@@ -535,9 +538,8 @@ namespace Multiplayer
|
||||
constexpr uint32_t bufferSize = 100;
|
||||
AZStd::array<uint8_t, bufferSize> buffer = {};
|
||||
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
||||
inSerializer.Serialize(reinterpret_cast<uint32_t&>(netParentId),
|
||||
"parentEntityId", /* Derived from NetworkTransformComponent.AutoComponent.xml */
|
||||
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
|
||||
ISerializer& serializer = inSerializer;
|
||||
serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
|
||||
|
||||
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
||||
|
||||
@@ -560,9 +562,8 @@ namespace Multiplayer
|
||||
constexpr uint32_t bufferSize = 100;
|
||||
AZStd::array<uint8_t, bufferSize> buffer = {};
|
||||
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
||||
inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
|
||||
"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
|
||||
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
|
||||
ISerializer& serializer = inSerializer;
|
||||
serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
|
||||
|
||||
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
||||
|
||||
|
||||
@@ -317,9 +317,8 @@ namespace Multiplayer
|
||||
constexpr uint32_t bufferSize = 100;
|
||||
AZStd::array<uint8_t, bufferSize> buffer = {};
|
||||
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
||||
inSerializer.Serialize(reinterpret_cast<uint32_t&>(netParentId),
|
||||
"parentEntityId", /* Derived from NetworkTransformComponent.AutoComponent.xml */
|
||||
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
|
||||
ISerializer& serializer = inSerializer;
|
||||
serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
|
||||
|
||||
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
||||
|
||||
@@ -365,9 +364,8 @@ namespace Multiplayer
|
||||
constexpr uint32_t bufferSize = 100;
|
||||
AZStd::array<uint8_t, bufferSize> buffer = {};
|
||||
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
||||
inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
|
||||
"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
|
||||
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
|
||||
ISerializer& serializer = inSerializer;
|
||||
serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
|
||||
|
||||
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace UnitTest
|
||||
MOCK_METHOD1(AddServerAcceptanceReceivedHandler, void(Multiplayer::ServerAcceptanceReceivedEvent::Handler&));
|
||||
MOCK_METHOD1(AddSessionInitHandler, void(Multiplayer::SessionInitEvent::Handler&));
|
||||
MOCK_METHOD1(AddSessionShutdownHandler, void(Multiplayer::SessionShutdownEvent::Handler&));
|
||||
MOCK_METHOD3(SendNotifyClientMigrationEvent, void(const Multiplayer::HostId&, uint64_t, Multiplayer::ClientInputId));
|
||||
MOCK_METHOD5(SendNotifyClientMigrationEvent, void(AzNetworking::ConnectionId, const Multiplayer::HostId&, uint64_t, Multiplayer::ClientInputId, Multiplayer::NetEntityId));
|
||||
MOCK_METHOD2(SendNotifyEntityMigrationEvent, void(const Multiplayer::ConstNetworkEntityHandle&, const Multiplayer::HostId&));
|
||||
MOCK_METHOD1(SendReadyForEntityUpdates, void(bool));
|
||||
MOCK_CONST_METHOD0(GetCurrentHostTimeMs, AZ::TimeMs());
|
||||
@@ -42,6 +42,8 @@ namespace UnitTest
|
||||
MOCK_METHOD0(GetNetworkEntityManager, Multiplayer::INetworkEntityManager* ());
|
||||
MOCK_METHOD1(SetFilterEntityManager, void(Multiplayer::IFilterEntityManager*));
|
||||
MOCK_METHOD0(GetFilterEntityManager, Multiplayer::IFilterEntityManager* ());
|
||||
MOCK_METHOD2(RegisterPlayerIdentifierForRejoin, void(uint64_t, Multiplayer::NetEntityId));
|
||||
MOCK_METHOD4(CompleteClientMigration, void(uint64_t, AzNetworking::ConnectionId, const Multiplayer::HostId&, Multiplayer::ClientInputId));
|
||||
MOCK_METHOD1(SetShouldSpawnNetworkEntities, void(bool));
|
||||
MOCK_CONST_METHOD0(GetShouldSpawnNetworkEntities, bool());
|
||||
};
|
||||
|
||||
@@ -17,9 +17,9 @@
|
||||
#include <Multiplayer/Components/NetBindComponent.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInput.h>
|
||||
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <NetworkInput/NetworkInputArray.h>
|
||||
#include <NetworkInput/NetworkInputHistory.h>
|
||||
#include <NetworkInput/NetworkInputMigrationVector.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInputArray.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInputHistory.h>
|
||||
#include <Multiplayer/NetworkInput/NetworkInputMigrationVector.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
|
||||
@@ -45,6 +45,10 @@ set(FILES
|
||||
Include/Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h
|
||||
Include/Multiplayer/NetworkInput/IMultiplayerComponentInput.h
|
||||
Include/Multiplayer/NetworkInput/NetworkInput.h
|
||||
Include/Multiplayer/NetworkInput/NetworkInputArray.h
|
||||
Include/Multiplayer/NetworkInput/NetworkInputChild.h
|
||||
Include/Multiplayer/NetworkInput/NetworkInputHistory.h
|
||||
Include/Multiplayer/NetworkInput/NetworkInputMigrationVector.h
|
||||
Include/Multiplayer/NetworkTime/INetworkTime.h
|
||||
Include/Multiplayer/NetworkTime/RewindableArray.h
|
||||
Include/Multiplayer/NetworkTime/RewindableArray.inl
|
||||
@@ -114,13 +118,9 @@ set(FILES
|
||||
Source/NetworkEntity/NetworkSpawnableLibrary.h
|
||||
Source/NetworkInput/NetworkInput.cpp
|
||||
Source/NetworkInput/NetworkInputArray.cpp
|
||||
Source/NetworkInput/NetworkInputArray.h
|
||||
Source/NetworkInput/NetworkInputChild.cpp
|
||||
Source/NetworkInput/NetworkInputChild.h
|
||||
Source/NetworkInput/NetworkInputHistory.cpp
|
||||
Source/NetworkInput/NetworkInputHistory.h
|
||||
Source/NetworkInput/NetworkInputMigrationVector.cpp
|
||||
Source/NetworkInput/NetworkInputMigrationVector.h
|
||||
Source/NetworkTime/NetworkTime.cpp
|
||||
Source/NetworkTime/NetworkTime.h
|
||||
Source/Pipeline/NetworkSpawnableHolderComponent.cpp
|
||||
|
||||
Reference in New Issue
Block a user