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o3de/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionDat...

51 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
namespace Multiplayer
{
inline bool ServerToClientConnectionData::CanSendUpdates() const
{
return m_canSendUpdates;
}
inline void ServerToClientConnectionData::SetCanSendUpdates(bool canSendUpdates)
{
m_canSendUpdates = canSendUpdates;
}
inline NetworkEntityHandle ServerToClientConnectionData::GetPrimaryPlayerEntity()
{
return m_controlledEntity;
}
inline const NetworkEntityHandle& ServerToClientConnectionData::GetPrimaryPlayerEntity() const
{
return m_controlledEntity;
}
inline const AZStd::string& ServerToClientConnectionData::GetProviderTicket() const
{
return m_providerTicket;
}
inline void ServerToClientConnectionData::SetProviderTicket(const AZStd::string& ticket)
{
m_providerTicket = ticket;
}
inline bool ServerToClientConnectionData::DidHandshake() const
{
return m_didHandshake;
}
inline void ServerToClientConnectionData::SetDidHandshake(bool didHandshake)
{
m_didHandshake = didHandshake;
}
}