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o3de/Gems/Multiplayer/Code/Tests/CommonHierarchySetup.h

456 lines
21 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <IMultiplayerConnectionMock.h>
#include <MockInterfaces.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Console/Console.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Name/Name.h>
#include <AzCore/Name/NameDictionary.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/UnitTest/UnitTest.h>
#include <AzFramework/Components/TransformComponent.h>
#include <AzNetworking/Serialization/NetworkInputSerializer.h>
#include <AzNetworking/Serialization/NetworkOutputSerializer.h>
#include <AzTest/AzTest.h>
#include <Multiplayer/IMultiplayer.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
#include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
#include <Multiplayer/Components/NetworkTransformComponent.h>
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
#include <NetworkEntity/NetworkEntityAuthorityTracker.h>
#include <NetworkEntity/NetworkEntityTracker.h>
#include <Tests/TestMultiplayerComponent.h>
namespace Multiplayer
{
using namespace testing;
using namespace ::UnitTest;
class NetworkHierarchyCallbacks
{
public:
virtual ~NetworkHierarchyCallbacks() = default;
virtual void OnNetworkHierarchyLeave() = 0;
virtual void OnNetworkHierarchyUpdated(const AZ::EntityId& hierarchyRootId) = 0;
};
class MockNetworkHierarchyCallbackHandler : public NetworkHierarchyCallbacks
{
public:
MockNetworkHierarchyCallbackHandler()
: m_leaveHandler([this]() { OnNetworkHierarchyLeave(); })
, m_changedHandler([this](const AZ::EntityId& rootId) { OnNetworkHierarchyUpdated(rootId); })
{
}
NetworkHierarchyLeaveEvent::Handler m_leaveHandler;
NetworkHierarchyChangedEvent::Handler m_changedHandler;
MOCK_METHOD0(OnNetworkHierarchyLeave, void());
MOCK_METHOD1(OnNetworkHierarchyUpdated, void(const AZ::EntityId&));
};
class HierarchyTests
: public AllocatorsFixture
{
public:
void SetUp() override
{
SetupAllocator();
AZ::NameDictionary::Create();
m_mockComponentApplicationRequests = AZStd::make_unique<NiceMock<MockComponentApplicationRequests>>();
AZ::Interface<AZ::ComponentApplicationRequests>::Register(m_mockComponentApplicationRequests.get());
ON_CALL(*m_mockComponentApplicationRequests, AddEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::AddEntity));
ON_CALL(*m_mockComponentApplicationRequests, FindEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::FindEntity));
// register components involved in testing
m_serializeContext = AZStd::make_unique<AZ::SerializeContext>();
m_transformDescriptor.reset(AzFramework::TransformComponent::CreateDescriptor());
m_transformDescriptor->Reflect(m_serializeContext.get());
m_netBindDescriptor.reset(NetBindComponent::CreateDescriptor());
m_netBindDescriptor->Reflect(m_serializeContext.get());
m_hierarchyRootDescriptor.reset(NetworkHierarchyRootComponent::CreateDescriptor());
m_hierarchyRootDescriptor->Reflect(m_serializeContext.get());
m_hierarchyChildDescriptor.reset(NetworkHierarchyChildComponent::CreateDescriptor());
m_hierarchyChildDescriptor->Reflect(m_serializeContext.get());
m_netTransformDescriptor.reset(NetworkTransformComponent::CreateDescriptor());
m_netTransformDescriptor->Reflect(m_serializeContext.get());
m_testMultiplayerComponentDescriptor.reset(MultiplayerTest::TestMultiplayerComponent::CreateDescriptor());
m_testMultiplayerComponentDescriptor->Reflect(m_serializeContext.get());
m_testInputDriverComponentDescriptor.reset(MultiplayerTest::TestInputDriverComponent::CreateDescriptor());
m_testInputDriverComponentDescriptor->Reflect(m_serializeContext.get());
m_mockMultiplayer = AZStd::make_unique<NiceMock<MockMultiplayer>>();
AZ::Interface<IMultiplayer>::Register(m_mockMultiplayer.get());
EXPECT_NE(AZ::Interface<IMultiplayer>::Get(), nullptr);
// Create space for replication stats
// Without Multiplayer::RegisterMultiplayerComponents() the stats go to invalid id, which is fine for unit tests
GetMultiplayer()->GetStats().ReserveComponentStats(Multiplayer::InvalidNetComponentId, 50, 0);
m_mockNetworkEntityManager = AZStd::make_unique<NiceMock<MockNetworkEntityManager>>();
AZ::Interface<INetworkEntityManager>::Register(m_mockNetworkEntityManager.get());
ON_CALL(*m_mockNetworkEntityManager, AddEntityToEntityMap(_, _)).WillByDefault(Invoke(this, &HierarchyTests::AddEntityToEntityMap));
ON_CALL(*m_mockNetworkEntityManager, GetEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::GetEntity));
ON_CALL(*m_mockNetworkEntityManager, GetNetEntityIdById(_)).WillByDefault(Invoke(this, &HierarchyTests::GetNetEntityIdById));
m_mockTime = AZStd::make_unique<NiceMock<MockTime>>();
AZ::Interface<AZ::ITime>::Register(m_mockTime.get());
m_mockNetworkTime = AZStd::make_unique<NiceMock<MockNetworkTime>>();
AZ::Interface<INetworkTime>::Register(m_mockNetworkTime.get());
ON_CALL(*m_mockMultiplayer, GetNetworkEntityManager()).WillByDefault(Return(m_mockNetworkEntityManager.get()));
EXPECT_NE(AZ::Interface<IMultiplayer>::Get()->GetNetworkEntityManager(), nullptr);
const IpAddress address("localhost", 1, ProtocolType::Udp);
m_mockConnection = AZStd::make_unique<NiceMock<IMultiplayerConnectionMock>>(ConnectionId{ 1 }, address, ConnectionRole::Connector);
m_mockConnectionListener = AZStd::make_unique<MockConnectionListener>();
m_networkEntityTracker = AZStd::make_unique<NetworkEntityTracker>();
ON_CALL(*m_mockNetworkEntityManager, GetNetworkEntityTracker()).WillByDefault(Return(m_networkEntityTracker.get()));
m_networkEntityAuthorityTracker = AZStd::make_unique<NetworkEntityAuthorityTracker>(*m_mockNetworkEntityManager);
ON_CALL(*m_mockNetworkEntityManager, GetNetworkEntityAuthorityTracker()).WillByDefault(Return(m_networkEntityAuthorityTracker.get()));
m_entityReplicationManager = AZStd::make_unique<EntityReplicationManager>(*m_mockConnection, *m_mockConnectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer);
m_console.reset(aznew AZ::Console());
AZ::Interface<AZ::IConsole>::Register(m_console.get());
m_console->LinkDeferredFunctors(AZ::ConsoleFunctorBase::GetDeferredHead());
m_multiplayerComponentRegistry = AZStd::make_unique<MultiplayerComponentRegistry>();
ON_CALL(*m_mockNetworkEntityManager, GetMultiplayerComponentRegistry()).WillByDefault(Return(m_multiplayerComponentRegistry.get()));
RegisterMultiplayerComponents();
MultiplayerTest::RegisterMultiplayerComponents();
}
void TearDown() override
{
m_multiplayerComponentRegistry.reset();
AZ::Interface<AZ::IConsole>::Unregister(m_console.get());
m_console.reset();
m_networkEntityMap.clear();
m_entities.clear();
m_entityReplicationManager.reset();
m_mockConnection.reset();
m_mockConnectionListener.reset();
m_networkEntityTracker.reset();
m_networkEntityAuthorityTracker.reset();
AZ::Interface<INetworkTime>::Unregister(m_mockNetworkTime.get());
AZ::Interface<AZ::ITime>::Unregister(m_mockTime.get());
AZ::Interface<INetworkEntityManager>::Unregister(m_mockNetworkEntityManager.get());
AZ::Interface<IMultiplayer>::Unregister(m_mockMultiplayer.get());
AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(m_mockComponentApplicationRequests.get());
m_mockTime.reset();
m_mockNetworkEntityManager.reset();
m_mockMultiplayer.reset();
m_testInputDriverComponentDescriptor.reset();
m_testMultiplayerComponentDescriptor.reset();
m_transformDescriptor.reset();
m_netTransformDescriptor.reset();
m_hierarchyRootDescriptor.reset();
m_hierarchyChildDescriptor.reset();
m_netBindDescriptor.reset();
m_serializeContext.reset();
m_mockComponentApplicationRequests.reset();
AZ::NameDictionary::Destroy();
TeardownAllocator();
}
AZStd::unique_ptr<AZ::IConsole> m_console;
AZStd::unique_ptr<NiceMock<MockComponentApplicationRequests>> m_mockComponentApplicationRequests;
AZStd::unique_ptr<AZ::SerializeContext> m_serializeContext;
AZStd::unique_ptr<AZ::ComponentDescriptor> m_transformDescriptor;
AZStd::unique_ptr<AZ::ComponentDescriptor> m_netBindDescriptor;
AZStd::unique_ptr<AZ::ComponentDescriptor> m_hierarchyRootDescriptor;
AZStd::unique_ptr<AZ::ComponentDescriptor> m_hierarchyChildDescriptor;
AZStd::unique_ptr<AZ::ComponentDescriptor> m_netTransformDescriptor;
AZStd::unique_ptr<AZ::ComponentDescriptor> m_testMultiplayerComponentDescriptor;
AZStd::unique_ptr<AZ::ComponentDescriptor> m_testInputDriverComponentDescriptor;
AZStd::unique_ptr<NiceMock<MockMultiplayer>> m_mockMultiplayer;
AZStd::unique_ptr<MockNetworkEntityManager> m_mockNetworkEntityManager;
AZStd::unique_ptr<NiceMock<MockTime>> m_mockTime;
AZStd::unique_ptr<NiceMock<MockNetworkTime>> m_mockNetworkTime;
AZStd::unique_ptr<NiceMock<IMultiplayerConnectionMock>> m_mockConnection;
AZStd::unique_ptr<MockConnectionListener> m_mockConnectionListener;
AZStd::unique_ptr<NetworkEntityTracker> m_networkEntityTracker;
AZStd::unique_ptr<NetworkEntityAuthorityTracker> m_networkEntityAuthorityTracker;
AZStd::unique_ptr<EntityReplicationManager> m_entityReplicationManager;
AZStd::unique_ptr<MultiplayerComponentRegistry> m_multiplayerComponentRegistry;;
mutable AZStd::map<NetEntityId, AZ::Entity*> m_networkEntityMap;
NetworkEntityHandle AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity* entity)
{
m_networkEntityMap[netEntityId] = entity;
return NetworkEntityHandle(entity, m_networkEntityTracker.get());
}
ConstNetworkEntityHandle GetEntity(NetEntityId netEntityId) const
{
AZ::Entity* entity = m_networkEntityMap[netEntityId];
return ConstNetworkEntityHandle(entity, m_networkEntityTracker.get());
}
NetEntityId GetNetEntityIdById(const AZ::EntityId& entityId) const
{
for (const auto& pair : m_networkEntityMap)
{
if (pair.second->GetId() == entityId)
{
return pair.first;
}
}
return InvalidNetEntityId;
}
AZStd::map<AZ::EntityId, AZ::Entity*> m_entities;
bool AddEntity(AZ::Entity* entity)
{
m_entities[entity->GetId()] = entity;
return true;
}
AZ::Entity* FindEntity(AZ::EntityId entityId)
{
const auto iterator = m_entities.find(entityId);
if (iterator != m_entities.end())
{
return iterator->second;
}
return nullptr;
}
void SetupEntity(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId netId, NetEntityRole role)
{
if (const auto netBindComponent = entity->FindComponent<Multiplayer::NetBindComponent>())
{
netBindComponent->PreInit(entity.get(), PrefabEntityId{ AZ::Name("test"), 1 }, netId, role);
entity->Init();
}
}
static void StopEntity(const AZStd::unique_ptr<AZ::Entity>& entity)
{
if (const auto netBindComponent = entity->FindComponent<Multiplayer::NetBindComponent>())
{
netBindComponent->StopEntity();
}
}
static void StopAndDeactivateEntity(AZStd::unique_ptr<AZ::Entity>& entity)
{
if (entity)
{
StopEntity(entity);
entity->Deactivate();
entity.reset();
}
}
void CreateEntityWithRootHierarchy(AZStd::unique_ptr<AZ::Entity>& rootEntity)
{
rootEntity->CreateComponent<AzFramework::TransformComponent>();
rootEntity->CreateComponent<NetBindComponent>();
rootEntity->CreateComponent<NetworkTransformComponent>();
rootEntity->CreateComponent<NetworkHierarchyRootComponent>();
}
void CreateEntityWithChildHierarchy(AZStd::unique_ptr<AZ::Entity>& childEntity)
{
childEntity->CreateComponent<AzFramework::TransformComponent>();
childEntity->CreateComponent<NetBindComponent>();
childEntity->CreateComponent<NetworkTransformComponent>();
childEntity->CreateComponent<NetworkHierarchyChildComponent>();
}
void SetParentIdOnNetworkTransform(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId netParentId)
{
/* Derived from NetworkTransformComponent.AutoComponent.xml */
constexpr int totalBits = 6 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::Count*/;
constexpr int parentIdBit = 4 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::parentEntityId_DirtyFlag*/;
ReplicationRecord currentRecord;
currentRecord.m_authorityToClient.AddBits(totalBits);
currentRecord.m_authorityToClient.SetBit(parentIdBit, true);
constexpr uint32_t bufferSize = 100;
AZStd::array<uint8_t, bufferSize> buffer = {};
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
ISerializer& serializer = inSerializer;
serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
ReplicationRecord notifyRecord = currentRecord;
entity->FindComponent<NetworkTransformComponent>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
entity->FindComponent<NetworkTransformComponent>()->NotifyStateDeltaChanges(notifyRecord);
}
void SetTranslationOnNetworkTransform(const AZStd::unique_ptr<AZ::Entity>& entity, AZ::Vector3 translation)
{
/* Derived from NetworkTransformComponent.AutoComponent.xml */
constexpr int totalBits = 6 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::Count*/;
constexpr int translationBit = 1 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::translation_DirtyFlag*/;
ReplicationRecord currentRecord;
currentRecord.m_authorityToClient.AddBits(totalBits);
currentRecord.m_authorityToClient.SetBit(translationBit, true);
constexpr uint32_t bufferSize = 100;
AZStd::array<uint8_t, bufferSize> buffer = {};
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
static_cast<ISerializer*>(&inSerializer)->Serialize(translation,
"translation" /* Derived from NetworkTransformComponent.AutoComponent.xml */);
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
ReplicationRecord notifyRecord = currentRecord;
entity->FindComponent<NetworkTransformComponent>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
entity->FindComponent<NetworkTransformComponent>()->NotifyStateDeltaChanges(notifyRecord);
}
template <typename Component>
void SetHierarchyRootFieldOnNetworkHierarchyChild(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId value)
{
/* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
constexpr int totalBits = 1 /*NetworkHierarchyChildComponentInternal::AuthorityToClientDirtyEnum::Count*/;
constexpr int inHierarchyBit = 0 /*NetworkHierarchyChildComponentInternal::AuthorityToClientDirtyEnum::hierarchyRoot_DirtyFlag*/;
ReplicationRecord currentRecord;
currentRecord.m_authorityToClient.AddBits(totalBits);
currentRecord.m_authorityToClient.SetBit(inHierarchyBit, true);
constexpr uint32_t bufferSize = 100;
AZStd::array<uint8_t, bufferSize> buffer = {};
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
ISerializer& serializer = inSerializer;
serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
ReplicationRecord notifyRecord = currentRecord;
entity->FindComponent<Component>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
entity->FindComponent<Component>()->NotifyStateDeltaChanges(notifyRecord);
}
struct EntityInfo
{
enum class Role
{
Root,
Child,
None
};
EntityInfo(AZ::u64 entityId, const char* entityName, NetEntityId netId, Role role)
: m_entity(AZStd::make_unique<AZ::Entity>(AZ::EntityId(entityId), entityName))
, m_netId(netId)
, m_role(role)
{
}
~EntityInfo()
{
StopAndDeactivateEntity(m_entity);
}
AZStd::unique_ptr<AZ::Entity> m_entity;
NetEntityId m_netId;
AZStd::unique_ptr<EntityReplicator> m_replicator;
Role m_role = Role::None;
};
void PopulateHierarchicalEntity(const EntityInfo& entityInfo)
{
entityInfo.m_entity->CreateComponent<AzFramework::TransformComponent>();
entityInfo.m_entity->CreateComponent<NetBindComponent>();
entityInfo.m_entity->CreateComponent<NetworkTransformComponent>();
entityInfo.m_entity->CreateComponent<MultiplayerTest::TestMultiplayerComponent>();
entityInfo.m_entity->CreateComponent<MultiplayerTest::TestInputDriverComponent>();
switch (entityInfo.m_role)
{
case EntityInfo::Role::Root:
entityInfo.m_entity->CreateComponent<NetworkHierarchyRootComponent>();
break;
case EntityInfo::Role::Child:
entityInfo.m_entity->CreateComponent<NetworkHierarchyChildComponent>();
break;
case EntityInfo::Role::None:
break;
}
}
void CreateDeepHierarchy(EntityInfo& root, EntityInfo& child, EntityInfo& childOfChild)
{
PopulateHierarchicalEntity(root);
PopulateHierarchicalEntity(child);
PopulateHierarchicalEntity(childOfChild);
SetupEntity(root.m_entity, root.m_netId, NetEntityRole::Authority);
SetupEntity(child.m_entity, child.m_netId, NetEntityRole::Authority);
SetupEntity(childOfChild.m_entity, childOfChild.m_netId, NetEntityRole::Authority);
// Create an entity replicator for the child entity
const NetworkEntityHandle childOfChildHandle(childOfChild.m_entity.get(), m_networkEntityTracker.get());
childOfChild.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, childOfChildHandle);
childOfChild.m_replicator->Initialize(childOfChildHandle);
// Create an entity replicator for the child entity
const NetworkEntityHandle childHandle(child.m_entity.get(), m_networkEntityTracker.get());
child.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, childHandle);
child.m_replicator->Initialize(childHandle);
// Create an entity replicator for the root entity
const NetworkEntityHandle rootHandle(root.m_entity.get(), m_networkEntityTracker.get());
root.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, rootHandle);
root.m_replicator->Initialize(rootHandle);
root.m_entity->Activate();
child.m_entity->Activate();
childOfChild.m_entity->Activate();
}
};
}