You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
456 lines
21 KiB
C++
456 lines
21 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <IMultiplayerConnectionMock.h>
|
|
#include <MockInterfaces.h>
|
|
#include <AzCore/Component/Entity.h>
|
|
#include <AzCore/Console/Console.h>
|
|
#include <AzCore/Math/Vector3.h>
|
|
#include <AzCore/Name/Name.h>
|
|
#include <AzCore/Name/NameDictionary.h>
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
#include <AzCore/UnitTest/TestTypes.h>
|
|
#include <AzCore/UnitTest/UnitTest.h>
|
|
#include <AzFramework/Components/TransformComponent.h>
|
|
#include <AzNetworking/Serialization/NetworkInputSerializer.h>
|
|
#include <AzNetworking/Serialization/NetworkOutputSerializer.h>
|
|
#include <AzTest/AzTest.h>
|
|
#include <Multiplayer/IMultiplayer.h>
|
|
#include <Multiplayer/Components/NetBindComponent.h>
|
|
#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
|
|
#include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
|
|
#include <Multiplayer/Components/NetworkTransformComponent.h>
|
|
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
|
#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
|
|
#include <NetworkEntity/NetworkEntityAuthorityTracker.h>
|
|
#include <NetworkEntity/NetworkEntityTracker.h>
|
|
#include <Tests/TestMultiplayerComponent.h>
|
|
|
|
namespace Multiplayer
|
|
{
|
|
using namespace testing;
|
|
using namespace ::UnitTest;
|
|
|
|
class NetworkHierarchyCallbacks
|
|
{
|
|
public:
|
|
virtual ~NetworkHierarchyCallbacks() = default;
|
|
virtual void OnNetworkHierarchyLeave() = 0;
|
|
virtual void OnNetworkHierarchyUpdated(const AZ::EntityId& hierarchyRootId) = 0;
|
|
};
|
|
|
|
class MockNetworkHierarchyCallbackHandler : public NetworkHierarchyCallbacks
|
|
{
|
|
public:
|
|
MockNetworkHierarchyCallbackHandler()
|
|
: m_leaveHandler([this]() { OnNetworkHierarchyLeave(); })
|
|
, m_changedHandler([this](const AZ::EntityId& rootId) { OnNetworkHierarchyUpdated(rootId); })
|
|
{
|
|
}
|
|
|
|
NetworkHierarchyLeaveEvent::Handler m_leaveHandler;
|
|
NetworkHierarchyChangedEvent::Handler m_changedHandler;
|
|
|
|
MOCK_METHOD0(OnNetworkHierarchyLeave, void());
|
|
MOCK_METHOD1(OnNetworkHierarchyUpdated, void(const AZ::EntityId&));
|
|
};
|
|
|
|
class HierarchyTests
|
|
: public AllocatorsFixture
|
|
{
|
|
public:
|
|
void SetUp() override
|
|
{
|
|
SetupAllocator();
|
|
AZ::NameDictionary::Create();
|
|
|
|
m_mockComponentApplicationRequests = AZStd::make_unique<NiceMock<MockComponentApplicationRequests>>();
|
|
AZ::Interface<AZ::ComponentApplicationRequests>::Register(m_mockComponentApplicationRequests.get());
|
|
|
|
ON_CALL(*m_mockComponentApplicationRequests, AddEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::AddEntity));
|
|
ON_CALL(*m_mockComponentApplicationRequests, FindEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::FindEntity));
|
|
|
|
// register components involved in testing
|
|
m_serializeContext = AZStd::make_unique<AZ::SerializeContext>();
|
|
|
|
m_transformDescriptor.reset(AzFramework::TransformComponent::CreateDescriptor());
|
|
m_transformDescriptor->Reflect(m_serializeContext.get());
|
|
|
|
m_netBindDescriptor.reset(NetBindComponent::CreateDescriptor());
|
|
m_netBindDescriptor->Reflect(m_serializeContext.get());
|
|
|
|
m_hierarchyRootDescriptor.reset(NetworkHierarchyRootComponent::CreateDescriptor());
|
|
m_hierarchyRootDescriptor->Reflect(m_serializeContext.get());
|
|
|
|
m_hierarchyChildDescriptor.reset(NetworkHierarchyChildComponent::CreateDescriptor());
|
|
m_hierarchyChildDescriptor->Reflect(m_serializeContext.get());
|
|
|
|
m_netTransformDescriptor.reset(NetworkTransformComponent::CreateDescriptor());
|
|
m_netTransformDescriptor->Reflect(m_serializeContext.get());
|
|
|
|
m_testMultiplayerComponentDescriptor.reset(MultiplayerTest::TestMultiplayerComponent::CreateDescriptor());
|
|
m_testMultiplayerComponentDescriptor->Reflect(m_serializeContext.get());
|
|
|
|
m_testInputDriverComponentDescriptor.reset(MultiplayerTest::TestInputDriverComponent::CreateDescriptor());
|
|
m_testInputDriverComponentDescriptor->Reflect(m_serializeContext.get());
|
|
|
|
m_mockMultiplayer = AZStd::make_unique<NiceMock<MockMultiplayer>>();
|
|
AZ::Interface<IMultiplayer>::Register(m_mockMultiplayer.get());
|
|
|
|
EXPECT_NE(AZ::Interface<IMultiplayer>::Get(), nullptr);
|
|
|
|
// Create space for replication stats
|
|
// Without Multiplayer::RegisterMultiplayerComponents() the stats go to invalid id, which is fine for unit tests
|
|
GetMultiplayer()->GetStats().ReserveComponentStats(Multiplayer::InvalidNetComponentId, 50, 0);
|
|
|
|
m_mockNetworkEntityManager = AZStd::make_unique<NiceMock<MockNetworkEntityManager>>();
|
|
AZ::Interface<INetworkEntityManager>::Register(m_mockNetworkEntityManager.get());
|
|
|
|
ON_CALL(*m_mockNetworkEntityManager, AddEntityToEntityMap(_, _)).WillByDefault(Invoke(this, &HierarchyTests::AddEntityToEntityMap));
|
|
ON_CALL(*m_mockNetworkEntityManager, GetEntity(_)).WillByDefault(Invoke(this, &HierarchyTests::GetEntity));
|
|
ON_CALL(*m_mockNetworkEntityManager, GetNetEntityIdById(_)).WillByDefault(Invoke(this, &HierarchyTests::GetNetEntityIdById));
|
|
|
|
m_mockTime = AZStd::make_unique<NiceMock<MockTime>>();
|
|
AZ::Interface<AZ::ITime>::Register(m_mockTime.get());
|
|
|
|
m_mockNetworkTime = AZStd::make_unique<NiceMock<MockNetworkTime>>();
|
|
AZ::Interface<INetworkTime>::Register(m_mockNetworkTime.get());
|
|
|
|
ON_CALL(*m_mockMultiplayer, GetNetworkEntityManager()).WillByDefault(Return(m_mockNetworkEntityManager.get()));
|
|
EXPECT_NE(AZ::Interface<IMultiplayer>::Get()->GetNetworkEntityManager(), nullptr);
|
|
|
|
const IpAddress address("localhost", 1, ProtocolType::Udp);
|
|
m_mockConnection = AZStd::make_unique<NiceMock<IMultiplayerConnectionMock>>(ConnectionId{ 1 }, address, ConnectionRole::Connector);
|
|
m_mockConnectionListener = AZStd::make_unique<MockConnectionListener>();
|
|
|
|
m_networkEntityTracker = AZStd::make_unique<NetworkEntityTracker>();
|
|
ON_CALL(*m_mockNetworkEntityManager, GetNetworkEntityTracker()).WillByDefault(Return(m_networkEntityTracker.get()));
|
|
|
|
m_networkEntityAuthorityTracker = AZStd::make_unique<NetworkEntityAuthorityTracker>(*m_mockNetworkEntityManager);
|
|
ON_CALL(*m_mockNetworkEntityManager, GetNetworkEntityAuthorityTracker()).WillByDefault(Return(m_networkEntityAuthorityTracker.get()));
|
|
|
|
m_entityReplicationManager = AZStd::make_unique<EntityReplicationManager>(*m_mockConnection, *m_mockConnectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer);
|
|
|
|
m_console.reset(aznew AZ::Console());
|
|
AZ::Interface<AZ::IConsole>::Register(m_console.get());
|
|
m_console->LinkDeferredFunctors(AZ::ConsoleFunctorBase::GetDeferredHead());
|
|
|
|
m_multiplayerComponentRegistry = AZStd::make_unique<MultiplayerComponentRegistry>();
|
|
ON_CALL(*m_mockNetworkEntityManager, GetMultiplayerComponentRegistry()).WillByDefault(Return(m_multiplayerComponentRegistry.get()));
|
|
RegisterMultiplayerComponents();
|
|
MultiplayerTest::RegisterMultiplayerComponents();
|
|
}
|
|
|
|
void TearDown() override
|
|
{
|
|
m_multiplayerComponentRegistry.reset();
|
|
|
|
AZ::Interface<AZ::IConsole>::Unregister(m_console.get());
|
|
m_console.reset();
|
|
|
|
m_networkEntityMap.clear();
|
|
m_entities.clear();
|
|
|
|
m_entityReplicationManager.reset();
|
|
|
|
m_mockConnection.reset();
|
|
m_mockConnectionListener.reset();
|
|
m_networkEntityTracker.reset();
|
|
m_networkEntityAuthorityTracker.reset();
|
|
|
|
AZ::Interface<INetworkTime>::Unregister(m_mockNetworkTime.get());
|
|
AZ::Interface<AZ::ITime>::Unregister(m_mockTime.get());
|
|
AZ::Interface<INetworkEntityManager>::Unregister(m_mockNetworkEntityManager.get());
|
|
AZ::Interface<IMultiplayer>::Unregister(m_mockMultiplayer.get());
|
|
AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(m_mockComponentApplicationRequests.get());
|
|
|
|
m_mockTime.reset();
|
|
|
|
m_mockNetworkEntityManager.reset();
|
|
m_mockMultiplayer.reset();
|
|
|
|
m_testInputDriverComponentDescriptor.reset();
|
|
m_testMultiplayerComponentDescriptor.reset();
|
|
m_transformDescriptor.reset();
|
|
m_netTransformDescriptor.reset();
|
|
m_hierarchyRootDescriptor.reset();
|
|
m_hierarchyChildDescriptor.reset();
|
|
m_netBindDescriptor.reset();
|
|
m_serializeContext.reset();
|
|
m_mockComponentApplicationRequests.reset();
|
|
|
|
AZ::NameDictionary::Destroy();
|
|
TeardownAllocator();
|
|
}
|
|
|
|
AZStd::unique_ptr<AZ::IConsole> m_console;
|
|
|
|
AZStd::unique_ptr<NiceMock<MockComponentApplicationRequests>> m_mockComponentApplicationRequests;
|
|
AZStd::unique_ptr<AZ::SerializeContext> m_serializeContext;
|
|
AZStd::unique_ptr<AZ::ComponentDescriptor> m_transformDescriptor;
|
|
AZStd::unique_ptr<AZ::ComponentDescriptor> m_netBindDescriptor;
|
|
AZStd::unique_ptr<AZ::ComponentDescriptor> m_hierarchyRootDescriptor;
|
|
AZStd::unique_ptr<AZ::ComponentDescriptor> m_hierarchyChildDescriptor;
|
|
AZStd::unique_ptr<AZ::ComponentDescriptor> m_netTransformDescriptor;
|
|
AZStd::unique_ptr<AZ::ComponentDescriptor> m_testMultiplayerComponentDescriptor;
|
|
AZStd::unique_ptr<AZ::ComponentDescriptor> m_testInputDriverComponentDescriptor;
|
|
|
|
AZStd::unique_ptr<NiceMock<MockMultiplayer>> m_mockMultiplayer;
|
|
AZStd::unique_ptr<MockNetworkEntityManager> m_mockNetworkEntityManager;
|
|
AZStd::unique_ptr<NiceMock<MockTime>> m_mockTime;
|
|
AZStd::unique_ptr<NiceMock<MockNetworkTime>> m_mockNetworkTime;
|
|
|
|
AZStd::unique_ptr<NiceMock<IMultiplayerConnectionMock>> m_mockConnection;
|
|
AZStd::unique_ptr<MockConnectionListener> m_mockConnectionListener;
|
|
AZStd::unique_ptr<NetworkEntityTracker> m_networkEntityTracker;
|
|
AZStd::unique_ptr<NetworkEntityAuthorityTracker> m_networkEntityAuthorityTracker;
|
|
|
|
AZStd::unique_ptr<EntityReplicationManager> m_entityReplicationManager;
|
|
|
|
AZStd::unique_ptr<MultiplayerComponentRegistry> m_multiplayerComponentRegistry;;
|
|
|
|
mutable AZStd::map<NetEntityId, AZ::Entity*> m_networkEntityMap;
|
|
|
|
NetworkEntityHandle AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity* entity)
|
|
{
|
|
m_networkEntityMap[netEntityId] = entity;
|
|
return NetworkEntityHandle(entity, m_networkEntityTracker.get());
|
|
}
|
|
|
|
ConstNetworkEntityHandle GetEntity(NetEntityId netEntityId) const
|
|
{
|
|
AZ::Entity* entity = m_networkEntityMap[netEntityId];
|
|
return ConstNetworkEntityHandle(entity, m_networkEntityTracker.get());
|
|
}
|
|
|
|
NetEntityId GetNetEntityIdById(const AZ::EntityId& entityId) const
|
|
{
|
|
for (const auto& pair : m_networkEntityMap)
|
|
{
|
|
if (pair.second->GetId() == entityId)
|
|
{
|
|
return pair.first;
|
|
}
|
|
}
|
|
|
|
return InvalidNetEntityId;
|
|
}
|
|
|
|
AZStd::map<AZ::EntityId, AZ::Entity*> m_entities;
|
|
|
|
bool AddEntity(AZ::Entity* entity)
|
|
{
|
|
m_entities[entity->GetId()] = entity;
|
|
return true;
|
|
}
|
|
|
|
AZ::Entity* FindEntity(AZ::EntityId entityId)
|
|
{
|
|
const auto iterator = m_entities.find(entityId);
|
|
if (iterator != m_entities.end())
|
|
{
|
|
return iterator->second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void SetupEntity(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId netId, NetEntityRole role)
|
|
{
|
|
if (const auto netBindComponent = entity->FindComponent<Multiplayer::NetBindComponent>())
|
|
{
|
|
netBindComponent->PreInit(entity.get(), PrefabEntityId{ AZ::Name("test"), 1 }, netId, role);
|
|
entity->Init();
|
|
}
|
|
}
|
|
|
|
static void StopEntity(const AZStd::unique_ptr<AZ::Entity>& entity)
|
|
{
|
|
if (const auto netBindComponent = entity->FindComponent<Multiplayer::NetBindComponent>())
|
|
{
|
|
netBindComponent->StopEntity();
|
|
}
|
|
}
|
|
|
|
static void StopAndDeactivateEntity(AZStd::unique_ptr<AZ::Entity>& entity)
|
|
{
|
|
if (entity)
|
|
{
|
|
StopEntity(entity);
|
|
entity->Deactivate();
|
|
entity.reset();
|
|
}
|
|
}
|
|
|
|
void CreateEntityWithRootHierarchy(AZStd::unique_ptr<AZ::Entity>& rootEntity)
|
|
{
|
|
rootEntity->CreateComponent<AzFramework::TransformComponent>();
|
|
rootEntity->CreateComponent<NetBindComponent>();
|
|
rootEntity->CreateComponent<NetworkTransformComponent>();
|
|
rootEntity->CreateComponent<NetworkHierarchyRootComponent>();
|
|
}
|
|
|
|
void CreateEntityWithChildHierarchy(AZStd::unique_ptr<AZ::Entity>& childEntity)
|
|
{
|
|
childEntity->CreateComponent<AzFramework::TransformComponent>();
|
|
childEntity->CreateComponent<NetBindComponent>();
|
|
childEntity->CreateComponent<NetworkTransformComponent>();
|
|
childEntity->CreateComponent<NetworkHierarchyChildComponent>();
|
|
}
|
|
|
|
void SetParentIdOnNetworkTransform(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId netParentId)
|
|
{
|
|
/* Derived from NetworkTransformComponent.AutoComponent.xml */
|
|
constexpr int totalBits = 6 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::Count*/;
|
|
constexpr int parentIdBit = 4 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::parentEntityId_DirtyFlag*/;
|
|
|
|
ReplicationRecord currentRecord;
|
|
currentRecord.m_authorityToClient.AddBits(totalBits);
|
|
currentRecord.m_authorityToClient.SetBit(parentIdBit, true);
|
|
|
|
constexpr uint32_t bufferSize = 100;
|
|
AZStd::array<uint8_t, bufferSize> buffer = {};
|
|
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
|
ISerializer& serializer = inSerializer;
|
|
serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
|
|
|
|
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
|
|
|
ReplicationRecord notifyRecord = currentRecord;
|
|
entity->FindComponent<NetworkTransformComponent>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
|
|
entity->FindComponent<NetworkTransformComponent>()->NotifyStateDeltaChanges(notifyRecord);
|
|
}
|
|
|
|
void SetTranslationOnNetworkTransform(const AZStd::unique_ptr<AZ::Entity>& entity, AZ::Vector3 translation)
|
|
{
|
|
/* Derived from NetworkTransformComponent.AutoComponent.xml */
|
|
constexpr int totalBits = 6 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::Count*/;
|
|
constexpr int translationBit = 1 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::translation_DirtyFlag*/;
|
|
|
|
ReplicationRecord currentRecord;
|
|
currentRecord.m_authorityToClient.AddBits(totalBits);
|
|
currentRecord.m_authorityToClient.SetBit(translationBit, true);
|
|
|
|
constexpr uint32_t bufferSize = 100;
|
|
AZStd::array<uint8_t, bufferSize> buffer = {};
|
|
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
|
static_cast<ISerializer*>(&inSerializer)->Serialize(translation,
|
|
"translation" /* Derived from NetworkTransformComponent.AutoComponent.xml */);
|
|
|
|
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
|
|
|
ReplicationRecord notifyRecord = currentRecord;
|
|
entity->FindComponent<NetworkTransformComponent>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
|
|
entity->FindComponent<NetworkTransformComponent>()->NotifyStateDeltaChanges(notifyRecord);
|
|
}
|
|
|
|
template <typename Component>
|
|
void SetHierarchyRootFieldOnNetworkHierarchyChild(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId value)
|
|
{
|
|
/* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
|
|
constexpr int totalBits = 1 /*NetworkHierarchyChildComponentInternal::AuthorityToClientDirtyEnum::Count*/;
|
|
constexpr int inHierarchyBit = 0 /*NetworkHierarchyChildComponentInternal::AuthorityToClientDirtyEnum::hierarchyRoot_DirtyFlag*/;
|
|
|
|
ReplicationRecord currentRecord;
|
|
currentRecord.m_authorityToClient.AddBits(totalBits);
|
|
currentRecord.m_authorityToClient.SetBit(inHierarchyBit, true);
|
|
|
|
constexpr uint32_t bufferSize = 100;
|
|
AZStd::array<uint8_t, bufferSize> buffer = {};
|
|
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
|
ISerializer& serializer = inSerializer;
|
|
serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
|
|
|
|
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
|
|
|
ReplicationRecord notifyRecord = currentRecord;
|
|
entity->FindComponent<Component>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
|
|
entity->FindComponent<Component>()->NotifyStateDeltaChanges(notifyRecord);
|
|
}
|
|
|
|
struct EntityInfo
|
|
{
|
|
enum class Role
|
|
{
|
|
Root,
|
|
Child,
|
|
None
|
|
};
|
|
|
|
EntityInfo(AZ::u64 entityId, const char* entityName, NetEntityId netId, Role role)
|
|
: m_entity(AZStd::make_unique<AZ::Entity>(AZ::EntityId(entityId), entityName))
|
|
, m_netId(netId)
|
|
, m_role(role)
|
|
{
|
|
}
|
|
|
|
~EntityInfo()
|
|
{
|
|
StopAndDeactivateEntity(m_entity);
|
|
}
|
|
|
|
AZStd::unique_ptr<AZ::Entity> m_entity;
|
|
NetEntityId m_netId;
|
|
AZStd::unique_ptr<EntityReplicator> m_replicator;
|
|
Role m_role = Role::None;
|
|
};
|
|
|
|
void PopulateHierarchicalEntity(const EntityInfo& entityInfo)
|
|
{
|
|
entityInfo.m_entity->CreateComponent<AzFramework::TransformComponent>();
|
|
entityInfo.m_entity->CreateComponent<NetBindComponent>();
|
|
entityInfo.m_entity->CreateComponent<NetworkTransformComponent>();
|
|
entityInfo.m_entity->CreateComponent<MultiplayerTest::TestMultiplayerComponent>();
|
|
entityInfo.m_entity->CreateComponent<MultiplayerTest::TestInputDriverComponent>();
|
|
|
|
switch (entityInfo.m_role)
|
|
{
|
|
case EntityInfo::Role::Root:
|
|
entityInfo.m_entity->CreateComponent<NetworkHierarchyRootComponent>();
|
|
break;
|
|
case EntityInfo::Role::Child:
|
|
entityInfo.m_entity->CreateComponent<NetworkHierarchyChildComponent>();
|
|
break;
|
|
case EntityInfo::Role::None:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CreateDeepHierarchy(EntityInfo& root, EntityInfo& child, EntityInfo& childOfChild)
|
|
{
|
|
PopulateHierarchicalEntity(root);
|
|
PopulateHierarchicalEntity(child);
|
|
PopulateHierarchicalEntity(childOfChild);
|
|
|
|
SetupEntity(root.m_entity, root.m_netId, NetEntityRole::Authority);
|
|
SetupEntity(child.m_entity, child.m_netId, NetEntityRole::Authority);
|
|
SetupEntity(childOfChild.m_entity, childOfChild.m_netId, NetEntityRole::Authority);
|
|
|
|
// Create an entity replicator for the child entity
|
|
const NetworkEntityHandle childOfChildHandle(childOfChild.m_entity.get(), m_networkEntityTracker.get());
|
|
childOfChild.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, childOfChildHandle);
|
|
childOfChild.m_replicator->Initialize(childOfChildHandle);
|
|
|
|
// Create an entity replicator for the child entity
|
|
const NetworkEntityHandle childHandle(child.m_entity.get(), m_networkEntityTracker.get());
|
|
child.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, childHandle);
|
|
child.m_replicator->Initialize(childHandle);
|
|
|
|
// Create an entity replicator for the root entity
|
|
const NetworkEntityHandle rootHandle(root.m_entity.get(), m_networkEntityTracker.get());
|
|
root.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_mockConnection.get(), NetEntityRole::Client, rootHandle);
|
|
root.m_replicator->Initialize(rootHandle);
|
|
|
|
root.m_entity->Activate();
|
|
child.m_entity->Activate();
|
|
childOfChild.m_entity->Activate();
|
|
}
|
|
};
|
|
}
|