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o3de/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityHandle.cpp

157 lines
4.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Multiplayer/NetworkEntity/NetworkEntityHandle.h>
#include <Multiplayer/Components/MultiplayerController.h>
#include <Multiplayer/Components/MultiplayerComponent.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <Source/NetworkEntity/NetworkEntityTracker.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
namespace Multiplayer
{
ConstNetworkEntityHandle::ConstNetworkEntityHandle(AZ::Entity* entity, const NetworkEntityTracker* networkEntityTracker)
: m_entity(entity)
, m_networkEntityTracker((networkEntityTracker != nullptr) ? networkEntityTracker : GetNetworkEntityTracker())
{
AZ_Assert(m_networkEntityTracker, "NetworkEntityTracker is not valid");
m_changeDirty = m_networkEntityTracker->GetChangeDirty(m_entity);
if (entity)
{
m_netBindComponent = m_networkEntityTracker->GetNetBindComponent(entity);
if (m_netBindComponent != nullptr)
{
m_netEntityId = m_netBindComponent->GetNetEntityId();
}
else
{
*this = ConstNetworkEntityHandle();
}
}
}
bool ConstNetworkEntityHandle::Exists() const
{
if (!m_networkEntityTracker)
{
return false;
}
const uint32_t changeDirty = m_networkEntityTracker->GetChangeDirty(m_entity);
if (m_changeDirty != changeDirty)
{
// Make sure to get change dirty with updated m_entity
m_changeDirty = changeDirty;
AZ::Entity* newEntity = m_networkEntityTracker->GetRaw(m_netEntityId);
if (newEntity != m_entity)
{
// If the entity pointer has changed, update our entity pointer and reset our netBindComponent pointer
m_entity = newEntity;
m_netBindComponent = nullptr;
}
}
return m_entity != nullptr;
}
AZ::Entity* ConstNetworkEntityHandle::GetEntity()
{
if (!Exists())
{
return nullptr;
}
return m_entity;
}
const AZ::Entity* ConstNetworkEntityHandle::GetEntity() const
{
if (!Exists())
{
return nullptr;
}
return m_entity;
}
ConstNetworkEntityHandle::operator bool() const
{
return Exists();
}
bool ConstNetworkEntityHandle::operator==(const ConstNetworkEntityHandle &b) const
{
return m_netEntityId == b.m_netEntityId;
}
bool ConstNetworkEntityHandle::operator!=(const ConstNetworkEntityHandle &b) const
{
return m_netEntityId != b.m_netEntityId;
}
bool ConstNetworkEntityHandle::operator<(const ConstNetworkEntityHandle &b) const
{
return m_netEntityId < b.m_netEntityId;
}
void ConstNetworkEntityHandle::Reset()
{
m_entity = nullptr;
m_netBindComponent = nullptr;
m_netEntityId = InvalidNetEntityId;
}
void ConstNetworkEntityHandle::Reset(const ConstNetworkEntityHandle& handle)
{
m_changeDirty = handle.m_changeDirty;
m_entity = handle.m_entity;
m_netBindComponent = handle.m_netBindComponent;
m_networkEntityTracker = handle.m_networkEntityTracker;
m_netEntityId = handle.m_netEntityId;
}
NetBindComponent* ConstNetworkEntityHandle::GetNetBindComponent() const
{
if (!Exists())
{
return nullptr;
}
if (m_netBindComponent == nullptr)
{
m_netBindComponent = m_networkEntityTracker->GetNetBindComponent(m_entity);
}
return m_netBindComponent;
}
const AZ::Component* ConstNetworkEntityHandle::FindComponent(const AZ::TypeId& typeId) const
{
if (const AZ::Entity* entity{ GetEntity() })
{
return entity->FindComponent(typeId);
}
return nullptr;
}
MultiplayerController* NetworkEntityHandle::FindController(const AZ::TypeId& typeId)
{
if (AZ::Entity* entity{ GetEntity() })
{
MultiplayerComponent* component = azrtti_cast<MultiplayerComponent*>(entity->FindComponent(typeId));
if (component != nullptr)
{
return component->GetController();
}
}
return nullptr;
}
AZ::Component* NetworkEntityHandle::FindComponent(const AZ::TypeId& typeId)
{
return const_cast<AZ::Component*>(const_cast<const ConstNetworkEntityHandle*>(static_cast<ConstNetworkEntityHandle*>(this))->FindComponent(typeId));
}
}