Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/FixEntityOrdering

monroegm-disable-blank-issue-2
nvsickle 4 years ago
commit 9a4cc6bde9

@ -185,7 +185,7 @@
{
"id": {
"materialAssetId": {
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
"subId": 803645540
}
}
@ -197,7 +197,7 @@
"id": {
"lodIndex": 0,
"materialAssetId": {
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
"subId": 803645540
}
}

@ -1,16 +1,9 @@
<EngineDependencies versionnumber="1.0.0">
<Dependency path="*.ent" optional="false" />
<Dependency path="game.cfg" optional="true" />
<Dependency path="config/singleplayer.cfg" optional="true" />
<Dependency path="singleplayer.cfg" optional="true" />
<Dependency path="autoexec.cfg" optional="true" />
<Dependency path="default-ui" optional="true" />
<Dependency path="fonts/default-ui.fontfamily" optional="true" />
<Dependency path="fonts/default-ui/default-ui.fontfamily" optional="true" />
<Dependency path="libs/smartobjects.xml" optional="true" />
<Dependency path="modes/menucommon_sp.pak" optional="true" />
<Dependency path="modes/menucommon_mp.pak" optional="true" />
<Dependency path="libs/materialeffects/surfacetypes.xml" optional="true" />
<Dependency path="libs/localization/localization.xml" optional="true" />
<Dependency path="localization/*xml" optional="true" />
</EngineDependencies>
<Dependency path="game.cfg" optional="true" />
<Dependency path="autoexec.cfg" optional="true" />
<Dependency path="default-ui" optional="true" />
<Dependency path="fonts/default-ui.fontfamily" optional="true" />
<Dependency path="fonts/default-ui/default-ui.fontfamily" optional="true" />
<Dependency path="libs/localization/localization.xml" optional="true" />
<Dependency path="localization/*xml" optional="true" />
</EngineDependencies>

@ -1,621 +1,260 @@
<ObjectStream version="3">
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<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2FB1A7EF-557C-577E-94E6-DC1F331E374F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
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<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{1103CB60-BE8D-56C0-AE9D-98EF531C7106}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
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<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{9452506B-6F3D-5907-B631-78AD00C7A555}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/android_medium.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{E68C7CB3-DE0B-5A2C-914B-F2E50F48D4F3}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/android_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6971FAB8-2ABE-5830-AE34-081B35970662}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_high.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{ECFC3EF0-4B9D-504B-8DC6-231CA22E2EDB}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_low.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3B603071-F68A-515F-BE93-7592E08EA56B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_medium.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7DC7B81A-6E95-567E-8BBA-30957B97312A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A8970A25-5043-5519-A927-F180E7D6E8C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="scripts/enginecommon.luac" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A8970A25-5043-5519-A927-F180E7D6E8C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="2" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="scripts/enginecommon.lua" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2DEEC017-D5F2-585D-A729-F68D51AF6E07}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engine_dependencies.xml" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3B28A661-E723-5EBE-AB52-EC5829D88C31}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="-2010443522" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="bootstrap.game.release.setreg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>

@ -47,82 +47,6 @@ class TestsAssetProcessorBatch_DependenycyTests(object):
"""
AssetProcessorBatch Dependency tests
"""
@pytest.mark.test_case_id("C16877166")
@pytest.mark.BAT
@pytest.mark.assetpipeline
# fmt:off
def test_WindowsMacPlatforms_RunAPBatch_NotMissingDependency(self, ap_setup_fixture, asset_processor,
workspace):
# fmt:on
"""
Engine Schema
This test case has a conditional scenario depending on the existence of surfacetypes.xml in a project.
Some projects have this file and others do not. Run the conditional scenario depending on the existence
of the file in the project
libs/materialeffects/surfacetypes.xml is listed as an entry engine_dependencies.xml
libs/materialeffects/surfacetypes.xml is not listed as a missing dependency
in the 'assetprocessorbatch' console output
Test Steps:
1. Assets are pre-processed
2. Verify that engine_dependencies.xml exists
3. Verify engine_dependencies.xml has surfacetypes.xml present
4. Run Missing Dependency scanner against the engine_dependenciese.xml
5. Verify that Surfacetypes.xml is NOT in the missing depdencies output
6. Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
7. Process assets
8. Run Missing Dependency scanner against the engine_dependenciese.xml
9. Verify that surfacetypes.xml is in the missing dependencies out
"""
env = ap_setup_fixture
BATCH_LOG_PATH = env["ap_batch_log_file"]
asset_processor.create_temp_asset_root()
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "engine_dependencies.xml"))
asset_processor.add_scan_folder(os.path.join("Assets", "Engine"))
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Libs", "MaterialEffects", "surfacetypes.xml"))
# Precondition: Assets are all processed
asset_processor.batch_process()
DEPENDENCIES_PATH = os.path.join(asset_processor.temp_project_cache(), "engine_dependencies.xml")
assert os.path.exists(DEPENDENCIES_PATH), "The engine_dependencies.xml does not exist."
surfacetypes_in_dependencies = False
surfacetypes_missing_logline = False
# Read engine_dependencies.xml to see if surfacetypes.xml is present
with open(DEPENDENCIES_PATH, "r") as dependencies_file:
for line in dependencies_file.readlines():
if "surfacetypes.xml" in line:
surfacetypes_in_dependencies = True
logger.info("Surfacetypes.xml was listed in the engine_dependencies.xml file.")
break
if not surfacetypes_in_dependencies:
logger.info("Surfacetypes.xml was not listed in the engine_dependencies.xml file.")
_, output = asset_processor.batch_process(capture_output=True,
extra_params="--dsp=%engine_dependencies.xml")
log = APOutputParser(output)
for _ in log.get_lines(run=-1, contains=["surfacetypes.xml", "Missing"]):
surfacetypes_missing_logline = True
assert surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
# Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Schema", "enginedependency.xmlschema"))
asset_processor.batch_process()
_, output = asset_processor.batch_process(capture_output=True,
extra_params="--dsp=%engine_dependencies.xml")
log = APOutputParser(output)
surfacetypes_missing_logline = False
for _ in log.get_lines(run=-1, contains=["surfacetypes.xml", "Missing"]):
surfacetypes_missing_logline = True
assert not surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
schemas = [
("C16877167", ".ent"),
("C16877168", "Environment.xml"),

@ -45,6 +45,7 @@ AZ_POP_DISABLE_WARNING
// AzCore
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
@ -1686,6 +1687,11 @@ bool CCryEditApp::InitInstance()
return false;
}
if (AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get())
{
AZ::ComponentApplicationLifecycle::SignalEvent(*settingsRegistry, "LegacySystemInterfaceCreated", R"({})");
}
// Process some queued events come from system init
// Such as asset catalog loaded notification.
// There are some systems need to load configurations from assets for post initialization but before loading level

@ -43,10 +43,11 @@
// AzToolsFramework
#include <AzToolsFramework/API/ComponentEntityObjectBus.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
#include <AzToolsFramework/API/ViewportEditorModeTrackerInterface.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
// AtomToolsFramework
#include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
@ -1032,6 +1033,7 @@ void EditorViewportWidget::ConnectViewportInteractionRequestBus()
AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
m_viewportUi.ConnectViewportUiBus(GetViewportId());
AzFramework::ViewportBorderRequestBus::Handler::BusConnect(GetViewportId());
AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusConnect();
}
@ -1040,6 +1042,7 @@ void EditorViewportWidget::DisconnectViewportInteractionRequestBus()
{
AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusDisconnect();
AzFramework::ViewportBorderRequestBus::Handler::BusDisconnect();
m_viewportUi.DisconnectViewportUiBus();
AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusDisconnect();
AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusDisconnect();
@ -1124,7 +1127,9 @@ void EditorViewportWidget::OnTitleMenu(QMenu* menu)
action = menu->addAction(tr("Create camera entity from current view"));
connect(action, &QAction::triggered, this, &EditorViewportWidget::OnMenuCreateCameraEntityFromCurrentView);
if (!gameEngine || !gameEngine->IsLevelLoaded())
const auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
if (!gameEngine || !gameEngine->IsLevelLoaded() ||
(prefabEditorEntityOwnershipInterface && !prefabEditorEntityOwnershipInterface->IsRootPrefabAssigned()))
{
action->setEnabled(false);
action->setToolTip(tr(AZ::ViewportHelpers::TextCantCreateCameraNoLevel));
@ -2636,4 +2641,25 @@ void EditorViewportWidget::StopFullscreenPreview()
// Show the main window
MainWindow::instance()->show();
}
AZStd::optional<AzFramework::ViewportBorderPadding> EditorViewportWidget::GetViewportBorderPadding() const
{
if (auto viewportEditorModeTracker = AZ::Interface<AzToolsFramework::ViewportEditorModeTrackerInterface>::Get())
{
auto viewportEditorModes = viewportEditorModeTracker->GetViewportEditorModes({ AzToolsFramework::GetEntityContextId() });
if (viewportEditorModes->IsModeActive(AzToolsFramework::ViewportEditorMode::Focus) ||
viewportEditorModes->IsModeActive(AzToolsFramework::ViewportEditorMode::Component))
{
AzFramework::ViewportBorderPadding viewportBorderPadding = {};
viewportBorderPadding.m_top = AzToolsFramework::ViewportUi::ViewportUiTopBorderSize;
viewportBorderPadding.m_left = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
viewportBorderPadding.m_right = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
viewportBorderPadding.m_bottom = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
return viewportBorderPadding;
}
}
return AZStd::nullopt;
}
#include <moc_EditorViewportWidget.cpp>

@ -38,6 +38,7 @@
#include <AzFramework/Windowing/WindowBus.h>
#include <AzFramework/Visibility/EntityVisibilityQuery.h>
#include <AzFramework/Viewport/ViewportBus.h>
// forward declarations.
class CBaseObject;
@ -86,6 +87,7 @@ AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
class SANDBOX_API EditorViewportWidget final
: public QtViewport
, public AzFramework::ViewportBorderRequestBus::Handler
, private IEditorNotifyListener
, private IUndoManagerListener
, private Camera::EditorCameraRequestBus::Handler
@ -120,6 +122,9 @@ public:
void SetFOV(float fov) override;
float GetFOV() const override;
// AzFramework::ViewportBorderRequestBus overrides ...
AZStd::optional<AzFramework::ViewportBorderPadding> GetViewportBorderPadding() const override;
private:
////////////////////////////////////////////////////////////////////////
// Private types ...

@ -38,6 +38,7 @@
#include <AzToolsFramework/Commands/EntityStateCommand.h>
#include <AzToolsFramework/Commands/SelectionCommand.h>
#include <AzToolsFramework/Commands/SliceDetachEntityCommand.h>
#include <AzToolsFramework/ContainerEntity/ContainerEntityInterface.h>
#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
@ -642,6 +643,9 @@ void SandboxIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu, con
AzToolsFramework::EntityIdList selected;
GetSelectedOrHighlightedEntities(selected);
bool prefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(prefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
QAction* action = nullptr;
// when nothing is selected, entity is created at root level
@ -658,18 +662,20 @@ void SandboxIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu, con
// when a single entity is selected, entity is created as its child
else if (selected.size() == 1)
{
action = menu->addAction(QObject::tr("Create entity"));
QObject::connect(
action, &QAction::triggered, action,
[selected]
{
EBUS_EVENT(AzToolsFramework::EditorRequests::Bus, CreateNewEntityAsChild, selected.front());
});
auto containerEntityInterface = AZ::Interface<AzToolsFramework::ContainerEntityInterface>::Get();
if (!prefabSystemEnabled || (containerEntityInterface && containerEntityInterface->IsContainerOpen(selected.front())))
{
action = menu->addAction(QObject::tr("Create entity"));
QObject::connect(
action, &QAction::triggered, action,
[selected]
{
AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequestBus::Handler::CreateNewEntityAsChild, selected.front());
}
);
}
}
bool prefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(prefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (!prefabSystemEnabled)
{
menu->addSeparator();

@ -65,8 +65,35 @@ namespace AZ
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides - Application is a singleton
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
typedef AZStd::recursive_mutex MutexType;
static constexpr AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
using MutexType = AZStd::recursive_mutex;
static constexpr bool EnableEventQueue = true;
using EventQueueMutexType = AZStd::mutex;
struct PostThreadDispatchInvoker
{
~PostThreadDispatchInvoker();
};
template <typename DispatchMutex>
struct ThreadDispatchLockGuard
{
ThreadDispatchLockGuard(DispatchMutex& contextMutex)
: m_lock{ contextMutex }
{}
ThreadDispatchLockGuard(DispatchMutex& contextMutex, AZStd::adopt_lock_t adopt_lock)
: m_lock{ contextMutex, adopt_lock }
{}
ThreadDispatchLockGuard(const ThreadDispatchLockGuard&) = delete;
ThreadDispatchLockGuard& operator=(const ThreadDispatchLockGuard&) = delete;
private:
PostThreadDispatchInvoker m_threadPolicyInvoker;
using LockType = AZStd::conditional_t<LocklessDispatch, AZ::Internal::NullLockGuard<DispatchMutex>, AZStd::scoped_lock<DispatchMutex>>;
LockType m_lock;
};
template <typename DispatchMutex, bool>
using DispatchLockGuard = ThreadDispatchLockGuard<DispatchMutex>;
//////////////////////////////////////////////////////////////////////////
virtual ~AssetCatalogRequests() = default;
@ -200,6 +227,17 @@ namespace AZ
using AssetCatalogRequestBus = AZ::EBus<AssetCatalogRequests>;
inline AssetCatalogRequests::PostThreadDispatchInvoker::~PostThreadDispatchInvoker()
{
if (!AssetCatalogRequestBus::IsInDispatchThisThread())
{
if (AssetCatalogRequestBus::QueuedEventCount())
{
AssetCatalogRequestBus::ExecuteQueuedEvents();
}
}
}
/*
* Events that AssetManager listens for
*/

@ -14,6 +14,7 @@
#include <AzCore/Casting/lossy_cast.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Debug/LocalFileEventLogger.h>
@ -44,8 +45,6 @@
#include <AzCore/Module/Module.h>
#include <AzCore/Module/ModuleManager.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/Path/Path_fwd.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/Driller/Driller.h>
@ -215,12 +214,6 @@ namespace AZ
// Update old Project path before attempting to merge in new Settings Registry values in order to prevent recursive calls
m_oldProjectPath = newProjectPath;
// Merge the project.json file into settings registry under ProjectSettingsRootKey path.
AZ::IO::FixedMaxPath projectMetadataFile{ AZ::SettingsRegistryMergeUtils::FindEngineRoot(m_registry) / newProjectPath };
projectMetadataFile /= "project.json";
m_registry.MergeSettingsFile(projectMetadataFile.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch, AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey);
// Update all the runtime file paths based on the new "project_path" value.
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(m_registry);
}
@ -506,6 +499,16 @@ namespace AZ
SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(*m_settingsRegistry, m_commandLine, executeRegDumpCommands);
SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*m_settingsRegistry);
// The /O3DE/Application/LifecycleEvents array contains a valid set of lifecycle events
// Those lifecycle events are normally read from the <engine-root>/Registry
// which isn't merged until ComponentApplication::Create invokes MergeSettingsToRegistry
// So pre-populate the valid lifecycle even entries
ComponentApplicationLifecycle::RegisterEvent(*m_settingsRegistry, "SystemAllocatorCreated");
ComponentApplicationLifecycle::RegisterEvent(*m_settingsRegistry, "SettingsRegistryAvailable");
ComponentApplicationLifecycle::RegisterEvent(*m_settingsRegistry, "ConsoleAvailable");
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "SystemAllocatorCreated", R"({})");
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "SettingsRegistryAvailable", R"({})");
// Create the Module Manager
m_moduleManager = AZStd::make_unique<ModuleManager>();
@ -520,6 +523,7 @@ namespace AZ
m_ownsConsole = true;
m_console->LinkDeferredFunctors(AZ::ConsoleFunctorBase::GetDeferredHead());
m_settingsRegistryConsoleFunctors = AZ::SettingsRegistryConsoleUtils::RegisterAzConsoleCommands(*m_settingsRegistry, *m_console);
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "ConsoleAvailable", R"({})");
}
}
@ -551,6 +555,7 @@ namespace AZ
{
AZ::Interface<AZ::IConsole>::Unregister(m_console);
delete m_console;
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "ConsoleUnavailable", R"({})");
}
m_moduleManager.reset();
@ -558,6 +563,8 @@ namespace AZ
if (AZ::SettingsRegistry::Get() == m_settingsRegistry.get())
{
SettingsRegistry::Unregister(m_settingsRegistry.get());
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "SettingsRegistryUnavailable", R"({})");
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "SystemAllocatorPendingDestruction", R"({})");
}
m_settingsRegistry.reset();
@ -672,6 +679,8 @@ namespace AZ
ReflectionEnvironment::GetReflectionManager()->Reflect(azrtti_typeid(this), [this](ReflectContext* context) {Reflect(context); });
RegisterCoreComponents();
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "ReflectionManagerAvailable", R"({})");
TickBus::AllowFunctionQueuing(true);
SystemTickBus::AllowFunctionQueuing(true);
@ -691,6 +700,7 @@ namespace AZ
// Load the actual modules
LoadModules();
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "GemsLoaded", R"({})");
// Execute user.cfg after modules have been loaded but before processing any command-line overrides
AZ::IO::FixedMaxPath platformCachePath;
@ -756,12 +766,14 @@ namespace AZ
m_entities.rehash(0); // force free all memory
DestroyReflectionManager();
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "ReflectionManagerUnavailable", R"({})");
static_cast<SettingsRegistryImpl*>(m_settingsRegistry.get())->ClearNotifiers();
static_cast<SettingsRegistryImpl*>(m_settingsRegistry.get())->ClearMergeEvents();
// Uninit and unload any dynamic modules.
m_moduleManager->UnloadModules();
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "GemsUnloaded", R"({})");
NameDictionary::Destroy();

@ -175,6 +175,8 @@ namespace AZ
bool m_loadDynamicModules = true;
//! Used by test fixtures to ensure reflection occurs to edit context.
bool m_createEditContext = false;
//! Indicates whether the AssetCatalog.xml should be loaded by default in Application::StartCommon
bool m_loadAssetCatalog = true;
};
ComponentApplication();
@ -356,7 +358,7 @@ namespace AZ
/// Calculates the root directory of the engine.
void CalculateEngineRoot();
/// Calculates the directory where the bootstrap.cfg file resides.
/// Deprecated: The term "AppRoot" has no meaning
void CalculateAppRoot();
template<typename Iterator>

@ -0,0 +1,93 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Settings/SettingsRegistryVisitorUtils.h>
namespace AZ::ComponentApplicationLifecycle
{
bool ValidateEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName)
{
using FixedValueString = SettingsRegistryInterface::FixedValueString;
using Type = SettingsRegistryInterface::Type;
FixedValueString eventRegistrationKey{ ApplicationLifecycleEventRegistrationKey };
eventRegistrationKey += '/';
eventRegistrationKey += eventName;
return settingsRegistry.GetType(eventRegistrationKey) == Type::Object;
}
bool SignalEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName, AZStd::string_view eventValue)
{
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
using Format = AZ::SettingsRegistryInterface::Format;
if (!ValidateEvent(settingsRegistry, eventName))
{
AZ_Warning("ComponentApplicationLifecycle", false, R"(Cannot signal event %.*s. Name does is not a field of object "%.*s".)"
R"( Please make sure the entry exists in the '<engine-root>/Registry/application_lifecycle_events.setreg")"
" or in *.setreg within the project", AZ_STRING_ARG(eventName), AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey));
return false;
}
auto eventRegistrationKey = FixedValueString::format("%.*s/%.*s", AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey),
AZ_STRING_ARG(eventName));
return settingsRegistry.MergeSettings(eventValue, Format::JsonMergePatch, eventRegistrationKey);
}
bool RegisterEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName)
{
using FixedValueString = SettingsRegistryInterface::FixedValueString;
using Format = AZ::SettingsRegistryInterface::Format;
if (!ValidateEvent(settingsRegistry, eventName))
{
FixedValueString eventRegistrationKey{ ApplicationLifecycleEventRegistrationKey };
eventRegistrationKey += '/';
eventRegistrationKey += eventName;
return settingsRegistry.MergeSettings(R"({})", Format::JsonMergePatch, eventRegistrationKey);
}
return true;
}
bool RegisterHandler(AZ::SettingsRegistryInterface& settingsRegistry, AZ::SettingsRegistryInterface::NotifyEventHandler& handler,
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName, bool autoRegisterEvent)
{
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
using Type = AZ::SettingsRegistryInterface::Type;
using NotifyEventHandler = AZ::SettingsRegistryInterface::NotifyEventHandler;
// Some systems may attempt to register a handler before the settings registry has been loaded
// If so, this flag lets them automatically register an event if it hasn't yet been registered.
// RegisterEvent calls validate event.
if ((!autoRegisterEvent && !ValidateEvent(settingsRegistry, eventName)) ||
(autoRegisterEvent && !RegisterEvent(settingsRegistry, eventName)))
{
AZ_Warning(
"ComponentApplicationLifecycle", false,
R"(Cannot register event %.*s. Name is not a field of object "%.*s".)"
R"( Please make sure the entry exists in the '<engine-root>/Registry/application_lifecycle_events.setreg")"
" or in *.setreg within the project", AZ_STRING_ARG(eventName), AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey));
return false;
}
auto eventNameRegistrationKey = FixedValueString::format("%.*s/%.*s", AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey),
AZ_STRING_ARG(eventName));
auto lifecycleCallback = [callback = AZStd::move(callback), eventNameRegistrationKey](AZStd::string_view path, Type type)
{
if (path == eventNameRegistrationKey)
{
callback(path, type);
}
};
handler = NotifyEventHandler(AZStd::move(lifecycleCallback));
settingsRegistry.RegisterNotifier(handler);
return true;
}
}

@ -0,0 +1,56 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/std/string/string_view.h>
namespace AZ::ComponentApplicationLifecycle
{
//! Root Key where lifecycle events should be registered under
inline constexpr AZStd::string_view ApplicationLifecycleEventRegistrationKey = "/O3DE/Application/LifecycleEvents";
//! Validates that the event @eventName is stored in the array at ApplicationLifecycleEventRegistrationKey
//! @param settingsRegistry registry where @eventName will be searched
//! @param eventName name of key that validated that exists as an element in the ApplicationLifecycleEventRegistrationKey array
//! @return true if the @eventName was found in the ApplicationLifecycleEventRegistrationKey array
bool ValidateEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName);
//! Wrapper around setting a value underneath the ApplicationLifecycleEventRegistrationKey
//! It validates if the @eventName is is part of the ApplicationLifecycleEventRegistrationKey array
//! It then appends the @eventName to the ApplicationLifecycleEventRegistrationKey merges the @eventValue into
//! the SettingsRegistry at that key
//! NOTE: This function should only be invoked from ComponentApplication and its derived classes
//! @param settingsRegistry registry where eventName should be set
//! @param eventName name of key underneath the ApplicationLifecycleEventRegistrationKey to signal
//! @param eventValue JSON Object that will be merged into the SettingsRegistry at <ApplicationLifecycleEventRootKey>/<eventName>
//! @return true if the eventValue was successfully merged at the <ApplicationLifecycleEventRootKey>/<eventName>
bool SignalEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName, AZStd::string_view eventValue);
//! Register that the event @eventName is stored in the array at ApplicationLifecycleEventRegistrationKey
//! @param settingsRegistry registry where @eventName will be searched
//! @param eventName name of key that will be stored in the ApplicationLifecycleEventRegistrationKey array
//! @return true if the event passed validation or the eventName was stored in the ApplicationLifecycleEventRegistrationKey array
bool RegisterEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName);
//! Wrapper around registering the NotifyEventHandler with the SettingsRegistry for the specified event
//! It validates if the @eventName is is part of the ApplicationLifecycleEventRegistrationKey array and if
//! so moves the @callback into @handler and then registers the handler with the SettingsRegistry NotifyEvent
//! @param settingsRegistry registry where handler will be registered
//! @param handler handler where callback will be moved into and then registered with the SettingsRegistry
//! if the specified @eventName passes validation
//! @param callback will be moved into the handler if the specified @eventName is valid
//! @param eventName name of key underneath the ApplicationLifecycleEventRegistrationKey to register
//! @param autoRegisterEvent automatically register this event if it hasn't been registered yet. This is useful
//! when registering a handler before the settings registry has been loaded.
//! @return true if the handler was registered with the SettingsRegistry NotifyEvent
bool RegisterHandler(AZ::SettingsRegistryInterface& settingsRegistry, AZ::SettingsRegistryInterface::NotifyEventHandler& handler,
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName, bool autoRegisterEvent = false);
}

@ -262,6 +262,6 @@ static constexpr AZ::ThreadSafety ConsoleThreadSafety<_TYPE, std::enable_if_t<st
//! @param _FLAGS a set of AzFramework::ConsoleFunctorFlags used to mutate behaviour
//! @param _DESC a description of the cvar
#define AZ_CONSOLEFREEFUNC_4(_NAME, _FUNCTION, _FLAGS, _DESC) \
inline AZ::ConsoleFunctor<void, false> Functor##_FUNCTION(#_FUNCTION, _DESC, _FLAGS | AZ::ConsoleFunctorFlags::DontDuplicate, AZ::TypeId::CreateNull(), &_FUNCTION)
inline AZ::ConsoleFunctor<void, false> Functor##_FUNCTION(_NAME, _DESC, _FLAGS | AZ::ConsoleFunctorFlags::DontDuplicate, AZ::TypeId::CreateNull(), &_FUNCTION)
#define AZ_CONSOLEFREEFUNC(...) AZ_MACRO_SPECIALIZE(AZ_CONSOLEFREEFUNC_, AZ_VA_NUM_ARGS(__VA_ARGS__), (__VA_ARGS__))

@ -10,16 +10,13 @@
#include <AzCore/Module/Internal/ModuleManagerSearchPathTool.h>
#include <AzCore/Module/Module.h>
#include <AzCore/RTTI/AttributeReader.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/NativeUI/NativeUIRequests.h>
#include <AzCore/Script/ScriptSystemBus.h>
#include <AzCore/Script/ScriptContext.h>
#include <AzCore/std/algorithm.h>
#include <AzCore/std/smart_ptr/make_shared.h>
@ -221,11 +218,16 @@ namespace AZ
}
}
AZStd::string componentNamesArray = R"({ "SystemComponents":[)";
const char* comma = "";
// For all system components, deactivate
for (auto componentIt = m_systemComponents.rbegin(); componentIt != m_systemComponents.rend(); ++componentIt)
{
ModuleEntity::DeactivateComponent(**componentIt);
componentNamesArray += AZStd::string::format(R"(%s"%s")", comma, (*componentIt)->RTTI_GetTypeName());
comma = ", ";
}
componentNamesArray += R"(]})";
// For all modules that we created an entity for, set them to "Init" (meaning not Activated)
for (auto& moduleData : m_ownedModules)
@ -239,6 +241,13 @@ namespace AZ
// Since the system components have been deactivated clear out the vector.
m_systemComponents.clear();
// Signal that the System Components have deactivated
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
AZ::ComponentApplicationLifecycle::SignalEvent(*settingsRegistry, "SystemComponentsDeactivated", componentNamesArray);
}
}
//=========================================================================
@ -284,7 +293,11 @@ namespace AZ
{
// Split the tag list
AZStd::vector<AZStd::string_view> tagList;
AZStd::tokenize<AZStd::string_view>(tags, ",", tagList);
auto TokenizeTags = [&tagList](AZStd::string_view token)
{
tagList.push_back(token);
};
AZ::StringFunc::TokenizeVisitor(tags, TokenizeTags, ',');
m_systemComponentTags.resize(tagList.size());
AZStd::transform(tagList.begin(), tagList.end(), m_systemComponentTags.begin(), [](const AZStd::string_view& tag)
@ -737,11 +750,17 @@ namespace AZ
}
}
AZStd::string componentNamesArray = R"({ "SystemComponents":[)";
const char* comma = "";
// Activate the entities in the appropriate order
for (Component* component : componentsToActivate)
{
ModuleEntity::ActivateComponent(*component);
componentNamesArray += AZStd::string::format(R"(%s"%s")", comma, component->RTTI_GetTypeName());
comma = ", ";
}
componentNamesArray += R"(]})";
// Done activating; set state to active
for (auto& moduleData : modulesToInit)
@ -755,5 +774,12 @@ namespace AZ
// Save the activated components for deactivation later
m_systemComponents.insert(m_systemComponents.end(), componentsToActivate.begin(), componentsToActivate.end());
// Signal that the System Components are activated
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
AZ::ComponentApplicationLifecycle::SignalEvent(*settingsRegistry, "SystemComponentsActivated",
componentNamesArray);
}
}
} // namespace AZ

@ -29,6 +29,8 @@
namespace AZ::Internal
{
static constexpr const char* ProductCacheDirectoryName = "Cache";
AZ::SettingsRegistryInterface::FixedValueString GetEngineMonikerForProject(
SettingsRegistryInterface& settingsRegistry, const AZ::IO::FixedMaxPath& projectJsonPath)
{
@ -228,19 +230,20 @@ namespace AZ::Internal
namespace AZ::SettingsRegistryMergeUtils
{
constexpr AZStd::string_view InternalScanUpEngineRootKey{ "/O3DE/Settings/Internal/engine_root_scan_up_path" };
constexpr AZStd::string_view InternalScanUpProjectRootKey{ "/O3DE/Settings/Internal/project_root_scan_up_path" };
AZ::IO::FixedMaxPath FindEngineRoot(SettingsRegistryInterface& settingsRegistry)
{
static constexpr AZStd::string_view InternalScanUpEngineRootKey{ "/O3DE/Runtime/Internal/engine_root_scan_up_path" };
using FixedValueString = SettingsRegistryInterface::FixedValueString;
using Type = SettingsRegistryInterface::Type;
AZ::IO::FixedMaxPath engineRoot;
// This is the 'external' engine root key, as in passed from command-line or .setreg files.
auto engineRootKey = SettingsRegistryInterface::FixedValueString::format("%s/engine_path", BootstrapSettingsRootKey);
constexpr auto engineRootKey = FixedValueString(BootstrapSettingsRootKey) + "/engine_path";
// Step 1 Run the scan upwards logic once to find the location of the engine.json if it exist
// Once this step is run the {InternalScanUpEngineRootKey} is set in the Settings Registry
// to have this scan logic only run once InternalScanUpEngineRootKey the supplied registry
if (settingsRegistry.GetType(InternalScanUpEngineRootKey) == SettingsRegistryInterface::Type::NoType)
if (settingsRegistry.GetType(InternalScanUpEngineRootKey) == Type::NoType)
{
// We can scan up from exe directory to find engine.json, use that for engine root if it exists.
engineRoot = Internal::ScanUpRootLocator("engine.json");
@ -283,14 +286,18 @@ namespace AZ::SettingsRegistryMergeUtils
AZ::IO::FixedMaxPath FindProjectRoot(SettingsRegistryInterface& settingsRegistry)
{
static constexpr AZStd::string_view InternalScanUpProjectRootKey{ "/O3DE/Runtime/Internal/project_root_scan_up_path" };
using FixedValueString = SettingsRegistryInterface::FixedValueString;
using Type = SettingsRegistryInterface::Type;
AZ::IO::FixedMaxPath projectRoot;
const auto projectRootKey = SettingsRegistryInterface::FixedValueString::format("%s/project_path", BootstrapSettingsRootKey);
constexpr auto projectRootKey = FixedValueString(BootstrapSettingsRootKey) + "/project_path";
// Step 1 Run the scan upwards logic once to find the location of the project.json if it exist
// Step 1 Run the scan upwards logic once to find the location of the closest ancestor project.json
// Once this step is run the {InternalScanUpProjectRootKey} is set in the Settings Registry
// to have this scan logic only run once for the supplied registry
// SettingsRegistryInterface::GetType is used to check if a key is set
if (settingsRegistry.GetType(InternalScanUpProjectRootKey) == SettingsRegistryInterface::Type::NoType)
if (settingsRegistry.GetType(InternalScanUpProjectRootKey) == Type::NoType)
{
projectRoot = Internal::ScanUpRootLocator("project.json");
// Set the {InternalScanUpProjectRootKey} to make sure this code path isn't called again for this settings registry
@ -305,19 +312,129 @@ namespace AZ::SettingsRegistryMergeUtils
}
// Step 2 Check the project-path key
// This is the project path root key, as in passed from command-line or .setreg files.
if (settingsRegistry.Get(projectRoot.Native(), projectRootKey))
// This is the project path root key, as passed from command-line or *.setreg files.
settingsRegistry.Get(projectRoot.Native(), projectRootKey);
return projectRoot;
}
//! The algorithm that is used to find the project cache is as follows
//! 1. The "{BootstrapSettingsRootKey}/project_cache_path" is checked for the path
//! 2. Otherwise append the ProductCacheDirectoryName constant to the <project-path>
static AZ::IO::FixedMaxPath FindProjectCachePath(SettingsRegistryInterface& settingsRegistry, const AZ::IO::FixedMaxPath& projectPath)
{
using FixedValueString = SettingsRegistryInterface::FixedValueString;
constexpr auto projectCachePathKey = FixedValueString(BootstrapSettingsRootKey) + "/project_cache_path";
// Step 1 Check the project-cache-path key
if (AZ::IO::FixedMaxPath projectCachePath; settingsRegistry.Get(projectCachePath.Native(), projectCachePathKey))
{
return projectRoot;
return projectCachePath;
}
// Step 3 Check for a "Cache" directory by scanning upwards from the executable directory
if (auto candidateRoot = Internal::ScanUpRootLocator("Cache");
!candidateRoot.empty() && AZ::IO::SystemFile::IsDirectory(candidateRoot.c_str()))
// Step 2 Append the "Cache" directory to the project-path
return projectPath / Internal::ProductCacheDirectoryName;
}
//! Set the user directory with the provided path or using <project-path>/user as default
static AZ::IO::FixedMaxPath FindProjectUserPath(SettingsRegistryInterface& settingsRegistry,
const AZ::IO::FixedMaxPath& projectPath)
{
using FixedValueString = SettingsRegistryInterface::FixedValueString;
// User: root - same as the @user@ alias, this is the starting path for transient data and log files.
constexpr auto projectUserPathKey = FixedValueString(BootstrapSettingsRootKey) + "/project_user_path";
// Step 1 Check the project-user-path key
if (AZ::IO::FixedMaxPath projectUserPath; settingsRegistry.Get(projectUserPath.Native(), projectUserPathKey))
{
projectRoot = AZStd::move(candidateRoot);
return projectUserPath;
}
// Step 2 Append the "User" directory to the project-path
return projectPath / "user";
}
//! Set the log directory using the settings registry path or using <project-user-path>/log as default
static AZ::IO::FixedMaxPath FindProjectLogPath(SettingsRegistryInterface& settingsRegistry,
const AZ::IO::FixedMaxPath& projectUserPath)
{
using FixedValueString = SettingsRegistryInterface::FixedValueString;
// User: root - same as the @log@ alias, this is the starting path for transient data and log files.
constexpr auto projectLogPathKey = FixedValueString(BootstrapSettingsRootKey) + "/project_log_path";
// Step 1 Check the project-user-path key
if (AZ::IO::FixedMaxPath projectLogPath; settingsRegistry.Get(projectLogPath.Native(), projectLogPathKey))
{
return projectLogPath;
}
// Step 2 Append the "Log" directory to the project-user-path
return projectUserPath / "log";
}
// check for a default write storage path, fall back to the <project-user-path> if not
static AZ::IO::FixedMaxPath FindDevWriteStoragePath(const AZ::IO::FixedMaxPath& projectUserPath)
{
AZStd::optional<AZ::IO::FixedMaxPathString> devWriteStorage = Utils::GetDevWriteStoragePath();
return devWriteStorage.has_value() ? *devWriteStorage : projectUserPath;
}
// check for the project build path, which is a relative path from the project root
// that specifies where the build directory is located
static void SetProjectBuildPath(SettingsRegistryInterface& settingsRegistry,
const AZ::IO::FixedMaxPath& projectPath)
{
if (AZ::IO::FixedMaxPath projectBuildPath; settingsRegistry.Get(projectBuildPath.Native(), ProjectBuildPath))
{
settingsRegistry.Remove(FilePathKey_ProjectBuildPath);
settingsRegistry.Remove(FilePathKey_ProjectConfigurationBinPath);
AZ::IO::FixedMaxPath buildConfigurationPath = (projectPath / projectBuildPath).LexicallyNormal();
if (IO::SystemFile::Exists(buildConfigurationPath.c_str()))
{
settingsRegistry.Set(FilePathKey_ProjectBuildPath, buildConfigurationPath.Native());
}
// Add the specific build configuration paths to the Settings Registry
// First try <project-build-path>/bin/$<CONFIG> and if that path doesn't exist
// try <project-build-path>/bin/$<PLATFORM>/$<CONFIG>
buildConfigurationPath /= "bin";
if (IO::SystemFile::Exists((buildConfigurationPath / AZ_BUILD_CONFIGURATION_TYPE).c_str()))
{
settingsRegistry.Set(FilePathKey_ProjectConfigurationBinPath,
(buildConfigurationPath / AZ_BUILD_CONFIGURATION_TYPE).Native());
}
else if (IO::SystemFile::Exists((buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME / AZ_BUILD_CONFIGURATION_TYPE).c_str()))
{
settingsRegistry.Set(FilePathKey_ProjectConfigurationBinPath,
(buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME / AZ_BUILD_CONFIGURATION_TYPE).Native());
}
}
}
// Sets the project name within the Settings Registry by looking up the "project_name"
// within the project.json file
static void SetProjectName(SettingsRegistryInterface& settingsRegistry,
const AZ::IO::FixedMaxPath& projectPath)
{
using FixedValueString = SettingsRegistryInterface::FixedValueString;
// Project name - if it was set via merging project.json use that value, otherwise use the project path's folder name.
constexpr auto projectNameKey = FixedValueString(ProjectSettingsRootKey) + "/project_name";
// Read the project name from the project.json file if it exists
if (AZ::IO::FixedMaxPath projectJsonPath = projectPath / "project.json";
AZ::IO::SystemFile::Exists(projectJsonPath.c_str()))
{
settingsRegistry.MergeSettingsFile(projectJsonPath.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch, AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey);
}
// If a project name isn't set the default will be set to the final path segment of the project path
if (FixedValueString projectName; !settingsRegistry.Get(projectName, projectNameKey))
{
projectName = projectPath.Filename().Native();
settingsRegistry.Set(projectNameKey, projectName);
}
return projectRoot;
}
AZStd::string_view ConfigParserSettings::DefaultCommentPrefixFilter(AZStd::string_view line)
@ -397,7 +514,7 @@ namespace AZ::SettingsRegistryMergeUtils
bool MergeSettingsToRegistry_ConfigFile(SettingsRegistryInterface& registry, AZStd::string_view filePath,
const ConfigParserSettings& configParserSettings)
{
auto configPath = FindEngineRoot(registry) / filePath;
auto configPath = FindProjectRoot(registry) / filePath;
IO::FileReader configFile;
bool configFileOpened{};
switch (configParserSettings.m_fileReaderClass)
@ -542,19 +659,77 @@ namespace AZ::SettingsRegistryMergeUtils
void MergeSettingsToRegistry_AddRuntimeFilePaths(SettingsRegistryInterface& registry)
{
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
// Binary folder
AZ::IO::FixedMaxPath path = AZ::Utils::GetExecutableDirectory();
registry.Set(FilePathKey_BinaryFolder, path.LexicallyNormal().Native());
// Engine root folder - corresponds to the @engroot@ and @engroot@ aliases
// Binary folder - corresponds to the @exefolder@ alias
AZ::IO::FixedMaxPath exePath = AZ::Utils::GetExecutableDirectory();
registry.Set(FilePathKey_BinaryFolder, exePath.LexicallyNormal().Native());
// Project path - corresponds to the @projectroot@ alias
// NOTE: We make the project-path in the BootstrapSettingsRootKey absolute first
AZ::IO::FixedMaxPath projectPath = FindProjectRoot(registry);
if (constexpr auto projectPathKey = FixedValueString(BootstrapSettingsRootKey) + "/project_path";
!projectPath.empty())
{
if (projectPath.IsRelative())
{
if (auto projectAbsPath = AZ::Utils::ConvertToAbsolutePath(projectPath.Native());
projectAbsPath.has_value())
{
projectPath = AZStd::move(*projectAbsPath);
}
}
projectPath = projectPath.LexicallyNormal();
AZ_Warning("SettingsRegistryMergeUtils", AZ::IO::SystemFile::Exists(projectPath.c_str()),
R"(Project path "%s" does not exist. Is the "%.*s" registry setting set to a valid absolute path?)"
, projectPath.c_str(), AZ_STRING_ARG(projectPathKey));
registry.Set(FilePathKey_ProjectPath, projectPath.Native());
}
else
{
AZ_TracePrintf("SettingsRegistryMergeUtils",
R"(Project path isn't set in the Settings Registry at "%.*s".)"
" Project-related filepaths will be set relative to the executable directory\n",
AZ_STRING_ARG(projectPathKey));
registry.Set(FilePathKey_ProjectPath, exePath.Native());
}
// Engine root folder - corresponds to the @engroot@ alias
AZ::IO::FixedMaxPath engineRoot = FindEngineRoot(registry);
registry.Set(FilePathKey_EngineRootFolder, engineRoot.LexicallyNormal().Native());
if (!engineRoot.empty())
{
if (engineRoot.IsRelative())
{
if (auto engineRootAbsPath = AZ::Utils::ConvertToAbsolutePath(engineRoot.Native());
engineRootAbsPath.has_value())
{
engineRoot = AZStd::move(*engineRootAbsPath);
}
}
engineRoot = engineRoot.LexicallyNormal();
registry.Set(FilePathKey_EngineRootFolder, engineRoot.Native());
}
auto projectPathKey = FixedValueString::format("%s/project_path", BootstrapSettingsRootKey);
SettingsRegistryInterface::FixedValueString projectPathValue;
if (registry.Get(projectPathValue, projectPathKey))
// Cache folder
AZ::IO::FixedMaxPath projectCachePath = FindProjectCachePath(registry, projectPath).LexicallyNormal();
if (!projectCachePath.empty())
{
// Cache folder
if (projectCachePath.IsRelative())
{
if (auto projectCacheAbsPath = AZ::Utils::ConvertToAbsolutePath(projectCachePath.Native());
projectCacheAbsPath.has_value())
{
projectCachePath = AZStd::move(*projectCacheAbsPath);
}
}
projectCachePath = projectCachePath.LexicallyNormal();
registry.Set(FilePathKey_CacheProjectRootFolder, projectCachePath.Native());
// Cache/<asset-platform> folder
// Get the name of the asset platform assigned by the bootstrap. First check for platform version such as "windows_assets"
// and if that's missing just get "assets".
FixedValueString assetPlatform;
@ -570,118 +745,67 @@ namespace AZ::SettingsRegistryMergeUtils
assetPlatform = AZ::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME);
}
// Project path - corresponds to the @projectroot@ alias
// NOTE: Here we append to engineRoot, but if projectPathValue is absolute then engineRoot is discarded.
path = engineRoot / projectPathValue;
AZ_Warning("SettingsRegistryMergeUtils", AZ::IO::SystemFile::Exists(path.c_str()),
R"(Project path "%s" does not exist. Is the "%.*s" registry setting set to valid absolute path?)"
, path.c_str(), aznumeric_cast<int>(projectPathKey.size()), projectPathKey.data());
AZ::IO::FixedMaxPath normalizedProjectPath = path.LexicallyNormal();
registry.Set(FilePathKey_ProjectPath, normalizedProjectPath.Native());
// Set the user directory with the provided path or using project/user as default
auto projectUserPathKey = FixedValueString::format("%s/project_user_path", BootstrapSettingsRootKey);
AZ::IO::FixedMaxPath projectUserPath;
if (!registry.Get(projectUserPath.Native(), projectUserPathKey))
// Make sure the asset platform is set before setting cache path for the asset platform.
if (!assetPlatform.empty())
{
projectUserPath = (normalizedProjectPath / "user").LexicallyNormal();
registry.Set(FilePathKey_CacheRootFolder, (projectCachePath / assetPlatform).Native());
}
registry.Set(FilePathKey_ProjectUserPath, projectUserPath.Native());
}
// Set the log directory with the provided path or using project/user/log as default
auto projectLogPathKey = FixedValueString::format("%s/project_log_path", BootstrapSettingsRootKey);
AZ::IO::FixedMaxPath projectLogPath;
if (!registry.Get(projectLogPath.Native(), projectLogPathKey))
// User folder
AZ::IO::FixedMaxPath projectUserPath = FindProjectUserPath(registry, projectPath);
if (!projectUserPath.empty())
{
if (projectUserPath.IsRelative())
{
projectLogPath = (projectUserPath / "log").LexicallyNormal();
if (auto projectUserAbsPath = AZ::Utils::ConvertToAbsolutePath(projectUserPath.Native());
projectUserAbsPath.has_value())
{
projectUserPath = AZStd::move(*projectUserAbsPath);
}
}
registry.Set(FilePathKey_ProjectLogPath, projectLogPath.Native());
// check for a default write storage path, fall back to the project's user/ directory if not
AZStd::optional<AZ::IO::FixedMaxPathString> devWriteStorage = Utils::GetDevWriteStoragePath();
registry.Set(FilePathKey_DevWriteStorage, devWriteStorage.has_value()
? devWriteStorage.value()
: projectUserPath.Native());
projectUserPath = projectUserPath.LexicallyNormal();
registry.Set(FilePathKey_ProjectUserPath, projectUserPath.Native());
}
// Set the project in-memory build path if the ProjectBuildPath key has been supplied
if (AZ::IO::FixedMaxPath projectBuildPath; registry.Get(projectBuildPath.Native(), ProjectBuildPath))
// Log folder
if (AZ::IO::FixedMaxPath projectLogPath = FindProjectLogPath(registry, projectUserPath); !projectLogPath.empty())
{
if (projectLogPath.IsRelative())
{
registry.Remove(FilePathKey_ProjectBuildPath);
registry.Remove(FilePathKey_ProjectConfigurationBinPath);
AZ::IO::FixedMaxPath buildConfigurationPath = normalizedProjectPath / projectBuildPath;
if (IO::SystemFile::Exists(buildConfigurationPath.c_str()))
{
registry.Set(FilePathKey_ProjectBuildPath, buildConfigurationPath.LexicallyNormal().Native());
}
// Add the specific build configuration paths to the Settings Registry
// First try <project-build-path>/bin/$<CONFIG> and if that path doesn't exist
// try <project-build-path>/bin/$<PLATFORM>/$<CONFIG>
buildConfigurationPath /= "bin";
if (IO::SystemFile::Exists((buildConfigurationPath / AZ_BUILD_CONFIGURATION_TYPE).c_str()))
{
registry.Set(FilePathKey_ProjectConfigurationBinPath,
(buildConfigurationPath / AZ_BUILD_CONFIGURATION_TYPE).LexicallyNormal().Native());
}
else if (IO::SystemFile::Exists((buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME / AZ_BUILD_CONFIGURATION_TYPE).c_str()))
if (auto projectLogAbsPath = AZ::Utils::ConvertToAbsolutePath(projectLogPath.Native()))
{
registry.Set(FilePathKey_ProjectConfigurationBinPath,
(buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME / AZ_BUILD_CONFIGURATION_TYPE).LexicallyNormal().Native());
projectLogPath = AZStd::move(*projectLogAbsPath);
}
}
// Project name - if it was set via merging project.json use that value, otherwise use the project path's folder name.
auto projectNameKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey)
+ "/project_name";
AZ::SettingsRegistryInterface::FixedValueString projectName;
if (!registry.Get(projectName, projectNameKey))
{
projectName = path.Filename().Native();
registry.Set(projectNameKey, projectName);
}
projectLogPath = projectLogPath.LexicallyNormal();
registry.Set(FilePathKey_ProjectLogPath, projectLogPath.Native());
}
// Cache folders - sets up various paths in registry for the cache.
// Make sure the asset platform is set before setting these cache paths.
if (!assetPlatform.empty())
// Developer Write Storage folder
if (AZ::IO::FixedMaxPath devWriteStoragePath = FindDevWriteStoragePath(projectUserPath); !devWriteStoragePath.empty())
{
if (devWriteStoragePath.IsRelative())
{
// Cache: project root - no corresponding fileIO alias, but this is where the asset database lives.
// A registry override is accepted using the "project_cache_path" key.
auto projectCacheRootOverrideKey = FixedValueString::format("%s/project_cache_path", BootstrapSettingsRootKey);
// Clear path to make sure that the `project_cache_path` value isn't concatenated to the project path
path.clear();
if (registry.Get(path.Native(), projectCacheRootOverrideKey))
{
registry.Set(FilePathKey_CacheProjectRootFolder, path.LexicallyNormal().Native());
path /= assetPlatform;
registry.Set(FilePathKey_CacheRootFolder, path.LexicallyNormal().Native());
}
else
if (auto devWriteStorageAbsPath = AZ::Utils::ConvertToAbsolutePath(devWriteStoragePath.Native()))
{
// Cache: root - same as the @products@ alias, this is the starting path for cache files.
path = normalizedProjectPath / "Cache";
registry.Set(FilePathKey_CacheProjectRootFolder, path.LexicallyNormal().Native());
path /= assetPlatform;
registry.Set(FilePathKey_CacheRootFolder, path.LexicallyNormal().Native());
devWriteStoragePath = AZStd::move(*devWriteStorageAbsPath);
}
}
}
else
{
// Set the default ProjectUserPath to the <engine-root>/user directory
registry.Set(FilePathKey_ProjectUserPath, (engineRoot / "user").LexicallyNormal().Native());
AZ_TracePrintf("SettingsRegistryMergeUtils",
R"(Project path isn't set in the Settings Registry at "%.*s". Project-related filepaths will not be set)" "\n",
aznumeric_cast<int>(projectPathKey.size()), projectPathKey.data());
devWriteStoragePath = devWriteStoragePath.LexicallyNormal();
registry.Set(FilePathKey_DevWriteStorage, devWriteStoragePath.Native());
}
// Set the project in-memory build path if the ProjectBuildPath key has been supplied
SetProjectBuildPath(registry, projectPath);
// Set the project name using the "project_name" key
SetProjectName(registry, projectPath);
#if !AZ_TRAIT_OS_IS_HOST_OS_PLATFORM
// Setup the cache, user, and log paths to platform specific locations when running on non-host platforms
path = engineRoot;
if (AZStd::optional<AZ::IO::FixedMaxPathString> nonHostCacheRoot = Utils::GetDefaultAppRootPath();
nonHostCacheRoot)
{
@ -690,25 +814,25 @@ namespace AZ::SettingsRegistryMergeUtils
}
else
{
registry.Set(FilePathKey_CacheProjectRootFolder, path.LexicallyNormal().Native());
registry.Set(FilePathKey_CacheRootFolder, path.LexicallyNormal().Native());
registry.Set(FilePathKey_CacheProjectRootFolder, projectPath.Native());
registry.Set(FilePathKey_CacheRootFolder, projectPath.Native());
}
if (AZStd::optional<AZ::IO::FixedMaxPathString> devWriteStorage = Utils::GetDevWriteStoragePath();
devWriteStorage)
{
const AZ::IO::FixedMaxPath devWriteStoragePath(*devWriteStorage);
registry.Set(FilePathKey_DevWriteStorage, devWriteStoragePath.LexicallyNormal().Native());
registry.Set(FilePathKey_ProjectUserPath, (devWriteStoragePath / "user").LexicallyNormal().Native());
registry.Set(FilePathKey_ProjectLogPath, (devWriteStoragePath / "user/log").LexicallyNormal().Native());
const auto devWriteStoragePath = AZ::IO::PathView(*devWriteStorage).LexicallyNormal();
registry.Set(FilePathKey_DevWriteStorage, devWriteStoragePath.Native());
registry.Set(FilePathKey_ProjectUserPath, (devWriteStoragePath / "user").Native());
registry.Set(FilePathKey_ProjectLogPath, (devWriteStoragePath / "user" / "log").Native());
}
else
{
registry.Set(FilePathKey_DevWriteStorage, path.LexicallyNormal().Native());
registry.Set(FilePathKey_ProjectUserPath, (path / "user").LexicallyNormal().Native());
registry.Set(FilePathKey_ProjectLogPath, (path / "user/log").LexicallyNormal().Native());
}
#endif // AZ_TRAIT_OS_IS_HOST_OS_PLATFORM
registry.Set(FilePathKey_DevWriteStorage, projectPath.Native());
registry.Set(FilePathKey_ProjectUserPath, (projectPath / "user").Native());
registry.Set(FilePathKey_ProjectLogPath, (projectPath / "user" / "log").Native());
}
#endif // AZ_TRAIT_OS_IS_HOST_OS_PLATFORM
}
void MergeSettingsToRegistry_TargetBuildDependencyRegistry(SettingsRegistryInterface& registry, const AZStd::string_view platform,
const SettingsRegistryInterface::Specializations& specializations, AZStd::vector<char>* scratchBuffer)

@ -87,9 +87,9 @@ namespace AZ::SettingsRegistryMergeUtils
AZ::IO::FixedMaxPath FindEngineRoot(SettingsRegistryInterface& settingsRegistry);
//! The algorithm that is used to find the project root is as follows
//! 1. The first time this function is it performs a upward scan for a project.json file from
//! the executable directory and if found stores that path to an internal key.
//! In the same step it injects the path into the front of list of command line parameters
//! 1. The first time this function runs it performs an upward scan for a "project.json" file from
//! the executable directory and stores that path into an internal key.
//! In the same step it injects the path into the back of the command line parameters
//! using the --regset="{BootstrapSettingsRootKey}/project_path=<path>" value
//! 2. Next the "{BootstrapSettingsRootKey}/project_path" is checked to see if it has a project path set
//!

@ -15,20 +15,20 @@
namespace AZ::SettingsRegistryScriptUtils::Internal
{
static void RegisterScriptProxyForNotify(SettingsRegistryScriptProxy& settingsRegistryProxy)
static void RegisterScriptProxyForNotify(SettingsRegistryInterface* settingsRegistry,
SettingsRegistryScriptProxy::NotifyEventProxy* notifyEventProxy)
{
if (settingsRegistryProxy.IsValid())
if (settingsRegistry != nullptr)
{
auto ForwardSettingsUpdateToProxyEvent = [&settingsRegistryProxy](AZStd::string_view path, AZ::SettingsRegistryInterface::Type)
auto ForwardSettingsUpdateToProxyEvent = [notifyEventProxy](AZStd::string_view path, AZ::SettingsRegistryInterface::Type)
{
if (settingsRegistryProxy.m_notifyEventProxy)
if (notifyEventProxy)
{
settingsRegistryProxy.m_notifyEventProxy->m_scriptNotifyEvent.Signal(path);
notifyEventProxy->m_scriptNotifyEvent.Signal(path);
}
};
// Register the forwarding function with the BehaviorContext
settingsRegistryProxy.m_notifyEventProxy->m_settingsUpdatedHandler =
settingsRegistryProxy.m_settingsRegistry->RegisterNotifier(ForwardSettingsUpdateToProxyEvent);
notifyEventProxy->m_settingsUpdatedHandler = settingsRegistry->RegisterNotifier(ForwardSettingsUpdateToProxyEvent);
}
}
@ -37,7 +37,7 @@ namespace AZ::SettingsRegistryScriptUtils::Internal
: m_settingsRegistry(AZStd::move(settingsRegistry))
, m_notifyEventProxy(AZStd::make_shared<NotifyEventProxy>())
{
RegisterScriptProxyForNotify(*this);
RegisterScriptProxyForNotify(m_settingsRegistry.get(), m_notifyEventProxy.get());
}
// Raw AZ::SettingsRegistryInterface pointer is not owned by the proxy, so it's deleter is a no-op
@ -45,7 +45,7 @@ namespace AZ::SettingsRegistryScriptUtils::Internal
: m_settingsRegistry(settingsRegistry, [](AZ::SettingsRegistryInterface*) {})
, m_notifyEventProxy(AZStd::make_shared<NotifyEventProxy>())
{
RegisterScriptProxyForNotify(*this);
RegisterScriptProxyForNotify(m_settingsRegistry.get(), m_notifyEventProxy.get());
}
// SettingsRegistryScriptProxy function that determines if the SettingsRegistry object is valid

@ -41,6 +41,8 @@ set(FILES
Component/ComponentApplication.cpp
Component/ComponentApplication.h
Component/ComponentApplicationBus.h
Component/ComponentApplicationLifecycle.cpp
Component/ComponentApplicationLifecycle.h
Component/ComponentBus.cpp
Component/ComponentBus.h
Component/ComponentExport.h

@ -10,6 +10,7 @@
#include <AzCore/IO/SystemFile.h>
#include <AzCore/Math/Crc.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Component/NonUniformScaleBus.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Memory/MemoryComponent.h>
@ -120,6 +121,11 @@ namespace AzFramework
m_archiveFileIO = AZStd::make_unique<AZ::IO::ArchiveFileIO>(m_archive.get());
AZ::IO::FileIOBase::SetInstance(m_archiveFileIO.get());
SetFileIOAliases();
// The FileIOAvailable event needs to be registered here as this event is sent out
// before the settings registry has merged the .setreg files from the <engine-root>
// (That happens in MergeSettingsToRegistry
AZ::ComponentApplicationLifecycle::RegisterEvent(*m_settingsRegistry, "FileIOAvailable");
AZ::ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "FileIOAvailable", R"({})");
}
if (auto nativeUI = AZ::Interface<AZ::NativeUI::NativeUIRequests>::Get(); nativeUI == nullptr)
@ -172,6 +178,8 @@ namespace AzFramework
// Archive classes relies on the FileIOBase DirectInstance to close
// files properly
m_directFileIO.reset();
AZ::ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "FileIOUnavailable", R"({})");
}
void Application::Start(const Descriptor& descriptor, const StartupParameters& startupParameters)
@ -196,7 +204,24 @@ namespace AzFramework
systemEntity->Activate();
AZ_Assert(systemEntity->GetState() == AZ::Entity::State::Active, "System Entity failed to activate.");
m_isStarted = (systemEntity->GetState() == AZ::Entity::State::Active);
if (m_isStarted = (systemEntity->GetState() == AZ::Entity::State::Active); m_isStarted)
{
if (m_startupParameters.m_loadAssetCatalog)
{
// Start Monitoring Asset changes over the network and load the AssetCatalog
auto StartMonitoringAssetsAndLoadCatalog = [this](AZ::Data::AssetCatalogRequests* assetCatalogRequests)
{
if (AZ::IO::FixedMaxPath assetCatalogPath;
m_settingsRegistry->Get(assetCatalogPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_CacheRootFolder))
{
assetCatalogPath /= "assetcatalog.xml";
assetCatalogRequests->LoadCatalog(assetCatalogPath.c_str());
}
};
using AssetCatalogBus = AZ::Data::AssetCatalogRequestBus;
AssetCatalogBus::Broadcast(AZStd::move(StartMonitoringAssetsAndLoadCatalog));
}
}
}
void Application::PreModuleLoad()
@ -210,6 +235,17 @@ namespace AzFramework
{
if (m_isStarted)
{
if (m_startupParameters.m_loadAssetCatalog)
{
// Stop Monitoring Assets changes
auto StopMonitoringAssets = [](AZ::Data::AssetCatalogRequests* assetCatalogRequests)
{
assetCatalogRequests->StopMonitoringAssets();
};
using AssetCatalogBus = AZ::Data::AssetCatalogRequestBus;
AssetCatalogBus::Broadcast(AZStd::move(StopMonitoringAssets));
}
ApplicationLifecycleEvents::Bus::Broadcast(&ApplicationLifecycleEvents::OnApplicationAboutToStop);
m_pimpl.reset();

@ -12,6 +12,7 @@
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Interface/Interface.h>
@ -363,6 +364,23 @@ namespace AZ::IO
, m_mainThreadId{ AZStd::this_thread::get_id() }
{
CompressionBus::Handler::BusConnect();
// If the settings registry is not available at this point,
// then something catastrophic has happened in the application startup.
// That should have been caught and messaged out earlier in startup.
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
// Automatically register the event if it's not registered, because
// this system is initialized before the settings registry has loaded the event list.
AZ::ComponentApplicationLifecycle::RegisterHandler(
*settingsRegistry, m_componentApplicationLifecycleHandler,
[this](AZStd::string_view /*path*/, AZ::SettingsRegistryInterface::Type /*type*/)
{
OnSystemEntityActivated();
},
"SystemComponentsActivated",
/*autoRegisterEvent*/ true);
}
}
//////////////////////////////////////////////////////////////////////////
@ -1175,13 +1193,20 @@ namespace AZ::IO
}
}
auto bundleManifest = GetBundleManifest(desc.pZip);
AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog;
auto bundleManifest = GetBundleManifest(desc.pZip);
if (bundleManifest)
{
bundleCatalog = GetBundleCatalog(desc.pZip, bundleManifest->GetCatalogName());
}
// If this archive is loaded before the serialize context is available, then the manifest and catalog will need to be loaded later.
if (!bundleManifest || !bundleCatalog)
{
m_archivesWithCatalogsToLoad.push_back(
ArchivesWithCatalogsToLoad(szFullPath, szBindRoot, flags, nextBundle, desc.m_strFileName));
}
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
@ -1219,12 +1244,17 @@ namespace AZ::IO
m_levelOpenEvent.Signal(levelDirs);
}
AZ::IO::ArchiveNotificationBus::Broadcast([](AZ::IO::ArchiveNotifications* archiveNotifications, const char* bundleName,
AZStd::shared_ptr<AzFramework::AssetBundleManifest> bundleManifest, const AZ::IO::FixedMaxPath& nextBundle, AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog)
if (bundleManifest && bundleCatalog)
{
archiveNotifications->BundleOpened(bundleName, bundleManifest, nextBundle.c_str(), bundleCatalog);
}, desc.m_strFileName.c_str(), bundleManifest, nextBundle, bundleCatalog);
AZ::IO::ArchiveNotificationBus::Broadcast(
[](AZ::IO::ArchiveNotifications* archiveNotifications, const char* bundleName,
AZStd::shared_ptr<AzFramework::AssetBundleManifest> bundleManifest, const AZ::IO::FixedMaxPath& nextBundle,
AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog)
{
archiveNotifications->BundleOpened(bundleName, bundleManifest, nextBundle.c_str(), bundleCatalog);
},
desc.m_strFileName.c_str(), bundleManifest, nextBundle, bundleCatalog);
}
return true;
}
@ -2138,7 +2168,7 @@ namespace AZ::IO
}
currentDirPattern = currentDir + AZ_FILESYSTEM_SEPARATOR_WILDCARD;
currentFilePattern = currentDir + AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING + "levels.pak";
currentFilePattern = currentDir + AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING + "level.pak";
ZipDir::FileEntry* fileEntry = findFile.FindExact(currentFilePattern.c_str());
if (fileEntry)
@ -2175,4 +2205,36 @@ namespace AZ::IO
return catalogInfo;
}
void Archive::OnSystemEntityActivated()
{
for (const auto& archiveInfo : m_archivesWithCatalogsToLoad)
{
AZStd::intrusive_ptr<INestedArchive> archive =
OpenArchive(archiveInfo.m_fullPath, archiveInfo.m_bindRoot, archiveInfo.m_flags, nullptr);
if (!archive)
{
continue;
}
ZipDir::CachePtr pZip = static_cast<NestedArchive*>(archive.get())->GetCache();
AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog;
auto bundleManifest = GetBundleManifest(pZip);
if (bundleManifest)
{
bundleCatalog = GetBundleCatalog(pZip, bundleManifest->GetCatalogName());
}
AZ::IO::ArchiveNotificationBus::Broadcast(
[](AZ::IO::ArchiveNotifications* archiveNotifications, const char* bundleName,
AZStd::shared_ptr<AzFramework::AssetBundleManifest> bundleManifest, const AZ::IO::FixedMaxPath& nextBundle,
AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog)
{
archiveNotifications->BundleOpened(bundleName, bundleManifest, nextBundle.c_str(), bundleCatalog);
},
archiveInfo.m_strFileName.c_str(), bundleManifest, archiveInfo.m_nextBundle, bundleCatalog);
}
m_archivesWithCatalogsToLoad.clear();
}
}

@ -19,6 +19,7 @@
#include <AzCore/IO/CompressionBus.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/std/containers/set.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/std/parallel/lock.h>
@ -271,6 +272,11 @@ namespace AZ::IO
ZipDir::CachePtr* pZip = {}) const;
private:
// Archives can't be fully mounted until the system entity has been activated,
// because mounting them requires the BundlingSystemComponent and the serialization system
// to both be available.
void OnSystemEntityActivated();
bool OpenPackCommon(AZStd::string_view szBindRoot, AZStd::string_view pName, AZStd::intrusive_ptr<AZ::IO::MemoryBlock> pData = nullptr, bool addLevels = true);
bool OpenPacksCommon(AZStd::string_view szDir, AZStd::string_view pWildcardIn, AZStd::vector<AZ::IO::FixedMaxPathString>* pFullPaths = nullptr, bool addLevels = true);
@ -313,6 +319,8 @@ namespace AZ::IO
mutable AZStd::shared_mutex m_csZips;
ZipArray m_arrZips;
AZ::SettingsRegistryInterface::NotifyEventHandler m_componentApplicationLifecycleHandler;
//////////////////////////////////////////////////////////////////////////
// Opened files collector.
//////////////////////////////////////////////////////////////////////////
@ -339,5 +347,34 @@ namespace AZ::IO
// [LYN-2376] Remove once legacy slice support is removed
LevelPackOpenEvent m_levelOpenEvent;
LevelPackCloseEvent m_levelCloseEvent;
// If pak files are loaded before the serialization and bundling system
// are ready to go, their asset catalogs can't be loaded.
// In this case, cache information about those archives,
// and attempt to load the catalogs later, when the required systems are enabled.
struct ArchivesWithCatalogsToLoad
{
ArchivesWithCatalogsToLoad(
AZStd::string_view fullPath,
AZStd::string_view bindRoot,
int flags,
AZ::IO::PathView nextBundle,
AZ::IO::Path strFileName)
: m_fullPath(fullPath)
, m_bindRoot(bindRoot)
, m_flags(flags)
, m_nextBundle(nextBundle)
, m_strFileName(strFileName)
{
}
AZ::IO::Path m_strFileName;
AZStd::string m_fullPath;
AZStd::string m_bindRoot;
AZ::IO::PathView m_nextBundle;
int m_flags;
};
AZStd::vector<ArchivesWithCatalogsToLoad> m_archivesWithCatalogsToLoad;
};
}

@ -565,7 +565,7 @@ namespace AzFramework
if (!bytes.empty())
{
AZStd::shared_ptr < AzFramework::AssetRegistry> prevRegistry;
AZStd::shared_ptr<AzFramework::AssetRegistry> prevRegistry;
if (!m_initialized)
{
// First time initialization may have updates already processed which we want to apply
@ -589,7 +589,6 @@ namespace AzFramework
AZ_TracePrintf("AssetCatalog", "Loaded registry containing %u assets.\n", m_registry->m_assetIdToInfo.size());
// It's currently possible in tools for us to have received updates from AP which were applied before the catalog was ready to load
// due to CryPak and CrySystem coming online later than our components
if (!m_initialized)
{
ApplyDeltaCatalog(prevRegistry);
@ -611,12 +610,13 @@ namespace AzFramework
// the mutex. If the listener tries to perform a blocking asset load via GetAsset() / BlockUntilLoadComplete(), the spawned asset
// thread will make a call to the AssetCatalogRequestBus and block on the held mutex. This would cause a deadlock, since the listener
// won't free the mutex until the load is complete.
// So instead, queue the notification until the next tick, so that it doesn't occur within the AssetCatalogRequestBus mutex, and also
// So instead, queue the notification until after the AssetCatalogRequestBus mutex is unlocked for the current thread, and also
// so that the entire AssetCatalog initialization is complete.
AZ::TickBus::QueueFunction([catalogRegistryString = AZStd::string(catalogRegistryFile)]()
{
AssetCatalogEventBus::Broadcast(&AssetCatalogEventBus::Events::OnCatalogLoaded, catalogRegistryString.c_str());
});
auto OnCatalogLoaded = [catalogRegistryString = AZStd::string(catalogRegistryFile)]()
{
AssetCatalogEventBus::Broadcast(&AssetCatalogEventBus::Events::OnCatalogLoaded, catalogRegistryString.c_str());
};
AZ::Data::AssetCatalogRequestBus::QueueFunction(AZStd::move(OnCatalogLoaded));
}
}
@ -978,6 +978,7 @@ namespace AzFramework
AZStd::lock_guard<AZStd::recursive_mutex> lock(m_registryMutex);
m_registry->Clear();
m_initialized = false;
}

@ -61,6 +61,7 @@ namespace AzFramework
//=========================================================================
void AssetRegistry::Clear()
{
m_assetDependencies = {};
m_assetIdToInfo = AssetIdToInfoMap();
m_assetPathToId = AssetPathToIdMap();
}

@ -10,11 +10,11 @@
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/std/algorithm.h>
#include <AzCore/std/string/wildcard.h>
#include <AzCore/std/string/regex.h>
#include <AzCore/std/string/conversions.h>
#include <AzCore/Utils/Utils.h>
#include <AzCore/XML/rapidxml.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/Asset/FileTagAsset.h>
@ -89,19 +89,19 @@ namespace AzFramework
bool FileTagManager::Save(FileTagType fileTagType, const AZStd::string& destinationFilePath = AZStd::string())
{
AzFramework::FileTag::FileTagAsset* fileTagAsset = GetFileTagAsset(fileTagType);
AZStd::string filePathToSave = destinationFilePath;
AZ::IO::Path filePathToSave = destinationFilePath;
if (filePathToSave.empty())
{
filePathToSave = FileTagQueryManager::GetDefaultFileTagFilePath(fileTagType);
}
if (!AzFramework::StringFunc::EndsWith(filePathToSave, AzFramework::FileTag::FileTagAsset::Extension()))
if (!filePathToSave.Extension().Native().ends_with(AzFramework::FileTag::FileTagAsset::Extension()))
{
AZ_Error("FileTag", false, "Unable to save tag file (%s). Invalid file extension, file tag can only have (%s) extension.\n", filePathToSave.c_str(), AzFramework::FileTag::FileTagAsset::Extension());
return false;
}
return AZ::Utils::SaveObjectToFile(filePathToSave, AZ::DataStream::StreamType::ST_XML, fileTagAsset);
return AZ::Utils::SaveObjectToFile(filePathToSave.Native(), AZ::DataStream::StreamType::ST_XML, fileTagAsset);
}
AZ::Outcome<AZStd::string, AZStd::string> FileTagManager::AddTagsInternal(AZStd::string filePath, FileTagType fileTagType, AZStd::vector<AZStd::string> fileTags, AzFramework::FileTag::FilePatternType filePatternType)
@ -239,17 +239,22 @@ namespace AzFramework
QueryFileTagsEventBus::Handler::BusDisconnect();
}
AZStd::string FileTagQueryManager::GetDefaultFileTagFilePath(FileTagType fileTagType)
AZ::IO::Path FileTagQueryManager::GetDefaultFileTagFilePath(FileTagType fileTagType)
{
auto destinationFilePath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / EngineAssetSourceRelPath;
AZ::IO::Path destinationFilePath;
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
settingsRegistry->Get(destinationFilePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
}
destinationFilePath /= EngineAssetSourceRelPath;
destinationFilePath /= fileTagType == FileTagType::Exclude ? ExcludeFileName : IncludeFileName;
destinationFilePath.ReplaceExtension(AzFramework::FileTag::FileTagAsset::Extension());
return destinationFilePath.String();
return destinationFilePath;
}
bool FileTagQueryManager::Load(const AZStd::string& filePath)
{
AZStd::string fileToLoad = filePath;
AZ::IO::Path fileToLoad = filePath;
if (fileToLoad.empty())
{
fileToLoad = GetDefaultFileTagFilePath(m_fileTagType);

@ -11,6 +11,7 @@
#include <AzCore/std/containers/map.h>
#include <AzCore/std/containers/set.h>
#include <AzCore/std/string/string.h>
#include <AzCore/IO/Path/Path_fwd.h>
#include <AzFramework/FileTag/FileTagBus.h>
namespace AzFramework
@ -88,7 +89,7 @@ namespace AzFramework
/////////////////////////////////////////////////////////////////////////
static AZStd::string GetDefaultFileTagFilePath(FileTagType fileTagType);
static AZ::IO::Path GetDefaultFileTagFilePath(FileTagType fileTagType);
protected:

@ -16,6 +16,7 @@
#include <AzCore/std/string/wildcard.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/XML/rapidxml.h>
namespace AzFramework
@ -66,7 +67,8 @@ namespace AzFramework
m_excludeFileQueryManager.reset(aznew FileTagQueryManager(FileTagType::Exclude));
if (!m_excludeFileQueryManager.get()->Load())
{
AZ_Error("FileTagQueryComponent", false, "Not able to load default exclude file (%s). Please make sure that it exists on disk.\n", FileTagQueryManager::GetDefaultFileTagFilePath(FileTagType::Exclude).c_str());
AZ_Error("FileTagQueryComponent", false, "Not able to load default exclude file (%s). Please make sure that it exists on disk.\n",
FileTagQueryManager::GetDefaultFileTagFilePath(FileTagType::Exclude).c_str());
}
AzFramework::AssetCatalogEventBus::Handler::BusConnect();

@ -8,8 +8,9 @@
#pragma once
#include <AzFramework/Viewport/ViewportId.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/optional.h>
#include <AzFramework/Viewport/ViewportId.h>
namespace AZ
{
@ -20,18 +21,15 @@ namespace AZ
namespace AzFramework
{
class ViewportRequests
: public AZ::EBusTraits
class ViewportRequests : public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = ViewportId;
static void Reflect(AZ::ReflectContext* context);
virtual ~ViewportRequests() {}
//! Gets the current camera's world to view matrix.
virtual const AZ::Matrix4x4& GetCameraViewMatrix() const = 0;
//! Sets the current camera's world to view matrix.
@ -44,8 +42,36 @@ namespace AzFramework
virtual AZ::Transform GetCameraTransform() const = 0;
//! Convenience method, sets the camera's world to view matrix from this AZ::Transform.
virtual void SetCameraTransform(const AZ::Transform& transform) = 0;
protected:
~ViewportRequests() = default;
};
using ViewportRequestBus = AZ::EBus<ViewportRequests>;
} //namespace AzFramework
//! The additional padding around the viewport when a viewport border is active.
struct ViewportBorderPadding
{
float m_top;
float m_bottom;
float m_left;
float m_right;
};
//! For performing queries about the state of the viewport border.
class ViewportBorderRequests : public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = ViewportId;
//! Returns if a viewport border is in effect and what the current dimensions (padding) of the border are.
virtual AZStd::optional<ViewportBorderPadding> GetViewportBorderPadding() const = 0;
protected:
~ViewportBorderRequests() = default;
};
using ViewportBorderRequestBus = AZ::EBus<ViewportBorderRequests>;
} // namespace AzFramework

@ -41,7 +41,9 @@ namespace UnitTest
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
m_application->Start({});

@ -45,7 +45,9 @@ namespace UnitTest
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
m_application->Start({});

@ -305,10 +305,14 @@ namespace UnitTest
AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
m_app->Start(desc);
AZ::ComponentApplication::StartupParameters startupParameters;
startupParameters.m_loadAssetCatalog = false;
m_app->Start(desc, startupParameters);
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash

@ -45,6 +45,13 @@ namespace AzGameFramework
enginePakPath = AZ::IO::FixedMaxPath(AZ::Utils::GetExecutableDirectory()) / "engine.pak";
m_archive->OpenPack("@products@", enginePakPath.Native());
}
// By default, load all archives in the products folder.
// If you want to adjust this for your project, make sure that the archive containing
// the bootstrap for the settings registry is still loaded here, and any archives containing
// assets used early in startup, like default shaders, are loaded here.
constexpr AZStd::string_view paksFolder = "@products@/*.pak"; // (@products@ assumed)
m_archive->OpenPacks(paksFolder);
}
GameApplication::~GameApplication()
@ -80,9 +87,9 @@ namespace AzGameFramework
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_ProjectRegistry(registry, AZ_TRAIT_OS_PLATFORM_CODENAME, specializations, &scratchBuffer);
#endif
// Used the lowercase the platform name since the bootstrap.game.<config>.<platform>.setreg is being loaded
// Used the lowercase the platform name since the bootstrap.game.<config>.setreg is being loaded
// from the asset cache root where all the files are in lowercased from regardless of the filesystem case-sensitivity
static constexpr char filename[] = "bootstrap.game." AZ_BUILD_CONFIGURATION_TYPE "." AZ_TRAIT_OS_PLATFORM_CODENAME_LOWER ".setreg";
static constexpr char filename[] = "bootstrap.game." AZ_BUILD_CONFIGURATION_TYPE ".setreg";
AZ::IO::FixedMaxPath cacheRootPath;
if (registry.Get(cacheRootPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_CacheRootFolder))

@ -58,6 +58,10 @@ namespace AzToolsFramework
//! @return The highest closed entity container id if any, or entityId otherwise.
virtual AZ::EntityId FindHighestSelectableEntity(AZ::EntityId entityId) const = 0;
//! Triggers the OnContainerEntityStatusChanged notifications for all registered containers,
//! allowing listeners to update correctly.
virtual void RefreshAllContainerEntities(AzFramework::EntityContextId entityContextId) const = 0;
//! Clears all open state information for Container Entities for the EntityContextId provided.
//! Used when context is switched, for example in the case of a new root prefab being loaded
//! in place of an old one.

@ -142,6 +142,15 @@ namespace AzToolsFramework
Clear(editorEntityContextId);
}
void ContainerEntitySystemComponent::RefreshAllContainerEntities([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
{
for (AZ::EntityId containerEntityId : m_containers)
{
ContainerEntityNotificationBus::Broadcast(
&ContainerEntityNotificationBus::Events::OnContainerEntityStatusChanged, containerEntityId, m_openContainers.contains(containerEntityId));
}
}
ContainerEntityOperationResult ContainerEntitySystemComponent::Clear(AzFramework::EntityContextId entityContextId)
{
// We don't yet support multiple entity contexts, so only clear the default.

@ -47,6 +47,7 @@ namespace AzToolsFramework
ContainerEntityOperationResult SetContainerOpen(AZ::EntityId entityId, bool open) override;
bool IsContainerOpen(AZ::EntityId entityId) const override;
AZ::EntityId FindHighestSelectableEntity(AZ::EntityId entityId) const override;
void RefreshAllContainerEntities(AzFramework::EntityContextId entityContextId) const override;
ContainerEntityOperationResult Clear(AzFramework::EntityContextId entityContextId) override;
bool IsUnderClosedContainerEntity(AZ::EntityId entityId) const override;

@ -86,6 +86,45 @@ namespace AzToolsFramework::Prefab
return AZ::Success();
}
PrefabFocusOperationResult PrefabFocusHandler::FocusOnParentOfFocusedPrefab(
[[maybe_unused]] AzFramework::EntityContextId entityContextId)
{
// If only one instance is in the hierarchy, this operation is invalid
size_t hierarchySize = m_instanceFocusHierarchy.size();
if (hierarchySize <= 1)
{
return AZ::Failure(
AZStd::string("Prefab Focus Handler: Could not complete FocusOnParentOfFocusedPrefab operation while focusing on the root."));
}
// Retrieve parent of currently focused prefab.
InstanceOptionalReference parentInstance = m_instanceFocusHierarchy[hierarchySize - 2];
// Use container entity of parent Instance for focus operations.
AZ::EntityId entityId = parentInstance->get().GetContainerEntityId();
// Initialize Undo Batch object
ScopedUndoBatch undoBatch("Edit Prefab");
// Clear selection
{
const EntityIdList selectedEntities = EntityIdList{};
auto selectionUndo = aznew SelectionCommand(selectedEntities, "Clear Selection");
selectionUndo->SetParent(undoBatch.GetUndoBatch());
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::SetSelectedEntities, selectedEntities);
}
// Edit Prefab
{
auto editUndo = aznew PrefabFocusUndo("Edit Prefab");
editUndo->Capture(entityId);
editUndo->SetParent(undoBatch.GetUndoBatch());
FocusOnPrefabInstanceOwningEntityId(entityId);
}
return AZ::Success();
}
PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index)
{
if (index < 0 || index >= m_instanceFocusHierarchy.size())

@ -50,6 +50,7 @@ namespace AzToolsFramework::Prefab
// PrefabFocusPublicInterface overrides ...
PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) override;
PrefabFocusOperationResult FocusOnParentOfFocusedPrefab(AzFramework::EntityContextId entityContextId) override;
PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) override;
AZ::EntityId GetFocusedPrefabContainerEntityId(AzFramework::EntityContextId entityContextId) const override;
bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) const override;

@ -30,6 +30,9 @@ namespace AzToolsFramework::Prefab
//! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on.
virtual PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) = 0;
//! Set the focused prefab instance to the parent of the currently focused prefab instance. Supports undo/redo.
virtual PrefabFocusOperationResult FocusOnParentOfFocusedPrefab(AzFramework::EntityContextId entityContextId) = 0;
//! Set the focused prefab instance to the instance at position index of the current path. Supports undo/redo.
//! @param index The index of the instance in the current path that we want the prefab system to focus on.
virtual PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) = 0;

@ -12,11 +12,12 @@
#include <AzCore/Utils/TypeHash.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/ContainerEntity/ContainerEntityInterface.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
#include <AzToolsFramework/Prefab/EditorPrefabComponent.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
#include <AzToolsFramework/Prefab/EditorPrefabComponent.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/Instance/InstanceEntityIdMapper.h>
#include <AzToolsFramework/Prefab/Instance/InstanceEntityMapperInterface.h>
@ -565,6 +566,7 @@ namespace AzToolsFramework
parentId = m_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(editorEntityContextId);
}
// If the parent entity isn't owned by a prefab instance, bail.
InstanceOptionalReference owningInstanceOfParentEntity = GetOwnerInstanceByEntityId(parentId);
if (!owningInstanceOfParentEntity)
{
@ -572,6 +574,14 @@ namespace AzToolsFramework
"Cannot add entity because the owning instance of parent entity with id '%llu' could not be found.",
static_cast<AZ::u64>(parentId)));
}
// If the parent entity is a closed container, bail.
if (auto containerEntityInterface = AZ::Interface<ContainerEntityInterface>::Get(); !containerEntityInterface->IsContainerOpen(parentId))
{
return AZ::Failure(AZStd::string::format(
"Cannot add entity because the parent entity (id '%llu') is a closed container entity.",
static_cast<AZ::u64>(parentId)));
}
EntityAlias entityAlias = Instance::GenerateEntityAlias();

@ -43,6 +43,7 @@
#include <AzToolsFramework/API/ComponentEntityObjectBus.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserSourceDropBus.h>
#include <AzToolsFramework/ContainerEntity/ContainerEntityInterface.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
@ -764,10 +765,21 @@ namespace AzToolsFramework
return canHandleData;
}
bool EntityOutlinerListModel::CanDropMimeDataAssets(const QMimeData* data, Qt::DropAction /*action*/, int /*row*/, int /*column*/, const QModelIndex& /*parent*/) const
bool EntityOutlinerListModel::CanDropMimeDataAssets(
const QMimeData* data,
[[maybe_unused]] Qt::DropAction action,
[[maybe_unused]] int row,
[[maybe_unused]] int column,
const QModelIndex& parent) const
{
using namespace AzToolsFramework;
// Disable dropping assets on closed container entities.
AZ::EntityId parentId = GetEntityFromIndex(parent);
if (auto containerEntityInterface = AZ::Interface<ContainerEntityInterface>::Get();
!containerEntityInterface->IsContainerOpen(parentId))
{
return false;
}
if (data->hasFormat(AssetBrowser::AssetBrowserEntry::GetMimeType()))
{
return DecodeAssetMimeData(data);
@ -788,8 +800,15 @@ namespace AzToolsFramework
return false;
}
// If the parent entity is a closed container, bail.
if (auto containerEntityInterface = AZ::Interface<ContainerEntityInterface>::Get();
!containerEntityInterface->IsContainerOpen(assignParentId))
{
return false;
}
// Source Files
if (sourceFiles.size() > 0)
if (!sourceFiles.empty())
{
// Get position (center of viewport). If no viewport is available, (0,0,0) will be used.
AZ::Vector3 viewportCenterPosition = AZ::Vector3::CreateZero();
@ -973,6 +992,12 @@ namespace AzToolsFramework
return false;
}
// If the new parent is a closed container, bail.
if (auto containerEntityInterface = AZ::Interface<ContainerEntityInterface>::Get(); !containerEntityInterface->IsContainerOpen(newParentId))
{
return false;
}
// Ignore entities not owned by the editor context. It is assumed that all entities belong
// to the same context since multiple selection doesn't span across views.
for (const AZ::EntityId& entityId : selectedEntityIds)
@ -2155,20 +2180,9 @@ namespace AzToolsFramework
void EntityOutlinerItemDelegate::PaintAncestorForegrounds(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
{
// Go through ancestors and add them to the stack
AZStd::stack<QModelIndex> handlerStack;
// Ancestor foregrounds are painted on top of the childrens'.
for (QModelIndex ancestorIndex = index.parent(); ancestorIndex.isValid(); ancestorIndex = ancestorIndex.parent())
{
handlerStack.push(ancestorIndex);
}
// Apply the ancestor overrides from top to bottom
while (!handlerStack.empty())
{
QModelIndex ancestorIndex = handlerStack.top();
handlerStack.pop();
AZ::EntityId ancestorEntityId(ancestorIndex.data(EntityOutlinerListModel::EntityIdRole).value<AZ::u64>());
auto ancestorUiHandler = m_editorEntityFrameworkInterface->GetHandler(ancestorEntityId);

@ -8,6 +8,7 @@
#include <AzToolsFramework/UI/Prefab/LevelRootUiHandler.h>
#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
#include <AzToolsFramework/UI/Outliner/EntityOutlinerListModel.hxx>
@ -92,4 +93,16 @@ namespace AzToolsFramework
painter->drawLine(rect.bottomLeft(), rect.bottomRight());
painter->restore();
}
bool LevelRootUiHandler::OnEntityDoubleClick(AZ::EntityId entityId) const
{
if (auto prefabFocusPublicInterface = AZ::Interface<Prefab::PrefabFocusPublicInterface>::Get();
!prefabFocusPublicInterface->IsOwningPrefabBeingFocused(entityId))
{
prefabFocusPublicInterface->FocusOnOwningPrefab(entityId);
}
// Don't propagate event.
return true;
}
}

@ -33,6 +33,7 @@ namespace AzToolsFramework
bool CanToggleLockVisibility(AZ::EntityId entityId) const override;
bool CanRename(AZ::EntityId entityId) const override;
void PaintItemBackground(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override;
bool OnEntityDoubleClick(AZ::EntityId entityId) const override;
private:
Prefab::PrefabPublicInterface* m_prefabPublicInterface = nullptr;

@ -35,6 +35,7 @@
#include <AzToolsFramework/UI/EditorEntityUi/EditorEntityUiInterface.h>
#include <AzToolsFramework/UI/Prefab/PrefabIntegrationInterface.h>
#include <AzToolsFramework/UI/UICore/WidgetHelpers.h>
#include <AzToolsFramework/Viewport/ActionBus.h>
#include <AzQtComponents/Components/Widgets/CheckBox.h>
#include <AzQtComponents/Components/FlowLayout.h>
@ -54,6 +55,7 @@
#include <QMenu>
#include <QMessageBox>
#include <QScrollArea>
#include <QTimer>
#include <QVBoxLayout>
#include <QWidget>
@ -61,6 +63,8 @@ namespace AzToolsFramework
{
namespace Prefab
{
AzFramework::EntityContextId PrefabIntegrationManager::s_editorEntityContextId = AzFramework::EntityContextId::CreateNull();
ContainerEntityInterface* PrefabIntegrationManager::s_containerEntityInterface = nullptr;
EditorEntityUiInterface* PrefabIntegrationManager::s_editorEntityUiInterface = nullptr;
PrefabFocusPublicInterface* PrefabIntegrationManager::s_prefabFocusPublicInterface = nullptr;
@ -136,6 +140,9 @@ namespace AzToolsFramework
return;
}
// Get EditorEntityContextId
EditorEntityContextRequestBus::BroadcastResult(s_editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
// Initialize Editor functionality for the Prefab Focus Handler
auto prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
prefabFocusInterface->InitializeEditorInterfaces();
@ -145,10 +152,16 @@ namespace AzToolsFramework
PrefabInstanceContainerNotificationBus::Handler::BusConnect();
AZ::Interface<PrefabIntegrationInterface>::Register(this);
AssetBrowser::AssetBrowserSourceDropBus::Handler::BusConnect(s_prefabFileExtension);
EditorEntityContextNotificationBus::Handler::BusConnect();
InitializeShortcuts();
}
PrefabIntegrationManager::~PrefabIntegrationManager()
{
UninitializeShortcuts();
EditorEntityContextNotificationBus::Handler::BusDisconnect();
AssetBrowser::AssetBrowserSourceDropBus::Handler::BusDisconnect();
AZ::Interface<PrefabIntegrationInterface>::Unregister(this);
PrefabInstanceContainerNotificationBus::Handler::BusDisconnect();
@ -161,6 +174,74 @@ namespace AzToolsFramework
PrefabUserSettings::Reflect(context);
}
void PrefabIntegrationManager::InitializeShortcuts()
{
// Open/Edit Prefab (+)
// We also support = to enable easier editing on compact US keyboards.
{
m_actions.emplace_back(AZStd::make_unique<QAction>(nullptr));
m_actions.back()->setShortcuts({ QKeySequence(Qt::Key_Plus), QKeySequence(Qt::Key_Equal) });
m_actions.back()->setText("Open/Edit Prefab");
m_actions.back()->setStatusTip("Edit the prefab in focus mode.");
QObject::connect(
m_actions.back().get(), &QAction::triggered, m_actions.back().get(),
[]
{
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
if (selectedEntities.size() != 1)
{
return;
}
AZ::EntityId selectedEntity = selectedEntities[0];
if (!s_prefabPublicInterface->IsInstanceContainerEntity(selectedEntity))
{
return;
}
if (!s_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(selectedEntity))
{
ContextMenu_EditPrefab(selectedEntity);
}
});
EditorActionRequestBus::Broadcast(
&EditorActionRequests::AddActionViaBusCrc, AZ_CRC_CE("com.o3de.action.editortransform.prefabopen"),
m_actions.back().get());
}
// Close Prefab (-)
{
m_actions.emplace_back(AZStd::make_unique<QAction>(nullptr));
m_actions.back()->setShortcuts({ QKeySequence(Qt::Key_Minus) });
m_actions.back()->setText("Close Prefab");
m_actions.back()->setStatusTip("Close focus mode for this prefab and move one level up.");
QObject::connect(
m_actions.back().get(), &QAction::triggered, m_actions.back().get(),
[]
{
ContextMenu_ClosePrefab();
});
EditorActionRequestBus::Broadcast(
&EditorActionRequests::AddActionViaBusCrc, AZ_CRC_CE("com.o3de.action.editortransform.prefabclose"),
m_actions.back().get());
}
}
void PrefabIntegrationManager::UninitializeShortcuts()
{
m_actions.clear();
}
int PrefabIntegrationManager::GetMenuPosition() const
{
return aznumeric_cast<int>(EditorContextMenuOrdering::MIDDLE);
@ -181,16 +262,13 @@ namespace AzToolsFramework
AzFramework::ApplicationRequests::Bus::BroadcastResult(
prefabWipFeaturesEnabled, &AzFramework::ApplicationRequests::ArePrefabWipFeaturesEnabled);
auto editorEntityContextId = AzFramework::EntityContextId::CreateNull();
EditorEntityContextRequestBus::BroadcastResult(editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
// Create Prefab
{
if (!selectedEntities.empty())
{
// Hide if the only selected entity is the Focused Instance Container
if (selectedEntities.size() > 1 ||
selectedEntities[0] != s_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(editorEntityContextId))
selectedEntities[0] != s_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(s_editorEntityContextId))
{
bool layerInSelection = false;
@ -254,17 +332,30 @@ namespace AzToolsFramework
if (s_prefabPublicInterface->IsInstanceContainerEntity(selectedEntity))
{
// Edit Prefab
if (!s_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(selectedEntity))
{
QAction* editAction = menu->addAction(QObject::tr("Edit Prefab"));
// Edit Prefab
QAction* editAction = menu->addAction(QObject::tr("Open/Edit Prefab"));
editAction->setShortcut(QKeySequence(Qt::Key_Plus));
editAction->setToolTip(QObject::tr("Edit the prefab in focus mode."));
QObject::connect(editAction, &QAction::triggered, editAction, [selectedEntity] {
ContextMenu_EditPrefab(selectedEntity);
});
itemWasShown = true;
}
else
{
// Close Prefab
QAction* closeAction = menu->addAction(QObject::tr("Close Prefab"));
closeAction->setShortcut(QKeySequence(Qt::Key_Minus));
closeAction->setToolTip(QObject::tr("Close focus mode for this prefab and move one level up."));
QObject::connect(
closeAction, &QAction::triggered, closeAction,
[]
{
ContextMenu_ClosePrefab();
});
}
// Save Prefab
@ -279,9 +370,9 @@ namespace AzToolsFramework
QObject::connect(saveAction, &QAction::triggered, saveAction, [selectedEntity] {
ContextMenu_SavePrefab(selectedEntity);
});
itemWasShown = true;
}
itemWasShown = true;
}
}
}
@ -295,7 +386,8 @@ namespace AzToolsFramework
QObject::connect(deleteAction, &QAction::triggered, deleteAction, [] { ContextMenu_DeleteSelected(); });
if (selectedEntities.empty() ||
(selectedEntities.size() == 1 && selectedEntities[0] == s_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(editorEntityContextId)))
(selectedEntities.size() == 1 &&
selectedEntities[0] == s_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(s_editorEntityContextId)))
{
deleteAction->setDisabled(true);
}
@ -306,7 +398,7 @@ namespace AzToolsFramework
AZ::EntityId selectedEntityId = selectedEntities[0];
if (s_prefabPublicInterface->IsInstanceContainerEntity(selectedEntityId) &&
selectedEntityId != s_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(editorEntityContextId))
selectedEntityId != s_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(s_editorEntityContextId))
{
QAction* detachPrefabAction = menu->addAction(QObject::tr("Detach Prefab..."));
QObject::connect(
@ -334,6 +426,24 @@ namespace AzToolsFramework
}
}
void PrefabIntegrationManager::OnStartPlayInEditorBegin()
{
// Focus on the root prefab (AZ::EntityId() will default to it)
s_prefabFocusPublicInterface->FocusOnOwningPrefab(AZ::EntityId());
}
void PrefabIntegrationManager::OnStopPlayInEditor()
{
// Refresh all containers when leaving Game Mode to ensure everything is synced.
QTimer::singleShot(
0,
[&]()
{
s_containerEntityInterface->RefreshAllContainerEntities(s_editorEntityContextId);
}
);
}
void PrefabIntegrationManager::ContextMenu_CreatePrefab(AzToolsFramework::EntityIdList selectedEntities)
{
// Save a reference to our currently active window since it will be
@ -343,12 +453,9 @@ namespace AzToolsFramework
const AZStd::string prefabFilesPath = "@projectroot@/Prefabs";
// Remove focused instance container entity if it's part of the list
auto editorEntityContextId = AzFramework::EntityContextId::CreateNull();
EditorEntityContextRequestBus::BroadcastResult(editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
auto focusedContainerIter = AZStd::find(
selectedEntities.begin(), selectedEntities.end(),
s_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(editorEntityContextId));
s_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(s_editorEntityContextId));
if (focusedContainerIter != selectedEntities.end())
{
selectedEntities.erase(focusedContainerIter);
@ -500,6 +607,11 @@ namespace AzToolsFramework
}
}
void PrefabIntegrationManager::ContextMenu_ClosePrefab()
{
s_prefabFocusPublicInterface->FocusOnParentOfFocusedPrefab(s_editorEntityContextId);
}
void PrefabIntegrationManager::ContextMenu_EditPrefab(AZ::EntityId containerEntity)
{
s_prefabFocusPublicInterface->FocusOnOwningPrefab(containerEntity);

@ -14,6 +14,7 @@
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserSourceDropBus.h>
#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
#include <AzToolsFramework/UI/Prefab/LevelRootUiHandler.h>
@ -56,6 +57,7 @@ namespace AzToolsFramework
, public PrefabInstanceContainerNotificationBus::Handler
, public PrefabIntegrationInterface
, public QObject
, private EditorEntityContextNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(PrefabIntegrationManager, AZ::SystemAllocator, 0);
@ -76,6 +78,10 @@ namespace AzToolsFramework
// EntityOutlinerSourceDropHandlingBus overrides ...
void HandleSourceFileType(AZStd::string_view sourceFilePath, AZ::EntityId parentId, AZ::Vector3 position) const override;
// EditorEntityContextNotificationBus overrides ...
void OnStartPlayInEditorBegin() override;
void OnStopPlayInEditor() override;
// PrefabInstanceContainerNotificationBus overrides ...
void OnPrefabComponentActivate(AZ::EntityId entityId) override;
void OnPrefabComponentDeactivate(AZ::EntityId entityId) override;
@ -96,11 +102,16 @@ namespace AzToolsFramework
static void ContextMenu_CreatePrefab(AzToolsFramework::EntityIdList selectedEntities);
static void ContextMenu_InstantiatePrefab();
static void ContextMenu_InstantiateProceduralPrefab();
static void ContextMenu_ClosePrefab();
static void ContextMenu_EditPrefab(AZ::EntityId containerEntity);
static void ContextMenu_SavePrefab(AZ::EntityId containerEntity);
static void ContextMenu_DeleteSelected();
static void ContextMenu_DetachPrefab(AZ::EntityId containerEntity);
// Shortcut setup handlers
void InitializeShortcuts();
void UninitializeShortcuts();
// Prompt and resolve dialogs
static bool QueryUserForPrefabSaveLocation(
const AZStd::string& suggestedName, const char* initialTargetDirectory, AZ::u32 prefabUserSettingsId, QWidget* activeWindow,
@ -140,7 +151,10 @@ namespace AzToolsFramework
AZStd::unique_ptr<QDialog> ConstructSavePrefabDialog(TemplateId templateId, bool useSaveAllPrefabsPreference);
void SavePrefabsInDialog(QDialog* unsavedPrefabsDialog);
AZStd::vector<AZStd::unique_ptr<QAction>> m_actions;
static const AZStd::string s_prefabFileExtension;
static AzFramework::EntityContextId s_editorEntityContextId;
static ContainerEntityInterface* s_containerEntityInterface;
static EditorEntityUiInterface* s_editorEntityUiInterface;

@ -21,6 +21,8 @@
namespace AzToolsFramework
{
AzFramework::EntityContextId PrefabUiHandler::s_editorEntityContextId = AzFramework::EntityContextId::CreateNull();
const QColor PrefabUiHandler::m_backgroundColor = QColor("#444444");
const QColor PrefabUiHandler::m_backgroundHoverColor = QColor("#5A5A5A");
const QColor PrefabUiHandler::m_backgroundSelectedColor = QColor("#656565");
@ -47,6 +49,9 @@ namespace AzToolsFramework
AZ_Assert(false, "PrefabUiHandler - could not get PrefabFocusPublicInterface on PrefabUiHandler construction.");
return;
}
// Get EditorEntityContextId
EditorEntityContextRequestBus::BroadcastResult(s_editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
}
QString PrefabUiHandler::GenerateItemInfoString(AZ::EntityId entityId) const
@ -180,7 +185,7 @@ namespace AzToolsFramework
painter->restore();
}
void PrefabUiHandler::PaintDescendantBackground(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index,
void PrefabUiHandler::PaintDescendantForeground(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index,
const QModelIndex& descendantIndex) const
{
if (!painter)
@ -425,19 +430,23 @@ namespace AzToolsFramework
if (m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(entityId))
{
auto editorEntityContextId = AzFramework::EntityContextId::CreateNull();
EditorEntityContextRequestBus::BroadcastResult(editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
// Go one level up.
int length = m_prefabFocusPublicInterface->GetPrefabFocusPathLength(editorEntityContextId);
m_prefabFocusPublicInterface->FocusOnPathIndex(editorEntityContextId, length - 2);
// Close this prefab and focus on the parent
m_prefabFocusPublicInterface->FocusOnParentOfFocusedPrefab(s_editorEntityContextId);
}
}
bool PrefabUiHandler::OnEntityDoubleClick(AZ::EntityId entityId) const
{
// Focus on this prefab
m_prefabFocusPublicInterface->FocusOnOwningPrefab(entityId);
if (!m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(entityId))
{
// Focus on this prefab
m_prefabFocusPublicInterface->FocusOnOwningPrefab(entityId);
}
else
{
// Close this prefab and focus on the parent
m_prefabFocusPublicInterface->FocusOnParentOfFocusedPrefab(s_editorEntityContextId);
}
// Don't propagate event.
return true;

@ -10,6 +10,8 @@
#include <AzToolsFramework/UI/EditorEntityUi/EditorEntityUiHandlerBase.h>
#include <AzFramework/Entity/EntityContextBus.h>
namespace AzToolsFramework
{
@ -34,9 +36,12 @@ namespace AzToolsFramework
QString GenerateItemTooltip(AZ::EntityId entityId) const override;
QIcon GenerateItemIcon(AZ::EntityId entityId) const override;
void PaintItemBackground(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override;
void PaintDescendantBackground(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index,
const QModelIndex& descendantIndex) const override;
void PaintItemForeground(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override;
void PaintDescendantForeground(
QPainter* painter,
const QStyleOptionViewItem& option,
const QModelIndex& index,
const QModelIndex& descendantIndex) const override;
bool OnOutlinerItemClick(const QPoint& position, const QStyleOptionViewItem& option, const QModelIndex& index) const override;
void OnOutlinerItemCollapse(const QModelIndex& index) const override;
bool OnEntityDoubleClick(AZ::EntityId entityId) const override;
@ -49,6 +54,8 @@ namespace AzToolsFramework
static QModelIndex GetLastVisibleChild(const QModelIndex& parent);
static QModelIndex Internal_GetLastVisibleChild(const QAbstractItemModel* model, const QModelIndex& index);
static AzFramework::EntityContextId s_editorEntityContextId;
static constexpr int m_prefabCapsuleRadius = 6;
static constexpr int m_prefabBorderThickness = 2;
static const QColor m_backgroundColor;

@ -59,12 +59,11 @@ namespace AzToolsFramework::Prefab
connect(m_backButton, &QToolButton::clicked, this,
[&]()
{
if (int length = m_prefabFocusPublicInterface->GetPrefabFocusPathLength(m_editorEntityContextId); length > 1)
{
m_prefabFocusPublicInterface->FocusOnPathIndex(m_editorEntityContextId, length - 2);
}
m_prefabFocusPublicInterface->FocusOnParentOfFocusedPrefab(m_editorEntityContextId);
}
);
m_backButton->setToolTip("Up one level (-)");
}
void PrefabViewportFocusPathHandler::OnPrefabFocusChanged()

@ -12,6 +12,7 @@
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/ViewportUi/ViewportUiCluster.h>
#include <AzToolsFramework/ViewportUi/ViewportUiDisplay.h>
#include <AzToolsFramework/ViewportUi/ViewportUiDisplayLayout.h>
#include <AzToolsFramework/ViewportUi/ViewportUiSwitcher.h>
#include <AzToolsFramework/ViewportUi/ViewportUiTextField.h>
#include <QWidget>
@ -19,7 +20,6 @@
namespace AzToolsFramework::ViewportUi::Internal
{
const static int HighlightBorderSize = 5;
const static int TopHighlightBorderSize = 25;
const static char* HighlightBorderColor = "#4A90E2";
static void UnparentWidgets(ViewportUiElementIdInfoLookup& viewportUiElementIdInfoLookup)
@ -61,7 +61,7 @@ namespace AzToolsFramework::ViewportUi::Internal
, m_uiOverlay(parent)
, m_fullScreenLayout(&m_uiOverlay)
, m_uiOverlayLayout()
, m_componentModeBorderText(&m_uiOverlay)
, m_viewportBorderText(&m_uiOverlay)
{
}
@ -221,11 +221,11 @@ namespace AzToolsFramework::ViewportUi::Internal
AZStd::shared_ptr<QWidget> ViewportUiDisplay::GetViewportUiElement(ViewportUiElementId elementId)
{
auto element = m_viewportUiElements.find(elementId);
if (element != m_viewportUiElements.end())
if (auto element = m_viewportUiElements.find(elementId); element != m_viewportUiElements.end())
{
return element->second.m_widget;
}
return nullptr;
}
@ -287,27 +287,30 @@ namespace AzToolsFramework::ViewportUi::Internal
{
return element.IsValid() && element.m_widget->isVisible();
}
return false;
}
void ViewportUiDisplay::CreateViewportBorder(const AZStd::string& borderTitle)
{
const AZStd::string styleSheet = AZStd::string::format(
"border: %dpx solid %s; border-top: %dpx solid %s;", HighlightBorderSize, HighlightBorderColor, TopHighlightBorderSize,
"border: %dpx solid %s; border-top: %dpx solid %s;", HighlightBorderSize, HighlightBorderColor, ViewportUiTopBorderSize,
HighlightBorderColor);
m_uiOverlay.setStyleSheet(styleSheet.c_str());
m_uiOverlayLayout.setContentsMargins(
HighlightBorderSize + ViewportUiOverlayMargin, TopHighlightBorderSize + ViewportUiOverlayMargin,
HighlightBorderSize + ViewportUiOverlayMargin, ViewportUiTopBorderSize + ViewportUiOverlayMargin,
HighlightBorderSize + ViewportUiOverlayMargin, HighlightBorderSize + ViewportUiOverlayMargin);
m_componentModeBorderText.setVisible(true);
m_componentModeBorderText.setText(borderTitle.c_str());
m_viewportBorderText.setVisible(true);
m_viewportBorderText.setText(borderTitle.c_str());
}
void ViewportUiDisplay::RemoveViewportBorder()
{
m_componentModeBorderText.setVisible(false);
m_viewportBorderText.setVisible(false);
m_uiOverlay.setStyleSheet("border: none;");
m_uiOverlayLayout.setMargin(ViewportUiOverlayMargin);
m_uiOverlayLayout.setContentsMargins(
ViewportUiOverlayMargin, ViewportUiOverlayMargin + ViewportUiOverlayTopMarginPadding, ViewportUiOverlayMargin,
ViewportUiOverlayMargin);
}
void ViewportUiDisplay::PositionViewportUiElementFromWorldSpace(ViewportUiElementId elementId, const AZ::Vector3& pos)
@ -359,10 +362,10 @@ namespace AzToolsFramework::ViewportUi::Internal
// format the label which will appear on top of the highlight border
AZStd::string styleSheet = AZStd::string::format("background-color: %s; border: none;", HighlightBorderColor);
m_componentModeBorderText.setStyleSheet(styleSheet.c_str());
m_componentModeBorderText.setFixedHeight(TopHighlightBorderSize);
m_componentModeBorderText.setVisible(false);
m_fullScreenLayout.addWidget(&m_componentModeBorderText, 0, 0, Qt::AlignTop | Qt::AlignHCenter);
m_viewportBorderText.setStyleSheet(styleSheet.c_str());
m_viewportBorderText.setFixedHeight(ViewportUiTopBorderSize);
m_viewportBorderText.setVisible(false);
m_fullScreenLayout.addWidget(&m_viewportBorderText, 0, 0, Qt::AlignTop | Qt::AlignHCenter);
}
void ViewportUiDisplay::PrepareWidgetForViewportUi(QPointer<QWidget> widget)
@ -395,14 +398,14 @@ namespace AzToolsFramework::ViewportUi::Internal
void ViewportUiDisplay::UpdateUiOverlayGeometry()
{
// add the component mode border region if visible
// add the viewport border region if visible
QRegion region;
if (m_componentModeBorderText.isVisible())
if (m_viewportBorderText.isVisible())
{
// get the border region by taking the entire region and subtracting the non-border area
region += m_uiOverlay.rect();
region -= QRect(
QPoint(m_uiOverlay.rect().left() + HighlightBorderSize, m_uiOverlay.rect().top() + TopHighlightBorderSize),
QPoint(m_uiOverlay.rect().left() + HighlightBorderSize, m_uiOverlay.rect().top() + ViewportUiTopBorderSize),
QPoint(m_uiOverlay.rect().right() - HighlightBorderSize, m_uiOverlay.rect().bottom() - HighlightBorderSize));
}

@ -113,7 +113,7 @@ namespace AzToolsFramework::ViewportUi::Internal
QWidget m_uiOverlay; //!< The UI Overlay which displays Viewport UI Elements.
QGridLayout m_fullScreenLayout; //!< The layout which extends across the full screen.
ViewportUiDisplayLayout m_uiOverlayLayout; //!< The layout used for optionally anchoring Viewport UI Elements.
QLabel m_componentModeBorderText; //!< The text used for the Component Mode border.
QLabel m_viewportBorderText; //!< The text used for the viewport border.
QWidget* m_renderOverlay;
QPointer<QWidget> m_fullScreenWidget; //!< Reference to the widget attached to m_fullScreenLayout if any.

@ -14,13 +14,20 @@
#include <QGridLayout>
#include <QPointer>
namespace AzToolsFramework::ViewportUi::Internal
namespace AzToolsFramework::ViewportUi
{
// margin for the Viewport UI Overlay in pixels
//! Margin for the Viewport UI Overlay (in pixels)
constexpr int ViewportUiOverlayMargin = 5;
// padding to make space for ImGui
//! Padding to make space for ImGui (in pixels)
constexpr int ViewportUiOverlayTopMarginPadding = 20;
//! Size of the top viewport border (in pixels)
constexpr int ViewportUiTopBorderSize = 25;
//! Size of the left, right and bottom viewport border (in pixels)
constexpr int ViewportUiLeftRightBottomBorderSize = 5;
} // namespace AzToolsFramework::ViewportUi
namespace AzToolsFramework::ViewportUi::Internal
{
//! QGridLayout implementation that uses a grid of QVBox/QHBoxLayouts internally to stack widgets.
class ViewportUiDisplayLayout : public QGridLayout
{

@ -57,9 +57,7 @@ namespace UnitTest
ArgumentContainer argContainer{ {} };
// Append Command Line override for the Project Cache Path
auto projectCachePathOverride = FixedValueString::format(R"(--project-cache-path="%s")", m_tempDir.GetDirectory());
auto projectPathOverride = FixedValueString{ R"(--project-path=AutomatedTesting)" };
argContainer.push_back(projectCachePathOverride.data());
auto projectPathOverride = FixedValueString::format(R"(--project-path="%s")", m_tempDir.GetDirectory());
argContainer.push_back(projectPathOverride.data());
m_application = new ToolsTestApplication("AssetFileInfoListComparisonTest", aznumeric_caster(argContainer.size()), argContainer.data());
AzToolsFramework::AssetSeedManager assetSeedManager;
@ -100,7 +98,7 @@ namespace UnitTest
m_application->Start(AzFramework::Application::Descriptor());
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// in the unit tests.
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
@ -223,7 +221,7 @@ namespace UnitTest
// AssetFileInfo should contain {2*, 4*, 5}
AzToolsFramework::AssetFileInfoList assetFileInfoList;
ASSERT_TRUE(AZ::Utils::LoadObjectFromFileInPlace(TempFiles[FileIndex::ResultAssetFileInfoList], assetFileInfoList)) << "Unable to read the asset file info list.\n";
EXPECT_EQ(assetFileInfoList.m_fileInfoList.size(), 3);
@ -256,7 +254,7 @@ namespace UnitTest
}
}
// Verifying that correct assetId are present in the assetFileInfo list
// Verifying that correct assetId are present in the assetFileInfo list
AZStd::unordered_set<AZ::Data::AssetId> expectedAssetIds{ m_assets[2], m_assets[4], m_assets[5] };
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)
@ -298,7 +296,7 @@ namespace UnitTest
{
firstAssetIdToAssetFileInfoMap[assetFileInfo.m_assetId] = AZStd::move(assetFileInfo);
}
AzToolsFramework::AssetFileInfoList secondAssetFileInfoList;
ASSERT_TRUE(AZ::Utils::LoadObjectFromFileInPlace(TempFiles[FileIndex::SecondAssetFileInfoList], secondAssetFileInfoList)) << "Unable to read the asset file info list.\n";
@ -315,7 +313,7 @@ namespace UnitTest
auto foundSecond = secondAssetIdToAssetFileInfoMap.find(assetFileInfo.m_assetId);
if (foundSecond != secondAssetIdToAssetFileInfoMap.end())
{
// Even if the asset Id is present in both the AssetFileInfo List, it should match the file hash from the second AssetFileInfo list
// Even if the asset Id is present in both the AssetFileInfo List, it should match the file hash from the second AssetFileInfo list
for (int idx = 0; idx < AzToolsFramework::AssetFileInfo::s_arraySize; idx++)
{
if (foundSecond->second.m_hash[idx] != assetFileInfo.m_hash[idx])
@ -343,7 +341,7 @@ namespace UnitTest
}
}
// Verifying that correct assetId are present in the assetFileInfo list
// Verifying that correct assetId are present in the assetFileInfo list
AZStd::unordered_set<AZ::Data::AssetId> expectedAssetIds{ m_assets[0], m_assets[1], m_assets[2], m_assets[3], m_assets[4], m_assets[5] };
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)
@ -403,7 +401,7 @@ namespace UnitTest
}
}
// Verifying that correct assetId are present in the assetFileInfo list
// Verifying that correct assetId are present in the assetFileInfo list
AZStd::unordered_set<AZ::Data::AssetId> expectedAssetIds{ m_assets[1], m_assets[2], m_assets[3], m_assets[4] };
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)
@ -462,7 +460,7 @@ namespace UnitTest
}
}
// Verifying that correct assetId are present in the assetFileInfo list
// Verifying that correct assetId are present in the assetFileInfo list
AZStd::unordered_set<AZ::Data::AssetId> expectedAssetIds{ m_assets[5] };
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)
@ -493,7 +491,7 @@ namespace UnitTest
EXPECT_EQ(assetFileInfoList.m_fileInfoList.size(), 5);
// Verifying that correct assetId are present in the assetFileInfo list
// Verifying that correct assetId are present in the assetFileInfo list
AZStd::unordered_set<AZ::Data::AssetId> expectedAssetIds{ m_assets[0], m_assets[1], m_assets[2], m_assets[3], m_assets[4] };
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)
@ -601,7 +599,7 @@ namespace UnitTest
}
}
// Verifying that correct assetId are present in the assetFileInfo list
// Verifying that correct assetId are present in the assetFileInfo list
AZStd::unordered_set<AZ::Data::AssetId> expectedAssetIds{ m_assets[2] };
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)
@ -625,12 +623,12 @@ namespace UnitTest
AssetFileInfoListComparison::ComparisonData filePatternComparisonData(AssetFileInfoListComparison::ComparisonType::FilePattern,"$1", "Asset[0-3].txt", AssetFileInfoListComparison::FilePatternType::Regex);
filePatternComparisonData.m_firstInput = TempFiles[FileIndex::FirstAssetFileInfoList];
assetFileInfoListComparison.AddComparisonStep(filePatternComparisonData);
AzToolsFramework::AssetFileInfoListComparison::ComparisonData deltaComparisonData(AzToolsFramework::AssetFileInfoListComparison::ComparisonType::Delta, TempFiles[FileIndex::ResultAssetFileInfoList]);
deltaComparisonData.m_firstInput = "$1";
deltaComparisonData.m_secondInput = TempFiles[FileIndex::SecondAssetFileInfoList];
assetFileInfoListComparison.AddComparisonStep(deltaComparisonData);
ASSERT_TRUE(assetFileInfoListComparison.CompareAndSaveResults().IsSuccess()) << "Multiple Comparison Operation( FilePattern + Delta ) failed.\n";
// Output of the FilePattern Operation should be {0,1,2,3}
// Output of the Delta Operation should be {2*,4*,5}
@ -666,7 +664,7 @@ namespace UnitTest
}
}
// Verifying that correct assetId are present in the assetFileInfo list
// Verifying that correct assetId are present in the assetFileInfo list
AZStd::unordered_set<AZ::Data::AssetId> expectedAssetIds{ m_assets[2], m_assets[4], m_assets[5] };
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)
@ -738,7 +736,7 @@ namespace UnitTest
}
}
// Verifying that correct assetId are present in the assetFileInfo list
// Verifying that correct assetId are present in the assetFileInfo list
AZStd::unordered_set<AZ::Data::AssetId> expectedAssetIds{ m_assets[4], m_assets[5] };
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)

@ -63,10 +63,8 @@ namespace UnitTest
ArgumentContainer argContainer{ {} };
// Append Command Line override for the Project Cache Path
AZ::IO::Path cacheProjectRootFolder{ m_tempDir.GetDirectory() };
auto projectCachePathOverride = FixedValueString::format(R"(--project-cache-path="%s")", cacheProjectRootFolder.c_str());
auto projectPathOverride = FixedValueString{ R"(--project-path=AutomatedTesting)" };
argContainer.push_back(projectCachePathOverride.data());
auto cacheProjectRootFolder = AZ::IO::Path{ m_tempDir.GetDirectory() } / "Cache";
auto projectPathOverride = FixedValueString::format(R"(--project-path="%s")", m_tempDir.GetDirectory());
argContainer.push_back(projectPathOverride.data());
m_application = new ToolsTestApplication("AssetSeedManagerTest", aznumeric_caster(argContainer.size()), argContainer.data());
m_assetSeedManager = new AzToolsFramework::AssetSeedManager();

@ -572,7 +572,9 @@ namespace UnitTest
AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
AzFramework::Application::Descriptor descriptor;

@ -59,7 +59,9 @@ protected:
AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
m_app.Start(AZ::ComponentApplication::Descriptor());
@ -184,7 +186,9 @@ public:
AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
m_app.Start(AzFramework::Application::Descriptor());

@ -44,10 +44,8 @@ namespace UnitTest
ArgumentContainer argContainer{ {} };
// Append Command Line override for the Project Cache Path
AZ::IO::Path cacheProjectRootFolder{ m_tempDir.GetDirectory() };
auto projectCachePathOverride = FixedValueString::format(R"(--project-cache-path="%s")", cacheProjectRootFolder.c_str());
auto projectPathOverride = FixedValueString{ R"(--project-path=AutomatedTesting)" };
argContainer.push_back(projectCachePathOverride.data());
auto cacheProjectRootFolder = AZ::IO::Path{ m_tempDir.GetDirectory() } / "Cache";
auto projectPathOverride = FixedValueString::format(R"(--project-path="%s")", m_tempDir.GetDirectory());
argContainer.push_back(projectPathOverride.data());
m_application = new ToolsTestApplication("AddressedAssetCatalogManager", aznumeric_caster(argContainer.size()), argContainer.data());
@ -195,10 +193,7 @@ namespace UnitTest
ArgumentContainer argContainer{ {} };
// Append Command Line override for the Project Cache Path
AZ::IO::Path cacheProjectRootFolder{ m_tempDir.GetDirectory() };
auto projectCachePathOverride = FixedValueString::format(R"(--project-cache-path="%s")", cacheProjectRootFolder.c_str());
auto projectPathOverride = FixedValueString{ R"(--project-path=AutomatedTesting)" };
argContainer.push_back(projectCachePathOverride.data());
auto projectPathOverride = FixedValueString::format(R"(--project-path="%s")", m_tempDir.GetDirectory());
argContainer.push_back(projectPathOverride.data());
m_application = new ToolsTestApplication("MessageTest", aznumeric_caster(argContainer.size()), argContainer.data());

@ -1059,7 +1059,9 @@ namespace UnitTest
AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
m_app.Start(AzFramework::Application::Descriptor());

@ -9,6 +9,7 @@
#include <Launcher.h>
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Debug/Trace.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/IO/SystemFile.h>
@ -664,6 +665,8 @@ namespace O3DELauncher
systemInitParams.pSystem = CreateSystemInterface(systemInitParams);
#endif // !defined(AZ_MONOLITHIC_BUILD)
AZ::ComponentApplicationLifecycle::SignalEvent(*settingsRegistry, "LegacySystemInterfaceCreated", R"({})");
ReturnCode status = ReturnCode::Success;
if (systemInitParams.pSystem)

@ -242,7 +242,7 @@ void IDebugCallStack::WriteLineToLog(const char* format, ...)
va_end(ArgList);
AZ::IO::HandleType fileHandle = AZ::IO::InvalidHandle;
AZ::IO::FileIOBase::GetDirectInstance()->Open("@Log@\\error.log", AZ::IO::GetOpenModeFromStringMode("a+t"), fileHandle);
AZ::IO::FileIOBase::GetDirectInstance()->Open("@log@\\error.log", AZ::IO::GetOpenModeFromStringMode("a+t"), fileHandle);
if (fileHandle != AZ::IO::InvalidHandle)
{
AZ::IO::FileIOBase::GetDirectInstance()->Write(fileHandle, szBuffer, strlen(szBuffer));
@ -254,7 +254,7 @@ void IDebugCallStack::WriteLineToLog(const char* format, ...)
//////////////////////////////////////////////////////////////////////////
void IDebugCallStack::StartMemLog()
{
AZ::IO::FileIOBase::GetDirectInstance()->Open("@Log@\\memallocfile.log", AZ::IO::OpenMode::ModeWrite, m_memAllocFileHandle);
AZ::IO::FileIOBase::GetDirectInstance()->Open("@log@\\memallocfile.log", AZ::IO::OpenMode::ModeWrite, m_memAllocFileHandle);
assert(m_memAllocFileHandle != AZ::IO::InvalidHandle);
}

@ -590,7 +590,7 @@ public:
bool InitVTuneProfiler();
void OpenBasicPaks();
void OpenPlatformPaks();
void OpenLanguagePak(const char* sLanguage);
void OpenLanguageAudioPak(const char* sLanguage);
void GetLocalizedPath(const char* sLanguage, AZStd::string& sLocalizedPath);

@ -649,7 +649,7 @@ bool CSystem::InitFileSystem_LoadEngineFolders(const SSystemInitParams&)
auto projectName = AZ::Utils::GetProjectName();
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Project Name: %s\n", projectName.empty() ? "None specified" : projectName.c_str());
OpenBasicPaks();
OpenPlatformPaks();
// Load game-specific folder.
LoadConfiguration("game.cfg");
@ -786,29 +786,19 @@ void CSystem::InitLocalization()
OpenLanguageAudioPak(language.c_str());
}
void CSystem::OpenBasicPaks()
void CSystem::OpenPlatformPaks()
{
static bool bBasicPaksLoaded = false;
if (bBasicPaksLoaded)
static bool bPlatformPaksLoaded = false;
if (bPlatformPaksLoaded)
{
return;
}
bBasicPaksLoaded = true;
// open pak files
constexpr AZStd::string_view paksFolder = "@products@/*.pak"; // (@products@ assumed)
m_env.pCryPak->OpenPacks(paksFolder);
InlineInitializationProcessing("CSystem::OpenBasicPaks OpenPacks( paksFolder.c_str() )");
bPlatformPaksLoaded = true;
//////////////////////////////////////////////////////////////////////////
// Open engine packs
//////////////////////////////////////////////////////////////////////////
const char* const assetsDir = "@products@";
// After game paks to have same search order as with files on disk
m_env.pCryPak->OpenPack(assetsDir, "engine.pak");
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_15
@ -816,6 +806,7 @@ void CSystem::OpenBasicPaks()
#endif
#ifdef AZ_PLATFORM_ANDROID
const char* const assetsDir = "@products@";
// Load Android Obb files if available
const char* obbStorage = AZ::Android::Utils::GetObbStoragePath();
AZStd::string mainObbPath = AZStd::move(AZStd::string::format("%s/%s", obbStorage, AZ::Android::Utils::GetObbFileName(true)));
@ -824,7 +815,7 @@ void CSystem::OpenBasicPaks()
m_env.pCryPak->OpenPack(assetsDir, patchObbPath.c_str());
#endif //AZ_PLATFORM_ANDROID
InlineInitializationProcessing("CSystem::OpenBasicPaks OpenPacks( Engine... )");
InlineInitializationProcessing("CSystem::OpenPlatformPaks OpenPacks( Engine... )");
}
//////////////////////////////////////////////////////////////////////////
@ -1328,7 +1319,7 @@ AZ_POP_DISABLE_WARNING
//////////////////////////////////////////////////////////////////////////
// Open basic pak files after intro movie playback started
//////////////////////////////////////////////////////////////////////////
OpenBasicPaks();
OpenPlatformPaks();
//////////////////////////////////////////////////////////////////////////
// AUDIO

@ -66,7 +66,9 @@ namespace AssetBundler
}
auto projectPathKey = AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey)
+ "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);

@ -106,7 +106,9 @@ namespace AssetBundler
}
auto projectPathKey = AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey)
+ "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
AZ::IO::FixedMaxPath engineRoot = AZ::Utils::GetEnginePath();

@ -159,6 +159,7 @@ namespace AssetProcessor
builderDesc.m_busId = m_builderId;
builderDesc.m_createJobFunction = AZStd::bind(&SettingsRegistryBuilder::CreateJobs, this, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDesc.m_processJobFunction = AZStd::bind(&SettingsRegistryBuilder::ProcessJob, this, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDesc.m_version = 1;
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDesc);
@ -259,6 +260,11 @@ namespace AssetProcessor
scratchBuffer.reserve(512 * 1024); // Reserve 512kb to avoid repeatedly resizing the buffer;
AZStd::fixed_vector<AZStd::string_view, AzFramework::MaxPlatformCodeNames> platformCodes;
AzFramework::PlatformHelper::AppendPlatformCodeNames(platformCodes, request.m_platformInfo.m_identifier);
AZ_Assert(platformCodes.size() <= 1, "A one-to-one mapping of asset type platform identifier"
" to platform codename is required in the SettingsRegistryBuilder."
" The bootstrap.game is now only produced per build configuration and doesn't take into account"
" different platforms names");
const AZStd::string& assetPlatformIdentifier = request.m_jobDescription.GetPlatformIdentifier();
// Determines the suffix that will be used for the launcher based on processing server vs non-server assets
const char* launcherType = assetPlatformIdentifier != AzFramework::PlatformHelper::GetPlatformName(AzFramework::PlatformId::SERVER)
@ -293,9 +299,9 @@ namespace AssetProcessor
outputBuffer.Reserve(512 * 1024); // Reserve 512kb to avoid repeatedly resizing the buffer;
SettingsExporter exporter(outputBuffer, excludes);
for (AZStd::string_view platform : platformCodes)
if (!platformCodes.empty())
{
AZ::u32 productSubID = static_cast<AZ::u32>(AZStd::hash<AZStd::string_view>{}(platform)); // Deliberately ignoring half the bits.
AZStd::string_view platform = platformCodes.front();
for (size_t i = 0; i < AZStd::size(specializations); ++i)
{
const AZ::SettingsRegistryInterface::Specializations& specialization = specializations[i];
@ -337,7 +343,7 @@ namespace AssetProcessor
// The purpose of this section is to copy the Gem's SourcePaths from the Global Settings Registry
// the local SettingsRegistry. The reason this is needed is so that the call to
// `MergeSettingsToRegistry_GemRegistries` below is able to locate each gem's "<gem-root>/Registry" folder
// that will be merged into the bootstrap.game.<configuration>.<platform>.setreg file
// that will be merged into the bootstrap.game.<configuration>.setreg file
// This is used by the GameLauncher applications to read from a single merged .setreg file
// containing the settings needed to run a game/simulation without have access to the source code base registry
AZStd::vector<AzFramework::GemInfo> gemInfos;
@ -407,9 +413,8 @@ namespace AssetProcessor
return;
}
outputPath += specialization.GetSpecialization(0); // Append configuration
outputPath += '.';
outputPath += platform;
AZStd::string_view specializationString(specialization.GetSpecialization(0));
outputPath += specializationString; // Append configuration
outputPath += ".setreg";
AZ::IO::SystemFile file;
@ -426,7 +431,11 @@ namespace AssetProcessor
}
file.Close();
response.m_outputProducts.emplace_back(outputPath, m_assetType, productSubID + aznumeric_cast<AZ::u32>(i));
const AZ::u32 hashedSpecialization = static_cast<AZ::u32>(AZStd::hash<AZStd::string_view>{}(specializationString));
AZ_Assert(hashedSpecialization != 0, "Product ID generation failed for specialization %.*s."
" This can result in a product ID collision with other builders for this asset.",
AZ_STRING_ARG(specializationString));
response.m_outputProducts.emplace_back(outputPath, m_assetType, hashedSpecialization);
response.m_outputProducts.back().m_dependenciesHandled = true;
outputPath.erase(extensionOffset);

@ -128,7 +128,9 @@ namespace AssetProcessor
settingsRegistry->Set(cacheRootKey, m_data->m_temporarySourceDir.absoluteFilePath("Cache").toUtf8().constData());
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
settingsRegistry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
settingsRegistry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
settingsRegistry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*settingsRegistry);
AssetUtilities::ComputeProjectCacheRoot(m_data->m_cacheRootDir);
QString normalizedCacheRoot = AssetUtilities::NormalizeDirectoryPath(m_data->m_cacheRootDir.absolutePath());

@ -107,12 +107,13 @@ namespace AssetProcessorMessagesTests
AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey
};
constexpr AZ::SettingsRegistryInterface::FixedValueString projectPathKey{ bootstrapKey + "/project_path" };
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
// Force the branch token into settings registry before starting the application manager.
// This avoids writing the asset_processor.setreg file which can cause fileIO errors.
const AZ::IO::FixedMaxPathString enginePath = AZ::Utils::GetEnginePath();
constexpr AZ::SettingsRegistryInterface::FixedValueString branchTokenKey{ bootstrapKey + "/assetProcessor_branch_token" };
AZStd::string token;
AZ::StringFunc::AssetPath::CalculateBranchToken(enginePath.c_str(), token);

@ -71,12 +71,13 @@ namespace AssetProcessor
auto registry = AZ::SettingsRegistry::Get();
auto bootstrapKey = AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey);
auto projectPathKey = bootstrapKey + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
// Forcing the branch token into settings registry before starting the application manager.
// This avoids writing the asset_processor.setreg file which can cause fileIO errors.
AZ::IO::FixedMaxPathString enginePath = AZ::Utils::GetEnginePath();
auto branchTokenKey = bootstrapKey + "/assetProcessor_branch_token";
AZStd::string token;
AzFramework::StringFunc::AssetPath::CalculateBranchToken(enginePath.c_str(), token);

@ -50,7 +50,9 @@ namespace AssetProcessor
+ "/project_path";
if(auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
settingsRegistry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
settingsRegistry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
settingsRegistry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*settingsRegistry);
}
}

@ -192,7 +192,9 @@ void AssetProcessorManagerTest::SetUp()
registry->Set(cacheRootKey, tempPath.absoluteFilePath("Cache").toUtf8().constData());
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
m_data->m_databaseLocationListener.BusConnect();

@ -45,7 +45,9 @@ protected:
AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
auto projectPathKey =
AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
registry->Set(projectPathKey, "AutomatedTesting");
AZ::IO::FixedMaxPath enginePath;
registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
AZ::ComponentApplication::Descriptor desc;

@ -81,8 +81,6 @@ namespace AZ
// Load the asset catalog so that we can find any nested assets successfully. We also need to tick the tick bus
// so that the OnCatalogLoaded event gets processed now, instead of during application shutdown.
AZ::Data::AssetCatalogRequestBus::Broadcast(
&AZ::Data::AssetCatalogRequestBus::Events::LoadCatalog, "@products@/assetcatalog.xml");
application.Tick();
AZStd::string logggingScratchBuffer;

@ -150,7 +150,7 @@ struct AssetValidationTest
auto projectPathKey = AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey)
+ "/project_path";
m_registry.Set(projectPathKey, "AutomatedTesting");
m_registry.Set(projectPathKey, (AZ::IO::FixedMaxPath(GetEngineRoot()) / "AutomatedTesting").Native());
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(m_registry);
// Set the engine root to the temporary directory and re-update the runtime file paths

@ -0,0 +1,13 @@
<ObjectStream version="3">
<Class name="AZStd::vector" type="{82FC5264-88D0-57CD-9307-FC52E4DAD550}">
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3C004E81-244A-51C1-B3BB-50EFFD1373C9}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="passes/mainrenderpipeline.azasset" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>

@ -10,6 +10,7 @@
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/NativeUI/NativeUIRequests.h>
#include <AzCore/Serialization/SerializeContext.h>
@ -132,7 +133,6 @@ namespace AZ
m_createDefaultScene = false;
}
AzFramework::AssetCatalogEventBus::Handler::BusConnect();
TickBus::Handler::BusConnect();
// Listen for window system requests (e.g. requests for default window handle)
@ -143,6 +143,20 @@ namespace AZ
Render::Bootstrap::DefaultWindowBus::Handler::BusConnect();
Render::Bootstrap::RequestBus::Handler::BusConnect();
// If the settings registry isn't available, something earlier in startup will report that failure.
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
// Automatically register the event if it's not registered, because
// this system is initialized before the settings registry has loaded the event list.
AZ::ComponentApplicationLifecycle::RegisterHandler(
*settingsRegistry, m_componentApplicationLifecycleHandler,
[this](AZStd::string_view /*path*/, AZ::SettingsRegistryInterface::Type /*type*/)
{
Initialize();
},
"LegacySystemInterfaceCreated");
}
}
void BootstrapSystemComponent::Deactivate()
@ -153,7 +167,6 @@ namespace AZ
AzFramework::WindowSystemRequestBus::Handler::BusDisconnect();
AzFramework::WindowSystemNotificationBus::Handler::BusDisconnect();
TickBus::Handler::BusDisconnect();
AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
m_brdfTexture = nullptr;
RemoveRenderPipeline();
@ -164,14 +177,14 @@ namespace AZ
m_windowHandle = nullptr;
}
void BootstrapSystemComponent::OnCatalogLoaded(const char* /*catalogFile*/)
void BootstrapSystemComponent::Initialize()
{
if (m_isAssetCatalogLoaded)
if (m_isInitialized)
{
return;
}
m_isAssetCatalogLoaded = true;
m_isInitialized = true;
if (!RPI::RPISystemInterface::Get()->IsInitialized())
{
@ -216,7 +229,7 @@ namespace AZ
{
m_windowHandle = windowHandle;
if (m_isAssetCatalogLoaded)
if (m_isInitialized)
{
CreateWindowContext();
if (m_createDefaultScene)

@ -8,10 +8,10 @@
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzFramework/Asset/AssetCatalogBus.h>
#include <AzFramework/Scene/Scene.h>
#include <AzFramework/Scene/SceneSystemInterface.h>
#include <AzFramework/Windowing/NativeWindow.h>
@ -29,7 +29,6 @@
#include <Atom/Bootstrap/DefaultWindowBus.h>
#include <Atom/Bootstrap/BootstrapRequestBus.h>
namespace AZ
{
namespace Render
@ -40,7 +39,6 @@ namespace AZ
: public Component
, public TickBus::Handler
, public AzFramework::WindowNotificationBus::Handler
, public AzFramework::AssetCatalogEventBus::Handler
, public AzFramework::WindowSystemNotificationBus::Handler
, public AzFramework::WindowSystemRequestBus::Handler
, public Render::Bootstrap::DefaultWindowBus::Handler
@ -82,13 +80,12 @@ namespace AZ
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
int GetTickOrder() override;
// AzFramework::AssetCatalogEventBus::Handler overrides ...
void OnCatalogLoaded(const char* catalogFile) override;
// AzFramework::WindowSystemNotificationBus::Handler overrides ...
void OnWindowCreated(AzFramework::NativeWindowHandle windowHandle) override;
private:
void Initialize();
void CreateDefaultRenderPipeline();
void CreateDefaultScene();
void DestroyDefaultScene();
@ -105,7 +102,7 @@ namespace AZ
RPI::ScenePtr m_defaultScene = nullptr;
AZStd::shared_ptr<AzFramework::Scene> m_defaultFrameworkScene = nullptr;
bool m_isAssetCatalogLoaded = false;
bool m_isInitialized = false;
// The id of the render pipeline created by this component
RPI::RenderPipelineId m_renderPipelineId;
@ -119,6 +116,8 @@ namespace AZ
// Maps AZ scenes to RPI scene weak pointers to allow looking up a ScenePtr instead of a raw Scene*
AZStd::unordered_map<AzFramework::Scene*, AZStd::weak_ptr<AZ::RPI::Scene>> m_azSceneToAtomSceneMap;
AZ::SettingsRegistryInterface::NotifyEventHandler m_componentApplicationLifecycleHandler;
};
} // namespace Bootstrap
} // namespace Render

@ -91,10 +91,10 @@
"LoadStoreAction": {
"ClearValue": {
"Value": [
0.4000000059604645,
0.4000000059604645,
0.4000000059604645,
{}
0.0,
0.0,
0.0,
0.0
]
},
"LoadAction": "Clear"
@ -107,10 +107,10 @@
"LoadStoreAction": {
"ClearValue": {
"Value": [
0.4000000059604645,
0.4000000059604645,
0.4000000059604645,
{}
0.0,
0.0,
0.0,
0.0
]
},
"LoadAction": "Clear"

@ -0,0 +1,158 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "EnvironmentCubeMapForwardSubsurfaceMSAAPassTemplate",
"PassClass": "RasterPass",
"Slots": [
// Inputs...
{
"Name": "BRDFTextureInput",
"ShaderInputName": "m_brdfMap",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "DirectionalLightShadowmap",
"ShaderInputName": "m_directionalLightShadowmap",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"IsArray": 1
}
},
{
"Name": "ExponentialShadowmapDirectional",
"ShaderInputName": "m_directionalLightExponentialShadowmap",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"IsArray": 1
}
},
{
"Name": "ProjectedShadowmap",
"ShaderInputName": "m_projectedShadowmaps",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"IsArray": 1
}
},
{
"Name": "ExponentialShadowmapProjected",
"ShaderInputName": "m_projectedExponentialShadowmap",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"IsArray": 1
}
},
{
"Name": "TileLightData",
"SlotType": "Input",
"ShaderInputName": "m_tileLightData",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "LightListRemapped",
"SlotType": "Input",
"ShaderInputName": "m_lightListRemapped",
"ScopeAttachmentUsage": "Shader"
},
// Input/Outputs...
{
"Name": "DepthStencilInputOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "DepthStencil"
},
{
"Name": "DiffuseOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "RenderTarget"
},
{
"Name": "SpecularOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "RenderTarget"
},
{
"Name": "AlbedoOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "RenderTarget"
},
{
"Name": "SpecularF0Output",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "RenderTarget"
},
{
"Name": "NormalOutput",
"SlotType": "InputOutput",
"ScopeAttachmentUsage": "RenderTarget"
},
// Outputs...
{
"Name": "ScatterDistanceOutput",
"SlotType": "Output",
"ScopeAttachmentUsage": "RenderTarget",
"LoadStoreAction": {
"ClearValue": {
"Value": [
0.0,
0.0,
0.0,
0.0
]
},
"LoadAction": "Clear"
}
}
],
"ImageAttachments": [
{
"Name": "BRDFTexture",
"Lifetime": "Imported",
"AssetRef": {
"FilePath": "Textures/BRDFTexture.attimage"
}
},
{
"Name": "ScatterDistanceImage",
"SizeSource": {
"Source": {
"Pass": "Parent",
"Attachment": "Output"
}
},
"MultisampleSource": {
"Pass": "This",
"Attachment": "DepthStencilInputOutput"
},
"ImageDescriptor": {
"Format": "R11G11B10_FLOAT",
"SharedQueueMask": "Graphics"
}
}
],
"Connections": [
{
"LocalSlot": "BRDFTextureInput",
"AttachmentRef": {
"Pass": "This",
"Attachment": "BRDFTexture"
}
},
{
"LocalSlot": "ScatterDistanceOutput",
"AttachmentRef": {
"Pass": "This",
"Attachment": "ScatterDistanceImage"
}
}
]
}
}
}

@ -211,6 +211,105 @@
}
}
},
{
"Name": "ForwardSubsurfaceMSAAPass",
"TemplateName": "EnvironmentCubeMapForwardSubsurfaceMSAAPassTemplate",
"Connections": [
{
"LocalSlot": "DirectionalLightShadowmap",
"AttachmentRef": {
"Pass": "CascadedShadowmapsPass",
"Attachment": "Shadowmap"
}
},
{
"LocalSlot": "ExponentialShadowmapDirectional",
"AttachmentRef": {
"Pass": "EsmShadowmapsPassDirectional",
"Attachment": "EsmShadowmaps"
}
},
{
"LocalSlot": "ProjectedShadowmap",
"AttachmentRef": {
"Pass": "ProjectedShadowmapsPass",
"Attachment": "Shadowmap"
}
},
{
"LocalSlot": "ExponentialShadowmapProjected",
"AttachmentRef": {
"Pass": "EsmShadowmapsPassProjected",
"Attachment": "EsmShadowmaps"
}
},
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "TileLightData"
}
},
{
"LocalSlot": "LightListRemapped",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "LightListRemapped"
}
},
// Input/Outputs...
{
"LocalSlot": "DepthStencilInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthMSAA"
}
},
{
"LocalSlot": "DiffuseOutput",
"AttachmentRef": {
"Pass": "ForwardMSAAPass",
"Attachment": "DiffuseOutput"
}
},
{
"LocalSlot": "SpecularOutput",
"AttachmentRef": {
"Pass": "ForwardMSAAPass",
"Attachment": "SpecularOutput"
}
},
{
"LocalSlot": "AlbedoOutput",
"AttachmentRef": {
"Pass": "ForwardMSAAPass",
"Attachment": "AlbedoOutput"
}
},
{
"LocalSlot": "SpecularF0Output",
"AttachmentRef": {
"Pass": "ForwardMSAAPass",
"Attachment": "SpecularF0Output"
}
},
{
"LocalSlot": "NormalOutput",
"AttachmentRef": {
"Pass": "ForwardMSAAPass",
"Attachment": "NormalOutput"
}
}
],
"PassData": {
"$type": "RasterPassData",
"DrawListTag": "forwardWithSubsurfaceOutput",
"PipelineViewTag": "MainCamera",
"PassSrgShaderAsset": {
"FilePath": "Shaders/ForwardPassSrg.shader"
}
}
},
{
"Name": "SkyBoxPass",
"TemplateName": "EnvironmentCubeMapSkyBoxPassTemplate",
@ -325,6 +424,75 @@
}
]
},
{
"Name": "MSAAResolveScatterDistancePass",
"TemplateName": "MSAAResolveColorTemplate",
"Connections": [
{
"LocalSlot": "Input",
"AttachmentRef": {
"Pass": "ForwardSubsurfaceMSAAPass",
"Attachment": "ScatterDistanceOutput"
}
}
]
},
{
"Name": "SubsurfaceScatteringPass",
"TemplateName": "SubsurfaceScatteringPassTemplate",
"Enabled": true,
"Connections": [
{
"LocalSlot": "InputDiffuse",
"AttachmentRef": {
"Pass": "MSAAResolveDiffusePass",
"Attachment": "Output"
}
},
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "InputScatterDistance",
"AttachmentRef": {
"Pass": "MSAAResolveScatterDistancePass",
"Attachment": "Output"
}
}
],
"PassData": {
"$type": "ComputePassData",
"ShaderAsset": {
"FilePath": "Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader"
},
"Make Fullscreen Pass": true,
"PipelineViewTag": "MainCamera"
}
},
{
"Name": "Ssao",
"TemplateName": "SsaoParentTemplate",
"Connections": [
{
"LocalSlot": "LinearDepth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "Modulate",
"AttachmentRef": {
"Pass": "SubsurfaceScatteringPass",
"Attachment": "Output"
}
}
]
},
{
"Name": "DiffuseSpecularMergePass",
"TemplateName": "DiffuseSpecularMergeTemplate",
@ -332,7 +500,7 @@
{
"LocalSlot": "InputDiffuse",
"AttachmentRef": {
"Pass": "MSAAResolveDiffusePass",
"Pass": "Ssao",
"Attachment": "Output"
}
},

@ -252,6 +252,10 @@
"Name": "EnvironmentCubeMapForwardMSAAPassTemplate",
"Path": "Passes/EnvironmentCubeMapForwardMSAA.pass"
},
{
"Name": "EnvironmentCubeMapForwardSubsurfaceMSAAPassTemplate",
"Path": "Passes/EnvironmentCubeMapForwardSubsurfaceMSAA.pass"
},
{
"Name": "EnvironmentCubeMapDepthMSAAPassTemplate",
"Path": "Passes/EnvironmentCubeMapDepthMSAA.pass"

@ -1,88 +0,0 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "SsaoHalfResTemplate",
"PassClass": "ParentPass",
"Slots": [
{
"Name": "LinearDepth",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "Output",
"SlotType": "Output",
"ScopeAttachmentUsage": "Shader"
}
],
"Connections": [
{
"LocalSlot": "Output",
"AttachmentRef": {
"Pass": "Upsample",
"Attachment": "Output"
}
}
],
"PassRequests": [
{
"Name": "DepthDownsample",
"TemplateName": "DepthDownsampleTemplate",
"Connections": [
{
"LocalSlot": "FullResDepth",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "LinearDepth"
}
}
]
},
{
"Name": "DownsampledSsao",
"TemplateName": "SsaoParentTemplate",
"Connections": [
{
"LocalSlot": "LinearDepth",
"AttachmentRef": {
"Pass": "DepthDownsample",
"Attachment": "HalfResDepth"
}
}
]
},
{
"Name": "Upsample",
"TemplateName": "DepthUpsampleTemplate",
"Enabled": true,
"Connections": [
{
"LocalSlot": "FullResDepth",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "LinearDepth"
}
},
{
"LocalSlot": "HalfResDepth",
"AttachmentRef": {
"Pass": "DepthDownsample",
"Attachment": "HalfResDepth"
}
},
{
"LocalSlot": "HalfResSource",
"AttachmentRef": {
"Pass": "DownsampledSsao",
"Attachment": "Output"
}
}
]
}
]
}
}
}

@ -205,7 +205,6 @@ set(FILES
Passes/SMAAEdgeDetection.pass
Passes/SMAANeighborhoodBlending.pass
Passes/SsaoCompute.pass
Passes/SsaoHalfRes.pass
Passes/SsaoParent.pass
Passes/SubsurfaceScattering.pass
Passes/Taa.pass

@ -0,0 +1,317 @@
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<Class name="AZStd::string" field="pathHint" value="shaders/postprocessing/outputtransform.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{45485BD7-DFDD-5B8D-99C7-2464D2FEF506}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shaders/reflections/reflectionprobestencil.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2173DB42-64C3-5AB3-B394-CBC093258D01}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shaders/reflections/reflectionprobeblendweight.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6FD5B51E-51D8-54C2-B8B1-914C4D33950D}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shaders/reflections/reflectionproberenderouter.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7C15D605-EAAD-5AF4-A5F7-AF2781156064}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shaders/reflections/reflectionproberenderinner.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{FE7E2F65-2F34-5231-AF26-D0D836668294}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shaders/reflections/reflectionscreenspaceblurvertical.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{27A231B1-F585-5D0E-AD1F-AD08D9C1E8F2}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shaders/reflections/reflectionscreenspaceblurhorizontal.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{1AA24D31-66E5-52B6-8F21-ABADFECE661D}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/cloudnoise_01.jpg.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{49F60E08-3BAF-5132-B6E7-0F4A32310B12}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="3000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/default/default_iblglobalcm_ibldiffuse.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{49F60E08-3BAF-5132-B6E7-0F4A32310B12}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="2000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/default/default_iblglobalcm_iblspecular.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{FDC3F4B9-5C6C-5D85-9628-892826185D85}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/default/default_skyboxcm.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2BD005F4-D37A-59DD-9DDE-F5ADD4668B9B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/ltc/ltc_mat_lutrgba32f.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{F9E4A926-0E27-595A-B147-69822B4E1F98}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/ltc/ltc_amp_lutrg32f.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{8ECFB722-130A-55F8-9FD0-428ACEEA1EAF}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/postprocessing/depthoffield_pencilmap_35mmfilm.bmp.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{54023EDC-B393-544A-9C80-E8E2ACB1BE53}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/postprocessing/areatex.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{1553E50C-D99C-5CD1-BB5C-747FD47C354B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="textures/postprocessing/searchtex.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>

@ -78,7 +78,7 @@ namespace AZ
AZ_Warning("DecalTextureArray", false, "Material property: %s does not have a valid asset Id", propertyName.GetCStr());
return {};
}
return { imageAsset.GetAs< AZ::RPI::StreamingImageAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
return Data::static_pointer_cast<AZ::RPI::StreamingImageAsset>(imageAsset);
}
static AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetStreamingImageAsset(const AZ::Data::Asset<Data::AssetData> materialAssetData, const AZ::Name& propertyName)

@ -0,0 +1,29 @@
<ObjectStream version="3">
<Class name="AZStd::vector" type="{82FC5264-88D0-57CD-9307-FC52E4DAD550}">
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{454C374E-E2FA-5DD3-81D8-08BE5904112C}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shader/decomposemsimage.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7DCE2AC7-7EDA-5C04-A1E3-C7465B4CD8B7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shader/imagepreview.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A1B7396F-7D03-5A88-B71E-29441B04C123}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shader/sceneandviewsrgs.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>

@ -52,9 +52,8 @@ namespace AZ
*/
class Shader final
: public Data::InstanceData
, public Data::AssetBus::Handler
, public Data::AssetBus::MultiHandler
, public ShaderVariantFinderNotificationBus::Handler
, public ShaderReloadNotificationBus::Handler
{
friend class ShaderSystem;
public:
@ -165,15 +164,6 @@ namespace AZ
void OnShaderVariantTreeAssetReady(Data::Asset<ShaderVariantTreeAsset> /*shaderVariantTreeAsset*/, bool /*isError*/) override {};
void OnShaderVariantAssetReady(Data::Asset<ShaderVariantAsset> shaderVariantAsset, bool IsError) override;
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// ShaderReloadNotificationBus overrides...
void OnShaderAssetReinitialized(const Data::Asset<ShaderAsset>& shaderAsset) override;
// Note we don't need OnShaderVariantReinitialized because the Shader class doesn't do anything with the data inside
// the ShaderVariant object. The only thing we might want to do is propagate the message upward, but that's unnecessary
// because the ShaderReloadNotificationBus uses the Shader's AssetId as the ID for all messages including those from the variants.
// And of course we don't need to handle OnShaderReinitialized because this *is* this Shader.
///////////////////////////////////////////////////////////////////
//! A strong reference to the shader asset.
Data::Asset<ShaderAsset> m_asset;
@ -206,6 +196,12 @@ namespace AZ
//! PipelineLibrary file name
char m_pipelineLibraryPath[AZ_MAX_PATH_LEN] = { 0 };
//! During OnAssetReloaded, the internal references to ShaderVariantAsset inside
//! ShaderAsset are not updated correctly. We store here a reference to the root ShaderVariantAsset
//! when it got reloaded, later when We get OnAssetReloaded for the ShaderAsset We update its internal
//! reference to the root variant asset.
Data::Asset<ShaderVariantAsset> m_reloadedRootShaderVariantAsset;
};
}
}

@ -19,7 +19,6 @@ namespace AZ
//! the RHI::PipelineStateType of the parent Shader instance. For shaders on the raster
//! pipeline, the RHI::DrawFilterTag is also provided.
class ShaderVariant final
: public Data::AssetBus::MultiHandler
{
friend class Shader;
public:
@ -58,9 +57,6 @@ namespace AZ
const Data::Asset<ShaderVariantAsset>& shaderVariantAsset,
SupervariantIndex supervariantIndex);
// AssetBus overrides...
void OnAssetReloaded(Data::Asset<Data::AssetData> asset) override;
//! A reference to the shader asset that this is a variant of.
Data::Asset<ShaderAsset> m_shaderAsset;

@ -53,12 +53,12 @@ namespace AZ
class ShaderAsset final
: public Data::AssetData
, public ShaderVariantFinderNotificationBus::Handler
, public Data::AssetBus::Handler
, public AssetInitBus::Handler
{
friend class ShaderAssetCreator;
friend class ShaderAssetHandler;
friend class ShaderAssetTester;
friend class Shader;
public:
AZ_RTTI(ShaderAsset, "{823395A3-D570-49F4-99A9-D820CD1DEF98}", Data::AssetData);
static void Reflect(ReflectContext* context);
@ -212,22 +212,19 @@ namespace AZ
return GetAttribute(shaderStage, attributeName, DefaultSupervariantIndex);
}
private:
///////////////////////////////////////////////////////////////////
/// AssetBus overrides
void OnAssetReloaded(Data::Asset<Data::AssetData> asset) override;
void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
///////////////////////////////////////////////////////////////////
void ReinitializeRootShaderVariant(Data::Asset<Data::AssetData> asset);
///////////////////////////////////////////////////////////////////
/// ShaderVariantFinderNotificationBus overrides
void OnShaderVariantTreeAssetReady(Data::Asset<ShaderVariantTreeAsset> shaderVariantTreeAsset, bool isError) override;
void OnShaderVariantAssetReady(Data::Asset<ShaderVariantAsset> /*shaderVariantAsset*/, bool /*isError*/) override {};
///////////////////////////////////////////////////////////////////
// Only Shader::OnAssetReloaded() should call this function, because it is pointless for an Asset to
// to refresh its own "serialized references" to other assets during OnAssetReloaded().
// The problem is that OnAssetReloaded() doesn't do a good job at updating "serialized references" to other assets,
// So some other class must update the reference and that's why Shader() is the best class to do it.
void UpdateRootShaderVariantAsset(SupervariantIndex SupervariantIndex, Data::Asset<ShaderVariantAsset> newRootVariant);
//! A Supervariant represents a set of static shader compilation parameters.
//! Those parameters can be predefined c-preprocessor macros or specific arguments
//! for AZSLc.

@ -234,7 +234,7 @@ namespace AZ
{
ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->Material::OnAssetReloaded %s", this, asset.GetHint().c_str());
Data::Asset<MaterialAsset> newMaterialAsset = { asset.GetAs<MaterialAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Data::Asset<MaterialAsset> newMaterialAsset = Data::static_pointer_cast<MaterialAsset>(asset);
if (newMaterialAsset)
{
@ -610,7 +610,7 @@ namespace AZ
}
}
if (Data::Asset<StreamingImageAsset> streamingImageAsset = { imageAsset.GetAs<StreamingImageAsset>(), AZ::Data::AssetLoadBehavior::PreLoad })
if (Data::Asset<StreamingImageAsset> streamingImageAsset = Data::static_pointer_cast<StreamingImageAsset>(imageAsset))
{
Data::Instance<Image> image = StreamingImage::FindOrCreate(streamingImageAsset);
if (!image)

@ -281,7 +281,7 @@ namespace AZ
void PassLibrary::OnAssetReloaded(Data::Asset<Data::AssetData> asset)
{
// Handle pass asset reload
Data::Asset<PassAsset> passAsset = { asset.GetAs<PassAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Data::Asset<PassAsset> passAsset = Data::static_pointer_cast<PassAsset>(asset);
if (passAsset && passAsset->GetPassTemplate())
{
LoadPassAsset(passAsset->GetPassTemplate()->m_name, passAsset, true);

@ -231,7 +231,7 @@ namespace AZ
void ImageAttachmentPreviewPass::OnAssetReloaded(Data::Asset<Data::AssetData> asset)
{
Data::Asset<ShaderAsset> shaderAsset = { asset.GetAs<ShaderAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Data::Asset<ShaderAsset> shaderAsset = Data::static_pointer_cast<ShaderAsset>(asset);
if (shaderAsset)
{
m_needsShaderLoad = true;

@ -15,6 +15,8 @@
#include <Atom/RPI.Public/Shader/ShaderSystemInterface.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Component/TickBus.h>
namespace AZ
{
@ -96,8 +98,7 @@ namespace AZ
RHI::ResultCode Shader::Init(ShaderAsset& shaderAsset)
{
Data::AssetBus::Handler::BusDisconnect();
ShaderReloadNotificationBus::Handler::BusDisconnect();
Data::AssetBus::MultiHandler::BusDisconnect();
ShaderVariantFinderNotificationBus::Handler::BusDisconnect();
RHI::RHISystemInterface* rhiSystem = RHI::RHISystemInterface::Get();
@ -112,7 +113,8 @@ namespace AZ
AZStd::unique_lock<decltype(m_variantCacheMutex)> lock(m_variantCacheMutex);
m_shaderVariants.clear();
}
m_rootVariant.Init(Data::Asset<ShaderAsset>{&shaderAsset, AZ::Data::AssetLoadBehavior::PreLoad}, shaderAsset.GetRootVariant(m_supervariantIndex), m_supervariantIndex);
auto rootShaderVariantAsset = shaderAsset.GetRootVariant(m_supervariantIndex);
m_rootVariant.Init(m_asset, rootShaderVariantAsset, m_supervariantIndex);
if (m_pipelineLibraryHandle.IsNull())
{
@ -146,8 +148,8 @@ namespace AZ
}
ShaderVariantFinderNotificationBus::Handler::BusConnect(m_asset.GetId());
Data::AssetBus::Handler::BusConnect(m_asset.GetId());
ShaderReloadNotificationBus::Handler::BusConnect(m_asset.GetId());
Data::AssetBus::MultiHandler::BusConnect(rootShaderVariantAsset.GetId());
Data::AssetBus::MultiHandler::BusConnect(m_asset.GetId());
return RHI::ResultCode::Success;
}
@ -155,8 +157,7 @@ namespace AZ
void Shader::Shutdown()
{
ShaderVariantFinderNotificationBus::Handler::BusDisconnect();
Data::AssetBus::Handler::BusDisconnect();
ShaderReloadNotificationBus::Handler::BusDisconnect();
Data::AssetBus::MultiHandler::BusDisconnect();
if (m_pipelineLibraryHandle.IsValid())
{
@ -181,14 +182,52 @@ namespace AZ
{
ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->Shader::OnAssetReloaded %s", this, asset.GetHint().c_str());
if (asset->GetId() == m_asset->GetId())
if (asset.GetAs<ShaderVariantAsset>())
{
m_reloadedRootShaderVariantAsset = Data::static_pointer_cast<ShaderVariantAsset>(asset);
if (m_asset->m_shaderAssetBuildTimestamp == m_reloadedRootShaderVariantAsset->GetBuildTimestamp())
{
Init(*m_asset.Get());
ShaderReloadNotificationBus::Event(asset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderReinitialized, *this);
}
return;
}
if (asset.GetAs<ShaderAsset>())
{
Data::Asset<ShaderAsset> newAsset = { asset.GetAs<ShaderAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
AZ_Assert(newAsset, "Reloaded ShaderAsset is null");
m_asset = Data::static_pointer_cast<ShaderAsset>(asset);
if (!m_reloadedRootShaderVariantAsset.IsReady())
{
// Do nothing, as We should not re-initilize until the root shader variant asset has been reloaded.
return;
}
AZ_Assert(m_asset->m_shaderAssetBuildTimestamp == m_reloadedRootShaderVariantAsset->GetBuildTimestamp(),
"shaderAsset timeStamp=%lld, but Root ShaderVariantAsset timeStamp=%lld",
m_asset->m_shaderAssetBuildTimestamp, m_reloadedRootShaderVariantAsset->GetBuildTimestamp());
m_asset->UpdateRootShaderVariantAsset(m_supervariantIndex, m_reloadedRootShaderVariantAsset);
m_reloadedRootShaderVariantAsset = {}; // Clear the temporary reference.
Init(*newAsset.Get());
if (ShaderReloadDebugTracker::IsEnabled())
{
auto makeTimeString = [](AZStd::sys_time_t timestamp, AZStd::sys_time_t now)
{
AZStd::sys_time_t elapsedMicroseconds = now - timestamp;
double elapsedSeconds = aznumeric_cast<double>(elapsedMicroseconds / 1'000'000);
AZStd::string timeString = AZStd::string::format("%lld (%f seconds ago)", timestamp, elapsedSeconds);
return timeString;
};
AZStd::sys_time_t now = AZStd::GetTimeNowMicroSecond();
const auto shaderVariantAsset = m_asset->GetRootVariant();
ShaderReloadDebugTracker::Printf("{%p}->Shader::OnAssetReloaded for shader '%s' [build time %s] found variant '%s' [build time %s]", this,
m_asset.GetHint().c_str(), makeTimeString(m_asset->m_shaderAssetBuildTimestamp, now).c_str(),
shaderVariantAsset.GetHint().c_str(), makeTimeString(shaderVariantAsset->GetBuildTimestamp(), now).c_str());
}
Init(*m_asset.Get());
ShaderReloadNotificationBus::Event(asset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderReinitialized, *this);
}
}
///////////////////////////////////////////////////////////////////////
@ -253,23 +292,6 @@ namespace AZ
ShaderReloadNotificationBus::Event(m_asset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderVariantReinitialized, updatedVariant);
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// ShaderReloadNotificationBus overrides...
void Shader::OnShaderAssetReinitialized(const Data::Asset<ShaderAsset>& shaderAsset)
{
// When reloads occur, it's possible for old Asset objects to hang around and report reinitialization,
// so we can reduce unnecessary reinitialization in that case.
if (shaderAsset.Get() == m_asset.Get())
{
ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->Shader::OnShaderAssetReinitialized %s", this, shaderAsset.GetHint().c_str());
Init(*m_asset.Get());
ShaderReloadNotificationBus::Event(shaderAsset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderReinitialized, *this);
}
}
///////////////////////////////////////////////////////////////////
ConstPtr<RHI::PipelineLibraryData> Shader::LoadPipelineLibrary() const
{

@ -22,24 +22,20 @@ namespace AZ
const Data::Asset<ShaderAsset>& shaderAsset,
const Data::Asset<ShaderVariantAsset>& shaderVariantAsset,
SupervariantIndex supervariantIndex)
{
{
m_shaderAsset = shaderAsset;
m_shaderVariantAsset = shaderVariantAsset;
m_supervariantIndex = supervariantIndex;
m_pipelineStateType = shaderAsset->GetPipelineStateType();
m_pipelineLayoutDescriptor = shaderAsset->GetPipelineLayoutDescriptor(supervariantIndex);
m_shaderVariantAsset = shaderVariantAsset;
m_renderStates = &shaderAsset->GetRenderStates(supervariantIndex);
m_supervariantIndex = supervariantIndex;
Data::AssetBus::MultiHandler::BusDisconnect();
Data::AssetBus::MultiHandler::BusConnect(shaderAsset.GetId());
Data::AssetBus::MultiHandler::BusConnect(shaderVariantAsset.GetId());
m_shaderAsset = shaderAsset;
return true;
}
ShaderVariant::~ShaderVariant()
{
Data::AssetBus::MultiHandler::BusDisconnect();
}
void ShaderVariant::ConfigurePipelineState(RHI::PipelineStateDescriptor& descriptor) const
@ -82,25 +78,5 @@ namespace AZ
}
}
void ShaderVariant::OnAssetReloaded(Data::Asset<Data::AssetData> asset)
{
ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->ShaderVariant::OnAssetReloaded %s", this, asset.GetHint().c_str());
if (asset.GetAs<ShaderVariantAsset>())
{
Data::Asset<ShaderVariantAsset> shaderVariantAsset = { asset.GetAs<ShaderVariantAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Init(m_shaderAsset, shaderVariantAsset, m_supervariantIndex);
ShaderReloadNotificationBus::Event(m_shaderAsset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderVariantReinitialized, *this);
}
if (asset.GetAs<ShaderAsset>())
{
Data::Asset<ShaderAsset> shaderAsset = { asset.GetAs<ShaderAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Init(shaderAsset, m_shaderVariantAsset, m_supervariantIndex);
ShaderReloadNotificationBus::Event(m_shaderAsset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderVariantReinitialized, *this);
}
}
} // namespace RPI
} // namespace AZ

@ -237,7 +237,7 @@ namespace AZ
void MaterialAsset::ReinitializeMaterialTypeAsset(Data::Asset<Data::AssetData> asset)
{
Data::Asset<MaterialTypeAsset> newMaterialTypeAsset = { asset.GetAs<MaterialTypeAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Data::Asset<MaterialTypeAsset> newMaterialTypeAsset = Data::static_pointer_cast<MaterialTypeAsset>(asset);
if (newMaterialTypeAsset)
{

@ -108,7 +108,6 @@ namespace AZ
ShaderAsset::~ShaderAsset()
{
Data::AssetBus::Handler::BusDisconnect();
ShaderVariantFinderNotificationBus::Handler::BusDisconnect();
AssetInitBus::Handler::BusDisconnect();
}
@ -570,46 +569,16 @@ namespace AZ
bool ShaderAsset::PostLoadInit()
{
// Once the ShaderAsset is loaded, it is necessary to listen for changes in the Root Variant Asset.
Data::AssetBus::Handler::BusConnect(GetRootVariant().GetId());
ShaderVariantFinderNotificationBus::Handler::BusConnect(GetId());
AssetInitBus::Handler::BusDisconnect();
return true;
}
void ShaderAsset::ReinitializeRootShaderVariant(Data::Asset<Data::AssetData> asset)
{
Data::Asset<ShaderVariantAsset> shaderVariantAsset = { asset.GetAs<ShaderVariantAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
AZ_Assert(shaderVariantAsset->GetStableId() == RootShaderVariantStableId, "Was expecting to update the root variant");
SupervariantIndex supervariantIndex = GetSupervariantIndexFromAssetId(asset.GetId());
GetCurrentShaderApiData().m_supervariants[supervariantIndex.GetIndex()].m_rootShaderVariantAsset = asset;
ShaderReloadNotificationBus::Event(GetId(), &ShaderReloadNotificationBus::Events::OnShaderAssetReinitialized, Data::Asset<ShaderAsset>{ this, AZ::Data::AssetLoadBehavior::PreLoad } );
}
///////////////////////////////////////////////////////////////////////
// AssetBus overrides...
void ShaderAsset::OnAssetReloaded(Data::Asset<Data::AssetData> asset)
{
ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->ShaderAsset::OnAssetReloaded %s", this, asset.GetHint().c_str());
ReinitializeRootShaderVariant(asset);
}
void ShaderAsset::OnAssetReady(Data::Asset<Data::AssetData> asset)
{
// We have to listen to OnAssetReady, OnAssetReloaded isn't enough, because of the following scenario:
// The user changes a .shader file, which causes the AP to rebuild the ShaderAsset and root ShaderVariantAsset.
// 1) Thread A creates the new ShaderAsset, loads it, and gets the old ShaderVariantAsset.
// 2) Thread B creates the new ShaderVariantAsset, loads it, and calls OnAssetReloaded.
// 3) Main thread calls ShaderAsset::PostLoadInit which connects to the AssetBus but it's too late to receive OnAssetReloaded,
// so it continues using the old ShaderVariantAsset instead of the new one.
// The OnAssetReady bus function is called automatically whenever a connection to AssetBus is made, so listening to this gives
// us the opportunity to assign the appropriate ShaderVariantAsset.
ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->ShaderAsset::OnAssetReady %s", this, asset.GetHint().c_str());
ReinitializeRootShaderVariant(asset);
void ShaderAsset::UpdateRootShaderVariantAsset(SupervariantIndex supervariantIndex, Data::Asset<ShaderVariantAsset> newRootVariant)
{
GetCurrentShaderApiData().m_supervariants[supervariantIndex.GetIndex()].m_rootShaderVariantAsset = newRootVariant;
}
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
/// ShaderVariantFinderNotificationBus overrides
@ -628,7 +597,6 @@ namespace AZ
m_shaderVariantTree = shaderVariantTreeAsset;
}
lock.unlock();
ShaderReloadNotificationBus::Event(GetId(), &ShaderReloadNotificationBus::Events::OnShaderAssetReinitialized, Data::Asset<ShaderAsset>{ this, AZ::Data::AssetLoadBehavior::PreLoad });
}
///////////////////////////////////////////////////////////////////

@ -175,8 +175,6 @@ namespace AtomToolsFramework
AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotificationBus::Broadcast(
&AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotifications::OnDatabaseInitialized);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::LoadCatalog, "@products@/assetcatalog.xml");
if (!AZ::RPI::RPISystemInterface::Get()->IsInitialized())
{
AZ::RPI::RPISystemInterface::Get()->InitializeSystemAssets();

@ -47,30 +47,27 @@ namespace AtomToolsFramework
void PreviewRendererSystemComponent::Activate()
{
AzFramework::AssetCatalogEventBus::Handler::BusConnect();
AzFramework::ApplicationLifecycleEvents::Bus::Handler::BusConnect();
PreviewRendererSystemRequestBus::Handler::BusConnect();
AZ::TickBus::QueueFunction(
[this]()
{
if (!m_previewRenderer)
{
m_previewRenderer.reset(aznew AtomToolsFramework::PreviewRenderer(
"PreviewRendererSystemComponent Preview Scene", "PreviewRendererSystemComponent Preview Pipeline"));
}
});
}
void PreviewRendererSystemComponent::Deactivate()
{
PreviewRendererSystemRequestBus::Handler::BusDisconnect();
AzFramework::ApplicationLifecycleEvents::Bus::Handler::BusDisconnect();
AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
m_previewRenderer.reset();
}
void PreviewRendererSystemComponent::OnCatalogLoaded([[maybe_unused]] const char* catalogFile)
{
AZ::TickBus::QueueFunction([this](){
if (!m_previewRenderer)
{
m_previewRenderer.reset(aznew AtomToolsFramework::PreviewRenderer(
"PreviewRendererSystemComponent Preview Scene", "PreviewRendererSystemComponent Preview Pipeline"));
}
});
}
void PreviewRendererSystemComponent::OnApplicationAboutToStop()
{
m_previewRenderer.reset();

@ -9,7 +9,6 @@
#pragma once
#include <AtomToolsFramework/PreviewRenderer/PreviewRendererSystemRequestBus.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/Component.h>
#include <AzFramework/Application/Application.h>
#include <PreviewRenderer/PreviewRenderer.h>
@ -19,7 +18,6 @@ namespace AtomToolsFramework
//! System component that manages a global PreviewRenderer.
class PreviewRendererSystemComponent final
: public AZ::Component
, public AzFramework::AssetCatalogEventBus::Handler
, public AzFramework::ApplicationLifecycleEvents::Bus::Handler
, public PreviewRendererSystemRequestBus::Handler
{
@ -38,9 +36,6 @@ namespace AtomToolsFramework
void Deactivate() override;
private:
// AzFramework::AssetCatalogEventBus::Handler overrides ...
void OnCatalogLoaded(const char* catalogFile) override;
// AzFramework::ApplicationLifecycleEvents overrides...
void OnApplicationAboutToStop() override;

@ -581,7 +581,7 @@
{
"id": {
"materialAssetId": {
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
"subId": 803645540
}
}
@ -593,7 +593,7 @@
"id": {
"lodIndex": 0,
"materialAssetId": {
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
"subId": 803645540
}
}
@ -608,10 +608,10 @@
"Configuration": {
"ModelAsset": {
"assetId": {
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
"subId": 277333723
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
"subId": 277889906
},
"assetHint": "objects/groudplane/groundplane_521x521m.azmodel"
"assetHint": "objects/groudplane/groundplane_512x512m.azmodel"
}
}
}

@ -0,0 +1,13 @@
<ObjectStream version="3">
<Class name="AZStd::vector" type="{82FC5264-88D0-57CD-9307-FC52E4DAD550}">
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{400C0F36-1069-5F0E-8E55-87123BA075CD}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shaders/simpletextured.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>

@ -0,0 +1,13 @@
<ObjectStream version="3">
<Class name="AZStd::vector" type="{82FC5264-88D0-57CD-9307-FC52E4DAD550}">
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7B093FA3-A834-5061-9ADD-C6DCA97A4B60}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="3" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="shaders/texturedicon.azshader" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>

@ -836,7 +836,7 @@
</Class>
<Class name="AZ::Render::MeshComponentController" field="Controller" type="{D0F35FAC-4194-4C89-9487-D000DDB8B272}">
<Class name="AZ::Render::MeshComponentConfig" field="Configuration" version="1" type="{63737345-51B1-472B-9355-98F99993909B}">
<Class name="Asset" field="ModelAsset" value="id={935F694A-8639-515B-8133-81CDC7948E5B}:1087c6db,type={2C7477B6-69C5-45BE-8163-BCD6A275B6D8},hint={objects/groudplane/groundplane_521x521m.azmodel},loadBehavior=1" version="2" type="{77A19D40-8731-4D3C-9041-1B43047366A4}"/>
<Class name="Asset" field="ModelAsset" value="id={0CD745C0-6AA8-569A-A68A-73A3270986C4}:10904372,type={2C7477B6-69C5-45BE-8163-BCD6A275B6D8},hint={objects/groudplane/groundplane_512x512m.azmodel},loadBehavior=1" version="2" type="{77A19D40-8731-4D3C-9041-1B43047366A4}"/>
<Class name="AZ::s64" field="SortKey" value="0" type="{70D8A282-A1EA-462D-9D04-51EDE81FAC2F}"/>
<Class name="unsigned char" field="LodOverride" value="255" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
<Class name="bool" field="ExcludeFromReflectionCubeMaps" value="false" type="{A0CA880C-AFE4-43CB-926C-59AC48496112}"/>

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