Merge branch 'development' into profiler_capture_api

Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
This commit is contained in:
AMZN-ScottR
2021-10-29 17:21:29 -07:00
196 changed files with 3389 additions and 1070 deletions
@@ -70,8 +70,6 @@ def AtomEditorComponents_postfx_layer_AddedToEntity():
:return: None
"""
import os
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
@@ -107,6 +107,19 @@ class EditorComponent:
return type_ids
def convert_to_azvector3(xyz) -> azlmbr.math.Vector3:
"""
Converts a vector3-like element into a azlmbr.math.Vector3
"""
if isinstance(xyz, Tuple) or isinstance(xyz, List):
assert len(xyz) == 3, ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
return math.Vector3(float(xyz[0]), float(xyz[1]), float(xyz[2]))
elif isinstance(xyz, type(math.Vector3())):
return xyz
else:
raise ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
class EditorEntity:
"""
Entity class is used to create and interact with Editor Entities.
@@ -183,15 +196,6 @@ class EditorEntity:
:return: EditorEntity class object
"""
def convert_to_azvector3(xyz) -> math.Vector3:
if isinstance(xyz, Tuple) or isinstance(xyz, List):
assert len(xyz) == 3, ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
return math.Vector3(*xyz)
elif isinstance(xyz, type(math.Vector3())):
return xyz
else:
raise ValueError("vector must be a 3 element list/tuple or azlmbr.math.Vector3")
if parent_id is None:
parent_id = azlmbr.entity.EntityId()
@@ -206,7 +210,7 @@ class EditorEntity:
return entity
# Methods
def set_name(self, entity_name: str):
def set_name(self, entity_name: str) -> None:
"""
Given entity_name, sets name to Entity
:param: entity_name: Name of the entity to set
@@ -324,7 +328,7 @@ class EditorEntity:
self.start_status = status
return status
def set_start_status(self, desired_start_status: str):
def set_start_status(self, desired_start_status: str) -> None:
"""
Set an entity as active/inactive at beginning of runtime or it is editor-only,
given its entity id and the start status then return set success
@@ -382,18 +386,75 @@ class EditorEntity:
"""
return editor.EditorEntityInfoRequestBus(bus.Event, "IsVisible", self.id)
# World Transform Functions
def get_world_translation(self) -> azlmbr.math.Vector3:
"""
Gets the world translation of the entity
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", self.id)
def set_world_translation(self, new_translation) -> None:
"""
Sets the new world translation of the current entity
"""
new_translation = convert_to_azvector3(new_translation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetWorldTranslation", self.id, new_translation)
def get_world_rotation(self) -> azlmbr.math.Quaternion:
"""
Gets the world rotation of the entity
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldRotation", self.id)
def set_world_rotation(self, new_rotation):
"""
Sets the new world rotation of the current entity
"""
new_rotation = convert_to_azvector3(new_rotation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetWorldRotation", self.id, new_rotation)
# Local Transform Functions
def get_local_uniform_scale(self) -> float:
"""
Gets the local uniform scale of the entity
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetLocalUniformScale", self.id)
def set_local_uniform_scale(self, scale_float) -> None:
"""
Sets the "SetLocalUniformScale" value on the entity.
Sets the local uniform scale value(relative to the parent) on the entity.
:param scale_float: value for "SetLocalUniformScale" to set to.
:return: None
"""
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", self.id, scale_float)
def set_local_rotation(self, vector3_rotation) -> None:
def get_local_rotation(self) -> azlmbr.math.Quaternion:
"""
Sets the "SetLocalRotation" value on the entity.
Gets the local rotation of the entity
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetLocalRotation", self.id)
def set_local_rotation(self, new_rotation) -> None:
"""
Sets the set the local rotation(relative to the parent) of the current entity.
:param vector3_rotation: The math.Vector3 value to use for rotation on the entity (uses radians).
:return: None
"""
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", self.id, vector3_rotation)
new_rotation = convert_to_azvector3(new_rotation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", self.id, new_rotation)
def get_local_translation(self) -> azlmbr.math.Vector3:
"""
Gets the local translation of the current entity.
:return: The math.Vector3 value of the local translation.
"""
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetLocalTranslation", self.id)
def set_local_translation(self, new_translation) -> None:
"""
Sets the local translation(relative to the parent) of the current entity.
:param vector3_translation: The math.Vector3 value to use for translation on the entity.
:return: None
"""
new_translation = convert_to_azvector3(new_translation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalTranslation", self.id, new_translation)
@@ -138,6 +138,14 @@ class PrefabInstance:
self.container_entity = reparented_container_entity
current_instance_prefab.instances.add(self)
def get_direct_child_entities(self):
"""
Returns the entities only contained in the current prefab instance.
This function does not return entities contained in other child instances
"""
return self.container_entity.get_children()
# This is a helper class which contains some of the useful information about a prefab template.
class Prefab:
@@ -55,3 +55,11 @@ class TestAutomation(TestAutomationBase):
def test_PrefabBasicWorkflow_CreateAndDuplicatePrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabBasicWorkflow_CreateAndDuplicatePrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module)
def test_PrefabComplexWorflow_CreatePrefabOfChildEntity(self, request, workspace, editor, launcher_platform):
from .tests import PrefabComplexWorflow_CreatePrefabOfChildEntity as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
def test_PrefabComplexWorflow_CreatePrefabInsidePrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabComplexWorflow_CreatePrefabInsidePrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
@@ -0,0 +1,57 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def PrefabComplexWorflow_CreatePrefabInsidePrefab():
"""
Test description:
- Creates an entity with a physx collider
- Creates a prefab "Outer_prefab" and an instance based of that entity
- Creates a prefab "Inner_prefab" inside "Outer_prefab" based the entity contained inside of it
Checks that the entity is correctly handlded by the prefab system checking the name and that it contains the physx collider
"""
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
entity = EditorEntity.create_editor_entity_at((100.0, 100.0, 100.0), name = "TestEntity")
assert entity.id.IsValid(), "Couldn't create entity"
entity.add_component("PhysX Collider")
assert entity.has_component("PhysX Collider"), "Attempted to add a PhysX Collider but no physx collider collider was found afterwards"
# Create a prefab based on that entity
outer_prefab, outer_instance = Prefab.create_prefab([entity], "Outer_prefab")
# The test should be now inside the outer prefab instance.
entity = outer_instance.get_direct_child_entities()[0]
# We track if that is the same entity by checking the name and if it still contains the component that we created before
assert entity.get_name() == "TestEntity", f"Entity name inside outer_prefab doesn't match the original name, original:'TestEntity' current:'{entity.get_name()}'"
assert entity.has_component("PhysX Collider"), "Entity name inside outer_prefab doesn't have the collider component it should"
# Now, create another prefab, based on the entity that is inside outer_prefab
inner_prefab, inner_instance = Prefab.create_prefab([entity], "Inner_prefab")
# The test entity should now be inside the inner prefab instance
entity = inner_instance.get_direct_child_entities()[0]
# We track if that is the same entity by checking the name and if it still contains the component that we created before
assert entity.get_name() == "TestEntity", f"Entity name inside inner_prefab doesn't match the original name, original:'TestEntity' current:'{entity.get_name()}'"
assert entity.has_component("PhysX Collider"), "Entity name inside inner_prefab doesn't have the collider component it should"
# Verify hierarchy of entities:
# Outer_prefab
# |- Inner_prefab
# | |- TestEntity
assert entity.get_parent_id() == inner_instance.container_entity.id
assert inner_instance.container_entity.get_parent_id() == outer_instance.container_entity.id
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(PrefabComplexWorflow_CreatePrefabInsidePrefab)
@@ -0,0 +1,52 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def PrefabComplexWorflow_CreatePrefabOfChildEntity():
"""
Test description:
- Creates two entities, parent and child. Child entity has Parent entity as its parent.
- Creates a prefab of the child entity.
Test is successful if the new instanced prefab of the child has the parent entity id
"""
CAR_PREFAB_FILE_NAME = 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
parent_entity = EditorEntity.create_editor_entity_at((100.0, 100.0, 100.0))
assert parent_entity.id.IsValid(), "Couldn't create parent entity"
child_entity = EditorEntity.create_editor_entity(parent_id=parent_entity.id)
assert child_entity.id.IsValid(), "Couldn't create child entity"
assert child_entity.get_world_translation().IsClose(parent_entity.get_world_translation()), f"Child entity position{child_entity.get_world_translation().ToString()}" \
f" is not located at the same position as the parent{parent_entity.get_world_translation().ToString()}"
# Asserts if prefab creation doesn't succeed
child_prefab, child_instance = Prefab.create_prefab([child_entity], CAR_PREFAB_FILE_NAME)
child_entity_on_child_instance = child_instance.get_direct_child_entities()[0]
assert child_instance.container_entity.get_parent_id().IsValid(), "Newly instanced entity has no parent"
assert child_instance.container_entity.get_parent_id() == parent_entity.id, "Newly instanced entity parent does not match the expected parent"
assert child_instance.container_entity.get_world_translation().IsClose(parent_entity.get_world_translation()), "Newly instanced entity position is not located at the same position as the parent"
# Move the parent position, it should update the child position
parent_entity.set_world_translation((200.0, 200.0, 200.0))
child_instance_translation = child_instance.container_entity.get_world_translation()
assert child_instance_translation.IsClose(azlmbr.math.Vector3(200.0, 200.0, 200.0)), f"Instance position position{child_instance_translation.ToString()} didn't get updated" \
f" to the same position as the parent{parent_entity.get_world_translation().ToString()}"
child_translation = child_entity_on_child_instance.get_world_translation()
assert child_translation.IsClose(azlmbr.math.Vector3(200.0, 200.0, 200.0)), f"Entity position{child_translation.ToString()} of the instance didn't get updated" \
f" to the same position as the parent{parent_entity.get_world_translation().ToString()}"
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(PrefabComplexWorflow_CreatePrefabOfChildEntity)
@@ -23,7 +23,7 @@ def create_jobs(request):
jobDescriptorList = []
for platformInfo in request.enabledPlatforms:
jobDesc = azlmbr.asset.builder.JobDescriptor()
jobDesc.jobKey = jobKeyName
jobDesc.jobKey = f'{jobKeyName}-{platformInfo.identifier}'
jobDesc.set_platform_identifier(platformInfo.identifier)
jobDescriptorList.append(jobDesc)
@@ -38,7 +38,7 @@ def on_create_jobs(args):
return create_jobs(request)
except:
log_exception_traceback()
# returing back a default CreateJobsResponse() records an asset error
# returning back a default CreateJobsResponse() records an asset error
return azlmbr.asset.builder.CreateJobsResponse()
def process_file(request):
@@ -58,6 +58,7 @@ def process_file(request):
fileOutput = open(tempFilename, "w")
fileOutput.write('{}')
fileOutput.close()
print(f'Wrote mock asset file: {tempFilename}')
# generate a product asset file entry
subId = binascii.crc32(mockFilename.encode())
@@ -15,6 +15,7 @@ import sys
import importlib
import re
import ly_test_tools
from ly_test_tools import LAUNCHERS
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
@@ -25,8 +26,15 @@ import ly_test_tools.environment.process_utils as process_utils
import argparse, sys
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
def get_editor_launcher_platform():
if ly_test_tools.WINDOWS:
return "windows_editor"
elif ly_test_tools.LINUX:
return "linux_editor"
else:
return None
@pytest.mark.parametrize("launcher_platform", [get_editor_launcher_platform()])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestEditorTest:
@@ -69,7 +77,7 @@ class TestEditorTest:
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorTestSuite
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("launcher_platform", [{get_editor_launcher_platform()}])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(EditorTestSuite):
class test_single(EditorSingleTest):
@@ -123,7 +131,7 @@ class TestEditorTest:
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorTestSuite
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("launcher_platform", [{get_editor_launcher_platform()}])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(EditorTestSuite):
{module_class_code}
+3
View File
@@ -16,9 +16,12 @@
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/utils.h>
struct ICVar;
class CVarMenu
: public QMenu
{
Q_OBJECT
public:
// CVar that can be toggled on and off
struct CVarToggle
+87 -95
View File
@@ -19,10 +19,9 @@ namespace Config
CConfigGroup::~CConfigGroup()
{
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
for (IConfigVar* var : m_vars)
{
delete (*it);
delete var;
}
}
@@ -31,17 +30,15 @@ namespace Config
m_vars.push_back(var);
}
uint32 CConfigGroup::GetVarCount()
AZ::u32 CConfigGroup::GetVarCount()
{
return static_cast<uint32>(m_vars.size());
return aznumeric_cast<AZ::u32>(m_vars.size());
}
IConfigVar* CConfigGroup::GetVar(const char* szName)
{
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
for (IConfigVar* var : m_vars)
{
IConfigVar* var = (*it);
if (0 == _stricmp(szName, var->GetName().c_str()))
{
return var;
@@ -53,20 +50,19 @@ namespace Config
const IConfigVar* CConfigGroup::GetVar(const char* szName) const
{
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
for (const IConfigVar* var : m_vars)
{
IConfigVar* var = (*it);
if (0 == _stricmp(szName, var->GetName().c_str()))
{
return var;
}
}
return nullptr;
}
IConfigVar* CConfigGroup::GetVar(uint index)
IConfigVar* CConfigGroup::GetVar(AZ::u32 index)
{
if (index < m_vars.size())
{
@@ -76,7 +72,7 @@ namespace Config
return nullptr;
}
const IConfigVar* CConfigGroup::GetVar(uint index) const
const IConfigVar* CConfigGroup::GetVar(AZ::u32 index) const
{
if (index < m_vars.size())
{
@@ -89,114 +85,110 @@ namespace Config
void CConfigGroup::SaveToXML(XmlNodeRef node)
{
// save only values that don't have default values
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
for (const IConfigVar* var : m_vars)
{
IConfigVar* var = (*it);
if (!var->IsFlagSet(IConfigVar::eFlag_DoNotSave))
if (var->IsFlagSet(IConfigVar::eFlag_DoNotSave) || var->IsDefault())
{
if (!var->IsDefault())
{
const char* szName = var->GetName().c_str();
continue;
}
switch (var->GetType())
{
case IConfigVar::eType_BOOL:
{
bool currentValue = false;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
const char* szName = var->GetName().c_str();
case IConfigVar::eType_INT:
{
int currentValue = 0;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
switch (var->GetType())
{
case IConfigVar::eType_BOOL:
{
bool currentValue = false;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
case IConfigVar::eType_FLOAT:
{
float currentValue = 0;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
case IConfigVar::eType_INT:
{
int currentValue = 0;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
case IConfigVar::eType_STRING:
{
AZStd::string currentValue;
var->Get(&currentValue);
node->setAttr(szName, currentValue.c_str());
break;
}
}
}
case IConfigVar::eType_FLOAT:
{
float currentValue = 0;
var->Get(&currentValue);
node->setAttr(szName, currentValue);
break;
}
case IConfigVar::eType_STRING:
{
AZStd::string currentValue;
var->Get(&currentValue);
node->setAttr(szName, currentValue.c_str());
break;
}
}
}
}
void CConfigGroup::LoadFromXML(XmlNodeRef node)
{
// save only values that don't have default values
for (TConfigVariables::const_iterator it = m_vars.begin();
it != m_vars.end(); ++it)
// load values that are save-able
for (IConfigVar* var : m_vars)
{
IConfigVar* var = (*it);
if (!var->IsFlagSet(IConfigVar::eFlag_DoNotSave))
if (var->IsFlagSet(IConfigVar::eFlag_DoNotSave))
{
const char* szName = var->GetName().c_str();
continue;
}
const char* szName = var->GetName().c_str();
switch (var->GetType())
switch (var->GetType())
{
case IConfigVar::eType_BOOL:
{
bool currentValue = false;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
case IConfigVar::eType_BOOL:
{
bool currentValue = false;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
var->Set(&currentValue);
}
break;
var->Set(&currentValue);
}
break;
}
case IConfigVar::eType_INT:
case IConfigVar::eType_INT:
{
int currentValue = 0;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
int currentValue = 0;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
var->Set(&currentValue);
}
break;
var->Set(&currentValue);
}
break;
}
case IConfigVar::eType_FLOAT:
case IConfigVar::eType_FLOAT:
{
float currentValue = 0;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
float currentValue = 0;
var->GetDefault(&currentValue);
if (node->getAttr(szName, currentValue))
{
var->Set(&currentValue);
}
break;
var->Set(&currentValue);
}
break;
}
case IConfigVar::eType_STRING:
case IConfigVar::eType_STRING:
{
AZStd::string currentValue;
var->GetDefault(&currentValue);
QString readValue(currentValue.c_str());
if (node->getAttr(szName, readValue))
{
AZStd::string currentValue;
var->GetDefault(&currentValue);
QString readValue(currentValue.c_str());
if (node->getAttr(szName, readValue))
{
currentValue = readValue.toUtf8().data();
var->Set(&currentValue);
}
break;
}
currentValue = readValue.toUtf8().data();
var->Set(&currentValue);
}
break;
}
}
}
}
+21 -69
View File
@@ -8,8 +8,12 @@
#pragma once
#ifndef CRYINCLUDE_EDITOR_CONFIGGROUP_H
#define CRYINCLUDE_EDITOR_CONFIGGROUP_H
#include <AzCore/base.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
struct ICVar;
class XmlNodeRef;
namespace Config
{
@@ -32,7 +36,7 @@ namespace Config
eFlag_DoNotSave = 1 << 2,
};
IConfigVar(const char* szName, const char* szDescription, EType varType, uint8 flags)
IConfigVar(const char* szName, const char* szDescription, EType varType, AZ::u8 flags)
: m_name(szName)
, m_description(szDescription)
, m_type(varType)
@@ -42,22 +46,22 @@ namespace Config
virtual ~IConfigVar() = default;
ILINE EType GetType() const
AZ_FORCE_INLINE EType GetType() const
{
return m_type;
}
ILINE const AZStd::string& GetName() const
AZ_FORCE_INLINE const AZStd::string& GetName() const
{
return m_name;
}
ILINE const AZStd::string& GetDescription() const
AZ_FORCE_INLINE const AZStd::string& GetDescription() const
{
return m_description;
}
ILINE bool IsFlagSet(EFlags flag) const
AZ_FORCE_INLINE bool IsFlagSet(EFlags flag) const
{
return 0 != (m_flags & flag);
}
@@ -68,73 +72,28 @@ namespace Config
virtual void GetDefault(void* outPtr) const = 0;
virtual void Reset() = 0;
static EType TranslateType(const bool&) { return eType_BOOL; }
static EType TranslateType(const int&) { return eType_INT; }
static EType TranslateType(const float&) { return eType_FLOAT; }
static EType TranslateType(const AZStd::string&) { return eType_STRING; }
static constexpr EType TranslateType(const bool&) { return eType_BOOL; }
static constexpr EType TranslateType(const int&) { return eType_INT; }
static constexpr EType TranslateType(const float&) { return eType_FLOAT; }
static constexpr EType TranslateType(const AZStd::string&) { return eType_STRING; }
protected:
EType m_type;
uint8 m_flags;
AZ::u8 m_flags;
AZStd::string m_name;
AZStd::string m_description;
void* m_ptr;
ICVar* m_pCVar;
};
// Typed wrapper for config variable
template<class T>
class TConfigVar
: public IConfigVar
{
private:
T m_default;
public:
TConfigVar(const char* szName, const char* szDescription, uint8 flags, T& ptr, const T& defaultValue)
: IConfigVar(szName, szDescription, IConfigVar::TranslateType(ptr), flags)
, m_default(defaultValue)
{
m_ptr = &ptr;
// reset to default value on initializations
ptr = defaultValue;
}
virtual void Get(void* outPtr) const
{
*reinterpret_cast<T*>(outPtr) = *reinterpret_cast<const T*>(m_ptr);
}
virtual void Set(const void* ptr)
{
*reinterpret_cast<T*>(m_ptr) = *reinterpret_cast<const T*>(ptr);
}
virtual void Reset()
{
*reinterpret_cast<T*>(m_ptr) = m_default;
}
virtual void GetDefault(void* outPtr) const
{
*reinterpret_cast<T*>(outPtr) = m_default;
}
virtual bool IsDefault() const
{
return *reinterpret_cast<const T*>(m_ptr) == m_default;
}
};
// Group of configuration variables with optional mapping to CVars
class CConfigGroup
{
private:
typedef std::vector<IConfigVar*> TConfigVariables;
using TConfigVariables = AZStd::vector<IConfigVar*> ;
TConfigVariables m_vars;
typedef std::vector<ICVar*> TConsoleVariables;
using TConsoleVariables = AZStd::vector<ICVar*>;
TConsoleVariables m_consoleVars;
public:
@@ -142,20 +101,13 @@ namespace Config
virtual ~CConfigGroup();
void AddVar(IConfigVar* var);
uint32 GetVarCount();
AZ::u32 GetVarCount();
IConfigVar* GetVar(const char* szName);
IConfigVar* GetVar(uint index);
IConfigVar* GetVar(AZ::u32 index);
const IConfigVar* GetVar(const char* szName) const;
const IConfigVar* GetVar(uint index) const;
const IConfigVar* GetVar(AZ::u32 index) const;
void SaveToXML(XmlNodeRef node);
void LoadFromXML(XmlNodeRef node);
template<class T>
void AddVar(const char* szName, const char* szDescription, T& var, const T& defaultValue, uint8 flags = 0)
{
AddVar(new TConfigVar<T>(szName, szDescription, flags, var, defaultValue));
}
};
};
#endif // CRYINCLUDE_EDITOR_CONFIGGROUP_H
@@ -6,8 +6,6 @@
*
*/
#ifndef CRYINCLUDE_EDITOR_UTILS_PROPERTYMISCCTRL_H
#define CRYINCLUDE_EDITOR_UTILS_PROPERTYMISCCTRL_H
#pragma once
#if !defined(Q_MOC_RUN)
@@ -53,6 +51,7 @@ private:
class UserPopupWidgetHandler : public QObject, public AzToolsFramework::PropertyHandler < CReflectedVarUser, UserPropertyEditor>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(UserPopupWidgetHandler, AZ::SystemAllocator, 0);
bool IsDefaultHandler() const override { return false; }
@@ -67,6 +66,7 @@ public:
class FloatCurveHandler : public QObject, public AzToolsFramework::PropertyHandler < CReflectedVarSpline, CSplineCtrl>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(FloatCurveHandler, AZ::SystemAllocator, 0);
bool IsDefaultHandler() const override { return false; }
@@ -80,5 +80,3 @@ public:
void OnSplineChange(CSplineCtrl*);
};
#endif // CRYINCLUDE_EDITOR_UTILS_PROPERTYMISCCTRL_H
@@ -58,17 +58,9 @@ private:
void OnClicked() override
{
QString tempValue("");
QString ext("");
if (m_path.isEmpty() == false)
if (!m_path.isEmpty() && !Path::GetExt(m_path).isEmpty())
{
if (Path::GetExt(m_path) == "")
{
tempValue = "";
}
else
{
tempValue = m_path;
}
tempValue = m_path;
}
AssetSelectionModel selection;
@@ -99,6 +99,7 @@ class FileResourceSelectorWidgetHandler
: QObject
, public AzToolsFramework::PropertyHandler < CReflectedVarResource, FileResourceSelectorWidget >
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(FileResourceSelectorWidgetHandler, AZ::SystemAllocator, 0);
@@ -446,41 +446,54 @@ void ReflectedVarUserAdapter::SetVariable(IVariable *pVariable)
m_reflectedVar.reset(new CReflectedVarUser( pVariable->GetHumanName().toUtf8().data()));
}
void ReflectedVarUserAdapter::SyncReflectedVarToIVar(IVariable *pVariable)
void ReflectedVarUserAdapter::SyncReflectedVarToIVar(IVariable* pVariable)
{
QString value;
pVariable->Get(value);
m_reflectedVar->m_value = value.toUtf8().data();
//extract the list of custom items from the IVariable user data
IVariable::IGetCustomItems* pGetCustomItems = static_cast<IVariable::IGetCustomItems*> (pVariable->GetUserData().value<void *>());
if (pGetCustomItems != nullptr)
{
std::vector<IVariable::IGetCustomItems::SItem> items;
QString dlgTitle;
// call the user supplied callback to fill-in items and get dialog title
bool bShowIt = pGetCustomItems->GetItems(pVariable, items, dlgTitle);
if (bShowIt) // if func didn't veto, show the dialog
{
m_reflectedVar->m_enableEdit = true;
m_reflectedVar->m_useTree = pGetCustomItems->UseTree();
m_reflectedVar->m_treeSeparator = pGetCustomItems->GetTreeSeparator();
m_reflectedVar->m_dialogTitle = dlgTitle.toUtf8().data();
m_reflectedVar->m_itemNames.resize(items.size());
m_reflectedVar->m_itemDescriptions.resize(items.size());
QByteArray ba;
int i = -1;
std::generate(m_reflectedVar->m_itemNames.begin(), m_reflectedVar->m_itemNames.end(), [&items, &i, &ba]() { ++i; ba = items[i].name.toUtf8(); return ba.data(); });
i = -1;
std::generate(m_reflectedVar->m_itemDescriptions.begin(), m_reflectedVar->m_itemDescriptions.end(), [&items, &i, &ba]() { ++i; ba = items[i].desc.toUtf8(); return ba.data(); });
}
}
else
// extract the list of custom items from the IVariable user data
IVariable::IGetCustomItems* pGetCustomItems = static_cast<IVariable::IGetCustomItems*>(pVariable->GetUserData().value<void*>());
if (pGetCustomItems == nullptr)
{
m_reflectedVar->m_enableEdit = false;
return;
}
std::vector<IVariable::IGetCustomItems::SItem> items;
QString dlgTitle;
// call the user supplied callback to fill-in items and get dialog title
bool bShowIt = pGetCustomItems->GetItems(pVariable, items, dlgTitle);
if (!bShowIt) // if func vetoed it, don't show the dialog
{
return;
}
m_reflectedVar->m_enableEdit = true;
m_reflectedVar->m_useTree = pGetCustomItems->UseTree();
m_reflectedVar->m_treeSeparator = pGetCustomItems->GetTreeSeparator();
m_reflectedVar->m_dialogTitle = dlgTitle.toUtf8().data();
m_reflectedVar->m_itemNames.resize(items.size());
m_reflectedVar->m_itemDescriptions.resize(items.size());
QByteArray ba;
int i = -1;
AZStd::generate(
m_reflectedVar->m_itemNames.begin(), m_reflectedVar->m_itemNames.end(),
[&items, &i, &ba]()
{
++i;
ba = items[i].name.toUtf8();
return ba.data();
});
i = -1;
AZStd::generate(
m_reflectedVar->m_itemDescriptions.begin(), m_reflectedVar->m_itemDescriptions.end(),
[&items, &i, &ba]()
{
++i;
ba = items[i].desc.toUtf8();
return ba.data();
});
}
void ReflectedVarUserAdapter::SyncIVarToReflectedVar(IVariable *pVariable)
-2
View File
@@ -126,7 +126,6 @@ void TimelineWidget::DrawTicks(QPainter* painter)
const QPen pOldPen = painter->pen();
const QPen ltgray(QColor(110, 110, 110));
const QPen black(palette().color(QPalette::Normal, QPalette::Text));
const QPen redpen(QColor(255, 0, 255));
// Draw time ticks every tick step seconds.
@@ -598,7 +597,6 @@ void TimelineWidget::DrawSecondTicks(QPainter* painter)
{
const QPen ltgray(QColor(110, 110, 110));
const QPen black(palette().color(QPalette::Normal, QPalette::Text));
const QPen redpen(QColor(255, 0, 255));
for (int gx = m_grid.firstGridLine.x(); gx < m_grid.firstGridLine.x() + m_grid.numGridLines.x() + 1; gx++)
{
+9 -1
View File
@@ -4137,7 +4137,15 @@ extern "C" int AZ_DLL_EXPORT CryEditMain(int argc, char* argv[])
AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::SystemDpiAware);
Editor::EditorQtApplication* app = Editor::EditorQtApplication::newInstance(argc, argv);
if (app->arguments().contains("-autotest_mode"))
QStringList qArgs = app->arguments();
const bool is_automated_test = AZStd::any_of(qArgs.begin(), qArgs.end(),
[](const QString& elem)
{
return elem.endsWith("autotest_mode") || elem.endsWith("runpythontest");
}
);
if (is_automated_test)
{
// Nullroute all stdout to null for automated tests, this way we make sure
// that the test result output is not polluted with unrelated output data.
+1
View File
@@ -431,6 +431,7 @@ public:
class CCrySingleDocTemplate
: public QObject
{
Q_OBJECT
private:
explicit CCrySingleDocTemplate(const QMetaObject* pDocClass)
: QObject()
+1 -4
View File
@@ -12,8 +12,6 @@
// Notice : Refer to ViewportTitleDlg.cpp for a use case.
#ifndef CRYINCLUDE_EDITOR_CUSTOMRESOLUTIONDLG_H
#define CRYINCLUDE_EDITOR_CUSTOMRESOLUTIONDLG_H
#pragma once
#if !defined(Q_MOC_RUN)
@@ -28,6 +26,7 @@ namespace Ui
class CCustomResolutionDlg
: public QDialog
{
Q_OBJECT
public:
CCustomResolutionDlg(int w, int h, QWidget* pParent = nullptr);
~CCustomResolutionDlg();
@@ -42,5 +41,3 @@ protected:
QScopedPointer<Ui::CustomResolutionDlg> m_ui;
};
#endif // CRYINCLUDE_EDITOR_CUSTOMRESOLUTIONDLG_H
+3 -3
View File
@@ -211,9 +211,9 @@ public:
void Reset(QAction& action)
{
emit beginResetModel();
beginResetModel();
m_action = &action;
emit endResetModel();
endResetModel();
}
private:
@@ -266,7 +266,7 @@ QStringList CustomizeKeyboardDialog::BuildModels(QWidget* parent)
categories.append(category);
QMenu* menu = menuAction->menu();
m_menuActions[category] = GetAllActionsForMenu(menu, QStringLiteral(""));
m_menuActions[category] = GetAllActionsForMenu(menu, QString());
}
return categories;
+2 -2
View File
@@ -25,9 +25,9 @@ namespace SandboxEditor
connect(m_ui->okButton, &QPushButton::clicked, this, &ErrorDialog::OnOK);
connect(
m_ui->messages,
SIGNAL(itemSelectionChanged()),
&QTreeWidget::itemSelectionChanged,
this,
SLOT(MessageSelectionChanged()));
&ErrorDialog::MessageSelectionChanged);
}
ErrorDialog::~ErrorDialog()
@@ -240,7 +240,7 @@ QJsonObject KeyboardCustomizationSettings::ExportGroup()
void KeyboardCustomizationSettings::ImportFromFile(QWidget* parent)
{
QString fileName = QFileDialog::getOpenFileName(parent, QObject::tr("Export Keyboard Shortcuts"), QStringLiteral(""), QObject::tr("Keyboard Settings (*.keys)"));
QString fileName = QFileDialog::getOpenFileName(parent, QObject::tr("Export Keyboard Shortcuts"), QString(), QObject::tr("Keyboard Settings (*.keys)"));
if (fileName.isEmpty())
{
return;
+1 -1
View File
@@ -419,7 +419,7 @@ void MemoryStatusItem::updateStatus()
GeneralStatusItem::GeneralStatusItem(QString name, MainStatusBar* parent)
: StatusBarItem(name, parent)
{
connect(parent, SIGNAL(messageChanged(QString)), this, SLOT(update()));
connect(parent, &MainStatusBar::messageChanged, this, [this](const QString&) { update(); });
}
QString GeneralStatusItem::CurrentText() const
+4 -3
View File
@@ -100,9 +100,10 @@ CNewLevelDialog::CNewLevelDialog(QWidget* pParent /*=nullptr*/)
m_level = "";
// First of all, keyboard focus is related to widget tab order, and the default tab order is based on the order in which
// widgets are constructed. Therefore, creating more widgets changes the keyboard focus. That is why setFocus() is called last.
// Secondly, using singleShot() allows setFocus() slot of the QLineEdit instance to be invoked right after the event system
// is ready to do so. Therefore, it is better to use singleShot() than directly call setFocus().
QTimer::singleShot(0, ui->LEVEL, SLOT(OnStartup()));
// in OnStartup()
// Secondly, using singleShot() allows OnStartup() slot of the QLineEdit instance to be invoked right after the event system
// is ready to do so. Therefore, it is better to use singleShot() than directly call OnStartup().
QTimer::singleShot(0, this, &CNewLevelDialog::OnStartup);
ReloadLevelFolder();
}
@@ -168,6 +168,11 @@ namespace AZ
//! Rotation modifiers
//! @{
//! Set the world rotation matrix using the composition of rotations around
//! the principle axes in the order of z-axis first and y-axis and then x-axis.
//! @param eulerRadianAngles A Vector3 denoting radian angles of the rotations around each principle axis.
virtual void SetWorldRotation([[maybe_unused]] const AZ::Vector3& eulerAnglesRadian) {}
//! Sets the entity's rotation in the world in quaternion notation.
//! The origin of the axes is the entity's position in world space.
//! @param quaternion A quaternion that represents the rotation to use for the entity.
@@ -323,6 +323,13 @@ namespace AzFramework
return localZ;
}
void TransformComponent::SetWorldRotation(const AZ::Vector3& eulerAnglesRadian)
{
AZ::Transform newWorldTransform = m_worldTM;
newWorldTransform.SetRotation(AZ::Quaternion::CreateFromEulerAnglesRadians(eulerAnglesRadian));
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetWorldRotationQuaternion(const AZ::Quaternion& quaternion)
{
AZ::Transform newWorldTransform = m_worldTM;
@@ -108,6 +108,7 @@ namespace AzFramework
float GetLocalZ() override;
// Rotation modifiers
void SetWorldRotation(const AZ::Vector3& eulerAnglesRadian) override;
void SetWorldRotationQuaternion(const AZ::Quaternion& quaternion) override;
AZ::Vector3 GetWorldRotation() override;
@@ -10,6 +10,7 @@
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
namespace AzPhysics
{
@@ -28,6 +29,71 @@ namespace AzPhysics
->Field("ChildLocalPosition", &JointConfiguration::m_childLocalPosition)
->Field("StartSimulationEnabled", &JointConfiguration::m_startSimulationEnabled)
;
if (auto* editContext = serializeContext->GetEditContext())
{
editContext->Class<JointConfiguration>("Joint Configuration", "Joint configuration.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &JointConfiguration::m_parentLocalRotation,
"Parent local rotation", "Parent joint frame relative to parent body.")
->Attribute(AZ::Edit::Attributes::Visibility, &JointConfiguration::GetParentLocalRotationVisibility)
->DataElement(AZ::Edit::UIHandlers::Default, &JointConfiguration::m_parentLocalPosition,
"Parent local position", "Joint position relative to parent body.")
->Attribute(AZ::Edit::Attributes::Visibility, &JointConfiguration::GetParentLocalPositionVisibility)
->DataElement(AZ::Edit::UIHandlers::Default, &JointConfiguration::m_childLocalRotation,
"Child local rotation", "Child joint frame relative to child body.")
->Attribute(AZ::Edit::Attributes::Visibility, &JointConfiguration::GetChildLocalRotationVisibility)
->DataElement(AZ::Edit::UIHandlers::Default, &JointConfiguration::m_childLocalPosition,
"Child local position", "Joint position relative to child body.")
->Attribute(AZ::Edit::Attributes::Visibility, &JointConfiguration::GetChildLocalPositionVisibility)
->DataElement(AZ::Edit::UIHandlers::Default, &JointConfiguration::m_startSimulationEnabled,
"Start simulation enabled", "When active, the joint will be enabled when the simulation begins.")
->Attribute(AZ::Edit::Attributes::Visibility, &JointConfiguration::GetStartSimulationEnabledVisibility)
;
}
}
}
}
AZ::Crc32 JointConfiguration::GetPropertyVisibility(JointConfiguration::PropertyVisibility property) const
{
return (m_propertyVisibilityFlags & property) != 0 ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
}
void JointConfiguration::SetPropertyVisibility(JointConfiguration::PropertyVisibility property, bool isVisible)
{
if (isVisible)
{
m_propertyVisibilityFlags |= property;
}
else
{
m_propertyVisibilityFlags &= ~property;
}
}
AZ::Crc32 JointConfiguration::GetParentLocalRotationVisibility() const
{
return GetPropertyVisibility(JointConfiguration::PropertyVisibility::ParentLocalRotation);
}
AZ::Crc32 JointConfiguration::GetParentLocalPositionVisibility() const
{
return GetPropertyVisibility(JointConfiguration::PropertyVisibility::ParentLocalPosition);
}
AZ::Crc32 JointConfiguration::GetChildLocalRotationVisibility() const
{
return GetPropertyVisibility(JointConfiguration::PropertyVisibility::ChildLocalRotation);
}
AZ::Crc32 JointConfiguration::GetChildLocalPositionVisibility() const
{
return GetPropertyVisibility(JointConfiguration::PropertyVisibility::ChildLocalPosition);
}
AZ::Crc32 JointConfiguration::GetStartSimulationEnabledVisibility() const
{
return GetPropertyVisibility(JointConfiguration::PropertyVisibility::StartSimulationEnabled);
}
} // namespace AzPhysics
@@ -31,6 +31,25 @@ namespace AzPhysics
JointConfiguration() = default;
virtual ~JointConfiguration() = default;
// Visibility helpers for use in the Editor when reflected.
enum PropertyVisibility : AZ::u8
{
ParentLocalRotation = 1 << 0, //!< Whether the parent local rotation is visible.
ParentLocalPosition = 1 << 1, //!< Whether the parent local position is visible.
ChildLocalRotation = 1 << 2, //!< Whether the child local rotation is visible.
ChildLocalPosition = 1 << 3, //!< Whether the child local position is visible.
StartSimulationEnabled = 1 << 4 //!< Whether the start simulation enabled setting is visible.
};
AZ::Crc32 GetPropertyVisibility(PropertyVisibility property) const;
void SetPropertyVisibility(PropertyVisibility property, bool isVisible);
AZ::Crc32 GetParentLocalRotationVisibility() const;
AZ::Crc32 GetParentLocalPositionVisibility() const;
AZ::Crc32 GetChildLocalRotationVisibility() const;
AZ::Crc32 GetChildLocalPositionVisibility() const;
AZ::Crc32 GetStartSimulationEnabledVisibility() const;
// Entity/object association.
void* m_customUserData = nullptr;
@@ -40,8 +59,11 @@ namespace AzPhysics
AZ::Quaternion m_childLocalRotation = AZ::Quaternion::CreateIdentity(); ///< Child joint frame relative to child body.
AZ::Vector3 m_childLocalPosition = AZ::Vector3::CreateZero(); ///< Joint position relative to child body.
bool m_startSimulationEnabled = true;
// For debugging/tracking purposes only.
AZStd::string m_debugName;
// Default all visibility settings to invisible, since most joint configurations don't need to display these.
AZ::u8 m_propertyVisibilityFlags = 0;
};
}
@@ -1387,7 +1387,10 @@ namespace AzToolsFramework
QDataStream stream(&pixmapBytes, QIODevice::ReadOnly);
QPixmap pixmap;
stream >> pixmap;
GUI->SetBrowseButtonIcon(pixmap);
if (!pixmap.isNull())
{
GUI->SetBrowseButtonIcon(pixmap);
}
}
}
}
@@ -1417,6 +1420,8 @@ namespace AzToolsFramework
}
else if (attrib == AZ_CRC_CE("ThumbnailIcon"))
{
GUI->SetCustomThumbnailEnabled(false);
AZStd::string iconPath;
if (attrValue->Read<AZStd::string>(iconPath) && !iconPath.empty())
{
@@ -1434,8 +1439,11 @@ namespace AzToolsFramework
QDataStream stream(&pixmapBytes, QIODevice::ReadOnly);
QPixmap pixmap;
stream >> pixmap;
GUI->SetCustomThumbnailEnabled(true);
GUI->SetCustomThumbnailPixmap(pixmap);
if (!pixmap.isNull())
{
GUI->SetCustomThumbnailEnabled(true);
GUI->SetCustomThumbnailPixmap(pixmap);
}
}
}
}
@@ -67,16 +67,9 @@ namespace AzToolsFramework
void ThumbnailPropertyCtrl::SetThumbnailKey(Thumbnailer::SharedThumbnailKey key, const char* contextName)
{
if (m_customThumbnailEnabled)
{
ClearThumbnail();
}
else
{
m_key = key;
m_thumbnail->SetThumbnailKey(m_key, contextName);
m_thumbnailEnlarged->SetThumbnailKey(m_key, contextName);
}
m_key = key;
m_thumbnail->SetThumbnailKey(m_key, contextName);
m_thumbnailEnlarged->SetThumbnailKey(m_key, contextName);
UpdateVisibility();
}
@@ -301,6 +301,7 @@ namespace AzToolsFramework::ViewportUi::Internal
HighlightBorderSize + ViewportUiOverlayMargin, HighlightBorderSize + ViewportUiOverlayMargin);
m_componentModeBorderText.setVisible(true);
m_componentModeBorderText.setText(borderTitle.c_str());
UpdateUiOverlayGeometry();
}
void ViewportUiDisplay::RemoveViewportBorder()
@@ -115,17 +115,20 @@ CViewSystem::CViewSystem(ISystem* pSystem)
, m_useDeferredViewSystemUpdate(false)
, m_bControlsAudioListeners(true)
{
#if !defined(_RELEASE) && !defined(DEDICATED_SERVER)
if (!s_debugCamera)
#if !defined(_RELEASE)
if (!gEnv->IsDedicated())
{
s_debugCamera = new DebugCamera;
}
if (!s_debugCamera)
{
s_debugCamera = new DebugCamera;
}
REGISTER_COMMAND("debugCameraToggle", ToggleDebugCamera, VF_DEV_ONLY, "Toggle the debug camera.\n");
REGISTER_COMMAND("debugCameraInvertY", ToggleDebugCameraInvertY, VF_DEV_ONLY, "Toggle debug camera Y-axis inversion.\n");
REGISTER_COMMAND("debugCameraMove", DebugCameraMove, VF_DEV_ONLY, "Move the debug camera the specified distance (x y z).\n");
gEnv->pConsole->CreateKeyBind("ctrl_keyboard_key_punctuation_backslash", "debugCameraToggle");
gEnv->pConsole->CreateKeyBind("alt_keyboard_key_punctuation_backslash", "debugCameraInvertY");
REGISTER_COMMAND("debugCameraToggle", ToggleDebugCamera, VF_DEV_ONLY, "Toggle the debug camera.\n");
REGISTER_COMMAND("debugCameraInvertY", ToggleDebugCameraInvertY, VF_DEV_ONLY, "Toggle debug camera Y-axis inversion.\n");
REGISTER_COMMAND("debugCameraMove", DebugCameraMove, VF_DEV_ONLY, "Move the debug camera the specified distance (x y z).\n");
gEnv->pConsole->CreateKeyBind("ctrl_keyboard_key_punctuation_backslash", "debugCameraToggle");
gEnv->pConsole->CreateKeyBind("alt_keyboard_key_punctuation_backslash", "debugCameraInvertY");
}
#endif
REGISTER_CVAR2("cl_camera_noise", &m_fCameraNoise, -1, 0,
@@ -167,6 +170,21 @@ CViewSystem::~CViewSystem()
{
m_pSystem->GetILevelSystem()->RemoveListener(this);
}
#if !defined(_RELEASE)
if (!gEnv->IsDedicated())
{
UNREGISTER_COMMAND("debugCameraToggle");
UNREGISTER_COMMAND("debugCameraInvertY");
UNREGISTER_COMMAND("debugCameraMove");
if (s_debugCamera)
{
delete s_debugCamera;
s_debugCamera = nullptr;
}
}
#endif
}
//------------------------------------------------------------------------
+8
View File
@@ -47,6 +47,10 @@ ly_add_target(
AZ::AssetBundlerBatch.Static
)
# Adds a specialized .setreg to identify gems enabled in the active project.
# This associates the AssetBundlerBatch target with the .Builders gem variants.
ly_set_gem_variant_to_load(TARGETS AssetBundlerBatch VARIANTS Builders)
# AssetBundler - Qt GUI Application
ly_add_target(
NAME AssetBundler ${PAL_TRAIT_BUILD_ASSETBUNDLER_APPLICATION_TYPE}
@@ -73,6 +77,10 @@ ly_add_target(
${additional_dependencies}
)
# Adds a specialized .setreg to identify gems enabled in the active project.
# This associates the AssetBundler target with the .Builders gem variants.
ly_set_gem_variant_to_load(TARGETS AssetBundler VARIANTS Builders)
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_add_target(
@@ -54,7 +54,12 @@ namespace AssetBundler
bool ApplicationManager::Init()
{
AZ::Debug::TraceMessageBus::Handler::BusConnect();
Start(AzFramework::Application::Descriptor());
ComponentApplication::StartupParameters startupParameters;
// The AssetBundler does not need to load gems
startupParameters.m_loadDynamicModules = false;
Start(AzFramework::Application::Descriptor(), startupParameters);
AZ::SerializeContext* context;
EBUS_EVENT_RESULT(context, AZ::ComponentApplicationBus, GetSerializeContext);
AZ_Assert(context, "No serialize context");
@@ -71,7 +71,11 @@ namespace AssetBundler
m_data->m_applicationManager.reset(aznew MockApplicationManagerTest(0, 0));
m_data->m_applicationManager->Start(AzFramework::Application::Descriptor());
AZ::ComponentApplication::StartupParameters startupParameters;
// The AssetBundler does not need to load gems
startupParameters.m_loadDynamicModules = false;
m_data->m_applicationManager->Start(AzFramework::Application::Descriptor(), startupParameters);
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
@@ -4447,7 +4447,9 @@ AssetBuilderSDK::AssetBuilderDesc MockBuilderInfoHandler::CreateBuilderDesc(cons
void FingerprintTest::SetUp()
{
AZ_Printf("FingerprintTest", "SetUp start");
AssetProcessorManagerTest::SetUp();
AZ_Printf("FingerprintTest", "SetUp self");
// We don't want the mock application manager to provide builder descriptors, mockBuilderInfoHandler will provide our own
m_mockApplicationManager->BusDisconnect();
@@ -4466,18 +4468,23 @@ void FingerprintTest::SetUp()
});
ASSERT_TRUE(UnitTestUtils::CreateDummyFile(m_absolutePath, ""));
AZ_Printf("FingerprintTest", "SetUp end");
}
void FingerprintTest::TearDown()
{
AZ_Printf("FingerprintTest", "TearDown start");
m_jobResults = AZStd::vector<AssetProcessor::JobDetails>{};
m_mockBuilderInfoHandler = {};
AZ_Printf("FingerprintTest", "TearDown parent");
AssetProcessorManagerTest::TearDown();
AZ_Printf("FingerprintTest", "TearDown end");
}
void FingerprintTest::RunFingerprintTest(QString builderFingerprint, QString jobFingerprint, bool expectedResult)
{
AZ_Printf("FingerprintTest", "Fingerprint Test Start");
m_mockBuilderInfoHandler.m_builderDesc.m_analysisFingerprint = builderFingerprint.toUtf8().data();
m_mockBuilderInfoHandler.m_jobFingerprint = jobFingerprint;
QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, m_absolutePath));
@@ -4486,6 +4493,7 @@ void FingerprintTest::RunFingerprintTest(QString builderFingerprint, QString job
ASSERT_EQ(m_mockBuilderInfoHandler.m_createJobsCount, 1);
ASSERT_EQ(m_jobResults.size(), 1);
ASSERT_EQ(m_jobResults[0].m_autoFail, expectedResult);
AZ_Printf("FingerprintTest", "Fingerprint Test End");
}
TEST_F(FingerprintTest, FingerprintChecking_JobFingerprint_NoBuilderFingerprint)
@@ -21,6 +21,7 @@
#endif
#include <gtest/gtest.h>
#include <AzCore/UnitTest/UnitTest.h>
//! These macros can be used for checking your unit tests,
//! you can check AssetScannerUnitTest.cpp for usage
@@ -155,6 +156,7 @@ namespace UnitTestUtils
bool OnPreWarning([[maybe_unused]] const char* window, [[maybe_unused]] const char* fileName, [[maybe_unused]] int line, [[maybe_unused]] const char* func, [[maybe_unused]] const char* message) override
{
UnitTest::ColoredPrintf(UnitTest::COLOR_YELLOW, message);
++m_numWarningsAbsorbed;
if (m_debugMessages)
{
@@ -165,6 +167,7 @@ namespace UnitTestUtils
bool OnPreAssert([[maybe_unused]] const char* fileName, [[maybe_unused]] int line, [[maybe_unused]] const char* func, [[maybe_unused]] const char* message) override
{
UnitTest::ColoredPrintf(UnitTest::COLOR_YELLOW, message);
++m_numAssertsAbsorbed;
if (m_debugMessages)
{
@@ -175,6 +178,7 @@ namespace UnitTestUtils
bool OnPreError([[maybe_unused]] const char* window, [[maybe_unused]] const char* fileName, [[maybe_unused]] int line, [[maybe_unused]] const char* func, [[maybe_unused]] const char* message) override
{
UnitTest::ColoredPrintf(UnitTest::COLOR_YELLOW, message);
++m_numErrorsAbsorbed;
if (m_debugMessages)
{
@@ -183,8 +187,9 @@ namespace UnitTestUtils
return true; // I handled this, do not forward it
}
bool OnPrintf(const char* /*window*/, const char* /*message*/) override
bool OnPrintf(const char* /*window*/, const char* message) override
{
UnitTest::ColoredPrintf(UnitTest::COLOR_YELLOW, message);
++m_numMessagesAbsorbed;
return true;
}
@@ -21,8 +21,7 @@ namespace O3DE::ProjectManager
return AZ::Success(QStringList{ ProjectCMakeCommand,
"-B", targetBuildPath,
"-S", m_projectInfo.m_path,
QString("-DLY_3RDPARTY_PATH=").append(thirdPartyPath),
"-DLY_UNITY_BUILD=ON" } );
QString("-DLY_3RDPARTY_PATH=").append(thirdPartyPath) } );
}
AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeBuildCommandArguments() const
@@ -242,11 +242,15 @@ QTabBar::tab:focus {
/************** Project Settings **************/
#projectSettings {
margin-top:42px;
margin-top:30px;
}
#projectPreviewLabel {
margin: 10px 0 5px 0;
}
#projectTemplate {
margin: 55px 0 0 50px;
margin: 25px 0 0 50px;
}
#projectTemplateLabel {
font-size:16px;
@@ -11,19 +11,28 @@
#include <FormFolderBrowseEditWidget.h>
#include <PythonBindingsInterface.h>
#include <PathValidator.h>
#include <AzQtComponents/Utilities/DesktopUtilities.h>
#include <QVBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QScrollArea>
namespace O3DE::ProjectManager
{
EngineSettingsScreen::EngineSettingsScreen(QWidget* parent)
: ScreenWidget(parent)
{
auto* layout = new QVBoxLayout();
QScrollArea* scrollArea = new QScrollArea(this);
scrollArea->setWidgetResizable(true);
QWidget* scrollWidget = new QWidget(this);
scrollArea->setWidget(scrollWidget);
QVBoxLayout* layout = new QVBoxLayout(scrollWidget);
layout->setAlignment(Qt::AlignTop);
scrollWidget->setLayout(layout);
setObjectName("engineSettingsScreen");
@@ -39,9 +48,18 @@ namespace O3DE::ProjectManager
formTitleLabel->setObjectName("formTitleLabel");
layout->addWidget(formTitleLabel);
m_engineVersion = new FormLineEditWidget(tr("Engine Version"), engineInfo.m_version, this);
m_engineVersion->lineEdit()->setReadOnly(true);
layout->addWidget(m_engineVersion);
FormLineEditWidget* engineName = new FormLineEditWidget(tr("Engine Name"), engineInfo.m_name, this);
engineName->lineEdit()->setReadOnly(true);
layout->addWidget(engineName);
FormLineEditWidget* engineVersion = new FormLineEditWidget(tr("Engine Version"), engineInfo.m_version, this);
engineVersion->lineEdit()->setReadOnly(true);
layout->addWidget(engineVersion);
FormBrowseEditWidget* engineFolder = new FormBrowseEditWidget(tr("Engine Folder"), engineInfo.m_path, this);
engineFolder->lineEdit()->setReadOnly(true);
connect( engineFolder, &FormBrowseEditWidget::OnBrowse, [engineInfo]{ AzQtComponents::ShowFileOnDesktop(engineInfo.m_path); });
layout->addWidget(engineFolder);
m_thirdParty = new FormFolderBrowseEditWidget(tr("3rd Party Software Folder"), engineInfo.m_thirdPartyPath, this);
m_thirdParty->lineEdit()->setValidator(new PathValidator(PathValidator::PathMode::ExistingFolder, this));
@@ -71,7 +89,11 @@ namespace O3DE::ProjectManager
connect(m_defaultProjectTemplates->lineEdit(), &QLineEdit::textChanged, this, &EngineSettingsScreen::OnTextChanged);
layout->addWidget(m_defaultProjectTemplates);
setLayout(layout);
QVBoxLayout* mainLayout = new QVBoxLayout();
mainLayout->setAlignment(Qt::AlignTop);
mainLayout->setMargin(0);
mainLayout->addWidget(scrollArea);
setLayout(mainLayout);
}
ProjectManagerScreen EngineSettingsScreen::GetScreenEnum()
@@ -29,7 +29,6 @@ namespace O3DE::ProjectManager
void OnTextChanged();
private:
FormLineEditWidget* m_engineVersion;
FormBrowseEditWidget* m_thirdParty;
FormBrowseEditWidget* m_defaultProjects;
FormBrowseEditWidget* m_defaultGems;
@@ -20,7 +20,8 @@ namespace O3DE::ProjectManager
setObjectName("formBrowseEditWidget");
QPushButton* browseButton = new QPushButton(this);
connect(browseButton, &QPushButton::pressed, this, &FormBrowseEditWidget::HandleBrowseButton);
connect( browseButton, &QPushButton::pressed, [this]{ emit OnBrowse(); });
connect( this, &FormBrowseEditWidget::OnBrowse, this, &FormBrowseEditWidget::HandleBrowseButton);
m_frameLayout->addWidget(browseButton);
}
@@ -34,7 +35,7 @@ namespace O3DE::ProjectManager
int key = event->key();
if (key == Qt::Key_Return || key == Qt::Key_Enter)
{
HandleBrowseButton();
emit OnBrowse();
}
}
@@ -24,10 +24,13 @@ namespace O3DE::ProjectManager
explicit FormBrowseEditWidget(const QString& labelText = "", QWidget* parent = nullptr);
~FormBrowseEditWidget() = default;
signals:
void OnBrowse();
protected:
void keyPressEvent(QKeyEvent* event) override;
protected slots:
virtual void HandleBrowseButton() = 0;
virtual void HandleBrowseButton() {};
};
} // namespace O3DE::ProjectManager
@@ -80,7 +80,7 @@ namespace O3DE::ProjectManager
void GemCatalogScreen::ReinitForProject(const QString& projectPath)
{
m_gemModel->clear();
m_gemModel->Clear();
m_gemsToRegisterWithProject.clear();
FillModel(projectPath);
@@ -145,10 +145,11 @@ namespace O3DE::ProjectManager
}
}
void GemCatalogScreen::OnGemStatusChanged(const QModelIndex& modelIndex, uint32_t numChangedDependencies)
void GemCatalogScreen::OnGemStatusChanged(const QString& gemName, uint32_t numChangedDependencies)
{
if (m_notificationsEnabled)
{
QModelIndex modelIndex = m_gemModel->FindIndexByNameString(gemName);
bool added = GemModel::IsAdded(modelIndex);
bool dependency = GemModel::IsAddedDependency(modelIndex);
@@ -233,7 +234,11 @@ namespace O3DE::ProjectManager
const QVector<GemInfo> allRepoGemInfos = allRepoGemInfosResult.GetValue();
for (const GemInfo& gemInfo : allRepoGemInfos)
{
m_gemModel->AddGem(gemInfo);
// do not add gems that have already been downloaded
if (!m_gemModel->FindIndexByNameString(gemInfo.m_name).isValid())
{
m_gemModel->AddGem(gemInfo);
}
}
}
else
@@ -257,7 +262,8 @@ namespace O3DE::ProjectManager
GemModel::SetWasPreviouslyAdded(*m_gemModel, modelIndex, true);
GemModel::SetIsAdded(*m_gemModel, modelIndex, true);
}
else
// ${Name} is a special name used in templates and is not really an error
else if (enabledGemName != "${Name}")
{
AZ_Warning("ProjectManager::GemCatalog", false,
"Cannot find entry for gem with name '%s'. The CMake target name probably does not match the specified name in the gem.json.",
@@ -46,7 +46,7 @@ namespace O3DE::ProjectManager
DownloadController* GetDownloadController() const { return m_downloadController; }
public slots:
void OnGemStatusChanged(const QModelIndex& modelIndex, uint32_t numChangedDependencies);
void OnGemStatusChanged(const QString& gemName, uint32_t numChangedDependencies);
void OnAddGemClicked();
protected:
@@ -27,6 +27,14 @@ namespace O3DE::ProjectManager
void GemModel::AddGem(const GemInfo& gemInfo)
{
if (FindIndexByNameString(gemInfo.m_name).isValid())
{
// do not add gems with duplicate names
// this can happen by mistake or when a gem repo has a gem with the same name as a local gem
AZ_TracePrintf("GemModel", "Ignoring duplicate gem: %s", gemInfo.m_name.toUtf8().constData());
return;
}
QStandardItem* item = new QStandardItem();
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
@@ -60,6 +68,7 @@ namespace O3DE::ProjectManager
void GemModel::Clear()
{
clear();
m_nameToIndexMap.clear();
}
void GemModel::UpdateGemDependencies()
@@ -276,9 +285,11 @@ namespace O3DE::ProjectManager
void GemModel::SetIsAdded(QAbstractItemModel& model, const QModelIndex& modelIndex, bool isAdded)
{
// get the gemName first, because the modelIndex data change after adding because of filters
QString gemName = modelIndex.data(RoleName).toString();
model.setData(modelIndex, isAdded, RoleIsAdded);
UpdateDependencies(model, modelIndex);
UpdateDependencies(model, gemName, isAdded);
}
bool GemModel::HasDependentGems(const QModelIndex& modelIndex) const
@@ -294,15 +305,17 @@ namespace O3DE::ProjectManager
return false;
}
void GemModel::UpdateDependencies(QAbstractItemModel& model, const QModelIndex& modelIndex)
void GemModel::UpdateDependencies(QAbstractItemModel& model, const QString& gemName, bool isAdded)
{
GemModel* gemModel = GetSourceModel(&model);
AZ_Assert(gemModel, "Failed to obtain GemModel");
QModelIndex modelIndex = gemModel->FindIndexByNameString(gemName);
QVector<QModelIndex> dependencies = gemModel->GatherGemDependencies(modelIndex);
uint32_t numChangedDependencies = 0;
if (IsAdded(modelIndex))
if (isAdded)
{
for (const QModelIndex& dependency : dependencies)
{
@@ -324,7 +337,7 @@ namespace O3DE::ProjectManager
bool hasDependentGems = gemModel->HasDependentGems(modelIndex);
if (IsAddedDependency(modelIndex) != hasDependentGems)
{
SetIsAddedDependency(model, modelIndex, hasDependentGems);
SetIsAddedDependency(*gemModel, modelIndex, hasDependentGems);
}
for (const QModelIndex& dependency : dependencies)
@@ -343,7 +356,7 @@ namespace O3DE::ProjectManager
}
}
gemModel->emit gemStatusChanged(modelIndex, numChangedDependencies);
gemModel->emit gemStatusChanged(gemName, numChangedDependencies);
}
void GemModel::SetIsAddedDependency(QAbstractItemModel& model, const QModelIndex& modelIndex, bool isAdded)
@@ -64,7 +64,7 @@ namespace O3DE::ProjectManager
static bool NeedsToBeAdded(const QModelIndex& modelIndex, bool includeDependencies = false);
static bool NeedsToBeRemoved(const QModelIndex& modelIndex, bool includeDependencies = false);
static bool HasRequirement(const QModelIndex& modelIndex);
static void UpdateDependencies(QAbstractItemModel& model, const QModelIndex& modelIndex);
static void UpdateDependencies(QAbstractItemModel& model, const QString& gemName, bool isAdded);
static void SetDownloadStatus(QAbstractItemModel& model, const QModelIndex& modelIndex, GemInfo::DownloadStatus status);
bool DoGemsToBeAddedHaveRequirements() const;
@@ -78,7 +78,7 @@ namespace O3DE::ProjectManager
int TotalAddedGems(bool includeDependencies = false) const;
signals:
void gemStatusChanged(const QModelIndex& modelIndex, uint32_t numChangedDependencies);
void gemStatusChanged(const QString& gemName, uint32_t numChangedDependencies);
private:
void FindGemDisplayNamesByNameStrings(QStringList& inOutGemNames);
@@ -36,6 +36,7 @@ namespace O3DE::ProjectManager
QLabel* projectPreviewLabel = new QLabel(tr("Select an image (PNG). Minimum %1 x %2 pixels.")
.arg(QString::number(ProjectPreviewImageWidth), QString::number(ProjectPreviewImageHeight)));
projectPreviewLabel->setObjectName("projectPreviewLabel");
previewExtrasLayout->addWidget(projectPreviewLabel);
m_projectPreviewImage = new QLabel(this);
@@ -78,5 +78,10 @@ namespace AZ
//! Find an assignment id corresponding to the lod and label substring filters
MaterialAssignmentId FindMaterialAssignmentIdInModel(
const Data::Instance<AZ::RPI::Model>& model, const MaterialAssignmentLodIndex lodFilter, const AZStd::string& labelFilter);
//! Special case handling to convert script values to supported types
AZ::RPI::MaterialPropertyValue ConvertMaterialPropertyValueFromScript(
const AZ::RPI::MaterialPropertyDescriptor* propertyDescriptor, const AZStd::any& value);
} // namespace Render
} // namespace AZ
@@ -12,7 +12,7 @@
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
#include <Atom/RPI.Public/Pass/PassFilter.h>
#include <Atom/RPI.Public/Pass/RenderPass.h>
#include <Atom/RPI.Public/Pass/Specific/ImageAttachmentPreviewPass.h>
#include <Atom/RPI.Public/Pass/Specific/SwapChainPass.h>
#include <Atom/RPI.Public/ViewportContextManager.h>
@@ -143,28 +143,34 @@ namespace AZ
{
bool wasRenamed = false;
Name newName;
RPI::MaterialPropertyIndex materialPropertyIndex = m_materialInstance->FindPropertyIndex(propertyPair.first, &wasRenamed, &newName);
RPI::MaterialPropertyIndex materialPropertyIndex =
m_materialInstance->FindPropertyIndex(propertyPair.first, &wasRenamed, &newName);
// FindPropertyIndex will have already reported a message about what the old and new names are. Here we just add some extra info to help the user resolve it.
AZ_Warning("MaterialAssignment", !wasRenamed,
// FindPropertyIndex will have already reported a message about what the old and new names are. Here we just add
// some extra info to help the user resolve it.
AZ_Warning(
"MaterialAssignment", !wasRenamed,
"Consider running \"Apply Automatic Property Updates\" to use the latest property names.",
propertyPair.first.GetCStr(),
newName.GetCStr());
propertyPair.first.GetCStr(), newName.GetCStr());
if (wasRenamed && m_propertyOverrides.find(newName) != m_propertyOverrides.end())
{
materialPropertyIndex.Reset();
AZ_Warning("MaterialAssignment", false,
"Material property '%s' has been renamed to '%s', and a property override exists for both. The one with the old name will be ignored.",
propertyPair.first.GetCStr(),
newName.GetCStr());
AZ_Warning(
"MaterialAssignment", false,
"Material property '%s' has been renamed to '%s', and a property override exists for both. The one with "
"the old name will be ignored.",
propertyPair.first.GetCStr(), newName.GetCStr());
}
if (!materialPropertyIndex.IsNull())
{
const auto propertyDescriptor =
m_materialInstance->GetMaterialPropertiesLayout()->GetPropertyDescriptor(materialPropertyIndex);
m_materialInstance->SetPropertyValue(
materialPropertyIndex, AZ::RPI::MaterialPropertyValue::FromAny(propertyPair.second));
materialPropertyIndex, ConvertMaterialPropertyValueFromScript(propertyDescriptor, propertyPair.second));
}
}
}
@@ -284,5 +290,58 @@ namespace AZ
return MaterialAssignmentId();
}
template<typename T>
AZ::RPI::MaterialPropertyValue ConvertMaterialPropertyValueNumericType(const AZStd::any& value)
{
if (value.is<int32_t>())
{
return aznumeric_cast<T>(AZStd::any_cast<int32_t>(value));
}
if (value.is<uint32_t>())
{
return aznumeric_cast<T>(AZStd::any_cast<uint32_t>(value));
}
if (value.is<float>())
{
return aznumeric_cast<T>(AZStd::any_cast<float>(value));
}
if (value.is<double>())
{
return aznumeric_cast<T>(AZStd::any_cast<double>(value));
}
return AZ::RPI::MaterialPropertyValue::FromAny(value);
}
AZ::RPI::MaterialPropertyValue ConvertMaterialPropertyValueFromScript(
const AZ::RPI::MaterialPropertyDescriptor* propertyDescriptor, const AZStd::any& value)
{
switch (propertyDescriptor->GetDataType())
{
case AZ::RPI::MaterialPropertyDataType::Enum:
if (value.is<AZ::Name>())
{
return propertyDescriptor->GetEnumValue(AZStd::any_cast<AZ::Name>(value));
}
if (value.is<AZStd::string>())
{
return propertyDescriptor->GetEnumValue(AZ::Name(AZStd::any_cast<AZStd::string>(value)));
}
return ConvertMaterialPropertyValueNumericType<uint32_t>(value);
case AZ::RPI::MaterialPropertyDataType::Int:
return ConvertMaterialPropertyValueNumericType<int32_t>(value);
case AZ::RPI::MaterialPropertyDataType::UInt:
return ConvertMaterialPropertyValueNumericType<uint32_t>(value);
case AZ::RPI::MaterialPropertyDataType::Float:
return ConvertMaterialPropertyValueNumericType<float>(value);
case AZ::RPI::MaterialPropertyDataType::Bool:
return ConvertMaterialPropertyValueNumericType<bool>(value);
default:
break;
}
return AZ::RPI::MaterialPropertyValue::FromAny(value);
}
} // namespace Render
} // namespace AZ
+1 -2
View File
@@ -107,7 +107,7 @@ ly_add_target(
Gem::Atom_RHI.Reflect
Gem::Atom_RHI_DX12.Reflect
3rdParty::d3dx12
${AFTERMATH_BUILD_DEPENDENCY}
${AFTERMATH_BUILD_DEPENDENCY}
COMPILE_DEFINITIONS
PRIVATE
${USE_NSIGHT_AFTERMATH_DEFINE}
@@ -128,7 +128,6 @@ ly_add_target(
BUILD_DEPENDENCIES
PRIVATE
AZ::AzCore
Gem::Atom_RHI.Reflect
Gem::Atom_RHI.Public
Gem::Atom_RHI_DX12.Reflect
@@ -12,6 +12,7 @@
#include <Atom/RPI.Public/GpuQuery/GpuQuerySystemInterface.h>
#include <Atom/RPI.Reflect/Image/Image.h>
#include <Atom/RPI.Public/Image/AttachmentImage.h>
#include <Atom/RPI.Public/Image/AttachmentImage.h>
#include <Atom/RPI.Public/Pass/PassAttachment.h>
#include <Atom/RPI.Public/Pass/PassDefines.h>
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
@@ -59,6 +60,7 @@ namespace AZ
struct PassRequest;
struct PassValidationResults;
class AttachmentReadback;
class ImageAttachmentCopy;
using SortedPipelineViewTags = AZStd::set<PipelineViewTag, AZNameSortAscending>;
using PassesByDrawList = AZStd::map<RHI::DrawListTag, const Pass*>;
@@ -94,6 +96,8 @@ namespace AZ
{
AZ_RPI_PASS(Pass);
friend class ImageAttachmentPreviewPass;
public:
using ChildPassIndex = RHI::Handle<uint32_t, class ChildPass>;
@@ -369,6 +373,9 @@ namespace AZ
void UpdateReadbackAttachment(FramePrepareParams params, bool beforeAddScopes);
// Setup ImageAttachmentCopy
void UpdateAttachmentCopy(FramePrepareParams params);
// --- Protected Members ---
const Name PassNameThis{"This"};
@@ -466,6 +473,9 @@ namespace AZ
AZStd::shared_ptr<AttachmentReadback> m_attachmentReadback;
PassAttachmentReadbackOption m_readbackOption;
// For image attachment preview
AZStd::weak_ptr<ImageAttachmentCopy> m_attachmentCopy;
private:
// Return the Timestamp result of this pass
virtual TimestampResult GetTimestampResultInternal() const;
@@ -77,6 +77,16 @@ namespace AZ
const AZStd::shared_ptr<PassTemplate> GetPassTemplate(const Name& name) const;
const AZStd::vector<Pass*>& GetPassesForTemplate(const Name& templateName) const;
//! Removes a PassTemplate by name, only if the following two conditions are met:
//! 1- The template was NOT created from an Asset. This means the template will be erasable
//! only if it was created at runtime with C++.
//! 2- The are no instantiated Passes referencing such template.
//! If the template exists but both conditions are not met then the function will assert.
//! If a template with the given name doesn't exist the function does nothing.
//! This function should be used judiciously, and under rare circumstances. For example,
//! Applications that iteratively create and need to delete templates at runtime.
void RemovePassTemplate(const Name& name);
//! Removes a pass from both it's associated template (if it has one) and from the pass name mapping
void RemovePassFromLibrary(Pass* pass);
@@ -94,6 +94,7 @@ namespace AZ
bool HasPassesForTemplateName(const Name& templateName) const override;
bool AddPassTemplate(const Name& name, const AZStd::shared_ptr<PassTemplate>& passTemplate) override;
const AZStd::shared_ptr<PassTemplate> GetPassTemplate(const Name& name) const override;
void RemovePassTemplate(const Name& name) override;
void RemovePassFromLibrary(Pass* pass) override;
void RegisterPass(Pass* pass) override;
void UnregisterPass(Pass* pass) override;
@@ -199,6 +199,9 @@ namespace AZ
//! Retrieves a PassTemplate from the library
virtual const AZStd::shared_ptr<PassTemplate> GetPassTemplate(const Name& name) const = 0;
//! See remarks in PassLibrary.h for the function with this name.
virtual void RemovePassTemplate(const Name& name) = 0;
//! Removes all references to the given pass from the pass library
virtual void RemovePassFromLibrary(Pass* pass) = 0;
@@ -13,9 +13,7 @@
#include <Atom/RHI/DrawList.h>
#include <Atom/RHI/ScopeProducer.h>
#include <Atom/RPI.Public/Pass/AttachmentReadback.h>
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/Pass/Specific/ImageAttachmentPreviewPass.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
namespace AZ
@@ -29,7 +27,6 @@ namespace AZ
namespace RPI
{
class ImageAttachmentCopy;
class RenderPass;
class Query;
@@ -41,8 +38,6 @@ namespace AZ
{
AZ_RPI_PASS(RenderPass);
friend class ImageAttachmentPreviewPass;
using ScopeQuery = AZStd::array<RHI::Ptr<Query>, static_cast<size_t>(ScopeQueryType::Count)>;
public:
@@ -143,8 +138,6 @@ namespace AZ
// Readback the results from the ScopeQueries
void ReadbackScopeQueryResults();
AZStd::weak_ptr<ImageAttachmentCopy> m_attachmentCopy;
// Readback results from the Timestamp queries
TimestampResult m_timestampResult;
// Readback results from the PipelineStatistics queries
@@ -78,7 +78,7 @@ namespace AZ
~ImageAttachmentPreviewPass();
//! Preview the PassAttachment of a pass' PassAttachmentBinding
void PreviewImageAttachmentForPass(RenderPass* pass, const PassAttachment* passAttachment);
void PreviewImageAttachmentForPass(Pass* pass, const PassAttachment* passAttachment);
//! Set the output color attachment for this pass
void SetOutputColorAttachment(RHI::Ptr<PassAttachment> outputImageAttachment);
@@ -26,6 +26,7 @@
#include <Atom/RPI.Public/Pass/PassLibrary.h>
#include <Atom/RPI.Public/Pass/PassDefines.h>
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
#include <Atom/RPI.Public/Pass/Specific/ImageAttachmentPreviewPass.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Reflect/Image/AttachmentImageAsset.h>
@@ -1215,6 +1216,12 @@ namespace AZ
m_queueState = PassQueueState::NoQueue;
InitializeInternal();
// Need to recreate the dest attachment because the source attachment might be changed
if (!m_attachmentCopy.expired())
{
m_attachmentCopy.lock()->InvalidateDestImage();
}
m_state = PassState::Initialized;
}
@@ -1301,6 +1308,9 @@ namespace AZ
// readback attachment with output state
UpdateReadbackAttachment(params, false);
// update attachment copy for preview
UpdateAttachmentCopy(params);
UpdateConnectedOutputBindings();
}
@@ -1489,6 +1499,14 @@ namespace AZ
}
}
void Pass::UpdateAttachmentCopy(FramePrepareParams params)
{
if (!m_attachmentCopy.expired())
{
m_attachmentCopy.lock()->FrameBegin(params);
}
}
bool Pass::IsTimestampQueryEnabled() const
{
return m_flags.m_timestampQueryEnabled;
@@ -236,6 +236,19 @@ namespace AZ
return true;
}
void PassLibrary::RemovePassTemplate(const Name& name)
{
auto itr = m_templateEntries.find(name);
if (itr != m_templateEntries.end())
{
AZ_Assert(itr->second.m_passes.empty(), "Can not delete PassTemplate '%s' because there are %zu Passes referencing it",
name.GetCStr(), itr->second.m_passes.size());
AZ_Assert(!itr->second.m_mappingAssetId.IsValid(), "Can not delete PassTemplate '%s' because it was created from an asset",
name.GetCStr());
m_templateEntries.erase(itr);
}
}
void PassLibrary::RemovePassFromLibrary(Pass* pass)
{
if (m_isShuttingDown)
@@ -466,6 +466,11 @@ namespace AZ
return m_passLibrary.GetPassTemplate(name);
}
void PassSystem::RemovePassTemplate(const Name& name)
{
m_passLibrary.RemovePassTemplate(name);
}
void PassSystem::RemovePassFromLibrary(Pass* pass)
{
m_passLibrary.RemovePassFromLibrary(pass);
@@ -177,12 +177,6 @@ namespace AZ
}
}
}
// Need to recreate the dest attachment because the source attachment might be changed
if (!m_attachmentCopy.expired())
{
m_attachmentCopy.lock()->InvalidateDestImage();
}
}
void RenderPass::FrameBeginInternal(FramePrepareParams params)
@@ -196,11 +190,7 @@ namespace AZ
// Read back the ScopeQueries submitted from previous frames
ReadbackScopeQueryResults();
if (!m_attachmentCopy.expired())
{
m_attachmentCopy.lock()->FrameBegin(params);
}
CollectSrgs();
PassSystemInterface::Get()->IncrementFrameRenderPassCount();
@@ -14,7 +14,7 @@
#include <Atom/RPI.Public/Buffer/Buffer.h>
#include <Atom/RPI.Public/Image/AttachmentImagePool.h>
#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
#include <Atom/RPI.Public/Pass/RenderPass.h>
#include <Atom/RPI.Public/Pass/AttachmentReadback.h>
#include <Atom/RPI.Public/Pass/Specific/ImageAttachmentPreviewPass.h>
#include <Atom/RPI.Public/Pass/ParentPass.h>
#include <Atom/RPI.Public/RenderPipeline.h>
@@ -131,7 +131,7 @@ namespace AZ
Data::AssetBus::Handler::BusDisconnect();
}
void ImageAttachmentPreviewPass::PreviewImageAttachmentForPass(RenderPass* pass, const PassAttachment* passAttachment)
void ImageAttachmentPreviewPass::PreviewImageAttachmentForPass(Pass* pass, const PassAttachment* passAttachment)
{
if (passAttachment->GetAttachmentType() != RHI::AttachmentType::Image)
{
@@ -39,6 +39,8 @@ namespace AZ
bool m_showAttachments = false;
AZ::RPI::Pass* m_selectedPass = nullptr;
AZ::RPI::Pass* m_lastSelectedPass = nullptr;
AZ::Name m_selectedPassPath;
AZ::RHI::AttachmentId m_attachmentId;
AZ::Name m_slotName;
bool m_selectedChanged = false;
@@ -31,7 +31,7 @@
namespace AZ::Render
{
inline AZ::RPI::PassAttachment* FindPassAttachment(AZ::RPI::RenderPass* pass, AZ::RHI::AttachmentId attachmentId)
inline AZ::RPI::PassAttachment* FindPassAttachment(AZ::RPI::Pass* pass, AZ::RHI::AttachmentId attachmentId)
{
for (auto& binding : pass->GetAttachmentBindings())
{
@@ -47,6 +47,10 @@ namespace AZ::Render
{
using namespace AZ;
// always set m_selectedPass to empty and use m_selectedPassPath to find it when render the pass tree
m_selectedPass = nullptr;
bool needSaveAttachment = false;
ImGui::SetNextWindowSize(ImVec2(200.f, 200.f), ImGuiCond_FirstUseEver);
if (ImGui::Begin("PassTree View", &draw, ImGuiWindowFlags_None))
{
@@ -83,60 +87,16 @@ namespace AZ::Render
if (Scriptable_ImGui::Button("Save Attachment"))
{
m_attachmentReadbackInfo = "";
if (!m_readback)
{
m_readback = AZStd::make_shared<AZ::RPI::AttachmentReadback>(AZ::RHI::ScopeId{ "AttachmentReadback" });
m_readback->SetCallback(AZStd::bind(&ImGuiPassTree::ReadbackCallback, this, AZStd::placeholders::_1));
}
if (m_selectedPass && !m_slotName.IsEmpty())
{
bool readbackResult = m_selectedPass->ReadbackAttachment(m_readback, m_slotName);
if (!readbackResult)
{
AZ_Error("ImGuiPassTree", false, "Failed to readback attachment from pass [%s] slot [%s]", m_selectedPass->GetName().GetCStr(), m_slotName.GetCStr());
}
}
needSaveAttachment = true;
}
ImGui::TextWrapped("%s", m_attachmentReadbackInfo.c_str());
}
if (m_previewAttachment && m_selectedChanged)
{
m_selectedChanged = false;
if (!m_attachmentId.IsEmpty() && m_selectedPass)
{
AZ::RPI::RenderPass* renderPass = azrtti_cast<AZ::RPI::RenderPass*>(m_selectedPass);
if (renderPass)
{
if (!m_previewPass->GetParent())
{
RPI::PassSystemInterface::Get()->GetRootPass()->AddChild(m_previewPass);
}
AZ::RPI::PassAttachment* attachment = FindPassAttachment(renderPass, m_attachmentId);
if (attachment)
{
// Reset output attachment to empty so the preview will use pass's owner render pipeline's output
m_previewPass->SetOutputColorAttachment(nullptr);
m_previewPass->PreviewImageAttachmentForPass(renderPass, attachment);
}
}
else
{
m_previewPass->ClearPreviewAttachment();
if (m_previewPass->GetParent())
{
m_previewPass->QueueForRemoval();
}
}
}
}
ImGui::End();
// Draw the hierarchical view
// It will assign m_seletedPass if there is a pass matches m_seletedPassPath
ImGui::SetNextWindowPos(ImVec2(300, 60), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(300, 500), ImGuiCond_FirstUseEver);
if (ImGui::Begin("PassTree", nullptr, ImGuiWindowFlags_None))
@@ -144,6 +104,63 @@ namespace AZ::Render
DrawTreeView(rootPass);
}
ImGui::End();
// It's possible that the pass pointer changed but selected pass path wasn't changed
if (m_selectedPass != m_lastSelectedPass)
{
m_selectedChanged = true;
if (m_selectedPass == nullptr)
{
m_selectedPassPath = AZ::Name{};
}
}
m_lastSelectedPass = m_selectedPass;
if (m_previewAttachment && m_selectedChanged)
{
m_selectedChanged = false;
if (!m_attachmentId.IsEmpty() && m_selectedPass)
{
if (!m_previewPass->GetParent())
{
RPI::PassSystemInterface::Get()->GetRootPass()->AddChild(m_previewPass);
}
AZ::RPI::PassAttachment* attachment = FindPassAttachment(m_selectedPass, m_attachmentId);
if (attachment)
{
// Reset output attachment to empty so the preview will use pass's owner render pipeline's output
m_previewPass->SetOutputColorAttachment(nullptr);
m_previewPass->PreviewImageAttachmentForPass(m_selectedPass, attachment);
}
}
else
{
m_previewPass->ClearPreviewAttachment();
if (m_previewPass->GetParent())
{
m_previewPass->QueueForRemoval();
}
}
}
if (needSaveAttachment)
{
m_attachmentReadbackInfo = "";
if (!m_readback)
{
m_readback = AZStd::make_shared<AZ::RPI::AttachmentReadback>(AZ::RHI::ScopeId{ "AttachmentReadback" });
m_readback->SetCallback(AZStd::bind(&ImGuiPassTree::ReadbackCallback, this, AZStd::placeholders::_1));
}
if (m_selectedPass && !m_slotName.IsEmpty())
{
bool readbackResult = m_selectedPass->ReadbackAttachment(m_readback, m_slotName);
if (!readbackResult)
{
AZ_Error("ImGuiPassTree", false, "Failed to readback attachment from pass [%s] slot [%s]", m_selectedPass->GetName().GetCStr(), m_slotName.GetCStr());
}
}
}
}
inline void ImGuiPassTree::DrawPassAttachments(AZ::RPI::Pass* pass)
@@ -202,6 +219,7 @@ namespace AZ::Render
if (Scriptable_ImGui::Selectable(label.c_str(), m_attachmentId == binding.m_attachment->GetAttachmentId()))
{
m_selectedPassPath = pass->GetPathName();
m_selectedPass = pass;
m_attachmentId = binding.m_attachment->GetAttachmentId();
m_slotName = binding.m_name;
@@ -232,9 +250,9 @@ namespace AZ::Render
if (!m_showAttachments)
{
// Only draw the leaf pass as selectable if we are not showing attachments as its children
if (Scriptable_ImGui::Selectable(pass->GetName().GetCStr(), m_selectedPass == pass))
if (Scriptable_ImGui::Selectable(pass->GetName().GetCStr(), m_selectedPassPath == pass->GetPathName()))
{
m_selectedPass = pass;
m_selectedPassPath = pass->GetPathName();
m_attachmentId = AZ::RHI::AttachmentId{};
m_slotName = AZ::Name{};
m_selectedChanged = true;
@@ -244,13 +262,13 @@ namespace AZ::Render
{
// Draw the pass as a tree node which has attachments as its children
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_DefaultOpen
| ((m_selectedPass == pass) ? ImGuiTreeNodeFlags_Selected : 0);
| ((m_selectedPassPath == pass->GetPathName()) ? ImGuiTreeNodeFlags_Selected : 0);
bool nodeOpen = Scriptable_ImGui::TreeNodeEx(pass->GetName().GetCStr(), flags);
if (ImGui::IsItemClicked())
{
m_selectedPass = pass;
m_selectedPassPath = pass->GetPathName();
m_attachmentId = AZ::RHI::AttachmentId{};
m_slotName = AZ::Name{};
m_selectedChanged = true;
@@ -259,7 +277,6 @@ namespace AZ::Render
if (nodeOpen)
{
DrawPassAttachments(pass);
Scriptable_ImGui::TreePop();
}
}
@@ -268,13 +285,13 @@ namespace AZ::Render
{
// For a ParentPasse, draw it as a tree node
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_DefaultOpen
| ((m_selectedPass == pass) ? ImGuiTreeNodeFlags_Selected : 0);
| ((m_selectedPassPath == pass->GetPathName()) ? ImGuiTreeNodeFlags_Selected : 0);
bool nodeOpen = ImGui::TreeNodeEx(pass->GetName().GetCStr(), flags);
if (ImGui::IsItemClicked())
{
m_selectedPass = pass;
m_selectedPassPath = pass->GetPathName();
m_attachmentId = AZ::RHI::AttachmentId{};
m_slotName = AZ::Name{};
m_selectedChanged = true;
@@ -282,7 +299,10 @@ namespace AZ::Render
if (nodeOpen)
{
DrawPassAttachments(pass);
if (m_showAttachments)
{
DrawPassAttachments(pass);
}
for (const auto& child : asParent->GetChildren())
{
DrawTreeView(child.get());
@@ -296,6 +316,12 @@ namespace AZ::Render
{
ImGui::PopStyleColor();
}
// set m_selectedPass if pass path matches
if (pass->GetPathName() == m_selectedPassPath)
{
m_selectedPass = pass;
}
}
inline void ImGuiPassTree::ReadbackCallback(const AZ::RPI::AttachmentReadback::ReadbackResult& readbackResult)
@@ -364,7 +390,9 @@ namespace AZ::Render
m_previewAttachment = false;
m_showAttachments = false;
m_selectedPassPath = AZ::Name{};
m_selectedPass = nullptr;
m_lastSelectedPass = nullptr;
m_attachmentId = AZ::RHI::AttachmentId{};
m_slotName = AZ::Name{};
m_selectedChanged = false;
@@ -130,7 +130,8 @@ namespace AZ::Render
}
AZ::RPI::ViewportContextPtr viewportContext = GetViewportContext();
if (!m_fontDrawInterface || !viewportContext || !viewportContext->GetRenderScene())
if (!m_fontDrawInterface || !viewportContext || !viewportContext->GetRenderScene() ||
!AZ::Interface<AzFramework::FontQueryInterface>::Get())
{
return;
}
@@ -60,52 +60,8 @@ namespace AZ
virtual void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) = 0;
//! Set a material property override value wrapped by an AZStd::any
virtual void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) = 0;
//! Set a material property override value to a bool
virtual void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) = 0;
//! Set a material property override value to a integer
virtual void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) = 0;
//! Set a material property override value to a unsigned integer
virtual void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) = 0;
//! Set a material property override value to a float
virtual void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) = 0;
//! Set a material property override value to a Vector2
virtual void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) = 0;
//! Set a material property override value to a Vector3
virtual void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) = 0;
//! Set a material property override value to a Vector4
virtual void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) = 0;
//! Set a material property override value to a color
virtual void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) = 0;
//! Set a material property override value to an image asset
virtual void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) = 0;
//! Set a material property override value to an image instance
virtual void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) = 0;
//! Set a material property override value to a string
virtual void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) = 0;
//! Get a material property override value wrapped by an AZStd::any
virtual AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a bool
virtual bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an integer
virtual int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an unsigned integer
virtual uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a float
virtual float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector2
virtual AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector3
virtual AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector4
virtual AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Color
virtual AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an image asset
virtual AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an image instance
virtual AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a string
virtual AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Clear property override for a specific material assignment
virtual void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) = 0;
//! Clear property overrides for a specific material assignment
@@ -122,6 +78,21 @@ namespace AZ
const MaterialAssignmentId& materialAssignmentId, const AZ::RPI::MaterialModelUvOverrideMap& modelUvOverrides) = 0;
//! Get Model UV overrides for a specific material assignment
virtual AZ::RPI::MaterialModelUvOverrideMap GetModelUvOverrides(const MaterialAssignmentId& materialAssignmentId) const = 0;
//! Set material property override value with a specific type
template<typename T>
void SetPropertyOverrideT(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const T& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
//! Get material property override value with a specific type
template<typename T>
T GetPropertyOverrideT(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<T>() ? AZStd::any_cast<T>(value) : T{};
}
};
using MaterialComponentRequestBus = EBus<MaterialComponentRequests>;
@@ -314,12 +314,21 @@ namespace AZ
AtomToolsFramework::ConvertToPropertyConfig(propertyConfig, propertyDefinition);
const auto& propertyIndex =
m_editData.m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
propertyConfig.m_groupName = groupDisplayName;
const auto& propertyIndex = m_editData.m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
propertyConfig.m_showThumbnail = true;
propertyConfig.m_defaultValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);
propertyConfig.m_parentValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);
propertyConfig.m_originalValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialAsset->GetPropertyValues()[propertyIndex.GetIndex()]);
propertyConfig.m_defaultValue = AtomToolsFramework::ConvertToEditableType(
m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);
// There is no explicit parent material here. Material instance property overrides replace the values from the
// assigned material asset. Its values should be treated as parent, for comparison, in this case.
propertyConfig.m_parentValue = AtomToolsFramework::ConvertToEditableType(
m_editData.m_materialAsset->GetPropertyValues()[propertyIndex.GetIndex()]);
propertyConfig.m_originalValue = AtomToolsFramework::ConvertToEditableType(
m_editData.m_materialAsset->GetPropertyValues()[propertyIndex.GetIndex()]);
group.m_properties.emplace_back(propertyConfig);
}
}
@@ -196,6 +196,7 @@ namespace AZ
{
AZ_UNUSED(entityId);
AZ_UNUSED(materialAssignmentId);
AZ_Warning(
"EditorMaterialSystemComponent", false, "RenderMaterialPreview capture failed for entity %s slot %s.",
entityId.ToString().c_str(), materialAssignmentId.ToString().c_str());
@@ -54,29 +54,29 @@ namespace AZ
->Event("GetMaterialOverride", &MaterialComponentRequestBus::Events::GetMaterialOverride)
->Event("ClearMaterialOverride", &MaterialComponentRequestBus::Events::ClearMaterialOverride)
->Event("SetPropertyOverride", &MaterialComponentRequestBus::Events::SetPropertyOverride)
->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideBool)
->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideInt32)
->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideUInt32)
->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideFloat)
->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector2)
->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector3)
->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector4)
->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideColor)
->Event("SetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageAsset)
->Event("SetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageInstance)
->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideString)
->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<bool>)
->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<int32_t>)
->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<uint32_t>)
->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<float>)
->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector2>)
->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector3>)
->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector4>)
->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Color>)
->Event("SetPropertyOverrideImage", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Data::AssetId>)
->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZStd::string>)
->Event("SetPropertyOverrideEnum", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<uint32_t>)
->Event("GetPropertyOverride", &MaterialComponentRequestBus::Events::GetPropertyOverride)
->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideBool)
->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideInt32)
->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideUInt32)
->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideFloat)
->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector2)
->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector3)
->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector4)
->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideColor)
->Event("GetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageAsset)
->Event("GetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageInstance)
->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideString)
->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<bool>)
->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<int32_t>)
->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<uint32_t>)
->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<float>)
->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector2>)
->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector3>)
->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector4>)
->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Color>)
->Event("GetPropertyOverrideImage", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Data::AssetId>)
->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZStd::string>)
->Event("GetPropertyOverrideEnum", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<uint32_t>)
->Event("ClearPropertyOverride", &MaterialComponentRequestBus::Events::ClearPropertyOverride)
->Event("ClearPropertyOverrides", &MaterialComponentRequestBus::Events::ClearPropertyOverrides)
->Event("ClearAllPropertyOverrides", &MaterialComponentRequestBus::Events::ClearAllPropertyOverrides)
@@ -121,8 +121,13 @@ namespace AZ
MaterialComponentRequestBus::Handler::BusDisconnect();
MaterialReceiverNotificationBus::Handler::BusDisconnect();
TickBus::Handler::BusDisconnect();
ReleaseMaterials();
// Sending notification to wipe any previously assigned material overrides
MaterialComponentNotificationBus::Event(
m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, MaterialAssignmentMap());
m_queuedMaterialUpdateNotification = false;
m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId);
}
@@ -221,6 +226,11 @@ namespace AZ
if (!anyQueued)
{
ReleaseMaterials();
// If no other materials were loaded, the notification must still be sent in case there are externally managed material
// instances in the configuration
MaterialComponentNotificationBus::Event(
m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, m_configuration.m_materials);
}
}
@@ -268,8 +278,6 @@ namespace AZ
{
materialPair.second.Release();
}
MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, m_configuration.m_materials);
}
MaterialAssignmentMap MaterialComponentController::GetOriginalMaterialAssignments() const
@@ -499,76 +507,6 @@ namespace AZ
QueuePropertyChanges(materialAssignmentId);
}
void MaterialComponentController::SetPropertyOverrideBool(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideUInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideFloat(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector2(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector3(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector4(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideColor(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideImageAsset(
const MaterialAssignmentId& materialAssignmentId,
const AZStd::string& propertyName,
const AZ::Data::Asset<AZ::RPI::ImageAsset>& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideImageInstance(
const MaterialAssignmentId& materialAssignmentId,
const AZStd::string& propertyName,
const AZ::Data::Instance<AZ::RPI::Image>& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideString(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
AZStd::any MaterialComponentController::GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
@@ -586,83 +524,6 @@ namespace AZ
return propertyIt->second;
}
bool MaterialComponentController::GetPropertyOverrideBool(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<bool>() ? AZStd::any_cast<bool>(value) : false;
}
int32_t MaterialComponentController::GetPropertyOverrideInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<int32_t>() ? AZStd::any_cast<int32_t>(value) : 0;
}
uint32_t MaterialComponentController::GetPropertyOverrideUInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<uint32_t>() ? AZStd::any_cast<uint32_t>(value) : 0;
}
float MaterialComponentController::GetPropertyOverrideFloat(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<float>() ? AZStd::any_cast<float>(value) : 0.0f;
}
AZ::Vector2 MaterialComponentController::GetPropertyOverrideVector2(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector2>() ? AZStd::any_cast<AZ::Vector2>(value) : AZ::Vector2::CreateZero();
}
AZ::Vector3 MaterialComponentController::GetPropertyOverrideVector3(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector3>() ? AZStd::any_cast<AZ::Vector3>(value) : AZ::Vector3::CreateZero();
}
AZ::Vector4 MaterialComponentController::GetPropertyOverrideVector4(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector4>() ? AZStd::any_cast<AZ::Vector4>(value) : AZ::Vector4::CreateZero();
}
AZ::Color MaterialComponentController::GetPropertyOverrideColor(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Color>() ? AZStd::any_cast<AZ::Color>(value) : AZ::Color::CreateZero();
}
AZ::Data::Asset<AZ::RPI::ImageAsset> MaterialComponentController::GetPropertyOverrideImageAsset(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Data::Asset<AZ::RPI::ImageAsset>>() ? AZStd::any_cast<AZ::Data::Asset<AZ::RPI::ImageAsset>>(value) : AZ::Data::Asset<AZ::RPI::ImageAsset>();
}
AZ::Data::Instance<AZ::RPI::Image> MaterialComponentController::GetPropertyOverrideImageInstance(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Data::Instance<AZ::RPI::Image>>() ? AZStd::any_cast<AZ::Data::Instance<AZ::RPI::Image>>(value) : AZ::Data::Instance<AZ::RPI::Image>();
}
AZStd::string MaterialComponentController::GetPropertyOverrideString(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZStd::string>() ? AZStd::any_cast<AZStd::string>(value) : AZStd::string();
}
void MaterialComponentController::ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName)
{
auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
@@ -65,33 +65,8 @@ namespace AZ
void SetMaterialOverride(const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId) override;
AZ::Data::AssetId GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const override;
void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) override;
void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) override;
void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) override;
void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) override;
void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) override;
void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) override;
void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) override;
void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) override;
void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) override;
void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) override;
void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) override;
void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) override;
void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) override;
AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) override;
void ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) override;
void ClearAllPropertyOverrides() override;
@@ -105,6 +105,8 @@ namespace EMotionFX
*jointTypeId, parentBindRotationWorld, nodeBindRotationWorld, boneDirection, exampleRotationsLocal);
AZ_Assert(jointLimitConfig, "Could not create joint limit configuration.");
jointLimitConfig->SetPropertyVisibility(AzPhysics::JointConfiguration::PropertyVisibility::ParentLocalRotation, true);
jointLimitConfig->SetPropertyVisibility(AzPhysics::JointConfiguration::PropertyVisibility::ChildLocalRotation, true);
return jointLimitConfig;
}
}
@@ -576,7 +576,7 @@ namespace EMotionFX
// The configuration stores some debug option. When that is enabled, we override it on top of the render flags.
m_debugRenderFlags[RENDER_AABB] = m_debugRenderFlags[RENDER_AABB] || m_configuration.m_renderBounds;
m_debugRenderFlags[RENDER_SKELETON] = m_debugRenderFlags[RENDER_SKELETON] || m_configuration.m_renderSkeleton;
m_debugRenderFlags[RENDER_LINESKELETON] = m_debugRenderFlags[RENDER_LINESKELETON] || m_configuration.m_renderSkeleton;
m_debugRenderFlags[RENDER_EMFX_DEBUG] = true;
m_renderActorInstance->DebugDraw(m_debugRenderFlags);
}
@@ -606,7 +606,7 @@ namespace EMotionFX
m_renderActorInstance->UpdateBounds();
m_debugRenderFlags[RENDER_AABB] = m_renderBounds;
m_debugRenderFlags[RENDER_SKELETON] = m_renderSkeleton;
m_debugRenderFlags[RENDER_LINESKELETON] = m_renderSkeleton;
m_debugRenderFlags[RENDER_EMFX_DEBUG] = true;
m_renderActorInstance->DebugDraw(m_debugRenderFlags);
}
@@ -10,6 +10,7 @@ set(FILES
Include/InAppPurchases/InAppPurchasesBus.h
Include/InAppPurchases/InAppPurchasesInterface.h
Include/InAppPurchases/InAppPurchasesResponseBus.h
Source/InAppPurchasesSystemComponent.h
Source/InAppPurchasesSystemComponent.cpp
Source/InAppPurchasesInterface.cpp
)
@@ -45,6 +45,7 @@ namespace Multiplayer
void NetworkHierarchyChildComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("NetworkHierarchyChildComponent"));
provided.push_back(AZ_CRC_CE("MultiplayerInputDriver"));
}
void NetworkHierarchyChildComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
@@ -53,6 +53,7 @@ namespace Multiplayer
void NetworkHierarchyRootComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("NetworkHierarchyRootComponent"));
provided.push_back(AZ_CRC_CE("MultiplayerInputDriver"));
}
void NetworkHierarchyRootComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
+13
View File
@@ -17,6 +17,7 @@ if(PAL_TRAIT_PHYSX_SUPPORTED)
set(physx_dependency 3rdParty::PhysX)
set(physx_files physx_files.cmake)
set(physx_shared_files physx_shared_files.cmake)
set(physx_mock_files physx_mocks_files.cmake)
set(physx_editor_files physx_editor_files.cmake)
else()
set(physx_files physx_unsupported_files.cmake)
@@ -151,6 +152,17 @@ endif()
# Tests
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_add_target(
NAME PhysX.Mocks HEADERONLY
NAMESPACE Gem
OUTPUT_NAME PhysX.Mocks.Gem
FILES_CMAKE
physx_mocks_files.cmake
INCLUDE_DIRECTORIES
INTERFACE
Mocks
)
ly_add_target(
NAME PhysX.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE Gem
@@ -213,6 +225,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
AZ::AzTest
AZ::AzToolsFrameworkTestCommon
Gem::PhysX.Static
Gem::PhysX.Mocks
Gem::PhysX.Editor.Static
RUNTIME_DEPENDENCIES
Gem::LmbrCentral.Editor
@@ -0,0 +1,74 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <gmock/gmock.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Physics/HeightfieldProviderBus.h>
namespace UnitTest
{
class MockPhysXHeightfieldProviderComponent
: public AZ::Component
{
public:
AZ_COMPONENT(MockPhysXHeightfieldProviderComponent, "{C5F7CCCF-FDB2-40DF-992D-CF028F4A1B59}");
static void Reflect([[maybe_unused]] AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<MockPhysXHeightfieldProviderComponent, AZ::Component>()
->Version(1);
}
}
void Activate() override
{
}
void Deactivate() override
{
}
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("PhysicsHeightfieldProviderService"));
}
};
class MockPhysXHeightfieldProvider
: protected Physics::HeightfieldProviderRequestsBus::Handler
{
public:
MockPhysXHeightfieldProvider(AZ::EntityId entityId)
{
Physics::HeightfieldProviderRequestsBus::Handler::BusConnect(entityId);
}
~MockPhysXHeightfieldProvider()
{
Physics::HeightfieldProviderRequestsBus::Handler::BusDisconnect();
}
MOCK_CONST_METHOD0(GetHeightsAndMaterials, AZStd::vector<Physics::HeightMaterialPoint>());
MOCK_CONST_METHOD0(GetHeightfieldGridSpacing, AZ::Vector2());
MOCK_CONST_METHOD2(GetHeightfieldGridSize, void(int32_t&, int32_t&));
MOCK_CONST_METHOD2(GetHeightfieldHeightBounds, void(float&, float&));
MOCK_CONST_METHOD0(GetHeightfieldTransform, AZ::Transform());
MOCK_CONST_METHOD0(GetMaterialList, AZStd::vector<Physics::MaterialId>());
MOCK_CONST_METHOD0(GetHeights, AZStd::vector<float>());
MOCK_CONST_METHOD1(UpdateHeights, AZStd::vector<float>(const AZ::Aabb& dirtyRegion));
MOCK_CONST_METHOD1(UpdateHeightsAndMaterials, AZStd::vector<Physics::HeightMaterialPoint>(const AZ::Aabb& dirtyRegion));
MOCK_CONST_METHOD0(GetHeightfieldAabb, AZ::Aabb());
};
} // namespace UnitTest
@@ -0,0 +1,215 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <AzToolsFramework/ToolsComponents/EditorNonUniformScaleComponent.h>
#include <Tests/EditorTestUtilities.h>
#include <EditorHeightfieldColliderComponent.h>
#include <HeightfieldColliderComponent.h>
#include <LmbrCentral/Shape/BoxShapeComponentBus.h>
#include <AzFramework/Physics/HeightfieldProviderBus.h>
#include <StaticRigidBodyComponent.h>
#include <RigidBodyStatic.h>
#include <PhysX/PhysXLocks.h>
#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
#include <PhysX/MockPhysXHeightfieldProviderComponent.h>
#include <AzCore/Casting/lossy_cast.h>
using ::testing::NiceMock;
using ::testing::Return;
namespace PhysXEditorTests
{
AZStd::vector<Physics::HeightMaterialPoint> GetSamples()
{
AZStd::vector<Physics::HeightMaterialPoint> samples{ { 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
{ 2.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
{ 1.5f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
{ 1.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
{ 1.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
{ 0.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight } };
return samples;
}
EntityPtr SetupHeightfieldComponent()
{
// create an editor entity with a shape collider component and a box shape component
EntityPtr editorEntity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
editorEntity->CreateComponent<UnitTest::MockPhysXHeightfieldProviderComponent>();
editorEntity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
editorEntity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
AZ::ComponentApplicationBus::Broadcast(
&AZ::ComponentApplicationRequests::RegisterComponentDescriptor,
UnitTest::MockPhysXHeightfieldProviderComponent::CreateDescriptor());
return editorEntity;
}
void CleanupHeightfieldComponent()
{
AZ::ComponentApplicationBus::Broadcast(
&AZ::ComponentApplicationRequests::UnregisterComponentDescriptor,
UnitTest::MockPhysXHeightfieldProviderComponent::CreateDescriptor());
}
void SetupMockMethods(NiceMock<UnitTest::MockPhysXHeightfieldProvider>& mockShapeRequests)
{
ON_CALL(mockShapeRequests, GetHeightfieldTransform).WillByDefault(Return(AZ::Transform::CreateTranslation({ 1, 2, 0 })));
ON_CALL(mockShapeRequests, GetHeightfieldGridSpacing).WillByDefault(Return(AZ::Vector2(1, 1)));
ON_CALL(mockShapeRequests, GetHeightsAndMaterials).WillByDefault(Return(GetSamples()));
ON_CALL(mockShapeRequests, GetHeightfieldGridSize)
.WillByDefault(
[](int32_t& numColumns, int32_t& numRows)
{
numColumns = 3;
numRows = 3;
});
ON_CALL(mockShapeRequests, GetHeightfieldHeightBounds)
.WillByDefault(
[](float& x, float& y)
{
x = -3.0f;
y = 3.0f;
});
}
EntityPtr TestCreateActiveGameEntityFromEditorEntity(AZ::Entity* editorEntity)
{
EntityPtr gameEntity = AZStd::make_unique<AZ::Entity>();
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
&AzToolsFramework::ToolsApplicationRequests::PreExportEntity, *editorEntity, *gameEntity);
gameEntity->Init();
return gameEntity;
}
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentDependenciesSatisfiedEntityIsValid)
{
EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
entity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
entity->CreateComponent<UnitTest::MockPhysXHeightfieldProviderComponent>()->CreateDescriptor();
// the entity should be in a valid state because the shape component and
// the Terrain Physics Collider Component requirement is satisfied.
AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
EXPECT_TRUE(sortOutcome.IsSuccess());
}
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentDependenciesMissingEntityIsInvalid)
{
EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
// the entity should not be in a valid state because the heightfield collider component requires
// a shape component and the Terrain Physics Collider Component
AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
EXPECT_FALSE(sortOutcome.IsSuccess());
EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::MissingRequiredService);
}
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentMultipleHeightfieldColliderComponentsEntityIsInvalid)
{
EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
entity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
// adding a second heightfield collider component should make the entity invalid
entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
EXPECT_FALSE(sortOutcome.IsSuccess());
EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::HasIncompatibleServices);
}
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentHeightfieldColliderWithCorrectComponentsCorrectRuntimeComponents)
{
EntityPtr editorEntity = SetupHeightfieldComponent();
NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests(editorEntity->GetId());
SetupMockMethods(mockShapeRequests);
editorEntity->Activate();
EntityPtr gameEntity = TestCreateActiveGameEntityFromEditorEntity(editorEntity.get());
NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests2(gameEntity->GetId());
SetupMockMethods(mockShapeRequests2);
gameEntity->Activate();
// check that the runtime entity has the expected components
EXPECT_TRUE(gameEntity->FindComponent<UnitTest::MockPhysXHeightfieldProviderComponent>() != nullptr);
EXPECT_TRUE(gameEntity->FindComponent<PhysX::HeightfieldColliderComponent>() != nullptr);
EXPECT_TRUE(gameEntity->FindComponent(LmbrCentral::AxisAlignedBoxShapeComponentTypeId) != nullptr);
CleanupHeightfieldComponent();
}
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentHeightfieldColliderWithAABoxCorrectRuntimeGeometry)
{
EntityPtr editorEntity = SetupHeightfieldComponent();
NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests(editorEntity->GetId());
SetupMockMethods(mockShapeRequests);
editorEntity->Activate();
EntityPtr gameEntity = TestCreateActiveGameEntityFromEditorEntity(editorEntity.get());
NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests2(gameEntity->GetId());
SetupMockMethods(mockShapeRequests2);
gameEntity->Activate();
AzPhysics::SimulatedBody* staticBody = nullptr;
AzPhysics::SimulatedBodyComponentRequestsBus::EventResult(
staticBody, gameEntity->GetId(), &AzPhysics::SimulatedBodyComponentRequests::GetSimulatedBody);
const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
// there should be a single shape on the rigid body and it should be a heightfield
EXPECT_EQ(pxRigidStatic->getNbShapes(), 1);
physx::PxShape* shape = nullptr;
pxRigidStatic->getShapes(&shape, 1, 0);
EXPECT_EQ(shape->getGeometryType(), physx::PxGeometryType::eHEIGHTFIELD);
physx::PxHeightFieldGeometry heightfieldGeometry;
shape->getHeightFieldGeometry(heightfieldGeometry);
physx::PxHeightField* heightfield = heightfieldGeometry.heightField;
int32_t numRows{ 0 };
int32_t numColumns{ 0 };
Physics::HeightfieldProviderRequestsBus::Event(
gameEntity->GetId(), &Physics::HeightfieldProviderRequestsBus::Events::GetHeightfieldGridSize, numColumns, numRows);
EXPECT_EQ(numColumns, heightfield->getNbColumns());
EXPECT_EQ(numRows, heightfield->getNbRows());
for (int sampleRow = 0; sampleRow < numRows; ++sampleRow)
{
for (int sampleColumn = 0; sampleColumn < numColumns; ++sampleColumn)
{
float minHeightBounds{ 0.0f };
float maxHeightBounds{ 0.0f };
Physics::HeightfieldProviderRequestsBus::Event(
gameEntity->GetId(), &Physics::HeightfieldProviderRequestsBus::Events::GetHeightfieldHeightBounds, minHeightBounds,
maxHeightBounds);
AZStd::vector<Physics::HeightMaterialPoint> samples;
Physics::HeightfieldProviderRequestsBus::EventResult(
samples, gameEntity->GetId(), &Physics::HeightfieldProviderRequestsBus::Events::GetHeightsAndMaterials);
const float halfBounds{ (maxHeightBounds - minHeightBounds) / 2.0f };
const float scaleFactor = (maxHeightBounds <= minHeightBounds) ? 1.0f : AZStd::numeric_limits<int16_t>::max() / halfBounds;
physx::PxHeightFieldSample samplePhysX = heightfield->getSample(sampleRow, sampleColumn);
Physics::HeightMaterialPoint samplePhysics = samples[sampleRow * numColumns + sampleColumn];
EXPECT_EQ(samplePhysX.height, azlossy_cast<physx::PxI16>(samplePhysics.m_height * scaleFactor));
}
}
CleanupHeightfieldComponent();
}
} // namespace PhysXEditorTests
@@ -18,6 +18,7 @@ set(FILES
Tests/PolygonPrismMeshUtilsTest.cpp
Tests/PhysXColliderComponentModeTests.cpp
Tests/ShapeColliderComponentTests.cpp
Tests/EditorHeightfieldColliderComponentTests.cpp
Tests/TestColliderComponent.h
Tests/SystemComponentTest.cpp
Tests/RigidBodyComponentTests.cpp
+11
View File
@@ -0,0 +1,11 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Mocks/PhysX/MockPhysXHeightfieldProviderComponent.h
)
@@ -34,7 +34,8 @@ namespace UnitTest
MOCK_METHOD1(RegisterArea, void(AZ::EntityId areaId));
MOCK_METHOD1(UnregisterArea, void(AZ::EntityId areaId));
MOCK_METHOD1(RefreshArea, void(AZ::EntityId areaId));
MOCK_METHOD2(RefreshArea,
void(AZ::EntityId areaId, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask));
};
class MockTerrainDataNotificationListener : public AzFramework::Terrain::TerrainDataNotificationBus::Handler
@@ -119,7 +119,9 @@ namespace Terrain
LmbrCentral::DependencyNotificationBus::Handler::BusDisconnect();
// Since this height data will no longer exist, notify the terrain system to refresh the area.
TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId());
TerrainSystemServiceRequestBus::Broadcast(
&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId(),
AzFramework::Terrain::TerrainDataNotifications::HeightData);
}
bool TerrainHeightGradientListComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
@@ -176,7 +178,9 @@ namespace Terrain
void TerrainHeightGradientListComponent::OnCompositionChanged()
{
RefreshMinMaxHeights();
TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId());
TerrainSystemServiceRequestBus::Broadcast(
&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId(),
AzFramework::Terrain::TerrainDataNotifications::HeightData);
}
void TerrainHeightGradientListComponent::RefreshMinMaxHeights()
@@ -157,6 +157,12 @@ namespace Terrain
void TerrainLayerSpawnerComponent::RefreshArea()
{
TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId());
using Terrain = AzFramework::Terrain::TerrainDataNotifications;
// Notify the terrain system that the entire layer has changed, so both height and surface data can be affected.
TerrainSystemServiceRequestBus::Broadcast(
&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId(),
static_cast<Terrain::TerrainDataChangedMask>(Terrain::HeightData | Terrain::SurfaceData)
);
}
}
@@ -184,7 +184,9 @@ namespace Terrain
void TerrainSurfaceGradientListComponent::OnCompositionChanged()
{
TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId());
TerrainSystemServiceRequestBus::Broadcast(
&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId(),
AzFramework::Terrain::TerrainDataNotifications::SurfaceData);
}
} // namespace Terrain
@@ -218,9 +218,11 @@ namespace Terrain
const AZ::Transform transform = AZ::Transform::CreateTranslation(worldBounds.GetCenter());
AZ::Vector2 queryResolution = AZ::Vector2(1.0f);
AZ::Vector2 queryResolution2D = AZ::Vector2(1.0f);
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
queryResolution, &AzFramework::Terrain::TerrainDataRequests::GetTerrainHeightQueryResolution);
queryResolution2D, &AzFramework::Terrain::TerrainDataRequests::GetTerrainHeightQueryResolution);
// Currently query resolution is multidimensional but the rendering system only supports this changing in one dimension.
float queryResolution = queryResolution2D.GetX();
// Sectors need to be rebuilt if the world bounds change in the x/y, or the sample spacing changes.
m_areaData.m_rebuildSectors = m_areaData.m_rebuildSectors ||
@@ -228,16 +230,11 @@ namespace Terrain
m_areaData.m_terrainBounds.GetMin().GetY() != worldBounds.GetMin().GetY() ||
m_areaData.m_terrainBounds.GetMax().GetX() != worldBounds.GetMax().GetX() ||
m_areaData.m_terrainBounds.GetMax().GetY() != worldBounds.GetMax().GetY() ||
m_areaData.m_sampleSpacing != queryResolution.GetX();
m_areaData.m_sampleSpacing != queryResolution;
m_areaData.m_transform = transform;
m_areaData.m_terrainBounds = worldBounds;
m_areaData.m_heightmapImageWidth = aznumeric_cast<uint32_t>(worldBounds.GetXExtent() / queryResolution.GetX());
m_areaData.m_heightmapImageHeight = aznumeric_cast<uint32_t>(worldBounds.GetYExtent() / queryResolution.GetY());
m_areaData.m_updateWidth = aznumeric_cast<uint32_t>(m_dirtyRegion.GetXExtent() / queryResolution.GetX());
m_areaData.m_updateHeight = aznumeric_cast<uint32_t>(m_dirtyRegion.GetYExtent() / queryResolution.GetY());
// Currently query resolution is multidimensional but the rendering system only supports this changing in one dimension.
m_areaData.m_sampleSpacing = queryResolution.GetX();
m_areaData.m_sampleSpacing = queryResolution;
m_areaData.m_heightmapUpdated = true;
}
@@ -778,32 +775,43 @@ namespace Terrain
void TerrainFeatureProcessor::UpdateTerrainData()
{
uint32_t width = m_areaData.m_updateWidth;
uint32_t height = m_areaData.m_updateHeight;
const AZ::Aabb& worldBounds = m_areaData.m_terrainBounds;
const float queryResolution = m_areaData.m_sampleSpacing;
const AZ::Aabb& worldBounds = m_areaData.m_terrainBounds;
const AZ::RHI::Size worldSize = AZ::RHI::Size(m_areaData.m_heightmapImageWidth, m_areaData.m_heightmapImageHeight, 1);
int32_t heightmapImageXStart = aznumeric_cast<int32_t>(AZStd::ceilf(worldBounds.GetMin().GetX() / queryResolution));
int32_t heightmapImageXEnd = aznumeric_cast<int32_t>(AZStd::floorf(worldBounds.GetMax().GetX() / queryResolution)) + 1;
int32_t heightmapImageYStart = aznumeric_cast<int32_t>(AZStd::ceilf(worldBounds.GetMin().GetY() / queryResolution));
int32_t heightmapImageYEnd = aznumeric_cast<int32_t>(AZStd::floorf(worldBounds.GetMax().GetY() / queryResolution)) + 1;
uint32_t heightmapImageWidth = heightmapImageXEnd - heightmapImageXStart;
uint32_t heightmapImageHeight = heightmapImageYEnd - heightmapImageYStart;
if (!m_areaData.m_heightmapImage || m_areaData.m_heightmapImage->GetDescriptor().m_size != worldSize)
const AZ::RHI::Size heightmapSize = AZ::RHI::Size(heightmapImageWidth, heightmapImageHeight, 1);
if (!m_areaData.m_heightmapImage || m_areaData.m_heightmapImage->GetDescriptor().m_size != heightmapSize)
{
// World size changed, so the whole world needs updating.
width = worldSize.m_width;
height = worldSize.m_height;
m_dirtyRegion = worldBounds;
const AZ::Data::Instance<AZ::RPI::AttachmentImagePool> imagePool = AZ::RPI::ImageSystemInterface::Get()->GetSystemAttachmentPool();
AZ::RHI::ImageDescriptor imageDescriptor = AZ::RHI::ImageDescriptor::Create2D(
AZ::RHI::ImageBindFlags::ShaderRead, width, height, AZ::RHI::Format::R16_UNORM
AZ::RHI::ImageBindFlags::ShaderRead, heightmapSize.m_width, heightmapSize.m_height, AZ::RHI::Format::R16_UNORM
);
const AZ::Name TerrainHeightmapName = AZ::Name(TerrainHeightmapChars);
m_areaData.m_heightmapImage = AZ::RPI::AttachmentImage::Create(*imagePool.get(), imageDescriptor, TerrainHeightmapName, nullptr, nullptr);
AZ_Error(TerrainFPName, m_areaData.m_heightmapImage, "Failed to initialize the heightmap image.");
// World size changed, so the whole height map needs updating.
m_dirtyRegion = worldBounds;
}
int32_t xStart = aznumeric_cast<int32_t>(AZStd::ceilf(m_dirtyRegion.GetMin().GetX() / queryResolution));
int32_t xEnd = aznumeric_cast<int32_t>(AZStd::floorf(m_dirtyRegion.GetMax().GetX() / queryResolution)) + 1;
int32_t yStart = aznumeric_cast<int32_t>(AZStd::ceilf(m_dirtyRegion.GetMin().GetY() / queryResolution));
int32_t yEnd = aznumeric_cast<int32_t>(AZStd::floorf(m_dirtyRegion.GetMax().GetY() / queryResolution)) + 1;
uint32_t updateWidth = xEnd - xStart;
uint32_t updateHeight = yEnd - yStart;
AZStd::vector<uint16_t> pixels;
pixels.reserve(width * height);
pixels.reserve(updateWidth * updateHeight);
{
// Block other threads from accessing the surface data bus while we are in GetHeightFromFloats (which may call into the SurfaceData bus).
@@ -815,18 +823,17 @@ namespace Terrain
auto& surfaceDataContext = SurfaceData::SurfaceDataSystemRequestBus::GetOrCreateContext(false);
typename SurfaceData::SurfaceDataSystemRequestBus::Context::DispatchLockGuard scopeLock(surfaceDataContext.m_contextMutex);
for (uint32_t y = 0; y < height; y++)
for (int32_t y = yStart; y < yEnd; y++)
{
for (uint32_t x = 0; x < width; x++)
for (int32_t x = xStart; x < xEnd; x++)
{
bool terrainExists = true;
float terrainHeight = 0.0f;
float xPos = x * queryResolution;
float yPos = y * queryResolution;
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
terrainHeight, &AzFramework::Terrain::TerrainDataRequests::GetHeightFromFloats,
(x * queryResolution) + m_dirtyRegion.GetMin().GetX(),
(y * queryResolution) + m_dirtyRegion.GetMin().GetY(),
AzFramework::Terrain::TerrainDataRequests::Sampler::EXACT,
&terrainExists);
xPos, yPos, AzFramework::Terrain::TerrainDataRequests::Sampler::EXACT, &terrainExists);
const float clampedHeight = AZ::GetClamp((terrainHeight - worldBounds.GetMin().GetZ()) / worldBounds.GetExtents().GetZ(), 0.0f, 1.0f);
const float expandedHeight = AZStd::roundf(clampedHeight * AZStd::numeric_limits<uint16_t>::max());
@@ -839,16 +846,18 @@ namespace Terrain
if (m_areaData.m_heightmapImage)
{
const float left = (m_dirtyRegion.GetMin().GetX() - worldBounds.GetMin().GetX()) / queryResolution;
const float top = (m_dirtyRegion.GetMin().GetY() - worldBounds.GetMin().GetY()) / queryResolution;
constexpr uint32_t BytesPerPixel = sizeof(uint16_t);
const float left = xStart - (worldBounds.GetMin().GetX() / queryResolution);
const float top = yStart - (worldBounds.GetMin().GetY() / queryResolution);
AZ::RHI::ImageUpdateRequest imageUpdateRequest;
imageUpdateRequest.m_imageSubresourcePixelOffset.m_left = aznumeric_cast<uint32_t>(left);
imageUpdateRequest.m_imageSubresourcePixelOffset.m_top = aznumeric_cast<uint32_t>(top);
imageUpdateRequest.m_sourceSubresourceLayout.m_bytesPerRow = width * sizeof(uint16_t);
imageUpdateRequest.m_sourceSubresourceLayout.m_bytesPerImage = width * height * sizeof(uint16_t);
imageUpdateRequest.m_sourceSubresourceLayout.m_rowCount = height;
imageUpdateRequest.m_sourceSubresourceLayout.m_size.m_width = width;
imageUpdateRequest.m_sourceSubresourceLayout.m_size.m_height = height;
imageUpdateRequest.m_sourceSubresourceLayout.m_bytesPerRow = updateWidth * BytesPerPixel;
imageUpdateRequest.m_sourceSubresourceLayout.m_bytesPerImage = updateWidth * updateHeight * BytesPerPixel;
imageUpdateRequest.m_sourceSubresourceLayout.m_rowCount = updateHeight;
imageUpdateRequest.m_sourceSubresourceLayout.m_size.m_width = updateWidth;
imageUpdateRequest.m_sourceSubresourceLayout.m_size.m_height = updateHeight;
imageUpdateRequest.m_sourceSubresourceLayout.m_size.m_depth = 1;
imageUpdateRequest.m_sourceData = pixels.data();
imageUpdateRequest.m_image = m_areaData.m_heightmapImage->GetRHIImage();
@@ -1106,6 +1115,12 @@ namespace Terrain
m_areaData.m_heightmapUpdated = false;
m_areaData.m_macroMaterialsUpdated = false;
AZStd::array<float, 2> uvStep =
{
1.0f / aznumeric_cast<uint32_t>(m_areaData.m_terrainBounds.GetXExtent() / m_areaData.m_sampleSpacing),
1.0f / aznumeric_cast<uint32_t>(m_areaData.m_terrainBounds.GetYExtent() / m_areaData.m_sampleSpacing),
};
for (SectorData& sectorData : m_sectorData)
{
ShaderTerrainData terrainDataForSrg;
@@ -1123,11 +1138,7 @@ namespace Terrain
((yPatch + GridMeters) - terrainBounds.GetMin().GetY()) / terrainBounds.GetYExtent()
};
terrainDataForSrg.m_uvStep =
{
1.0f / m_areaData.m_heightmapImageWidth,
1.0f / m_areaData.m_heightmapImageHeight,
};
terrainDataForSrg.m_uvStep = uvStep;
AZ::Transform transform = m_areaData.m_transform;
transform.SetTranslation(xPatch, yPatch, m_areaData.m_transform.GetTranslation().GetZ());
@@ -303,10 +303,6 @@ namespace Terrain
AZ::Transform m_transform{ AZ::Transform::CreateIdentity() };
AZ::Aabb m_terrainBounds{ AZ::Aabb::CreateNull() };
AZ::Data::Instance<AZ::RPI::AttachmentImage> m_heightmapImage;
uint32_t m_heightmapImageWidth{ 0 };
uint32_t m_heightmapImageHeight{ 0 };
uint32_t m_updateWidth{ 0 };
uint32_t m_updateHeight{ 0 };
float m_sampleSpacing{ 0.0f };
bool m_heightmapUpdated{ true };
bool m_macroMaterialsUpdated{ true };
@@ -76,6 +76,7 @@ void TerrainSystem::Activate()
m_dirtyRegion = AZ::Aabb::CreateNull();
m_terrainHeightDirty = true;
m_terrainSettingsDirty = true;
m_terrainSurfacesDirty = true;
m_requestedSettings.m_systemActive = true;
{
@@ -115,6 +116,7 @@ void TerrainSystem::Deactivate()
m_dirtyRegion = AZ::Aabb::CreateNull();
m_terrainHeightDirty = true;
m_terrainSettingsDirty = true;
m_terrainSurfacesDirty = true;
m_requestedSettings.m_systemActive = false;
AzFramework::Terrain::TerrainDataNotificationBus::Broadcast(
@@ -549,6 +551,7 @@ void TerrainSystem::RegisterArea(AZ::EntityId areaId)
m_registeredAreas[areaId] = aabb;
m_dirtyRegion.AddAabb(aabb);
m_terrainHeightDirty = true;
m_terrainSurfacesDirty = true;
}
void TerrainSystem::UnregisterArea(AZ::EntityId areaId)
@@ -567,14 +570,17 @@ void TerrainSystem::UnregisterArea(AZ::EntityId areaId)
{
m_dirtyRegion.AddAabb(aabb);
m_terrainHeightDirty = true;
m_terrainSurfacesDirty = true;
return true;
}
return false;
});
}
void TerrainSystem::RefreshArea(AZ::EntityId areaId)
void TerrainSystem::RefreshArea(AZ::EntityId areaId, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask)
{
using Terrain = AzFramework::Terrain::TerrainDataNotifications;
AZStd::unique_lock<AZStd::shared_mutex> lock(m_areaMutex);
auto areaAabb = m_registeredAreas.find(areaId);
@@ -588,11 +594,18 @@ void TerrainSystem::RefreshArea(AZ::EntityId areaId)
expandedAabb.AddAabb(newAabb);
m_dirtyRegion.AddAabb(expandedAabb);
m_terrainHeightDirty = true;
// Keep track of which types of data have changed so that we can send out the appropriate notifications later.
m_terrainHeightDirty = m_terrainHeightDirty || ((changeMask & Terrain::HeightData) == Terrain::HeightData);
m_terrainSurfacesDirty = m_terrainSurfacesDirty || ((changeMask & Terrain::SurfaceData) == Terrain::SurfaceData);
}
void TerrainSystem::OnTick(float /*deltaTime*/, AZ::ScriptTimePoint /*time*/)
{
using Terrain = AzFramework::Terrain::TerrainDataNotifications;
bool terrainSettingsChanged = false;
if (m_terrainSettingsDirty)
@@ -607,6 +620,7 @@ void TerrainSystem::OnTick(float /*deltaTime*/, AZ::ScriptTimePoint /*time*/)
m_dirtyRegion = m_currentSettings.m_worldBounds;
m_dirtyRegion.AddAabb(m_requestedSettings.m_worldBounds);
m_terrainHeightDirty = true;
m_terrainSurfacesDirty = true;
m_currentSettings.m_worldBounds = m_requestedSettings.m_worldBounds;
}
@@ -614,12 +628,13 @@ void TerrainSystem::OnTick(float /*deltaTime*/, AZ::ScriptTimePoint /*time*/)
{
m_dirtyRegion = AZ::Aabb::CreateNull();
m_terrainHeightDirty = true;
m_terrainSurfacesDirty = true;
}
m_currentSettings = m_requestedSettings;
}
if (terrainSettingsChanged || m_terrainHeightDirty)
if (terrainSettingsChanged || m_terrainHeightDirty || m_terrainSurfacesDirty)
{
// Block other threads from accessing the surface data bus while we are in GetValue (which may call into the SurfaceData bus).
// We lock our surface data mutex *before* checking / setting "isRequestInProgress" so that we prevent race conditions
@@ -629,24 +644,27 @@ void TerrainSystem::OnTick(float /*deltaTime*/, AZ::ScriptTimePoint /*time*/)
auto& surfaceDataContext = SurfaceData::SurfaceDataSystemRequestBus::GetOrCreateContext(false);
typename SurfaceData::SurfaceDataSystemRequestBus::Context::DispatchLockGuard scopeLock(surfaceDataContext.m_contextMutex);
AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask =
AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask::None;
Terrain::TerrainDataChangedMask changeMask = Terrain::TerrainDataChangedMask::None;
if (terrainSettingsChanged)
{
changeMask = static_cast<AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask>(
changeMask | AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask::Settings);
changeMask = static_cast<Terrain::TerrainDataChangedMask>(changeMask | Terrain::TerrainDataChangedMask::Settings);
}
if (m_terrainHeightDirty)
{
changeMask = static_cast<AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask>(
changeMask | AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask::HeightData);
changeMask = static_cast<Terrain::TerrainDataChangedMask>(changeMask | Terrain::TerrainDataChangedMask::HeightData);
}
if (m_terrainSurfacesDirty)
{
changeMask = static_cast<Terrain::TerrainDataChangedMask>(changeMask | Terrain::TerrainDataChangedMask::SurfaceData);
}
// Make sure to set these *before* calling OnTerrainDataChanged, since it's possible that subsystems reacting to that call will
// cause the data to become dirty again.
AZ::Aabb dirtyRegion = m_dirtyRegion;
m_terrainHeightDirty = false;
m_terrainSurfacesDirty = false;
m_dirtyRegion = AZ::Aabb::CreateNull();
AzFramework::Terrain::TerrainDataNotificationBus::Broadcast(
@@ -47,7 +47,8 @@ namespace Terrain
void RegisterArea(AZ::EntityId areaId) override;
void UnregisterArea(AZ::EntityId areaId) override;
void RefreshArea(AZ::EntityId areaId) override;
void RefreshArea(
AZ::EntityId areaId, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask) override;
///////////////////////////////////////////
// TerrainDataRequestBus::Handler Impl
@@ -164,6 +165,7 @@ namespace Terrain
bool m_terrainSettingsDirty = true;
bool m_terrainHeightDirty = false;
bool m_terrainSurfacesDirty = false;
AZ::Aabb m_dirtyRegion;
mutable AZStd::shared_mutex m_areaMutex;
@@ -44,7 +44,7 @@ namespace Terrain
// register an area to override terrain
virtual void RegisterArea(AZ::EntityId areaId) = 0;
virtual void UnregisterArea(AZ::EntityId areaId) = 0;
virtual void RefreshArea(AZ::EntityId areaId) = 0;
virtual void RefreshArea(AZ::EntityId areaId, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask) = 0;
};
using TerrainSystemServiceRequestBus = AZ::EBus<TerrainSystemServiceRequests>;
@@ -190,7 +190,7 @@ TEST_F(LayerSpawnerComponentTest, LayerSpawnerTransformChangedUpdatesTerrainSyst
CreateMockTerrainSystem();
// The TransformChanged call should refresh the area.
EXPECT_CALL(*m_terrainSystem, RefreshArea(_)).Times(1);
EXPECT_CALL(*m_terrainSystem, RefreshArea(_, _)).Times(1);
AddLayerSpawnerAndShapeComponentToEntity();
@@ -211,7 +211,7 @@ TEST_F(LayerSpawnerComponentTest, LayerSpawnerShapeChangedUpdatesTerrainSystem)
CreateMockTerrainSystem();
// The ShapeChanged call should refresh the area.
EXPECT_CALL(*m_terrainSystem, RefreshArea(_)).Times(1);
EXPECT_CALL(*m_terrainSystem, RefreshArea(_, _)).Times(1);
AddLayerSpawnerAndShapeComponentToEntity();
@@ -93,7 +93,7 @@ TEST_F(TerrainHeightGradientListComponentTest, TerrainHeightGradientRefreshesTer
// As the TerrainHeightGradientListComponent subscribes to the dependency monitor, RefreshArea will be called twice:
// once due to OnCompositionChanged being picked up by the the dependency monitor and resending the notification,
// and once when the HeightGradientListComponent gets the OnCompositionChanged directly through the DependencyNotificationBus.
EXPECT_CALL(terrainSystem, RefreshArea(_)).Times(2);
EXPECT_CALL(terrainSystem, RefreshArea(_, _)).Times(2);
LmbrCentral::DependencyNotificationBus::Event(m_entity->GetId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged);
+8 -3
View File
@@ -12,6 +12,11 @@ endif()
ly_install_directory(DIRECTORIES .)
ly_install_directory(DIRECTORIES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/Registry
DESTINATION ${runtime_output_directory}
)
foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
string(TOUPPER ${conf} UCONF)
string(REPLACE "$<CONFIG>" "${conf}" output ${runtime_output_directory})
ly_install_directory(DIRECTORIES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${conf}/Registry
DESTINATION ${output}
COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
)
endforeach()
+2 -2
View File
@@ -9,8 +9,8 @@
ly_install_directory(
DIRECTORIES
AssetGem
CustomTool
PythonGem
CppToolGem
PythonToolGem
DefaultGem
DefaultProject
MinimalProject

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