Merge branch 'development' into Prefabs/SpawnableEntityAlias
This commit is contained in:
@@ -12,6 +12,7 @@ Editor/EditorEventLog.xml
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Editor/EditorLayout.xml
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**/*egg-info/**
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**/*egg-link
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**/[Rr]estricted
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UserSettings.xml
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[Uu]ser/
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FrameCapture/**
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@@ -20,19 +20,6 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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COMPONENT
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Atom
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)
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ly_add_pytest(
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NAME AutomatedTesting::Atom_TestSuite_Main_Optimized
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TEST_SUITE main
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_Optimized.py
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TEST_SERIAL
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TIMEOUT 600
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RUNTIME_DEPENDENCIES
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AssetProcessor
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AutomatedTesting.Assets
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Editor
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COMPONENT
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Atom
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)
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ly_add_pytest(
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NAME AutomatedTesting::Atom_TestSuite_Sandbox
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TEST_SUITE sandbox
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@@ -4,252 +4,95 @@ For complete copyright and license terms please see the LICENSE at the root of t
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import logging
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import os
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import pytest
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import ly_test_tools.environment.file_system as file_system
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import editor_python_test_tools.hydra_test_utils as hydra
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from Atom.atom_utils.atom_constants import LIGHT_TYPES
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logger = logging.getLogger(__name__)
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TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
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from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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@pytest.mark.parametrize("level", ["auto_test"])
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class TestAtomEditorComponentsMain(object):
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"""Holds tests for Atom components."""
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class TestAutomation(EditorTestSuite):
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@pytest.mark.test_case_id("C32078118") # Decal
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@pytest.mark.test_case_id("C32078119") # DepthOfField
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@pytest.mark.test_case_id("C32078120") # Directional Light
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@pytest.mark.test_case_id("C32078121") # Exposure Control
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@pytest.mark.test_case_id("C32078115") # Global Skylight (IBL)
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@pytest.mark.test_case_id("C32078125") # Physical Sky
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@pytest.mark.test_case_id("C32078127") # PostFX Layer
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@pytest.mark.test_case_id("C32078131") # PostFX Radius Weight Modifier
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@pytest.mark.test_case_id("C32078117") # Light
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@pytest.mark.test_case_id("C36525660") # Display Mapper
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def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
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"""
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Please review the hydra script run by this test for more specific test info.
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Tests the Atom components & verifies all "expected_lines" appear in Editor.log
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"""
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cfg_args = [level]
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@pytest.mark.test_case_id("C36525657")
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class AtomEditorComponents_BloomAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_BloomAdded as test_module
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expected_lines = [
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# Decal Component
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"Decal Entity successfully created",
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"Decal_test: Component added to the entity: True",
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"Decal_test: Component removed after UNDO: True",
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"Decal_test: Component added after REDO: True",
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"Decal_test: Entered game mode: True",
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"Decal_test: Exit game mode: True",
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"Decal Controller|Configuration|Material: SUCCESS",
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"Decal_test: Entity is hidden: True",
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"Decal_test: Entity is shown: True",
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"Decal_test: Entity deleted: True",
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"Decal_test: UNDO entity deletion works: True",
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"Decal_test: REDO entity deletion works: True",
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# DepthOfField Component
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"DepthOfField Entity successfully created",
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"DepthOfField_test: Component added to the entity: True",
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"DepthOfField_test: Component removed after UNDO: True",
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"DepthOfField_test: Component added after REDO: True",
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"DepthOfField_test: Entered game mode: True",
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"DepthOfField_test: Exit game mode: True",
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"DepthOfField_test: Entity disabled initially: True",
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"DepthOfField_test: Entity enabled after adding required components: True",
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"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
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"DepthOfField_test: Entity is hidden: True",
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"DepthOfField_test: Entity is shown: True",
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"DepthOfField_test: Entity deleted: True",
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"DepthOfField_test: UNDO entity deletion works: True",
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"DepthOfField_test: REDO entity deletion works: True",
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# Directional Light Component
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"Directional Light Entity successfully created",
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"Directional Light_test: Component added to the entity: True",
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"Directional Light_test: Component removed after UNDO: True",
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"Directional Light_test: Component added after REDO: True",
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"Directional Light_test: Entered game mode: True",
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"Directional Light_test: Exit game mode: True",
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"Directional Light_test: Entity is hidden: True",
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"Directional Light_test: Entity is shown: True",
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"Directional Light_test: Entity deleted: True",
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"Directional Light_test: UNDO entity deletion works: True",
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"Directional Light_test: REDO entity deletion works: True",
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# Exposure Control Component
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"Exposure Control Entity successfully created",
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"Exposure Control_test: Component added to the entity: True",
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"Exposure Control_test: Component removed after UNDO: True",
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"Exposure Control_test: Component added after REDO: True",
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"Exposure Control_test: Entered game mode: True",
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"Exposure Control_test: Exit game mode: True",
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"Exposure Control_test: Entity disabled initially: True",
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"Exposure Control_test: Entity enabled after adding required components: True",
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"Exposure Control_test: Entity is hidden: True",
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"Exposure Control_test: Entity is shown: True",
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"Exposure Control_test: Entity deleted: True",
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"Exposure Control_test: UNDO entity deletion works: True",
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"Exposure Control_test: REDO entity deletion works: True",
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# Global Skylight (IBL) Component
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"Global Skylight (IBL) Entity successfully created",
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"Global Skylight (IBL)_test: Component added to the entity: True",
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"Global Skylight (IBL)_test: Component removed after UNDO: True",
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"Global Skylight (IBL)_test: Component added after REDO: True",
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"Global Skylight (IBL)_test: Entered game mode: True",
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"Global Skylight (IBL)_test: Exit game mode: True",
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"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
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"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
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"Global Skylight (IBL)_test: Entity is hidden: True",
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"Global Skylight (IBL)_test: Entity is shown: True",
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"Global Skylight (IBL)_test: Entity deleted: True",
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"Global Skylight (IBL)_test: UNDO entity deletion works: True",
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"Global Skylight (IBL)_test: REDO entity deletion works: True",
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# Physical Sky Component
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"Physical Sky Entity successfully created",
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"Physical Sky component was added to entity",
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"Entity has a Physical Sky component",
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"Physical Sky_test: Component added to the entity: True",
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"Physical Sky_test: Component removed after UNDO: True",
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"Physical Sky_test: Component added after REDO: True",
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"Physical Sky_test: Entered game mode: True",
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"Physical Sky_test: Exit game mode: True",
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"Physical Sky_test: Entity is hidden: True",
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"Physical Sky_test: Entity is shown: True",
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"Physical Sky_test: Entity deleted: True",
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"Physical Sky_test: UNDO entity deletion works: True",
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"Physical Sky_test: REDO entity deletion works: True",
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# PostFX Layer Component
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"PostFX Layer Entity successfully created",
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"PostFX Layer_test: Component added to the entity: True",
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"PostFX Layer_test: Component removed after UNDO: True",
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"PostFX Layer_test: Component added after REDO: True",
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"PostFX Layer_test: Entered game mode: True",
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"PostFX Layer_test: Exit game mode: True",
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"PostFX Layer_test: Entity is hidden: True",
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"PostFX Layer_test: Entity is shown: True",
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"PostFX Layer_test: Entity deleted: True",
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"PostFX Layer_test: UNDO entity deletion works: True",
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"PostFX Layer_test: REDO entity deletion works: True",
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# PostFX Radius Weight Modifier Component
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"PostFX Radius Weight Modifier Entity successfully created",
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"PostFX Radius Weight Modifier_test: Component added to the entity: True",
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"PostFX Radius Weight Modifier_test: Component removed after UNDO: True",
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"PostFX Radius Weight Modifier_test: Component added after REDO: True",
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"PostFX Radius Weight Modifier_test: Entered game mode: True",
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"PostFX Radius Weight Modifier_test: Exit game mode: True",
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"PostFX Radius Weight Modifier_test: Entity is hidden: True",
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"PostFX Radius Weight Modifier_test: Entity is shown: True",
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"PostFX Radius Weight Modifier_test: Entity deleted: True",
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"PostFX Radius Weight Modifier_test: UNDO entity deletion works: True",
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"PostFX Radius Weight Modifier_test: REDO entity deletion works: True",
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# Light Component
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"Light Entity successfully created",
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"Light_test: Component added to the entity: True",
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"Light_test: Component removed after UNDO: True",
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"Light_test: Component added after REDO: True",
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"Light_test: Entered game mode: True",
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"Light_test: Exit game mode: True",
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"Light_test: Entity is hidden: True",
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"Light_test: Entity is shown: True",
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"Light_test: Entity deleted: True",
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"Light_test: UNDO entity deletion works: True",
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"Light_test: REDO entity deletion works: True",
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# Display Mapper Component
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"Display Mapper Entity successfully created",
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"Display Mapper_test: Component added to the entity: True",
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"Display Mapper_test: Component removed after UNDO: True",
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"Display Mapper_test: Component added after REDO: True",
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"Display Mapper_test: Entered game mode: True",
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"Display Mapper_test: Exit game mode: True",
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"Display Mapper_test: Entity is hidden: True",
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"Display Mapper_test: Entity is shown: True",
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"Display Mapper_test: Entity deleted: True",
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"Display Mapper_test: UNDO entity deletion works: True",
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"Display Mapper_test: REDO entity deletion works: True",
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]
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@pytest.mark.test_case_id("C32078118")
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class AtomEditorComponents_DecalAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
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unexpected_lines = [
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"Trace::Assert",
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"Trace::Error",
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"Traceback (most recent call last):",
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]
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@pytest.mark.test_case_id("C36525658")
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class AtomEditorComponents_DeferredFogAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DeferredFogAdded as test_module
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hydra.launch_and_validate_results(
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request,
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TEST_DIRECTORY,
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editor,
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"hydra_AtomEditorComponents_AddedToEntity.py",
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timeout=120,
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expected_lines=expected_lines,
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unexpected_lines=unexpected_lines,
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halt_on_unexpected=True,
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null_renderer=True,
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cfg_args=cfg_args,
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||||
)
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@pytest.mark.test_case_id("C32078119")
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class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
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@pytest.mark.test_case_id("C34525095")
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def test_AtomEditorComponents_LightComponent(
|
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self, request, editor, workspace, project, launcher_platform, level):
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"""
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||||
Please review the hydra script run by this test for more specific test info.
|
||||
Tests that the Light component has the expected property options available to it.
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||||
"""
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||||
cfg_args = [level]
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@pytest.mark.test_case_id("C32078120")
|
||||
class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
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||||
|
||||
expected_lines = [
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||||
"light_entity Entity successfully created",
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||||
"Entity has a Light component",
|
||||
"light_entity_test: Component added to the entity: True",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['sphere']} which matches {LIGHT_TYPES['sphere']}",
|
||||
"Controller|Configuration|Shadows|Enable shadow set to True",
|
||||
"light_entity Controller|Configuration|Shadows|Shadowmap size: SUCCESS",
|
||||
"Controller|Configuration|Shadows|Shadow filter method set to 1", # PCF
|
||||
"Controller|Configuration|Shadows|Filtering sample count set to 4",
|
||||
"Controller|Configuration|Shadows|Filtering sample count set to 64",
|
||||
"Controller|Configuration|Shadows|Shadow filter method set to 2", # ESM
|
||||
"Controller|Configuration|Shadows|ESM exponent set to 50.0",
|
||||
"Controller|Configuration|Shadows|ESM exponent set to 5000.0",
|
||||
"Controller|Configuration|Shadows|Shadow filter method set to 3", # ESM+PCF
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['spot_disk']} which matches {LIGHT_TYPES['spot_disk']}",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['capsule']} which matches {LIGHT_TYPES['capsule']}",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['quad']} which matches {LIGHT_TYPES['quad']}",
|
||||
"light_entity Controller|Configuration|Fast approximation: SUCCESS",
|
||||
"light_entity Controller|Configuration|Both directions: SUCCESS",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['polygon']} which matches {LIGHT_TYPES['polygon']}",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['simple_point']} "
|
||||
f"which matches {LIGHT_TYPES['simple_point']}",
|
||||
"Controller|Configuration|Attenuation radius|Mode set to 0",
|
||||
"Controller|Configuration|Attenuation radius|Radius set to 100.0",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['simple_spot']} "
|
||||
f"which matches {LIGHT_TYPES['simple_spot']}",
|
||||
"Controller|Configuration|Shutters|Outer angle set to 45.0",
|
||||
"Controller|Configuration|Shutters|Outer angle set to 90.0",
|
||||
"light_entity_test: Component added to the entity: True",
|
||||
"Light component test (non-GPU) completed.",
|
||||
]
|
||||
@pytest.mark.test_case_id("C36525660")
|
||||
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
|
||||
|
||||
unexpected_lines = [
|
||||
"Trace::Assert",
|
||||
"Trace::Error",
|
||||
"Traceback (most recent call last):",
|
||||
]
|
||||
@pytest.mark.test_case_id("C32078121")
|
||||
class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_AtomEditorComponents_LightComponent.py",
|
||||
timeout=120,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
)
|
||||
@pytest.mark.test_case_id("C32078115")
|
||||
class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078122")
|
||||
class AtomEditorComponents_GridAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_GridAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525671")
|
||||
class AtomEditorComponents_HDRColorGradingAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_HDRColorGradingAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078117")
|
||||
class AtomEditorComponents_LightAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078123")
|
||||
class AtomEditorComponents_MaterialAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_MaterialAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078124")
|
||||
class AtomEditorComponents_MeshAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_MeshAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525663")
|
||||
class AtomEditorComponents_OcclusionCullingPlaneAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_OcclusionCullingPlaneAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078125")
|
||||
class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525664")
|
||||
class AtomEditorComponents_PostFXGradientWeightModifierAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PostFXGradientWeightModifierAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078127")
|
||||
class AtomEditorComponents_PostFXLayerAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PostFXLayerAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078131")
|
||||
class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
|
||||
from Atom.tests import (
|
||||
hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
|
||||
|
||||
@pytest.mark.test_case_id("C36525665")
|
||||
class AtomEditorComponents_PostFXShapeWeightModifierAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078128")
|
||||
class AtomEditorComponents_ReflectionProbeAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_ReflectionProbeAdded as test_module
|
||||
|
||||
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
|
||||
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
|
||||
|
||||
@@ -1,91 +0,0 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
import pytest
|
||||
|
||||
from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
|
||||
|
||||
|
||||
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestAutomation(EditorTestSuite):
|
||||
|
||||
@pytest.mark.test_case_id("C32078118")
|
||||
class AtomEditorComponents_DecalAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078119")
|
||||
class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078120")
|
||||
class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525660")
|
||||
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078121")
|
||||
class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078115")
|
||||
class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078122")
|
||||
class AtomEditorComponents_GridAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_GridAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525671")
|
||||
class AtomEditorComponents_HDRColorGradingAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_HDRColorGradingAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078117")
|
||||
class AtomEditorComponents_LightAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078123")
|
||||
class AtomEditorComponents_MaterialAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_MaterialAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078124")
|
||||
class AtomEditorComponents_MeshAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_MeshAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525663")
|
||||
class AtomEditorComponents_OcclusionCullingPlaneAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_OcclusionCullingPlaneAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078125")
|
||||
class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525664")
|
||||
class AtomEditorComponents_PostFXGradientWeightModifierAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PostFXGradientWeightModifierAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078127")
|
||||
class AtomEditorComponents_PostFXLayerAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PostFXLayerAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078131")
|
||||
class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
|
||||
from Atom.tests import (
|
||||
hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
|
||||
|
||||
@pytest.mark.test_case_id("C36525665")
|
||||
class AtomEditorComponents_PostFXShapeWeightModifierAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078128")
|
||||
class AtomEditorComponents_ReflectionProbeAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_ReflectionProbeAdded as test_module
|
||||
|
||||
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
|
||||
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
|
||||
@@ -9,63 +9,84 @@ import os
|
||||
|
||||
import pytest
|
||||
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
|
||||
from Atom.atom_utils.atom_constants import LIGHT_TYPES
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
|
||||
|
||||
|
||||
class TestAtomEditorComponentsSandbox(object):
|
||||
|
||||
# It requires at least one test
|
||||
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
|
||||
pass
|
||||
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("level", ["auto_test"])
|
||||
class TestAtomEditorComponentsMain(object):
|
||||
"""Holds tests for Atom components."""
|
||||
|
||||
@pytest.mark.test_case_id("C32078128")
|
||||
def test_AtomEditorComponents_ReflectionProbeAddedToEntity(
|
||||
self, request, editor, level, workspace, project, launcher_platform):
|
||||
"""
|
||||
Please review the hydra script run by this test for more specific test info.
|
||||
Tests the following Atom components and verifies all "expected_lines" appear in Editor.log:
|
||||
1. Reflection Probe
|
||||
"""
|
||||
cfg_args = [level]
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("level", ["auto_test"])
|
||||
class TestAtomEditorComponentsMain(object):
|
||||
"""Holds tests for Atom components."""
|
||||
|
||||
expected_lines = [
|
||||
# Reflection Probe Component
|
||||
"Reflection Probe Entity successfully created",
|
||||
"Reflection Probe_test: Component added to the entity: True",
|
||||
"Reflection Probe_test: Component removed after UNDO: True",
|
||||
"Reflection Probe_test: Component added after REDO: True",
|
||||
"Reflection Probe_test: Entered game mode: True",
|
||||
"Reflection Probe_test: Exit game mode: True",
|
||||
"Reflection Probe_test: Entity disabled initially: True",
|
||||
"Reflection Probe_test: Entity enabled after adding required components: True",
|
||||
"Reflection Probe_test: Cubemap is generated: True",
|
||||
"Reflection Probe_test: Entity is hidden: True",
|
||||
"Reflection Probe_test: Entity is shown: True",
|
||||
"Reflection Probe_test: Entity deleted: True",
|
||||
"Reflection Probe_test: UNDO entity deletion works: True",
|
||||
"Reflection Probe_test: REDO entity deletion works: True",
|
||||
]
|
||||
@pytest.mark.test_case_id("C34525095")
|
||||
def test_AtomEditorComponents_LightComponent(
|
||||
self, request, editor, workspace, project, launcher_platform, level):
|
||||
"""
|
||||
Please review the hydra script run by this test for more specific test info.
|
||||
Tests that the Light component has the expected property options available to it.
|
||||
"""
|
||||
cfg_args = [level]
|
||||
|
||||
expected_lines = [
|
||||
"light_entity Entity successfully created",
|
||||
"Entity has a Light component",
|
||||
"light_entity_test: Component added to the entity: True",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['sphere']} which matches {LIGHT_TYPES['sphere']}",
|
||||
"Controller|Configuration|Shadows|Enable shadow set to True",
|
||||
"light_entity Controller|Configuration|Shadows|Shadowmap size: SUCCESS",
|
||||
"Controller|Configuration|Shadows|Shadow filter method set to 1", # PCF
|
||||
"Controller|Configuration|Shadows|Filtering sample count set to 4",
|
||||
"Controller|Configuration|Shadows|Filtering sample count set to 64",
|
||||
"Controller|Configuration|Shadows|Shadow filter method set to 2", # ESM
|
||||
"Controller|Configuration|Shadows|ESM exponent set to 50.0",
|
||||
"Controller|Configuration|Shadows|ESM exponent set to 5000.0",
|
||||
"Controller|Configuration|Shadows|Shadow filter method set to 3", # ESM+PCF
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['spot_disk']} which matches {LIGHT_TYPES['spot_disk']}",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['capsule']} which matches {LIGHT_TYPES['capsule']}",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['quad']} which matches {LIGHT_TYPES['quad']}",
|
||||
"light_entity Controller|Configuration|Fast approximation: SUCCESS",
|
||||
"light_entity Controller|Configuration|Both directions: SUCCESS",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['polygon']} which matches {LIGHT_TYPES['polygon']}",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['simple_point']} "
|
||||
f"which matches {LIGHT_TYPES['simple_point']}",
|
||||
"Controller|Configuration|Attenuation radius|Mode set to 0",
|
||||
"Controller|Configuration|Attenuation radius|Radius set to 100.0",
|
||||
f"light_entity_test: Property value is {LIGHT_TYPES['simple_spot']} "
|
||||
f"which matches {LIGHT_TYPES['simple_spot']}",
|
||||
"Controller|Configuration|Shutters|Outer angle set to 45.0",
|
||||
"Controller|Configuration|Shutters|Outer angle set to 90.0",
|
||||
"light_entity_test: Component added to the entity: True",
|
||||
"Light component test (non-GPU) completed.",
|
||||
]
|
||||
|
||||
unexpected_lines = ["Traceback (most recent call last):"]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_AtomEditorComponents_LightComponent.py",
|
||||
timeout=120,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
)
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_AtomEditorComponents_AddedToEntity.py",
|
||||
timeout=120,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=[],
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
)
|
||||
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_generic'])
|
||||
@@ -119,8 +140,6 @@ class TestMaterialEditorBasicTests(object):
|
||||
"Save All worked as expected: True",
|
||||
]
|
||||
unexpected_lines = [
|
||||
# "Trace::Assert",
|
||||
# "Trace::Error",
|
||||
"Traceback (most recent call last):"
|
||||
]
|
||||
|
||||
|
||||
@@ -42,12 +42,14 @@ class AtomComponentProperties:
|
||||
Bloom component properties. Requires PostFX Layer component.
|
||||
- 'requires' a list of component names as strings required by this component.
|
||||
Use editor_entity_utils EditorEntity.add_components(list) to add this list of requirements.\n
|
||||
- 'Enable Bloom' Toggle active state of the component True/False
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'Bloom',
|
||||
'requires': [AtomComponentProperties.postfx_layer()],
|
||||
'Enable Bloom': 'Controller|Configuration|Enable Bloom',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
@@ -83,12 +85,14 @@ class AtomComponentProperties:
|
||||
Deferred Fog component properties. Requires PostFX Layer component.
|
||||
- 'requires' a list of component names as strings required by this component.
|
||||
Use editor_entity_utils EditorEntity.add_components(list) to add this list of requirements.\n
|
||||
- 'Enable Deferred Fog' Toggle active state of the component True/False
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'Deferred Fog',
|
||||
'requires': [AtomComponentProperties.postfx_layer()],
|
||||
'Enable Deferred Fog': 'Controller|Configuration|Enable Deferred Fog',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
@@ -212,6 +216,7 @@ class AtomComponentProperties:
|
||||
HDR Color Grading component properties. Requires PostFX Layer component.
|
||||
- 'requires' a list of component names as strings required by this component.
|
||||
Use editor_entity_utils EditorEntity.add_components(list) to add this list of requirements.\n
|
||||
- 'Enable HDR color grading' Toggle active state of the component True/False
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
|
||||
-238
@@ -1,238 +0,0 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
import azlmbr.math as math
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.paths
|
||||
import azlmbr.asset as asset
|
||||
import azlmbr.entity as entity
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.editor as editor
|
||||
import azlmbr.render as render
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.utils import TestHelper
|
||||
|
||||
|
||||
def run():
|
||||
"""
|
||||
Summary:
|
||||
The below common tests are done for each of the components.
|
||||
1) Addition of component to the entity
|
||||
2) UNDO/REDO of addition of component
|
||||
3) Enter/Exit game mode
|
||||
4) Hide/Show entity containing component
|
||||
5) Deletion of component
|
||||
6) UNDO/REDO of deletion of component
|
||||
Some additional tests for specific components include
|
||||
1) Assigning value to some properties of each component
|
||||
2) Verifying if the component is activated only when the required components are added
|
||||
|
||||
Expected Result:
|
||||
1) Component can be added to an entity.
|
||||
2) The addition of component can be undone and redone.
|
||||
3) Game mode can be entered/exited without issue.
|
||||
4) Entity with component can be hidden/shown.
|
||||
5) Component can be deleted.
|
||||
6) The deletion of component can be undone and redone.
|
||||
7) Component is activated only when the required components are added
|
||||
8) Values can be assigned to the properties of the component
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def create_entity_undo_redo_component_addition(component_name):
|
||||
new_entity = hydra.Entity(f"{component_name}")
|
||||
new_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), [component_name])
|
||||
general.log(f"{component_name}_test: Component added to the entity: "
|
||||
f"{hydra.has_components(new_entity.id, [component_name])}")
|
||||
|
||||
# undo component addition
|
||||
general.undo()
|
||||
TestHelper.wait_for_condition(lambda: not hydra.has_components(new_entity.id, [component_name]), 2.0)
|
||||
general.log(f"{component_name}_test: Component removed after UNDO: "
|
||||
f"{not hydra.has_components(new_entity.id, [component_name])}")
|
||||
|
||||
# redo component addition
|
||||
general.redo()
|
||||
TestHelper.wait_for_condition(lambda: hydra.has_components(new_entity.id, [component_name]), 2.0)
|
||||
general.log(f"{component_name}_test: Component added after REDO: "
|
||||
f"{hydra.has_components(new_entity.id, [component_name])}")
|
||||
|
||||
return new_entity
|
||||
|
||||
def verify_enter_exit_game_mode(component_name):
|
||||
general.enter_game_mode()
|
||||
TestHelper.wait_for_condition(lambda: general.is_in_game_mode(), 2.0)
|
||||
general.log(f"{component_name}_test: Entered game mode: {general.is_in_game_mode()}")
|
||||
general.exit_game_mode()
|
||||
TestHelper.wait_for_condition(lambda: not general.is_in_game_mode(), 2.0)
|
||||
general.log(f"{component_name}_test: Exit game mode: {not general.is_in_game_mode()}")
|
||||
|
||||
def verify_hide_unhide_entity(component_name, entity_obj):
|
||||
|
||||
def is_entity_hidden(entity_id):
|
||||
return editor.EditorEntityInfoRequestBus(bus.Event, "IsHidden", entity_id)
|
||||
|
||||
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, False)
|
||||
general.idle_wait_frames(1)
|
||||
general.log(f"{component_name}_test: Entity is hidden: {is_entity_hidden(entity_obj.id)}")
|
||||
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, True)
|
||||
general.idle_wait_frames(1)
|
||||
general.log(f"{component_name}_test: Entity is shown: {not is_entity_hidden(entity_obj.id)}")
|
||||
|
||||
def verify_deletion_undo_redo(component_name, entity_obj):
|
||||
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", entity_obj.id)
|
||||
TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 2.0)
|
||||
general.log(f"{component_name}_test: Entity deleted: {not hydra.find_entity_by_name(entity_obj.name)}")
|
||||
|
||||
general.undo()
|
||||
TestHelper.wait_for_condition(lambda: hydra.find_entity_by_name(entity_obj.name) is not None, 2.0)
|
||||
general.log(f"{component_name}_test: UNDO entity deletion works: "
|
||||
f"{hydra.find_entity_by_name(entity_obj.name) is not None}")
|
||||
|
||||
general.redo()
|
||||
TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 2.0)
|
||||
general.log(f"{component_name}_test: REDO entity deletion works: "
|
||||
f"{not hydra.find_entity_by_name(entity_obj.name)}")
|
||||
|
||||
def verify_required_component_addition(entity_obj, components_to_add, component_name):
|
||||
|
||||
def is_component_enabled(entity_componentid_pair):
|
||||
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", entity_componentid_pair)
|
||||
|
||||
general.log(
|
||||
f"{component_name}_test: Entity disabled initially: "
|
||||
f"{not is_component_enabled(entity_obj.components[0])}")
|
||||
for component in components_to_add:
|
||||
entity_obj.add_component(component)
|
||||
TestHelper.wait_for_condition(lambda: is_component_enabled(entity_obj.components[0]), 2.0)
|
||||
general.log(
|
||||
f"{component_name}_test: Entity enabled after adding "
|
||||
f"required components: {is_component_enabled(entity_obj.components[0])}"
|
||||
)
|
||||
|
||||
def verify_set_property(entity_obj, path, value):
|
||||
entity_obj.get_set_test(0, path, value)
|
||||
|
||||
# Verify cubemap generation
|
||||
def verify_cubemap_generation(component_name, entity_obj):
|
||||
# Initially Check if the component has Reflection Probe component
|
||||
if not hydra.has_components(entity_obj.id, ["Reflection Probe"]):
|
||||
raise ValueError(f"Given entity {entity_obj.name} has no Reflection Probe component")
|
||||
render.EditorReflectionProbeBus(azlmbr.bus.Event, "BakeReflectionProbe", entity_obj.id)
|
||||
|
||||
def get_value():
|
||||
hydra.get_component_property_value(entity_obj.components[0], "Cubemap|Baked Cubemap Path")
|
||||
|
||||
TestHelper.wait_for_condition(lambda: get_value() != "", 20.0)
|
||||
general.log(f"{component_name}_test: Cubemap is generated: {get_value() != ''}")
|
||||
|
||||
# Wait for Editor idle loop before executing Python hydra scripts.
|
||||
TestHelper.init_idle()
|
||||
|
||||
# Delete all existing entities initially
|
||||
search_filter = azlmbr.entity.SearchFilter()
|
||||
all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
|
||||
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
|
||||
|
||||
class ComponentTests:
|
||||
"""Test launcher for each component."""
|
||||
def __init__(self, component_name, *additional_tests):
|
||||
self.component_name = component_name
|
||||
self.additional_tests = additional_tests
|
||||
self.run_component_tests()
|
||||
|
||||
def run_component_tests(self):
|
||||
# Run common and additional tests
|
||||
entity_obj = create_entity_undo_redo_component_addition(self.component_name)
|
||||
|
||||
# Enter/Exit game mode test
|
||||
verify_enter_exit_game_mode(self.component_name)
|
||||
|
||||
# Any additional tests are executed here
|
||||
for test in self.additional_tests:
|
||||
test(entity_obj)
|
||||
|
||||
# Hide/Unhide entity test
|
||||
verify_hide_unhide_entity(self.component_name, entity_obj)
|
||||
|
||||
# Deletion/Undo/Redo test
|
||||
verify_deletion_undo_redo(self.component_name, entity_obj)
|
||||
|
||||
# DepthOfField Component
|
||||
camera_entity = hydra.Entity("camera_entity")
|
||||
camera_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), ["Camera"])
|
||||
depth_of_field = "DepthOfField"
|
||||
ComponentTests(
|
||||
depth_of_field,
|
||||
lambda entity_obj: verify_required_component_addition(entity_obj, ["PostFX Layer"], depth_of_field),
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Camera Entity", camera_entity.id))
|
||||
|
||||
# Decal Component
|
||||
material_asset_path = os.path.join("AutomatedTesting", "Materials", "basic_grey.material")
|
||||
material_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
|
||||
ComponentTests(
|
||||
"Decal", lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Material", material_asset))
|
||||
|
||||
# Directional Light Component
|
||||
ComponentTests(
|
||||
"Directional Light",
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Shadow|Camera", camera_entity.id))
|
||||
|
||||
# Exposure Control Component
|
||||
ComponentTests(
|
||||
"Exposure Control", lambda entity_obj: verify_required_component_addition(
|
||||
entity_obj, ["PostFX Layer"], "Exposure Control"))
|
||||
|
||||
# Global Skylight (IBL) Component
|
||||
diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
|
||||
diffuse_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", diffuse_image_path, math.Uuid(), False)
|
||||
specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
|
||||
specular_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", specular_image_path, math.Uuid(), False)
|
||||
ComponentTests(
|
||||
"Global Skylight (IBL)",
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Diffuse Image", diffuse_image_asset),
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Specular Image", specular_image_asset))
|
||||
|
||||
# Physical Sky Component
|
||||
ComponentTests("Physical Sky")
|
||||
|
||||
# PostFX Layer Component
|
||||
ComponentTests("PostFX Layer")
|
||||
|
||||
# PostFX Radius Weight Modifier Component
|
||||
ComponentTests("PostFX Radius Weight Modifier")
|
||||
|
||||
# Light Component
|
||||
ComponentTests("Light")
|
||||
|
||||
# Display Mapper Component
|
||||
ComponentTests("Display Mapper")
|
||||
|
||||
# Reflection Probe Component
|
||||
reflection_probe = "Reflection Probe"
|
||||
ComponentTests(
|
||||
reflection_probe,
|
||||
lambda entity_obj: verify_required_component_addition(entity_obj, ["Box Shape"], reflection_probe),
|
||||
lambda entity_obj: verify_cubemap_generation(reflection_probe, entity_obj),)
|
||||
|
||||
if __name__ == "__main__":
|
||||
run()
|
||||
@@ -0,0 +1,189 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
bloom_creation = (
|
||||
"Bloom Entity successfully created",
|
||||
"Bloom Entity failed to be created")
|
||||
bloom_component = (
|
||||
"Entity has a Bloom component",
|
||||
"Entity failed to find Bloom component")
|
||||
bloom_disabled = (
|
||||
"Bloom component disabled",
|
||||
"Bloom component was not disabled")
|
||||
postfx_layer_component = (
|
||||
"Entity has a PostFX Layer component",
|
||||
"Entity did not have an PostFX Layer component")
|
||||
bloom_enabled = (
|
||||
"Bloom component enabled",
|
||||
"Bloom component was not enabled")
|
||||
enable_bloom_parameter_enabled = (
|
||||
"Enable Bloom parameter enabled",
|
||||
"Enable Bloom parameter was not enabled")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_Bloom_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the Bloom component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create an Bloom entity with no components.
|
||||
2) Add Bloom component to Bloom entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Verify Bloom component not enabled.
|
||||
6) Add PostFX Layer component since it is required by the Bloom component.
|
||||
7) Verify Bloom component is enabled.
|
||||
8) Enable the "Enable Bloom" parameter.
|
||||
9) Enter/Exit game mode.
|
||||
10) Test IsHidden.
|
||||
11) Test IsVisible.
|
||||
12) Delete Bloom entity.
|
||||
13) UNDO deletion.
|
||||
14) REDO deletion.
|
||||
15) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an Bloom entity with no components.
|
||||
bloom_entity = EditorEntity.create_editor_entity(AtomComponentProperties.bloom())
|
||||
Report.critical_result(Tests.bloom_creation, bloom_entity.exists())
|
||||
|
||||
# 2. Add Bloom component to Bloom entity.
|
||||
bloom_component = bloom_entity.add_component(AtomComponentProperties.bloom())
|
||||
Report.critical_result(Tests.bloom_component, bloom_entity.has_component(AtomComponentProperties.bloom()))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not bloom_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, bloom_entity.exists())
|
||||
|
||||
# 5. Verify Bloom component not enabled.
|
||||
Report.result(Tests.bloom_disabled, not bloom_component.is_enabled())
|
||||
|
||||
# 6. Add PostFX Layer component since it is required by the Bloom component.
|
||||
bloom_entity.add_component(AtomComponentProperties.postfx_layer())
|
||||
Report.result(
|
||||
Tests.postfx_layer_component,
|
||||
bloom_entity.has_component(AtomComponentProperties.postfx_layer()))
|
||||
|
||||
# 7. Verify Bloom component is enabled.
|
||||
Report.result(Tests.bloom_enabled, bloom_component.is_enabled())
|
||||
|
||||
# 8. Enable the "Enable Bloom" parameter.
|
||||
bloom_component.set_component_property_value(AtomComponentProperties.bloom('Enable Bloom'), True)
|
||||
Report.result(
|
||||
Tests.enable_bloom_parameter_enabled,
|
||||
bloom_component.get_component_property_value(AtomComponentProperties.bloom('Enable Bloom')) is True)
|
||||
|
||||
# 9. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 10. Test IsHidden.
|
||||
bloom_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, bloom_entity.is_hidden() is True)
|
||||
|
||||
# 11. Test IsVisible.
|
||||
bloom_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, bloom_entity.is_visible() is True)
|
||||
|
||||
# 12. Delete Bloom entity.
|
||||
bloom_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not bloom_entity.exists())
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, bloom_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not bloom_entity.exists())
|
||||
|
||||
# 15. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_Bloom_AddedToEntity)
|
||||
+193
@@ -0,0 +1,193 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
deferred_fog_creation = (
|
||||
"Deferred Fog Entity successfully created",
|
||||
"Deferred Fog Entity failed to be created")
|
||||
deferred_fog_component = (
|
||||
"Entity has a Deferred Fog component",
|
||||
"Entity failed to find Deferred Fog component")
|
||||
deferred_fog_disabled = (
|
||||
"Deferred Fog component disabled",
|
||||
"Deferred Fog component was not disabled")
|
||||
postfx_layer_component = (
|
||||
"Entity has a PostFX Layer component",
|
||||
"Entity did not have an PostFX Layer component")
|
||||
deferred_fog_enabled = (
|
||||
"Deferred Fog component enabled",
|
||||
"Deferred Fog component was not enabled")
|
||||
enable_deferred_fog_parameter_enabled = (
|
||||
"Enable Deferred Fog parameter enabled",
|
||||
"Enable Deferred Fog parameter was not enabled")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_DeferredFog_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the Deferred Fog component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create an Deferred Fog entity with no components.
|
||||
2) Add Deferred Fog component to Deferred Fog entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Verify Deferred Fog component not enabled.
|
||||
6) Add PostFX Layer component since it is required by the Deferred Fog component.
|
||||
7) Verify Deferred Fog component is enabled.
|
||||
8) Enable the "Enable Deferred Fog" parameter.
|
||||
9) Enter/Exit game mode.
|
||||
10) Test IsHidden.
|
||||
11) Test IsVisible.
|
||||
12) Delete Deferred Fog entity.
|
||||
13) UNDO deletion.
|
||||
14) REDO deletion.
|
||||
15) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an Deferred Fog entity with no components.
|
||||
deferred_fog_entity = EditorEntity.create_editor_entity(AtomComponentProperties.deferred_fog())
|
||||
Report.critical_result(Tests.deferred_fog_creation, deferred_fog_entity.exists())
|
||||
|
||||
# 2. Add Deferred Fog component to Deferred Fog entity.
|
||||
deferred_fog_component = deferred_fog_entity.add_component(
|
||||
AtomComponentProperties.deferred_fog())
|
||||
Report.critical_result(
|
||||
Tests.deferred_fog_component,
|
||||
deferred_fog_entity.has_component(AtomComponentProperties.deferred_fog()))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not deferred_fog_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, deferred_fog_entity.exists())
|
||||
|
||||
# 5. Verify Deferred Fog component not enabled.
|
||||
Report.result(Tests.deferred_fog_disabled, not deferred_fog_component.is_enabled())
|
||||
|
||||
# 6. Add PostFX Layer component since it is required by the Deferred Fog component.
|
||||
deferred_fog_entity.add_component(AtomComponentProperties.postfx_layer())
|
||||
Report.result(
|
||||
Tests.postfx_layer_component,
|
||||
deferred_fog_entity.has_component(AtomComponentProperties.postfx_layer()))
|
||||
|
||||
# 7. Verify Deferred Fog component is enabled.
|
||||
Report.result(Tests.deferred_fog_enabled, deferred_fog_component.is_enabled())
|
||||
|
||||
# 8. Enable the "Enable Deferred Fog" parameter.
|
||||
deferred_fog_component.set_component_property_value(
|
||||
AtomComponentProperties.deferred_fog('Enable Deferred Fog'), True)
|
||||
Report.result(Tests.enable_deferred_fog_parameter_enabled,
|
||||
deferred_fog_component.get_component_property_value(
|
||||
AtomComponentProperties.deferred_fog('Enable Deferred Fog')) is True)
|
||||
|
||||
# 9. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 10. Test IsHidden.
|
||||
deferred_fog_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, deferred_fog_entity.is_hidden() is True)
|
||||
|
||||
# 11. Test IsVisible.
|
||||
deferred_fog_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, deferred_fog_entity.is_visible() is True)
|
||||
|
||||
# 12. Delete Deferred Fog entity.
|
||||
deferred_fog_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not deferred_fog_entity.exists())
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, deferred_fog_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not deferred_fog_entity.exists())
|
||||
|
||||
# 15. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_DeferredFog_AddedToEntity)
|
||||
@@ -8,10 +8,10 @@
|
||||
|
||||
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::MultiplayerTests_Main
|
||||
TEST_SUITE main
|
||||
NAME AutomatedTesting::MultiplayerTests_Sandbox
|
||||
TEST_SUITE sandbox
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::Editor
|
||||
AZ::AssetProcessor
|
||||
|
||||
@@ -27,7 +27,3 @@ class TestAutomation(TestAutomationBase):
|
||||
batch_mode=batch_mode,
|
||||
autotest_mode=autotest_mode)
|
||||
|
||||
def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
"""
|
||||
|
||||
# This suite consists of all test cases that are under development and have not been verified yet.
|
||||
# Once they are verified, please move them to TestSuite_Active.py
|
||||
|
||||
import pytest
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
|
||||
|
||||
from base import TestAutomationBase
|
||||
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestAutomation(TestAutomationBase):
|
||||
def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
|
||||
self._run_test(request, workspace, editor, test_module,
|
||||
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
|
||||
batch_mode=batch_mode,
|
||||
autotest_mode=autotest_mode)
|
||||
|
||||
## Seems to be flaky, need to investigate
|
||||
def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
@@ -11,7 +11,6 @@ OutlinerWidget #m_display_options
|
||||
{
|
||||
qproperty-icon: url(:/Menu/menu.svg);
|
||||
qproperty-iconSize: 16px 16px;
|
||||
qproperty-flat: true;
|
||||
}
|
||||
|
||||
OutlinerWidget QWidget[PulseHighlight="true"]
|
||||
|
||||
@@ -457,8 +457,6 @@ void JobManagerWorkStealing::ProcessJobsInternal(ThreadInfo* info, Job* suspende
|
||||
else
|
||||
{
|
||||
//attempt to steal a job from another thread's queue
|
||||
AZ_PROFILE_SCOPE(AzCore, "JobManagerWorkStealing::ProcessJobsInternal:WorkStealing");
|
||||
|
||||
unsigned int numStealAttempts = 0;
|
||||
const unsigned int maxStealAttempts = (unsigned int)m_workerThreads.size() * 3; //try every thread a few times before giving up
|
||||
while (!job)
|
||||
|
||||
+19
-13
@@ -10,6 +10,8 @@
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
|
||||
|
||||
#include <AzFramework/Process/ProcessWatcher.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
@@ -24,14 +26,20 @@ namespace AzFramework::AssetSystem::Platform
|
||||
AZ::IO::FixedMaxPath assetProcessorPath{ executableDirectory };
|
||||
// In Mac the Editor and game is within a bundle, so the path to the sibling app
|
||||
// has to go up from the Contents/MacOS folder the binary is in
|
||||
assetProcessorPath /= "../../../AssetProcessor.app";
|
||||
assetProcessorPath /= "../../../AssetProcessor.app/Contents/MacOS/AssetProcessor";
|
||||
assetProcessorPath = assetProcessorPath.LexicallyNormal();
|
||||
|
||||
if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
|
||||
{
|
||||
// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
|
||||
assetProcessorPath =
|
||||
AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_TRAIT_OS_PLATFORM_NAME / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.app";
|
||||
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
|
||||
{
|
||||
if (AZ::IO::FixedMaxPath installedBinariesPath;
|
||||
settingsRegistry->Get(installedBinariesPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
|
||||
{
|
||||
// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
|
||||
assetProcessorPath = AZ::IO::FixedMaxPath{ engineRoot } / installedBinariesPath / "AssetProcessor.app/Contents/MacOS/AssetProcessor";
|
||||
}
|
||||
}
|
||||
|
||||
if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
|
||||
{
|
||||
@@ -39,23 +47,21 @@ namespace AzFramework::AssetSystem::Platform
|
||||
}
|
||||
}
|
||||
|
||||
auto fullLaunchCommand = AZ::IO::FixedMaxPathString::format(R"(open -g "%s" --args --start-hidden)", assetProcessorPath.c_str());
|
||||
AZStd::string commandLineParams;
|
||||
// Add the engine path to the launch command if not empty
|
||||
if (!engineRoot.empty())
|
||||
{
|
||||
fullLaunchCommand += R"( --engine-path=")";
|
||||
fullLaunchCommand += engineRoot;
|
||||
fullLaunchCommand += '"';
|
||||
commandLineParams += AZStd::string::format("\"--engine-path=\"%s\"\"", engineRoot.data());
|
||||
}
|
||||
|
||||
// Add the active project path to the launch command if not empty
|
||||
if (!projectPath.empty())
|
||||
{
|
||||
fullLaunchCommand += R"( --project-path=")";
|
||||
fullLaunchCommand += projectPath;
|
||||
fullLaunchCommand += '"';
|
||||
commandLineParams += AZStd::string::format(" \"--regset=/Amazon/AzCore/Bootstrap/project_path=\"%s\"\"", projectPath.data());
|
||||
}
|
||||
|
||||
return system(fullLaunchCommand.c_str()) == 0;
|
||||
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
|
||||
processLaunchInfo.m_processExecutableString = AZStd::move(assetProcessorPath.Native());
|
||||
processLaunchInfo.m_commandlineParameters = commandLineParams;
|
||||
return AzFramework::ProcessLauncher::LaunchUnwatchedProcess(processLaunchInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,9 @@
|
||||
<Member Type="AzNetworking::DisconnectReason" Name="disconnectReason" Init="AzNetworking::DisconnectReason::None" />
|
||||
</Packet>
|
||||
|
||||
<Packet Name="HeartbeatPacket" Desc="This packet is used to keep an established connection alive" />
|
||||
<Packet Name="HeartbeatPacket" Desc="This packet is used to keep an established connection alive">
|
||||
<Member Type="bool" Name="requestResponse" Init="false" />
|
||||
</Packet>
|
||||
|
||||
<Packet Name="FragmentedPacket" Desc="This packet is used to segment a packet that exceeds a connections MTU">
|
||||
<Member Type="AzNetworking::SequenceId" Name="unfragmentedSequence" Init="AzNetworking::InvalidSequenceId" />
|
||||
|
||||
@@ -122,10 +122,4 @@ namespace AzNetworking
|
||||
m_timeoutItemMap.erase(itemTimeoutId);
|
||||
}
|
||||
}
|
||||
|
||||
void TimeoutQueue::UpdateTimeouts(ITimeoutHandler& timeoutHandler, int32_t maxTimeouts)
|
||||
{
|
||||
TimeoutHandler handler([&timeoutHandler](TimeoutQueue::TimeoutItem& item) { return timeoutHandler.HandleTimeout(item); });
|
||||
UpdateTimeouts(handler, maxTimeouts);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,6 @@ namespace AzNetworking
|
||||
Delete
|
||||
};
|
||||
|
||||
class ITimeoutHandler;
|
||||
|
||||
//! @class TimeoutQueue
|
||||
//! @brief class for managing timeout items.
|
||||
class TimeoutQueue
|
||||
@@ -70,11 +68,6 @@ namespace AzNetworking
|
||||
using TimeoutHandler = AZStd::function<TimeoutResult(TimeoutQueue::TimeoutItem&)>;
|
||||
void UpdateTimeouts(const TimeoutHandler& timeoutHandler, int32_t maxTimeouts = -1);
|
||||
|
||||
//! Updates timeouts for all items, invokes timeout handlers if required.
|
||||
//! @param timeoutHandler listener instance to call back on for timeouts
|
||||
//! @param maxTimeouts the maximum number of timeouts to process before breaking iteration
|
||||
void UpdateTimeouts(ITimeoutHandler& timeoutHandler, int32_t maxTimeouts = -1);
|
||||
|
||||
private:
|
||||
|
||||
struct TimeoutQueueItem
|
||||
@@ -94,19 +87,6 @@ namespace AzNetworking
|
||||
TimeoutItemMap m_timeoutItemMap;
|
||||
TimeoutItemQueue m_timeoutItemQueue;
|
||||
};
|
||||
|
||||
//! @class ITimeoutHandler
|
||||
//! @brief interface class for managing timeout items.
|
||||
class ITimeoutHandler
|
||||
{
|
||||
public:
|
||||
virtual ~ITimeoutHandler() = default;
|
||||
|
||||
//! Handler callback for timed out items.
|
||||
//! @param item containing registered timeout details
|
||||
//! @return ETimeoutResult for whether to re-register or discard the timeout params
|
||||
virtual TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
#include <AzNetworking/DataStructures/TimeoutQueue.inl>
|
||||
|
||||
@@ -27,13 +27,11 @@ namespace AzNetworking
|
||||
ConnectionId connectionId,
|
||||
const IpAddress& remoteAddress,
|
||||
TcpNetworkInterface& networkInterface,
|
||||
TcpSocket& socket,
|
||||
TimeoutId timeoutId
|
||||
TcpSocket& socket
|
||||
)
|
||||
: IConnection(connectionId, remoteAddress)
|
||||
, m_networkInterface(networkInterface)
|
||||
, m_socket(socket.CloneAndTakeOwnership())
|
||||
, m_timeoutId(timeoutId)
|
||||
, m_state(m_socket->IsOpen() ? ConnectionState::Connecting : ConnectionState::Disconnected)
|
||||
, m_connectionRole(ConnectionRole::Acceptor)
|
||||
, m_registeredSocketFd(InvalidSocketFd)
|
||||
@@ -163,13 +161,6 @@ namespace AzNetworking
|
||||
break;
|
||||
}
|
||||
|
||||
TimeoutQueue::TimeoutItem* timeoutItem = m_networkInterface.m_connectionTimeoutQueue.RetrieveItem(GetTimeoutId());
|
||||
if (timeoutItem == nullptr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
timeoutItem->UpdateTimeoutTime(startTimeMs);
|
||||
|
||||
NetworkOutputSerializer serializer(buffer.GetBuffer(), static_cast<uint32_t>(buffer.GetSize()));
|
||||
if (m_state == ConnectionState::Connecting)
|
||||
{
|
||||
|
||||
@@ -38,14 +38,12 @@ namespace AzNetworking
|
||||
//! @param remoteAddress IP address of the remote endpoint
|
||||
//! @param networkInterface TcpNetworkInterface that owns this connection instance
|
||||
//! @param socket TCP socket to take ownership of and use for sending and receiving data
|
||||
//! @param timeoutId timeout identifier of this connection instance
|
||||
TcpConnection
|
||||
(
|
||||
ConnectionId connectionId,
|
||||
const IpAddress& remoteAddress,
|
||||
TcpNetworkInterface& networkInterface,
|
||||
TcpSocket& socket,
|
||||
TimeoutId timeoutId
|
||||
TcpSocket& socket
|
||||
);
|
||||
|
||||
//! Construct a new socket with optional encryption, used when initiating a new connection
|
||||
@@ -69,14 +67,6 @@ namespace AzNetworking
|
||||
//! @return the TcpSocket bound to this TcpConnection
|
||||
TcpSocket* GetTcpSocket() const;
|
||||
|
||||
//! Sets the timeout identifier for this TcpConnection.
|
||||
//! @param timeoutId the timeout identifier to use for this TcpConnection
|
||||
void SetTimeoutId(TimeoutId timeoutId);
|
||||
|
||||
//! Returns the timeout identifier for this TcpConnection.
|
||||
//! @return the timeout identifier for this TcpConnection
|
||||
TimeoutId GetTimeoutId() const;
|
||||
|
||||
//! Returns true if this connection instance is in an open state, and is capable of actively sending and receiving packets.
|
||||
//! @return boolean true if this connection instance is in an open state
|
||||
bool IsOpen() const;
|
||||
@@ -142,7 +132,6 @@ namespace AzNetworking
|
||||
AZStd::unique_ptr<TcpSocket> m_socket;
|
||||
AZStd::unique_ptr<ICompressor> m_compressor;
|
||||
|
||||
TimeoutId m_timeoutId;
|
||||
PacketId m_lastSentPacketId = InvalidPacketId;
|
||||
ConnectionState m_state = ConnectionState::Disconnected;
|
||||
ConnectionRole m_connectionRole = ConnectionRole::Connector;
|
||||
|
||||
@@ -15,16 +15,6 @@ namespace AzNetworking
|
||||
return m_socket.get();
|
||||
}
|
||||
|
||||
inline void TcpConnection::SetTimeoutId(TimeoutId timeoutId)
|
||||
{
|
||||
m_timeoutId = timeoutId;
|
||||
}
|
||||
|
||||
inline TimeoutId TcpConnection::GetTimeoutId() const
|
||||
{
|
||||
return m_timeoutId;
|
||||
}
|
||||
|
||||
inline bool TcpConnection::IsOpen() const
|
||||
{
|
||||
return m_socket->IsOpen();
|
||||
|
||||
@@ -21,16 +21,11 @@ namespace AzNetworking
|
||||
static const bool net_TcpUseEncryption = false;
|
||||
#endif
|
||||
|
||||
AZ_CVAR(bool, net_TcpTimeoutConnections, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Boolean value on whether we should timeout Tcp connections");
|
||||
AZ_CVAR(AZ::TimeMs, net_TcpHeartbeatTimeMs, AZ::TimeMs{ 2 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Tcp connection heartbeat frequency");
|
||||
AZ_CVAR(AZ::TimeMs, net_TcpDefaultTimeoutMs, AZ::TimeMs{ 10 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time in milliseconds before we timeout an idle Tcp connection");
|
||||
|
||||
TcpNetworkInterface::TcpNetworkInterface(AZ::Name name, IConnectionListener& connectionListener, TrustZone trustZone, TcpListenThread& listenThread)
|
||||
: m_name(name)
|
||||
, m_trustZone(trustZone)
|
||||
, m_connectionListener(connectionListener)
|
||||
, m_listenThread(listenThread)
|
||||
, m_timeoutMs(net_TcpDefaultTimeoutMs)
|
||||
{
|
||||
;
|
||||
}
|
||||
@@ -98,8 +93,6 @@ namespace AzNetworking
|
||||
}
|
||||
|
||||
AZLOG_INFO("Adding new socket %d", static_cast<int32_t>(tcpSocket->GetSocketFd()));
|
||||
const TimeoutId newTimeoutId = m_connectionTimeoutQueue.RegisterItem(static_cast<uint64_t>(tcpSocket->GetSocketFd()), net_TcpHeartbeatTimeMs);
|
||||
connection->SetTimeoutId(newTimeoutId);
|
||||
connection->SendReliablePacket(CorePackets::InitiateConnectionPacket());
|
||||
m_connectionListener.OnConnect(connection.get());
|
||||
m_connectionSet.AddConnection(AZStd::move(connection));
|
||||
@@ -110,12 +103,6 @@ namespace AzNetworking
|
||||
{
|
||||
const AZ::TimeMs startTimeMs = AZ::GetElapsedTimeMs();
|
||||
|
||||
// Time out any stale connections
|
||||
{
|
||||
ConnectionTimeoutFunctor functor(*this);
|
||||
m_connectionTimeoutQueue.UpdateTimeouts(functor);
|
||||
}
|
||||
|
||||
AcceptNewConnections();
|
||||
|
||||
auto readCallback = [this, startTimeMs](SocketFd socketFd) { HandleConnectionRecv(socketFd, startTimeMs); };
|
||||
@@ -258,8 +245,7 @@ namespace AzNetworking
|
||||
return;
|
||||
}
|
||||
AZLOG(NET_TcpTraffic, "Adding new socket %d", static_cast<int32_t>(tcpSocket.GetSocketFd()));
|
||||
const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(static_cast<uint64_t>(tcpSocket.GetSocketFd()), m_timeoutMs);
|
||||
AZStd::unique_ptr<TcpConnection> connection = AZStd::make_unique<TcpConnection>(connectionId, remoteAddress, *this, tcpSocket, timeoutId);
|
||||
AZStd::unique_ptr<TcpConnection> connection = AZStd::make_unique<TcpConnection>(connectionId, remoteAddress, *this, tcpSocket);
|
||||
AZ_Assert(connection->GetConnectionRole() == ConnectionRole::Acceptor, "Invalid role for connection");
|
||||
GetConnectionListener().OnConnect(connection.get());
|
||||
m_connectionSet.AddConnection(AZStd::move(connection));
|
||||
@@ -286,7 +272,6 @@ namespace AzNetworking
|
||||
m_pendingRemoves.resize_no_construct(0);
|
||||
}
|
||||
|
||||
|
||||
TcpNetworkInterface::PendingConnection::PendingConnection(SocketFd socketFd, uint32_t remoteIpAddress, uint16_t remotePort, uint16_t listenPort)
|
||||
: m_socketFd(socketFd)
|
||||
, m_remoteIpAddress(remoteIpAddress)
|
||||
@@ -295,34 +280,4 @@ namespace AzNetworking
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
TcpNetworkInterface::ConnectionTimeoutFunctor::ConnectionTimeoutFunctor(TcpNetworkInterface& networkInterface)
|
||||
: m_networkInterface(networkInterface)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
TimeoutResult TcpNetworkInterface::ConnectionTimeoutFunctor::HandleTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const SocketFd socketFd = static_cast<SocketFd>(item.m_userData);
|
||||
TcpConnection* tcpConnection = m_networkInterface.m_connectionSet.GetConnection(socketFd);
|
||||
|
||||
if (tcpConnection == nullptr)
|
||||
{
|
||||
// We've already deleted this connection
|
||||
return TimeoutResult::Delete;
|
||||
}
|
||||
|
||||
if (tcpConnection->GetConnectionRole() == ConnectionRole::Connector)
|
||||
{
|
||||
tcpConnection->SendReliablePacket(CorePackets::HeartbeatPacket());
|
||||
}
|
||||
else if (net_TcpTimeoutConnections && (m_networkInterface.GetTimeoutMs() > AZ::TimeMs{ 0 }))
|
||||
{
|
||||
tcpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
|
||||
return TimeoutResult::Delete;
|
||||
}
|
||||
|
||||
return TimeoutResult::Refresh;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,16 +137,6 @@ namespace AzNetworking
|
||||
|
||||
AZ_DISABLE_COPY_MOVE(TcpNetworkInterface);
|
||||
|
||||
struct ConnectionTimeoutFunctor final
|
||||
: public ITimeoutHandler
|
||||
{
|
||||
ConnectionTimeoutFunctor(TcpNetworkInterface& networkInterface);
|
||||
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
|
||||
private:
|
||||
AZ_DISABLE_COPY_MOVE(ConnectionTimeoutFunctor);
|
||||
TcpNetworkInterface& m_networkInterface;
|
||||
};
|
||||
|
||||
struct PendingRemove
|
||||
{
|
||||
SocketFd m_socketFd;
|
||||
@@ -162,7 +152,6 @@ namespace AzNetworking
|
||||
TcpSocketManager m_tcpSocketManager;
|
||||
AZ::ThreadSafeDeque<PendingConnection> m_pendingConnections;
|
||||
AZStd::vector<PendingRemove> m_pendingRemoves;
|
||||
TimeoutQueue m_connectionTimeoutQueue;
|
||||
TcpListenThread& m_listenThread;
|
||||
|
||||
friend class TcpConnection; // For access to private RequestDisconnect() method
|
||||
|
||||
@@ -79,7 +79,8 @@ namespace AzNetworking
|
||||
AZLOG(NET_Acks, "Unacked packet count exceeded, sending client heartbeat (curr %u : max %u)", m_unackedPacketCount, static_cast<uint32_t>(net_UdpMaxUnackedPacketCount));
|
||||
// This simply times out unreliable chunks that haven't completed within our timeout delay
|
||||
m_fragmentQueue.Update();
|
||||
SendUnreliablePacket(CorePackets::HeartbeatPacket());
|
||||
// This heartbeat is sent to minimize the time the remote endpoint spends waiting for ack vector replication, we don't require a response
|
||||
SendUnreliablePacket(CorePackets::HeartbeatPacket(false));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -289,7 +290,11 @@ namespace AzNetworking
|
||||
{
|
||||
return PacketDispatchResult::Failure;
|
||||
}
|
||||
// Do nothing, we've already processed our ack packets
|
||||
if (packet.GetRequestResponse())
|
||||
{
|
||||
// We're replying to a heartbeat request, we don't want a response
|
||||
SendUnreliablePacket(CorePackets::HeartbeatPacket(false));
|
||||
}
|
||||
return PacketDispatchResult::Success;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -136,12 +136,12 @@ namespace AzNetworking
|
||||
AZ_DISABLE_COPY_MOVE(UdpConnection);
|
||||
|
||||
UdpNetworkInterface& m_networkInterface;
|
||||
UdpPacketTracker m_packetTracker;
|
||||
UdpReliableQueue m_reliableQueue;
|
||||
UdpFragmentQueue m_fragmentQueue;
|
||||
ConnectionState m_state = ConnectionState::Disconnected;
|
||||
ConnectionRole m_connectionRole = ConnectionRole::Connector;
|
||||
DtlsEndpoint m_dtlsEndpoint;
|
||||
UdpPacketTracker m_packetTracker;
|
||||
UdpReliableQueue m_reliableQueue;
|
||||
UdpFragmentQueue m_fragmentQueue;
|
||||
ConnectionState m_state = ConnectionState::Disconnected;
|
||||
ConnectionRole m_connectionRole = ConnectionRole::Connector;
|
||||
DtlsEndpoint m_dtlsEndpoint;
|
||||
|
||||
AZ::TimeMs m_lastSentPacketMs;
|
||||
uint32_t m_unackedPacketCount = 0;
|
||||
|
||||
@@ -20,7 +20,13 @@ namespace AzNetworking
|
||||
|
||||
void UdpFragmentQueue::Update()
|
||||
{
|
||||
m_timeoutQueue.UpdateTimeouts(*this);
|
||||
m_timeoutQueue.UpdateTimeouts([this](TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const SequenceId fragmentSequence = static_cast<SequenceId>(item.m_userData & 0xFF);
|
||||
AZLOG(NET_FragmentQueue, "Timing out unreliable fragmented packet %u", static_cast<uint32_t>(fragmentSequence));
|
||||
m_packetFragments.erase(fragmentSequence);
|
||||
return TimeoutResult::Delete;
|
||||
});
|
||||
}
|
||||
|
||||
void UdpFragmentQueue::Reset()
|
||||
@@ -163,12 +169,4 @@ namespace AzNetworking
|
||||
|
||||
return handledPacket;
|
||||
}
|
||||
|
||||
TimeoutResult UdpFragmentQueue::HandleTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const SequenceId fragmentSequence = static_cast<SequenceId>(item.m_userData & 0xFF);
|
||||
AZLOG(NET_FragmentQueue, "Timing out unreliable fragmented packet %u", static_cast<uint32_t>(fragmentSequence));
|
||||
m_packetFragments.erase(fragmentSequence);
|
||||
return TimeoutResult::Delete;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,6 @@ namespace AzNetworking
|
||||
//! @class UdpFragmentQueue
|
||||
//! @brief Class for reconstructing packet chunks into the original unsegmented packet.
|
||||
class UdpFragmentQueue
|
||||
: public ITimeoutHandler
|
||||
{
|
||||
|
||||
public:
|
||||
@@ -51,11 +50,6 @@ namespace AzNetworking
|
||||
|
||||
private:
|
||||
|
||||
//! Handler callback for timed out items.
|
||||
//! @param item containing registered timeout details
|
||||
//! @return ETimeoutResult for whether to re-register or discard the timeout params
|
||||
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
|
||||
|
||||
TimeoutQueue m_timeoutQueue;
|
||||
SequenceGenerator m_sequenceGenerator;
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace AzNetworking
|
||||
|
||||
AZ_CVAR(bool, net_UdpTimeoutConnections, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Boolean value on whether we should timeout Udp connections");
|
||||
AZ_CVAR(AZ::TimeMs, net_UdpPacketTimeSliceMs, AZ::TimeMs{ 8 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The number of milliseconds to allow for packet processing");
|
||||
AZ_CVAR(AZ::TimeMs, net_UdpHeartbeatTimeMs, AZ::TimeMs{ 2 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Udp connection heartbeat frequency");
|
||||
AZ_CVAR(uint32_t, net_UdpUnackedHeartbeats, 5, nullptr, AZ::ConsoleFunctorFlags::Null, "The number of heartbeats to attempt to send to keep a connection alive before giving up");
|
||||
AZ_CVAR(AZ::TimeMs, net_UdpDefaultTimeoutMs, AZ::TimeMs{ 10 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time in milliseconds before we timeout an idle Udp connection");
|
||||
AZ_CVAR(AZ::TimeMs, net_MinPacketTimeoutMs, AZ::TimeMs{ 200 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Minimum time to wait before timing out an unacked packet");
|
||||
AZ_CVAR(int32_t, net_MaxTimeoutsPerFrame, 1000, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of packet timeouts to allow to process in a single frame");
|
||||
@@ -139,7 +139,8 @@ namespace AzNetworking
|
||||
}
|
||||
|
||||
const ConnectionId connectionId = m_connectionSet.GetNextConnectionId();
|
||||
const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(connectionId), m_timeoutMs);
|
||||
const AZ::TimeMs timeoutTimeMs = m_timeoutMs / static_cast<AZ::TimeMs>(static_cast<int32_t>(net_UdpUnackedHeartbeats));
|
||||
const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(connectionId), timeoutTimeMs);
|
||||
|
||||
AZStd::unique_ptr<UdpConnection> connection = AZStd::make_unique<UdpConnection>(connectionId, remoteAddress, *this, ConnectionRole::Connector);
|
||||
UdpPacketEncodingBuffer dtlsData;
|
||||
@@ -277,6 +278,7 @@ namespace AzNetworking
|
||||
}
|
||||
|
||||
timeoutItem->UpdateTimeoutTime(startTimeMs);
|
||||
connection->m_timeoutCounter = 0;
|
||||
|
||||
PacketDispatchResult handledPacket = PacketDispatchResult::Failure;
|
||||
if (header.GetPacketType() < aznumeric_cast<PacketType>(CorePackets::PacketType::MAX))
|
||||
@@ -319,16 +321,10 @@ namespace AzNetworking
|
||||
const AZ::TimeMs receiveTimeMs = AZ::GetElapsedTimeMs() - startTimeMs;
|
||||
|
||||
// Time out any stale client connections
|
||||
{
|
||||
ConnectionTimeoutFunctor functor(*this);
|
||||
m_connectionTimeoutQueue.UpdateTimeouts(functor);
|
||||
}
|
||||
m_connectionTimeoutQueue.UpdateTimeouts([this](TimeoutQueue::TimeoutItem& item) { return HandleConnectionTimeout(item); });
|
||||
|
||||
// Time out any packets that haven't been acked within our timeout window
|
||||
{
|
||||
PacketTimeoutFunctor functor(*this);
|
||||
m_packetTimeoutQueue.UpdateTimeouts(functor, static_cast<int32_t>(net_MaxTimeoutsPerFrame));
|
||||
}
|
||||
m_packetTimeoutQueue.UpdateTimeouts([this](TimeoutQueue::TimeoutItem& item) { return HandlePacketTimeout(item); }, static_cast<int32_t>(net_MaxTimeoutsPerFrame));
|
||||
|
||||
// Delete any connections we've disconnected
|
||||
for (RemovedConnection& removedConnection : m_removedConnections)
|
||||
@@ -709,21 +705,14 @@ namespace AzNetworking
|
||||
{
|
||||
// Packets involved in handshake are InitiateConnection, ConnectionHandshake and FragmentedPackets of ConnectionHandshake
|
||||
return packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::InitiateConnectionPacket) ||
|
||||
packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::ConnectionHandshakePacket) ||
|
||||
(packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::FragmentedPacket) && endpoint.IsConnecting());
|
||||
packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::ConnectionHandshakePacket) ||
|
||||
(packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::FragmentedPacket) && endpoint.IsConnecting());
|
||||
}
|
||||
|
||||
|
||||
UdpNetworkInterface::ConnectionTimeoutFunctor::ConnectionTimeoutFunctor(UdpNetworkInterface& networkInterface)
|
||||
: m_networkInterface(networkInterface)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
TimeoutResult UdpNetworkInterface::ConnectionTimeoutFunctor::HandleTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
TimeoutResult UdpNetworkInterface::HandleConnectionTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const ConnectionId connectionId = ConnectionId(aznumeric_cast<uint32_t>(item.m_userData));
|
||||
UdpConnection* udpConnection = static_cast<UdpConnection*>(m_networkInterface.m_connectionSet.GetConnection(connectionId));
|
||||
UdpConnection* udpConnection = static_cast<UdpConnection*>(m_connectionSet.GetConnection(connectionId));
|
||||
|
||||
if (udpConnection == nullptr)
|
||||
{
|
||||
@@ -731,22 +720,23 @@ namespace AzNetworking
|
||||
return TimeoutResult::Delete;
|
||||
}
|
||||
|
||||
if (udpConnection->GetConnectionState() == ConnectionState::Connecting)
|
||||
if ((udpConnection->GetConnectionState() == ConnectionState::Connecting)
|
||||
&& udpConnection->GetDtlsEndpoint().IsConnecting())
|
||||
{
|
||||
if (udpConnection->GetDtlsEndpoint().IsConnecting())
|
||||
{
|
||||
// DTLS prefers we resend data lost over the wire with fresh SSL IDs so account for that here
|
||||
UdpPacketEncodingBuffer dtlsData;
|
||||
udpConnection->ProcessHandshakeData(dtlsData);
|
||||
return TimeoutResult::Refresh;
|
||||
}
|
||||
// DTLS prefers we resend data lost over the wire with fresh SSL IDs so account for that here
|
||||
UdpPacketEncodingBuffer dtlsData;
|
||||
udpConnection->ProcessHandshakeData(dtlsData);
|
||||
return TimeoutResult::Refresh;
|
||||
}
|
||||
|
||||
if (udpConnection->GetConnectionRole() == ConnectionRole::Connector)
|
||||
if ((udpConnection->GetConnectionRole() == ConnectionRole::Connector)
|
||||
&& (udpConnection->m_timeoutCounter < net_UdpUnackedHeartbeats))
|
||||
{
|
||||
udpConnection->SendUnreliablePacket(CorePackets::HeartbeatPacket());
|
||||
// Set the request response flag to true since we want a response to keep the connection alive
|
||||
udpConnection->SendUnreliablePacket(CorePackets::HeartbeatPacket(true));
|
||||
++udpConnection->m_timeoutCounter;
|
||||
}
|
||||
else if (net_UdpTimeoutConnections && (m_networkInterface.GetTimeoutMs() > AZ::TimeMs{ 0 }))
|
||||
else if (net_UdpTimeoutConnections && (GetTimeoutMs() > AZ::TimeMs{ 0 }))
|
||||
{
|
||||
udpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
|
||||
return TimeoutResult::Delete;
|
||||
@@ -755,19 +745,13 @@ namespace AzNetworking
|
||||
return TimeoutResult::Refresh;
|
||||
}
|
||||
|
||||
UdpNetworkInterface::PacketTimeoutFunctor::PacketTimeoutFunctor(UdpNetworkInterface& networkInterface)
|
||||
: m_networkInterface(networkInterface)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
TimeoutResult UdpNetworkInterface::PacketTimeoutFunctor::HandleTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
TimeoutResult UdpNetworkInterface::HandlePacketTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
ConnectionId connectionId;
|
||||
PacketId packetId;
|
||||
ReliabilityType reliability;
|
||||
DecodeTimeoutId(item.m_userData, connectionId, packetId, reliability);
|
||||
UdpConnection* connection = static_cast<UdpConnection*>(m_networkInterface.m_connectionSet.GetConnection(connectionId));
|
||||
UdpConnection* connection = static_cast<UdpConnection*>(m_connectionSet.GetConnection(connectionId));
|
||||
|
||||
if (connection == nullptr)
|
||||
{
|
||||
@@ -782,16 +766,14 @@ namespace AzNetworking
|
||||
case PacketTimeoutResult::Acked:
|
||||
// Packet was already acked, just discard this timeout entry
|
||||
return TimeoutResult::Delete;
|
||||
|
||||
case PacketTimeoutResult::Pending:
|
||||
// Packet timed out before we received any info about it's sequence from the remote endpoint
|
||||
// The connection latency may have increased, and our Rtt metrics may still be adjusting..
|
||||
// Just throw it back into the timeout queue
|
||||
return TimeoutResult::Refresh;
|
||||
|
||||
case PacketTimeoutResult::Lost:
|
||||
// Packet timed out and was not acked, so we consider it lost
|
||||
m_networkInterface.m_connectionListener.OnPacketLost(connection, packetId);
|
||||
m_connectionListener.OnPacketLost(connection, packetId);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -149,34 +149,24 @@ namespace AzNetworking
|
||||
//! @param endpoint whether the disconnection was initiated locally or remotely
|
||||
void RequestDisconnect(UdpConnection* connection, DisconnectReason reason, TerminationEndpoint endpoint);
|
||||
|
||||
//! Internal helper to check if a packet's type is for connection handshake
|
||||
//! Internal helper to check if a packet's type is for connection handshake.
|
||||
//! @param endpoint DTLS endpoint participating in the handshake
|
||||
//! @param packetType type of the packet
|
||||
//! @return if the packet is for handshake
|
||||
bool IsHandshakePacket(const DtlsEndpoint& endpoint, AzNetworking::PacketType packetType) const;
|
||||
|
||||
//! Internal helper to manage connection timeout behaviour.
|
||||
//! @param item the timeout item corresponding to the timed out connection
|
||||
//! @return whether to delete or persist the timeout item
|
||||
TimeoutResult HandleConnectionTimeout(TimeoutQueue::TimeoutItem& item);
|
||||
|
||||
//! Internal helper to manage packet timeout behaviour.
|
||||
//! @param item the timeout item corresponding to the timed out packet
|
||||
//! @return whether to delete or persist the timeout item
|
||||
TimeoutResult HandlePacketTimeout(TimeoutQueue::TimeoutItem& item);
|
||||
|
||||
AZ_DISABLE_COPY_MOVE(UdpNetworkInterface);
|
||||
|
||||
struct ConnectionTimeoutFunctor final
|
||||
: public ITimeoutHandler
|
||||
{
|
||||
ConnectionTimeoutFunctor(UdpNetworkInterface& networkInterface);
|
||||
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
|
||||
private:
|
||||
AZ_DISABLE_COPY_MOVE(ConnectionTimeoutFunctor);
|
||||
UdpNetworkInterface& m_networkInterface;
|
||||
};
|
||||
|
||||
struct PacketTimeoutFunctor final
|
||||
: public ITimeoutHandler
|
||||
{
|
||||
PacketTimeoutFunctor(UdpNetworkInterface& networkInterface);
|
||||
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
|
||||
private:
|
||||
AZ_DISABLE_COPY_MOVE(PacketTimeoutFunctor);
|
||||
UdpNetworkInterface& m_networkInterface;
|
||||
};
|
||||
|
||||
AZ::Name m_name;
|
||||
TrustZone m_trustZone;
|
||||
uint16_t m_port = 0;
|
||||
|
||||
@@ -10,7 +10,6 @@ AzToolsFramework--EntityOutlinerWidget #m_display_options
|
||||
{
|
||||
qproperty-icon: url(:/stylesheet/img/UI20/menu-centered.svg);
|
||||
qproperty-iconSize: 16px 16px;
|
||||
qproperty-flat: true;
|
||||
}
|
||||
|
||||
AzToolsFramework--EntityOutlinerWidget QTreeView
|
||||
|
||||
@@ -96,47 +96,6 @@ unsigned countElements (const std::vector<T>& arrT, const T& x)
|
||||
*/
|
||||
namespace stl
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Compare member of class/struct.
|
||||
//
|
||||
// e.g. Sort Vec3s by x component
|
||||
//
|
||||
// std::sort(vec3s.begin(), vec3s.end(), stl::member_compare<Vec3, float, &Vec3::x>());
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template <typename OWNER_TYPE, typename MEMBER_TYPE, MEMBER_TYPE OWNER_TYPE::* MEMBER_PTR, typename EQUALITY = std::less<MEMBER_TYPE> >
|
||||
struct member_compare
|
||||
{
|
||||
inline bool operator () (const OWNER_TYPE& lhs, const OWNER_TYPE& rhs) const
|
||||
{
|
||||
return EQUALITY()(lhs.*MEMBER_PTR, rhs.*MEMBER_PTR);
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Compare member of class/struct against parameter.
|
||||
//
|
||||
// e.g. Find Vec3 with x component less than 1.0
|
||||
//
|
||||
// std::find_if(vec3s.begin(), vec3s.end(), stl::member_compare_param<Vec3, float, &Vec3::x>(1.0f));
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template <typename OWNER_TYPE, typename MEMBER_TYPE, MEMBER_TYPE OWNER_TYPE::* MEMBER_PTR, typename EQUALITY = std::less<MEMBER_TYPE> >
|
||||
struct member_compare_param
|
||||
{
|
||||
inline member_compare_param(const MEMBER_TYPE& _value)
|
||||
: value(_value)
|
||||
{
|
||||
}
|
||||
|
||||
inline bool operator () (const OWNER_TYPE& rhs) const
|
||||
{
|
||||
return EQUALITY()(rhs.*MEMBER_PTR, value);
|
||||
}
|
||||
|
||||
const MEMBER_TYPE& value;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Searches the given entry in the map by key, and if there is none, returns the default value
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -154,48 +113,6 @@ namespace stl
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Inserts and returns a reference to the given value in the map, or returns the current one if it's already there.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <typename Map>
|
||||
inline typename Map::mapped_type& map_insert_or_get(Map& mapKeyToValue, const typename Map::key_type& key, const typename Map::mapped_type& defValue = typename Map::mapped_type())
|
||||
{
|
||||
auto&& iresult = mapKeyToValue.insert(typename Map::value_type(key, defValue));
|
||||
return iresult.first->second;
|
||||
}
|
||||
|
||||
// searches the given entry in the map by key, and if there is none, returns the default value
|
||||
// The values are taken/returned in REFERENCEs rather than values
|
||||
template <typename Key, typename mapped_type, typename Traits, typename Allocator>
|
||||
inline mapped_type& find_in_map_ref(std::map<Key, mapped_type, Traits, Allocator>& mapKeyToValue, const Key& key, mapped_type& valueDefault)
|
||||
{
|
||||
typedef std::map<Key, mapped_type, Traits, Allocator> Map;
|
||||
typename Map::iterator it = mapKeyToValue.find (key);
|
||||
if (it == mapKeyToValue.end())
|
||||
{
|
||||
return valueDefault;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Key, typename mapped_type, typename Traits, typename Allocator>
|
||||
inline const mapped_type& find_in_map_ref(const std::map<Key, mapped_type, Traits, Allocator>& mapKeyToValue, const Key& key, const mapped_type& valueDefault)
|
||||
{
|
||||
typedef std::map<Key, mapped_type, Traits, Allocator> Map;
|
||||
typename Map::const_iterator it = mapKeyToValue.find (key);
|
||||
if (it == mapKeyToValue.end())
|
||||
{
|
||||
return valueDefault;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Fills vector with contents of map.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -210,20 +127,6 @@ namespace stl
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Fills vector with contents of set.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <class Set, class Vector>
|
||||
inline void set_to_vector(const Set& theSet, Vector& array)
|
||||
{
|
||||
array.resize(0);
|
||||
array.reserve(theSet.size());
|
||||
for (typename Set::const_iterator it = theSet.begin(); it != theSet.end(); ++it)
|
||||
{
|
||||
array.push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Find and erase element from container.
|
||||
// @return true if item was find and erased, false if item not found.
|
||||
@@ -312,48 +215,6 @@ namespace stl
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Push back to container unique element.
|
||||
// @return true if item added, false overwise.
|
||||
template <class CONTAINER, class PREDICATE, typename VALUE>
|
||||
inline bool push_back_unique_if(CONTAINER& container, const PREDICATE& predicate, const VALUE& value)
|
||||
{
|
||||
typename CONTAINER::iterator end = container.end();
|
||||
|
||||
if (AZStd::find_if(container.begin(), end, predicate) == end)
|
||||
{
|
||||
container.push_back(value);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Push back to container contents of another container
|
||||
template <class Container, class Iter>
|
||||
inline void push_back_range(Container& container, Iter begin, Iter end)
|
||||
{
|
||||
for (Iter it = begin; it != end; ++it)
|
||||
{
|
||||
container.push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Push back to container contents of another container, if not already present
|
||||
template <class Container, class Iter>
|
||||
inline void push_back_range_unique(Container& container, Iter begin, Iter end)
|
||||
{
|
||||
for (Iter it = begin; it != end; ++it)
|
||||
{
|
||||
push_back_unique(container, *it);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Find element in container.
|
||||
// @return true if item found.
|
||||
@@ -373,107 +234,6 @@ namespace stl
|
||||
return (it == last || value != *it) ? last : it;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Find element in a sorted container using binary search with logarithmic efficiency.
|
||||
// @return true if item was inserted.
|
||||
template <class Container, class Value>
|
||||
inline bool binary_insert_unique(Container& container, const Value& value)
|
||||
{
|
||||
typename Container::iterator it = std::lower_bound(container.begin(), container.end(), value);
|
||||
if (it != container.end())
|
||||
{
|
||||
if (*it == value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
container.insert(it, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
container.insert(container.end(), value);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Find element in a sorted container using binary search with logarithmic efficiency.
|
||||
// and erases if element found.
|
||||
// @return true if item was erased.
|
||||
template <class Container, class Value>
|
||||
inline bool binary_erase(Container& container, const Value& value)
|
||||
{
|
||||
typename Container::iterator it = std::lower_bound(container.begin(), container.end(), value);
|
||||
if (it != container.end() && *it == value)
|
||||
{
|
||||
container.erase(it);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <typename ItT, typename Func>
|
||||
ItT remove_from_heap(ItT begin, ItT end, ItT at, Func order)
|
||||
{
|
||||
using std::swap;
|
||||
|
||||
--end;
|
||||
if (at == end)
|
||||
{
|
||||
return at;
|
||||
}
|
||||
|
||||
size_t idx = std::distance(begin, at);
|
||||
swap(*end, *at);
|
||||
|
||||
size_t length = std::distance(begin, end);
|
||||
size_t parent, child;
|
||||
|
||||
if (idx > 0 && order(*(begin + idx / 2), *(begin + idx)))
|
||||
{
|
||||
do
|
||||
{
|
||||
parent = idx / 2;
|
||||
swap(*(begin + idx), *(begin + parent));
|
||||
idx = parent;
|
||||
|
||||
if (idx == 0 || order(*(begin + idx), *(begin + idx / 2)))
|
||||
{
|
||||
return end;
|
||||
}
|
||||
}
|
||||
while (true);
|
||||
}
|
||||
else
|
||||
{
|
||||
do
|
||||
{
|
||||
child = idx * 2 + 1;
|
||||
if (child >= length)
|
||||
{
|
||||
return end;
|
||||
}
|
||||
|
||||
ItT left = begin + child;
|
||||
ItT right = begin + child + 1;
|
||||
|
||||
if (right < end && order(*left, *right))
|
||||
{
|
||||
++child;
|
||||
}
|
||||
|
||||
if (order(*(begin + child), *(begin + idx)))
|
||||
{
|
||||
return end;
|
||||
}
|
||||
|
||||
swap(*(begin + child), *(begin + idx));
|
||||
idx = child;
|
||||
}
|
||||
while (true);
|
||||
}
|
||||
|
||||
return end;
|
||||
}
|
||||
|
||||
struct container_object_deleter
|
||||
{
|
||||
template<typename T>
|
||||
@@ -506,18 +266,6 @@ namespace stl
|
||||
return type.c_str();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Case sensetive less key for any type convertable to const char*.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <class Type>
|
||||
struct less_strcmp
|
||||
{
|
||||
bool operator()(const Type& left, const Type& right) const
|
||||
{
|
||||
return strcmp(constchar_cast(left), constchar_cast(right)) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Case insensetive less key for any type convertable to const char*.
|
||||
template <class Type>
|
||||
@@ -690,89 +438,4 @@ namespace stl
|
||||
stl::free_container(container);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, size_t Length, typename Func>
|
||||
inline void for_each_array(T (&buffer)[Length], Func func)
|
||||
{
|
||||
std::for_each(&buffer[0], &buffer[Length], func);
|
||||
}
|
||||
|
||||
template <typename T, typename D, size_t Length, typename Func>
|
||||
inline void for_each_array(StaticInstance<T, D>(&buffer)[Length], Func func)
|
||||
{
|
||||
for (size_t idx = 0; idx < Length; ++idx)
|
||||
{
|
||||
func(*buffer[idx]);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void destruct(T* p)
|
||||
{
|
||||
p->~T();
|
||||
}
|
||||
}
|
||||
|
||||
#define DEFINE_INTRUSIVE_LINKED_LIST(Class) \
|
||||
template<> \
|
||||
Class * stl::intrusive_linked_list_node<Class>::m_root_intrusive = nullptr;
|
||||
|
||||
// define the maplikestruct, used to approximate the memory requirements for a map node
|
||||
namespace stl
|
||||
{
|
||||
struct MapLikeStruct
|
||||
{
|
||||
bool color;
|
||||
void* parent;
|
||||
void* left;
|
||||
void* right;
|
||||
};
|
||||
}
|
||||
template <class Map>
|
||||
unsigned sizeOfMap(Map& map)
|
||||
{
|
||||
unsigned size = 0;
|
||||
for (typename Map::iterator it = map.begin(); it != map.end(); it++)
|
||||
{
|
||||
typename Map::mapped_type& T = it->second;
|
||||
size += T.Size();
|
||||
}
|
||||
size += map.size() * sizeof(stl::MapLikeStruct);
|
||||
return size;
|
||||
}
|
||||
template <class Map>
|
||||
unsigned sizeOfMapStr(Map& map)
|
||||
{
|
||||
unsigned size = 0;
|
||||
for (typename Map::iterator it = map.begin(); it != map.end(); it++)
|
||||
{
|
||||
typename Map::mapped_type& T = it->second;
|
||||
size += T.capacity();
|
||||
}
|
||||
size += map.size() * sizeof(stl::MapLikeStruct);
|
||||
return size;
|
||||
}
|
||||
template <class Map>
|
||||
unsigned sizeOfMapP(Map& map)
|
||||
{
|
||||
unsigned size = 0;
|
||||
for (typename Map::iterator it = map.begin(); it != map.end(); it++)
|
||||
{
|
||||
typename Map::mapped_type& T = it->second;
|
||||
size += T->Size();
|
||||
}
|
||||
size += map.size() * sizeof(stl::MapLikeStruct);
|
||||
return size;
|
||||
}
|
||||
template <class Map>
|
||||
unsigned sizeOfMapS(Map& map)
|
||||
{
|
||||
unsigned size = 0;
|
||||
for (typename Map::iterator it = map.begin(); it != map.end(); it++)
|
||||
{
|
||||
typename Map::mapped_type& T = it->second;
|
||||
size += sizeof(T);
|
||||
}
|
||||
size += map.size() * sizeof(stl::MapLikeStruct);
|
||||
return size;
|
||||
}
|
||||
|
||||
@@ -509,8 +509,6 @@ void CSystem::ShutDown()
|
||||
|
||||
ShutdownFileSystem();
|
||||
|
||||
ShutdownModuleLibraries();
|
||||
|
||||
EBUS_EVENT(CrySystemEventBus, OnCrySystemPostShutdown);
|
||||
}
|
||||
|
||||
|
||||
@@ -303,8 +303,6 @@ public:
|
||||
void SetVersionInfo(const char* const szVersion);
|
||||
#endif
|
||||
|
||||
void ShutdownModuleLibraries();
|
||||
|
||||
#if defined(WIN32)
|
||||
friend LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
#endif
|
||||
@@ -323,8 +321,6 @@ private:
|
||||
// Release all resources.
|
||||
void ShutDown();
|
||||
|
||||
bool LoadEngineDLLs();
|
||||
|
||||
//! @name Initialization routines
|
||||
//@{
|
||||
bool InitConsole();
|
||||
@@ -340,11 +336,8 @@ private:
|
||||
void CreateSystemVars();
|
||||
void CreateAudioVars();
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> LoadDLL(const char* dllName);
|
||||
|
||||
void FreeLib(AZStd::unique_ptr<AZ::DynamicModuleHandle>& hLibModule);
|
||||
|
||||
bool UnloadDLL(const char* dllName);
|
||||
void QueryVersionInfo();
|
||||
void LogVersion();
|
||||
void LogBuildInfo();
|
||||
@@ -359,8 +352,6 @@ private:
|
||||
|
||||
void AddCVarGroupDirectory(const AZStd::string& sPath) override;
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> LoadDynamiclibrary(const char* dllName) const;
|
||||
|
||||
#if defined(AZ_RESTRICTED_PLATFORM)
|
||||
#define AZ_RESTRICTED_SECTION SYSTEM_H_SECTION_3
|
||||
#include AZ_RESTRICTED_FILE(System_h)
|
||||
@@ -416,9 +407,6 @@ private: // ------------------------------------------------------
|
||||
bool m_bDrawConsole; //!< Set to true if OK to draw the console.
|
||||
bool m_bDrawUI; //!< Set to true if OK to draw UI.
|
||||
|
||||
|
||||
std::map<AZ::Crc32, AZStd::unique_ptr<AZ::DynamicModuleHandle> > m_moduleDLLHandles;
|
||||
|
||||
//! current active process
|
||||
IProcess* m_pProcess;
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
|
||||
#if defined(AZ_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
||||
#undef AZ_RESTRICTED_SECTION
|
||||
#define SYSTEMINIT_CPP_SECTION_1 1
|
||||
#define SYSTEMINIT_CPP_SECTION_2 2
|
||||
#define SYSTEMINIT_CPP_SECTION_3 3
|
||||
#define SYSTEMINIT_CPP_SECTION_4 4
|
||||
@@ -168,30 +167,6 @@ void CryEngineSignalHandler(int signal)
|
||||
|
||||
#define LOCALIZATION_TRANSLATIONS_LIST_FILE_NAME "Libs/Localization/localization.xml"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#if defined(WIN32) || defined(LINUX) || defined(APPLE)
|
||||
# define DLL_INITFUNC_RENDERER "PackageRenderConstructor"
|
||||
# define DLL_INITFUNC_SOUND "CreateSoundSystem"
|
||||
# define DLL_INITFUNC_FONT "CreateCryFontInterface"
|
||||
# define DLL_INITFUNC_3DENGINE "CreateCry3DEngine"
|
||||
# define DLL_INITFUNC_UI "CreateLyShineInterface"
|
||||
#define AZ_RESTRICTED_SECTION_IMPLEMENTED
|
||||
#elif defined(AZ_RESTRICTED_PLATFORM)
|
||||
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_1
|
||||
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
|
||||
#endif
|
||||
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
|
||||
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
|
||||
#else
|
||||
# define DLL_INITFUNC_RENDERER (LPCSTR)1
|
||||
# define DLL_INITFUNC_RENDERER (LPCSTR)1
|
||||
# define DLL_INITFUNC_SOUND (LPCSTR)1
|
||||
# define DLL_INITFUNC_PHYSIC (LPCSTR)1
|
||||
# define DLL_INITFUNC_FONT (LPCSTR)1
|
||||
# define DLL_INITFUNC_3DENGINE (LPCSTR)1
|
||||
# define DLL_INITFUNC_UI (LPCSTR)1
|
||||
#endif
|
||||
|
||||
#define AZ_TRACE_SYSTEM_WINDOW AZ::Debug::Trace::GetDefaultSystemWindow()
|
||||
|
||||
#ifdef WIN32
|
||||
@@ -285,96 +260,6 @@ static void CmdCrashTest(IConsoleCmdArgs* pArgs)
|
||||
}
|
||||
AZ_POP_DISABLE_WARNING
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct SysSpecOverrideSink
|
||||
: public ILoadConfigurationEntrySink
|
||||
{
|
||||
virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, const char* szGroup)
|
||||
{
|
||||
ICVar* pCvar = gEnv->pConsole->GetCVar(szKey);
|
||||
|
||||
if (pCvar)
|
||||
{
|
||||
const bool wasNotInConfig = ((pCvar->GetFlags() & VF_WASINCONFIG) == 0);
|
||||
bool applyCvar = wasNotInConfig;
|
||||
if (applyCvar == false)
|
||||
{
|
||||
// Special handling for sys_spec_full
|
||||
if (azstricmp(szKey, "sys_spec_full") == 0)
|
||||
{
|
||||
// If it is set to 0 then ignore this request to set to something else
|
||||
// If it is set to 0 then the user wants to changes system spec settings in system.cfg
|
||||
if (pCvar->GetIVal() != 0)
|
||||
{
|
||||
applyCvar = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This could bypass the restricted cvar checks that exist elsewhere depending on
|
||||
// the calling code so we also need check here before setting.
|
||||
bool isConst = pCvar->IsConstCVar();
|
||||
bool isCheat = ((pCvar->GetFlags() & (VF_CHEAT | VF_CHEAT_NOCHECK | VF_CHEAT_ALWAYS_CHECK)) != 0);
|
||||
bool isReadOnly = ((pCvar->GetFlags() & VF_READONLY) != 0);
|
||||
bool isDeprecated = ((pCvar->GetFlags() & VF_DEPRECATED) != 0);
|
||||
bool allowApplyCvar = true;
|
||||
|
||||
if ((isConst || isCheat || isReadOnly) || isDeprecated)
|
||||
{
|
||||
allowApplyCvar = !isDeprecated && (gEnv->pSystem->IsDevMode()) || (gEnv->IsEditor());
|
||||
}
|
||||
|
||||
if ((allowApplyCvar) || ALLOW_CONST_CVAR_MODIFICATIONS)
|
||||
{
|
||||
applyCvar = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (applyCvar)
|
||||
{
|
||||
pCvar->Set(szValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
CryLogAlways("NOT VF_WASINCONFIG Ignoring cvar '%s' new value '%s' old value '%s' group '%s'", szKey, szValue, pCvar->GetString(), szGroup);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CryLogAlways("Can't find cvar '%s' value '%s' group '%s'", szKey, szValue, szGroup);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#if !defined(CONSOLE)
|
||||
struct SysSpecOverrideSinkConsole
|
||||
: public ILoadConfigurationEntrySink
|
||||
{
|
||||
virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, const char* szGroup)
|
||||
{
|
||||
// Ignore platform-specific cvars that should just be executed on the console
|
||||
if (azstricmp(szGroup, "Platform") == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ICVar* pCvar = gEnv->pConsole->GetCVar(szKey);
|
||||
if (pCvar)
|
||||
{
|
||||
pCvar->Set(szValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the cvar doesn't exist, calling this function only saves the value in case it's registered later where
|
||||
// at that point it will be set from the stored value. This is required because otherwise registering the
|
||||
// cvar bypasses any callbacks and uses values directly from the cvar group files.
|
||||
gEnv->pConsole->LoadConfigVar(szKey, szValue);
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
static ESystemConfigPlatform GetDevicePlatform()
|
||||
{
|
||||
#if defined(AZ_PLATFORM_WINDOWS) || defined(AZ_PLATFORM_LINUX)
|
||||
@@ -398,98 +283,6 @@ static ESystemConfigPlatform GetDevicePlatform()
|
||||
#endif
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#if !defined(AZ_MONOLITHIC_BUILD)
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> CSystem::LoadDynamiclibrary(const char* dllName) const
|
||||
{
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> handle = AZ::DynamicModuleHandle::Create(dllName);
|
||||
|
||||
bool libraryLoaded = handle->Load(false);
|
||||
// We need to inject the environment first thing so that allocators are available immediately
|
||||
InjectEnvironmentFunction injectEnv = handle->GetFunction<InjectEnvironmentFunction>(INJECT_ENVIRONMENT_FUNCTION);
|
||||
if (injectEnv)
|
||||
{
|
||||
auto env = AZ::Environment::GetInstance();
|
||||
injectEnv(env);
|
||||
}
|
||||
|
||||
if (!libraryLoaded)
|
||||
{
|
||||
handle.release();
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> CSystem::LoadDLL(const char* dllName)
|
||||
{
|
||||
AZ_TracePrintf(AZ_TRACE_SYSTEM_WINDOW, "Loading DLL: %s", dllName);
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> handle = LoadDynamiclibrary(dllName);
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
#if defined(LINUX) || defined(APPLE)
|
||||
AZ_Assert(false, "Error loading dylib: %s, error : %s\n", dllName, dlerror());
|
||||
#else
|
||||
AZ_Assert(false, "Error loading dll: %s, error code %d", dllName, GetLastError());
|
||||
#endif
|
||||
return handle;
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
// TODO:DLL #endif //#if defined(AZ_HAS_DLL_SUPPORT) && !defined(AZ_MONOLITHIC_BUILD)
|
||||
#endif //if !defined(AZ_MONOLITHIC_BUILD)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CSystem::LoadEngineDLLs()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CSystem::UnloadDLL(const char* dllName)
|
||||
{
|
||||
bool isSuccess = false;
|
||||
|
||||
AZ::Crc32 key(dllName);
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> empty;
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle>& hModule = stl::find_in_map_ref(m_moduleDLLHandles, key, empty);
|
||||
if ((hModule) && (hModule->IsLoaded()))
|
||||
{
|
||||
DetachEnvironmentFunction detachEnv = hModule->GetFunction<DetachEnvironmentFunction>(DETACH_ENVIRONMENT_FUNCTION);
|
||||
if (detachEnv)
|
||||
{
|
||||
detachEnv();
|
||||
}
|
||||
|
||||
isSuccess = hModule->Unload();
|
||||
hModule.release();
|
||||
}
|
||||
|
||||
return isSuccess;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSystem::ShutdownModuleLibraries()
|
||||
{
|
||||
#if !defined(AZ_MONOLITHIC_BUILD)
|
||||
for (auto iterator = m_moduleDLLHandles.begin(); iterator != m_moduleDLLHandles.end(); ++iterator)
|
||||
{
|
||||
if (iterator->second->IsLoaded())
|
||||
{
|
||||
iterator->second->Unload();
|
||||
}
|
||||
iterator->second.release();
|
||||
}
|
||||
|
||||
m_moduleDLLHandles.clear();
|
||||
|
||||
#endif // !defined(AZ_MONOLITHIC_BUILD)
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
bool CSystem::InitConsole()
|
||||
|
||||
@@ -49,6 +49,12 @@ int main(int argc, char* argv[])
|
||||
AZStd::unique_ptr<AzFramework::ProcessWatcher> shellProcess(AzFramework::ProcessWatcher::LaunchProcess(shellProcessLaunch, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE));
|
||||
shellProcess->WaitForProcessToExit(120);
|
||||
shellProcess.reset();
|
||||
|
||||
parameters = AZStd::string::format("-c \"%s/scripts/o3de.sh register --this-engine\"", enginePath.c_str());
|
||||
shellProcessLaunch.m_commandlineParameters = parameters;
|
||||
shellProcess.reset(AzFramework::ProcessWatcher::LaunchProcess(shellProcessLaunch, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE));
|
||||
shellProcess->WaitForProcessToExit(120);
|
||||
shellProcess.reset();
|
||||
|
||||
AZ::IO::FixedMaxPath projectManagerPath = installedBinariesFolder/"o3de.app"/"Contents"/"MacOS"/"o3de";
|
||||
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
#include <QProcessEnvironment>
|
||||
#include <QDir>
|
||||
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
{
|
||||
namespace ProjectUtils
|
||||
@@ -94,5 +96,10 @@ namespace O3DE::ProjectManager
|
||||
QProcessEnvironment::systemEnvironment(),
|
||||
QObject::tr("Running get_python script..."));
|
||||
}
|
||||
|
||||
AZ::IO::FixedMaxPath GetEditorDirectory()
|
||||
{
|
||||
return AZ::Utils::GetExecutableDirectory();
|
||||
}
|
||||
} // namespace ProjectUtils
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
#include <QStandardPaths>
|
||||
#include <QDir>
|
||||
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
{
|
||||
namespace ProjectUtils
|
||||
@@ -104,5 +107,35 @@ namespace O3DE::ProjectManager
|
||||
QProcessEnvironment::systemEnvironment(),
|
||||
QObject::tr("Running get_python script..."));
|
||||
}
|
||||
|
||||
AZ::IO::FixedMaxPath GetEditorDirectory()
|
||||
{
|
||||
AZ::IO::FixedMaxPath executableDirectory = AZ::Utils::GetExecutableDirectory();
|
||||
AZ::IO::FixedMaxPath editorPath{ executableDirectory };
|
||||
editorPath /= "../../../Editor.app/Contents/MacOS";
|
||||
editorPath = editorPath.LexicallyNormal();
|
||||
if (!AZ::IO::SystemFile::IsDirectory(editorPath.c_str()))
|
||||
{
|
||||
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
|
||||
{
|
||||
if (AZ::IO::FixedMaxPath installedBinariesPath;
|
||||
settingsRegistry->Get(installedBinariesPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
|
||||
{
|
||||
if (AZ::IO::FixedMaxPath engineRootFolder;
|
||||
settingsRegistry->Get(engineRootFolder.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder))
|
||||
{
|
||||
editorPath = engineRootFolder / installedBinariesPath / "Editor.app/Contents/MacOS";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!AZ::IO::SystemFile::IsDirectory(editorPath.c_str()))
|
||||
{
|
||||
AZ_Error("ProjectManager", false, "Unable to find the Editor app bundle!");
|
||||
}
|
||||
}
|
||||
|
||||
return editorPath;
|
||||
}
|
||||
} // namespace ProjectUtils
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include <QProcess>
|
||||
#include <QProcessEnvironment>
|
||||
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
{
|
||||
namespace ProjectUtils
|
||||
@@ -139,5 +141,10 @@ namespace O3DE::ProjectManager
|
||||
QProcessEnvironment::systemEnvironment(),
|
||||
QObject::tr("Running get_python script..."));
|
||||
}
|
||||
|
||||
AZ::IO::FixedMaxPath GetEditorDirectory()
|
||||
{
|
||||
return AZ::Utils::GetExecutableDirectory();
|
||||
}
|
||||
} // namespace ProjectUtils
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <QWidget>
|
||||
#include <QProcessEnvironment>
|
||||
|
||||
#include <AzCore/IO/Path/Path_fwd.h>
|
||||
#include <AzCore/Outcome/Outcome.h>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
@@ -67,7 +68,8 @@ namespace O3DE::ProjectManager
|
||||
AZ::Outcome<QString, QString> GetProjectBuildPath(const QString& projectPath);
|
||||
AZ::Outcome<void, QString> OpenCMakeGUI(const QString& projectPath);
|
||||
AZ::Outcome<QString, QString> RunGetPythonScript(const QString& enginePath);
|
||||
|
||||
|
||||
AZ::IO::FixedMaxPath GetEditorDirectory();
|
||||
|
||||
} // namespace ProjectUtils
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
@@ -392,11 +392,11 @@ namespace O3DE::ProjectManager
|
||||
{
|
||||
if (!WarnIfInBuildQueue(projectPath))
|
||||
{
|
||||
AZ::IO::FixedMaxPath executableDirectory = AZ::Utils::GetExecutableDirectory();
|
||||
AZ::IO::FixedMaxPath executableDirectory = ProjectUtils::GetEditorDirectory();
|
||||
AZStd::string executableFilename = "Editor";
|
||||
AZ::IO::FixedMaxPath editorExecutablePath = executableDirectory / (executableFilename + AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
|
||||
auto cmdPath = AZ::IO::FixedMaxPathString::format(
|
||||
"%s -regset=\"/Amazon/AzCore/Bootstrap/project_path=%s\"", editorExecutablePath.c_str(),
|
||||
"%s --regset=\"/Amazon/AzCore/Bootstrap/project_path=%s\"", editorExecutablePath.c_str(),
|
||||
projectPath.toStdString().c_str());
|
||||
|
||||
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
|
||||
|
||||
@@ -152,8 +152,6 @@ namespace AZ
|
||||
|
||||
ResultCode FrameScheduler::ImportScopeProducer(ScopeProducer& scopeProducer)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RHI, "FrameScheduler: ImportScopeProducer");
|
||||
|
||||
if (!ValidateIsProcessing())
|
||||
{
|
||||
return RHI::ResultCode::InvalidOperation;
|
||||
@@ -266,7 +264,6 @@ namespace AZ
|
||||
|
||||
// Execute all queued resource invalidations, which will mark SRG's for compilation.
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RHI, "Invalidate Resources");
|
||||
ResourceInvalidateBus::ExecuteQueuedEvents();
|
||||
}
|
||||
|
||||
|
||||
@@ -216,8 +216,6 @@ namespace AZ
|
||||
|
||||
void RasterPass::CompileResources(const RHI::FrameGraphCompileContext& context)
|
||||
{
|
||||
AZ_PROFILE_SCOPE(RPI, "RasterPass: CompileResources");
|
||||
|
||||
if (m_shaderResourceGroup == nullptr)
|
||||
{
|
||||
return;
|
||||
|
||||
@@ -17,8 +17,6 @@ namespace Multiplayer
|
||||
class IEntityDomain
|
||||
{
|
||||
public:
|
||||
using EntitiesNotInDomain = AZStd::unordered_set<NetEntityId>;
|
||||
|
||||
virtual ~IEntityDomain() = default;
|
||||
|
||||
//! For domains that operate on a region of space, this sets the area the domain is responsible for.
|
||||
@@ -34,12 +32,10 @@ namespace Multiplayer
|
||||
//! @return false if this entity should not belong to the entity manger, true if it could be owned by the entity manager
|
||||
virtual bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const = 0;
|
||||
|
||||
//! Enable Entity Domain Exit Tracking for entities on the host.
|
||||
//! @param ownedEntitySet the set of entities to activate tracking for
|
||||
virtual void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) = 0;
|
||||
|
||||
//! Return the set of netbound entities not included in this domain.
|
||||
virtual const EntitiesNotInDomain& RetrieveEntitiesNotInDomain() const = 0;
|
||||
//! This method will be invoked whenever we unexpectedly lose the authoritative entity replicator for an entity.
|
||||
//! This gives our entity domain a chance to determine whether or not it should assume authority in this instance.
|
||||
//! @param entityHandle the network entity handle of the entity that has lost its authoritative replicator
|
||||
virtual void HandleLossOfAuthoritativeReplicator(const ConstNetworkEntityHandle& entityHandle) = 0;
|
||||
|
||||
//! Debug draw to visualize host entity domains.
|
||||
virtual void DebugDraw() const = 0;
|
||||
|
||||
-2
@@ -150,7 +150,6 @@ namespace Multiplayer
|
||||
void ClearRemovedReplicators();
|
||||
|
||||
class OrphanedEntityRpcs
|
||||
: public AzNetworking::ITimeoutHandler
|
||||
{
|
||||
public:
|
||||
OrphanedEntityRpcs(EntityReplicationManager& replicationManager);
|
||||
@@ -159,7 +158,6 @@ namespace Multiplayer
|
||||
void AddOrphanedRpc(NetEntityId entityId, NetworkEntityRpcMessage& entityRpcMessage);
|
||||
AZStd::size_t Size() const { return m_entityRpcMap.size(); }
|
||||
private:
|
||||
AzNetworking::TimeoutResult HandleTimeout(AzNetworking::TimeoutQueue::TimeoutItem& item) override;
|
||||
struct OrphanedRpcs
|
||||
{
|
||||
OrphanedRpcs() = default;
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace Multiplayer
|
||||
using EntityExitDomainEvent = AZ::Event<const ConstNetworkEntityHandle&>;
|
||||
using ControllersActivatedEvent = AZ::Event<const ConstNetworkEntityHandle&, EntityIsMigrating>;
|
||||
using ControllersDeactivatedEvent = AZ::Event<const ConstNetworkEntityHandle&, EntityIsMigrating>;
|
||||
using NetEntityIdSet = AZStd::unordered_set<NetEntityId>;
|
||||
|
||||
//! @class INetworkEntityManager
|
||||
//! @brief The interface for managing all networked entities.
|
||||
@@ -34,18 +35,17 @@ namespace Multiplayer
|
||||
public:
|
||||
AZ_RTTI(INetworkEntityManager, "{109759DE-9492-439C-A0B1-AE46E6FD029C}");
|
||||
|
||||
using OwnedEntitySet = AZStd::unordered_set<ConstNetworkEntityHandle>;
|
||||
using EntityList = AZStd::vector<NetworkEntityHandle>;
|
||||
|
||||
virtual ~INetworkEntityManager() = default;
|
||||
|
||||
//! Configures the NetworkEntityManager to operate as an authoritative host.
|
||||
//! @param hostId the hostId of this NetworkEntityManager
|
||||
//! Configures the NetworkEntityManager.
|
||||
//! @param hostId the hostId of this NetworkEntityManager (invalid for clients)
|
||||
//! @param entityDomain the entity domain used to determine which entities this manager has authority over
|
||||
virtual void Initialize(const HostId& hostId, AZStd::unique_ptr<IEntityDomain> entityDomain) = 0;
|
||||
|
||||
//! Returns whether or not the network entity manager has been initialized to host.
|
||||
//! @return boolean true if this network entity manager has been intialized to host
|
||||
//! Returns whether or not the network entity manager has been initialized.
|
||||
//! @return boolean true if this network entity manager has been intialized
|
||||
virtual bool IsInitialized() const = 0;
|
||||
|
||||
//! Returns the entity domain associated with this network entity manager, this will be nullptr on clients.
|
||||
@@ -181,6 +181,19 @@ namespace Multiplayer
|
||||
//! @param entityRpcMessage the local rpc message to handle
|
||||
virtual void HandleLocalRpcMessage(NetworkEntityRpcMessage& message) = 0;
|
||||
|
||||
//! Handles a set of entities transitioning between entity domains.
|
||||
//! @param entitiesNotInDomain the set of entities that are no longer contained within our entity domain
|
||||
virtual void HandleEntitiesExitDomain(const NetEntityIdSet& entitiesNotInDomain) = 0;
|
||||
|
||||
//! Forcibly assumes authoritative control over the given entity.
|
||||
//! This should only be used in the event of the unexpected loss of the previous authority, any other usage could corrupt the simulation.
|
||||
//! @param entityHandle the entity to forcibly assume authoritative control over
|
||||
virtual void ForceAssumeAuthority(const ConstNetworkEntityHandle& entityHandle) = 0;
|
||||
|
||||
//! Overrides the default timeout time used during entity migrations.
|
||||
//! @param timeoutTimeMs the timeout time to use in milliseconds
|
||||
virtual void SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs) = 0;
|
||||
|
||||
//! Visualization of network entity manager state.
|
||||
virtual void DebugDraw() const = 0;
|
||||
};
|
||||
|
||||
@@ -317,7 +317,7 @@ namespace Multiplayer
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetBindComponent::HandlePropertyChangeMessage([[maybe_unused]] AzNetworking::ISerializer& serializer, [[maybe_unused]] bool notifyChanges)
|
||||
bool NetBindComponent::HandlePropertyChangeMessage(AzNetworking::ISerializer& serializer, bool notifyChanges)
|
||||
{
|
||||
const NetEntityRole netEntityRole = m_netEntityRole;
|
||||
ReplicationRecord replicationRecord(netEntityRole);
|
||||
@@ -492,7 +492,7 @@ namespace Multiplayer
|
||||
void NetBindComponent::FillTotalReplicationRecord(ReplicationRecord& replicationRecord) const
|
||||
{
|
||||
replicationRecord.Append(m_totalRecord);
|
||||
// if we have any outstanding changes yet to be logged, grab those as well
|
||||
// If we have any outstanding changes yet to be logged, grab those as well
|
||||
if (m_currentRecord.HasChanges())
|
||||
{
|
||||
replicationRecord.Append(m_currentRecord);
|
||||
|
||||
@@ -26,14 +26,9 @@ namespace Multiplayer
|
||||
return true;
|
||||
}
|
||||
|
||||
void FullOwnershipEntityDomain::ActivateTracking([[maybe_unused]] const INetworkEntityManager::OwnedEntitySet& ownedEntitySet)
|
||||
void FullOwnershipEntityDomain::HandleLossOfAuthoritativeReplicator([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
const IEntityDomain::EntitiesNotInDomain& FullOwnershipEntityDomain::RetrieveEntitiesNotInDomain() const
|
||||
{
|
||||
return m_entitiesNotInDomain;
|
||||
AZ_Assert(false, "FullOwnershipEntityDomain has authoritative control over all entities, something unexpected has happened");
|
||||
}
|
||||
|
||||
void FullOwnershipEntityDomain::DebugDraw() const
|
||||
|
||||
@@ -24,12 +24,8 @@ namespace Multiplayer
|
||||
void SetAabb(const AZ::Aabb& aabb) override;
|
||||
const AZ::Aabb& GetAabb() const override;
|
||||
bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override;
|
||||
void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) override;
|
||||
const EntitiesNotInDomain& RetrieveEntitiesNotInDomain() const override;
|
||||
void HandleLossOfAuthoritativeReplicator(const ConstNetworkEntityHandle& entityHandle) override;
|
||||
void DebugDraw() const override;
|
||||
//! @}
|
||||
|
||||
private:
|
||||
EntitiesNotInDomain m_entitiesNotInDomain;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/EntityDomains/NullEntityDomain.h>
|
||||
#include <Multiplayer/IMultiplayer.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
void NullEntityDomain::SetAabb([[maybe_unused]] const AZ::Aabb& aabb)
|
||||
{
|
||||
; // Do nothing, by definition we own everything
|
||||
}
|
||||
|
||||
const AZ::Aabb& NullEntityDomain::GetAabb() const
|
||||
{
|
||||
static AZ::Aabb nullAabb = AZ::Aabb::CreateNull();
|
||||
return nullAabb;
|
||||
}
|
||||
|
||||
bool NullEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void NullEntityDomain::HandleLossOfAuthoritativeReplicator([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle)
|
||||
{
|
||||
AZLOG_ERROR("Timed out entity id %llu during migration, marking for removal", aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()));
|
||||
GetNetworkEntityManager()->MarkForRemoval(entityHandle);
|
||||
}
|
||||
|
||||
void NullEntityDomain::DebugDraw() const
|
||||
{
|
||||
;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Multiplayer/EntityDomains/IEntityDomain.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
class NullEntityDomain
|
||||
: public IEntityDomain
|
||||
{
|
||||
public:
|
||||
NullEntityDomain() = default;
|
||||
NullEntityDomain(const NullEntityDomain& rhs) = default;
|
||||
|
||||
//! IEntityDomain overrides.
|
||||
//! @{
|
||||
void SetAabb(const AZ::Aabb& aabb) override;
|
||||
const AZ::Aabb& GetAabb() const override;
|
||||
bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override;
|
||||
void HandleLossOfAuthoritativeReplicator(const ConstNetworkEntityHandle& entityHandle) override;
|
||||
void DebugDraw() const override;
|
||||
//! @}
|
||||
};
|
||||
}
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <ConnectionData/ClientToServerConnectionData.h>
|
||||
#include <ConnectionData/ServerToClientConnectionData.h>
|
||||
#include <EntityDomains/FullOwnershipEntityDomain.h>
|
||||
#include <EntityDomains/NullEntityDomain.h>
|
||||
#include <ReplicationWindows/NullReplicationWindow.h>
|
||||
#include <ReplicationWindows/ServerToClientReplicationWindow.h>
|
||||
#include <Source/AutoGen/AutoComponentTypes.h>
|
||||
@@ -831,18 +832,21 @@ namespace Multiplayer
|
||||
if (multiplayerType == MultiplayerAgentType::ClientServer || multiplayerType == MultiplayerAgentType::DedicatedServer)
|
||||
{
|
||||
m_spawnNetboundEntities = true;
|
||||
m_initEvent.Signal(m_networkInterface);
|
||||
|
||||
m_initEvent.Signal(m_networkInterface); //< Note! This might initialize our network entity manager for us
|
||||
if (!m_networkEntityManager.IsInitialized())
|
||||
{
|
||||
// Set up a full ownership domain if we didn't construct a domain during the initialize event
|
||||
const AZ::CVarFixedString serverAddr = cl_serveraddr;
|
||||
const uint16_t serverPort = cl_serverport;
|
||||
const AzNetworking::ProtocolType serverProtocol = sv_protocol;
|
||||
const AzNetworking::IpAddress hostId = AzNetworking::IpAddress(serverAddr.c_str(), serverPort, serverProtocol);
|
||||
// Set up a full ownership domain if we didn't construct a domain during the initialize event
|
||||
m_networkEntityManager.Initialize(hostId, AZStd::make_unique<FullOwnershipEntityDomain>());
|
||||
}
|
||||
}
|
||||
else if (multiplayerType == MultiplayerAgentType::Client)
|
||||
{
|
||||
m_networkEntityManager.Initialize(AzNetworking::IpAddress(), AZStd::make_unique<NullEntityDomain>());
|
||||
}
|
||||
}
|
||||
m_agentType = multiplayerType;
|
||||
|
||||
@@ -1106,7 +1110,6 @@ namespace Multiplayer
|
||||
void MultiplayerSystemComponent::OnAutonomousEntityReplicatorCreated()
|
||||
{
|
||||
m_autonomousEntityReplicatorCreatedHandler.Disconnect();
|
||||
//m_networkEntityManager.GetNetworkEntityAuthorityTracker()->ResetTimeoutTime(AZ::TimeMs{ 2000 });
|
||||
m_clientMigrationEndEvent.Signal();
|
||||
}
|
||||
|
||||
|
||||
@@ -155,7 +155,6 @@ namespace Multiplayer
|
||||
AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
|
||||
|
||||
AzNetworking::INetworkInterface* m_networkInterface = nullptr;
|
||||
AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr;
|
||||
AZ::ConsoleCommandInvokedEvent::Handler m_consoleCommandHandler;
|
||||
AZ::ThreadSafeDeque<AZStd::string> m_cvarCommands;
|
||||
|
||||
|
||||
+14
-16
@@ -912,24 +912,22 @@ namespace Multiplayer
|
||||
;
|
||||
}
|
||||
|
||||
AzNetworking::TimeoutResult EntityReplicationManager::OrphanedEntityRpcs::HandleTimeout(AzNetworking::TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
NetEntityId timedOutEntityId = aznumeric_cast<NetEntityId>(item.m_userData);
|
||||
auto entityRpcsIter = m_entityRpcMap.find(timedOutEntityId);
|
||||
if (entityRpcsIter != m_entityRpcMap.end())
|
||||
{
|
||||
for (NetworkEntityRpcMessage& rpcMessage : entityRpcsIter->second.m_rpcMessages)
|
||||
{
|
||||
m_replicationManager.DispatchOrphanedRpc(rpcMessage, nullptr);
|
||||
}
|
||||
m_entityRpcMap.erase(entityRpcsIter);
|
||||
}
|
||||
return AzNetworking::TimeoutResult::Delete;
|
||||
}
|
||||
|
||||
void EntityReplicationManager::OrphanedEntityRpcs::Update()
|
||||
{
|
||||
m_timeoutQueue.UpdateTimeouts(*this);
|
||||
m_timeoutQueue.UpdateTimeouts([this](AzNetworking::TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
NetEntityId timedOutEntityId = aznumeric_cast<NetEntityId>(item.m_userData);
|
||||
auto entityRpcsIter = m_entityRpcMap.find(timedOutEntityId);
|
||||
if (entityRpcsIter != m_entityRpcMap.end())
|
||||
{
|
||||
for (NetworkEntityRpcMessage& rpcMessage : entityRpcsIter->second.m_rpcMessages)
|
||||
{
|
||||
m_replicationManager.DispatchOrphanedRpc(rpcMessage, nullptr);
|
||||
}
|
||||
m_entityRpcMap.erase(entityRpcsIter);
|
||||
}
|
||||
return AzNetworking::TimeoutResult::Delete;
|
||||
});
|
||||
}
|
||||
|
||||
bool EntityReplicationManager::OrphanedEntityRpcs::DispatchOrphanedRpcs(EntityReplicator& entityReplicator)
|
||||
|
||||
@@ -9,61 +9,53 @@
|
||||
#include <Source/NetworkEntity/NetworkEntityAuthorityTracker.h>
|
||||
#include <Multiplayer/Components/NetBindComponent.h>
|
||||
#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
|
||||
#include <Multiplayer/EntityDomains/IEntityDomain.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
#include <AzCore/EBus/IEventScheduler.h>
|
||||
#include <AzNetworking/Utilities/NetworkCommon.h>
|
||||
#include <AzNetworking/Serialization/NetworkOutputSerializer.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
AZ_CVAR(AZ::TimeMs, net_EntityMigrationTimeoutMs, AZ::TimeMs{ 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time to wait for a new authority to attach to an entity before we delete the entity");
|
||||
AZ_CVAR(AZ::TimeMs, net_DefaultEntityMigrationTimeoutMs, AZ::TimeMs{ 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time to wait for a new authority to attach to an entity before we delete the entity");
|
||||
|
||||
NetworkEntityAuthorityTracker::NetworkEntityAuthorityTracker(INetworkEntityManager& networkEntityManager)
|
||||
: m_networkEntityManager(networkEntityManager)
|
||||
, m_timeoutTimeMs(net_DefaultEntityMigrationTimeoutMs)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkEntityAuthorityTracker::SetTimeoutTimeMs(AZ::TimeMs timeoutTimeMs)
|
||||
{
|
||||
m_timeoutTimeMs = timeoutTimeMs;
|
||||
}
|
||||
|
||||
bool NetworkEntityAuthorityTracker::AddEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, const HostId& newOwner)
|
||||
{
|
||||
bool ret = false;
|
||||
auto timeoutData = m_timeoutDataMap.find(entityHandle.GetNetEntityId());
|
||||
if (timeoutData != m_timeoutDataMap.end())
|
||||
auto timeoutData = m_timedOutNetEntityIds.find(entityHandle.GetNetEntityId());
|
||||
if (timeoutData != m_timedOutNetEntityIds.end())
|
||||
{
|
||||
AZLOG
|
||||
(
|
||||
NET_AuthTracker,
|
||||
"AuthTracker: Removing timeout for networkEntityId %llu from %s, new owner is %s",
|
||||
"AuthTracker: Removing timeout for networkEntityId %llu, new owner is %s",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
timeoutData->second.m_previousOwner.GetString().c_str(),
|
||||
newOwner.GetString().c_str()
|
||||
);
|
||||
m_timeoutDataMap.erase(timeoutData);
|
||||
m_timedOutNetEntityIds.erase(timeoutData);
|
||||
ret = true;
|
||||
}
|
||||
|
||||
auto iter = m_entityAuthorityMap.find(entityHandle.GetNetEntityId());
|
||||
if (iter != m_entityAuthorityMap.end())
|
||||
{
|
||||
AZLOG
|
||||
(
|
||||
NET_AuthTracker,
|
||||
"AuthTracker: Assigning networkEntityId %llu from %s to %s",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
iter->second.back().GetString().c_str(),
|
||||
newOwner.GetString().c_str()
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZLOG
|
||||
(
|
||||
NET_AuthTracker,
|
||||
"AuthTracker: Assigning networkEntityId %llu to %s",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
newOwner.GetString().c_str()
|
||||
);
|
||||
}
|
||||
AZLOG
|
||||
(
|
||||
NET_AuthTracker,
|
||||
"AuthTracker: Assigning networkEntityId %llu to %s",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
newOwner.GetString().c_str()
|
||||
);
|
||||
|
||||
m_entityAuthorityMap[entityHandle.GetNetEntityId()].push_back(newOwner);
|
||||
return ret;
|
||||
@@ -103,14 +95,35 @@ namespace Multiplayer
|
||||
{
|
||||
AZ_Assert
|
||||
(
|
||||
(m_timeoutDataMap.find(entityHandle.GetNetEntityId()) == m_timeoutDataMap.end()) ||
|
||||
(m_timeoutDataMap[entityHandle.GetNetEntityId()].m_previousOwner == previousOwner),
|
||||
m_timedOutNetEntityIds.find(entityHandle.GetNetEntityId()) == m_timedOutNetEntityIds.end(),
|
||||
"Trying to add something twice to the timeout map, this is unexpected"
|
||||
);
|
||||
m_timeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(entityHandle.GetNetEntityId()), net_EntityMigrationTimeoutMs);
|
||||
TimeoutData& timeoutData = m_timeoutDataMap[entityHandle.GetNetEntityId()];
|
||||
timeoutData.m_entityHandle = entityHandle;
|
||||
timeoutData.m_previousOwner = previousOwner;
|
||||
m_timedOutNetEntityIds.insert(entityHandle.GetNetEntityId());
|
||||
AZ::Interface<AZ::IEventScheduler>::Get()->AddCallback([this, netEntityId = entityHandle.GetNetEntityId()]
|
||||
{
|
||||
auto timeoutData = m_timedOutNetEntityIds.find(netEntityId);
|
||||
if (timeoutData != m_timedOutNetEntityIds.end())
|
||||
{
|
||||
m_timedOutNetEntityIds.erase(timeoutData);
|
||||
ConstNetworkEntityHandle entityHandle = m_networkEntityManager.GetEntity(netEntityId);
|
||||
if (auto entity = entityHandle.GetEntity())
|
||||
{
|
||||
NetEntityRole networkRole = NetEntityRole::InvalidRole;
|
||||
NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
networkRole = netBindComponent->GetNetEntityRole();
|
||||
}
|
||||
if (networkRole != NetEntityRole::Authority)
|
||||
{
|
||||
m_networkEntityManager.GetEntityDomain()->HandleLossOfAuthoritativeReplicator(entityHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
AZ::Name("Entity authority removal functor"),
|
||||
m_timeoutTimeMs
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -127,18 +140,6 @@ namespace Multiplayer
|
||||
}
|
||||
|
||||
HostId NetworkEntityAuthorityTracker::GetEntityAuthorityManager(ConstNetworkEntityHandle entityHandle) const
|
||||
{
|
||||
HostId hostId = GetEntityAuthorityManagerInternal(entityHandle);
|
||||
AZ_Assert(hostId != InvalidHostId, "Unable to determine manager for entity");
|
||||
return hostId;
|
||||
}
|
||||
|
||||
bool NetworkEntityAuthorityTracker::DoesEntityHaveOwner(ConstNetworkEntityHandle entityHandle) const
|
||||
{
|
||||
return InvalidHostId != GetEntityAuthorityManagerInternal(entityHandle);
|
||||
}
|
||||
|
||||
HostId NetworkEntityAuthorityTracker::GetEntityAuthorityManagerInternal(ConstNetworkEntityHandle entityHandle) const
|
||||
{
|
||||
if (auto localEnt = entityHandle.GetEntity())
|
||||
{
|
||||
@@ -167,52 +168,8 @@ namespace Multiplayer
|
||||
return InvalidHostId;
|
||||
}
|
||||
|
||||
NetworkEntityAuthorityTracker::TimeoutData::TimeoutData(ConstNetworkEntityHandle entityHandle, const HostId& previousOwner)
|
||||
: m_entityHandle(entityHandle)
|
||||
, m_previousOwner(previousOwner)
|
||||
bool NetworkEntityAuthorityTracker::DoesEntityHaveOwner(ConstNetworkEntityHandle entityHandle) const
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
NetworkEntityAuthorityTracker::NetworkEntityTimeoutFunctor::NetworkEntityTimeoutFunctor
|
||||
(
|
||||
NetworkEntityAuthorityTracker& networkEntityAuthorityTracker,
|
||||
INetworkEntityManager& networkEntityManager
|
||||
)
|
||||
: m_networkEntityAuthorityTracker(networkEntityAuthorityTracker)
|
||||
, m_networkEntityManager(networkEntityManager)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
AzNetworking::TimeoutResult NetworkEntityAuthorityTracker::NetworkEntityTimeoutFunctor::HandleTimeout(AzNetworking::TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const NetEntityId netEntityId = aznumeric_cast<NetEntityId>(item.m_userData);
|
||||
auto timeoutData = m_networkEntityAuthorityTracker.m_timeoutDataMap.find(netEntityId);
|
||||
if (timeoutData != m_networkEntityAuthorityTracker.m_timeoutDataMap.end())
|
||||
{
|
||||
m_networkEntityAuthorityTracker.m_timeoutDataMap.erase(timeoutData);
|
||||
ConstNetworkEntityHandle entityHandle = m_networkEntityManager.GetEntity(netEntityId);
|
||||
if (auto entity = entityHandle.GetEntity())
|
||||
{
|
||||
NetEntityRole networkRole = NetEntityRole::InvalidRole;
|
||||
NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
networkRole = netBindComponent->GetNetEntityRole();
|
||||
}
|
||||
if (networkRole != NetEntityRole::Authority)
|
||||
{
|
||||
AZLOG_ERROR
|
||||
(
|
||||
"Timed out entity id %llu during migration previous owner %s, removing it",
|
||||
aznumeric_cast<AZ::u64>(entityHandle.GetNetEntityId()),
|
||||
timeoutData->second.m_previousOwner.GetString().c_str()
|
||||
);
|
||||
m_networkEntityManager.MarkForRemoval(entityHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
return AzNetworking::TimeoutResult::Delete;
|
||||
return InvalidHostId != GetEntityAuthorityManager(entityHandle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzNetworking/DataStructures/TimeoutQueue.h>
|
||||
#include <Source/NetworkEntity/NetworkEntityTracker.h>
|
||||
#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -23,43 +24,21 @@ namespace Multiplayer
|
||||
public:
|
||||
NetworkEntityAuthorityTracker(INetworkEntityManager& networkEntityManager);
|
||||
|
||||
void SetTimeoutTimeMs(AZ::TimeMs timeoutTimeMs);
|
||||
bool DoesEntityHaveOwner(ConstNetworkEntityHandle entityHandle) const;
|
||||
bool AddEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, const HostId& newOwner);
|
||||
void RemoveEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, const HostId& previousOwner);
|
||||
HostId GetEntityAuthorityManager(ConstNetworkEntityHandle entityHandle) const;
|
||||
|
||||
private:
|
||||
|
||||
HostId GetEntityAuthorityManagerInternal(ConstNetworkEntityHandle entityHandle) const;
|
||||
|
||||
NetworkEntityAuthorityTracker& operator= (const NetworkEntityAuthorityTracker&) = delete;
|
||||
|
||||
struct TimeoutData final
|
||||
{
|
||||
TimeoutData() = default;
|
||||
TimeoutData(ConstNetworkEntityHandle entityHandle, const HostId& previousOwner);
|
||||
ConstNetworkEntityHandle m_entityHandle;
|
||||
HostId m_previousOwner = InvalidHostId;
|
||||
};
|
||||
|
||||
struct NetworkEntityTimeoutFunctor final
|
||||
: public AzNetworking::ITimeoutHandler
|
||||
{
|
||||
NetworkEntityTimeoutFunctor(NetworkEntityAuthorityTracker& networkEntityAuthorityTracker, INetworkEntityManager& m_networkEntityManager);
|
||||
AzNetworking::TimeoutResult HandleTimeout(AzNetworking::TimeoutQueue::TimeoutItem& item) override;
|
||||
private:
|
||||
AZ_DISABLE_COPY_MOVE(NetworkEntityTimeoutFunctor);
|
||||
NetworkEntityAuthorityTracker& m_networkEntityAuthorityTracker;
|
||||
INetworkEntityManager& m_networkEntityManager;
|
||||
};
|
||||
|
||||
using TimeoutDataMap = AZStd::unordered_map<NetEntityId, TimeoutData>;
|
||||
using EntityAuthorityMap = AZStd::unordered_map<NetEntityId, AZStd::vector<HostId>>;
|
||||
|
||||
TimeoutDataMap m_timeoutDataMap;
|
||||
NetEntityIdSet m_timedOutNetEntityIds;
|
||||
EntityAuthorityMap m_entityAuthorityMap;
|
||||
INetworkEntityManager& m_networkEntityManager;
|
||||
AzNetworking::TimeoutQueue m_timeoutQueue;
|
||||
|
||||
AZ::TimeMs m_timeoutTimeMs = AZ::TimeMs{ 0 };
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -28,12 +28,10 @@
|
||||
namespace Multiplayer
|
||||
{
|
||||
AZ_CVAR(bool, net_DebugCheckNetworkEntityManager, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Enables extra debug checks inside the NetworkEntityManager");
|
||||
AZ_CVAR(AZ::TimeMs, net_EntityDomainUpdateMs, AZ::TimeMs{ 500 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Frequency for updating the entity domain in ms");
|
||||
|
||||
NetworkEntityManager::NetworkEntityManager()
|
||||
: m_networkEntityAuthorityTracker(*this)
|
||||
, m_removeEntitiesEvent([this] { RemoveEntities(); }, AZ::Name("NetworkEntityManager remove entities event"))
|
||||
, m_updateEntityDomainEvent([this] { UpdateEntityDomain(); }, AZ::Name("NetworkEntityManager update entity domain event"))
|
||||
{
|
||||
AZ::Interface<INetworkEntityManager>::Register(this);
|
||||
AzFramework::RootSpawnableNotificationBus::Handler::BusConnect();
|
||||
@@ -63,8 +61,6 @@ namespace Multiplayer
|
||||
}
|
||||
|
||||
m_entityDomain = AZStd::move(entityDomain);
|
||||
m_updateEntityDomainEvent.Enqueue(net_EntityDomainUpdateMs, true);
|
||||
m_entityDomain->ActivateTracking(m_ownedEntities);
|
||||
}
|
||||
|
||||
bool NetworkEntityManager::IsInitialized() const
|
||||
@@ -231,6 +227,74 @@ namespace Multiplayer
|
||||
m_localDeferredRpcMessages.emplace_back(AZStd::move(message));
|
||||
}
|
||||
|
||||
void NetworkEntityManager::HandleEntitiesExitDomain(const NetEntityIdSet& entitiesNotInDomain)
|
||||
{
|
||||
for (NetEntityId exitingId : entitiesNotInDomain)
|
||||
{
|
||||
bool safeToExit = true;
|
||||
NetworkEntityHandle entityHandle = m_networkEntityTracker.Get(exitingId);
|
||||
|
||||
// We need special handling for the NetworkHierarchy as well, since related entities need to be migrated together
|
||||
NetworkHierarchyRootComponentController* hierarchyRootController = entityHandle.FindController<NetworkHierarchyRootComponentController>();
|
||||
NetworkHierarchyChildComponentController* hierarchyChildController = entityHandle.FindController<NetworkHierarchyChildComponentController>();
|
||||
|
||||
// Find the root entity
|
||||
AZ::Entity* hierarchyRootEntity = nullptr;
|
||||
if (hierarchyRootController)
|
||||
{
|
||||
hierarchyRootEntity = hierarchyRootController->GetParent().GetHierarchicalRoot();
|
||||
}
|
||||
else if (hierarchyChildController)
|
||||
{
|
||||
hierarchyRootEntity = hierarchyChildController->GetParent().GetHierarchicalRoot();
|
||||
}
|
||||
|
||||
if (hierarchyRootEntity)
|
||||
{
|
||||
NetEntityId rootNetId = GetNetEntityIdById(hierarchyRootEntity->GetId());
|
||||
ConstNetworkEntityHandle rootEntityHandle = GetEntity(rootNetId);
|
||||
|
||||
// Check if the root entity is still tracked by this authority
|
||||
if (rootEntityHandle.Exists() && rootEntityHandle.GetNetBindComponent()->HasController())
|
||||
{
|
||||
safeToExit = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Validate that we aren't already planning to remove this entity
|
||||
if (safeToExit)
|
||||
{
|
||||
for (auto remoteEntityId : m_removeList)
|
||||
{
|
||||
if (remoteEntityId == remoteEntityId)
|
||||
{
|
||||
safeToExit = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (safeToExit)
|
||||
{
|
||||
// Tell all the attached replicators for this entity that it's exited the domain
|
||||
m_entityExitDomainEvent.Signal(entityHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkEntityManager::ForceAssumeAuthority(const ConstNetworkEntityHandle& entityHandle)
|
||||
{
|
||||
NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
netBindComponent->ConstructControllers();
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkEntityManager::SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs)
|
||||
{
|
||||
m_networkEntityAuthorityTracker.SetTimeoutTimeMs(timeoutTimeMs);
|
||||
}
|
||||
|
||||
void NetworkEntityManager::DebugDraw() const
|
||||
{
|
||||
AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
|
||||
@@ -243,7 +307,7 @@ namespace Multiplayer
|
||||
NetBindComponent* netBindComponent = m_networkEntityTracker.GetNetBindComponent(entity);
|
||||
AZ::Aabb entityBounds = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->GetEntityWorldBoundsUnion(entity->GetId());
|
||||
entityBounds.Expand(AZ::Vector3(0.01f));
|
||||
if (netBindComponent->GetNetEntityRole() == NetEntityRole::Authority)
|
||||
if ((netBindComponent != nullptr) && netBindComponent->GetNetEntityRole() == NetEntityRole::Authority)
|
||||
{
|
||||
debugDisplay->SetColor(AZ::Colors::Black);
|
||||
debugDisplay->SetAlpha(0.5f);
|
||||
@@ -277,77 +341,11 @@ namespace Multiplayer
|
||||
m_localDeferredRpcMessages.clear();
|
||||
}
|
||||
|
||||
void NetworkEntityManager::UpdateEntityDomain()
|
||||
{
|
||||
if (m_entityDomain == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const IEntityDomain::EntitiesNotInDomain& entitiesNotInDomain = m_entityDomain->RetrieveEntitiesNotInDomain();
|
||||
for (NetEntityId exitingId : entitiesNotInDomain)
|
||||
{
|
||||
OnEntityExitDomain(exitingId);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkEntityManager::OnEntityExitDomain(NetEntityId entityId)
|
||||
{
|
||||
bool safeToExit = true;
|
||||
NetworkEntityHandle entityHandle = m_networkEntityTracker.Get(entityId);
|
||||
|
||||
// We also need special handling for the NetworkHierarchy as well, since related entities need to be migrated together
|
||||
NetworkHierarchyRootComponentController* hierarchyRootController = entityHandle.FindController<NetworkHierarchyRootComponentController>();
|
||||
NetworkHierarchyChildComponentController* hierarchyChildController = entityHandle.FindController<NetworkHierarchyChildComponentController>();
|
||||
|
||||
// Find the root entity
|
||||
AZ::Entity* hierarchyRootEntity = nullptr;
|
||||
if (hierarchyRootController)
|
||||
{
|
||||
hierarchyRootEntity = hierarchyRootController->GetParent().GetHierarchicalRoot();
|
||||
}
|
||||
else if (hierarchyChildController)
|
||||
{
|
||||
hierarchyRootEntity = hierarchyChildController->GetParent().GetHierarchicalRoot();
|
||||
}
|
||||
|
||||
if (hierarchyRootEntity)
|
||||
{
|
||||
NetEntityId rootNetId = GetNetEntityIdById(hierarchyRootEntity->GetId());
|
||||
ConstNetworkEntityHandle rootEntityHandle = GetEntity(rootNetId);
|
||||
|
||||
// Check if the root entity is still tracked by this authority
|
||||
if (rootEntityHandle.Exists() && rootEntityHandle.GetNetBindComponent()->HasController())
|
||||
{
|
||||
safeToExit = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Validate that we aren't already planning to remove this entity
|
||||
if (safeToExit)
|
||||
{
|
||||
for (auto remoteEntityId : m_removeList)
|
||||
{
|
||||
if (remoteEntityId == remoteEntityId)
|
||||
{
|
||||
safeToExit = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (safeToExit)
|
||||
{
|
||||
m_entityExitDomainEvent.Signal(entityHandle);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkEntityManager::Reset()
|
||||
{
|
||||
m_multiplayerComponentRegistry.Reset();
|
||||
m_removeList.clear();
|
||||
m_entityDomain = nullptr;
|
||||
m_updateEntityDomainEvent.RemoveFromQueue();
|
||||
m_ownedEntities.clear();
|
||||
m_entityExitDomainEvent.DisconnectAllHandlers();
|
||||
m_onEntityMarkedDirty.DisconnectAllHandlers();
|
||||
m_onEntityNotifyChanges.DisconnectAllHandlers();
|
||||
|
||||
@@ -79,12 +79,13 @@ namespace Multiplayer
|
||||
void NotifyControllersActivated(const ConstNetworkEntityHandle& entityHandle, EntityIsMigrating entityIsMigrating) override;
|
||||
void NotifyControllersDeactivated(const ConstNetworkEntityHandle& entityHandle, EntityIsMigrating entityIsMigrating) override;
|
||||
void HandleLocalRpcMessage(NetworkEntityRpcMessage& message) override;
|
||||
void HandleEntitiesExitDomain(const NetEntityIdSet& entitiesNotInDomain) override;
|
||||
void ForceAssumeAuthority(const ConstNetworkEntityHandle& entityHandle) override;
|
||||
void SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs) override;
|
||||
void DebugDraw() const override;
|
||||
//! @}
|
||||
|
||||
void DispatchLocalDeferredRpcMessages();
|
||||
void UpdateEntityDomain();
|
||||
void OnEntityExitDomain(NetEntityId entityId);
|
||||
|
||||
//! RootSpawnableNotificationBus
|
||||
//! @{
|
||||
@@ -106,9 +107,6 @@ namespace Multiplayer
|
||||
AZ::ScheduledEvent m_removeEntitiesEvent;
|
||||
AZStd::vector<NetEntityId> m_removeList;
|
||||
AZStd::unique_ptr<IEntityDomain> m_entityDomain;
|
||||
AZ::ScheduledEvent m_updateEntityDomainEvent;
|
||||
|
||||
OwnedEntitySet m_ownedEntities;
|
||||
|
||||
EntityExitDomainEvent m_entityExitDomainEvent;
|
||||
AZ::Event<> m_onEntityMarkedDirty;
|
||||
|
||||
@@ -212,7 +212,7 @@ namespace Multiplayer
|
||||
}
|
||||
};
|
||||
|
||||
class BenchmarkNetworkEntityManager : public Multiplayer::INetworkEntityManager
|
||||
class BenchmarkNetworkEntityManager : public MockNetworkEntityManager
|
||||
{
|
||||
public:
|
||||
BenchmarkNetworkEntityManager() : m_authorityTracker(*this) {}
|
||||
@@ -221,55 +221,6 @@ namespace Multiplayer
|
||||
NetworkEntityAuthorityTracker* GetNetworkEntityAuthorityTracker() override { return &m_authorityTracker; }
|
||||
MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() override { return &m_multiplayerComponentRegistry; }
|
||||
const HostId& GetHostId() const override { return m_hostId; }
|
||||
EntityList CreateEntitiesImmediate(
|
||||
[[maybe_unused]] const PrefabEntityId& prefabEntryId,
|
||||
[[maybe_unused]] NetEntityRole netEntityRole,
|
||||
[[maybe_unused]] const AZ::Transform& transform,
|
||||
[[maybe_unused]] AutoActivate autoActivate) override {
|
||||
return {};
|
||||
}
|
||||
EntityList CreateEntitiesImmediate(
|
||||
[[maybe_unused]] const PrefabEntityId& prefabEntryId,
|
||||
[[maybe_unused]] NetEntityId netEntityId,
|
||||
[[maybe_unused]] NetEntityRole netEntityRole,
|
||||
[[maybe_unused]] AutoActivate autoActivate,
|
||||
[[maybe_unused]] const AZ::Transform& transform) override {
|
||||
return {};
|
||||
}
|
||||
void SetupNetEntity(
|
||||
[[maybe_unused]] AZ::Entity* netEntity,
|
||||
[[maybe_unused]] PrefabEntityId prefabEntityId,
|
||||
[[maybe_unused]] NetEntityRole netEntityRole) override {}
|
||||
uint32_t GetEntityCount() const override { return {}; }
|
||||
void MarkForRemoval(
|
||||
[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) override {}
|
||||
bool IsMarkedForRemoval(
|
||||
[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const override {
|
||||
return {};
|
||||
}
|
||||
void ClearEntityFromRemovalList(
|
||||
[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) override {}
|
||||
void ClearAllEntities() override {}
|
||||
void AddEntityMarkedDirtyHandler(
|
||||
[[maybe_unused]] AZ::Event<>::Handler& entityMarkedDirtyHandle) override {}
|
||||
void AddEntityNotifyChangesHandler(
|
||||
[[maybe_unused]] AZ::Event<>::Handler& entityNotifyChangesHandle) override {}
|
||||
void AddEntityExitDomainHandler(
|
||||
[[maybe_unused]] EntityExitDomainEvent::Handler& entityExitDomainHandler) override {}
|
||||
void AddControllersActivatedHandler(
|
||||
[[maybe_unused]] ControllersActivatedEvent::Handler& controllersActivatedHandler) override {}
|
||||
void AddControllersDeactivatedHandler(
|
||||
[[maybe_unused]] ControllersDeactivatedEvent::Handler& controllersDeactivatedHandler) override {}
|
||||
void NotifyEntitiesDirtied() override {}
|
||||
void NotifyEntitiesChanged() override {}
|
||||
void NotifyControllersActivated(
|
||||
[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle,
|
||||
[[maybe_unused]] EntityIsMigrating entityIsMigrating) override {}
|
||||
void NotifyControllersDeactivated(
|
||||
[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle,
|
||||
[[maybe_unused]] EntityIsMigrating entityIsMigrating) override {}
|
||||
void HandleLocalRpcMessage(
|
||||
[[maybe_unused]] NetworkEntityRpcMessage& message) override {}
|
||||
|
||||
mutable AZStd::map<NetEntityId, AZ::Entity*> m_networkEntityMap;
|
||||
|
||||
@@ -298,18 +249,6 @@ namespace Multiplayer
|
||||
return InvalidNetEntityId;
|
||||
}
|
||||
|
||||
[[nodiscard]] AZStd::unique_ptr<AzFramework::EntitySpawnTicket> RequestNetSpawnableInstantiation(
|
||||
[[maybe_unused]] const AZ::Data::Asset<AzFramework::Spawnable>& netSpawnable,
|
||||
[[maybe_unused]] const AZ::Transform& transform) override
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void Initialize([[maybe_unused]] const HostId& hostId, [[maybe_unused]] AZStd::unique_ptr<IEntityDomain> entityDomain) override {}
|
||||
bool IsInitialized() const override { return true; }
|
||||
IEntityDomain* GetEntityDomain() const override { return nullptr; }
|
||||
void DebugDraw() const override {}
|
||||
|
||||
NetworkEntityTracker m_tracker;
|
||||
NetworkEntityAuthorityTracker m_authorityTracker;
|
||||
MultiplayerComponentRegistry m_multiplayerComponentRegistry;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <IMultiplayerConnectionMock.h>
|
||||
#include <MockInterfaces.h>
|
||||
#include <AzCore/Component/Entity.h>
|
||||
#include <AzCore/EBus/EventSchedulerSystemComponent.h>
|
||||
#include <AzCore/Console/Console.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/Name/Name.h>
|
||||
@@ -119,6 +120,8 @@ namespace Multiplayer
|
||||
m_mockTime = AZStd::make_unique<NiceMock<MockTime>>();
|
||||
AZ::Interface<AZ::ITime>::Register(m_mockTime.get());
|
||||
|
||||
m_eventScheduler = AZStd::make_unique<AZ::EventSchedulerSystemComponent>();
|
||||
|
||||
m_mockNetworkTime = AZStd::make_unique<NiceMock<MockNetworkTime>>();
|
||||
AZ::Interface<INetworkTime>::Register(m_mockNetworkTime.get());
|
||||
|
||||
@@ -170,6 +173,7 @@ namespace Multiplayer
|
||||
AZ::Interface<IMultiplayer>::Unregister(m_mockMultiplayer.get());
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(m_mockComponentApplicationRequests.get());
|
||||
|
||||
m_eventScheduler.reset();
|
||||
m_mockTime.reset();
|
||||
|
||||
m_mockNetworkEntityManager.reset();
|
||||
@@ -204,6 +208,7 @@ namespace Multiplayer
|
||||
AZStd::unique_ptr<NiceMock<MockMultiplayer>> m_mockMultiplayer;
|
||||
AZStd::unique_ptr<MockNetworkEntityManager> m_mockNetworkEntityManager;
|
||||
AZStd::unique_ptr<NiceMock<MockTime>> m_mockTime;
|
||||
AZStd::unique_ptr<AZ::EventSchedulerSystemComponent> m_eventScheduler;
|
||||
AZStd::unique_ptr<NiceMock<MockNetworkTime>> m_mockNetworkTime;
|
||||
|
||||
AZStd::unique_ptr<NiceMock<IMultiplayerConnectionMock>> m_mockConnection;
|
||||
|
||||
@@ -87,6 +87,9 @@ namespace UnitTest
|
||||
MOCK_METHOD2(NotifyControllersActivated, void(const Multiplayer::ConstNetworkEntityHandle&, Multiplayer::EntityIsMigrating));
|
||||
MOCK_METHOD2(NotifyControllersDeactivated, void(const Multiplayer::ConstNetworkEntityHandle&, Multiplayer::EntityIsMigrating));
|
||||
MOCK_METHOD1(HandleLocalRpcMessage, void(Multiplayer::NetworkEntityRpcMessage&));
|
||||
MOCK_METHOD1(HandleEntitiesExitDomain, void(const Multiplayer::NetEntityIdSet&));
|
||||
MOCK_METHOD1(ForceAssumeAuthority, void(const Multiplayer::ConstNetworkEntityHandle&));
|
||||
MOCK_METHOD1(SetMigrateTimeoutTimeMs, void(AZ::TimeMs));
|
||||
MOCK_CONST_METHOD0(DebugDraw, void());
|
||||
};
|
||||
|
||||
|
||||
@@ -95,6 +95,8 @@ set(FILES
|
||||
Source/Editor/MultiplayerEditorConnection.h
|
||||
Source/EntityDomains/FullOwnershipEntityDomain.cpp
|
||||
Source/EntityDomains/FullOwnershipEntityDomain.h
|
||||
Source/EntityDomains/NullEntityDomain.cpp
|
||||
Source/EntityDomains/NullEntityDomain.h
|
||||
Source/MultiplayerStats.cpp
|
||||
Source/MultiplayerSystemComponent.cpp
|
||||
Source/MultiplayerSystemComponent.h
|
||||
|
||||
@@ -139,11 +139,20 @@ endif()
|
||||
|
||||
# Configure system includes
|
||||
ly_set(LY_CXX_SYSTEM_INCLUDE_CONFIGURATION_FLAG
|
||||
/experimental:external # Turns on "external" headers feature for MSVC compilers
|
||||
/experimental:external # Turns on "external" headers feature for MSVC compilers, required for MSVC < 16.10
|
||||
/external:W0 # Set warning level in external headers to 0. This is used to suppress warnings 3rdParty libraries which uses the "system_includes" option in their json configuration
|
||||
)
|
||||
|
||||
# CMake 3.22rc added a definition for CMAKE_INCLUDE_SYSTEM_FLAG_CXX. However, its defined as "-external:I ", that space causes
|
||||
# issues when trying to use in TargetIncludeSystemDirectories_unsupported.cmake.
|
||||
# CMake 3.22rc has also not added support for external directories in MSVC through target_include_directories(... SYSTEM
|
||||
# So we will just fix the flag that was added by 3.22rc so it works with our TargetIncludeSystemDirectories_unsupported.cmake
|
||||
# Once target_include_directories(... SYSTEM is supported, we can branch and use TargetIncludeSystemDirectories_supported.cmake
|
||||
# Reported this here: https://gitlab.kitware.com/cmake/cmake/-/issues/17904#note_1078281
|
||||
if(NOT CMAKE_INCLUDE_SYSTEM_FLAG_CXX)
|
||||
ly_set(CMAKE_INCLUDE_SYSTEM_FLAG_CXX /external:I)
|
||||
ly_set(CMAKE_INCLUDE_SYSTEM_FLAG_CXX "/external:I")
|
||||
else()
|
||||
string(STRIP ${CMAKE_INCLUDE_SYSTEM_FLAG_CXX} CMAKE_INCLUDE_SYSTEM_FLAG_CXX)
|
||||
endif()
|
||||
|
||||
include(cmake/Platform/Common/TargetIncludeSystemDirectories_unsupported.cmake)
|
||||
|
||||
Vendored
+9
-7
@@ -271,7 +271,7 @@ def CheckoutRepo(boolean disableSubmodules = false) {
|
||||
palRm('commitdate')
|
||||
}
|
||||
|
||||
def HandleDriveMount(String snapshot, String repositoryName, String projectName, String pipeline, String branchName, String platform, String buildType, String workspace, boolean recreateVolume = false) {
|
||||
def HandleDriveMount(String snapshot, String repositoryName, String projectName, String pipeline, String branchName, String platform, String buildType, String workspace, boolean recreateVolume = false) {
|
||||
unstash name: 'incremental_build_script'
|
||||
|
||||
def pythonCmd = ''
|
||||
@@ -435,7 +435,7 @@ def ExportTestScreenshots(Map options, String branchName, String platformName, S
|
||||
}
|
||||
}
|
||||
|
||||
def UploadAPLogs(Map options, String branchName, String jobName, String workspace, Map params) {
|
||||
def UploadAPLogs(Map options, String branchName, String platformName, String jobName, String workspace, Map params) {
|
||||
dir("${workspace}/${ENGINE_REPOSITORY_NAME}") {
|
||||
projects = params.CMAKE_LY_PROJECTS.split(",")
|
||||
projects.each{ project ->
|
||||
@@ -449,7 +449,7 @@ def UploadAPLogs(Map options, String branchName, String jobName, String workspac
|
||||
}
|
||||
def command = "${pythonPath} -u ${s3UploadScriptPath} --base_dir ${apLogsPath} " +
|
||||
"--file_regex \".*\" --bucket ${env.AP_LOGS_S3_BUCKET} " +
|
||||
"--search_subdirectories True --key_prefix ${env.JENKINS_JOB_NAME}/${branchName}/${env.BUILD_NUMBER}/${jobName} " +
|
||||
"--search_subdirectories True --key_prefix ${env.JENKINS_JOB_NAME}/${branchName}/${env.BUILD_NUMBER}/${platformName}/${jobName} " +
|
||||
'--extra_args {\\"ACL\\":\\"bucket-owner-full-control\\"}'
|
||||
palSh(command, "Uploading AP logs for job ${jobName} for branch ${branchName}", false)
|
||||
}
|
||||
@@ -519,10 +519,10 @@ def CreateExportTestScreenshotsStage(Map pipelineConfig, String branchName, Stri
|
||||
}
|
||||
}
|
||||
|
||||
def CreateUploadAPLogsStage(Map pipelineConfig, String branchName, String jobName, String workspace, Map params) {
|
||||
def CreateUploadAPLogsStage(Map pipelineConfig, String branchName, String platformName, String jobName, String workspace, Map params) {
|
||||
return {
|
||||
stage("${jobName}_upload_ap_logs") {
|
||||
UploadAPLogs(pipelineConfig, branchName, jobName, workspace, params)
|
||||
UploadAPLogs(pipelineConfig, branchName, platformName, jobName, workspace, params)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -551,9 +551,11 @@ def CreateSingleNode(Map pipelineConfig, def platform, def build_job, Map envVar
|
||||
CreateSetupStage(pipelineConfig, snapshot, repositoryName, projectName, pipelineName, branchName, platform.key, build_job.key, envVars, onlyMountEBSVolume).call()
|
||||
|
||||
if(build_job.value.steps) { //this is a pipe with many steps so create all the build stages
|
||||
pipelineEnvVars = GetBuildEnvVars(platform.value.PIPELINE_ENV ?: EMPTY_JSON, build_job.value.PIPELINE_ENV ?: EMPTY_JSON, pipelineName)
|
||||
build_job.value.steps.each { build_step ->
|
||||
build_job_name = build_step
|
||||
envVars = GetBuildEnvVars(platform.value.PIPELINE_ENV ?: EMPTY_JSON, platform.value.build_types[build_step].PIPELINE_ENV ?: EMPTY_JSON, pipelineName)
|
||||
// This addition of maps makes it that the right operand will override entries if they overlap with the left operand
|
||||
envVars = pipelineEnvVars + GetBuildEnvVars(platform.value.PIPELINE_ENV ?: EMPTY_JSON, platform.value.build_types[build_step].PIPELINE_ENV ?: EMPTY_JSON, pipelineName)
|
||||
try {
|
||||
CreateBuildStage(pipelineConfig, platform.key, build_step, envVars).call()
|
||||
}
|
||||
@@ -577,7 +579,7 @@ def CreateSingleNode(Map pipelineConfig, def platform, def build_job, Map envVar
|
||||
}
|
||||
}
|
||||
if (IsAPLogUpload(branchName, build_job_name)) {
|
||||
CreateUploadAPLogsStage(pipelineConfig, branchName, build_job_name, envVars['WORKSPACE'], platform.value.build_types[build_job_name].PARAMETERS).call()
|
||||
CreateUploadAPLogsStage(pipelineConfig, branchName, platform.key, build_job_name, envVars['WORKSPACE'], platform.value.build_types[build_job_name].PARAMETERS).call()
|
||||
}
|
||||
// All other errors will be raised outside the retry block
|
||||
currentResult = envVars['ON_FAILURE_MARK'] ?: 'FAILURE'
|
||||
|
||||
@@ -214,5 +214,48 @@
|
||||
"CMAKE_LY_PROJECTS": "AutomatedTesting",
|
||||
"CMAKE_TARGET": "all"
|
||||
}
|
||||
},
|
||||
"install_profile": {
|
||||
"TAGS": [],
|
||||
"COMMAND": "build_linux.sh",
|
||||
"PARAMETERS": {
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build/linux",
|
||||
"CMAKE_OPTIONS": "-G 'Ninja Multi-Config' -DCMAKE_C_COMPILER=clang-6.0 -DCMAKE_CXX_COMPILER=clang++-6.0 -DLY_PARALLEL_LINK_JOBS=4 -DLY_DISABLE_TEST_MODULES=TRUE",
|
||||
"CMAKE_TARGET": "install"
|
||||
}
|
||||
},
|
||||
"install_profile_pipe": {
|
||||
"TAGS": [
|
||||
"nightly-incremental",
|
||||
"nightly-clean"
|
||||
],
|
||||
"PIPELINE_ENV": {
|
||||
"PROJECT_REPOSITORY_NAME": "TestProject"
|
||||
},
|
||||
"steps": [
|
||||
"install_profile",
|
||||
"project_generate",
|
||||
"project_engineinstall_profile"
|
||||
]
|
||||
},
|
||||
"project_generate": {
|
||||
"TAGS": [],
|
||||
"COMMAND": "python_linux.sh",
|
||||
"PARAMETERS": {
|
||||
"SCRIPT_PATH": "install/scripts/o3de.py",
|
||||
"SCRIPT_PARAMETERS": "create-project -pp ${WORKSPACE}/${PROJECT_REPOSITORY_NAME} --force"
|
||||
}
|
||||
},
|
||||
"project_engineinstall_profile": {
|
||||
"TAGS": [],
|
||||
"COMMAND": "build_linux.sh",
|
||||
"PARAMETERS": {
|
||||
"COMMAND_CWD": "${WORKSPACE}/${PROJECT_REPOSITORY_NAME}",
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build/linux",
|
||||
"CMAKE_OPTIONS": "-G 'Ninja Multi-Config' -DCMAKE_C_COMPILER=clang-6.0 -DCMAKE_CXX_COMPILER=clang++-6.0 -DLY_PARALLEL_LINK_JOBS=4 -DCMAKE_MODULE_PATH=${WORKSPACE}/o3de/install/cmake",
|
||||
"CMAKE_TARGET": "all"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,10 @@ SOURCE_DIRECTORY=${PWD}
|
||||
pushd $OUTPUT_DIRECTORY
|
||||
|
||||
LAST_CONFIGURE_CMD_FILE=ci_last_configure_cmd.txt
|
||||
CONFIGURE_CMD="cmake ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS} -DLY_3RDPARTY_PATH=${LY_3RDPARTY_PATH} -DLY_PROJECTS='${CMAKE_LY_PROJECTS}'"
|
||||
CONFIGURE_CMD="cmake ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS} -DLY_3RDPARTY_PATH=${LY_3RDPARTY_PATH}"
|
||||
if [[ -n "$CMAKE_LY_PROJECTS" ]]; then
|
||||
CONFIGURE_CMD="${CONFIGURE_CMD} -DLY_PROJECTS='${CMAKE_LY_PROJECTS}'"
|
||||
fi
|
||||
if [[ ! -e "CMakeCache.txt" ]]; then
|
||||
echo [ci_build] First run, generating
|
||||
RUN_CONFIGURE=1
|
||||
|
||||
@@ -18,3 +18,8 @@ if ! command -v ninja &> /dev/null; then
|
||||
echo "[ci_build] Ninja not found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ -n "${COMMAND_CWD}" ]]; then
|
||||
echo $(eval echo [ci_build] Changing CWD to $COMMAND_CWD)
|
||||
cd $(eval echo ${COMMAND_CWD})
|
||||
fi
|
||||
|
||||
@@ -162,5 +162,50 @@
|
||||
"SCRIPT_PATH": "scripts/build/package/package.py",
|
||||
"SCRIPT_PARAMETERS": "--platform Mac --type all"
|
||||
}
|
||||
},
|
||||
"install_profile": {
|
||||
"TAGS": [],
|
||||
"COMMAND": "build_mac.sh",
|
||||
"PARAMETERS": {
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build/mac",
|
||||
"CMAKE_OPTIONS": "-G Xcode -DLY_DISABLE_TEST_MODULES=TRUE",
|
||||
"CMAKE_LY_PROJECTS": "",
|
||||
"CMAKE_TARGET": "install"
|
||||
}
|
||||
},
|
||||
"install_profile_pipe": {
|
||||
"TAGS": [
|
||||
"nightly-incremental",
|
||||
"nightly-clean"
|
||||
],
|
||||
"PIPELINE_ENV": {
|
||||
"PROJECT_REPOSITORY_NAME": "TestProject"
|
||||
},
|
||||
"steps": [
|
||||
"install_profile",
|
||||
"project_generate",
|
||||
"project_engineinstall_profile"
|
||||
]
|
||||
},
|
||||
"project_generate": {
|
||||
"TAGS": [],
|
||||
"COMMAND": "python_mac.sh",
|
||||
"PARAMETERS": {
|
||||
"SCRIPT_PATH": "install/O3DE_SDK.app/Contents/Engine/scripts/o3de.py",
|
||||
"SCRIPT_PARAMETERS": "create-project -pp ${WORKSPACE}/${PROJECT_REPOSITORY_NAME} --force"
|
||||
}
|
||||
},
|
||||
"project_engineinstall_profile": {
|
||||
"TAGS": [],
|
||||
"COMMAND": "build_mac.sh",
|
||||
"PARAMETERS": {
|
||||
"COMMAND_CWD": "${WORKSPACE}/${PROJECT_REPOSITORY_NAME}",
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build/mac",
|
||||
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_MODULE_PATH=${WORKSPACE}/o3de/install/O3DE_SDK.app/Contents/Engine/cmake",
|
||||
"CMAKE_LY_PROJECTS": "",
|
||||
"CMAKE_TARGET": "ALL_BUILD"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,10 @@ SOURCE_DIRECTORY=${PWD}
|
||||
pushd $OUTPUT_DIRECTORY
|
||||
|
||||
LAST_CONFIGURE_CMD_FILE=ci_last_configure_cmd.txt
|
||||
CONFIGURE_CMD="cmake ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS} -DLY_3RDPARTY_PATH=${LY_3RDPARTY_PATH} -DLY_PROJECTS='${CMAKE_LY_PROJECTS}'"
|
||||
CONFIGURE_CMD="cmake ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS} -DLY_3RDPARTY_PATH=${LY_3RDPARTY_PATH}"
|
||||
if [[ -n "$CMAKE_LY_PROJECTS" ]]; then
|
||||
CONFIGURE_CMD="${CONFIGURE_CMD} -DLY_PROJECTS='${CMAKE_LY_PROJECTS}'"
|
||||
fi
|
||||
if [[ ! -e "CMakeCache.txt" ]]; then
|
||||
echo [ci_build] First run, generating
|
||||
RUN_CONFIGURE=1
|
||||
|
||||
@@ -13,3 +13,8 @@ if ! command -v cmake &> /dev/null; then
|
||||
echo "[ci_build] CMake not found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ -n "${COMMAND_CWD}" ]]; then
|
||||
echo $(eval echo [ci_build] Changing CWD to $COMMAND_CWD)
|
||||
cd $(eval echo ${COMMAND_CWD})
|
||||
fi
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
"COMMAND": "python_windows.cmd",
|
||||
"PARAMETERS": {
|
||||
"SCRIPT_PATH": "scripts/build/ci_build_metrics.py",
|
||||
"SCRIPT_PARAMETERS": "--platform=Windows --repository=!REPOSITORY_NAME! --jobname=!JOB_NAME! --jobnumber=!BUILD_NUMBER! --jobnode=!NODE_LABEL! --changelist=!CHANGE_ID!"
|
||||
"SCRIPT_PARAMETERS": "--platform=Windows --repository=%REPOSITORY_NAME% --jobname=%JOB_NAME% --jobnumber=%BUILD_NUMBER% --jobnode=%NODE_LABEL% --changelist=%CHANGE_ID%"
|
||||
}
|
||||
},
|
||||
"windows_packaging_all": {
|
||||
@@ -88,7 +88,7 @@
|
||||
"CONFIGURATION": "profile",
|
||||
"SCRIPT_PATH": "scripts/build/TestImpactAnalysis/tiaf_driver.py",
|
||||
"SCRIPT_PARAMETERS":
|
||||
"--config=\"!OUTPUT_DIRECTORY!/bin/TestImpactFramework/profile/Persistent/tiaf.json\" --src-branch=!BRANCH_NAME! --dst-branch=!CHANGE_TARGET! --commit=!CHANGE_ID! --s3-bucket=!TEST_IMPACT_S3_BUCKET! --mars-index-prefix=jonawals --s3-top-level-dir=!REPOSITORY_NAME! --build-number=!BUILD_NUMBER! --suite=main --test-failure-policy=continue"
|
||||
"--config=\"%OUTPUT_DIRECTORY%/bin/TestImpactFramework/profile/Persistent/tiaf.json\" --src-branch=%BRANCH_NAME% --dst-branch=%CHANGE_TARGET% --commit=%CHANGE_ID% --s3-bucket=%TEST_IMPACT_S3_BUCKET% --mars-index-prefix=jonawals --s3-top-level-dir=%REPOSITORY_NAME% --build-number=%BUILD_NUMBER% --suite=main --test-failure-policy=continue"
|
||||
}
|
||||
},
|
||||
"debug_vs2019": {
|
||||
@@ -131,7 +131,7 @@
|
||||
"PARAMETERS": {
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build\\windows_vs2019",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DLY_TEST_IMPACT_INSTRUMENTATION_BIN=!TEST_IMPACT_WIN_BINARY!",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DLY_TEST_IMPACT_INSTRUMENTATION_BIN=%TEST_IMPACT_WIN_BINARY%",
|
||||
"CMAKE_LY_PROJECTS": "AutomatedTesting",
|
||||
"CMAKE_TARGET": "ALL_BUILD",
|
||||
"CMAKE_NATIVE_BUILD_ARGS": "/m /nologo"
|
||||
@@ -337,16 +337,12 @@
|
||||
}
|
||||
},
|
||||
"install_profile_vs2019": {
|
||||
"TAGS": [
|
||||
"nightly-incremental",
|
||||
"nightly-clean"
|
||||
],
|
||||
"TAGS": [],
|
||||
"COMMAND": "build_windows.cmd",
|
||||
"PARAMETERS": {
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build\\windows_vs2019",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DLY_DISABLE_TEST_MODULES=TRUE",
|
||||
"CMAKE_LY_PROJECTS": "",
|
||||
"CMAKE_TARGET": "INSTALL",
|
||||
"CMAKE_NATIVE_BUILD_ARGS": "/m /nologo"
|
||||
}
|
||||
@@ -363,14 +359,35 @@
|
||||
"PARAMETERS": {
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build\\windows_vs2019",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DLY_DISABLE_TEST_MODULES=TRUE -DLY_VERSION_ENGINE_NAME=o3de-sdk -DLY_INSTALLER_WIX_ROOT=\"!WIX! \"",
|
||||
"EXTRA_CMAKE_OPTIONS": "-DLY_INSTALLER_AUTO_GEN_TAG=ON -DLY_INSTALLER_DOWNLOAD_URL=!INSTALLER_DOWNLOAD_URL! -DLY_INSTALLER_LICENSE_URL=!INSTALLER_DOWNLOAD_URL!/license",
|
||||
"CPACK_BUCKET": "!INSTALLER_BUCKET!",
|
||||
"CMAKE_LY_PROJECTS": "",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DLY_DISABLE_TEST_MODULES=TRUE -DLY_VERSION_ENGINE_NAME=o3de-sdk -DLY_INSTALLER_WIX_ROOT=\"%WIX% \"",
|
||||
"EXTRA_CMAKE_OPTIONS": "-DLY_INSTALLER_AUTO_GEN_TAG=ON -DLY_INSTALLER_DOWNLOAD_URL=%INSTALLER_DOWNLOAD_URL% -DLY_INSTALLER_LICENSE_URL=%INSTALLER_DOWNLOAD_URL%/license",
|
||||
"CPACK_BUCKET": "%INSTALLER_BUCKET%",
|
||||
"CMAKE_TARGET": "ALL_BUILD",
|
||||
"CMAKE_NATIVE_BUILD_ARGS": "/m /nologo"
|
||||
}
|
||||
},
|
||||
"install_profile_vs2019_pipe": {
|
||||
"TAGS": [
|
||||
"nightly-incremental",
|
||||
"nightly-clean"
|
||||
],
|
||||
"PIPELINE_ENV": {
|
||||
"PROJECT_REPOSITORY_NAME": "TestProject"
|
||||
},
|
||||
"steps": [
|
||||
"install_profile_vs2019",
|
||||
"project_generate",
|
||||
"project_engineinstall_profile_vs2019"
|
||||
]
|
||||
},
|
||||
"project_generate": {
|
||||
"TAGS": [],
|
||||
"COMMAND": "python_windows.cmd",
|
||||
"PARAMETERS": {
|
||||
"SCRIPT_PATH": "install\\scripts\\o3de.py",
|
||||
"SCRIPT_PARAMETERS": "create-project -pp %WORKSPACE%\\%PROJECT_REPOSITORY_NAME% --force"
|
||||
}
|
||||
},
|
||||
"project_enginesource_profile_vs2019": {
|
||||
"TAGS": [
|
||||
"project"
|
||||
@@ -382,8 +399,7 @@
|
||||
"PARAMETERS": {
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build\\windows_vs2019",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_MODULE_PATH=!WORKSPACE!/o3de/cmake",
|
||||
"CMAKE_LY_PROJECTS": "",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_MODULE_PATH=%WORKSPACE%/o3de/cmake",
|
||||
"CMAKE_TARGET": "ALL_BUILD",
|
||||
"CMAKE_NATIVE_BUILD_ARGS": "/m /nologo"
|
||||
}
|
||||
@@ -395,10 +411,10 @@
|
||||
},
|
||||
"COMMAND": "build_windows.cmd",
|
||||
"PARAMETERS": {
|
||||
"COMMAND_CWD": "%WORKSPACE%\\%PROJECT_REPOSITORY_NAME%",
|
||||
"CONFIGURATION": "profile",
|
||||
"OUTPUT_DIRECTORY": "build\\windows_vs2019",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_MODULE_PATH=!WORKSPACE!/o3de/install/cmake",
|
||||
"CMAKE_LY_PROJECTS": "",
|
||||
"CMAKE_OPTIONS": "-G \"Visual Studio 16 2019\" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_MODULE_PATH=%WORKSPACE%/o3de/install/cmake",
|
||||
"CMAKE_TARGET": "ALL_BUILD",
|
||||
"CMAKE_NATIVE_BUILD_ARGS": "/m /nologo"
|
||||
}
|
||||
|
||||
@@ -9,6 +9,13 @@ REM
|
||||
|
||||
SETLOCAL EnableDelayedExpansion
|
||||
|
||||
REM Jenkins reports MSB8029 when TMP/TEMP is not defined, define a dummy folder
|
||||
SET TMP=%cd%/temp
|
||||
SET TEMP=%cd%/temp
|
||||
IF NOT EXIST %TMP% (
|
||||
MKDIR temp
|
||||
)
|
||||
|
||||
CALL %~dp0env_windows.cmd
|
||||
|
||||
IF NOT EXIST "%OUTPUT_DIRECTORY%" (
|
||||
@@ -25,18 +32,14 @@ IF ERRORLEVEL 1 (
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Jenkins reports MSB8029 when TMP/TEMP is not defined, define a dummy folder
|
||||
SET TMP=%cd%/temp
|
||||
SET TEMP=%cd%/temp
|
||||
IF NOT EXIST %TMP% (
|
||||
MKDIR temp
|
||||
)
|
||||
|
||||
REM Compute half the amount of processors so some jobs can run
|
||||
SET /a HALF_PROCESSORS = NUMBER_OF_PROCESSORS / 2
|
||||
|
||||
SET LAST_CONFIGURE_CMD_FILE=ci_last_configure_cmd.txt
|
||||
SET CONFIGURE_CMD=cmake %SOURCE_DIRECTORY% %CMAKE_OPTIONS% %EXTRA_CMAKE_OPTIONS% -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH%" -DLY_PROJECTS=%CMAKE_LY_PROJECTS%
|
||||
SET CONFIGURE_CMD=cmake %SOURCE_DIRECTORY% %CMAKE_OPTIONS% %EXTRA_CMAKE_OPTIONS% -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH%"
|
||||
IF NOT "%CMAKE_LY_PROJECTS%"=="" (
|
||||
SET CONFIGURE_CMD=!CONFIGURE_CMD! -DLY_PROJECTS="%CMAKE_LY_PROJECTS%"
|
||||
)
|
||||
IF NOT EXIST CMakeCache.txt (
|
||||
ECHO [ci_build] First run, generating
|
||||
SET RUN_CONFIGURE=1
|
||||
|
||||
@@ -13,6 +13,11 @@ IF NOT %ERRORLEVEL%==0 (
|
||||
GOTO :error
|
||||
)
|
||||
|
||||
IF NOT "%COMMAND_CWD%"=="" (
|
||||
ECHO [ci_build] Changing CWD to %COMMAND_CWD%
|
||||
CD %COMMAND_CWD%
|
||||
)
|
||||
|
||||
EXIT /b 0
|
||||
|
||||
:error
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#
|
||||
|
||||
import argparse
|
||||
from collections import OrderedDict
|
||||
import fnmatch
|
||||
import json
|
||||
import os
|
||||
@@ -24,15 +25,19 @@ class LicenseScanner:
|
||||
"""
|
||||
|
||||
DEFAULT_CONFIG_FILE = 'scanner_config.json'
|
||||
DEFAULT_EXCLUDE_FILE = '.gitignore'
|
||||
DEFAULT_PACKAGE_INFO_FILE = 'PackageInfo.json'
|
||||
|
||||
def __init__(self, config_file=None):
|
||||
self.config_file = config_file
|
||||
self.config_data = self._load_config()
|
||||
self.license_regex = self._load_license_regex()
|
||||
self.file_regex = self._load_file_regex(self.config_data['license_patterns'])
|
||||
self.package_info = self._load_file_regex(self.config_data['package_patterns'])
|
||||
self.excluded_directories = self._load_file_regex(self.config_data['excluded_directories'])
|
||||
|
||||
def _load_config(self):
|
||||
"""Load config from the provided file. Sets default file if one is not provided."""
|
||||
if self.config_file is None:
|
||||
if not self.config_file:
|
||||
script_directory = os.path.dirname(os.path.abspath(__file__)) # Default file expected in same dir as script
|
||||
self.config_file = os.path.join(script_directory, self.DEFAULT_CONFIG_FILE)
|
||||
|
||||
@@ -43,45 +48,68 @@ class LicenseScanner:
|
||||
print('Config file cannot be found')
|
||||
raise
|
||||
|
||||
def _load_license_regex(self):
|
||||
def _load_file_regex(self, patterns):
|
||||
"""Returns regex object with case-insensitive matching from the list of filename patterns."""
|
||||
regex_patterns = []
|
||||
for pattern in self.config_data['license_patterns']:
|
||||
for pattern in patterns:
|
||||
regex_patterns.append(fnmatch.translate(pattern))
|
||||
|
||||
if not regex_patterns:
|
||||
print(f'Warning: No patterns from {patterns} found')
|
||||
return None
|
||||
|
||||
return re.compile('|'.join(regex_patterns), re.IGNORECASE)
|
||||
|
||||
def scan(self, path=os.curdir):
|
||||
"""Scan directory tree for filenames matching license_regex.
|
||||
def scan(self, paths=os.curdir):
|
||||
"""Scan directory tree for filenames matching file_regex, package info, and exclusion files.
|
||||
|
||||
:param path: Path of the directory to run scanner
|
||||
:return: Package paths and their corresponding license file contents
|
||||
:rtype: dict
|
||||
:param paths: Paths of the directory to run scanner
|
||||
:return: Package paths and their corresponding file contents
|
||||
:rtype: Ordered dict
|
||||
"""
|
||||
licenses = 0
|
||||
license_files = {}
|
||||
files = 0
|
||||
matching_files = OrderedDict()
|
||||
excluded_directories = None
|
||||
|
||||
for dirpath, dirnames, filenames in os.walk(path):
|
||||
for file in filenames:
|
||||
if self.license_regex.match(file):
|
||||
license_file_content = self._get_license_file_contents(os.path.join(dirpath, file))
|
||||
rel_dirpath = os.path.relpath(dirpath, path) # Limit path inside scanned directory
|
||||
license_files[rel_dirpath] = license_file_content
|
||||
licenses += 1
|
||||
print(f'License file: {os.path.join(dirpath, file)}')
|
||||
if not self.package_info:
|
||||
self.package_info = self.DEFAULT_PACKAGE_INFO_FILE
|
||||
|
||||
# Remove directories that should not be scanned
|
||||
for dir in self.config_data['excluded_directories']:
|
||||
if dir in dirnames:
|
||||
dirnames.remove(dir)
|
||||
print(f'{licenses} license files found.')
|
||||
return license_files
|
||||
if not self.excluded_directories:
|
||||
print(f'No excluded directory in config, looking for {self.DEFAULT_EXCLUDE_FILE} instead')
|
||||
|
||||
def _get_license_file_contents(self, filepath):
|
||||
for path in paths:
|
||||
for dirpath, dirnames, filenames in os.walk(path, topdown=True):
|
||||
dirnames.sort(key=str.casefold) # Ensure that results are sorted
|
||||
for file in filenames:
|
||||
if self.file_regex.match(file) or self.package_info.match(file):
|
||||
file_path = os.path.join(dirpath, file)
|
||||
matching_file_content = self._get_file_contents(file_path)
|
||||
matching_files[file_path] = matching_file_content
|
||||
files += 1
|
||||
print(f'Matching file: {file_path}')
|
||||
if self.package_info.match(file):
|
||||
dirnames[:] = [] # Stop scanning subdirectories if package info file found
|
||||
if self.DEFAULT_EXCLUDE_FILE in file and not self.excluded_directories:
|
||||
ignore_list = self._get_file_contents(os.path.join(dirpath, file)).splitlines()
|
||||
ignore_list.append('.git') # .gitignore doesn't usually have .git in its exclusions
|
||||
excluded_directories = self._load_file_regex(ignore_list)
|
||||
|
||||
# Remove directories that should not be scanned
|
||||
if self.excluded_directories:
|
||||
excluded_directories = self.excluded_directories
|
||||
for dir in dirnames:
|
||||
if excluded_directories.match(dir):
|
||||
dirnames.remove(dir)
|
||||
|
||||
print(f'{files} files found.')
|
||||
return matching_files
|
||||
|
||||
def _get_file_contents(self, filepath):
|
||||
try:
|
||||
with open(filepath, encoding='utf8') as f:
|
||||
return f.read()
|
||||
except UnicodeDecodeError:
|
||||
print(f'Unable to read license file: {filepath}')
|
||||
print(f'Unable to read file: {filepath}')
|
||||
pass
|
||||
|
||||
def create_license_file(self, licenses, filepath='NOTICES.txt'):
|
||||
@@ -89,18 +117,44 @@ class LicenseScanner:
|
||||
|
||||
:param licenses: Dict with package paths and their corresponding license file contents
|
||||
:param filepath: Path to write the file
|
||||
"""
|
||||
package_separator = '------------------------------------'
|
||||
with open(filepath, 'w', encoding='utf8') as f:
|
||||
"""
|
||||
license_separator = '------------------------------------'
|
||||
with open(filepath, 'w', encoding='utf8') as lf:
|
||||
for directory, license in licenses.items():
|
||||
license_output = '\n\n'.join([
|
||||
f'{package_separator}',
|
||||
f'Package path: {directory}',
|
||||
'License:',
|
||||
f'{license}\n'
|
||||
])
|
||||
f.write(license_output)
|
||||
if not self.package_info.match(os.path.basename(directory)):
|
||||
license_output = '\n\n'.join([
|
||||
f'{license_separator}',
|
||||
f'Package path: {os.path.relpath(directory)}',
|
||||
'License:',
|
||||
f'{license}\n'
|
||||
])
|
||||
lf.write(license_output)
|
||||
return None
|
||||
|
||||
def create_package_file(self, packages, filepath='SPDX-Licenses.json', get_contents=False):
|
||||
"""Creates file with all the provided SPDX package info summaries in json.
|
||||
Optional dirpath parameter will follow the license file path in the package info and return its contents in a dictionary
|
||||
|
||||
:param licenses: Dict with package info paths and their corresponding file contents
|
||||
:param filepath: Path to write the file
|
||||
:param dirpath: Root path for packages
|
||||
:rtype: Ordered dict
|
||||
"""
|
||||
licenses = OrderedDict()
|
||||
package_json = []
|
||||
|
||||
with open(filepath, 'w', encoding='utf8') as pf:
|
||||
for directory, package in packages.items():
|
||||
if self.package_info.match(os.path.basename(directory)):
|
||||
package_obj = json.loads(package)
|
||||
package_json.append(package_obj)
|
||||
if get_contents:
|
||||
license_path = os.path.join(os.path.dirname(directory), pathlib.Path(package_obj['LicenseFile']))
|
||||
licenses[license_path] = self._get_file_contents(license_path)
|
||||
else:
|
||||
licenses[directory] = package
|
||||
pf.write(json.dumps(package_json, indent=4))
|
||||
return licenses
|
||||
|
||||
|
||||
def parse_args():
|
||||
@@ -108,7 +162,8 @@ def parse_args():
|
||||
description='Script to run LicenseScanner and generate license file')
|
||||
parser.add_argument('--config-file', '-c', type=pathlib.Path, help='Config file for LicenseScanner')
|
||||
parser.add_argument('--license-file-path', '-l', type=pathlib.Path, help='Create license file in the provided path')
|
||||
parser.add_argument('--scan-path', '-s', default=os.curdir, type=pathlib.Path, help='Path to scan')
|
||||
parser.add_argument('--package-file-path', '-p', type=pathlib.Path, help='Create package summary file in the provided path')
|
||||
parser.add_argument('--scan-path', '-s', default=os.curdir, type=pathlib.Path, nargs='+', help='Path to scan, multiple space separated paths can be used')
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
@@ -116,10 +171,15 @@ def main():
|
||||
try:
|
||||
args = parse_args()
|
||||
ls = LicenseScanner(args.config_file)
|
||||
licenses = ls.scan(args.scan_path)
|
||||
scanned_path_data = ls.scan(args.scan_path)
|
||||
|
||||
if args.license_file_path:
|
||||
ls.create_license_file(licenses, args.license_file_path)
|
||||
ls.create_license_file(scanned_path_data, args.license_file_path)
|
||||
if args.package_file_path:
|
||||
ls.create_package_file(scanned_path_data, args.package_file_path)
|
||||
if args.license_file_path and args.package_file_path:
|
||||
license_files = ls.create_package_file(scanned_path_data, args.package_file_path, True)
|
||||
ls.create_license_file(license_files, args.license_file_path)
|
||||
except FileNotFoundError as e:
|
||||
print(f'Type: {type(e).__name__}, Error: {e}')
|
||||
return 1
|
||||
|
||||
@@ -8,5 +8,8 @@
|
||||
"license_patterns": [
|
||||
"LICENSE*",
|
||||
"COPYING*"
|
||||
],
|
||||
"package_patterns": [
|
||||
"PackageInfo.json"
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user