LYN-7468 | Viewport manipulators for the container of the focused prefab should be hidden (#5432)
* Extend the level entity behavior to open prefab containers in focus mode. Disable manipulators for these entities too. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor adjustments Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fix enum casing in Entity Inspector. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Split views between for Level and FocusedContainer entities. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Slightly different fix to support components on focused containers. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor fixesto RefreshSelectedEntityIds. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -175,20 +175,14 @@ namespace AzToolsFramework::Prefab
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m_focusedInstance = focusedInstance;
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m_focusedTemplateId = focusedInstance->get().GetTemplateId();
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AZ::EntityId containerEntityId;
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if (focusedInstance->get().GetParentInstance() != AZStd::nullopt)
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{
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containerEntityId = focusedInstance->get().GetContainerEntityId();
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}
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else
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{
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containerEntityId = AZ::EntityId();
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}
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// Focus on the descendants of the container entity in the Editor, if the interface is initialized.
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if (m_focusModeInterface)
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{
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const AZ::EntityId containerEntityId =
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(focusedInstance->get().GetParentInstance() != AZStd::nullopt)
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? focusedInstance->get().GetContainerEntityId()
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: AZ::EntityId();
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m_focusModeInterface->SetFocusRoot(containerEntityId);
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}
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+54
-14
@@ -45,6 +45,7 @@ AZ_POP_DISABLE_WARNING
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#include <AzToolsFramework/AssetBrowser/EBusFindAssetTypeByName.h>
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#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
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#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
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#include <AzToolsFramework/Slice/SliceDataFlagsCommand.h>
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#include <AzToolsFramework/Slice/SliceMetadataEntityContextBus.h>
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@@ -894,25 +895,51 @@ namespace AzToolsFramework
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{
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if (!m_prefabsAreEnabled)
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{
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return m_isLevelEntityEditor ? InspectorLayout::LEVEL : InspectorLayout::ENTITY;
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return m_isLevelEntityEditor ? InspectorLayout::Level : InspectorLayout::Entity;
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}
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// Prefabs layout logic
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// If this is the container entity for the root instance, treat it like a level entity.
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AZ::EntityId levelContainerEntityId = m_prefabPublicInterface->GetLevelInstanceContainerEntityId();
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if (AZStd::find(m_selectedEntityIds.begin(), m_selectedEntityIds.end(), levelContainerEntityId) != m_selectedEntityIds.end())
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{
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if (m_selectedEntityIds.size() > 1)
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{
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return InspectorLayout::INVALID;
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return InspectorLayout::Invalid;
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}
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else
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{
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return InspectorLayout::LEVEL;
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return InspectorLayout::Level;
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}
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}
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else
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{
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return InspectorLayout::ENTITY;
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// If this is the container entity for the currently focused prefab, utilize a separate layout.
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if (auto prefabFocusPublicInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabFocusPublicInterface>::Get())
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{
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AzFramework::EntityContextId editorEntityContextId = AzFramework::EntityContextId::CreateNull();
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EditorEntityContextRequestBus::BroadcastResult(
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editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
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AZ::EntityId focusedPrefabContainerEntityId =
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prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(editorEntityContextId);
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if (AZStd::find(m_selectedEntityIds.begin(), m_selectedEntityIds.end(), focusedPrefabContainerEntityId) !=
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m_selectedEntityIds.end())
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{
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if (m_selectedEntityIds.size() > 1)
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{
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return InspectorLayout::Invalid;
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}
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else
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{
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return InspectorLayout::ContainerEntityOfFocusedPrefab;
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}
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}
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}
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}
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return InspectorLayout::Entity;
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}
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void EntityPropertyEditor::UpdateEntityDisplay()
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@@ -921,7 +948,7 @@ namespace AzToolsFramework
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InspectorLayout layout = GetCurrentInspectorLayout();
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if (layout == InspectorLayout::LEVEL)
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if (!m_prefabsAreEnabled && layout == InspectorLayout::Level)
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{
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AZStd::string levelName;
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AzToolsFramework::EditorRequestBus::BroadcastResult(levelName, &AzToolsFramework::EditorRequests::GetLevelName);
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@@ -963,14 +990,19 @@ namespace AzToolsFramework
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InspectorLayout layout = GetCurrentInspectorLayout();
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if (layout == InspectorLayout::LEVEL)
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if (layout == InspectorLayout::Level)
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{
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// The Level Inspector should only have a list of selectable components after the
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// level entity itself is valid (i.e. "selected").
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return selection.empty() ? SelectionEntityTypeInfo::None : SelectionEntityTypeInfo::LevelEntity;
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}
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if (layout == InspectorLayout::INVALID)
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if (layout == InspectorLayout::ContainerEntityOfFocusedPrefab)
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{
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return selection.empty() ? SelectionEntityTypeInfo::None : SelectionEntityTypeInfo::ContainerEntityOfFocusedPrefab;
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}
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if (layout == InspectorLayout::Invalid)
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{
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return SelectionEntityTypeInfo::Mixed;
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}
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@@ -1140,7 +1172,8 @@ namespace AzToolsFramework
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}
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}
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bool isLevelLayout = GetCurrentInspectorLayout() == InspectorLayout::LEVEL;
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bool isLevelLayout = GetCurrentInspectorLayout() == InspectorLayout::Level;
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bool isContainerOfFocusedPrefabLayout = GetCurrentInspectorLayout() == InspectorLayout::ContainerEntityOfFocusedPrefab;
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m_gui->m_entityDetailsLabel->setText(entityDetailsLabelText);
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m_gui->m_entityDetailsLabel->setVisible(entityDetailsVisible);
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@@ -1148,10 +1181,14 @@ namespace AzToolsFramework
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m_gui->m_entityNameLabel->setVisible(hasEntitiesDisplayed);
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m_gui->m_entityIcon->setVisible(hasEntitiesDisplayed);
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m_gui->m_pinButton->setVisible(m_overrideSelectedEntityIds.empty() && hasEntitiesDisplayed && !m_isSystemEntityEditor);
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m_gui->m_statusLabel->setVisible(hasEntitiesDisplayed && !m_isSystemEntityEditor && !isLevelLayout);
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m_gui->m_statusComboBox->setVisible(hasEntitiesDisplayed && !m_isSystemEntityEditor && !isLevelLayout);
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m_gui->m_entityIdLabel->setVisible(hasEntitiesDisplayed && !m_isSystemEntityEditor && !isLevelLayout);
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m_gui->m_entityIdText->setVisible(hasEntitiesDisplayed && !m_isSystemEntityEditor && !isLevelLayout);
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m_gui->m_statusLabel->setVisible(
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hasEntitiesDisplayed && !m_isSystemEntityEditor && !isLevelLayout);
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m_gui->m_statusComboBox->setVisible(
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hasEntitiesDisplayed && !m_isSystemEntityEditor && !isLevelLayout);
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m_gui->m_entityIdLabel->setVisible(
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hasEntitiesDisplayed && !m_isSystemEntityEditor && !isLevelLayout);
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m_gui->m_entityIdText->setVisible(
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hasEntitiesDisplayed && !m_isSystemEntityEditor && !isLevelLayout);
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bool displayComponentSearchBox = hasEntitiesDisplayed;
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if (hasEntitiesDisplayed)
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@@ -1159,7 +1196,9 @@ namespace AzToolsFramework
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// Build up components to display
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SharedComponentArray sharedComponentArray;
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BuildSharedComponentArray(sharedComponentArray,
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!(selectionEntityTypeInfo == SelectionEntityTypeInfo::OnlyStandardEntities || selectionEntityTypeInfo == SelectionEntityTypeInfo::OnlyPrefabEntities));
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!(selectionEntityTypeInfo == SelectionEntityTypeInfo::OnlyStandardEntities ||
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selectionEntityTypeInfo == SelectionEntityTypeInfo::OnlyPrefabEntities) ||
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selectionEntityTypeInfo == SelectionEntityTypeInfo::ContainerEntityOfFocusedPrefab);
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if (sharedComponentArray.size() == 0)
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{
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@@ -1175,7 +1214,8 @@ namespace AzToolsFramework
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UpdateEntityDisplay();
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}
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m_gui->m_darkBox->setVisible(displayComponentSearchBox && !m_isSystemEntityEditor && !isLevelLayout);
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m_gui->m_darkBox->setVisible(
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displayComponentSearchBox && !m_isSystemEntityEditor && !isLevelLayout && !isContainerOfFocusedPrefabLayout);
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m_gui->m_entitySearchBox->setVisible(displayComponentSearchBox);
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bool displayAddComponentMenu = CanAddComponentsToSelection(selectionEntityTypeInfo);
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+7
-5
@@ -354,7 +354,8 @@ namespace AzToolsFramework
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OnlyLayerEntities,
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OnlyPrefabEntities,
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Mixed,
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LevelEntity
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LevelEntity,
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ContainerEntityOfFocusedPrefab
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};
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/**
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* Returns what kinds of entities are in the current selection. This is used because mixed selection
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@@ -364,7 +365,7 @@ namespace AzToolsFramework
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SelectionEntityTypeInfo GetSelectionEntityTypeInfo(const EntityIdList& selection) const;
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/**
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* Returns true if a selection matching the passed in selection informatation allows components to be added.
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* Returns true if a selection matching the passed in selection information allows components to be added.
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*/
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bool CanAddComponentsToSelection(const SelectionEntityTypeInfo& selectionEntityTypeInfo) const;
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@@ -581,9 +582,10 @@ namespace AzToolsFramework
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enum class InspectorLayout
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{
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ENTITY = 0, // All selected entities are regular entities
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LEVEL, // The selected entity is the level prefab container entity
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INVALID // Other entities are selected alongside the level prefab container entity
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Entity = 0, // All selected entities are regular entities.
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Level, // The selected entity is the prefab container entity for the level prefab, or the slice level entity.
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ContainerEntityOfFocusedPrefab, // The selected entity is the prefab container entity for the focused prefab.
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Invalid // Other entities are selected alongside the level prefab container entity.
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};
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InspectorLayout GetCurrentInspectorLayout() const;
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+11
@@ -28,6 +28,7 @@
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#include <AzToolsFramework/Manipulators/TranslationManipulators.h>
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#include <AzToolsFramework/Maths/TransformUtils.h>
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#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
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#include <AzToolsFramework/ToolsComponents/EditorLockComponentBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
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#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
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@@ -3604,6 +3605,16 @@ namespace AzToolsFramework
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m_selectedEntityIds.clear();
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m_selectedEntityIds.reserve(selectedEntityIds.size());
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AZStd::copy(selectedEntityIds.begin(), selectedEntityIds.end(), AZStd::inserter(m_selectedEntityIds, m_selectedEntityIds.end()));
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// Do not create manipulators for the container entity of the focused prefab.
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if (auto prefabFocusPublicInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabFocusPublicInterface>::Get())
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{
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AzFramework::EntityContextId editorEntityContextId = GetEntityContextId();
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if (AZ::EntityId focusRoot = prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(editorEntityContextId); focusRoot.IsValid())
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{
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m_selectedEntityIds.erase(focusRoot);
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}
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}
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}
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void EditorTransformComponentSelection::OnTransformChanged(
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