Add EditorPrefabComponent to procedural prefab container entity (#4727)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
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-1
@@ -12,7 +12,7 @@
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#include <Prefab/PrefabSystemComponentInterface.h>
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#include <Prefab/PrefabSystemScriptingHandler.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/TransformBus.h>
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#include <Prefab/EditorPrefabComponent.h>
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#include <ToolsComponents/TransformComponent.h>
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namespace AzToolsFramework::Prefab
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@@ -72,6 +72,7 @@ namespace AzToolsFramework::Prefab
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entities, commonRoot, &topLevelEntities);
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auto containerEntity = AZStd::make_unique<AZ::Entity>();
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containerEntity->CreateComponent<Prefab::EditorPrefabComponent>();
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for (AZ::Entity* entity : topLevelEntities)
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{
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