Merge pull request #4627 from aws-lumberyard-dev/igarri/Fix-Viewport-camera-locations
Make Go To Location affect the Default Viewport Camera
This commit is contained in:
@@ -75,7 +75,10 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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->Field("CaptureCursorLook", &CameraMovementSettings::m_captureCursorLook)
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->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
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->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
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->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY);
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->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY)
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->Field("DefaultPositionX", &CameraMovementSettings::m_defaultCameraPositionX)
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->Field("DefaultPositionY", &CameraMovementSettings::m_defaultCameraPositionY)
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->Field("DefaultPositionZ", &CameraMovementSettings::m_defaultCameraPositionZ);
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serialize.Class<CameraInputSettings>()
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->Version(2)
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@@ -154,7 +157,16 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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"Invert direction of pan in local Y axis")
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor",
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"Should the cursor be captured (hidden) while performing free look");
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"Should the cursor be captured (hidden) while performing free look")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default X Camera Position",
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"Default X Camera Position when a level is opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Y Camera Position",
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"Default Y Camera Position when a level is opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Z Camera Position",
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"Default Z Camera Position when a level is opened");
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editContext->Class<CameraInputSettings>("Camera Input Settings", "")
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->DataElement(
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@@ -271,6 +283,12 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
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SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
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SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
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SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
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SandboxEditor::SetDefaultCameraEditorPosition(
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AZ::Vector3(
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m_cameraMovementSettings.m_defaultCameraPositionX,
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m_cameraMovementSettings.m_defaultCameraPositionY,
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m_cameraMovementSettings.m_defaultCameraPositionZ
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));
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SandboxEditor::SetCameraTranslateForwardChannelId(m_cameraInputSettings.m_translateForwardChannelId);
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SandboxEditor::SetCameraTranslateBackwardChannelId(m_cameraInputSettings.m_translateBackwardChannelId);
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@@ -308,6 +326,11 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
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m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
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m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
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AZ::Vector3 defaultCameraPosition = SandboxEditor::DefaultEditorCameraPosition();
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m_cameraMovementSettings.m_defaultCameraPositionX = defaultCameraPosition.GetX();
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m_cameraMovementSettings.m_defaultCameraPositionY = defaultCameraPosition.GetY();
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m_cameraMovementSettings.m_defaultCameraPositionZ = defaultCameraPosition.GetZ();
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m_cameraInputSettings.m_translateForwardChannelId = SandboxEditor::CameraTranslateForwardChannelId().GetName();
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m_cameraInputSettings.m_translateBackwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId().GetName();
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m_cameraInputSettings.m_translateLeftChannelId = SandboxEditor::CameraTranslateLeftChannelId().GetName();
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@@ -57,6 +57,9 @@ private:
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bool m_orbitYawRotationInverted;
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bool m_panInvertedX;
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bool m_panInvertedY;
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float m_defaultCameraPositionX;
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float m_defaultCameraPositionY;
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float m_defaultCameraPositionZ;
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AZ::Crc32 RotateSmoothingVisibility() const
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{
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@@ -52,6 +52,9 @@ namespace SandboxEditor
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constexpr AZStd::string_view CameraOrbitDollyIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitDollyId";
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constexpr AZStd::string_view CameraOrbitPanIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitPanId";
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constexpr AZStd::string_view CameraFocusIdSetting = "/Amazon/Preferences/Editor/Camera/FocusId";
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constexpr AZStd::string_view CameraDefaultStartingPositionX = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/x";
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constexpr AZStd::string_view CameraDefaultStartingPositionY = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/y";
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constexpr AZStd::string_view CameraDefaultStartingPositionZ = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/z";
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template<typename T>
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void SetRegistry(const AZStd::string_view setting, T&& value)
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@@ -111,6 +114,21 @@ namespace SandboxEditor
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return AZStd::make_unique<EditorViewportSettingsCallbacksImpl>();
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}
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AZ::Vector3 DefaultEditorCameraPosition()
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{
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float xPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0));
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float yPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0));
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float zPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0));
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return AZ::Vector3(xPosition, yPosition, zPosition);
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}
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void SetDefaultCameraEditorPosition(const AZ::Vector3 defaultCameraPosition)
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{
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SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
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SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
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SetRegistry(CameraDefaultStartingPositionZ, defaultCameraPosition.GetZ());
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}
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AZ::u64 MaxItemsShownInAssetBrowserSearch()
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{
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return GetRegistry(AssetBrowserMaxItemsShownInSearchSetting, aznumeric_cast<AZ::u64>(50));
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@@ -12,6 +12,7 @@
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#include <AzCore/Settings/SettingsRegistry.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzFramework/Input/Channels/InputChannelId.h>
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namespace SandboxEditor
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@@ -32,6 +33,9 @@ namespace SandboxEditor
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//! event will fire when a value in the settings registry (editorpreferences.setreg) is modified.
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SANDBOX_API AZStd::unique_ptr<EditorViewportSettingsCallbacks> CreateEditorViewportSettingsCallbacks();
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SANDBOX_API AZ::Vector3 DefaultEditorCameraPosition();
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SANDBOX_API void SetDefaultCameraEditorPosition(AZ::Vector3 defaultCameraPosition);
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SANDBOX_API AZ::u64 MaxItemsShownInAssetBrowserSearch();
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SANDBOX_API void SetMaxItemsShownInAssetBrowserSearch(AZ::u64 numberOfItemsShown);
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@@ -112,7 +112,6 @@ void StartFixedCursorMode(QObject *viewport);
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#define RENDER_MESH_TEST_DISTANCE (0.2f)
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#define CURSOR_FONT_HEIGHT 8.0f
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namespace AZ::ViewportHelpers
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{
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static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded.";
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@@ -623,16 +622,10 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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PopDisableRendering();
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{
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AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
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float sx = terrainAabb.GetXExtent();
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float sy = terrainAabb.GetYExtent();
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Matrix34 viewTM;
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viewTM.SetIdentity();
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// Initial camera will be at middle of the map at the height of 2
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// meters above the terrain (default terrain height is 32)
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viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
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viewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
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SetViewTM(viewTM);
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UpdateScene();
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@@ -647,16 +640,10 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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PopDisableRendering();
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{
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AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
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float sx = terrainAabb.GetXExtent();
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float sy = terrainAabb.GetYExtent();
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Matrix34 viewTM;
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viewTM.SetIdentity();
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// Initial camera will be at middle of the map at the height of 2
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// meters above the terrain (default terrain height is 32)
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viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
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viewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
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SetViewTM(viewTM);
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}
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break;
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@@ -1345,10 +1332,6 @@ void EditorViewportWidget::keyPressEvent(QKeyEvent* event)
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void EditorViewportWidget::SetViewTM(const Matrix34& tm)
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{
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if (m_viewSourceType == ViewSourceType::None)
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{
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m_defaultViewTM = tm;
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}
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SetViewTM(tm, false);
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}
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@@ -1445,6 +1428,10 @@ void EditorViewportWidget::SetViewTM(const Matrix34& camMatrix, bool bMoveOnly)
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"Please report this as a bug."
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);
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}
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else if (shouldUpdateObject == ShouldUpdateObject::No)
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{
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GetCurrentAtomView()->SetCameraTransform(LYTransformToAZMatrix3x4(camMatrix));
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}
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if (m_pressedKeyState == KeyPressedState::PressedThisFrame)
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{
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@@ -2028,6 +2015,9 @@ void EditorViewportWidget::SetDefaultCamera()
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m_viewSourceType = ViewSourceType::None;
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GetViewManager()->SetCameraObjectId(GUID_NULL);
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SetName(m_defaultViewName);
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// Set the default Editor Camera position.
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m_defaultViewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
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SetViewTM(m_defaultViewTM);
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// Synchronize the configured editor viewport FOV to the default camera
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@@ -2530,6 +2520,11 @@ bool EditorViewportSettings::StickySelectEnabled() const
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return SandboxEditor::StickySelectEnabled();
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}
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AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
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{
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return SandboxEditor::DefaultEditorCameraPosition();
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}
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AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
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bool EditorViewportWidget::ShouldPreviewFullscreen() const
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@@ -2641,5 +2636,4 @@ void EditorViewportWidget::StopFullscreenPreview()
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// Show the main window
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MainWindow::instance()->show();
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}
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#include <moc_EditorViewportWidget.cpp>
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@@ -78,6 +78,7 @@ struct EditorViewportSettings : public AzToolsFramework::ViewportInteraction::Vi
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float ManipulatorLineBoundWidth() const override;
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float ManipulatorCircleBoundWidth() const override;
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bool StickySelectEnabled() const override;
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AZ::Vector3 DefaultEditorCameraPosition() const override;
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};
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// EditorViewportWidget window
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+2
@@ -46,6 +46,8 @@ namespace AzManipulatorTestFramework
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virtual void UpdateVisibility() = 0;
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//! Set if sticky select is enabled or not.
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virtual void SetStickySelect(bool enabled) = 0;
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//! Get default Editor Camera Position.
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virtual AZ::Vector3 DefaultEditorCameraPosition() const = 0;
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};
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//! This interface is used to simulate the manipulator manager while the manipulators are under test.
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+1
@@ -36,6 +36,7 @@ namespace AzManipulatorTestFramework
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int GetViewportId() const override;
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void UpdateVisibility() override;
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void SetStickySelect(bool enabled) override;
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AZ::Vector3 DefaultEditorCameraPosition() const override;
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// ViewportInteractionRequestBus overrides ...
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AzFramework::CameraState GetCameraState() override;
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@@ -120,6 +120,11 @@ namespace AzManipulatorTestFramework
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m_stickySelect = enabled;
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}
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AZ::Vector3 ViewportInteraction::DefaultEditorCameraPosition() const
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{
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return {};
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}
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void ViewportInteraction::SetGridSize(float size)
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{
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m_gridSize = size;
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@@ -198,6 +198,8 @@ namespace AzToolsFramework
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virtual float ManipulatorCircleBoundWidth() const = 0;
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//! Returns if sticky select is enabled or not.
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virtual bool StickySelectEnabled() const = 0;
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//! Returns the default viewport camera position.
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virtual AZ::Vector3 DefaultEditorCameraPosition() const = 0;
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protected:
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~ViewportSettingsRequests() = default;
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