Move did handshake logic to connection data plus an optimization
Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
@@ -6,15 +6,24 @@ namespace {{ xml.attrib['Name'] }}
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{
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switch (aznumeric_cast<int32_t>(packetHeader.GetPacketType()))
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{
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{% set hs = namespace(handshake=false) %}
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{% for Packet in xml.iter('Packet') %}
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{% if ('HandshakePacket' in Packet.attrib) and (Packet.attrib['HandshakePacket'] == 'true') %}
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{% set hs.handshake = True %}
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{% endif %}
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{% endfor %}
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{% for Packet in xml.iter('Packet') %}
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case aznumeric_cast<int32_t>({{ Packet.attrib['Name'] }}::Type):
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{
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AZLOG(Debug_DispatchPackets, "Received packet %s", "{{ Packet.attrib['Name'] }}");
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{% if hs.handshake %}
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{% if ('HandshakePacket' not in Packet.attrib) or (Packet.attrib['HandshakePacket'] == 'false') %}
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if (!handler.IsHandshakeComplete())
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if (!handler.IsHandshakeComplete(connection))
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{
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return AzNetworking::PacketDispatchResult::Skipped;
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}
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{% endif %}
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{% endif %}
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{{ Packet.attrib['Name'] }} packet;
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@@ -50,5 +50,14 @@ namespace Multiplayer
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//! Sets the state of connection whether update messages can be sent or not.
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//! @param canSendUpdates the state value
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virtual void SetCanSendUpdates(bool canSendUpdates) = 0;
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//! Fetches the state of connection whether handshake logic has completed
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//! @return true if handshake has completed
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virtual bool DidHandshake() const = 0;
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//! Sets the state of connection whether handshake logic has completed
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//! @param didHandshake if handshake logic has completed
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virtual void SetDidHandshake(bool didHandshake) = 0;
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};
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}
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@@ -33,6 +33,8 @@ namespace Multiplayer
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void Update(AZ::TimeMs hostTimeMs) override;
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bool CanSendUpdates() const override;
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void SetCanSendUpdates(bool canSendUpdates) override;
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bool DidHandshake() const override;
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void SetDidHandshake(bool didHandshake) override;
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//! @}
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const AZStd::string& GetProviderTicket() const;
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@@ -43,6 +45,7 @@ namespace Multiplayer
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AZStd::string m_providerTicket;
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AzNetworking::IConnection* m_connection = nullptr;
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bool m_canSendUpdates = true;
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bool m_didHandshake = false;
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};
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}
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@@ -27,4 +27,14 @@ namespace Multiplayer
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{
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m_providerTicket = ticket;
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}
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inline bool ClientToServerConnectionData::DidHandshake() const
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{
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return m_didHandshake;
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}
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inline void ClientToServerConnectionData::SetDidHandshake(bool didHandshake)
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{
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m_didHandshake = didHandshake;
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}
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}
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@@ -33,6 +33,8 @@ namespace Multiplayer
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void Update(AZ::TimeMs hostTimeMs) override;
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bool CanSendUpdates() const override;
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void SetCanSendUpdates(bool canSendUpdates) override;
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bool DidHandshake() const override;
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void SetDidHandshake(bool didHandshake) override;
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//! @}
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NetworkEntityHandle GetPrimaryPlayerEntity();
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@@ -52,6 +54,7 @@ namespace Multiplayer
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AZStd::string m_providerTicket;
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AzNetworking::IConnection* m_connection = nullptr;
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bool m_canSendUpdates = false;
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bool m_didHandshake = false;
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};
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}
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@@ -38,4 +38,14 @@ namespace Multiplayer
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{
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m_providerTicket = ticket;
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}
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inline bool ServerToClientConnectionData::DidHandshake() const
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{
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return m_didHandshake;
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}
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inline void ServerToClientConnectionData::SetDidHandshake(bool didHandshake)
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{
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m_didHandshake = didHandshake;
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}
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}
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@@ -33,7 +33,6 @@ namespace Multiplayer
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MultiplayerEditorConnection();
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~MultiplayerEditorConnection() = default;
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bool IsHandshakeComplete() const { return true; };
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet);
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@@ -442,9 +442,9 @@ namespace Multiplayer
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MultiplayerPackets::SyncConsole m_syncPacket;
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};
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bool MultiplayerSystemComponent::IsHandshakeComplete() const
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bool MultiplayerSystemComponent::IsHandshakeComplete(AzNetworking::IConnection* connection) const
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{
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return m_didHandshake;
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return reinterpret_cast<IConnectionData*>(connection->GetUserData())->DidHandshake();
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}
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bool MultiplayerSystemComponent::HandleRequest
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@@ -471,7 +471,7 @@ namespace Multiplayer
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if (connection->SendReliablePacket(MultiplayerPackets::Accept(InvalidHostId, sv_map)))
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{
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m_didHandshake = true;
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reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->SetDidHandshake(true);
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// Sync our console
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ConsoleReplicator consoleReplicator(connection);
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@@ -488,7 +488,7 @@ namespace Multiplayer
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[[maybe_unused]] MultiplayerPackets::Accept& packet
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)
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{
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m_didHandshake = true;
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reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->SetDidHandshake(true);
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AZ::CVarFixedString commandString = "sv_map " + packet.GetMap();
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AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
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@@ -903,8 +903,9 @@ namespace Multiplayer
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// Unfortunately necessary, as NotifyPreRender can update transforms and thus cause a deadlock inside the vis system
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AZStd::vector<NetBindComponent*> gatheredEntities;
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INetworkEntityManager* netEntityManager = GetNetworkEntityManager();
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AZ::Interface<AzFramework::IVisibilitySystem>::Get()->GetDefaultVisibilityScene()->Enumerate(viewFrustum,
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[&gatheredEntities](const AzFramework::IVisibilityScene::NodeData& nodeData)
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[netEntityManager, &gatheredEntities](const AzFramework::IVisibilityScene::NodeData& nodeData)
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{
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gatheredEntities.reserve(gatheredEntities.size() + nodeData.m_entries.size());
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for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries)
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@@ -912,10 +913,14 @@ namespace Multiplayer
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if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity)
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{
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AZ::Entity* entity = static_cast<AZ::Entity*>(visEntry->m_userData);
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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if (netBindComponent != nullptr)
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NetEntityId netEntitydId = netEntityManager->GetNetEntityIdById(entity->GetId());
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if (netEntitydId != InvalidNetEntityId)
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{
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gatheredEntities.push_back(netBindComponent);
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NetBindComponent* netBindComponent = netEntityManager->GetEntity(netEntitydId).GetNetBindComponent();
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if (netBindComponent != nullptr)
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{
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gatheredEntities.push_back(netBindComponent);
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}
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}
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}
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}
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@@ -932,10 +937,14 @@ namespace Multiplayer
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for (auto& iter : *(m_networkEntityManager.GetNetworkEntityTracker()))
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{
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AZ::Entity* entity = iter.second;
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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if (netBindComponent != nullptr)
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NetEntityId netEntitydId = GetNetworkEntityManager()->GetNetEntityIdById(entity->GetId());
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if (netEntitydId != InvalidNetEntityId)
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{
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netBindComponent->NotifyPreRender(deltaTime);
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NetBindComponent* netBindComponent = GetNetworkEntityManager()->GetEntity(netEntitydId).GetNetBindComponent();
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if (netBindComponent != nullptr)
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{
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netBindComponent->NotifyPreRender(deltaTime);
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}
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}
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}
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}
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@@ -76,7 +76,7 @@ namespace Multiplayer
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int GetTickOrder() override;
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//! @}
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bool IsHandshakeComplete() const;
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bool IsHandshakeComplete(AzNetworking::IConnection* connection) const;
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::Connect& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::Accept& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet);
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@@ -159,7 +159,6 @@ namespace Multiplayer
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double m_serverSendAccumulator = 0.0;
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float m_renderBlendFactor = 0.0f;
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float m_tickFactor = 0.0f;
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bool m_didHandshake = false;
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#if !defined(AZ_RELEASE_BUILD)
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MultiplayerEditorConnection m_editorConnectionListener;
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