Add benchmarks for SpawnAllEntities call in SpawnableEntitiesManager (#5141)
* Add benchmarks for SpawnAllEntities call in SpawnableEntitiesManager Signed-off-by: srikappa-amzn <srikappa@amazon.com> * Minor changes to SpawnAllEntities benchmarks setup Signed-off-by: srikappa-amzn <srikappa@amazon.com> * Used aznumeric_cast and improved a function name Signed-off-by: srikappa-amzn <srikappa@amazon.com> * Fixed an invalid converstion from uint64_t to unsigned int Signed-off-by: srikappa-amzn <srikappa@amazon.com>monroegm-disable-blank-issue-2
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if defined(HAVE_BENCHMARK)
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#include <Prefab/Benchmark/Spawnable/SpawnableBenchmarkFixture.h>
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#include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
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#include <AzToolsFramework/Prefab/Spawnable/SpawnableUtils.h>
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namespace Benchmark
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{
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using BM_SpawnAllEntities = BM_Spawnable;
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BENCHMARK_DEFINE_F(BM_SpawnAllEntities, SingleEntitySpawnable_SpawnCallVariable)(::benchmark::State& state)
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{
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const uint64_t spawnAllEntitiesCallCount = aznumeric_cast<uint64_t>(state.range());
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const uint64_t entityCountInSourcePrefab = 1;
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SetUpSpawnableAsset(entityCountInSourcePrefab);
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for (auto _ : state)
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{
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state.PauseTiming();
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m_spawnTicket = new AzFramework::EntitySpawnTicket(m_spawnableAsset);
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state.ResumeTiming();
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for (uint64_t spwanableCounter = 0; spwanableCounter < spawnAllEntitiesCallCount; spwanableCounter++)
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{
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AzFramework::SpawnableEntitiesInterface::Get()->SpawnAllEntities(*m_spawnTicket);
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}
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m_rootSpawnableInterface->ProcessSpawnableQueue();
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// Destroy the ticket so that this queues a request to delete all the entities spawned with this ticket.
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state.PauseTiming();
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delete m_spawnTicket;
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m_spawnTicket = nullptr;
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// This will process the request to delete all entities spawned with the ticket
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m_rootSpawnableInterface->ProcessSpawnableQueue();
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state.ResumeTiming();
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}
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state.SetComplexityN(spawnAllEntitiesCallCount);
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}
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BENCHMARK_REGISTER_F(BM_SpawnAllEntities, SingleEntitySpawnable_SpawnCallVariable)
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->RangeMultiplier(10)
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->Range(100, 10000)
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->Unit(benchmark::kMillisecond)
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->Complexity();
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BENCHMARK_DEFINE_F(BM_SpawnAllEntities, SingleSpawnCall_EntityCountVariable)(::benchmark::State& state)
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{
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const uint64_t entityCountInSpawnable = aznumeric_cast<uint64_t>(state.range());
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SetUpSpawnableAsset(entityCountInSpawnable);
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for (auto _ : state)
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{
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state.PauseTiming();
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m_spawnTicket = new AzFramework::EntitySpawnTicket(m_spawnableAsset);
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state.ResumeTiming();
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AzFramework::SpawnableEntitiesInterface::Get()->SpawnAllEntities(*m_spawnTicket);
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m_rootSpawnableInterface->ProcessSpawnableQueue();
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// Destroy the ticket so that this queues a request to delete all the entities spawned with this ticket.
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state.PauseTiming();
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delete m_spawnTicket;
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m_spawnTicket = nullptr;
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// This will process the request to delete all entities spawned with the ticket
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m_rootSpawnableInterface->ProcessSpawnableQueue();
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state.ResumeTiming();
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}
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state.SetComplexityN(entityCountInSpawnable);
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}
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BENCHMARK_REGISTER_F(BM_SpawnAllEntities, SingleSpawnCall_EntityCountVariable)
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->RangeMultiplier(10)
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->Range(100, 10000)
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->Unit(benchmark::kMillisecond)
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->Complexity();
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BENCHMARK_DEFINE_F(BM_SpawnAllEntities, EntityCountVariable_SpawnCallCountVariable)(::benchmark::State& state)
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{
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const uint64_t entityCountInSpawnable = aznumeric_cast<uint64_t>(state.range(0));
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const uint64_t spawnCallCount = aznumeric_cast<uint64_t>(state.range(1));
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SetUpSpawnableAsset(entityCountInSpawnable);
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for (auto _ : state)
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{
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state.PauseTiming();
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m_spawnTicket = new AzFramework::EntitySpawnTicket(m_spawnableAsset);
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state.ResumeTiming();
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for (uint64_t spawnCallCounter = 0; spawnCallCounter < spawnCallCount; spawnCallCounter++)
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{
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AzFramework::SpawnableEntitiesInterface::Get()->SpawnAllEntities(*m_spawnTicket);
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}
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m_rootSpawnableInterface->ProcessSpawnableQueue();
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state.PauseTiming();
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delete m_spawnTicket;
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m_spawnTicket = nullptr;
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m_rootSpawnableInterface->ProcessSpawnableQueue();
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state.ResumeTiming();
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}
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state.SetComplexityN(entityCountInSpawnable * spawnCallCount);
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}
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// Provide ranges here to compare times for spawning the same number of entities by altering entityCountInSpawnable and spawnCallCount.
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BENCHMARK_REGISTER_F(BM_SpawnAllEntities, EntityCountVariable_SpawnCallCountVariable)
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->Args({ 10, 100 })
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->Args({ 100, 10 })
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->Args({ 10, 1000 })
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->Args({ 1000, 10 })
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->Args({ 100, 1000 })
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->Args({ 1000, 100 })
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->Unit(benchmark::kMillisecond)
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->Complexity();
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} // namespace Benchmark
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#endif
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@ -0,0 +1,69 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if defined(HAVE_BENCHMARK)
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#include <AzToolsFramework/Prefab/Spawnable/SpawnableUtils.h>
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#include <Prefab/Benchmark/Spawnable/SpawnableBenchmarkFixture.h>
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namespace Benchmark
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{
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void BM_Spawnable::SetUp(const benchmark::State& state)
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{
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SetUpHelper(state);
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}
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void BM_Spawnable::SetUp(benchmark::State& state)
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{
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SetUpHelper(state);
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}
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void BM_Spawnable::SetUpHelper(const benchmark::State& state)
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{
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BM_Prefab::SetUp(state);
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m_rootSpawnableInterface = AzFramework::RootSpawnableInterface::Get();
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AZ_Assert(m_rootSpawnableInterface != nullptr, "RootSpawnableInterface isn't found.");
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}
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void BM_Spawnable::TearDown(const benchmark::State& state)
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{
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TearDownHelper(state);
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}
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void BM_Spawnable::TearDown(benchmark::State& state)
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{
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TearDownHelper(state);
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}
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void BM_Spawnable::TearDownHelper(const benchmark::State& state)
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{
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m_spawnableAsset.Release();
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BM_Prefab::TearDown(state);
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}
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void BM_Spawnable::SetUpSpawnableAsset(uint64_t entityCount)
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{
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AZStd::vector<AZ::Entity*> entities;
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entities.reserve(entityCount);
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for (uint64_t i = 0; i < entityCount; i++)
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{
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entities.emplace_back(CreateEntity("Entity"));
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}
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AZStd::unique_ptr<Instance> instance = m_prefabSystemComponent->CreatePrefab(AZStd::move(entities), {}, m_pathString);
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const PrefabDom& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
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// Lifecycle of spawnable is managed by the asset that's created using it.
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AzFramework::Spawnable* spawnable = new AzFramework::Spawnable(
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AZ::Data::AssetId::CreateString("{612F2AB1-30DF-44BB-AFBE-17A85199F09E}:0"), AZ::Data::AssetData::AssetStatus::Ready);
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AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
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m_spawnableAsset = AZ::Data::Asset<AzFramework::Spawnable>(spawnable, AZ::Data::AssetLoadBehavior::Default);
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}
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} // namespace Benchmark
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#endif
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@ -0,0 +1,44 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if defined(HAVE_BENCHMARK)
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#pragma once
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#include <AzFramework/Spawnable/RootSpawnableInterface.h>
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#include <Prefab/Benchmark/PrefabBenchmarkFixture.h>
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namespace AzFramework
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{
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class EntitySpawnTicket;
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class RootSpawnableDefinition;
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}
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namespace Benchmark
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{
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class BM_Spawnable
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: public Benchmark::BM_Prefab
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{
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protected:
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void SetUp(const benchmark::State& state) override;
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void SetUp(benchmark::State& state) override;
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void SetUpHelper(const benchmark::State& state);
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void TearDown(const benchmark::State& state) override;
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void TearDown(benchmark::State& state) override;
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void TearDownHelper(const benchmark::State& state);
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void SetUpSpawnableAsset(uint64_t entityCount);
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AZ::Data::Asset<AzFramework::Spawnable> m_spawnableAsset;
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AzFramework::EntitySpawnTicket* m_spawnTicket;
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AzFramework::RootSpawnableDefinition* m_rootSpawnableInterface;
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};
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} // namespace Benchmark
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#endif
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