Removing redundant registration of script assets
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
@@ -87,6 +87,8 @@ void ScriptSystemComponent::Activate()
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AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, "lua");
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AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, "luac");
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AZ::Data::AssetCatalogRequestBus::Broadcast(
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&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, AZ::AzTypeInfo<AZ::ScriptAsset>::Uuid());
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if (Data::AssetManager::Instance().IsReady())
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{
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@@ -19,7 +19,6 @@
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Script/ScriptAsset.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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@@ -101,13 +100,6 @@ namespace AZ
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materialFunctorRegistration->RegisterMaterialFunctor("ConvertEmissiveUnit", azrtti_typeid<ConvertEmissiveUnitFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("HandleSubsurfaceScatteringParameters", azrtti_typeid<SubsurfaceTransmissionParameterFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("Lua", azrtti_typeid<RPI::LuaMaterialFunctorSourceData>());
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// Add asset types and extensions to AssetCatalog. Uses "AssetCatalogService".
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auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler();
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if (assetCatalog)
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{
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<AZ::ScriptAsset>::Uuid());
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}
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}
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void EditorCommonSystemComponent::Deactivate()
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@@ -61,7 +61,6 @@
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// Asset types
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#include <AzCore/Slice/SliceAsset.h>
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#include <AzCore/Script/ScriptAsset.h>
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#include <LmbrCentral/Rendering/MaterialAsset.h>
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#include <LmbrCentral/Rendering/MeshAsset.h>
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#include <LmbrCentral/Rendering/MaterialHandle.h>
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@@ -357,7 +356,6 @@ namespace LmbrCentral
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auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler();
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if (assetCatalog)
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{
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<AZ::ScriptAsset>::Uuid());
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<MaterialAsset>::Uuid());
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<DccMaterialAsset>::Uuid());
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<MeshAsset>::Uuid());
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@@ -371,7 +369,6 @@ namespace LmbrCentral
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assetCatalog->AddExtension("xml");
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assetCatalog->AddExtension("mtl");
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assetCatalog->AddExtension("dccmtl");
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assetCatalog->AddExtension("lua");
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assetCatalog->AddExtension("sprite");
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assetCatalog->AddExtension("cax");
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}
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