Remove many unused variables and unused setting files (#4607)
* Remove many unused variables and unused setting files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a few more dead config vars Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix android test_ConfigureSettings_DefaultValues_SetsValues Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
@@ -1,18 +1,5 @@
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<settings>
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<r_PostProcessEffects value="1"/>
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<r_HDREyeAdaptationSpeed value="100000000"/>
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<r_MotionBlur value="0"/>
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<e_ScreenShotQuality value="0"/>
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<e_ViewDistRatio value="100000000"/>
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<r_DisplayInfo value="0"/>
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<e_StreamCgfPoolSize value="128" />
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<e_ViewDistRatioVegetation value="100"/>
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<e_Lods value="0"/>
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<e_Vegetation value="0"/>
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<e_TerrainOcclusionCulling value="0"/>
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<e_OcclusionVolumes value="0"/>
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<e_shadows value="0"/>
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<e_portals value="3"/>
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<e_fog value="0"/>
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<r_hdrdebug value="0"/>
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</settings>
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@@ -7,8 +7,6 @@
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<Tool Title="| Draw Helpers" Command="p_draw_helpers" EditorCmd="" ToggleVar="1"/>
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<Tool Title="| AI Debug Draw" Command="ai_DebugDraw" EditorCmd="" ToggleVar="1"/>
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<Tool Title="| Toggle Music" Command="s_MusicEnable" EditorCmd="" ToggleVar="1"/>
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<Tool Title="| Toggle Sound" Command="s_SoundEnable" EditorCmd="" ToggleVar="1"/>
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<Tool Title="| Toggle ForcefeedBack" Command="i_forcefeedback" EditorCmd="" ToggleVar="1"/>
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<Tool Title="| Freeze Camera " Command="e_CameraFreeze" EditorCmd="" ToggleVar="1"/>
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<Tool Title="| Log Verbosity 0" Command="log_Verbosity 0" EditorCmd="" ToggleVar="0"/>
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<Tool Title="| SaveLevelStats" Command="savelevelstats" EditorCmd="" ToggleVar="0"/>
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@@ -1,16 +1,5 @@
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ConsoleHide
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g_godMode=1
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sys_warnings=0
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con_showonload=1
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i_forcefeedback=0
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g_infiniteammo=1
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e_ObjectLayersActivation=0
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e_ObjectLayersActivationPhysics=0
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g_flashrenderingduringloading=0
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sys_maxfps=0
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r_vsync=0
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p_max_substeps=1
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demo_file=autotest
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demo_num_runs=0
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demo_quit=1
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demo_ai=1
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@@ -1,15 +1,5 @@
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ConsoleHide
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g_godMode=1
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g_infiniteammo=1
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r_displayinfo=1
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s_profiling=1
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sys_maxfps=0
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e_ObjectLayersActivation=0
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e_ObjectLayersActivationPhysics=0
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demo_file=autotest
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demo_num_runs=2
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demo_quit=1
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demo_savestats=1
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demo_profile=-1
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demo
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@@ -1,12 +1,5 @@
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ConsoleHide
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g_godMode=1
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g_infiniteammo=1
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r_displayinfo=1
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s_profiling=1
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sys_maxfps=0
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demo_file=playthru
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demo_num_runs=2
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demo_quit=1
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demo_savestats=1
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demo_profile=-1
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demo
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demo
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@@ -11,113 +11,16 @@
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; default of this CVarGroup
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= 7
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sys_spec_ObjectDetail=7
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sys_spec_Shading=7
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sys_spec_VolumetricEffects=7
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sys_spec_Shadows=7
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sys_spec_Texture=7
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sys_spec_Physics=7
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sys_spec_PostProcessing=7
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sys_spec_Particles=7
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sys_spec_Sound=7
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sys_spec_Water=7
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sys_spec_GameEffects=7
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sys_spec_light=7
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[1]
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sys_spec_ObjectDetail=1
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sys_spec_Shading=1
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sys_spec_VolumetricEffects=1
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sys_spec_Shadows=1
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sys_spec_Texture=1
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sys_spec_Physics=1
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sys_spec_PostProcessing=1
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sys_spec_Particles=1
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sys_spec_Sound=1
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sys_spec_Water=1
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sys_spec_GameEffects=1
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sys_spec_light=1
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[2]
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sys_spec_ObjectDetail=2
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sys_spec_Shading=2
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sys_spec_VolumetricEffects=2
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sys_spec_Shadows=2
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sys_spec_Texture=2
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sys_spec_Physics=2
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sys_spec_PostProcessing=2
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sys_spec_Particles=2
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sys_spec_Sound=2
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sys_spec_Water=2
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sys_spec_GameEffects=2
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sys_spec_light=2
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[3]
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sys_spec_ObjectDetail=3
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sys_spec_Shading=3
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sys_spec_VolumetricEffects=3
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sys_spec_Shadows=3
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sys_spec_Texture=3
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sys_spec_Physics=3
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sys_spec_PostProcessing=3
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sys_spec_Particles=3
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sys_spec_Sound=3
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sys_spec_Water=3
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sys_spec_GameEffects=3
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sys_spec_light=3
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[4]
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sys_spec_ObjectDetail=4
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sys_spec_Shading=4
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sys_spec_VolumetricEffects=4
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sys_spec_Shadows=4
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sys_spec_Texture=4
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sys_spec_Physics=4
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sys_spec_PostProcessing=4
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sys_spec_Particles=4
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sys_spec_Sound=4
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sys_spec_Water=4
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sys_spec_GameEffects=4
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sys_spec_light=4
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[5]
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sys_spec_ObjectDetail=5
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sys_spec_Shading=5
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sys_spec_VolumetricEffects=5
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sys_spec_Shadows=5
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sys_spec_Texture=5
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sys_spec_Physics=5
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sys_spec_PostProcessing=5
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sys_spec_Particles=5
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sys_spec_Sound=5
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sys_spec_Water=5
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sys_spec_GameEffects=5
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sys_spec_light=5
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[6]
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sys_spec_ObjectDetail=6
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sys_spec_Shading=6
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sys_spec_VolumetricEffects=6
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sys_spec_Shadows=6
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sys_spec_Texture=6
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sys_spec_Physics=6
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sys_spec_PostProcessing=6
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sys_spec_Particles=6
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sys_spec_Sound=6
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sys_spec_Water=6
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sys_spec_GameEffects=6
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sys_spec_light=6
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[8]
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sys_spec_ObjectDetail=8
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sys_spec_Shading=8
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sys_spec_VolumetricEffects=8
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sys_spec_Shadows=8
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sys_spec_Texture=8
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sys_spec_Physics=8
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sys_spec_PostProcessing=8
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sys_spec_Particles=8
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sys_spec_Sound=8
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sys_spec_Water=8
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sys_spec_GameEffects=8
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sys_spec_light=8
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@@ -1,8 +0,0 @@
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[default]
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; default of this CVarGroup
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= 7
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mfx_Timeout = 0.01
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@@ -1,160 +0,0 @@
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[default]
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; default of this CVarGroup
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= 7
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ca_AttachmentCullingRation=360
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es_DebrisLifetimeScale=1
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e_CoverageBufferReproj=6
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e_DecalsAllowGameDecals=1
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e_DecalsLifeTimeScale=2
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e_DecalsOverlapping=1
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e_Dissolve=2
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e_LightQuality=3
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e_LodMin=0
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e_LodRatio=20
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e_MaxViewDistSpecLerp=1
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e_MergedMeshesInstanceDist=1.0
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e_MergedMeshesPool=8192
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e_ObjQuality=3
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e_OcclusionCullingViewDistRatio=1
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e_ProcVegetation=1
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e_StatObjBufferRenderTasks=1
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e_StreamCgf=0
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e_TerrainLodRatio=1
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e_TerrainOcclusionCullingMaxDist=200
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e_Tessellation=0
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e_VegetationMinSize=0
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e_ViewDistMin=10
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e_ViewDistRatio=100
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e_ViewDistRatioCustom=100
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e_ViewDistRatioDetail=100
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e_ViewDistRatioLights=50
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e_ViewDistRatioVegetation=100
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r_DrawNearZRange=0.12
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r_FlaresTessellationRatio=1
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r_SilhouettePOM=0
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r_usezpass=2
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[1]
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ca_AttachmentCullingRation=145
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es_DebrisLifetimeScale=0.6
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e_DecalsLifeTimeScale=1
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e_Dissolve=0
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e_LightQuality=1
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e_LodRatio=10
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e_MaxViewDistSpecLerp=0.5
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e_ObjQuality=1
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e_TerrainOcclusionCullingMaxDist=130
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e_VegetationMinSize=0.5
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e_ViewDistRatioCustom=60
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e_ViewDistRatioDetail=25
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e_ViewDistRatioLights=25
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e_ViewDistRatioVegetation=21
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r_FlaresTessellationRatio=0.25
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r_usezpass=1
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e_ProcVegetation=0
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e_ViewDistRatio=50
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[2]
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ca_AttachmentCullingRation=145
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es_DebrisLifetimeScale=0.6
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e_DecalsLifeTimeScale=1
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e_Dissolve=0
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e_LightQuality=2
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e_LodRatio=10
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e_MaxViewDistSpecLerp=0.5
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e_ObjQuality=2
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e_TerrainOcclusionCullingMaxDist=130
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e_VegetationMinSize=0.5
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e_ViewDistRatioCustom=60
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e_ViewDistRatioDetail=25
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e_ViewDistRatioLights=25
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e_ViewDistRatioVegetation=50
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r_FlaresTessellationRatio=0.25
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r_usezpass=1
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e_ProcVegetation=1
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e_ViewDistRatio=50
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[3]
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ca_AttachmentCullingRation=145
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es_DebrisLifetimeScale=0.6
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e_DecalsLifeTimeScale=1
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e_Dissolve=0
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e_LightQuality=3
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e_LodRatio=10
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e_MaxViewDistSpecLerp=0.5
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e_ObjQuality=3
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e_TerrainOcclusionCullingMaxDist=130
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e_VegetationMinSize=0.5
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e_ViewDistRatioCustom=60
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e_ViewDistRatioDetail=25
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e_ViewDistRatioLights=25
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e_ViewDistRatioVegetation=50
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r_FlaresTessellationRatio=0.25
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r_usezpass=1
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e_ProcVegetation=1
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e_ViewDistRatio=75
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[4]
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ca_AttachmentCullingRation=145
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es_DebrisLifetimeScale=0.6
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e_DecalsLifeTimeScale=1
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e_Dissolve=0
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e_LightQuality=4
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e_LodRatio=10
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e_MaxViewDistSpecLerp=0.5
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e_ObjQuality=4
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e_TerrainOcclusionCullingMaxDist=130
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e_VegetationMinSize=0.5
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e_ViewDistRatioCustom=60
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e_ViewDistRatioDetail=25
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e_ViewDistRatioLights=25
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e_ViewDistRatioVegetation=50
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r_FlaresTessellationRatio=0.25
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r_usezpass=1
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e_ProcVegetation=1
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e_ViewDistRatio=75
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[5]
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ca_AttachmentCullingRation=145
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es_DebrisLifetimeScale=0.6
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e_DecalsLifeTimeScale=1
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e_LightQuality=1
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e_LodRatio=10
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e_MaxViewDistSpecLerp=0.5
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e_ObjQuality=1
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e_TerrainOcclusionCullingMaxDist=130
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e_VegetationMinSize=0.5
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e_ViewDistRatio=50
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e_ViewDistRatioCustom=60
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e_ViewDistRatioDetail=25
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e_ViewDistRatioLights=25
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e_ViewDistRatioVegetation=50
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r_FlaresTessellationRatio=0.25
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[6]
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ca_AttachmentCullingRation=300
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es_DebrisLifetimeScale=0.8
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e_LightQuality=2
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e_LodRatio=15
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e_ObjQuality=2
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e_ViewDistRatio=75
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e_ViewDistRatioDetail=35
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e_ViewDistRatioVegetation=75
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[8]
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ca_AttachmentCullingRation=400
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e_LightQuality=4
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e_LodRatio=40
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e_MergedMeshesInstanceDist=2.0
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e_MergedMeshesPool=16384
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e_ObjQuality=4
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e_TerrainLodRatio=0.5
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e_Tessellation=1
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e_ViewDistRatio=125
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e_ViewDistRatioCustom=125
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e_ViewDistRatioDetail=125
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e_ViewDistRatioLights=75
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e_ViewDistRatioVegetation=125
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r_DrawNearZRange = 0.08
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r_SilhouettePOM=1
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@@ -1,94 +0,0 @@
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[default]
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; default of this CVarGroup
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= 7
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||||
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e_ParticlesGI=1
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||||
e_ParticlesPreload=0
|
||||
e_ParticlesMaxScreenFill=128
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||||
e_ParticlesMinDrawPixels=1
|
||||
e_ParticlesMotionBlur=0
|
||||
e_ParticlesObjectCollisions=2
|
||||
e_ParticlesQuality=3
|
||||
e_ParticlesSortQuality=0
|
||||
e_ParticlesPoolSize=16384
|
||||
r_ParticlesHalfRes=0
|
||||
r_ParticlesTessellation=1
|
||||
r_ParticlesInstanceVertices=1
|
||||
r_ParticlesGpuMaxEmitCount=10000
|
||||
|
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[1]
|
||||
e_ParticlesGI=0
|
||||
e_ParticlesPreload=1
|
||||
e_ParticlesMaxScreenFill=16
|
||||
e_ParticlesMinDrawPixels=2
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
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e_ParticlesPoolSize=4096
|
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r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesInstanceVertices=0
|
||||
r_ParticlesGpuMaxEmitCount=10
|
||||
|
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|
||||
[2]
|
||||
e_ParticlesGI=0
|
||||
e_ParticlesPreload=1
|
||||
e_ParticlesMaxScreenFill=16
|
||||
e_ParticlesMinDrawPixels=2
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
e_ParticlesPoolSize=4096
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesInstanceVertices=0
|
||||
r_ParticlesGpuMaxEmitCount=100
|
||||
|
||||
|
||||
[3]
|
||||
e_ParticlesGI=0
|
||||
e_ParticlesPreload=1
|
||||
e_ParticlesMaxScreenFill=16
|
||||
e_ParticlesMinDrawPixels=2
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
e_ParticlesPoolSize=4096
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesInstanceVertices=0
|
||||
r_ParticlesGpuMaxEmitCount=500
|
||||
|
||||
|
||||
[4]
|
||||
e_ParticlesGI=0
|
||||
e_ParticlesPreload=1
|
||||
e_ParticlesMaxScreenFill=16
|
||||
e_ParticlesMinDrawPixels=2
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
e_ParticlesPoolSize=4096
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesInstanceVertices=0
|
||||
r_ParticlesGpuMaxEmitCount=1000
|
||||
|
||||
|
||||
[5]
|
||||
e_ParticlesMaxScreenFill=32
|
||||
e_ParticlesMinDrawPixels=1.5
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=1
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesGpuMaxEmitCount=3000
|
||||
|
||||
[6]
|
||||
e_ParticlesMaxScreenFill=64
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
r_ParticlesGpuMaxEmitCount=5000
|
||||
|
||||
[8]
|
||||
e_ParticlesMaxScreenFill=160
|
||||
e_ParticlesMotionBlur=1
|
||||
e_ParticlesQuality=4
|
||||
r_ParticlesGpuMaxEmitCount=1048576
|
||||
@@ -1,100 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
es_MaxPhysDist=100
|
||||
es_MaxPhysDistInvisible=25
|
||||
e_CullVegActivation=50
|
||||
e_FoliageWindActivationDist=25
|
||||
e_PhysMinCellSize=4
|
||||
e_PhysOceanCell=0.5
|
||||
e_PhysProxyTriLimit=10000
|
||||
g_breakage_mem_limit=0
|
||||
g_breakage_particles_limit=160
|
||||
g_no_secondary_breaking=0
|
||||
g_tree_cut_reuse_dist=0
|
||||
p_gravity_z=-13
|
||||
p_max_entity_cells=300000
|
||||
p_max_MC_iters=6000
|
||||
p_max_object_splashes=3
|
||||
p_max_substeps=5
|
||||
p_max_substeps_large_group=5
|
||||
p_num_bodies_large_group=100
|
||||
p_splash_dist0=7
|
||||
p_splash_dist1=30
|
||||
p_splash_force0=10
|
||||
p_splash_force1=100
|
||||
p_splash_vel0=4.5
|
||||
p_splash_vel1=10
|
||||
v_vehicle_quality=4
|
||||
|
||||
[1]
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysMinCellSize=16
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_mem_limit=2000
|
||||
g_breakage_particles_limit=40
|
||||
g_no_secondary_breaking=1
|
||||
g_tree_cut_reuse_dist=1
|
||||
p_max_entity_cells=75000
|
||||
p_max_MC_iters=2000
|
||||
p_max_substeps=2
|
||||
|
||||
[2]
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysMinCellSize=16
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_mem_limit=2000
|
||||
g_breakage_particles_limit=40
|
||||
g_no_secondary_breaking=1
|
||||
g_tree_cut_reuse_dist=1
|
||||
p_max_entity_cells=75000
|
||||
p_max_MC_iters=2000
|
||||
p_max_substeps=2
|
||||
|
||||
[3]
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysMinCellSize=16
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_mem_limit=2000
|
||||
g_breakage_particles_limit=40
|
||||
g_no_secondary_breaking=1
|
||||
g_tree_cut_reuse_dist=1
|
||||
p_max_entity_cells=75000
|
||||
p_max_MC_iters=2000
|
||||
p_max_substeps=2
|
||||
|
||||
[4]
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysMinCellSize=16
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_mem_limit=2000
|
||||
g_breakage_particles_limit=40
|
||||
g_no_secondary_breaking=1
|
||||
g_tree_cut_reuse_dist=1
|
||||
p_max_entity_cells=75000
|
||||
p_max_MC_iters=2000
|
||||
p_max_substeps=2
|
||||
|
||||
[5]
|
||||
es_MaxPhysDist=50
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_particles_limit=80
|
||||
g_tree_cut_reuse_dist=0.35
|
||||
p_max_MC_iters=4000
|
||||
p_max_substeps=2
|
||||
|
||||
[6]
|
||||
|
||||
[8]
|
||||
@@ -1,114 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
r_PostProcessEffects=1
|
||||
q_ShaderHDR=2
|
||||
q_ShaderPostProcess=2
|
||||
r_ChromaticAberration=0
|
||||
r_ColorGradingChartsCache=0
|
||||
r_DepthOfField=2
|
||||
r_Flares=1
|
||||
r_HDRBloomQuality=2
|
||||
r_MotionBlur=2
|
||||
r_MotionBlurMaxViewDist=100000
|
||||
r_MotionBlurQuality=1
|
||||
r_MotionBlurShutterSpeed=125
|
||||
r_Rain=2
|
||||
r_RainMaxViewDist_Deferred=150
|
||||
r_Sharpening=0
|
||||
r_Snow=2
|
||||
r_SunShafts=2
|
||||
r_TranspDepthFixup=1
|
||||
r_ToneMapTechnique=0
|
||||
r_ToneMapExposureType=0
|
||||
r_HDRBloom=1
|
||||
r_ColorGrading=1
|
||||
r_ColorSpace=0
|
||||
|
||||
[1]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=1
|
||||
r_ColorGrading=0
|
||||
r_DepthOfField=0
|
||||
r_Flares=0
|
||||
r_HDRBloom=0
|
||||
r_HDRBloomQuality=0
|
||||
r_MotionBlur=0
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_Rain=1
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_Snow=1
|
||||
r_SunShafts=0
|
||||
r_TranspDepthFixup=0
|
||||
r_ToneMapTechnique=3
|
||||
r_ToneMapExposureType=1
|
||||
r_ColorSpace=2
|
||||
|
||||
|
||||
[2]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=1
|
||||
r_ColorGradingChartsCache=4
|
||||
r_DepthOfField=1
|
||||
r_Flares=0
|
||||
r_HDRBloomQuality=0
|
||||
r_MotionBlur=0
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_Rain=1
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_Snow=1
|
||||
r_SunShafts=1
|
||||
r_TranspDepthFixup=0
|
||||
|
||||
|
||||
[3]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=2
|
||||
r_ColorGradingChartsCache=4
|
||||
r_DepthOfField=1
|
||||
r_HDRBloomQuality=1
|
||||
r_MotionBlur=0
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_Rain=1
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_Snow=1
|
||||
r_SunShafts=1
|
||||
r_TranspDepthFixup=0
|
||||
|
||||
[4]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=2
|
||||
r_ColorGradingChartsCache=4
|
||||
r_DepthOfField=1
|
||||
r_HDRBloomQuality=1
|
||||
r_MotionBlur=0
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_Rain=1
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_Snow=1
|
||||
r_SunShafts=1
|
||||
r_TranspDepthFixup=0
|
||||
|
||||
[5]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=1
|
||||
r_ColorGradingChartsCache=4
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_TranspDepthFixup=0
|
||||
|
||||
[6]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=1
|
||||
r_RainMaxViewDist_Deferred=100
|
||||
|
||||
[8]
|
||||
q_ShaderHDR=3
|
||||
q_ShaderPostProcess=3
|
||||
r_MotionBlurQuality=2
|
||||
@@ -1,98 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
q_ShaderGeneral=2
|
||||
q_ShaderMetal=2
|
||||
q_ShaderGlass=2
|
||||
q_ShaderVegetation=2
|
||||
q_ShaderIce=2
|
||||
q_ShaderTerrain=2
|
||||
q_ShaderShadow=2
|
||||
q_ShaderFX=2
|
||||
q_ShaderSky=2
|
||||
q_Renderer=2
|
||||
|
||||
[1]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=1
|
||||
|
||||
[2]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=1
|
||||
|
||||
[3]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=2
|
||||
|
||||
[4]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=2
|
||||
|
||||
[5]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=1
|
||||
|
||||
[6]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=1
|
||||
|
||||
[8]
|
||||
q_ShaderGeneral=3
|
||||
q_ShaderMetal=3
|
||||
q_ShaderGlass=3
|
||||
q_ShaderVegetation=3
|
||||
q_ShaderIce=3
|
||||
q_ShaderTerrain=3
|
||||
q_ShaderShadow=3
|
||||
q_ShaderFX=3
|
||||
q_ShaderSky=3
|
||||
q_Renderer=3
|
||||
@@ -1,120 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_CacheNearestCubePicking=1
|
||||
e_DynamicLightsMaxEntityLights=16
|
||||
e_GI=1
|
||||
e_LightVolumes=1
|
||||
e_SkyUpdateRate=1
|
||||
e_TerrainAo=0
|
||||
e_VegetationUseTerrainColor=1
|
||||
r_DeferredShadingDepthBoundsTest=1
|
||||
r_DeferredShadingTiled=2
|
||||
r_DeferredShadingTiledHairQuality=1
|
||||
r_deferredShadingFilterGBuffer=0
|
||||
r_DeferredShadingSSS=1
|
||||
r_AntialiasingMode=3
|
||||
r_DetailDistance=8
|
||||
r_EnvTexUpdateInterval=0.05
|
||||
r_Refraction=1
|
||||
r_RefractionPartialResolves=2
|
||||
r_ssdo=1
|
||||
r_ssdoHalfRes=2
|
||||
r_ssdoColorBleeding=1
|
||||
r_SSReflections=1
|
||||
r_SSReflHalfRes=1
|
||||
r_VisAreaClipLightsPerPixel=1
|
||||
sys_spec_Quality=7
|
||||
|
||||
[1]
|
||||
e_DynamicLightsMaxEntityLights=2
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
e_VegetationUseTerrainColor=0
|
||||
r_DeferredShadingTiled=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
r_AntialiasingMode=0
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_Refraction=0
|
||||
r_RefractionPartialResolves=0
|
||||
r_ssdo=0
|
||||
r_ssdoHalfRes=1
|
||||
r_ssdoColorBleeding=0
|
||||
r_SSReflections=0
|
||||
sys_spec_Quality=1
|
||||
|
||||
[2]
|
||||
e_DynamicLightsMaxEntityLights=2
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
e_VegetationUseTerrainColor=0
|
||||
r_DeferredShadingTiled=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
r_AntialiasingMode=0
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_RefractionPartialResolves=0
|
||||
r_ssdo=0
|
||||
r_ssdoHalfRes=1
|
||||
r_ssdoColorBleeding=0
|
||||
r_SSReflections=0
|
||||
sys_spec_Quality=2
|
||||
|
||||
[3]
|
||||
e_DynamicLightsMaxEntityLights=2
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
e_VegetationUseTerrainColor=0
|
||||
r_DeferredShadingTiled=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
r_AntialiasingMode=0
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_RefractionPartialResolves=0
|
||||
r_ssdo=0
|
||||
r_ssdoColorBleeding=0
|
||||
r_SSReflections=0
|
||||
sys_spec_Quality=3
|
||||
|
||||
[4]
|
||||
e_DynamicLightsMaxEntityLights=2
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
e_VegetationUseTerrainColor=0
|
||||
r_DeferredShadingTiled=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
r_AntialiasingMode=0
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_RefractionPartialResolves=0
|
||||
r_ssdo=1
|
||||
r_ssdoHalfRes=1
|
||||
r_ssdoColorBleeding=0
|
||||
r_SSReflections=0
|
||||
sys_spec_Quality=4
|
||||
|
||||
[5]
|
||||
e_DynamicLightsMaxEntityLights=7
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_SSReflections=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
sys_spec_Quality=5
|
||||
|
||||
[6]
|
||||
e_DynamicLightsMaxEntityLights=11
|
||||
sys_spec_Quality=6
|
||||
|
||||
[8]
|
||||
r_DeferredShadingTiledHairQuality=2
|
||||
r_SSReflHalfRes=0
|
||||
sys_spec_Quality=8
|
||||
@@ -1,116 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_GsmLodsNum=5
|
||||
e_GsmRange=3
|
||||
e_ParticlesShadows=1
|
||||
e_Shadows=1
|
||||
e_ShadowsBlendCascades=1
|
||||
e_ShadowsClouds=1
|
||||
e_ShadowsCastViewDistRatio=1
|
||||
e_ShadowsLodBiasFixed=0
|
||||
e_ShadowsMaxTexRes=1024
|
||||
e_ShadowsOnAlphaBlend=0
|
||||
e_ShadowsPoolSize=4096
|
||||
e_ShadowsResScale=4
|
||||
e_ShadowsTessellateCascades=1
|
||||
e_ShadowsTessellateDLights=0
|
||||
e_ShadowsUpdateViewDistRatio=256
|
||||
r_DrawNearShadows=1
|
||||
r_FogShadows=2
|
||||
r_FogShadowsWater=0
|
||||
r_ShadowJittering=2.5
|
||||
r_ShadowPoolMaxFrames=30
|
||||
r_ShadowPoolMaxTimeslicedUpdatesPerFrame=100
|
||||
r_ShadowsPCFiltering=1
|
||||
r_ShadowsCache=4
|
||||
r_ShadowsCacheFormat=1
|
||||
r_ShadowsCacheResolutions=6324,4214
|
||||
r_ShadowsUseClipVolume=1
|
||||
e_ObjShadowCastSpec=3
|
||||
|
||||
[1]
|
||||
e_GsmLodsNum=3
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_DrawNearShadows=0
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=0
|
||||
r_ShadowsCacheFormat=0
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
e_ObjShadowCastSpec=1
|
||||
e_ShadowsPoolSize=1024
|
||||
|
||||
[2]
|
||||
e_GsmLodsNum=4
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_DrawNearShadows=0
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=0
|
||||
r_ShadowsCacheFormat=0
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
e_ObjShadowCastSpec=1
|
||||
e_ShadowsPoolSize=1024
|
||||
|
||||
[3]
|
||||
e_GsmLodsNum=4
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_DrawNearShadows=0
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=0
|
||||
r_ShadowsCacheFormat=0
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
e_ObjShadowCastSpec=1
|
||||
e_ShadowsPoolSize=1024
|
||||
|
||||
[4]
|
||||
e_GsmLodsNum=4
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_DrawNearShadows=0
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=0
|
||||
r_ShadowsCacheFormat=0
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
e_ObjShadowCastSpec=1
|
||||
e_ShadowsPoolSize=1024
|
||||
|
||||
[5]
|
||||
e_GsmLodsNum=4
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=1
|
||||
e_ObjShadowCastSpec=1
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
|
||||
[6]
|
||||
r_ShadowJittering=1
|
||||
e_ObjShadowCastSpec=2
|
||||
|
||||
[8]
|
||||
r_FogShadows=1
|
||||
r_FogShadowsWater=1
|
||||
r_ShadowPoolMaxFrames=0
|
||||
r_ShadowPoolMaxTimeslicedUpdatesPerFrame=100
|
||||
e_ObjShadowCastSpec=4
|
||||
r_ShadowsCache=5
|
||||
r_ShadowsCacheResolutions=4214
|
||||
@@ -1,17 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
[1]
|
||||
|
||||
[2]
|
||||
|
||||
[3]
|
||||
|
||||
[4]
|
||||
|
||||
[5]
|
||||
|
||||
[6]
|
||||
|
||||
[8]
|
||||
@@ -1,94 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_TerrainTextureStreamingPoolItemsNum=64
|
||||
r_DynTexAtlasCloudsMaxSize=32
|
||||
r_DynTexAtlasSpritesMaxSize=32
|
||||
r_DynTexMaxSize=80
|
||||
r_EnvCMResolution=2
|
||||
r_EnvTexResolution=3
|
||||
r_ImposterRatio=1
|
||||
r_TexAtlasSize=2048
|
||||
r_TexMaxAnisotropy=4
|
||||
r_TexMinAnisotropy=4
|
||||
r_TexNoAnisoAlphaTest=0
|
||||
|
||||
[1]
|
||||
e_TerrainTextureStreamingPoolItemsNum=16
|
||||
r_DynTexAtlasCloudsMaxSize=8
|
||||
r_DynTexAtlasSpritesMaxSize=8
|
||||
r_DynTexMaxSize=20
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[2]
|
||||
e_TerrainTextureStreamingPoolItemsNum=16
|
||||
r_DynTexAtlasCloudsMaxSize=8
|
||||
r_DynTexAtlasSpritesMaxSize=8
|
||||
r_DynTexMaxSize=20
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[3]
|
||||
e_TerrainTextureStreamingPoolItemsNum=16
|
||||
r_DynTexAtlasCloudsMaxSize=8
|
||||
r_DynTexAtlasSpritesMaxSize=8
|
||||
r_DynTexMaxSize=20
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[4]
|
||||
e_TerrainTextureStreamingPoolItemsNum=16
|
||||
r_DynTexAtlasCloudsMaxSize=8
|
||||
r_DynTexAtlasSpritesMaxSize=8
|
||||
r_DynTexMaxSize=20
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[5]
|
||||
r_DynTexAtlasCloudsMaxSize=24
|
||||
r_DynTexAtlasSpritesMaxSize=16
|
||||
r_DynTexMaxSize=50
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[6]
|
||||
r_DynTexAtlasCloudsMaxSize=24
|
||||
r_DynTexAtlasSpritesMaxSize=16
|
||||
r_DynTexMaxSize=60
|
||||
r_EnvCMResolution=1
|
||||
r_EnvTexResolution=2
|
||||
r_ImposterRatio=1.5
|
||||
r_TexMaxAnisotropy=8
|
||||
r_TexMinAnisotropy=8
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[8]
|
||||
r_TexMaxAnisotropy=16
|
||||
r_TexMinAnisotropy=16
|
||||
@@ -1,52 +0,0 @@
|
||||
[default]
|
||||
; dummy default for this CVarGroup (will be auto initialized during streaming system init or overridden by user via system.cfg)
|
||||
= 0
|
||||
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=1
|
||||
r_TexturesStreamingMipBias=0
|
||||
r_TexturesstreamingMinUsableMips=8
|
||||
r_TexturesStreamingSkipMips=2
|
||||
r_TexturesStreamPoolSize=256
|
||||
|
||||
[1]
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=0
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=384
|
||||
|
||||
[2]
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=0
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=384
|
||||
|
||||
[3]
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=0
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=384
|
||||
|
||||
[4]
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=0
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=384
|
||||
|
||||
[5]
|
||||
; VRAM 1.0 GB
|
||||
|
||||
[6]
|
||||
; VRAM 1.5 GB
|
||||
r_TexturesStreamingSkipMips=1
|
||||
r_TexturesStreamPoolSize=512
|
||||
|
||||
[7]
|
||||
; VRAM 2.0 GB
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=640
|
||||
|
||||
[8]
|
||||
; VRAM 3.0 GB
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=1536
|
||||
@@ -1,26 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_Clouds=1
|
||||
r_Beams=1
|
||||
|
||||
[1]
|
||||
r_Beams=0
|
||||
|
||||
[2]
|
||||
r_Beams=0
|
||||
|
||||
[3]
|
||||
r_Beams=0
|
||||
|
||||
[4]
|
||||
r_Beams=0
|
||||
|
||||
[5]
|
||||
r_Beams=0
|
||||
|
||||
[6]
|
||||
r_Beams=0
|
||||
|
||||
[8]
|
||||
@@ -1,81 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_WaterOceanFFT=1
|
||||
e_WaterTessellationAmount=10
|
||||
e_WaterTessellationSwathWidth=10
|
||||
q_ShaderWater=2
|
||||
r_WaterCaustics=1
|
||||
r_WaterReflections=1
|
||||
r_WaterReflectionsQuality=4
|
||||
r_WaterReflectionsMinVisiblePixelsUpdate=0.05
|
||||
r_WaterTessellationHW=0
|
||||
r_WaterUpdateDistance=0.2
|
||||
r_WaterUpdateFactor=0.0
|
||||
r_WaterVolumeCaustics=0
|
||||
r_WaterVolumeCausticsDensity=256
|
||||
r_WaterVolumeCausticsMaxDist=35
|
||||
r_WaterVolumeCausticsRes=1024
|
||||
r_WaterVolumeCausticsSnapFactor=1
|
||||
|
||||
[1]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterReflectionsQuality=0
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.1
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[2]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterReflectionsQuality=0
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.1
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[3]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterReflectionsQuality=0
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.05
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[4]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterReflectionsQuality=4
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.01
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[5]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.1
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[6]
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.05
|
||||
r_WaterVolumeCausticsDensity=128
|
||||
r_WaterVolumeCausticsMaxDist=25
|
||||
r_WaterVolumeCausticsRes=512
|
||||
|
||||
[8]
|
||||
e_WaterTessellationAmount=85
|
||||
r_WaterTessellationHW=1
|
||||
r_WaterVolumeCaustics=1
|
||||
@@ -1,4 +1 @@
|
||||
ai_DebugDraw = 1
|
||||
ai_DebugDrawNavigation = 1
|
||||
ai_DrawPath all
|
||||
ai_debugMNMAgentType MediumSizedCharacters
|
||||
@@ -1,7 +1,6 @@
|
||||
; Setup useful cvars for artists profiling GPU cost
|
||||
; Once in level (e.g. map c3mp_rooftop_gardens from the frontend/cmdline), in the console:
|
||||
; exec artprof.cfg
|
||||
; Be sure also to set r_shadersAsyncActivation=0 in your user.cfg (or copy artprof_user.cfg -> user.cfg)
|
||||
|
||||
; used to allow loading of loose shaders
|
||||
sys_pakPriority=0
|
||||
@@ -9,19 +8,8 @@ sys_pakPriority=0
|
||||
; because it's annoying and not relevant for artists
|
||||
sys_pakLogInvalidFileAccess=0
|
||||
|
||||
; disable fog volumes and particles as they can be misleading with r_measureOverdraw 4
|
||||
e_fogVolumes=0
|
||||
e_particles=0
|
||||
|
||||
; for convenience
|
||||
g_infiniteSuitEnergy=1
|
||||
g_infiniteAmmo=1
|
||||
g_timelimit=0
|
||||
|
||||
bind o "r_measureOverdraw 0"
|
||||
bind p "r_measureOverdraw 4"
|
||||
bind k "r_artProfile 0"
|
||||
bind l "r_artProfile 1"
|
||||
|
||||
; loading into an MP level with the map command stops you looking up and down unless you have a weapon
|
||||
i_giveitem scar
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
; disable async shader activation as it crashes when r_shadersAllowCompilation=1
|
||||
r_shadersAsyncActivation=0
|
||||
|
||||
; enable shader compiliation for r_measureOverdraw 4
|
||||
r_shadersAllowCompilation=1
|
||||
|
||||
|
||||
@@ -1,13 +1,3 @@
|
||||
demo_restart_level = 2
|
||||
g_godMode=1
|
||||
g_infiniteammo=1
|
||||
r_displayinfo=1
|
||||
demo_file = autotest
|
||||
demo_ai = 1
|
||||
demo_num_runs = 4
|
||||
demo_quit = 1
|
||||
hud_startPaused=0
|
||||
sys_maxfps=0
|
||||
e_ObjectLayersActivation=0
|
||||
sys_flash = 0
|
||||
r_vsync = 0
|
||||
|
||||
@@ -1,13 +1,3 @@
|
||||
demo_restart_level = 1
|
||||
g_godMode = 1
|
||||
g_infiniteammo = 1
|
||||
r_displayinfo = 2
|
||||
demo_file = timedemo_short
|
||||
demo_ai = 0
|
||||
demo_num_runs = 2
|
||||
demo_quit = 1
|
||||
-- hud_startPaused = 0
|
||||
sys_maxfps = -1
|
||||
-- e_ObjectLayersActivation = 0
|
||||
-- sys_flash = 0
|
||||
r_vsync = 0
|
||||
r_vsync = 0
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
r_ColorGradingChartsCache = 0
|
||||
r_waterupdateFactor = 0
|
||||
r_PostProcessHUD3DCache = 0
|
||||
e_gsmcache = 0
|
||||
r_ConditionalRendering = 0
|
||||
e_gicache = 0
|
||||
@@ -1,77 +0,0 @@
|
||||
ag_turnSpeedParamScale=0.0
|
||||
aim_assistFalloffDistance=200
|
||||
aim_assistInputForFullFollow_Ironsight=0.20
|
||||
aim_assistMaxDistance=255
|
||||
aim_assistMaxDistance_ironsight=255
|
||||
aim_assistMinTurnScale=0.5
|
||||
aim_assistMinTurnScale_ironsight=0.5
|
||||
aim_assistSlowDisableDistance=255
|
||||
aim_assistSlowFalloffStartDistance=200
|
||||
aim_assistSlowThresholdOuter=2.5
|
||||
aim_assiststrength=0.7
|
||||
aim_assiststrength_ironsight=0.75
|
||||
br_breakmaxworldsize=511
|
||||
cl_sensitivityControllerMP=0.6
|
||||
cl_shallowWaterSpeedMulPlayer=1.0
|
||||
controller_multiplier_x=3
|
||||
controller_multiplier_z=4
|
||||
g_actorViewDistRatio=255
|
||||
|
||||
-- This forces broken trees to have spherical inertia, which makes them harder to rotate around their vertical axis.
|
||||
g_breakageMinAxisInertia=1.0
|
||||
g_glassAutoShatterMinArea=0.5
|
||||
|
||||
g_distanceForceNoIk=35
|
||||
g_fpDbaManagementEnable=0
|
||||
g_godMode=0
|
||||
g_highlightingMaxDistanceToHighlightSquared=625
|
||||
g_hitDeathReactions_streaming=2
|
||||
g_mp_as_DefendersMaxHealth=150
|
||||
g_multiplayerDefault=1
|
||||
|
||||
-- Overriden in GameSDK\Difficulty\*.cfg
|
||||
g_playerLowHealthThreshold=20
|
||||
g_playerMidHealthThreshold=60
|
||||
|
||||
g_spawn_vistable_numLineTestsPerFrame=3
|
||||
g_telemetryConfig="MP"
|
||||
g_telemetrySampleRateBandwidth=3
|
||||
g_telemetrySampleRateMemory=2
|
||||
g_telemetrySampleRatePerformance=1
|
||||
g_VTOLInsideBoundsScaleX=0.6
|
||||
g_VTOLInsideBoundsScaleY=1
|
||||
net_breakage_sync_entities=0
|
||||
net_enable_tfrc=0
|
||||
net_log=1
|
||||
|
||||
-- Make consoles match the PC gravity
|
||||
p_gravity_z="-13"
|
||||
|
||||
-- Sanity check for physics RepositionEntity
|
||||
p_max_entity_cells=10000
|
||||
|
||||
pl_impulseEnabled=1
|
||||
pl_jump_maxTimerValue=0.0
|
||||
pl_jump_quickPressThresh=0.12
|
||||
pl_melee.angle_limit_from_behind=70
|
||||
pl_melee.impulses_enable=1
|
||||
pl_melee.melee_snap_angle_limit=45
|
||||
pl_melee.melee_snap_end_position_range=1.5
|
||||
pl_melee.melee_snap_move_speed_multiplier=10
|
||||
pl_melee.melee_snap_target_select_range=3.5
|
||||
pl_melee.mp_knockback_strength_hor=2
|
||||
pl_melee.mp_melee_system=1
|
||||
pl_melee.mp_victim_screenfx_blendout_duration=0.25
|
||||
pl_melee.mp_victim_screenfx_duration=0.1
|
||||
pl_nanovision_timetodrain=8
|
||||
pl_nanovision_timetorecharge=16
|
||||
pl_pickAndThrow.chargedThrowAutoAimConeSize=10
|
||||
pl_pickAndThrow.complexMelee_snap_angle_limit=25
|
||||
pl_sliding_control_mp.deceleration_speed=4
|
||||
pl_sliding_control_mp.max_downhill_acceleration=15
|
||||
pl_sliding_control_mp.min_speed=4
|
||||
pl_sliding_control_mp.min_speed_threshold=5
|
||||
pl_stealthKill_aimVsSpineLerp=0.65
|
||||
pl_stealthKill_useExtendedRange=1
|
||||
p_splash_vel0=0.5
|
||||
sv_bandwidth=2147483647
|
||||
@@ -1,29 +0,0 @@
|
||||
e_GI=0
|
||||
r_DeferredShadingIndexedAmbient=0
|
||||
e_ParticlesObjectCollisions=0
|
||||
g_distanceForceNoLegRaycasts=0.00001
|
||||
g_telemetryDisplaySessionId=1
|
||||
g_breakageNoDebrisCollisions=1
|
||||
|
||||
; Breakage throttling
|
||||
; These are explained in ActionGame.cpp
|
||||
;
|
||||
g_glassAutoShatterOnExplosions=1
|
||||
g_glassNoDecals=1
|
||||
g_glassMaxPanesToBreakPerFrame=2
|
||||
g_breakageTreeMax=100
|
||||
g_breakageTreeInc=101
|
||||
g_breakageTreeDec=25
|
||||
g_breakageTreeIncGlass=51
|
||||
|
||||
sys_PakInMemoryPakSizeLimit=25
|
||||
|
||||
r_TexturesStreamPoolSecondarySize=35
|
||||
r_MotionBlur=1
|
||||
|
||||
e_CoverageBufferReproj=2
|
||||
|
||||
osm_enabled = 1
|
||||
|
||||
g_waterHitOnly = 1
|
||||
p_max_object_splashes=1
|
||||
|
||||
@@ -1,63 +1,3 @@
|
||||
-- added this lines for proper 360 deg panorama renderings
|
||||
|
||||
e_ScreenShotFileFormat = jpg
|
||||
demo_fixed_timestep = 60
|
||||
s_SoundEnable = 0
|
||||
r_DisplayInfo = 0
|
||||
e_PanoramaScreenShotHeight = 720
|
||||
e_PanoramaScreenShotWidth = 10053
|
||||
c_shakeMult = 0
|
||||
demo_ai = 1
|
||||
r_MotionBlur = 0
|
||||
|
||||
-- enables full water reflection
|
||||
-- e_DebugMask = 2 -- e_DebugMask not allowed here
|
||||
|
||||
-- set weapong lighting effect to 0 to prevent flickering bug because of too much dynamic lights in the scene
|
||||
|
||||
|
||||
sys_spec = 2
|
||||
r_WaterRefractions = 1
|
||||
r_WaterReflections = 1
|
||||
r_WaterUpdateFactor = 0.01
|
||||
r_WaterReflections_ForceParticles = 0
|
||||
|
||||
r_EnvCMResolution = 2
|
||||
r_EnvTexResolution = 3
|
||||
r_EnvTexUpdateInterval = 0.05
|
||||
e_Decals = 1
|
||||
e_DecalsLifeTimeScale = 2
|
||||
ca_EnableDecals = 1
|
||||
e_LodRatio = 10
|
||||
e_ViewDistRatio = 55
|
||||
e_Lods = 1
|
||||
e_VegetationMinSize = 0
|
||||
r_CloudsUpdateAlways = 0
|
||||
|
||||
e_DynamicLightsMaxEntityLights = 3
|
||||
r_DepthOfField = 1
|
||||
--r_MotionBlur = 1
|
||||
r_Flares = 1
|
||||
r_checkSunVis = 1
|
||||
r_Coronas = 1
|
||||
r_CoronaFade = 0.1625
|
||||
r_UseEdgeAA = 1
|
||||
e_Clouds = 1
|
||||
|
||||
r_TexResolution = 0
|
||||
r_TexBumpResolution = 0
|
||||
r_DetailTextures = 1
|
||||
r_DetailNumLayers = 1
|
||||
r_DetailDistance = 8
|
||||
|
||||
e_ParticlesLod = 0.9
|
||||
|
||||
r_ShadowBlur = 3
|
||||
e_ShadowsMaxTexRes = 1024
|
||||
r_ShadowJittering = 1
|
||||
e_Shadows = 1
|
||||
e_VegetationBending = 1
|
||||
ai_UpdateAllAlways = 1
|
||||
r_refraction = 1
|
||||
r_sunshafts = 1
|
||||
r_ImposterRatio = 1
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
ai_CompatibilityMode=crysis2
|
||||
ai_BurstWhileMovingDestinationRange=9999.0
|
||||
|
||||
g_telemetryConfig=SP
|
||||
|
||||
net_inactivitytimeout=3600
|
||||
net_inactivitytimeoutDevmode=3600
|
||||
|
||||
pl_movement.nonCombat_heavy_weapon_speed_scale=1.0
|
||||
|
||||
-- BLM - Don't override game rules. The template project only has DummyRules.
|
||||
-- Furthermore, multiplayer.cfg doesn't set sv_gamerules, so the inconsistency
|
||||
-- is likely to create bugs.
|
||||
--sv_gamerules=SinglePlayer
|
||||
ca_StreamCHR=1
|
||||
@@ -1,24 +0,0 @@
|
||||
r_UseZPass = 1
|
||||
r_GeomInstancing = 1
|
||||
|
||||
e_Fog = 1
|
||||
e_Clouds = 1
|
||||
e_Decals = 1
|
||||
e_TerrainDetailMaterials = 1
|
||||
e_Dissolve = 1
|
||||
e_TerrainAo = 1
|
||||
|
||||
r_WaterReflections = 1
|
||||
|
||||
e_Shadows = 1
|
||||
e_VegetationBending = 1
|
||||
|
||||
r_PostProcessEffects = 1
|
||||
r_Flares = 1
|
||||
r_Beams = 1
|
||||
r_Glow = 1
|
||||
|
||||
r_DetailTextures = 1
|
||||
|
||||
r_refraction = 1
|
||||
r_sunshafts = 1
|
||||
@@ -1,24 +0,0 @@
|
||||
r_UseZPass = 0
|
||||
r_GeomInstancing = 0
|
||||
|
||||
e_Fog = 0
|
||||
e_Clouds = 0
|
||||
e_Decals = 0
|
||||
e_TerrainDetailMaterials = 0
|
||||
e_Dissolve = 0
|
||||
e_TerrainAo = 0
|
||||
|
||||
r_WaterReflections = 0
|
||||
|
||||
e_Shadows = 0
|
||||
e_VegetationBending = 0
|
||||
|
||||
r_PostProcessEffects = 0
|
||||
r_Flares = 0
|
||||
r_Beams = 0
|
||||
r_Glow = 0
|
||||
|
||||
r_DetailTextures = 0
|
||||
|
||||
r_refraction = 0
|
||||
r_sunshafts = 0
|
||||
@@ -1,76 +1,8 @@
|
||||
sys_spec_Full=2
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Disable gmem for this device because it causes a crash
|
||||
r_EnableGMEMPath=0
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
-- This allows the generation of reflections for the ocean water. Without it, the water looks really dark.
|
||||
e_recursion=1
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
e_ViewDistRatioVegetation=21
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_HDRBloom=0
|
||||
r_SunShafts=0
|
||||
r_ToneMapTechnique=3
|
||||
r_ToneMapExposureType=1
|
||||
r_ColorSpace=2
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
------------------------
|
||||
-- sys_spec_textureresolution
|
||||
------------------------
|
||||
r_TexturesstreamingMinUsableMips=7
|
||||
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,65 +1,7 @@
|
||||
sys_spec_Full=3
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Enable framebufferfetch(256bpp) or pls if applicable
|
||||
r_EnableGMEMPath=2
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
r_ClearGMEMGBuffer=1
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,61 +1,8 @@
|
||||
sys_spec_Full=3
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Disabling gmem for this configuration
|
||||
r_EnableGMEMPath=0
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
|
||||
|
||||
@@ -1,76 +1,7 @@
|
||||
sys_spec_Full=1
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Enable framebufferfetch(256bpp) or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
-- This allows the generation of reflections for the ocean water. Without it, the water looks really dark.
|
||||
e_recursion=0
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
|
||||
-- Water occlusion queries crash in some OpenGL ES 3.0 devices
|
||||
e_HwOcclusionCullingWater = 0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_textureresolution
|
||||
------------------------
|
||||
r_TexturesstreamingMinUsableMips=6
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
r_ClearGMEMGBuffer=1
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,81 +1,7 @@
|
||||
sys_spec_Full=2
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Enable framebufferfetch(256bpp) or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
-- This allows the generation of reflections for the ocean water. Without it, the water looks really dark.
|
||||
e_recursion=1
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
e_ViewDistRatioVegetation=21
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_HDRBloom=0
|
||||
r_SunShafts=0
|
||||
r_ToneMapExposureType=1
|
||||
r_ColorSpace=2
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
------------------------
|
||||
-- sys_spec_textureresolution
|
||||
------------------------
|
||||
r_TexturesstreamingMinUsableMips=7
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
r_ClearGMEMGBuffer=1
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,60 +1,5 @@
|
||||
sys_spec_Full=4
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Enable framebufferfetch(256bpp) or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
r_ClearGMEMGBuffer=1
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,100 +1,10 @@
|
||||
sys_spec_Full=3
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=1
|
||||
|
||||
-- Enable framebufferfetch or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
|
||||
------------------------
|
||||
-- Job System
|
||||
------------------------
|
||||
sys_job_system_enable=0
|
||||
sys_job_system_max_worker=1
|
||||
|
||||
------------------------
|
||||
-- Streaming
|
||||
------------------------
|
||||
sys_streaming_in_blocks=1
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
------------------------
|
||||
-- General Rendering
|
||||
------------------------
|
||||
r_Flush=0
|
||||
-- Enabling this will clear the GMEM buffer before the z-pass
|
||||
r_ClearGMEMGBuffer=2
|
||||
r_Fur=0
|
||||
|
||||
------------------------
|
||||
-- VisArea / Portals
|
||||
------------------------
|
||||
e_PortalsBlend=0
|
||||
r_GMEMVisAreasBlendWeight=0.5
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_AutoPrecacheCgf=2
|
||||
e_AutoPrecacheTerrainAndProcVeget=1
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=2048
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=32
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_water
|
||||
------------------------
|
||||
e_WaterOcean=2
|
||||
e_WaterVolumes=2
|
||||
e_WaterOceanBottom=0
|
||||
|
||||
------------------------
|
||||
-- batching
|
||||
------------------------
|
||||
r_Batching = 1
|
||||
r_BatchType = 0
|
||||
|
||||
------------------------
|
||||
-- geom instancing
|
||||
------------------------
|
||||
r_GeomInstancing=1
|
||||
r_GeomInstancingThreshold=5
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
------------------------
|
||||
-- Geometry Cache
|
||||
------------------------
|
||||
e_GeomCaches=0
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,103 +1,10 @@
|
||||
sys_spec_Full=1
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=1
|
||||
|
||||
-- Enable framebufferfetch or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
|
||||
------------------------
|
||||
-- Job System
|
||||
------------------------
|
||||
sys_job_system_enable=0
|
||||
sys_job_system_max_worker=1
|
||||
|
||||
------------------------
|
||||
-- Streaming
|
||||
------------------------
|
||||
sys_streaming_in_blocks=1
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
------------------------
|
||||
-- General Rendering
|
||||
------------------------
|
||||
r_Flush=0
|
||||
-- Enabling this will clear the GMEM buffer before the z-pass
|
||||
r_ClearGMEMGBuffer=2
|
||||
r_Fur=0
|
||||
|
||||
------------------------
|
||||
-- VisArea / Portals
|
||||
------------------------
|
||||
e_PortalsBlend=0
|
||||
r_GMEMVisAreasBlendWeight=0.5
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_AutoPrecacheCgf=2
|
||||
e_AutoPrecacheTerrainAndProcVeget=1
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=32
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_water
|
||||
------------------------
|
||||
e_WaterOcean=2
|
||||
e_WaterVolumes=2
|
||||
e_WaterOceanBottom=0
|
||||
|
||||
|
||||
------------------------
|
||||
-- batching
|
||||
------------------------
|
||||
r_Batching = 1
|
||||
r_BatchType = 0
|
||||
|
||||
------------------------
|
||||
-- geom instancing
|
||||
------------------------
|
||||
r_GeomInstancing=1
|
||||
r_GeomInstancingThreshold=5
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
------------------------
|
||||
-- Geometry Cache
|
||||
------------------------
|
||||
e_GeomCaches=0
|
||||
|
||||
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,101 +1,10 @@
|
||||
sys_spec_Full=2
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=1
|
||||
|
||||
-- Enable framebufferfetch or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
|
||||
------------------------
|
||||
-- Job System
|
||||
------------------------
|
||||
sys_job_system_enable=0
|
||||
sys_job_system_max_worker=1
|
||||
|
||||
------------------------
|
||||
-- Streaming
|
||||
------------------------
|
||||
sys_streaming_in_blocks=1
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
------------------------
|
||||
-- General Rendering
|
||||
------------------------
|
||||
r_Flush=0
|
||||
-- Enabling this will clear the GMEM buffer before the z-pass
|
||||
r_ClearGMEMGBuffer=2
|
||||
r_Fur=0
|
||||
|
||||
------------------------
|
||||
-- VisArea / Portals
|
||||
------------------------
|
||||
e_PortalsBlend=0
|
||||
r_GMEMVisAreasBlendWeight=0.5
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_AutoPrecacheCgf=2
|
||||
e_AutoPrecacheTerrainAndProcVeget=1
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=32
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_water
|
||||
------------------------
|
||||
e_WaterOcean=2
|
||||
e_WaterVolumes=2
|
||||
e_WaterOceanBottom=0
|
||||
|
||||
|
||||
------------------------
|
||||
-- batching
|
||||
------------------------
|
||||
r_Batching = 1
|
||||
r_BatchType = 0
|
||||
|
||||
------------------------
|
||||
-- geom instancing
|
||||
------------------------
|
||||
r_GeomInstancing=1
|
||||
r_GeomInstancingThreshold=5
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
------------------------
|
||||
-- Geometry Cache
|
||||
------------------------
|
||||
e_GeomCaches=0
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,102 +1,10 @@
|
||||
sys_spec_Full=4
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=1
|
||||
|
||||
-- Enable framebufferfetch or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
|
||||
------------------------
|
||||
-- Job System
|
||||
------------------------
|
||||
sys_job_system_enable=0
|
||||
sys_job_system_max_worker=1
|
||||
|
||||
------------------------
|
||||
-- Streaming
|
||||
------------------------
|
||||
sys_streaming_in_blocks=1
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
------------------------
|
||||
-- General Rendering
|
||||
------------------------
|
||||
r_Flush=0
|
||||
-- Enabling this will clear the GMEM buffer before the z-pass
|
||||
r_ClearGMEMGBuffer=2
|
||||
r_Fur=0
|
||||
|
||||
------------------------
|
||||
-- VisArea / Portals
|
||||
------------------------
|
||||
e_PortalsBlend=0
|
||||
r_GMEMVisAreasBlendWeight=0.5
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_AutoPrecacheCgf=2
|
||||
e_AutoPrecacheTerrainAndProcVeget=1
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=2048
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=32
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_water
|
||||
------------------------
|
||||
e_WaterOcean=2
|
||||
e_WaterVolumes=2
|
||||
e_WaterOceanBottom=0
|
||||
|
||||
|
||||
------------------------
|
||||
-- batching
|
||||
------------------------
|
||||
r_Batching = 1
|
||||
r_BatchType = 0
|
||||
|
||||
------------------------
|
||||
-- geom instancing
|
||||
------------------------
|
||||
r_GeomInstancing=1
|
||||
r_GeomInstancingThreshold=5
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
------------------------
|
||||
-- Geometry Cache
|
||||
------------------------
|
||||
e_GeomCaches=0
|
||||
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,38 +0,0 @@
|
||||
|
||||
sys_spec_Full=7
|
||||
r_ShadersMETAL=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_SunShafts=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_DeferredShadingTiled=0
|
||||
r_RefractionPartialResolves=0
|
||||
e_GI = 0
|
||||
|
||||
|
||||
r_Fur=2
|
||||
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
sys_spec_Full=5
|
||||
r_ShadersMETAL=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_SunShafts=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_DeferredShadingTiled=0
|
||||
r_RefractionPartialResolves=0
|
||||
e_GI=0
|
||||
|
||||
r_Fur=2
|
||||
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
sys_spec_Full=6
|
||||
r_ShadersMETAL=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_SunShafts=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_DeferredShadingTiled=0
|
||||
r_RefractionPartialResolves=0
|
||||
e_GI = 0
|
||||
|
||||
r_Fur=2
|
||||
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
sys_spec_Full=8
|
||||
r_ShadersMETAL=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_SunShafts=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_DeferredShadingTiled=0
|
||||
r_RefractionPartialResolves=0
|
||||
e_GI = 0
|
||||
|
||||
r_Fur=2
|
||||
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
@@ -1 +0,0 @@
|
||||
sys_spec_Full = 7
|
||||
@@ -1 +0,0 @@
|
||||
sys_spec_Full = 5
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
sys_spec_Full = 6
|
||||
@@ -1 +0,0 @@
|
||||
sys_spec_Full = 8
|
||||
|
||||
@@ -1,12 +1,3 @@
|
||||
profile=-1
|
||||
profile_allthreads=1
|
||||
i_forcefeedback=0
|
||||
g_godmode=1
|
||||
log_verbosity=-1
|
||||
sys_pakLogInvalidFileAccess=1
|
||||
e_StatoscopeDataGroups=fgmrtudlipny
|
||||
e_StatoscopeFilenameUseBuildInfo=0
|
||||
e_StatoscopeFilenameUseMap=1
|
||||
e_StatoscopeMinFuncLengthMs=0.1
|
||||
e_StatoscopeMaxNumFuncsPerFrame=60
|
||||
e_StatoscopeScreenshotCapturePeriod=5
|
||||
|
||||
@@ -3,39 +3,13 @@
|
||||
-----------------------------------------------
|
||||
r_width = 960
|
||||
r_height = 1080
|
||||
r_backbufferWidth = 1920
|
||||
r_backbufferHeight = 1080
|
||||
|
||||
|
||||
-------------------------------------------
|
||||
-- Set the system Spec (Medium)
|
||||
-------------------------------------------
|
||||
sys_spec = 2
|
||||
|
||||
|
||||
-------------------------------------------
|
||||
-- HMD related
|
||||
-------------------------------------------
|
||||
r_overrideDXGIoutput = 0
|
||||
r_stereodevice = 100
|
||||
r_stereomode = 1
|
||||
r_stereooutput = 7
|
||||
r_minimizeLatency = 1
|
||||
hmd_low_persistence = 1
|
||||
r_stereoScaleCoefficient = 1
|
||||
|
||||
|
||||
-------------------------------------------
|
||||
-- Set some video optimisations
|
||||
-------------------------------------------
|
||||
r_vsync = 0
|
||||
r_MotionBlur = 0
|
||||
r_ssdoHalfRes = 3
|
||||
r_Refraction = 0
|
||||
r_DeferredShadingTiled = 0
|
||||
r_CBufferUseNativeDepth = 0
|
||||
|
||||
-------------------------------------------
|
||||
-- Hide the hud
|
||||
-------------------------------------------
|
||||
--hud_hide = 1
|
||||
|
||||
@@ -48,22 +48,6 @@
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/perfhud_pc.xml" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{6C3531BB-4A37-515B-86F6-4FC3A9ABEF9F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/sketch_off.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{EA424FC8-20C9-51D3-A4DD-08DA8B7F7FB3}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/sketch_on.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{34B60E74-28FA-57C4-9A2E-77515A083AC5}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
@@ -432,110 +416,6 @@
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_full.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{8A877B20-8B7D-5F61-93C9-FD02CB856165}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_gameeffects.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{5D7C3B35-E171-5A4B-8C36-1D22B3F7636F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_objectdetail.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{8EAED4CA-6E4B-5F11-94E9-F4FB39E966C4}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_particles.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{437E9B76-BFC3-57AB-9993-9C249EEAEF97}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_physics.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{35B8614B-F080-5BE4-AD78-23F24E104C72}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_postprocessing.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{9CC310DD-0D00-555D-99A7-D339DF0E2A73}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_quality.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{2BD0EFEF-9DA5-5F48-B579-C500CA0D42AB}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_shading.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{979A2D8D-79B9-57E8-9250-A981538FA893}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_shadows.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{90964883-E22A-5D57-86FC-86571AD213BE}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_sound.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{89BEF8A4-AA05-5339-B4DE-C475541FD532}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_texture.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{15CBF6A7-1107-55A9-A173-2F7AD1329589}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_textureresolution.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{4CD3711E-09EE-5F91-8688-FB523F350C43}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_volumetriceffects.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{F316DFFF-ABA2-5145-A637-2BBA2C86E7A0}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/cvargroups/sys_spec_water.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{FD38C182-1AFC-514C-99E5-BB1AB60C4A31}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
@@ -616,38 +496,6 @@
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{B9622C57-85C2-5C68-AFB8-35AA0D65FEC7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/spec/osx_metal_high.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{E79532D9-BE8F-5969-B672-A2E8030578B9}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/spec/osx_metal_low.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{4B05219C-0D19-5A04-B029-8417CE06A243}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/spec/osx_metal_medium.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{C0F09A4E-A77A-5FFF-B1ED-DDB37DED623C}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
</Class>
|
||||
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
|
||||
<Class name="AZStd::string" field="pathHint" value="config/spec/osx_metal_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
|
||||
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
|
||||
<Class name="AZ::Uuid" field="guid" value="{B632E8B1-884A-5A65-BC01-D85F0FED1266}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
|
||||
@@ -113,7 +113,6 @@ def create_basic_atom_level(level_name):
|
||||
general.close_pane("Error Log")
|
||||
general.idle_wait(1.0)
|
||||
general.run_console("r_displayInfo=0")
|
||||
general.run_console("r_antialiasingmode=0")
|
||||
general.idle_wait(1.0)
|
||||
|
||||
# Delete all existing entities & create default_level entity
|
||||
|
||||
-1
@@ -66,7 +66,6 @@ def run():
|
||||
general.close_pane("Error Log")
|
||||
general.idle_wait(1.0)
|
||||
general.run_console("r_displayInfo=0")
|
||||
general.run_console("r_antialiasingmode=0")
|
||||
general.idle_wait(1.0)
|
||||
|
||||
return True
|
||||
|
||||
@@ -82,7 +82,6 @@ def run():
|
||||
general.close_pane("Error Log")
|
||||
general.idle_wait(1.0)
|
||||
general.run_console("r_displayInfo=0")
|
||||
general.run_console("r_antialiasingmode=0")
|
||||
general.idle_wait(1.0)
|
||||
|
||||
return True
|
||||
|
||||
-1
@@ -149,7 +149,6 @@ class TestHelper:
|
||||
general.idle_wait(1.0)
|
||||
general.idle_wait(1.0)
|
||||
general.run_console("r_displayInfo=0")
|
||||
general.run_console("r_antialiasingmode=0")
|
||||
general.idle_wait(1.0)
|
||||
|
||||
|
||||
|
||||
@@ -187,7 +187,3 @@ def prepare_for_screenshot_compare(remote_console_instance):
|
||||
"""
|
||||
wait_for(lambda: _retry_command(remote_console_instance, 'r_displayinfo 0',
|
||||
'$3r_DisplayInfo = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4'))
|
||||
wait_for(lambda: _retry_command(remote_console_instance, 'r_antialiasingmode 0',
|
||||
'$3r_AntialiasingMode = $60 $5[]$4'))
|
||||
wait_for(lambda: _retry_command(remote_console_instance, 'e_WaterOcean 0',
|
||||
'$3e_WaterOcean = $60 $5[]$4'))
|
||||
|
||||
@@ -1273,17 +1273,6 @@ AZ_POP_DISABLE_WARNING
|
||||
//Load config files
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int curSpecVal = 0;
|
||||
ICVar* pSysSpecCVar = gEnv->pConsole->GetCVar("r_GraphicsQuality");
|
||||
if (gEnv->pSystem->IsDevMode())
|
||||
{
|
||||
if (pSysSpecCVar && pSysSpecCVar->GetFlags() & VF_WASINCONFIG)
|
||||
{
|
||||
curSpecVal = pSysSpecCVar->GetIVal();
|
||||
pSysSpecCVar->SetFlags(pSysSpecCVar->GetFlags() | VF_SYSSPEC_OVERWRITE);
|
||||
}
|
||||
}
|
||||
|
||||
// tools may not interact with @user@
|
||||
if (!gEnv->IsInToolMode())
|
||||
{
|
||||
@@ -1293,16 +1282,6 @@ AZ_POP_DISABLE_WARNING
|
||||
}
|
||||
}
|
||||
|
||||
// If sys spec variable was specified, is not 0, and we are in devmode restore the value from before loading game.cfg
|
||||
// This enables setting of a specific sys_spec outside menu and game.cfg
|
||||
if (gEnv->pSystem->IsDevMode())
|
||||
{
|
||||
if (pSysSpecCVar && curSpecVal && curSpecVal != pSysSpecCVar->GetIVal())
|
||||
{
|
||||
pSysSpecCVar->Set(curSpecVal);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
// We have to load this file again since first time we did it without devmode
|
||||
LoadConfiguration(m_systemConfigName.c_str());
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace ImageProcessingAtom
|
||||
const static AZ::u32 EIF_UNUSED_BIT = 0x40; // Free to use
|
||||
const static AZ::u32 EIF_AttachedAlpha = 0x400; // info for the engine: it's a texture with attached alpha channel
|
||||
const static AZ::u32 EIF_SRGBRead = 0x800; // info for the engine: if gamma corrected rendering is on, this texture requires SRGBRead (it's not stored in linear)
|
||||
const static AZ::u32 EIF_DontResize = 0x8000; // info for the engine: for dds textures that shouldn't be resized with r_TexResolution
|
||||
const static AZ::u32 EIF_DontResize = 0x8000; // info for the engine: for dds textures that shouldn't be resized
|
||||
const static AZ::u32 EIF_RenormalizedTexture = 0x10000; // info for the engine: for dds textures that have renormalized color range
|
||||
const static AZ::u32 EIF_CafeNative = 0x20000; // info for the engine: native Cafe texture format
|
||||
const static AZ::u32 EIF_RestrictedPlatformONative = 0x40000; // native tiled texture for restrict platform O
|
||||
|
||||
@@ -199,20 +199,6 @@ namespace ImGui
|
||||
}
|
||||
}
|
||||
|
||||
// Lod Min
|
||||
static ICVar* eLodMinCVAR = gEnv->pConsole->GetCVar("e_LodMin");
|
||||
if (eLodMinCVAR)
|
||||
{
|
||||
int minLodValue = eLodMinCVAR->GetIVal();
|
||||
int dragIntVal = minLodValue;
|
||||
ImGui::Text("e_LodMin: %d ( Force a lowest LOD level )", minLodValue);
|
||||
ImGui::SliderInt("##LodMin", &dragIntVal, 0, 5);
|
||||
if (dragIntVal != minLodValue)
|
||||
{
|
||||
eLodMinCVAR->Set(dragIntVal);
|
||||
}
|
||||
}
|
||||
|
||||
// Texel Density
|
||||
static ICVar* eTexelDensityCVAR = gEnv->pConsole->GetCVar("e_texeldensity");
|
||||
if (eTexelDensityCVAR)
|
||||
|
||||
@@ -208,13 +208,6 @@ class AndroidLauncher(Launcher):
|
||||
with self.android_vfs_setreg_path.open('w') as android_vfs_setreg:
|
||||
json.dump(vfs_settings, android_vfs_setreg, indent=4)
|
||||
|
||||
self.workspace.settings.modify_platform_setting('r_AssetProcessorShaderCompiler', 1)
|
||||
self.workspace.settings.modify_platform_setting('r_ShadersAsyncCompiling', 0)
|
||||
self.workspace.settings.modify_platform_setting('r_ShadersRemoteCompiler', 1)
|
||||
self.workspace.settings.modify_platform_setting('r_ShadersAllowCompilation', 1)
|
||||
self.workspace.settings.modify_platform_setting('r_ShadersAsyncActivation', 0)
|
||||
self.workspace.settings.modify_platform_setting('r_ShaderCompilerServer', '127.0.0.1')
|
||||
self.workspace.settings.modify_platform_setting('r_ShaderCompilerPort', '61453')
|
||||
self.workspace.settings.modify_platform_setting("log_RemoteConsoleAllowedAddresses", '127.0.0.1')
|
||||
|
||||
def launch(self):
|
||||
|
||||
@@ -172,7 +172,6 @@ class LinuxLauncher(Launcher):
|
||||
self.args.append('--regset="/Amazon/AzCore/Bootstrap/wait_for_connect=1"')
|
||||
self.args.append(f'--regset="/Amazon/AzCore/Bootstrap/allowed_list={host_ip}"')
|
||||
|
||||
self.workspace.settings.modify_platform_setting("r_AssetProcessorShaderCompiler", 1)
|
||||
self.workspace.settings.modify_platform_setting("r_ShaderCompilerServer", host_ip)
|
||||
self.workspace.settings.modify_platform_setting("log_RemoteConsoleAllowedAddresses", host_ip)
|
||||
|
||||
|
||||
@@ -172,8 +172,6 @@ class WinLauncher(Launcher):
|
||||
self.args.append('--regset="/Amazon/AzCore/Bootstrap/wait_for_connect=1"')
|
||||
self.args.append(f'--regset="/Amazon/AzCore/Bootstrap/allowed_list={host_ip}"')
|
||||
|
||||
self.workspace.settings.modify_platform_setting("r_AssetProcessorShaderCompiler", 1)
|
||||
self.workspace.settings.modify_platform_setting("r_ShaderCompilerServer", host_ip)
|
||||
self.workspace.settings.modify_platform_setting("log_RemoteConsoleAllowedAddresses", host_ip)
|
||||
|
||||
|
||||
|
||||
@@ -238,7 +238,7 @@ class TestAndroidLauncher:
|
||||
launcher = ly_test_tools.launchers.AndroidLauncher(mock_workspace, ["dummy"])
|
||||
launcher.configure_settings()
|
||||
|
||||
assert mock_workspace.settings.modify_platform_setting.call_count == 8
|
||||
assert mock_workspace.settings.modify_platform_setting.call_count == 1
|
||||
|
||||
@mock.patch('ly_test_tools.launchers.platforms.base.Launcher._config_ini_to_dict')
|
||||
@mock.patch('ly_test_tools.environment.process_utils.check_output')
|
||||
|
||||
+14
-25
@@ -120,10 +120,7 @@ def verify_layout(layout_dir, platform_name, project_path, asset_mode, asset_typ
|
||||
warning_count += _warn(f"'system_{platform_name_lower}_{asset_type}.cfg' is missing from {str(layout_path)}")
|
||||
system_config_values = None
|
||||
else:
|
||||
system_config_values = common.get_config_file_values(str(platform_system_cfg_file), ['r_ShadersRemoteCompiler',
|
||||
'r_ShadersAllowCompilation',
|
||||
'r_AssetProcessorShaderCompiler',
|
||||
'r_ShaderCompilerServer'])
|
||||
system_config_values = common.get_config_file_values(str(platform_system_cfg_file), [])
|
||||
|
||||
if bootstrap_values:
|
||||
|
||||
@@ -146,24 +143,23 @@ def verify_layout(layout_dir, platform_name, project_path, asset_mode, asset_typ
|
||||
|
||||
elif system_config_values is not None:
|
||||
|
||||
shaders_remote_compiler = system_config_values.get('r_ShadersRemoteCompiler') or '0'
|
||||
shaders_remote_compiler = '0'
|
||||
asset_processor_shader_compiler = system_config_values.get('r_AssetProcessorShaderCompiler') or '0'
|
||||
shader_compiler_server = system_config_values.get('r_ShaderCompilerServer') or LOCAL_HOST
|
||||
shader_compiler_server = LOCAL_HOST
|
||||
shaders_allow_compilation = system_config_values.get('r_ShadersAllowCompilation')
|
||||
|
||||
def _validate_remote_shader_settings():
|
||||
|
||||
if shader_compiler_server == LOCAL_HOST:
|
||||
if asset_processor_shader_compiler != '1':
|
||||
return _warn(f"Connection to the remote shader compiler (r_ShaderCompilerServer) is not properly "
|
||||
f"set in system_{platform_name_lower}_{asset_type}.cfg. If it is set to {LOCAL_HOST}, then "
|
||||
f"r_AssetProcessorShaderCompiler must be set to 1.")
|
||||
if asset_processor_shader_compiler != '1':
|
||||
return _warn(f"Connection to the remote shader compiler (r_ShaderCompilerServer) is not properly "
|
||||
f"set in system_{platform_name_lower}_{asset_type}.cfg. If it is set to {LOCAL_HOST}, then "
|
||||
f"r_AssetProcessorShaderCompiler must be set to 1.")
|
||||
|
||||
|
||||
else:
|
||||
if _validate_remote_ap(remote_ip, remote_connect, False) > 0:
|
||||
return _warn(f"The system_{platform_name_lower}_{asset_type}.cfg file is configured to connect to the"
|
||||
f" shader compiler server through the remote connection to the Asset Processor.")
|
||||
else:
|
||||
if _validate_remote_ap(remote_ip, remote_connect, False) > 0:
|
||||
return _warn(f"The system_{platform_name_lower}_{asset_type}.cfg file is configured to connect to the"
|
||||
f" shader compiler server through the remote connection to the Asset Processor.")
|
||||
return 0
|
||||
|
||||
# Validation steps based on the asset mode
|
||||
@@ -181,16 +177,9 @@ def verify_layout(layout_dir, platform_name, project_path, asset_mode, asset_typ
|
||||
warning_count += _warn("No pak files found for PAK mode deployment")
|
||||
# Check if the shader paks are set
|
||||
if has_shader_pak:
|
||||
# If the shader paks are set, make sure that the remote shader compiler connection settings are set
|
||||
# or that it is going through AP
|
||||
if shaders_remote_compiler == '1':
|
||||
warning_count += _warn(f"Shader paks are set for project {project_name} but remote shader compiling "
|
||||
f"(r_ShadersRemoteCompiler) is still enabled "
|
||||
f"for it in system_{platform_name_lower}_{asset_type}.cfg.")
|
||||
else:
|
||||
# Since we are not connecting to the shader compiler, also make sure bootstrap is not configured to
|
||||
# connect to Asset Processor remotely
|
||||
warning_count += _validate_remote_ap(remote_ip, remote_connect, False)
|
||||
# Since we are not connecting to the shader compiler, also make sure bootstrap is not configured to
|
||||
# connect to Asset Processor remotely
|
||||
warning_count += _validate_remote_ap(remote_ip, remote_connect, False)
|
||||
|
||||
if shaders_allow_compilation is not None and shaders_allow_compilation == '1':
|
||||
warning_count += _warn(f"Shader paks are set for project {project_name} but shader compiling "
|
||||
|
||||
-21
@@ -1,33 +1,12 @@
|
||||
-- Settings stored here are only used in the Editor
|
||||
|
||||
-- Disable the Missing Asset Resolver by default
|
||||
ed_MissingAssetResolver = 0
|
||||
e_ShadowsCache=0
|
||||
r_MotionBlur=0
|
||||
r_HDRVignetting=0
|
||||
-- For feature-test compatibility
|
||||
mn_FatalErrorOnInvalidEntity=0
|
||||
|
||||
-- Do not warn on Pak file access issues
|
||||
sys_PakWarnOnPakAccessFailures=0
|
||||
|
||||
-- By default, disable any possible stereo output that might have been enabled via a GEM/other config file so that
|
||||
-- the editor does not startup in stereo mode (which prevents actually editing the environment)
|
||||
r_StereoMode=0
|
||||
r_StereoOutput=0
|
||||
|
||||
-- When editing terrain in the editor, the highest-detail octree nodes for any edited sector will be rendered until
|
||||
-- the level is exported and saved, which can cause an artificial increase in the number of nodes that can get
|
||||
-- queued for visibility checks. These numbers need to be set high enough to account for those increases.
|
||||
|
||||
-- The CheckOcclusionQueueSize should be at least (terrain height * terrain width) / (32 * 32) in size.
|
||||
-- (Each queue entry is 64 bytes of RAM)
|
||||
e_CheckOcclusionQueueSize=32768
|
||||
|
||||
-- The CheckOcclusionOutputQueueSize should be at least double the above queue size for safety.
|
||||
-- (Each queue entry is 64 bytes of RAM)
|
||||
e_CheckOcclusionOutputQueueSize=65536
|
||||
|
||||
-- Enable warnings when asset loads take longer than the given millisecond threshold
|
||||
cl_assetLoadWarningEnable=true
|
||||
cl_assetLoadWarningMsThreshold=100
|
||||
|
||||
@@ -6,40 +6,14 @@ sys_PakLogInvalidFileAccess=1
|
||||
r_WidthAndHeightAsFractionOfScreenSize=1.0
|
||||
r_MaxWidth=1280
|
||||
r_MaxHeight=1080
|
||||
|
||||
r_fullscreen=0
|
||||
r_ShadersAllowCompilation=1
|
||||
|
||||
-- Enable to prevent log spam, can cause missed messages
|
||||
-- log_spamdelay=1
|
||||
|
||||
-- DXGL
|
||||
--r_Batching=0
|
||||
|
||||
-- Enabling aync shader compiling causes a hang on some Android devices.
|
||||
r_ShadersAsyncCompiling=0
|
||||
r_ShadersRemoteCompiler=1
|
||||
r_ShadersAllowCompilation=1
|
||||
r_ShadersAsyncActivation=0
|
||||
|
||||
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
|
||||
-- to forward the request to the real shader compiler server. Your device is no
|
||||
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
|
||||
r_AssetProcessorShaderCompiler=1
|
||||
|
||||
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
|
||||
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
|
||||
r_ShaderCompilerServer=127.0.0.1
|
||||
|
||||
-- For Shader Compiler server running on other machines - 61453 is the default port
|
||||
r_ShaderCompilerPort=61453
|
||||
|
||||
-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high.
|
||||
r_GraphicsQuality = 2
|
||||
|
||||
s_FileCacheManagerSize=262144
|
||||
|
||||
-- Remote console inclusion list
|
||||
log_RemoteConsoleAllowedAddresses=127.0.0.1
|
||||
|
||||
-- Localization Settings
|
||||
sys_localization_format=0
|
||||
sys_localization_format=0
|
||||
|
||||
@@ -3,26 +3,7 @@
|
||||
------------------------
|
||||
|
||||
r_FullScreen=1
|
||||
|
||||
r_ShadersAllowCompilation=1
|
||||
r_ShadersAsyncActivation=0
|
||||
r_ShadersAsyncCompiling=0
|
||||
r_ShadersRemoteCompiler=1
|
||||
r_ShadersUseLLVMDirectXCompiler=1
|
||||
|
||||
-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high.
|
||||
r_GraphicsQuality = 0
|
||||
|
||||
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
|
||||
-- to forward the request to the real shader compiler server. Your device is no
|
||||
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
|
||||
r_AssetProcessorShaderCompiler=1
|
||||
|
||||
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
|
||||
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
|
||||
r_ShaderCompilerServer=127.0.0.1
|
||||
|
||||
--r_ShaderCompilerPort=61453
|
||||
|
||||
------------------------
|
||||
-- System
|
||||
@@ -39,16 +20,6 @@ sys_physics_CPU=0
|
||||
-- log_spamdelay=1
|
||||
log_IncludeTime=1
|
||||
|
||||
------------------------
|
||||
-- Audio
|
||||
------------------------
|
||||
s_FileCacheManagerSize=262144
|
||||
------------------------
|
||||
-- Auxiliary Geometry
|
||||
------------------------
|
||||
r_enableAuxGeom=0
|
||||
r_auxGeom=0
|
||||
|
||||
-- Remote console inclusion list
|
||||
log_RemoteConsoleAllowedAddresses=127.0.0.1
|
||||
|
||||
|
||||
@@ -10,8 +10,6 @@ sys_PakLogInvalidFileAccess = 0
|
||||
-- Remote console inclusion list
|
||||
log_RemoteConsoleAllowedAddresses=127.0.0.1
|
||||
|
||||
gm_disconnectDetection = 1
|
||||
|
||||
-- Localization Settings
|
||||
sys_localization_format=0
|
||||
|
||||
@@ -20,27 +18,7 @@ r_width = 1280
|
||||
r_height = 720
|
||||
r_fullscreen = 0
|
||||
|
||||
r_ShadersAsyncCompiling = 3
|
||||
r_ShadersAsyncActivation = 3
|
||||
r_ShadersAsyncMaxThreads = 16
|
||||
r_ShadersRemoteCompiler = 1
|
||||
r_ShadersAllowCompilation = 1
|
||||
|
||||
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
|
||||
-- to forward the request to the real shader compiler server. Your device is no
|
||||
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
|
||||
r_AssetProcessorShaderCompiler=0
|
||||
|
||||
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
|
||||
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
|
||||
--r_ShaderCompilerServer=127.0.0.1
|
||||
--r_ShaderCompilerPort = 61453
|
||||
|
||||
-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform.
|
||||
r_GraphicsQuality = 1
|
||||
|
||||
-- Texture streaming not supported on opengl
|
||||
r_TexturesStreaming=0
|
||||
|
||||
-- Display FPS
|
||||
r_displayInfo = 3
|
||||
|
||||
@@ -3,9 +3,6 @@ sys_float_exceptions=0
|
||||
log_IncludeTime=1
|
||||
sys_PakLogInvalidFileAccess=0
|
||||
|
||||
-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Currently overwritten by hardcoded value for this platform.
|
||||
r_GraphicsQuality = 0
|
||||
|
||||
r_width=1280
|
||||
r_height=720
|
||||
r_fullscreen=0
|
||||
@@ -13,25 +10,7 @@ r_fullscreen=0
|
||||
-- Enable to prevent log spam, can cause missed messages
|
||||
-- log_spamdelay=1
|
||||
|
||||
-- DXGL
|
||||
r_Batching=0
|
||||
|
||||
r_ShadersAsyncCompiling=0
|
||||
r_ShadersRemoteCompiler=1
|
||||
r_ShadersAllowCompilation=1
|
||||
r_ShadersAsyncActivation=0
|
||||
r_ShadersUseLLVMDirectXCompiler=1
|
||||
|
||||
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
|
||||
-- to forward the request to the real shader compiler server. Your device is no
|
||||
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
|
||||
r_AssetProcessorShaderCompiler=1
|
||||
|
||||
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
|
||||
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
|
||||
r_ShaderCompilerServer=127.0.0.1
|
||||
|
||||
--r_ShaderCompilerPort=61453
|
||||
|
||||
-- Remote console inclusion list
|
||||
log_RemoteConsoleAllowedAddresses=127.0.0.1
|
||||
|
||||
@@ -11,27 +11,7 @@ r_fullscreen = 0
|
||||
-- Enable to prevent log spam, can cause missed messages
|
||||
-- log_spamdelay=1
|
||||
|
||||
r_ShadersAsyncCompiling = 3
|
||||
r_ShadersAsyncActivation = 3
|
||||
r_ShadersAsyncMaxThreads = 16
|
||||
r_ShadersRemoteCompiler = 0
|
||||
r_ShadersAllowCompilation = 1
|
||||
|
||||
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
|
||||
-- to forward the request to the real shader compiler server. Your device is no
|
||||
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
|
||||
r_AssetProcessorShaderCompiler=0
|
||||
|
||||
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
|
||||
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
|
||||
r_ShaderCompilerServer=127.0.0.1
|
||||
--r_ShaderCompilerPort = 61453
|
||||
|
||||
-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform.
|
||||
r_GraphicsQuality = 4
|
||||
|
||||
--r_driver=GL
|
||||
--r_ShadersGL4=1
|
||||
|
||||
-- Localization Settings
|
||||
sys_localization_format=0
|
||||
|
||||
Reference in New Issue
Block a user