Allow input devices to be constructed with a custom implementation. (#5217)
* Allow input devices to be constructed with a custom implementation. This augments the existing functionality that allows for an input device implementation to be swapped out at runtime, Signed-off-by: bosnichd <bosnichd@amazon.com> * Updates based on review feedback, and fix for clang builds. Signed-off-by: bosnichd <bosnichd@amazon.com> * Update based on review feedback, and change the InputDeviceImplementationRequest bus to use the same ImplementationFactory type alias. Signed-off-by: bosnichd <bosnichd@amazon.com>
This commit is contained in:
+5
-13
@@ -229,17 +229,13 @@ namespace AzFramework
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//! Alias for the EBus implementation of this interface
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using Bus = AZ::EBus<InputDeviceImplementationRequest<InputDeviceType>>;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Alias for the function type used to create the custom implementations
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using CreateFunctionType = typename InputDeviceType::Implementation*(*)(InputDeviceType&);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Set a custom implementation for this input device type, either for a specific instance
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//! by addressing the call to an InputDeviceId, or for all existing instances by broadcast.
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//! Passing InputDeviceType::Implementation::Create as the argument will create the default
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//! device implementation, while passing nullptr will delete any existing implementation.
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//! \param[in] createFunction Pointer to the function that will create the implementation.
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virtual void SetCustomImplementation(CreateFunctionType createFunction) = 0;
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//! \param[in] implementationFactory Pointer to the function that creates the implementation.
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virtual void SetCustomImplementation(typename InputDeviceType::ImplementationFactory implementationFactory) = 0;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -267,18 +263,14 @@ namespace AzFramework
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AZ_DISABLE_COPY_MOVE(InputDeviceImplementationRequestHandler);
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protected:
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Alias for the function type used to create the custom implementations
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using CreateFunctionType = typename InputDeviceType::Implementation*(*)(InputDeviceType&);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref InputDeviceImplementationRequest<InputDeviceType>::SetCustomImplementation
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AZ_INLINE void SetCustomImplementation(CreateFunctionType createFunction) override
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AZ_INLINE void SetCustomImplementation(typename InputDeviceType::ImplementationFactory implementationFactory) override
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{
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AZStd::unique_ptr<typename InputDeviceType::Implementation> newImplementation;
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if (createFunction)
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if (implementationFactory)
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{
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newImplementation.reset(createFunction(m_inputDevice));
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newImplementation.reset(implementationFactory(m_inputDevice));
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}
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m_inputDevice.SetImplementation(AZStd::move(newImplementation));
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}
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+10
-3
@@ -94,7 +94,14 @@ namespace AzFramework
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceGamepad::InputDeviceGamepad(AZ::u32 index)
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: InputDevice(InputDeviceId(Name, index))
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: InputDeviceGamepad(InputDeviceId(Name, index)) // Delegated constructor
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceGamepad::InputDeviceGamepad(const InputDeviceId& inputDeviceId,
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ImplementationFactory implementationFactory)
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: InputDevice(inputDeviceId)
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, m_allChannelsById()
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, m_buttonChannelsById()
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, m_triggerChannelsById()
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@@ -144,8 +151,8 @@ namespace AzFramework
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m_thumbStickDirectionChannelsById[channelId] = channel;
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}
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// Create the platform specific implementation
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m_pimpl.reset(Implementation::Create(*this));
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// Create the platform specific or custom implementation
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m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
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// Connect to the haptic feedback request bus
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InputHapticFeedbackRequestBus::Handler::BusConnect(GetInputDeviceId());
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@@ -182,6 +182,14 @@ namespace AzFramework
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// Reflection
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static void Reflect(AZ::ReflectContext* context);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Foward declare the internal Implementation class so it can be passed into the constructor
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class Implementation;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Alias for the function type used to create a custom implementation for this input device
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using ImplementationFactory = Implementation*(InputDeviceGamepad&);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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explicit InputDeviceGamepad();
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@@ -191,6 +199,13 @@ namespace AzFramework
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//! \param[in] index Index of the game-pad device
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explicit InputDeviceGamepad(AZ::u32 index);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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//! \param[in] inputDeviceId Id of the input device
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//! \param[in] implementationFactory Optional override of the default Implementation::Create
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explicit InputDeviceGamepad(const InputDeviceId& inputDeviceId,
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ImplementationFactory implementationFactory = &Implementation::Create);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Disable copying
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AZ_DISABLE_COPY_MOVE(InputDeviceGamepad);
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+5
-4
@@ -182,8 +182,9 @@ namespace AzFramework
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceKeyboard::InputDeviceKeyboard(AzFramework::InputDeviceId id)
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: InputDevice(id)
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InputDeviceKeyboard::InputDeviceKeyboard(const InputDeviceId& inputDeviceId,
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ImplementationFactory implementationFactory)
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: InputDevice(inputDeviceId)
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, m_modifierKeyStates(AZStd::make_shared<ModifierKeyStates>())
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, m_allChannelsById()
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, m_keyChannelsById()
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@@ -203,8 +204,8 @@ namespace AzFramework
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m_keyChannelsById[channelId] = channel;
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}
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// Create the platform specific implementation
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m_pimpl.reset(Implementation::Create(*this));
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// Create the platform specific or custom implementation
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m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
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// Connect to the text entry request bus
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InputTextEntryRequestBus::Handler::BusConnect(GetInputDeviceId());
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+12
-1
@@ -370,9 +370,20 @@ namespace AzFramework
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// Reflection
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static void Reflect(AZ::ReflectContext* context);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Foward declare the internal Implementation class so it can be passed into the constructor
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class Implementation;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Alias for the function type used to create a custom implementation for this input device
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using ImplementationFactory = Implementation*(InputDeviceKeyboard&);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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InputDeviceKeyboard(AzFramework::InputDeviceId id = Id);
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//! \param[in] inputDeviceId Optional override of the default input device id
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//! \param[in] implementationFactory Optional override of the default Implementation::Create
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explicit InputDeviceKeyboard(const InputDeviceId& inputDeviceId = Id,
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ImplementationFactory implementationFactory = &Implementation::Create);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Disable copying
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@@ -60,8 +60,9 @@ namespace AzFramework
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceMotion::InputDeviceMotion()
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: InputDevice(Id)
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InputDeviceMotion::InputDeviceMotion(const InputDeviceId& inputDeviceId,
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ImplementationFactory implementationFactory)
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: InputDevice(inputDeviceId)
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, m_allChannelsById()
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, m_accelerationChannelsById()
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, m_rotationRateChannelsById()
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@@ -107,8 +108,8 @@ namespace AzFramework
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m_orientationChannelsById[channelId] = channel;
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}
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// Create the platform specific implementation
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m_pimpl.reset(Implementation::Create(*this));
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// Create the platform specific or custom implementation
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m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
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// Connect to the motion sensor request bus
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InputMotionSensorRequestBus::Handler::BusConnect(GetInputDeviceId());
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@@ -126,9 +126,20 @@ namespace AzFramework
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// Reflection
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static void Reflect(AZ::ReflectContext* context);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Foward declare the internal Implementation class so it can be passed into the constructor
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class Implementation;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Alias for the function type used to create a custom implementation for this input device
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using ImplementationFactory = Implementation*(InputDeviceMotion&);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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InputDeviceMotion();
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//! \param[in] inputDeviceId Optional override of the default input device id
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//! \param[in] implementationFactory Optional override of the default Implementation::Create
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explicit InputDeviceMotion(const InputDeviceId& inputDeviceId = Id,
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ImplementationFactory implementationFactory = &Implementation::Create);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Disable copying
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@@ -67,8 +67,9 @@ namespace AzFramework
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceMouse::InputDeviceMouse(AzFramework::InputDeviceId id)
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: InputDevice(id)
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InputDeviceMouse::InputDeviceMouse(const InputDeviceId& inputDeviceId,
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ImplementationFactory implementationFactory)
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: InputDevice(inputDeviceId)
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, m_allChannelsById()
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, m_buttonChannelsById()
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, m_movementChannelsById()
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@@ -97,8 +98,8 @@ namespace AzFramework
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m_cursorPositionChannel = aznew InputChannelDeltaWithSharedPosition2D(SystemCursorPosition, *this, m_cursorPositionData2D);
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m_allChannelsById[SystemCursorPosition] = m_cursorPositionChannel;
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// Create the platform specific implementation
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m_pimpl.reset(Implementation::Create(*this));
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// Create the platform specific or custom implementation
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m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
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// Connect to the system cursor request bus
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InputSystemCursorRequestBus::Handler::BusConnect(GetInputDeviceId());
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@@ -122,9 +122,20 @@ namespace AzFramework
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// Reflection
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static void Reflect(AZ::ReflectContext* context);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Foward declare the internal Implementation class so it can be passed into the constructor
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class Implementation;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Alias for the function type used to create a custom implementation for this input device
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using ImplementationFactory = Implementation*(InputDeviceMouse&);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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explicit InputDeviceMouse(AzFramework::InputDeviceId id = Id);
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//! \param[in] inputDeviceId Optional override of the default input device id
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//! \param[in] implementationFactory Optional override of the default Implementation::Create
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explicit InputDeviceMouse(const InputDeviceId& inputDeviceId = Id,
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ImplementationFactory implementationFactory = &Implementation::Create);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Disable copying
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@@ -59,8 +59,9 @@ namespace AzFramework
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceTouch::InputDeviceTouch()
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: InputDevice(Id)
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InputDeviceTouch::InputDeviceTouch(const InputDeviceId& inputDeviceId,
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ImplementationFactory implementationFactory)
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: InputDevice(inputDeviceId)
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, m_allChannelsById()
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, m_touchChannelsById()
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, m_pimpl(nullptr)
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@@ -75,8 +76,8 @@ namespace AzFramework
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m_touchChannelsById[channelId] = channel;
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}
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// Create the platform specific implementation
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m_pimpl.reset(Implementation::Create(*this));
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// Create the platform specific or custom implementation
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m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -77,9 +77,20 @@ namespace AzFramework
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// Reflection
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static void Reflect(AZ::ReflectContext* context);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Foward declare the internal Implementation class so it can be passed into the constructor
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class Implementation;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Alias for the function type used to create a custom implementation for this input device
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using ImplementationFactory = Implementation*(InputDeviceTouch&);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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InputDeviceTouch();
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//! \param[in] inputDeviceId Optional override of the default input device id
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//! \param[in] implementationFactory Optional override of the default Implementation::Create
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explicit InputDeviceTouch(const InputDeviceId& inputDeviceId = Id,
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ImplementationFactory implementationFactory = &Implementation::Create);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Disable copying
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+5
-4
@@ -51,8 +51,9 @@ namespace AzFramework
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputDeviceVirtualKeyboard::InputDeviceVirtualKeyboard()
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: InputDevice(Id)
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InputDeviceVirtualKeyboard::InputDeviceVirtualKeyboard(const InputDeviceId& inputDeviceId,
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ImplementationFactory implementationFactory)
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: InputDevice(inputDeviceId)
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, m_allChannelsById()
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, m_pimpl()
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, m_implementationRequestHandler(*this)
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@@ -65,8 +66,8 @@ namespace AzFramework
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m_commandChannelsById[channelId] = channel;
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}
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// Create the platform specific implementation
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m_pimpl.reset(Implementation::Create(*this));
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// Create the platform specific or custom implementation
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m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
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// Connect to the text entry request bus
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InputTextEntryRequestBus::Handler::BusConnect(GetInputDeviceId());
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+12
-1
@@ -69,9 +69,20 @@ namespace AzFramework
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// Reflection
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static void Reflect(AZ::ReflectContext* context);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Foward declare the internal Implementation class so it can be passed into the constructor
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class Implementation;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Alias for the function type used to create a custom implementation for this input device
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using ImplementationFactory = Implementation*(InputDeviceVirtualKeyboard&);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Constructor
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InputDeviceVirtualKeyboard();
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//! \param[in] inputDeviceId Optional override of the default input device id
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//! \param[in] implementationFactory Optional override of the default Implementation::Create
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explicit InputDeviceVirtualKeyboard(const InputDeviceId& inputDeviceId = Id,
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ImplementationFactory implementationFactory = &Implementation::Create);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Disable copying
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