Added Default Camera Location to the Viewport Setting Registry
Signed-off-by: igarri <igarri@amazon.com>
This commit is contained in:
@@ -51,6 +51,9 @@ namespace SandboxEditor
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constexpr AZStd::string_view CameraOrbitDollyIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitDollyId";
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constexpr AZStd::string_view CameraOrbitPanIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitPanId";
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constexpr AZStd::string_view CameraFocusIdSetting = "/Amazon/Preferences/Editor/Camera/FocusId";
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constexpr AZStd::string_view CameraDefaultStartingPositionX = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/x";
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constexpr AZStd::string_view CameraDefaultStartingPositionY = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/y";
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constexpr AZStd::string_view CameraDefaultStartingPositionZ = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/z";
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template<typename T>
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void SetRegistry(const AZStd::string_view setting, T&& value)
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@@ -110,6 +113,14 @@ namespace SandboxEditor
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return AZStd::make_unique<EditorViewportSettingsCallbacksImpl>();
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}
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AZ::Vector3 DefaultEditorCameraPosition()
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{
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float xPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0));
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float yPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0));
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float zPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0));
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return AZ::Vector3(xPosition, yPosition, zPosition);
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}
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bool GridSnappingEnabled()
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{
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return GetRegistry(GridSnappingSetting, false);
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@@ -12,6 +12,7 @@
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#include <AzCore/Settings/SettingsRegistry.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzFramework/Input/Channels/InputChannelId.h>
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namespace SandboxEditor
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@@ -32,6 +33,8 @@ namespace SandboxEditor
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//! event will fire when a value in the settings registry (editorpreferences.setreg) is modified.
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SANDBOX_API AZStd::unique_ptr<EditorViewportSettingsCallbacks> CreateEditorViewportSettingsCallbacks();
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SANDBOX_API AZ::Vector3 DefaultEditorCameraPosition();
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SANDBOX_API bool GridSnappingEnabled();
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SANDBOX_API void SetGridSnapping(bool enabled);
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@@ -166,9 +166,6 @@ EditorViewportWidget::EditorViewportWidget(const QString& name, QWidget* parent)
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m_defaultViewTM.SetIdentity();
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//Set the camera position to a more sensible default.
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m_defaultViewTM.SetTranslation(Vec3(0.f, -10.f, 4.f));
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if (GetIEditor()->GetViewManager()->GetSelectedViewport() == nullptr)
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{
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GetIEditor()->GetViewManager()->SelectViewport(this);
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@@ -626,16 +623,10 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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PopDisableRendering();
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{
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AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
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float sx = terrainAabb.GetXExtent();
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float sy = terrainAabb.GetYExtent();
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Matrix34 viewTM;
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viewTM.SetIdentity();
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// Initial camera will be at middle of the map at the height of 2
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// meters above the terrain (default terrain height is 32)
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viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
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viewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
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SetViewTM(viewTM);
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UpdateScene();
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@@ -650,16 +641,10 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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PopDisableRendering();
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{
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AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
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AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
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float sx = terrainAabb.GetXExtent();
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float sy = terrainAabb.GetYExtent();
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Matrix34 viewTM;
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viewTM.SetIdentity();
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// Initial camera will be at middle of the map at the height of 2
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// meters above the terrain (default terrain height is 32)
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viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
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viewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
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SetViewTM(viewTM);
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}
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break;
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@@ -2035,6 +2020,9 @@ void EditorViewportWidget::SetDefaultCamera()
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m_viewSourceType = ViewSourceType::None;
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GetViewManager()->SetCameraObjectId(GUID_NULL);
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SetName(m_defaultViewName);
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// Set the default Editor Camera position.
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m_defaultViewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
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SetViewTM(m_defaultViewTM);
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// Synchronize the configured editor viewport FOV to the default camera
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@@ -2537,6 +2525,11 @@ bool EditorViewportSettings::StickySelectEnabled() const
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return SandboxEditor::StickySelectEnabled();
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}
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AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
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{
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return SandboxEditor::DefaultEditorCameraPosition();
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}
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AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
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bool EditorViewportWidget::ShouldPreviewFullscreen() const
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@@ -78,6 +78,7 @@ struct EditorViewportSettings : public AzToolsFramework::ViewportInteraction::Vi
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float ManipulatorLineBoundWidth() const override;
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float ManipulatorCircleBoundWidth() const override;
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bool StickySelectEnabled() const override;
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AZ::Vector3 DefaultEditorCameraPosition() const override;
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};
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// EditorViewportWidget window
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@@ -198,6 +198,8 @@ namespace AzToolsFramework
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virtual float ManipulatorCircleBoundWidth() const = 0;
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//! Returns if sticky select is enabled or not.
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virtual bool StickySelectEnabled() const = 0;
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//! Returns the default viewport camera position.
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virtual AZ::Vector3 DefaultEditorCameraPosition() const = 0;
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protected:
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~ViewportSettingsRequests() = default;
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