The Legacy Cry XConsole code validates that CVars only contain
underscore and alphanumeric characters via an Assert in `debug`
configurations.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
- Use ref types
- Support using rapidjson::Value in lieu of rapidjson::Document
- Use the existing JSON comparison util function in tests
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Adds crc validation checks
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes invalid CRCs
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changes test to smoke suite
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* excludes some test data from the validator
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* uses pathlib instead of os.path
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes wrong path to test scripts
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Escape not needed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
The SettingsRegistryMergeUtils.cpp now supports specifying a path to a JSON Merge Patch formated settings registry file via the --regset-file option.
The option supports specify an anchor key to merge the settings underneath that is separated from the filepath via "::"
Ex. `--regset-file="Registry/custom.setreg::/Custom/Anchor"`
An AZ::Console command of "sr_regset-file" has also been added to allow merging of a setting registry file as well.
closes#5767
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix GetSurfacePoint exposure to BehaviorContext.
The previous way of exposing it made it unusable from ScriptCanvas, since the public API uses an "out" parameter. This introduces a private variation of the API that returns the value instead, so that it functions correctly in Script Canvas.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added descriptive comment.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback.
Fixed comment spacing and renamed private methods to remove the need for the typecast.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
Fixed incorrect frame boundary guess when loading a profile capture
Added some missing default initializers
Removed implicit dependency on Atom timing marker constants
Fixed issue with small visualizer viewport bounds when loading a saved capture
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Added tests for deleting entity under level and other prefabs
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
* Added class comments and improved variable names
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
* Called the reflect function of PrefabFocusHandler from PrefabSystemComponent
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
* Added function comments and made an if statement to be one line
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
* Add a way to set the render vsync from code
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update change with PR feedback. Missing whitespace plus a comment on why the assignment is outside the value changed check
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* update intersect behavior for positioning entities in the viewport and restore SurfaceManipulator
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* tests for surface manipulator from EditorTransformComponentSelection
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update comments in tests and remove #pragma optimize('', off)@
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add new file for FindClosestPickIntersection tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add remaining tests for surface manipulator and snap fixes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* some small updates and polish before PR
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* small updates following PR feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* IntWidgetHandler::CreateUI now registers and sends editingFinished event
* add tests for int spin control valueChanged and editingFinished signals
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
GHI bug https://github.com/o3de/o3de/issues/5866 describes a scenario in which the Editor freezes on 6-thread CPUs. This occurs because the Job Manager ends up with only 2 threads. The freeze occurs when the main thread spawns a culling job and blocks on it, a Mesh Feature Processor job spawns processing jobs and blocks on them, and a Material/ShaderVariant load queues an asset load and blocks on it. No new jobs can get started, and the main thread can't continue to process the asset load, so it freezes.
This workaround boosts the minimum number of threads from 2 to 3 by default, which fixes this specific scenario. The longer-term fix would be to fix any jobs that block on other jobs to no longer block, so that even 1 job thread would work correctly.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added SerializeContext Reflection of FixedMaxPath class
Added UnitTest for validating path clas reflection
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the paths loaded during the serialization to use test path
separator
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Generic Cleanup
Removals:
* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix CryMessageBox return values in Windows build
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove named selection group and a few smaller unused functionalities
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager export functionality + 2 deprecated functions
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove object legacy freeze/hide support from ObjectManager
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager duplicate name dection, as well as object renaming
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove ObjectManager serialization and selection callbacks
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove a bunch of unused clone related functionality + misc
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - misc removals
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* ObjectManager - more removals
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove unused material layers mask support
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More CBaseObject cleanups.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove SubObj functions and IMouseCreateCallback
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused procedural floor management, helper scale and tags.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject - remove more unused methods.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Removals in multiple places.
CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More removals
IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* O3DE.exe Project-Centric "Open Editor" fix (#5852)
* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.
If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project
Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath
Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.
It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Correct the MacOS GetEditorExecutablePath to return the Editor path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Adding missing C++20 std::erase implementations (#5735)
There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions
resolves#5734
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More removals and refactors
`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix test code.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove an unused function
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* CBaseObject and undo description removals.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* A bunch of removals
* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unused `Vec3ToVector3D` helper
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix - remove unused static variable
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions
resolves#5734
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* rename QtEventToAzInputManager.h/cpp to QtEventToAzInputMapper.h/cpp to match type name
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update #includes to refer to QtEventToAzInputMapper.h
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Moved TerrainDataRquestBus to AzFrameworkTestShared
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* update return type for viewport screen functions
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add tests for AZ::Matrix3x4::CreateFromMatrix4x4 and add TransformPoint to Matrix3x4
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update NDC -> Ndc
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates following review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates and improvements following PR feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add forward declaration of Matrix3x4 type
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update where forward declarations are defined for Matrix3x4
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
AZStd::fixed_vector had all its functions marked with constexpr, but this requires all member variables to be fully initialized. This meant that the internal array used to store elements always has to be fully initialized. This was done for trivial classes but not for non-trivial classes. As a result trivial classes always did a memset (or more optimized versions for smaller buffers) while the non-trivial version couldn't actually be stored in a constexpr variable. Since AZStd::fixed_vector is meant to be dynamic the choice was made to remove the constexpr from all non-static member functions in favor of avoiding the overhead of memset, which profiling showed was a considerable overhead depending on the reserved size. If a truly constexpr array is needed than AZStd::array is a better choice as that's designed to not by dynamic.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
* fix for how viewport icons highlight when sticky select is disabled
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* naming - update highlight to accent
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Cherry-pick 49e8f35858
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Merging differences from development of other changes that need to be there for deb packaging
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Picks a needed change for the installer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes warning in mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Takes version from environment if defined
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Do not pick up version if it is empty string since that will also break version comparison
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* creating temp directories if they dont exist
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removing a dependency to itself (Multiplayer.Builders is an alias of Multiplayer.Editor)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Filters which runtime dependencies are passed from private build dependencies to only those that are actual targets.
This avoids something like a "d3d12" private build dependency from being passed to the runtime dependencies
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* [SPEC-7644] ParallelDeepAssetReferences is failing intermittently (#5721)
* Fixed race condition caused by trying to handle asset ready event before asset container has finished filling out all the data structures.
Added check to only handle asset ready once init is complete
Added unit test to verify fix
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Re-enable test
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add missing space to error message
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add comment on sleep
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Collapse nested namespace
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Collapse nested namespace
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
(cherry picked from commit 56900484fc)
# Conflicts:
# Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp
* Fix indentation
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix oversight from recent change to PrefabFocusHandler internals.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce check for null instance in case this is called before the Prefab Focus Handler is initialized.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix several Prefab outliner ordering issues
This change does a few things to address instability in entity order when prefabs are enabled:
- Changes ordering behavior on entity add to always be "insert after the last selected sibling of the new entity, or at the end if there is no selected sibling"
- Adds some logic to ensure selection stays frozen during prefab propagation to allow this behavior to be used
- Alters delta generation in `PrefabPublicHandler::CreateEntity` to use the template instead of reserializing the DOM - this avoids a whole bunch of patching issues caused by EditorEntitySortComponent doing post-hoc order fix-up and should generally be safer/faster as we're producing patches for the actual target for those patches
- Because the duplicate action is DOM-driven, and there's some thorniness around making changes that will affect the template during propagation, this adds `PrefabPublicHandler::AddNewEntityToSortOrder` to directly patch the DOM for the duplicate case
Two bits of this come from patches from the incredibly helpful @AMZN-daimini
- Alters `PrefabPublicHandler::GenerateUndoNodesForEntityChangeAndUpdateCache` behavior for determining what's an override: we now check to see if we're part of the current focused instance but *not* owned by the focus instance directly. This lets entity order for nested prefabs get saved to the owning prefab instead of as an override. I'm putting this up for discussion without a feature flag gating it, but we may wish to make this a toggle or disable it outright for stabilization (in which case entity order won't be saved to the owning prefab)
- Adds a custom serializer for EditorEntitySortComponent. This isn't strictly necessary now, but it was very useful for debugging and ended up receiving much more manual testing its migration path and save/load path more than I've tested without using the serializer.
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Add missing serializers
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Address some review feedback
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Generate patch in `PrefabPublicHandler::CreateEntity` using the instance's fully evaluated template in-memory
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix up comment
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix Linux build
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Try to make test less timing dependent (haven't been able to repro failure locally)
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix another build issue
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix unit test failures
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Fix a duplicate issue with sanitization that was causing sporadic test failure (thanks, test!)
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* One more Linux fix...
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Adds check to make sure that there are not too many samples created.
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes made from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes made from PR 2
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
Removed the generator expression from the `LY_ARCHIVE_FILE_SEARCH_MODE` define as Xcode doesn't support per-config per-file definitions.
Updated the #else block in ArchiveVars to default to PakOnly mode if the `LY_ARCHIVE_FILE_SEARCH_MODE` define isn't set.
Moved the the `LY_ARCHIVE_FILE_SEARCH_MODE` Cache Variable from cmake/Deployment.cmake to feature_options.cmake within the AzFramework folder.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* improvement for click detection when clicking quickly between mouse moves
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* remove magic number and introduce constant
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add missing update from camera test
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* configure/generation working
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Generates deb package forLinux
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes to EngineFinder
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changes the owner of the installed folder so it is writable by the user
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* jenkins scripts
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes execution permission for scripts
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes wrong parameter to build for linux
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removal of clang parameters in build_config.json
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Simplifies and fixes build configs
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes to EngineFinder
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Adds linux deb package upload and small fixes/organization cleanup
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes checksum generation
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Some more small fixes for reviewing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Test if this space is necessary for cpack
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* More fixes for installer jobs
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Adding eval to variables that need to double-expand
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Removing unused variables being passed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Do not remove symlink
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Use cmake_path for concatenating paths
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removing quotes so the variable expands
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* cleaned up some variables that have way too many ways to be passed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Multiple fixes for Jenkins
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Cleanup/re-organization
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes some temp variables so we can run cpack jenkins jobs locally
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Delays cmake download to install step
Cleanup on installer_windows.cmd, we already have the path to cpack (same as cmake, which is added to the path)
Some simplification in the windows installer generation, we now generate the same even if we dont upload
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes mac install
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* CPack can generate hashes for us
Defiine CPACK_OUTPUT_FILE_PREFIX to prevent the exe/msi from ending in the bin dir
Remove unnecessary generation of folder from 3rdPartyPacakges which fails when including from cpack
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* multiple fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes for linux/mac/windows (fixing discrepancies with Jenkins)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* uploads to S3 from the upload directory and fixes the latest upload
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Adds ERROR_VARIABLE to S3 upload to find a Jenkins issue
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* printing command invocation to try to figure out the errors
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changes the hashing algorithm to sha256 and fixes the cmd used to call to pythojn
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* wrong path being passed in mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removes compiler parameters from a config job (after rebase)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes fro deb packaging job
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* small fix for fingerprint patching for latest
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changing extension of public key and leaving better TODO places for code signing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Removes sdl as a dependency, leaving it commented since it is needed for wwise
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes runtime copy during install, makes it more consistent with regular runtime dependencies and optimizes copy when there is already an install
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* $ENV{DESTDIR} and CMAKE_INSTALL_PREFIX cannot be used in cmake_path because the CMAKE_INSTALL_PREFIX is absolute
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixing some runtime_dependencies optimizations, we cannot take size of a bundle
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes warning in mac for an unused variable
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes a variable that was being passed to fix qt frameworks
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* More fixes for Jenkins
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Updates email to use for maintainer to match certificate
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* make directory because in some cases the dependency is copied before the actual library and the directory has to be created
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fix for a new warning/error in linux
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* The sha file is created after the upload happens, so creating it
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* remove the size comparison for install since it stomps over the copy from the target and doesnt trigger stripping
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Replace Instance References with EntityId of the Prefab Container (WIP)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Use the invalid entity id for the root instance and get the root instance every time to prevent weird Prefab EOS shenanigans.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Revert unnecessary changes, fix IsOwningPrefabBeingFocused to match previous behavior. Disable some tests that no longer apply correctly due to the testing environment not relying on the Prefab EOS.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix minor typo in test comment
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fixed race condition caused by trying to handle asset ready event before asset container has finished filling out all the data structures.
Added check to only handle asset ready once init is complete
Added unit test to verify fix
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Re-enable test
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add missing space to error message
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add comment on sleep
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Collapse nested namespace
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Collapse nested namespace
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Renamed ArchiveLocationPriority enum to FileSearchPriority and made it a proper enum class
Added an ArchiveVars.cpp which checks the a new define: `LY_ARCHIVE_FILE_SEARCH_MODE_DEFAULT`
That define represents the default value to use for the Archive system search mode
Moved the FileSearchLocation enum to the ArchiveVars.h header
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetBundleComponent to use AZ::IO::Path for level dirs
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a LY_ARCHIVE_FILE_SEARCH_MODE cache variable
The Cache Variable default value is to Archive File Search Mode to PakOnly
in Release. This can be overridden using a value for all configurations
by specifying a number of 0, 1 or 2.
Alternatively a generator expression can be used to set the Archive File
Search Mode in specific configurations.
For example to set the FileSearchMode to 1 in profile and 2 in release
the following LY_ARCHIVE_FILE_SEARCH_MODE value can be used
`$<$<CONFIG:profile>:1>$<$<CONFIG:release>:2>`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated AssetBundler(Batch) VS Debugger arguments to populate the
project-path optoin if a single project is configured.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add support for serializing older versions of the AssetBundleManifest
This is done by attaching the "ObjectStreamWriteElementOverride"
attribute to the AssetBundleManifest reflection.
That attribute contains a function which outputs an older serialized
version of the AssetBundleManifest based on the `m_bundleVersion` member
value.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* AZStd::variant Serialization fix
The AttributeData<T> type is no longer suitable for storing the
ObjectStreamWriterOverrideCB function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This was due to incorrectly setting m_lastSimulationTickTimeUs when t_simulationTickDeltaOverride was enabled to the override.
m_lastSimulationTickTimeUs is now always set to the current time so the delta calculation will always be correct.
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
* updates to use more modern viewport intersection logic
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to editor viewport ray intersection for object placement
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* make ed_defaultEntityPlacementDistance visible to Viewport.cpp
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix link error for AZ_CVAR variable
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates following review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Multiple cleanups ( tidy etc. )
Coalesce nested namespaces.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Multiple cleanups ( tidy etc. ) cntd.
Converted Uuid into POD ( defaulted the constructor )
Add `&/const &` to `for` loops that benefit from their use
Some Qt optimizations ( string ref, prevent container detaches, etc. )
Replace `::bind` in a few places.
Replaced the use of AZ_CRC with AZ_CRC_CE in a few places.
Replace a few `typedef`s with `using`s
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Linux compilation fix.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix vs2019 build
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Small clang re-format in StringFunc.cpp
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply reviewer's suggestions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Add interface to allow disabling global AZ Core test environment trace bus suppression
Update BaseAssetManagerTest class to disable the suppression by default
Update specific asset manager tests that rely on the trace bus suppression to ReEnable it
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Remove nodiscard
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Remove unique_ptr for disable token
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix move operator
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Switch to having individual flags for suppression of each type of output
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add cvar to force stacktrace output.
Clean up whitespace
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* improvements to editor selection in the viewport
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix issue with being able to select icons that are not showing for entities inside entity containers
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update comment after review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to viewport picking code to simplify the api
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add test to replicate near clip intersection issue
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* small tidy-up changes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add some more tests for ViewportInteractionImpl
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* minor tweaks before PR feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix typo in fix
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix for manipulator test framework tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add PrintTo functions for Screen* types
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* downgrade error to warning temporarily
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* check incoming view is null
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* remove pragma optimize off
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* allow unconstrained camera when tracking transform and fix some camera interpolation issues
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* tests for interpolation fixes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add test for camera constraints change
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates following review feeedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Re-enabled linux tests physics
* Fix for python load errors on Linux (#5627)
* Explicitly load libpython on Linux
Downstream loads of python modules that weren't linked to libpython would
fail to load because libraries were loaded using the RTLD_LOCAL flag. This
adds a function that will explicitly load libpython on Linux using the
RTLD_GLOBAL flag.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix misspelled function name
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addressing PR feedback
- Updates naming and location of things.
- Adds load code to a Gem template.
- Updates error checking.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address further feedback
Removes the api function in favor of just having modules inherit off a
PythonLoader class, that way we get RAAI behavior and lifetime management
for free.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Signed-off-by: aljanru <aljanru@amazon.co.uk>
Co-authored-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* fix for camera roll behavior when in 'Be this camera' mode
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates for camera tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix for failing unit test - require default function
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Add support for getting the level entity when prefabs are enabled.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Made a little prettier.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback plus fixed the crash when the level component failed to add.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Explicitly load libpython on Linux
Downstream loads of python modules that weren't linked to libpython would
fail to load because libraries were loaded using the RTLD_LOCAL flag. This
adds a function that will explicitly load libpython on Linux using the
RTLD_GLOBAL flag.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix misspelled function name
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addressing PR feedback
- Updates naming and location of things.
- Adds load code to a Gem template.
- Updates error checking.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address further feedback
Removes the api function in favor of just having modules inherit off a
PythonLoader class, that way we get RAAI behavior and lifetime management
for free.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Unlocked a mutex after modifying the variable the mutex was meant for.
This fixes an issue where mounting bundles in the Editor was causing the Editor to freeze up, because the following line, m_levelOpenEvent.Signal, resulted in another attempt to lock that same mutex.
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Added a comment describing why the unlock is necessary.
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
- Replace AZ_TRAIT_MAX_JOB_MANAGER_WORKER_THREADS with AZ_TRAIT_THREAD_NUM_JOB_MANAGER_WORKER_THREADS that allows the number of threads created by the job manager to be set directly.
- Add AZ_TRAIT_THREAD_NUM_TASK_GRAPH_WORKER_THREADS that allows the number of threads created by the task graph to be set directly.
- Add a define that forces the AsyncUploadQueue to use the primary copy queue instead of creating a secondary copy queue.
Signed-off-by: bosnichd <bosnichd@amazon.com>
I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
* Fix race condition where asset would finish loading and another request would start before the streamer request could be cleared
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Re-enable disabled test which was failing for the same reason.
Fix test timeout which was way too long.
Reduce test iterations to keep test time safely under 5 seconds.
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Instead of using a mutex, re-order the statements to remove the streamer request first
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
(cherry picked from commit 0cea59d669)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix race condition where asset would finish loading and another request would start before the streamer request could be cleared
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Re-enable disabled test which was failing for the same reason.
Fix test timeout which was way too long.
Reduce test iterations to keep test time safely under 5 seconds.
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Instead of using a mutex, re-order the statements to remove the streamer request first
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Adding undo support to SetComponentProperty to make it function with prefab system
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
* Renaming a variable
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
* PR feedback
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
* Add a name to JobManager, all worker threads use that name to label their threads
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* update with PR feedback, changed to use AZStd::fixed_string::format
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix copy paste errors using local variable names
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* fix brute force mesh intersection function
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add test for brute force ray intersection fix
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* refactor tests to remove as much duplication and provide API for future tests if required
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* small updates after review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update following review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix for pointer offset
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
the owner has removed it!
This fixes the issue by forcing NameDictionary to not transfer
ownership. This means ComponentApplication()::Destroy will fully destroy
the NameDictionary before the OS::Allocator is destroyed.
In Windows the bug was not happening when running AssetProcessorBatch
because for Windows, _exit() is called before the application shutsdown
forcing all module to properly decrease the reference count of
EnvironmentVaqriableHolderBase::m_useCount for NameDictionary.
In MacOS, there's no _exit() so when the NameDictionary destructor was being called
before existing the application the reference count wouldn't be 0, and
would eventually try to destry the NameDictionary BUT the OS::Allocator
was already destroyed.
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
* Extend the level entity behavior to open prefab containers in focus mode. Disable manipulators for these entities too.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor adjustments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix enum casing in Entity Inspector.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Split views between for Level and FocusedContainer entities.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Slightly different fix to support components on focused containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixesto RefreshSelectedEntityIds.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This change adds a `DomBackend` interface and a `DomBackendRegistry` for backend discovery (currently not hooked up to anything) alongside a JSON backend implementation.
The JSON backend comes with a small suite of unit and performance tests. The unit tests validate generic DOM conversion to and from serialized JSON and rapidjson::Document objects (the support for which lives in `JsonSerializationUtils.h`).
The performance tests show a throughput decrease compared to directly using the rapidjson serializer when mirroring our current pattern of copying strings from the serialized JSON representation, but with the coming in-memory store we have the opportunity to keep the buffer in memory and deserialize in-situ using rapidjson's API, which is consistently at least 100MiB/s faster on my machine (Ryzen Threadripper 3970X). The first parameter is the nested object complexity (N*N, objects with N keys comprised of arrays with N values) and the second parameter is the base size of the strings within each entry of this object.
```
----------------------------------------------------------------------------------------------------------------------
Benchmark Time CPU Iterations UserCounters...
----------------------------------------------------------------------------------------------------------------------
DomJsonBenchmark/DomDeserializeToDocumentInPlace/10/5 0.050 ms 0.050 ms 10000 bytes_per_second=355.816M/s
DomJsonBenchmark/DomDeserializeToDocumentInPlace/10/50 0.057 ms 0.057 ms 11200 bytes_per_second=386.064M/s
DomJsonBenchmark/DomDeserializeToDocumentInPlace/100/5 4.77 ms 4.88 ms 112 bytes_per_second=364.046M/s
DomJsonBenchmark/DomDeserializeToDocumentInPlace/100/500 11.6 ms 11.7 ms 64 bytes_per_second=554.518M/s
DomJsonBenchmark/DomDeserializeToDocumentWithCopies/10/5 0.084 ms 0.084 ms 7467 bytes_per_second=212.55M/s
DomJsonBenchmark/DomDeserializeToDocumentWithCopies/10/50 0.099 ms 0.100 ms 6400 bytes_per_second=220.608M/s
DomJsonBenchmark/DomDeserializeToDocumentWithCopies/100/5 8.22 ms 8.16 ms 90 bytes_per_second=217.847M/s
DomJsonBenchmark/DomDeserializeToDocumentWithCopies/100/500 23.2 ms 22.9 ms 30 bytes_per_second=283.56M/s
DomJsonBenchmark/JsonUtilsDeserializeToDocument/10/5 0.070 ms 0.070 ms 11200 bytes_per_second=255.049M/s
DomJsonBenchmark/JsonUtilsDeserializeToDocument/10/50 0.086 ms 0.087 ms 8960 bytes_per_second=253.258M/s
DomJsonBenchmark/JsonUtilsDeserializeToDocument/100/5 6.86 ms 6.84 ms 112 bytes_per_second=260.033M/s
DomJsonBenchmark/JsonUtilsDeserializeToDocument/100/500 22.8 ms 22.9 ms 32 bytes_per_second=283.158M/s
```
For `AZ::DOM::Document`, the current plan is to offer helper methods that can load from a file path or string using a given backend that can take advantage of in-place parsing by internally storing the serialized buffer.
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
This change was made years ago in CrySystem (see CSystem::HandleMessage in System.cpp), but looks like it never made it into the NativeWindow_Windows version.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Merged the Edtiror.Camera.Tests witht eh Editor.Tests
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Adds dependency to Camera.Editor gem which is used by the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Inheirts from TraceBusHook instead of adding the default env to the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* makes order consistent between Setup/Teardown
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* adds missing header for non-unity builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Removes dependency to Camera gem
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Make InputDeviceId's constructor constexpr.
See also https://github.com/o3de/o3de/pull/4220
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updates based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Enable relocation of the Project Game Release Layout
Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected
Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.
Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called
Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Protect against an empty list of artifacts to remove when generating the
engine.pak
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Safety commit before merging
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Moved from Physics to Terrain
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR + AR fix
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Fixed another AR bug
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Fixed another AR compilation bug
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* More PR changes
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Added virtual destructor
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Added TestSuite_main_Optimized.py
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Further fixes for PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Fix to editor_test.py
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Testing prefab level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Testing slice level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Testing prefab level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Disabled orefab loading for the time being.
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* add new default orbit point behavior
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add default orbit distance to settings registry
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add new default orbit point behavior
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add default orbit distance to settings registry
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* expose default orbit distance to editor settings menu and update how we display default camera position
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add improve orbit changes for focus
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
Signed-off-by: Michael Pollind mpollind@gmail.com
Co-authored-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* Add RefreshAllContainerEntities function to ContainerEntityInterface. It refreshes all registered containers so that listeners can refresh their state.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Move Prefab border painting to foreground, and invert foreground painting order. This ensures the Prefab capsules are drawn according to UX.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fixed the return value of the ConvertToAbsolutePath function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Update how the project related file paths are determined when not
supplied.
The project-path determination now goes back to only detecting a "project.json" file.
It no longer attempts to detect a "Cache" directory
The project-cache-path determination now in addition to checking the
project_cache_path key searches for a "Cache" directory.
The project-path defaults to executable folder if it cannot be detected.
The copying of generated executable folder Registry directory contents
to the product cache is now removed after the archive step.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the invocation of the AssetProcessor in Jenkins to supply an
absolute path to the project.
The project-path is no longer treated as relative to the engine root,
but instead relative to the current working directory at application
startup.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added constant for the storing the name of Cache directory
Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when
setting the project path.
This is needed now that the project-path isn't treated relative to the
EngineRoot if it is not absolute.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest
Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the setting of the project cache root folder and project
asset platform root folder into the `if (!projectCachePath.empty())`
block
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing the scan up logic for the "Cache" directory.
This is no longer needed to locate the project cache path in a Project Game Release Layout.
Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958)
* Fixed references to 521x521 to reference the correct 512x512 FBX file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed asset hints
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application
Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard
The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME
The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed CrySystem dependencies from the BundlingSystemComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application
Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard
The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME
The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed CrySystem dependencies from the BundlingSystemComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Addded missing template parameter to AssetCatalogRequests
The fixes the compile error.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding AssetBus::MultiHandler::BusDisconnect call
The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added support for DataDrive lifecycle events to the ComponentApplication
The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Corrected invalid JSON creation in ModuleManager::DeactivateEntities
Resolved clang warning about used type alias
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event
This was causing the EditorPythonBinding tests to crash due to the
following circumstances.
First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.
This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixes for release builds with DCO fix (#5164)
* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.
Updated engine seed list + fixed automated test
ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.
Recovering from a branch that had incorrect DCO
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed an incorrect ebus disconnect and removed an include that's no longer needed
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed a copy and paste typo from trying to recover the previous pull request
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* add optimize off code temporarily
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* ensure the imgui menu displays when the viewport border is active
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
The EditorEntitySortComponent was relying on serialization callbacks not exposed to the JSON serializer to marshal data between its serialized state and its runtime state, which led to the outliner sort order becoming disrupted every time a prefab propagation occurs (and the component is subsequently serialized and deserialized). This change:
- Forces `PrepareSave` and `PostLoad` for `EditorEntitySortComponent` to be called at update (direct descendant added or removed) and activation time respectively while prefabs are enabled. While this could be optimized, and this logic stands to be refactored once slices are fully removed, I was unable to gather any samples in which `PrepareSave` are called in a sampling profiler in a scene with 1000 top-level entities, so I don't anticipate this introducing a meaningful performance regression in the short term.
- Disables updates in `EditorEntitySortComponent` during prefab propagation, as any detected changes do not signal authored intent at this time
- Made `GetEntityChildOrder` in `EditorEntityHelpers` work with prefabs enabled, which restores the existing "Sort: A -> Z" and "Sort: Z -> A" behaviors (which have some preexisting issues this does not fix)
- Adds a Python regression test to the Editor suite to validate this behavior - the test is currently in TestSuite_Main and not TestSuite_Main_Optimized because it requires an Editor launch with prefabs enabled, this can be fixed once AutomatedTesting is further migrated away from slices
@AMZN-daimini has a larger change that improves the JSON serialization format (https://github.com/o3de/o3de/pull/1292) which we should absolutely bring in in the future to improve the legibility of the Prefab format, but this change fixes the functionality (including saving & reloading a level and keeping a consistent order) without altering the Prefab format - this lower impact radius fix is my preference for our stabilization period.
Signed-off-by: nvsickle <nvsickle@amazon.com>
The cursor constraint window is only set by the Editor. In the game
launcher, this function was returning a null window, which makes
`GetSystemCursorPositionNormalized()` unable to determine the cursor
position. This in turn causes mouse input in ImGui to not work.
Fixes#4722, LYN-7491
Signed-off-by: Chris Burel <burelc@amazon.com>
* bugfix: cycle mouse to the other side of the screen when using scrollbox
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* chore: added comments to SpinBox
Signed-off-by: Michael Pollind <mpollind@gmail.com>
- system allocator not configured in environment for AZQtComponents
- WA_DeleteOnClose will destroy the toast dialog causing a crashing when ToastNotificationsView tries to access the pointer
issue: https://github.com/o3de/o3de/issues/5129
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* Enable closing prefab by double-clicking it when it's in focus.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Enable double clicking on level prefab to close focus mode and return to editing the level.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce API function to go up one level in the Prefab Focus Mode hierarchy.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Enable keyboard shortcuts to more easily navigate the prefab hierarchy.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Tie the "Open/Edit Prefab" action to the = key on top of +. This allows users with compact US keyboards to use either key, preventing them from having to press Shift and =.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Replace the behavior of the "Up one level" button in the breadcrumbs with the new function that serves the same purpose. Also show the - shortcut in the tooltip.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix FocusOnParentOfFocusedPrefab to require the entity context id (to conform with the other functions in the API that don't pass entityIds). Expand its usage to other functions that did the same operation manually.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Include fix for non-unity builds
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Allow input devices to be constructed with a custom implementation.
This augments the existing functionality that allows for an input device implementation to be swapped out at runtime,
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updates based on review feedback, and fix for clang builds.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update based on review feedback, and change the InputDeviceImplementationRequest bus to use the same ImplementationFactory type alias.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Disable drag&drop of entities on closed containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Do not show the Create Entity context menu when right clicking a closed prefab container.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable entity creation on closed containers, both via the Create Entity flow and drag/drop of assets.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor changes to modernize old code.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable drag&drop of entities on closed containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Do not show the Create Entity context menu when right clicking a closed prefab container.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable entity creation on closed containers, both via the Create Entity flow and drag/drop of assets.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor changes to modernize old code.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Enable Atom CullingScene to use TaskGraph
Enable Atom PNG save to use TaskGraph for red/blue color channel swap on save out.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix bug in LocalFileIO::ConvertToAliasBuffer when a resolved alias ends in a path separator, in which case we do not want to consume it when replacing it with the alias.
eg. If the @products@ alias resolves to "C:\" and we call ConvertToAliasBuffer with "C:\some_folder\some_file.txt", the current behaviour results in "@products@some_folder\some_file.txt", but it needs to be "@products@\some_folder\some_file.txt"
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Add benchmarks for SpawnAllEntities call in SpawnableEntitiesManager
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Minor changes to SpawnAllEntities benchmarks setup
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Used aznumeric_cast and improved a function name
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Fixed an invalid converstion from uint64_t to unsigned int
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.
Updated engine seed list + fixed automated test
ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.
Recovering from a branch that had incorrect DCO
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed an incorrect ebus disconnect and removed an include that's no longer needed
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed a copy and paste typo from trying to recover the previous pull request
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Merged overlapping profiler EBuses/Interfaces into AzCore
Fixed ambiguous LogLevel type in some unity file scenarios
Added cvar/console access for profiler capture
Added utilities for reflecting AZ::Interfaces through the BehaviorContext
Included profiler system sample python script
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
- system allocator not configured in environment for AZQtComponents
- WA_DeleteOnClose will destroy the toast dialog causing a crashing when ToastNotificationsView tries to access the pointer
issue: https://github.com/o3de/o3de/issues/5129
Signed-off-by: Michael Pollind <mpollind@gmail.com>