Merge branch 'upstream/development' into LYN-8514_AutomatedReviewServerLogChecks

This commit is contained in:
Gene Walters
2021-11-30 14:34:42 -08:00
595 changed files with 16165 additions and 11658 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
.vscode/
__pycache__
AssetProcessorTemp/**
[Bb]uild/**
[Bb]uild/
[Oo]ut/**
CMakeUserPresets.json
[Cc]ache/
@@ -1,78 +0,0 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
"""
This script loads every level in a game project and exports them. You will be prompted with the standard
Check-Out/Overwrite/Cancel dialog for each level.
This is useful when there is a version update to a file that requires re-exporting.
"""
import sys, os
import azlmbr.legacy.general as general
import azlmbr.legacy.checkout_dialog as checkout_dialog
class CheckOutDialogEnableAll:
"""
Helper class to wrap enabling the "Apply to all" checkbox in the CheckOutDialog.
Guarantees that the old setting will be restored.
To use, do:
with CheckOutDialogEnableAll():
# your code here
"""
def __init__(self):
self.old_setting = False
def __enter__(self):
self.old_setting = checkout_dialog.enable_for_all(True)
print(self.old_setting)
def __exit__(self, type, value, traceback):
checkout_dialog.enable_for_all(self.old_setting)
level_list = []
def is_in_special_folder(file_full_path):
if file_full_path.find("_savebackup") >= 0:
return True
if file_full_path.find("_autobackup") >= 0:
return True
if file_full_path.find("_hold") >= 0:
return True
if file_full_path.find("_tmpresize") >= 0:
return True
return False
game_folder = general.get_game_folder()
# Recursively search every directory in the game project for files ending with .cry and .ly
for root, dirs, files in os.walk(game_folder):
for file in files:
if file.endswith(".cry") or file.endswith(".ly"):
# The engine expects the full path of the .cry file
file_full_path = os.path.abspath(os.path.join(root, file))
# Exclude files in special directories
if not is_in_special_folder(file_full_path):
level_list.append(file_full_path)
# make the checkout dialog enable the 'Apply to all' checkbox
with CheckOutDialogEnableAll():
# For each valid .cry file found, open it in the editor and export it
for level in level_list:
if not isinstance(level, str):
# general.open_level_no_prompt expects the file path in utf8 format
level = level.encode("utf-8")
general.open_level_no_prompt(level)
general.export_to_engine()
-40
View File
@@ -1,40 +0,0 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
'''
Generates a 50% lod for the selected model
@argument name="Lod Percentage", type="string", default="50.0f"
'''
import sys
import time
percentage = float(sys.argv[1])
selectedcgf = lodtools.getselected()
selectedmaterial = lodtools.getselectedmaterial()
loadedmodel = lodtools.loadcgf(selectedcgf)
loadedmaterial = lodtools.loadmaterial(selectedmaterial)
if loadedmodel == True and loadedmaterial == True:
lodtools.generatelodchain()
finished = 0.0
while finished >= 0.0:
finished = lodtools.generatetick()
print 'Lod Chain Generation progress: ' + str(finished)
time.sleep(1)
if finished == 1.0:
break
lodtools.createlod(1,percentage)
lodtools.generatematerials(1,512,512)
lodtools.savetextures(1)
lodtools.savesettings()
lodtools.reloadmodel()
-116
View File
@@ -1,116 +0,0 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# This script shows basic usage of LuaSymbolsReporterBus,
# Which can be used to report all symbols available for
# game scripting with Lua.
import sys
import os
import azlmbr.bus as azbus
import azlmbr.script as azscript
import azlmbr.legacy.general as azgeneral
def _dump_class_symbol(class_symbol: azlmbr.script.LuaClassSymbol):
print(f"** {class_symbol}")
print("Properties:")
for property_symbol in class_symbol.properties:
print(f" - {property_symbol}")
print("Methods:")
for method_symbol in class_symbol.methods:
print(f" - {method_symbol}")
def _dump_lua_classes():
class_symbols = azscript.LuaSymbolsReporterBus(azbus.Broadcast,
"GetListOfClasses")
print("======== Classes ==========")
sorted_classes_by_named = sorted(class_symbols, key=lambda class_symbol: class_symbol.name)
for class_symbol in sorted_classes_by_named:
_dump_class_symbol(class_symbol)
print("\n\n")
def _dump_lua_globals():
global_properties = azscript.LuaSymbolsReporterBus(azbus.Broadcast,
"GetListOfGlobalProperties")
print("======== Global Properties ==========")
sorted_properties_by_name = sorted(global_properties, key=lambda symbol: symbol.name)
for property_symbol in sorted_properties_by_name:
print(f"- {property_symbol}")
print("\n\n")
global_functions = azscript.LuaSymbolsReporterBus(azbus.Broadcast,
"GetListOfGlobalFunctions")
print("======== Global Functions ==========")
sorted_functions_by_name = sorted(global_functions, key=lambda symbol: symbol.name)
for function_symbol in sorted_functions_by_name:
print(f"- {function_symbol}")
print("\n\n")
def _dump_lua_ebus(ebus_symbol: azlmbr.script.LuaEBusSymbol):
print(f">> {ebus_symbol}")
sorted_senders = sorted(ebus_symbol.senders, key=lambda symbol: symbol.name)
for sender in sorted_senders:
print(f" - {sender}")
print("\n")
def _dump_lua_ebuses():
ebuses = azscript.LuaSymbolsReporterBus(azbus.Broadcast,
"GetListOfEBuses")
print("======== Ebus List ==========")
sorted_ebuses_by_name = sorted(ebuses, key=lambda symbol: symbol.name)
for ebus_symbol in sorted_ebuses_by_name:
_dump_lua_ebus(ebus_symbol)
print("\n\n")
class WhatToDo:
DumpClasses = "c"
DumpGlobals = "g"
DumpEBuses = "e"
if __name__ == "__main__":
redirecting_stdout = False
orig_stdout = sys.stdout
if len(sys.argv) > 1:
output_file_name = sys.argv[1]
if not os.path.isabs(output_file_name):
game_root_path = os.path.normpath(azgeneral.get_game_folder())
output_file_name = os.path.join(game_root_path, output_file_name)
try:
file_obj = open(output_file_name, 'wt')
sys.stdout = file_obj
redirecting_stdout = True
except Exception as e:
print(f"Failed to open {output_file_name}: {e}")
sys.exit(-1)
what_to_do = [action.lower() for action in sys.argv[2:]]
# If the user did not specify what to do, then let's dump
# all the symbols.
if len(what_to_do) < 1:
what_to_do = [WhatToDo.DumpClasses, WhatToDo.DumpGlobals, WhatToDo.DumpEBuses]
for action in what_to_do:
if action == WhatToDo.DumpClasses:
_dump_lua_classes()
elif action == WhatToDo.DumpGlobals:
_dump_lua_globals()
elif action == WhatToDo.DumpEBuses:
_dump_lua_ebuses()
if redirecting_stdout:
sys.stdout.close()
sys.stdout = orig_stdout
print(f" Lua Symbols Are available in: {output_file_name}")
-14
View File
@@ -1,14 +0,0 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
objects = general.get_all_objects("", "") # Get the name list of all objects in the level.
# If there is any object with the geometry file of "objects\\default\\primitive_box.cgf",
# change it to "objects\\default\\primitive_cube.cgf".
for obj in objects:
geometry_file = general.get_entity_geometry_file(obj)
if geometry_file == "objects\\default\\primitive_box.cgf":
general.set_entity_geometry_file(obj, "objects\\default\\primitive_cube.cgf")
@@ -1,14 +0,0 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
objects = general.get_all_objects("AnimObject", "") # Get the name list of all anim objects in the level.
general.clear_selection()
# If there is any object with the geometry file whose name contains "\\story\\", select it
for obj in objects:
geometry_file = general.get_entity_geometry_file(obj)
if geometry_file.find("\\story\\") != -1:
general.select_object(obj)
@@ -1,508 +0,0 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import __future__
import time, re, os, sys, itertools, ast
import azlmbr.legacy.general as general
global ctrlFile
ctrlFile = 'setState.txt'
global logfile
logfile = 'Editor.log'
global HIDDEN_MASK_PREFIX
HIDDEN_MASK_PREFIX= 'hidden_mask_for_'
global HIDDEN_MASK_PREFIX_LENGTH
HIDDEN_MASK_PREFIX_LENGTH = len(HIDDEN_MASK_PREFIX)
def getLogList(logfile):
logList = [x for x in open(logfile, 'r')]
return logList
def getCheckList(ctrlFile):
try:
with open(ctrlFile):
stateList = open(ctrlFile, 'r')
except:
open(ctrlFile, 'w').close()
stateList = open(ctrlFile, 'r')
checkList = [x for x in stateList]
return checkList
#Store/Restore CVars default values -----------------------------------------------------------------#
if 'CVARS' not in globals():
CVARS = {}
def saveDefaultValue(cVars, value):
if cVars not in CVARS:
CVARS[cVars] = value
def restoreDefaultValue(cVars):
if cVars not in CVARS:
return
defaultValue = CVARS[cVars]
del CVARS[cVars]
if cVars.startswith(HIDDEN_MASK_PREFIX):
type = cVars[HIDDEN_MASK_PREFIX_LENGTH:]
general.set_hidemask(type, defaultValue)
else:
general.set_cvar(cVars, defaultValue)
#toggle CVars--------------------------------------------------------------------#
def updateCvars(cVars, value):
saveDefaultValue(cVars, value)
general.set_cvar(cVars, value)
def toggleCvarsRestartCheck(log, state, mode, cVars, onValue, offValue, ctrlFile):
if log in state:
toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile)
else:
stateList = open(ctrlFile, 'w')
stateList.write(log)
stateList = open(ctrlFile, 'r')
toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile)
def toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile):
stateList = open(ctrlFile, 'r')
setState = [x for x in enumerate(stateList)]
blankCheck = [x for x in setState]
getList = [x for x in stateList]
if blankCheck == []:
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, cVars, offValue))+'\n'))
general.set_cvar(cVars, offValue)
else:
stateList = open(ctrlFile, 'r')
checkFor = str([x for x in stateList])
if mode not in str(checkFor):
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, cVars , offValue)))
print (str("{'%s': %s}\n" % (cVars , offValue)))
stateList = open(ctrlFile, 'w')
stateList.write(''.join(getList))
general.set_cvar(cVars, offValue)
else:
stateList = open(ctrlFile, 'r')
for d in enumerate(stateList):
values = d[1].split(',')
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
if mode in values[0]:
getDict = ast.literal_eval(values[1])
getState = getDict.get(cVars)
if getState == offValue:
getDict[cVars] = onValue
joinStr = [mode,",",str(getDict), '\n']
newLine = ''.join(joinStr)
print (getDict)
getList[d[0]] = newLine
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
general.set_cvar(cVars, onValue)
else:
getDict[cVars] = offValue
joinStr = [mode,",",str(getDict), '\n']
newLine = ''.join(joinStr)
print (getDict)
getList[d[0]] = newLine
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
general.set_cvar(cVars, offValue)
def toggleCvarsValue(mode, cVars, onValue, offValue):
currentValue = general.get_cvar(cVars)
if type(onValue) is str:
saveDefaultValue(cVars, currentValue)
elif type(onValue) is int:
saveDefaultValue(cVars, int(currentValue))
elif type(onValue) is float:
saveDefaultValue(cVars, float(currentValue))
else:
general.log('Failed to store default value for {0}'.format(cVars))
if currentValue == str(onValue):
general.set_cvar(cVars, offValue)
else:
general.set_cvar(cVars, onValue)
#toggleConsol--------------------------------------------------------------------#
def toggleConsolRestartCheck(log,state, mode, onValue, offValue, ctrlFile):
if log in state:
toggleConsolV(mode, onValue, offValue, ctrlFile)
else:
stateList = open(ctrlFile, 'w')
stateList.write(log)
stateList = open(ctrlFile, 'r')
toggleConsolV(mode, onValue, offValue, ctrlFile)
def toggleConsolV(mode, onValue, offValue):
stateList = open(ctrlFile, 'r')
setState = [x for x in enumerate(stateList)]
blankCheck = [x for x in setState]
getList = [x for x in stateList]
onOffList = [onValue, offValue]
if blankCheck == []:
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str("%s,'%s'" % (mode, offValue))+'\n'))
general.run_console(offValue)
else:
stateList = open(ctrlFile, 'r')
checkFor = str([x for x in stateList])
if mode not in str(checkFor):
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
getList.insert(1, str("%s,'%s'\n" % (mode, offValue)))
print (str("{'%s': %s}\n" % (cVars , offValue)))
stateList = open(ctrlFile, 'w')
stateList.write(''.join(getList))
general.run_console(onValue)
else:
stateList = open(ctrlFile, 'r')
for d in enumerate(stateList):
values = d[1].split(',')
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
if mode in values[0]:
getDict = values[1]
off = ["'",str(offValue),"'", '\n']
joinoff = ''.join(off)
if values[1] == joinoff:
getDict = onValue
joinStr = [mode,",","'",getDict,"'", '\n']
newLine = ''.join(joinStr)
print (getDict)
getList[d[0]] = str(newLine)
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
general.run_console(onValue)
else:
getDict = offValue
joinStr = [mode,",","'",getDict,"'", '\n']
newLine = ''.join(joinStr)
print (getDict)
getList[d[0]] = str(newLine)
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
general.run_console(offValue)
def toggleConsolValue(log, state, mode, onValue, offValue):
logList = getLogList(logfile)
checkList = getCheckList(ctrlFile)
toggleConsolRestartCheck(logList[1],checkList, mode, onValue, offValue, ctrlFile)
#cycleCvars----------------------------------------------------------------------#
def cycleCvarsRestartCheck(log, state, mode, cVars, cycleList, ctrlFile):
if log in state:
cycleCvarsV(mode, cVars, cycleList, ctrlFile)
else:
stateList = open(ctrlFile, 'w')
stateList.write(log)
stateList = open(ctrlFile, 'r')
cycleCvarsV(mode, cVars, cycleList, ctrlFile)
def cycleCvarsV(mode, cVars, cycleList, ctrlFile):
stateList = open(ctrlFile, 'r')
setState = [x for x in enumerate(stateList)]
blankCheck = [x for x in setState]
getList = [x for x in stateList]
if blankCheck == []:
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, cVars, cycleList[1]))+'\n'))
general.set_cvar(cVars, cycleList[1])
else:
stateList = open(ctrlFile, 'r')
checkFor = str([x for x in stateList])
if mode not in str(checkFor):
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, cVars , cycleList[1])))
stateList = open(ctrlFile, 'w')
stateList.write(''.join(getList))
general.set_cvar(cVars, cycleList[1])
else:
stateList = open(ctrlFile, 'r')
for d in enumerate(stateList):
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
values = d[1].split(',')
if mode in values[0]:
getDict = ast.literal_eval(values[1])
getState = getDict.get(cVars)
cycleL = [x for x in enumerate(cycleList)]
for x in cycleL:
if getState == x[1]:
number = [n[1] for n in cycleL]
getMax = max(number)
nextNum = x[0]+1
if nextNum > getMax:
getDict[cVars] = cycleList[0]
joinStr = [mode,",",str(getDict), '\n']
newLine = ''.join(joinStr)
getList[d[0]] = newLine
print (getDict)
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
general.set_cvar(cVars, cycleList[0])
else:
getDict[cVars] = cycleList[x[0]+1]
joinStr = [mode,",",str(getDict), '\n']
newLine = ''.join(joinStr)
getList[d[0]] = newLine
print (getDict)
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
general.set_cvar(cVars, cycleList[x[0]+1])
def cycleCvarsValue(log, state, mode, cVars, cycleList):
logList = getLogList(logfile)
checkList = getCheckList(ctrlFile)
cycleCvarsRestartCheck(logList[1],checkList, mode, cVars, cycleList, ctrlFile)
def cycleCvarsFloatValue(cVars, cycleList):
currentValueAsString = general.get_cvar(cVars)
try:
currentValue = float(currentValueAsString)
except:
currentValue = -1.0
saveDefaultValue(cVars, currentValue)
# make sure we sort the list in ascending fashion
cycleList = sorted(cycleList)
# find out what the next closest index is
newIndex = 0
for x in cycleList:
if (currentValue < x):
break
newIndex = newIndex + 1
# loop around, if we need to
if newIndex >= len(cycleList):
newIndex = 0
general.set_cvar(cVars, cycleList[newIndex])
def cycleCvarsIntValue(cVars, cycleList):
currentValueAsString = general.get_cvar(cVars)
try:
currentValue = int(currentValueAsString)
except:
currentValue = 0
saveDefaultValue(cVars, currentValue)
# find out what index we're on already
# default to -1 so that when we increment to the next, we'll be at 0
newIndex = -1
for x in cycleList:
if (currentValue == x):
break
newIndex = newIndex + 1
# move to the next item
newIndex = newIndex + 1
# validate
if newIndex >= len(cycleList):
newIndex = 0
general.set_cvar(cVars, cycleList[newIndex])
#cycleConsol----------------------------------------------------------------------#
def cycleConsolRestartCheck(log, state, mode, cycleList, ctrlFile):
if log in state:
cycleConsolV(mode, cycleList, ctrlFile)
else:
stateList = open(ctrlFile, 'w')
stateList.write(log)
stateList = open(ctrlFile, 'r')
cycleConsolV(mode, cycleList, ctrlFile)
def cycleConsolV(mode, cycleList, ctrlFile):
stateList = open(ctrlFile, 'r')
setState = [x for x in enumerate(stateList)]
blankCheck = [x for x in setState]
getList = [x for x in stateList]
if blankCheck == []:
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str("%s,'%s'" % (mode, cycleList[0]))+'\n'))
general.run_console(cycleList[0])
else:
stateList = open(ctrlFile, 'r')
checkFor = str([x for x in stateList])
if mode not in str(checkFor):
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
getList.insert(1, str("%s,'%s'\n" % (mode, cycleList[0])))
stateList = open(ctrlFile, 'w')
stateList.write(''.join(getList))
general.run_console(cycleList[0])
else:
stateList = open(ctrlFile, 'r')
for d in enumerate(stateList):
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
values = d[1].split(',')
if mode in values[0]:
newValue = ''.join(values[1].split('\n'))
cycleL = [e for e in enumerate(cycleList)]
getDict = ''.join(values[1].split('\n'))
for x in cycleL:
if newValue in "'%s'" % x[1]:
number = [n[0] for n in cycleL]
getMax = max(number)
nextNum = x[0]+1
if nextNum > getMax:
getDict = '%s' % cycleList[0]
joinStr = [mode,",","'",getDict,"'", '\n']
newLine = ''.join(joinStr)
getList[d[0]] = newLine
print (getDict)
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
general.run_console(getDict)
else:
getDict = '%s' % cycleList[x[0]+1]
joinStr = [mode,",","'",getDict,"'", '\n']
newLine = ''.join(joinStr)
getList[d[0]] = newLine
print (getDict)
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
general.run_console(getDict)
def cycleConsolValue(mode, cycleList):
logList = getLogList(logfile)
checkList = getCheckList(ctrlFile)
cycleConsolRestartCheck(logList[1],checkList, mode, cycleList, ctrlFile)
def toggleHideMaskValues(type):
cVars = "%s%s" % (HIDDEN_MASK_PREFIX, type)
currentValue = general.get_hidemask(type)
saveDefaultValue(cVars, int(currentValue))
if (currentValue):
general.set_hidemask(type, 0)
else:
general.set_hidemask(type, 1)
#toggleHide------------------------------------------------------------------------#
def toggleHideRestartCheck(log, state, mode, type, onValue, offValue, ctrlFile):
if log in state:
toggleHideByT(mode, type, onValue, offValue, ctrlFile)
else:
stateList = open(ctrlFile, 'w')
stateList.write(log)
stateList = open(ctrlFile, 'r')
toggleHideByT(mode, type, onValue, offValue, ctrlFile)
def toggleHideByType(mode, type, onValue, offValue):
logList = getLogList(logfile)
checkList = getCheckList(ctrlFile)
toggleHideRestartCheck(logList[1],checkList, mode, type, onValue, offValue, ctrlFile)
def toggleHideByT(mode, type, onValue, offValue, ctrlFile):
stateList = open(ctrlFile, 'r')
setState = [x for x in enumerate(stateList)]
blankCheck = [x for x in setState]
getList = [x for x in stateList]
if blankCheck == []:
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, type, offValue))+'\n'))
hideByType(type)
else:
stateList = open(ctrlFile, 'r')
checkFor = str([x for x in stateList])
if mode not in str(checkFor):
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, type , offValue)))
print (str("{'%s': %s}\n" % (type , offValue)))
stateList = open(ctrlFile, 'w')
stateList.write(''.join(getList))
hideByType(type)
else:
stateList = open(ctrlFile, 'r')
for d in enumerate(stateList):
values = d[1].split(',')
stateList = open(ctrlFile, 'r')
getList = [x for x in stateList]
if mode in values[0]:
getDict = ast.literal_eval(values[1])
getState = getDict.get(type)
if getState == offValue:
getDict[type] = onValue
joinStr = [mode,",",str(getDict), '\n']
newLine = ''.join(joinStr)
print (getDict)
getList[d[0]] = newLine
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
unHideByType(type)
else:
getDict[type] = offValue
joinStr = [mode,",",str(getDict), '\n']
newLine = ''.join(joinStr)
print (getDict)
getList[d[0]] = newLine
stateList = open(ctrlFile, 'w')
stateList.write(''.join(str(''.join(getList))))
hideByType(type)
def hideByType(type):
typeList = general.get_all_objects(str(type), "")
for x in typeList:
general.hide_object(x)
def unHideByType(type):
typeList = general.get_all_objects(str(type), "")
for x in typeList:
general.unhide_object(x)
@@ -5,7 +5,7 @@
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import os, traceback, binascii, sys, json, pathlib
import os, traceback, binascii, sys, json, pathlib, logging
import azlmbr.math
import azlmbr.bus
@@ -15,9 +15,9 @@ import azlmbr.bus
def log_exception_traceback():
exc_type, exc_value, exc_tb = sys.exc_info()
data = traceback.format_exception(exc_type, exc_value, exc_tb)
print(str(data))
data = traceback.format_exc()
logger = logging.getLogger('python')
logger.error(data)
def get_mesh_node_names(sceneGraph):
import azlmbr.scene as sceneApi
@@ -114,12 +114,18 @@ def update_manifest(scene):
mesh_group['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, source_filename_only + mesh_path)) + '}'
# Set our current node as the only node that is included in this MeshGroup
scene_manifest.mesh_group_select_node(mesh_group, mesh_path)
scene_manifest.mesh_group_add_comment(mesh_group, "Hello World")
# Explicitly remove all other nodes to prevent implicit inclusions
for node in all_node_paths:
if node != mesh_path:
scene_manifest.mesh_group_unselect_node(mesh_group, node)
scene_manifest.mesh_group_add_cloth_rule(mesh_group, mesh_path, "Col0", 1, "Col0", 2, "Col0", 2, 3)
scene_manifest.mesh_group_add_advanced_mesh_rule(mesh_group, True, False, True, "Col0")
scene_manifest.mesh_group_add_skin_rule(mesh_group, 3, 0.002)
scene_manifest.mesh_group_add_tangent_rule(mesh_group, 1, 0)
# Create an editor entity
entity_id = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "CreateEditorReadyEntity", mesh_group_name)
# Add an EditorMeshComponent to the entity
@@ -13,4 +13,29 @@
<NetworkInput Type="float" Name="FwdBack" Init="0.0f" ExposeToScript="true"/>
<NetworkInput Type="float" Name="LeftRight" Init="0.0f" ExposeToScript="true"/>
<RemoteProcedure Name="AutonomousToAuthority" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" >
<Param Type="float" Name="SomeFloat" />
</RemoteProcedure>
<RemoteProcedure Name="AutonomousToAuthorityNoParams" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" />
<RemoteProcedure Name="AuthorityToAutonomous" InvokeFrom="Authority" HandleOn="Autonomous" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" >
<Param Type="float" Name="SomeFloat" />
</RemoteProcedure>
<RemoteProcedure Name="AuthorityToAutonomousNoParams" InvokeFrom="Authority" HandleOn="Autonomous" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" />
<RemoteProcedure Name="AuthorityToClient" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" >
<Param Type="float" Name="SomeFloat" />
</RemoteProcedure>
<RemoteProcedure Name="AuthorityToClientNoParams" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" />
<RemoteProcedure Name="ServerToAuthority" InvokeFrom="Server" HandleOn="Authority" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" >
<Param Type="float" Name="SomeFloat" />
</RemoteProcedure>
<RemoteProcedure Name="ServerToAuthorityNoParam" InvokeFrom="Server" HandleOn="Authority" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" />
</Component>
@@ -67,30 +67,6 @@ if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelName'
if(general.get_num_selected() == 0):
print("clear_selection works")
general.hide_all_objects()
if(general.is_object_hidden(objs_list[1])):
print("hide_all_objects works")
general.unhide_object(objs_list[1])
if not(general.is_object_hidden(objs_list[1])):
print("unhide_object works")
general.hide_object(objs_list[1])
if(general.is_object_hidden(objs_list[1])):
print("hide_object works")
general.unhide_all_objects()
general.freeze_object(objs_list[1])
if(general.is_object_frozen(objs_list[1])):
print("freeze_object works")
general.unfreeze_object(objs_list[1])
position = general.get_position(objs_list[1])
px1, py1, pz1 = fetch_vector3_parts(position)
general.set_position(objs_list[1], px1 + 10, py1 - 4, pz1 + 3)
@@ -26,8 +26,8 @@ INSTALL
It is recommended to set up these these tools with O3DE's CMake build commands.
Assuming CMake is already setup on your operating system, below are some sample build commands:
cd /path/to/od3e/
mkdir windows_vs2019
cd windows_vs2019
mkdir windows
cd windows
cmake .. -G "Visual Studio 16 2019" -DLY_PROJECTS=AutomatedTesting
To manually install the project in development mode using your own installed Python interpreter:
@@ -459,3 +459,14 @@ class EditorEntity:
"""
new_translation = convert_to_azvector3(new_translation)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalTranslation", self.id, new_translation)
# Use this only when prefab system is enabled as it will fail otherwise.
def focus_on_owning_prefab(self) -> None:
"""
Focuses on the owning prefab instance of the given entity.
:param entity: The entity used to fetch the owning prefab to focus on.
"""
assert self.id.isValid(), "A valid entity id is required to focus on its owning prefab."
focus_prefab_result = azlmbr.prefab.PrefabFocusPublicRequestBus(bus.Broadcast, "FocusOnOwningPrefab", self.id)
assert focus_prefab_result.IsSuccess(), f"Prefab operation 'FocusOnOwningPrefab' failed. Error: {focus_prefab_result.GetError()}"
@@ -61,3 +61,11 @@ class TestAutomation(TestAutomationBase):
def test_CreatePrefab_UnderAnotherPrefab(self, request, workspace, editor, launcher_platform):
from Prefab.tests.create_prefab import CreatePrefab_UnderAnotherPrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
def test_DeleteEntity_UnderAnotherPrefab(self, request, workspace, editor, launcher_platform):
from Prefab.tests.delete_entity import DeleteEntity_UnderAnotherPrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
def test_DeleteEntity_UnderLevelPrefab(self, request, workspace, editor, launcher_platform):
from Prefab.tests.delete_entity import DeleteEntity_UnderLevelPrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
@@ -0,0 +1,52 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def DeleteEntity_UnderAnotherPrefab():
"""
Test description:
- Creates an entity.
- Creates a prefab out of the above entity.
- Focuses on the created prefab and destroys the entity within.
Checks that the entity is correctly destroyed.
"""
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
import Prefab.tests.PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
PREFAB_FILE_NAME = 'some_prefab'
# Creates a new entity at the root level
entity = EditorEntity.create_editor_entity()
assert entity.id.IsValid(), "Couldn't create entity."
# Asserts if prefab creation doesn't succeed
child_prefab, child_instance = Prefab.create_prefab([entity], PREFAB_FILE_NAME)
child_entity_ids_inside_prefab = child_instance.get_direct_child_entities()
assert len(
child_entity_ids_inside_prefab) == 1, f"{len(child_entity_ids_inside_prefab)} entities found inside prefab" \
f" when there should have been just 1 entity"
child_entity_inside_prefab = child_entity_ids_inside_prefab[0]
child_entity_inside_prefab.focus_on_owning_prefab()
child_entity_inside_prefab.delete()
# Wait till prefab propagation finishes before validating entity deletion.
azlmbr.legacy.general.idle_wait_frames(1)
child_entity_ids_inside_prefab = child_instance.get_direct_child_entities()
assert len(
child_entity_ids_inside_prefab) == 0, f"{len(child_entity_ids_inside_prefab)} entities found inside prefab" \
f" when there should have been 0 entities"
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(DeleteEntity_UnderAnotherPrefab)
@@ -0,0 +1,37 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def DeleteEntity_UnderLevelPrefab():
"""
Test description:
- Creates an entity.
- Destroys the created entity.
Checks that the entity is correctly destroyed.
"""
from editor_python_test_tools.editor_entity_utils import EditorEntity
import Prefab.tests.PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
entity = EditorEntity.create_editor_entity_at((100.0, 100.0, 100.0), name = "TestEntity")
assert entity.id.IsValid(), "Couldn't create entity"
level_container_entity = EditorEntity(entity.get_parent_id())
entity.delete()
# Wait till prefab propagation finishes before validating entity deletion.
azlmbr.legacy.general.idle_wait_frames(1)
level_container_child_entities_count = len(level_container_entity.get_children_ids())
assert level_container_child_entities_count == 0, f"The level still has {level_container_child_entities_count}" \
f" children when it should have 0."
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(DeleteEntity_UnderLevelPrefab)
@@ -183,23 +183,26 @@ def ap_missing_dependency_fixture(request, workspace, ap_setup_fixture) -> Any:
:return: None
"""
logger.info(f"Searching output for expected dependencies for product {product}")
sorted_expected = sorted(expected_dependencies)
# Check dependencies found either in the log or console output
for product_name, missing_deps in self.extract_missing_dependencies_from_output(log_output).items():
if product in product_name:
sorted_missing = sorted(missing_deps)
# fmt:off
assert sorted(missing_deps) == sorted(expected_dependencies), \
assert sorted_expected == sorted_missing, \
f"Missing dependencies for '{product_name}' did not match expected. Expected: " \
f"{expected_dependencies}, Actual: {missing_deps}"
f"{sorted_expected}, Actual: {sorted_missing}"
# fmt:on
# Check dependencies found in Database
for product_name, missing_deps in self.extract_missing_dependencies_from_database(product,
platforms).items():
if product.replace("\\", "/") in product_name:
sorted_missing = sorted(missing_deps)
# fmt:off
assert sorted(expected_dependencies) == sorted(missing_deps), \
f"Product '{product_name}' expected missing dependencies: {expected_dependencies}; " \
f"actual missing dependencies {missing_deps}"
assert sorted_expected == sorted_missing, \
f"Product '{product_name}' expected missing dependencies: {sorted_expected}; " \
f"actual missing dependencies {sorted_missing}"
# fmt:on
def __getitem__(self, item: str) -> object:
@@ -4,7 +4,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
A fixture for Setting Up Asset Processor Batch workspace for tests in lmbr_test
A fixture for Setting Up Asset Processor Batch workspace for tests
"""
# Import builtin libraries
@@ -4,7 +4,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
A fixture for using the Asset Processor in lmbr_test, this will stop the asset processor after every test via
A fixture for using the Asset Processor, this will stop the asset processor after every test via
the teardown. Using the fixture at class level will stop the asset processor after the suite completes.
Using the fixture at test level will stop asset processor after the test completes. Calling this fixture as a test argument will still run the teardown to stop the Asset Processor.
"""
@@ -103,6 +103,19 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
AZ::AssetBundlerBatch
)
ly_add_pytest(
NAME AssetPipelineTests.BundleMode
PATH ${CMAKE_CURRENT_LIST_DIR}/bundle_mode_tests.py
EXCLUDE_TEST_RUN_TARGET_FROM_IDE
TEST_SERIAL
TEST_SUITE periodic
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
AZ::AssetBundlerBatch
Legacy::Editor
AutomatedTesting.Assets
)
ly_add_pytest(
NAME AssetPipelineTests.AssetBuilder
PATH ${CMAKE_CURRENT_LIST_DIR}/asset_builder_tests.py
@@ -0,0 +1,20 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import azlmbr.bus
import azlmbr.editor
import azlmbr.legacy.general
import sys
# Print out the passed in bundle_path, so the outer test can verify this was sent in correctly
bundle_path = sys.argv[1]
print('Bundle mode test running with path {}'.format(sys.argv[1]))
# Turn on bundle mode. This will trigger some printouts that the outer test logic will validate.
azlmbr.legacy.general.set_cvar_integer("sys_report_files_not_found_in_paks", 1)
azlmbr.legacy.general.run_console(f"loadbundles {bundle_path}")
azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')
@@ -0,0 +1,93 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import pytest
import logging
import sys
import time
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as fs
import ly_test_tools.environment.waiter as waiter
import ly_test_tools.log.log_monitor
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
from ..ap_fixtures.bundler_batch_setup_fixture import bundler_batch_setup_fixture as bundler_batch_helper
from ..ap_fixtures.timeout_option_fixture import timeout_option_fixture as timeout
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize('launcher_platform', ['windows_editor'])
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['auto_test'])
class TestBundleMode(object):
def test_bundle_mode_with_levels_mounts_bundles_correctly(self, request, editor, level, launcher_platform,
asset_processor, workspace, bundler_batch_helper):
level_pak = os.path.join("levels", level, "level.pak")
bundles_folder = os.path.join(workspace.paths.project(), "Bundles")
bundle_request_path = os.path.join(bundles_folder, "bundle.pak")
bundle_result_path = os.path.join(bundles_folder,
bundler_batch_helper.platform_file_name(
"bundle.pak", workspace.asset_processor_platform))
# Create target 'Bundles' folder if it doesn't exist
if not os.path.exists(bundles_folder):
os.mkdir(bundles_folder)
# Delete target bundle file if it already exists
if os.path.exists(bundle_result_path):
fs.delete([bundle_result_path], True, False)
# Make asset list file to use in the bundle
bundler_batch_helper.call_assetLists(
addSeed=level_pak,
assetListFile=bundler_batch_helper["asset_info_file_request"],
)
# Make bundle in <project_folder>/Bundles
bundler_batch_helper.call_bundles(
assetListFile=bundler_batch_helper["asset_info_file_result"],
outputBundlePath=bundle_request_path,
maxSize="2048",
)
# Ensure the bundle was created
assert os.path.exists(bundle_result_path), f"Bundle was not created at location: {bundle_result_path}"
# The editor flips the slash direction in some of the printouts
bundle_result_path_editor_separator = bundle_result_path.replace('\\', '/')
expected_lines = [
# A beginning of test printout can help debug where failures occur, if this line is missing
# then the Editor didn't launch, didn't run the Python test, or didn't pass in the right parameter
f'Bundle mode test running with path {bundles_folder}',
# These printouts happen in response to the loadbundles call, and verify this bundle is actually loaded
f"[CONSOLE] Executing console command 'loadbundles {bundles_folder}'",
f'(BundlingSystem) - Loading bundles from {bundles_folder} of type .pak',
f'(Archive) - Opening archive file {bundle_result_path_editor_separator}',
]
unexpected_lines = []
timeout = 180
halt_on_unexpected = False
test_directory = os.path.join(os.path.dirname(__file__))
test_file = os.path.join(test_directory, 'bundle_mode_in_editor_tests.py')
editor.args.extend(['-NullRenderer', '-rhi=Null', "--skipWelcomeScreenDialog",
"--autotest_mode", "--runpythontest", test_file, "--runpythonargs", bundles_folder])
with editor.start(launch_ap=True):
editor_log_file = os.path.join(editor.workspace.paths.project_log(), 'Editor.log')
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(editor, editor_log_file)
waiter.wait_for(
lambda: editor.is_alive(),
timeout,
exc=("Log file '{}' was never opened by another process.".format(editor_log_file)),
interval=1)
log_monitor.monitor_log_for_lines(expected_lines, unexpected_lines, halt_on_unexpected, timeout)
# Delete the bundle created and used in this test
fs.delete([bundle_result_path], True, False)
@@ -120,31 +120,29 @@ class TestsMissingDependencies_WindowsAndMac(object):
# Relative path to the txt file with missing dependencies
expected_product = f"testassets\\validuuidsnotdependency.txt"
self._asset_processor.add_source_folder_assets(f"{self._workspace.project}\\Objects\\LumberTank")
self._asset_processor.add_source_folder_assets(f"{self._workspace.project}\\Objects\\Characters\\Jack")
# Expected missing dependencies
expected_dependencies = [
# String Asset #
('1CB10C43F3245B93A294C602ADEF95F9:[0', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
# InvalidAssetIdNoReport.txt
('E68A85B0-131D-5A82-B2D5-BC58EE4062AE', '{E68A85B0-131D-5A82-B2D5-BC58EE4062AE}:0'),
# InvalidRelativePathsNoReport.txt
('B3EF12DD306C520EB0A8A6B0D031A195', '{B3EF12DD-306C-520E-B0A8-A6B0D031A195}:0'),
# SelfReferenceUUID.txt
('33bcee02F3225688ABEE534F6058593F', '{33BCEE02-F322-5688-ABEE-534F6058593F}:0'),
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3e8'),
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3ea'),
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3eb'),
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3e8'),
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3ea'),
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3eb'),
('6BDE282B49C957F7B0714B26579BCA9A', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
('747D31D71E62553592226173C49CF97E', '{747D31D7-1E62-5535-9222-6173C49CF97E}:1'),
('747D31D71E62553592226173C49CF97E', '{747D31D7-1E62-5535-9222-6173C49CF97E}:2'),
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3e8'),
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3ea'),
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3eb'),
('B076CDDC-14DF-50F4-A5E9-7518ABB3E851', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3e8'),
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3ea'),
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3eb'),
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3ec'),
('D92C4661C8985E19BD3597CB2318CFA6:[0', '{D92C4661-C898-5E19-BD35-97CB2318CFA6}:0'),
# SelfReferencePath.txt
('DD587FBE-16C8-5B98-AE3C-A9F8750B2692', '{DD587FBE-16C8-5B98-AE3C-A9F8750B2692}:0'),
# InvalidUUIDNoReport.txt
('837412DF-D05F-576D-81AA-ACF360463749', '{837412DF-D05F-576D-81AA-ACF360463749}:0'),
# MaxIteration31Deep.txt
('3F642A0FDC825696A70A1DA5709744DF', '{3F642A0F-DC82-5696-A70A-1DA5709744DF}:0'),
# OnlyMatchesCorrectLengthUUIDs.txt
('2545AD8B-1B9B-5F93-859D-D8DC1DC2B480', '{2545AD8B-1B9B-5F93-859D-D8DC1DC2B480}:0'),
# WildcardScanTest1.txt
('1CB10C43F3245B93A294C602ADEF95F9:[0', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
# RelativeProductPathsNotDependencies.txt
('B772953CA08A5D209491530E87D11504:[0', '{B772953C-A08A-5D20-9491-530E87D11504}:0'),
# WildcardScanTest2.txt
('D92C4661C8985E19BD3597CB2318CFA6', '{D92C4661-C898-5E19-BD35-97CB2318CFA6}:0'),
]
self.do_missing_dependency_test(expected_product, expected_dependencies,
"%ValidUUIDsNotDependency.txt")
@@ -187,8 +185,11 @@ class TestsMissingDependencies_WindowsAndMac(object):
# Expected missing dependencies
expected_dependencies = [
# String Asset #
('2ef92b8D044E5C278E2BB1AC0374A4E7:1003', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3eb'),
# _dev_Red.tif
('2ef92b8D044E5C278E2BB1AC0374A4E7:1000', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3e8'),
# _dev_Purple.tif
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
# _dev_White.tif
('D83B36F1-61A6-5001-B191-4D0CE282E236}-1002', '{D83B36F1-61A6-5001-B191-4D0CE282E236}:3ea'),
]
@@ -237,11 +238,10 @@ class TestsMissingDependencies_WindowsAndMac(object):
expected_dependencies = [
# String Asset #
('TestAssets\\WildcardScanTest1.txt', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
('libs/particles/milestone2PARTICLES.XML', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
('TESTASSETS/ReportONEmISSINGdEPENDENCY.tXT', '{BE5E2373-245E-59E4-B4C6-7370EEAA2EFD}:0'),
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3e8'),
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3eb'),
('project.json', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
('TestAssets/InvalidAssetIdNoReport.txt', '{E68A85B0-131D-5A82-B2D5-BC58EE4062AE}:0'),
('TestAssets/RelativeProductPathsNotDependencies.txt', '{B772953C-A08A-5D20-9491-530E87D11504}:0'),
]
@@ -282,29 +282,31 @@ class TestsMissingDependencies_WindowsAndMac(object):
2. Set the expected missing dependencies
3. Execute test
"""
self._asset_processor.add_source_folder_assets(f"Gems\\LyShineExamples\\Assets\\UI\\Fonts\\LyShineExamples")
self._asset_processor.add_scan_folder(f"Gems\\LyShineExamples\\Assets")
# Relative path to the txt file with missing dependencies as product paths
expected_product = f"testassets\\relativeproductpathsnotdependencies.txt"
expected_dependencies = [
# String Asset #
('materials/floor_tile.mtl', '{0EFF5E4A-F544-5D87-8696-6DDFA62D6063}:0'),
('materials/am_grass1.mtl', '{1151F14D-38A6-5579-888A-BE3139882E68}:0'),
('2ef92b8D044E5C278E2BB1AC0374A4E7:1002', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3ea'),
('textures/milestone2/ama_grey_02.tif.streamingimage', '{3EE80AAD-EB9C-56BD-9E9C-65410578998C}:3e8'),
('ui/milestone2menu.uicanvas', '{445D9AF3-6CA5-5281-82A9-5C570BCD1DB8}:0'),
('libs/particles/milestone2particles.xml', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
('textures/_dev_yellow_light.tif.1002.imagemipchain', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3ea'),
('textures\\\\_dev_tan.tif.streamingimage', '{8F2BCEF5-C8CE-5B80-8103-8C1D694D012C}:3e8'),
('materials/am_rockground.mtl', '{A1DA3D05-A020-5BB5-A608-C4812B7BD733}:0'),
('textures/_dev_purple.tif.streamingimage', '{A2482826-053D-5634-A27B-084B1326AAE5}:3e8'),
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
('project.json', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
('CEAA362B4E505BCEB827CB92EF40A50E', '{CEAA362B-4E50-5BCE-B827-CB92EF40A50E}:1'),
('CEAA362B4E505BCEB827CB92EF40A50E', '{CEAA362B-4E50-5BCE-B827-CB92EF40A50E}:2'),
('textures\\_dev_stucco.tif.streamingimage', '{70114D85-D712-5AEB-A816-8FE3A37087AF}:3e8'),
('textures\\\\_dev_tan.tif.streamingimage', '{8F2BCEF5-C8CE-5B80-8103-8C1D694D012C}:3e8'),
('TEXTURES/_DEV_WHITE.tif.streamingimage', '{D83B36F1-61A6-5001-B191-4D0CE282E236}:3e8'),
('textures/_dev_yellow_light.tif.1002.imagemipchain', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3ea'),
('textures/_dev_woodland.tif.1002.imagemipchain', '{F3DD193C-5845-569C-A974-AA338B30CF86}:3ea'),
('textures/_dev_woodland.tif.streamingimage', '{F3DD193C-5845-569C-A974-AA338B30CF86}:3e8'),
('textures/_dev_yellow_light.tif.streamingimage', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3e8'),
('textures/_dev_yellow_med.tif.1002.imagemipchain', '{BB4DFF57-52BD-525B-9628-68232E31802C}:3ea'),
('textures/lights/flare01.tif.streamingimage', '{D8E49CC4-C743-5F31-A1EC-4AA89163B8F5}:3e8'),
# SelfReferenceUUID.txt
('33BCEE02-F322-5688-ABEE-534F6058593F', '{33BCEE02-F322-5688-ABEE-534F6058593F}:0'),
('textures/test_texture_sequence/test_texture_sequence000.png.streamingimage', '{6CC90BEE-0A9F-57A8-9013-7C1D643C0E8E}:3e8'),
# _dev_red.tif.streamingimage
('2ef92b8D044E5C278E2BB1AC0374A4E7:1002', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3ea'),
# SelfReferenceAssetID.txt
('785A05D2-483E-5B43-A2B9-92ACDAE6E938', '{785A05D2-483E-5B43-A2B9-92ACDAE6E938}:0'),
('textures/test_texture_sequence/test_texture_sequence001.png.streamingimage', '{8A8A37DD-01B9-5D70-92E4-925E2C0FE826}:3e8'),
# _dev_purple.tif.1002.imagemipchain
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
('textures/_dev_purple_glass.tif.1002.imagemipchain', '{2FCDD831-77D1-5BE1-A4C8-CA47E4F89F19}:3ea'),
]
self.do_missing_dependency_test(expected_product, expected_dependencies,
@@ -7,60 +7,6 @@
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_FOUNDATION_TEST_SUPPORTED)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Main
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
PYTEST_MARKS "not REQUIRES_gpu"
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Main_GPU
TEST_SUITE main
TEST_SERIAL
TEST_REQUIRES gpu
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
PYTEST_MARKS "REQUIRES_gpu"
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Periodic
TEST_SUITE periodic
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Periodic.py
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Sandbox
TEST_SUITE sandbox
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Main_Optimized
@@ -49,7 +49,6 @@ class TestAutomationNoAutoTestMode(EditorTestSuite):
from .EditorScripts import AssetPicker_UI_UX as test_module
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@@ -11,24 +11,10 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
## DynVeg ##
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Main
NAME AutomatedTesting::DynamicVegetationTests_Main_Optimized
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.GameLauncher
AutomatedTesting.Assets
COMPONENT
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Periodic
TEST_SERIAL
TEST_SUITE periodic
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Periodic.py
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main_Optimized.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
@@ -37,7 +23,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
COMPONENT
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Periodic_Optimized
TEST_SERIAL
@@ -52,20 +37,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Main_Optimized
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg/TestSuite_Main_Optimized.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.Assets
AutomatedTesting.GameLauncher
COMPONENT
LargeWorlds
)
## LandscapeCanvas ##
ly_add_pytest(
@@ -12,7 +12,6 @@ import ly_test_tools.environment.file_system as file_system
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorParallelTest, EditorTestSuite
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@@ -2,24 +2,24 @@ These tests are mostly done with files that have a different extension between s
The source scan is done first, and will catch files in the source path.
Product path searching is resolved using "endsWith" logic.
textures/_dev_purple.tif.streamingimage
Back slashes, and project name in the path
pc/textures/_dev_stucco.tif.streamingimage
Back slashes
textures\_dev_stucco.tif.streamingimage
Double back slashes
textures\\_dev_tan.tif.streamingimage
Casing doesn't match
TEXTURES/_DEV_WHITE.tif.streamingimage
Some files have multiple extensions, this verifies that won't trip up the scanner.
textures/_dev_yellow_light.tif.1002.imagemipchain
Path inline textures/milestone2/ama_grey_02.tif.streamingimage test
Path inline textures/_dev_woodland.tif.1002.imagemipchain test
Path after=textures/_dev_woodland.tif.streamingimage equal sign
Multiple paths on one line
Multiple materials/am_grass1.mtl paths materials/am_rockground.mtl on one line
Path before a UUID
Path materials/floor_tile.mtl before B92667DC-9F5B-5D72-A29D-99219DD9B691 a UUID
Path before an asset ID
Path ui/milestone2menu.uicanvas before an 2ef92b8D044E5C278E2BB1AC0374A4E7:1002 asset ID
Path after a UUID
Path after CEAA362B4E505BCEB827CB92EF40A50E a project.json UUID
Path after an asset ID
Path after {A2482826-053D-5634-A27B-084B1326AAE5}:[1002] an libs/particles/milestone2particles.xml asset ID
Multiple textures/_dev_yellow_light.tif.streamingimage paths textures/_dev_yellow_med.tif.1002.imagemipchain on one line
Path before a UUID for SelfReferenceUUID text file
Path textures/lights/flare01.tif.streamingimage before 33BCEE02-F322-5688-ABEE-534F6058593F a UUID
Path before an asset ID for _dev_red image
Path textures/test_texture_sequence/test_texture_sequence000.png.streamingimage before an 2ef92b8D044E5C278E2BB1AC0374A4E7:1002 asset ID
Path after a UUID for SelfReferenceAssetID text file
Path after 785A05D2-483E-5B43-A2B9-92ACDAE6E938 a textures/test_texture_sequence/test_texture_sequence001.png.streamingimage UUID
Path after an asset ID for _dev_purple image file
Path after {A2482826-053D-5634-A27B-084B1326AAE5}:[1002] an textures/_dev_purple_glass.tif.1002.imagemipchain asset ID
@@ -3,6 +3,6 @@ TestAssets/RelativeProductPathsNotDependencies.txt
Back slashes
TestAssets\WildcardScanTest1.txt
Casing doesn't match
libs/particles/milestone2PARTICLES.XML
Path inline project.json test
TESTASSETS/ReportONEmISSINGdEPENDENCY.tXT
Path inline TestAssets/InvalidAssetIdNoReport.txt test
Path after=textures/_dev_Purple.tif equal sign
@@ -1,5 +1,7 @@
File extensions are separated from file names, so the missing dependency scanner doesn't find when scanning, and only finds the asset IDs in this file.
/textures /_dev_Purple . tif, the product ID is for one of the mips.
{A2482826-053D-5634-A27B-084B1326AAE5}:[1002]
_dev_Red . tif, another mip, different formatting.
2ef92b8D044E5C278E2BB1AC0374A4E7:1003
2ef92b8D044E5C278E2BB1AC0374A4E7:1000
_dev_White.tif, {D83B36F1-61A6-5001-B191-4D0CE282E236}-1002 asset ID inline.
@@ -1,18 +1,19 @@
Paths are broken up to avoid having them show up as relative path results.
All references are to other text files in this folder, extensions are omitted to make sure only UUID scanning finds these references.
This is the UUID for Materials / Default / AM_UV_v1_1K_source . png
C67BEA9F-09FF-59AA-A7F0-A52B8F987508
This is the UUID for libs / particles / milestone2particles . xml. This tests UUIDs without separators.
6BDE282B49C957F7B0714B26579BCA9A
This is the UUID for SelfReferenceUUID.txt. This tests UUIDs with mixed casing.
This is the UUID for InvalidAssetIdNoReport
E68A85B0-131D-5A82-B2D5-BC58EE4062AE
This is the UUID for InvalidRelativePathsNoReport. This tests UUIDs without separators.
B3EF12DD306C520EB0A8A6B0D031A195
This is the UUID for SelfReferenceUUID. This tests UUIDs with mixed casing.
33bcee02F3225688ABEE534F6058593F
This is a UUID mid-line B076CDDC-14DF-50F4-A5E9-7518ABB3E851, for project . json
This is a UUID mid-line DD587FBE-16C8-5B98-AE3C-A9F8750B2692, for SelfReferencePath
Two UUIDs on the same line
Two UUIDs 345E5C660D6254FF8D0F7C8EE66A2249 mixed on A26C73D1837E5AE59E68F916FA7C3699 the same line
InvalidUUIDNoReport and MaxIteration31Deep
Two UUIDs 837412DF-D05F-576D-81AA-ACF360463749 mixed on 3F642A0FDC825696A70A1DA5709744DF the same line
Test UUIDs and Asset IDs mixed on the same line. Relative paths are handled in the relative path tests.
UUID: slices / MuzzleFlash . slice, AssetID: TestsAssets / WildcardScanTest1 . txt
This 747D31D71E62553592226173C49CF97E uuid is on the line with 1CB10C43F3245B93A294C602ADEF95F9:[0] a valid asset ID
UUID: Objects / Lumbertank_turret . cgf, AssetID: TestsAssets / WildcardScanTest2 . txt
This D92C4661C8985E19BD3597CB2318CFA6:[0] uuid is on the line with 37108522F50459499CD6C8D47A960CF1 a valid asset ID
OnlyMatchesCorrectLengthUUIDs and WildcardScanTest1
This 2545AD8B-1B9B-5F93-859D-D8DC1DC2B480 uuid is on the line with 1CB10C43F3245B93A294C602ADEF95F9:[0] a valid asset ID
RelativeProductPathsNotDependencies and WildcardScanTest2
This B772953CA08A5D209491530E87D11504:[0] uuid is on the line with D92C4661C8985E19BD3597CB2318CFA6 a valid asset ID
-60
View File
@@ -14,66 +14,6 @@
#include "Include/IBaseLibraryManager.h"
#include <Util/PathUtil.h>
#include <IFileUtil.h>
#include "Undo/IUndoObject.h"
//////////////////////////////////////////////////////////////////////////
// Undo functionality for libraries.
//////////////////////////////////////////////////////////////////////////
class CUndoBaseLibrary
: public IUndoObject
{
public:
CUndoBaseLibrary(CBaseLibrary* pLib, const QString& description, const QString& selectedItem = QString())
: m_pLib(pLib)
, m_description(description)
, m_redo(nullptr)
, m_selectedItem(selectedItem)
{
assert(m_pLib);
m_undo = GetIEditor()->GetSystem()->CreateXmlNode("Undo");
m_pLib->Serialize(m_undo, false);
}
QString GetEditorObjectName() override
{
return m_selectedItem;
}
protected:
int GetSize() override { return sizeof(CUndoBaseLibrary); }
QString GetDescription() override { return m_description; };
void Undo(bool bUndo) override
{
if (bUndo)
{
m_redo = GetIEditor()->GetSystem()->CreateXmlNode("Redo");
m_pLib->Serialize(m_redo, false);
}
m_pLib->Serialize(m_undo, true);
m_pLib->SetModified();
GetIEditor()->Notify(eNotify_OnDataBaseUpdate);
}
void Redo() override
{
m_pLib->Serialize(m_redo, true);
m_pLib->SetModified();
GetIEditor()->Notify(eNotify_OnDataBaseUpdate);
}
private:
QString m_description;
QString m_selectedItem;
_smart_ptr<CBaseLibrary> m_pLib;
XmlNodeRef m_undo;
XmlNodeRef m_redo;
};
//////////////////////////////////////////////////////////////////////////
// CBaseLibrary implementation.
-12
View File
@@ -29,7 +29,6 @@ public:
assert(libMgr);
m_itemPath = libItem->GetFullName();
m_description = "Lib item changed: " + m_itemPath;
//serialize the lib item to undo
m_undoCtx.node = GetIEditor()->GetSystem()->CreateXmlNode("Undo");
@@ -45,13 +44,8 @@ public:
m_size = sizeof(CUndoBaseLibraryItem);
m_size += static_cast<int>(xmlStr.GetAllocatedMemory());
m_size += m_itemPath.length();
m_size += m_description.length();
}
QString GetEditorObjectName() override
{
return m_itemPath;
}
protected:
int GetSize() override
@@ -59,11 +53,6 @@ protected:
return m_size;
}
QString GetDescription() override
{
return m_description;
}
void Undo(bool bUndo) override
{
//find the libItem
@@ -111,7 +100,6 @@ protected:
}
private:
QString m_description;
QString m_itemPath;
IDataBaseItem::SerializeContext m_undoCtx; //saved before operation
IDataBaseItem::SerializeContext m_redoCtx; //saved after operation so used for redo
-116
View File
@@ -17,120 +17,6 @@
#include "ErrorReport.h"
#include "Undo/IUndoObject.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Undo functionality for Managers, including add library, remove library, and rename library -- Vera, Confetti
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class CUndoBaseLibraryManager
: public IUndoObject
{
public:
CUndoBaseLibraryManager(CBaseLibraryManager* pMngr, const QString& description, const QString& modifiedManager = nullptr)
: m_pMngr(pMngr)
, m_description(description)
, m_editorObject(modifiedManager)
{
assert(m_pMngr);
SerializeTo(m_undos);
}
QString GetEditorObjectName() override
{
return m_editorObject;
}
protected:
int GetSize() override { return sizeof(CUndoBaseLibraryManager); }
QString GetDescription() override { return m_description; };
void Undo(bool bUndo) override
{
if (bUndo)
{
SerializeTo(m_redos);
}
m_pMngr->ClearAll();
UnserializeFrom(m_undos);
GetIEditor()->Notify(eNotify_OnDataBaseUpdate);
}
void Redo() override
{
m_pMngr->ClearAll();
UnserializeFrom(m_redos);
GetIEditor()->Notify(eNotify_OnDataBaseUpdate);
}
private:
struct LibUndoNode
: public _i_reference_target_t
{
LibUndoNode()
{
node = nullptr;
fileName = "";
}
XmlNodeRef node;
QString fileName;
};
static const char* const LIBRARY_TAG;
static const char* const LEVEL_LIBRARY_TAG;
void SerializeTo(std::vector<_smart_ptr<LibUndoNode> >& undos) // Save Library Undo
{
undos.clear();
for (int i = 0; i < m_pMngr->GetLibraryCount(); i++)
{
IDataBaseLibrary* library = m_pMngr->GetLibrary(i);
const char* tag = library->IsLevelLibrary() ? LEVEL_LIBRARY_TAG : LIBRARY_TAG;
XmlNodeRef node = GetIEditor()->GetSystem()->CreateXmlNode(tag);
QString file = library->GetFilename().isEmpty() ? library->GetFilename() : library->GetName();
library->Serialize(node, false);
if (node && !file.isEmpty())
{
_smart_ptr<LibUndoNode> undo = new LibUndoNode();
undo->fileName = file;
undo->node = node;
undos.push_back(undo);
}
}
}
void UnserializeFrom(std::vector<_smart_ptr<LibUndoNode> >& undos) // Load Library Undo
{
for (int i = 0; i < undos.size(); i++)
{
_smart_ptr<LibUndoNode> undo = undos[i];
if (undo->node && !undo->fileName.isEmpty())
{
//AddLibrary adds a .xml to the end of the library path, this will remove the extra for compatibility
undo->fileName.replace(m_pMngr->GetLibsPath().toLower(), "");
undo->fileName.replace(".xml", "");
const bool isLevelLibrary = (strcmp(undo->node->getTag(), LEVEL_LIBRARY_TAG) == 0);
IDataBaseLibrary* library = m_pMngr->AddLibrary(undo->fileName, isLevelLibrary);
library->Serialize(undo->node, true);
}
}
}
QString m_description;
QString m_editorObject;
CBaseLibraryManager* m_pMngr;
std::vector<_smart_ptr<LibUndoNode> > m_undos;
std::vector<_smart_ptr<LibUndoNode> > m_redos;
};
const char* const CUndoBaseLibraryManager::LIBRARY_TAG = "UndoLibrary";
const char* const CUndoBaseLibraryManager::LEVEL_LIBRARY_TAG = "UndoLevelLibrary";
//////////////////////////////////////////////////////////////////////////
// CBaseLibraryManager implementation.
//////////////////////////////////////////////////////////////////////////
@@ -606,11 +492,9 @@ void CBaseLibraryManager::RegisterItem(CBaseLibraryItem* pItem, REFGUID newGuid)
if (m_bUniqGuidMap)
{
bool bNewItem = true;
REFGUID oldGuid = pItem->GetGUID();
if (!GuidUtil::IsEmpty(oldGuid))
{
bNewItem = false;
m_itemsGuidMap.erase(oldGuid);
}
if (GuidUtil::IsEmpty(newGuid))
-1
View File
@@ -82,7 +82,6 @@ protected:
}
int GetSize() override { return sizeof(*this); }
QString GetDescription() override { return "UndoSplineCtrlEx"; };
void Undo(bool bUndo) override
{
+2 -1
View File
@@ -33,6 +33,7 @@ AZ_POP_DISABLE_WARNING
#include <QScopedValueRollback>
#include <QClipboard>
#include <QMenuBar>
#include <QMessageBox>
#include <QDialogButtonBox>
// Aws Native SDK
@@ -4016,7 +4017,7 @@ void CCryEditApp::OnError(AzFramework::AssetSystem::AssetSystemErrors error)
break;
}
CryMessageBox(errorMessage.c_str(), "Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
QMessageBox::critical(nullptr,"Error",errorMessage.c_str());
}
void CCryEditApp::OnOpenProceduralMaterialEditor()
-22
View File
@@ -51,7 +51,6 @@
#include "GameExporter.h"
#include "MainWindow.h"
#include "LevelFileDialog.h"
#include "StatObjBus.h"
#include "Undo/Undo.h"
#include <Atom/RPI.Public/ViewportContext.h>
@@ -246,9 +245,6 @@ void CCryEditDoc::DeleteContents()
EBUS_EVENT(AzToolsFramework::EditorEntityContextRequestBus, ResetEditorContext);
// [LY-90904] move this to the EditorVegetationManager component
InstanceStatObjEventBus::Broadcast(&InstanceStatObjEventBus::Events::ReleaseData);
//////////////////////////////////////////////////////////////////////////
// Clear all undo info.
//////////////////////////////////////////////////////////////////////////
@@ -308,8 +304,6 @@ void CCryEditDoc::Save(TDocMultiArchive& arrXmlAr)
// Fog settings ///////////////////////////////////////////////////////
SerializeFogSettings((*arrXmlAr[DMAS_GENERAL]));
SerializeNameSelection((*arrXmlAr[DMAS_GENERAL]));
}
}
AfterSave();
@@ -455,12 +449,6 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
}
}
if (!isPrefabEnabled)
{
// Name Selection groups
SerializeNameSelection((*arrXmlAr[DMAS_GENERAL]));
}
{
CAutoLogTime logtime("Post Load");
@@ -595,16 +583,6 @@ void CCryEditDoc::SerializeFogSettings(CXmlArchive& xmlAr)
}
}
void CCryEditDoc::SerializeNameSelection(CXmlArchive& xmlAr)
{
IObjectManager* pObjManager = GetIEditor()->GetObjectManager();
if (pObjManager)
{
pObjManager->SerializeNameSelection(xmlAr.root, xmlAr.bLoading);
}
}
void CCryEditDoc::SetModifiedModules(EModifiedModule eModifiedModule, bool boSet)
{
if (!boSet)
-4
View File
@@ -24,7 +24,6 @@
#include <IEditor.h>
#endif
class CClouds;
struct LightingSettings;
struct IVariable;
struct ICVar;
@@ -124,7 +123,6 @@ public: // Create from serialization only
const char* GetTemporaryLevelName() const;
void DeleteTemporaryLevel();
CClouds* GetClouds() { return m_pClouds; }
void SetWaterColor(const QColor& col) { m_waterColor = col; }
QColor GetWaterColor() const { return m_waterColor; }
XmlNodeRef& GetFogTemplate() { return m_fogTemplate; }
@@ -163,7 +161,6 @@ protected:
bool LoadEntitiesFromSlice(const QString& sliceFile);
void SerializeFogSettings(CXmlArchive& xmlAr);
virtual void SerializeViewSettings(CXmlArchive& xmlAr);
void SerializeNameSelection(CXmlArchive& xmlAr);
void LogLoadTime(int time) const;
struct TSaveDocContext
@@ -195,7 +192,6 @@ protected:
QColor m_waterColor = QColor(0, 0, 255);
XmlNodeRef m_fogTemplate;
XmlNodeRef m_environmentTemplate;
CClouds* m_pClouds;
std::list<IDocListener*> m_listeners;
bool m_bDocumentReady = false;
ICVar* doc_validate_surface_types = nullptr;
+3 -26
View File
@@ -97,9 +97,6 @@
#include <QtGui/private/qhighdpiscaling_p.h>
#include <IEntityRenderState.h>
#include <IStatObj.h>
AZ_CVAR(
bool, ed_visibility_logTiming, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Output the timing of the new IVisibilitySystem query");
@@ -475,7 +472,7 @@ void EditorViewportWidget::Update()
{
auto start = std::chrono::steady_clock::now();
m_entityVisibilityQuery.UpdateVisibility(GetCameraState());
m_entityVisibilityQuery.UpdateVisibility(m_renderViewport->GetCameraState());
if (ed_visibility_logTiming)
{
@@ -717,7 +714,7 @@ void EditorViewportWidget::RenderAll()
m_debugDisplay->DepthTestOff();
m_manipulatorManager->DrawManipulators(
*m_debugDisplay, GetCameraState(),
*m_debugDisplay, m_renderViewport->GetCameraState(),
BuildMouseInteractionInternal(
AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), keyboardModifiers,
BuildMousePick(WidgetToViewport(mapFromGlobal(QCursor::pos())))));
@@ -881,31 +878,11 @@ void EditorViewportWidget::OnMenuSelectCurrentCamera()
}
}
AzFramework::CameraState EditorViewportWidget::GetCameraState()
{
return m_renderViewport->GetCameraState();
}
AZ::Vector3 EditorViewportWidget::PickTerrain(const AzFramework::ScreenPoint& point)
{
return LYVec3ToAZVec3(ViewToWorld(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), nullptr, true));
}
float EditorViewportWidget::TerrainHeight(const AZ::Vector2& position)
{
return GetIEditor()->GetTerrainElevation(position.GetX(), position.GetY());
}
void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
{
visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
}
AzFramework::ScreenPoint EditorViewportWidget::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
{
return m_renderViewport->ViewportWorldToScreen(worldPosition);
}
QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu()
{
return this;
@@ -2135,7 +2112,7 @@ bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& camera
{
if (m_pPrimaryViewport == this)
{
cameraState = GetCameraState();
cameraState = m_renderViewport->GetCameraState();
return true;
}
-5
View File
@@ -205,8 +205,6 @@ private:
void* GetSystemCursorConstraintWindow() const override;
// AzToolsFramework::MainEditorViewportInteractionRequestBus overrides ...
AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) override;
float TerrainHeight(const AZ::Vector2& position) override;
bool ShowingWorldSpace() override;
QWidget* GetWidgetForViewportContextMenu() override;
@@ -293,9 +291,6 @@ private:
// This switches the active camera to the next one in the list of (default, all custom cams).
void CycleCamera();
AzFramework::CameraState GetCameraState();
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
QPoint WidgetToViewport(const QPoint& point) const;
QPoint ViewportToWidget(const QPoint& point) const;
QSize WidgetToViewport(const QSize& size) const;
+6 -226
View File
@@ -35,20 +35,8 @@
#include "Resource.h"
#include "Plugins/ComponentEntityEditorPlugin/Objects/ComponentEntityObject.h"
#include <IEntityRenderState.h>
#include <IStatObj.h>
namespace
{
inline Export::Vector3D Vec3ToVector3D(const Vec3& vec)
{
Export::Vector3D ret;
ret.x = vec.x;
ret.y = vec.y;
ret.z = vec.z;
return ret;
}
const float kTangentDelta = 0.01f;
const float kAspectRatio = 1.777778f;
const int kReserveCount = 7; // x,y,z,rot_x,rot_y,rot_z,fov
@@ -106,22 +94,22 @@ void Export::CData::Clear()
// CExportManager
CExportManager::CExportManager()
: m_isPrecaching(false)
, m_pBaseObj(nullptr)
, m_FBXBakedExportFPS(0.0f)
, m_fScale(100.0f)
, m_bAnimationExport(false)
, m_pBaseObj(nullptr)
, // this scale is used by CryEngine RC
m_bAnimationExport(false)
m_FBXBakedExportFPS(0.0f)
, m_bExportLocalCoords(false)
, m_bExportOnlyPrimaryCamera(false)
, m_numberOfExportFrames(0)
, m_pivotEntityObject(nullptr)
, m_bBakedKeysSequenceExport(true)
, m_animTimeExportPrimarySequenceCurrentTime(0.0f)
, m_animKeyTimeExport(true)
, m_soundKeyTimeExport(true)
, m_bExportOnlyPrimaryCamera(false)
{
RegisterExporter(new COBJExporter());
RegisterExporter(new COCMExporter());
CExportManager::RegisterExporter(new COBJExporter());
CExportManager::RegisterExporter(new COCMExporter());
}
@@ -313,203 +301,6 @@ void CExportManager::AddEntityAnimationData(AZ::EntityId entityId)
ProcessEntityAnimationTrack(entityId, pObj, AnimParamType::Rotation);
}
void CExportManager::AddMesh(Export::CObject* pObj, const IIndexedMesh* pIndMesh, Matrix34A* pTm)
{
if (m_isPrecaching || !pObj)
{
return;
}
pObj->m_MeshHash = reinterpret_cast<size_t>(pIndMesh);
IIndexedMesh::SMeshDescription meshDesc;
pIndMesh->GetMeshDescription(meshDesc);
// if we have subset of meshes we need to duplicate vertices,
// keep transformation of submesh,
// and store new offset for indices
int newOffsetIndex = pObj->GetVertexCount();
if (meshDesc.m_nVertCount)
{
pObj->m_vertices.reserve(meshDesc.m_nVertCount + newOffsetIndex);
pObj->m_normals.reserve(meshDesc.m_nVertCount + newOffsetIndex);
}
for (int v = 0; v < meshDesc.m_nVertCount; ++v)
{
Vec3 n = meshDesc.m_pNorms[v].GetN();
Vec3 tmp = (meshDesc.m_pVerts ? meshDesc.m_pVerts[v] : meshDesc.m_pVertsF16[v].ToVec3());
if (pTm)
{
tmp = pTm->TransformPoint(tmp);
}
pObj->m_vertices.push_back(Vec3ToVector3D(tmp * m_fScale));
pObj->m_normals.push_back(Vec3ToVector3D(n));
}
if (meshDesc.m_nCoorCount)
{
pObj->m_texCoords.reserve(meshDesc.m_nCoorCount + newOffsetIndex);
}
for (int v = 0; v < meshDesc.m_nCoorCount; ++v)
{
Vec2 uv = meshDesc.m_pTexCoord[v].GetUV();
uv.y = 1.0f - uv.y;
pObj->m_texCoords.push_back({uv.x,uv.y});
}
if (pIndMesh->GetSubSetCount() && !(pIndMesh->GetSubSetCount() == 1 && pIndMesh->GetSubSet(0).nNumIndices == 0))
{
for (int i = 0; i < pIndMesh->GetSubSetCount(); ++i)
{
Export::CMesh* pMesh = new Export::CMesh();
const SMeshSubset& sms = pIndMesh->GetSubSet(i);
const vtx_idx* pIndices = &meshDesc.m_pIndices[sms.nFirstIndexId];
int nTris = sms.nNumIndices / 3;
pMesh->m_faces.reserve(nTris);
for (int f = 0; f < nTris; ++f)
{
Export::Face face;
face.idx[0] = *(pIndices++) + newOffsetIndex;
face.idx[1] = *(pIndices++) + newOffsetIndex;
face.idx[2] = *(pIndices++) + newOffsetIndex;
pMesh->m_faces.push_back(face);
}
pObj->m_meshes.push_back(pMesh);
}
}
else
{
Export::CMesh* pMesh = new Export::CMesh();
if (meshDesc.m_nFaceCount == 0 && meshDesc.m_nIndexCount != 0 && meshDesc.m_pIndices != nullptr)
{
const vtx_idx* pIndices = &meshDesc.m_pIndices[0];
int nTris = meshDesc.m_nIndexCount / 3;
pMesh->m_faces.reserve(nTris);
for (int f = 0; f < nTris; ++f)
{
Export::Face face;
face.idx[0] = *(pIndices++) + newOffsetIndex;
face.idx[1] = *(pIndices++) + newOffsetIndex;
face.idx[2] = *(pIndices++) + newOffsetIndex;
pMesh->m_faces.push_back(face);
}
}
else
{
pMesh->m_faces.reserve(meshDesc.m_nFaceCount);
for (int f = 0; f < meshDesc.m_nFaceCount; ++f)
{
Export::Face face;
face.idx[0] = meshDesc.m_pFaces[f].v[0];
face.idx[1] = meshDesc.m_pFaces[f].v[1];
face.idx[2] = meshDesc.m_pFaces[f].v[2];
pMesh->m_faces.push_back(face);
}
}
pObj->m_meshes.push_back(pMesh);
}
}
bool CExportManager::AddStatObj(Export::CObject* pObj, IStatObj* pStatObj, Matrix34A* pTm)
{
IIndexedMesh* pIndMesh = nullptr;
if (pStatObj->GetSubObjectCount())
{
for (int i = 0; i < pStatObj->GetSubObjectCount(); i++)
{
IStatObj::SSubObject* pSubObj = pStatObj->GetSubObject(i);
if (pSubObj && pSubObj->nType == STATIC_SUB_OBJECT_MESH && pSubObj->pStatObj)
{
pIndMesh = nullptr;
if (m_isOccluder)
{
if (pSubObj->pStatObj->GetLodObject(2))
{
pIndMesh = pSubObj->pStatObj->GetLodObject(2)->GetIndexedMesh(true);
}
if (!pIndMesh && pSubObj->pStatObj->GetLodObject(1))
{
pIndMesh = pSubObj->pStatObj->GetLodObject(1)->GetIndexedMesh(true);
}
}
if (!pIndMesh)
{
pIndMesh = pSubObj->pStatObj->GetIndexedMesh(true);
}
if (pIndMesh)
{
AddMesh(pObj, pIndMesh, pTm);
}
}
}
}
if (!pIndMesh)
{
if (m_isOccluder)
{
if (pStatObj->GetLodObject(2))
{
pIndMesh = pStatObj->GetLodObject(2)->GetIndexedMesh(true);
}
if (!pIndMesh && pStatObj->GetLodObject(1))
{
pIndMesh = pStatObj->GetLodObject(1)->GetIndexedMesh(true);
}
}
if (!pIndMesh)
{
pIndMesh = pStatObj->GetIndexedMesh(true);
}
if (pIndMesh)
{
AddMesh(pObj, pIndMesh, pTm);
}
}
return true;
}
bool CExportManager::AddMeshes(Export::CObject* pObj)
{
if (m_pBaseObj->GetType() == OBJTYPE_AZENTITY)
{
CEntityObject* pEntityObject = (CEntityObject*)m_pBaseObj;
IRenderNode* pEngineNode = pEntityObject->GetEngineNode();
if (pEngineNode)
{
if (!m_isPrecaching)
{
for (int i = 0; i < pEngineNode->GetSlotCount(); ++i)
{
Matrix34A tm;
IStatObj* pStatObj = pEngineNode->GetEntityStatObj(i, 0, &tm);
if (pStatObj)
{
Matrix34A objTM = m_pBaseObj->GetWorldTM();
objTM.Invert();
tm = objTM * tm;
AddStatObj(pObj, pStatObj, &tm);
}
}
}
}
}
return true;
}
bool CExportManager::AddObject(CBaseObject* pBaseObj)
{
if (m_isOccluder)
@@ -531,7 +322,6 @@ bool CExportManager::AddObject(CBaseObject* pBaseObj)
if (m_isPrecaching)
{
AddMeshes(nullptr);
return true;
}
@@ -542,7 +332,6 @@ bool CExportManager::AddObject(CBaseObject* pBaseObj)
m_objectMap[pBaseObj] = int(m_data.m_objects.size() - 1);
AddMeshes(pObj);
m_pBaseObj = nullptr;
return true;
@@ -1227,15 +1016,6 @@ bool CExportManager::ImportFromFile(const char* filename)
return bRet;
}
bool CExportManager::ExportSingleStatObj(IStatObj* pStatObj, const char* filename)
{
Export::CObject* pObj = new Export::CObject(Path::GetFileName(filename).toUtf8().data());
AddStatObj(pObj, pStatObj);
m_data.m_objects.push_back(pObj);
ExportToFile(filename, true);
return true;
}
void CExportManager::SaveNodeKeysTimeToXML()
{
CTrackViewSequence* pSequence = GetIEditor()->GetAnimation()->GetSequence();
-7
View File
@@ -139,18 +139,11 @@ public:
bool ImportFromFile(const char* filename);
const Export::CData& GetData() const {return m_data; };
//! Exports the stat obj to the obj file specified
//! returns true if succeeded, otherwise false
bool ExportSingleStatObj(IStatObj* pStatObj, const char* filename) override;
void SetBakedKeysSequenceExport(bool bBaked){m_bBakedKeysSequenceExport = bBaked; };
void SaveNodeKeysTimeToXML();
private:
void AddMesh(Export::CObject* pObj, const IIndexedMesh* pIndMesh, Matrix34A* pTm = nullptr);
bool AddStatObj(Export::CObject* pObj, IStatObj* pStatObj, Matrix34A* pTm = nullptr);
bool AddMeshes(Export::CObject* pObj);
bool AddObject(CBaseObject* pBaseObj);
void SolveHierarchy();
+4 -4
View File
@@ -157,20 +157,20 @@ struct SSystemUserCallback
}
}
int ShowMessage(const char* text, const char* caption, unsigned int uType) override
void ShowMessage(const char* text, const char* caption, unsigned int uType) override
{
if (CCryEditApp::instance()->IsInAutotestMode())
{
return IDOK;
return;
}
const UINT kMessageBoxButtonMask = 0x000f;
if (!GetIEditor()->IsInGameMode() && (uType == 0 || uType == MB_OK || !(uType & kMessageBoxButtonMask)))
{
static_cast<CEditorImpl*>(GetIEditor())->AddErrorMessage(text, caption);
return IDOK;
return;
}
return CryMessageBox(text, caption, uType);
CryMessageBox(text, caption, uType);
}
void OnSplashScreenDone()
-8
View File
@@ -8,17 +8,11 @@
// Description : The game engine for editor
#ifndef CRYINCLUDE_EDITOR_GAMEENGINE_H
#define CRYINCLUDE_EDITOR_GAMEENGINE_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Outcome/Outcome.h>
#include "LogFile.h"
#include "CryListenerSet.h"
#include "Util/ModalWindowDismisser.h"
#endif
@@ -159,5 +153,3 @@ private:
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
#endif // CRYINCLUDE_EDITOR_GAMEENGINE_H
+4 -6
View File
@@ -146,13 +146,11 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE
exportSuccessful = false;
}
if (exportSuccessful)
if (exportSuccessful && m_bAutoExportMode)
{
if (m_bAutoExportMode)
{
// Remove read-only flags.
CrySetFileAttributes(m_levelPak.m_sPath.toUtf8().data(), FILE_ATTRIBUTE_NORMAL);
}
// Remove read-only flags.
auto perms = QFile::permissions(m_levelPak.m_sPath) | QFile::Permission::WriteOwner;
QFile::setPermissions(m_levelPak.m_sPath, perms);
}
//////////////////////////////////////////////////////////////////////////
-2
View File
@@ -508,8 +508,6 @@ struct IEditor
virtual CBaseObject* NewObject(const char* typeName, const char* fileName = "", const char* name = "", float x = 0.0f, float y = 0.0f, float z = 0.0f, bool modifyDoc = true) = 0;
//! Delete object
virtual void DeleteObject(CBaseObject* obj) = 0;
//! Clone object
virtual CBaseObject* CloneObject(CBaseObject* obj) = 0;
//! Get current selection group
virtual CSelectionGroup* GetSelection() = 0;
virtual CBaseObject* GetSelectedObject() = 0;
-12
View File
@@ -397,11 +397,6 @@ void CEditorImpl::Update()
// Make sure this is not called recursively
m_bUpdates = false;
//@FIXME: Restore this latter.
//if (GetGameEngine() && GetGameEngine()->IsLevelLoaded())
{
m_pObjectManager->Update();
}
if (IsInPreviewMode())
{
SetModifiedFlag(false);
@@ -687,13 +682,6 @@ void CEditorImpl::DeleteObject(CBaseObject* obj)
GetObjectManager()->DeleteObject(obj);
}
CBaseObject* CEditorImpl::CloneObject(CBaseObject* obj)
{
SetModifiedFlag();
GetIEditor()->SetModifiedModule(eModifiedBrushes);
return GetObjectManager()->CloneObject(obj);
}
CBaseObject* CEditorImpl::GetSelectedObject()
{
if (m_pObjectManager->GetSelection()->GetCount() != 1)
-1
View File
@@ -141,7 +141,6 @@ public:
const SGizmoParameters& GetGlobalGizmoParameters() override;
CBaseObject* NewObject(const char* typeName, const char* fileName = "", const char* name = "", float x = 0.0f, float y = 0.0f, float z = 0.0f, bool modifyDoc = true) override;
void DeleteObject(CBaseObject* obj) override;
CBaseObject* CloneObject(CBaseObject* obj) override;
IObjectManager* GetObjectManager() override;
// This will return a null pointer if CrySystem is not loaded before
// Global Sandbox Settings are loaded from the registry before CrySystem
+1 -16
View File
@@ -21,8 +21,6 @@
#include "Util/Image.h"
#include "Util/ImageUtil.h"
#include <IStatObj.h>
#define HELPER_MATERIAL "Objects/Helper"
namespace
@@ -38,7 +36,6 @@ namespace
CIconManager::CIconManager()
{
ZeroStruct(m_icons);
ZeroStruct(m_objects);
}
//////////////////////////////////////////////////////////////////////////
@@ -61,13 +58,7 @@ void CIconManager::Done()
void CIconManager::Reset()
{
// Do not unload objects. but clears them.
int i;
for (i = 0; i < sizeof(m_objects) / sizeof(m_objects[0]); i++)
{
delete m_objects[i];
m_objects[i] = nullptr;
}
for (i = 0; i < eIcon_COUNT; i++)
for (int i = 0; i < eIcon_COUNT; i++)
{
m_icons[i] = 0;
}
@@ -110,12 +101,6 @@ int CIconManager::GetIconTexture(EIcon icon)
return m_icons[icon];
}
//////////////////////////////////////////////////////////////////////////
IStatObj* CIconManager::GetObject(EStatObject)
{
return nullptr;
}
//////////////////////////////////////////////////////////////////////////
QImage* CIconManager::GetIconBitmap(const char* filename, bool& bHaveAlpha, uint32 effects /*=0*/)
{
+1 -11
View File
@@ -8,11 +8,6 @@
// Description : Manages Textures used by Icon.
#ifndef CRYINCLUDE_EDITOR_ICONMANAGER_H
#define CRYINCLUDE_EDITOR_ICONMANAGER_H
#pragma once
#include "Include/IIconManager.h" // for IIconManager
@@ -31,7 +26,7 @@ class CIconManager
public:
// Construction
CIconManager();
~CIconManager();
~CIconManager() override;
void Init();
void Done();
@@ -41,8 +36,6 @@ public:
// Operations
virtual int GetIconTexture(EIcon icon);
virtual IStatObj* GetObject(EStatObject object);
virtual int GetIconTexture(const char* iconName);
//////////////////////////////////////////////////////////////////////////
@@ -61,7 +54,6 @@ public:
private:
StdMap<QString, int> m_textures;
IStatObj* m_objects[eStatObject_COUNT];
int m_icons[eIcon_COUNT];
//////////////////////////////////////////////////////////////////////////
@@ -70,5 +62,3 @@ private:
typedef std::map<QString, QImage*> IconsMap;
IconsMap m_iconBitmapsMap;
};
#endif // CRYINCLUDE_EDITOR_ICONMANAGER_H
-9
View File
@@ -6,9 +6,6 @@
*
*/
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H
#define CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H
#pragma once
struct DisplayContext;
@@ -22,7 +19,6 @@ struct IDisplayViewport
{
virtual void Update() = 0;
virtual float GetScreenScaleFactor(const Vec3& position) const = 0;
virtual bool HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance = 0) const = 0;
/**
* Gets the distance of the point on screen to the line defined by the two points, converted to screenspace.
@@ -48,12 +44,9 @@ struct IDisplayViewport
virtual Vec3 WorldToView3D(const Vec3& worldPoint, int flags = 0) const = 0;
virtual Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const = 0;
virtual void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const = 0;
virtual float GetGridStep() const = 0;
virtual void setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0;
virtual void setHitcontext(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0;
virtual float GetAspectRatio() const = 0;
virtual const ::Plane* GetConstructionPlane() const = 0;
virtual bool IsBoundsVisible(const AABB& box) const = 0;
@@ -62,5 +55,3 @@ struct IDisplayViewport
virtual CViewport *asCViewport() { return nullptr; }
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H
-13
View File
@@ -8,14 +8,9 @@
// Description : Export geometry interfaces
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IEXPORTMANAGER_H
#define CRYINCLUDE_EDITOR_INCLUDE_IEXPORTMANAGER_H
#pragma once
#define EXP_NAMESIZE 32
struct IStatObj;
enum class AnimParamType;
namespace Export
@@ -178,18 +173,10 @@ struct IExporter
virtual void Release() = 0;
};
// IExportManager: interface to export manager
struct IExportManager
{
//! Register exporter
//! return true if succeed, otherwise false
virtual bool RegisterExporter(IExporter* pExporter) = 0;
virtual bool ExportSingleStatObj(IStatObj* pStatObj, const char* filename) = 0;
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IEXPORTMANAGER_H
-7
View File
@@ -6,12 +6,8 @@
*
*/
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IICONMANAGER_H
#define CRYINCLUDE_EDITOR_INCLUDE_IICONMANAGER_H
#pragma once
struct IStatObj;
struct IMaterial;
class CBitmap;
@@ -56,12 +52,9 @@ enum EIconEffect
struct IIconManager
{
virtual ~IIconManager() = default;
virtual IStatObj* GetObject(EStatObject object) = 0;
virtual int GetIconTexture(EIcon icon) = 0;
virtual int GetIconTexture(const char* iconName) = 0;
virtual QImage* GetIconBitmap(const char* filename, bool& haveAlpha, uint32 effects = 0) = 0;
// Register an Icon for the specific command
virtual void RegisterCommandIcon([[maybe_unused]] const char* filename, [[maybe_unused]] int nCommandId) {}
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IICONMANAGER_H
-152
View File
@@ -5,10 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IOBJECTMANAGER_H
#define CRYINCLUDE_EDITOR_INCLUDE_IOBJECTMANAGER_H
#pragma once
#include <AzCore/PlatformIncl.h>
@@ -29,32 +25,15 @@ class CObjectArchive;
class CViewport;
struct HitContext;
enum class ImageRotationDegrees;
struct IStatObj;
class CBaseObject;
class XmlNodeRef;
#include "ObjectEvent.h"
enum SerializeFlags
{
SERIALIZE_ALL = 0,
SERIALIZE_ONLY_SHARED = 1,
SERIALIZE_ONLY_NOTSHARED = 2,
};
//////////////////////////////////////////////////////////////////////////
typedef std::vector<CBaseObject*> CBaseObjectsArray;
typedef std::pair< bool(CALLBACK*)(CBaseObject const&, void*), void* > BaseObjectFilterFunctor;
struct IObjectSelectCallback
{
//! Called when object is selected.
//! Return true if selection should proceed, or false to abort object selection.
virtual bool OnSelectObject(CBaseObject* obj) = 0;
//! Return true if object can be selected.
virtual bool CanSelectObject(CBaseObject* obj) = 0;
};
//////////////////////////////////////////////////////////////////////////
//
// Interface to access editor objects scene graph.
@@ -78,10 +57,6 @@ public:
virtual void DeleteObject(CBaseObject* obj) = 0;
virtual void DeleteSelection(CSelectionGroup* pSelection) = 0;
virtual void DeleteAllObjects() = 0;
virtual CBaseObject* CloneObject(CBaseObject* obj) = 0;
virtual void BeginEditParams(CBaseObject* obj, int flags) = 0;
virtual void EndEditParams(int flags = 0) = 0;
//! Get number of objects manager by ObjectManager (not contain sub objects of groups).
virtual int GetObjectCount() const = 0;
@@ -90,27 +65,9 @@ public:
//! @param layer if 0 get objects for all layers, or layer to get objects from.
virtual void GetObjects(CBaseObjectsArray& objects) const = 0;
//! Get array of objects that pass the filter.
//! @param filter The filter functor, return true if you want to get the certain obj, return false if want to skip it.
virtual void GetObjects(CBaseObjectsArray& objects, BaseObjectFilterFunctor const& filter) const = 0;
//! Display objects on specified display context.
virtual void Display(DisplayContext& dc) = 0;
//! Called when selecting without selection helpers - this is needed since
//! the visible object cache is normally not updated when not displaying helpers.
virtual void ForceUpdateVisibleObjectCache(DisplayContext& dc) = 0;
//! Check intersection with objects.
//! Find intersection with nearest to ray origin object hit by ray.
//! If distance tollerance is specified certain relaxation applied on collision test.
//! @return true if hit any object, and fills hitInfo structure.
virtual bool HitTest(HitContext& hitInfo) = 0;
//! Check intersection with an object.
//! @return true if hit, and fills hitInfo structure.
virtual bool HitTestObject(CBaseObject* obj, HitContext& hc) = 0;
//! Gets a radius to be used for hit tests on the axis helpers, like the transform gizmo.
//! @return the axis helper hit radius.
virtual int GetAxisHelperHitRadius() const = 0;
@@ -137,59 +94,18 @@ public:
//! Find objects which intersect with a given AABB.
virtual void FindObjectsInAABB(const AABB& aabb, std::vector<CBaseObject*>& result) const = 0;
//////////////////////////////////////////////////////////////////////////
// Operations on objects.
//////////////////////////////////////////////////////////////////////////
//! Makes object visible or invisible.
virtual void HideObject(CBaseObject* obj, bool hide) = 0;
//! Shows the last hidden object based on hidden ID
virtual void ShowLastHiddenObject() = 0;
//! Freeze object, making it unselectable.
virtual void FreezeObject(CBaseObject* obj, bool freeze) = 0;
//! Unhide all hidden objects.
virtual void UnhideAll() = 0;
//! Unfreeze all frozen objects.
virtual void UnfreezeAll() = 0;
//////////////////////////////////////////////////////////////////////////
// Object Selection.
//////////////////////////////////////////////////////////////////////////
virtual bool SelectObject(CBaseObject* obj, bool bUseMask = true) = 0;
virtual void UnselectObject(CBaseObject* obj) = 0;
//! Select objects within specified distance from given position.
//! Return number of selected objects.
virtual int SelectObjects(const AABB& box, bool bUnselect = false) = 0;
virtual void SelectEntities(std::set<CEntityObject*>& s) = 0;
virtual int MoveObjects(const AABB& box, const Vec3& offset, ImageRotationDegrees rotation, bool bIsCopy = false) = 0;
//! Selects/Unselects all objects within 2d rectangle in given viewport.
virtual void SelectObjectsInRect(CViewport* view, const QRect& rect, bool bSelect) = 0;
virtual void FindObjectsInRect(CViewport* view, const QRect& rect, std::vector<GUID>& guids) = 0;
//! Clear default selection set.
//! @Return number of objects removed from selection.
virtual int ClearSelection() = 0;
//! Deselect all current selected objects and selects object that were unselected.
//! @Return number of selected objects.
virtual int InvertSelection() = 0;
//! Get current selection.
virtual CSelectionGroup* GetSelection() const = 0;
//! Get named selection.
virtual CSelectionGroup* GetSelection(const QString& name) const = 0;
// Get selection group names
virtual void GetNameSelectionStrings(QStringList& names) = 0;
//! Change name of current selection group.
//! And store it in list.
virtual void NameSelection(const QString& name) = 0;
//! Set one of name selections as current selection.
virtual void SetSelection(const QString& name) = 0;
//! Removes one of named selections.
virtual void RemoveSelection(const QString& name) = 0;
//! Delete all objects in current selection group.
virtual void DeleteSelection() = 0;
@@ -198,54 +114,11 @@ public:
virtual QString GenerateUniqueObjectName(const QString& typeName) = 0;
//! Register object name in object manager, needed for generating uniq names.
virtual void RegisterObjectName(const QString& name) = 0;
//! Enable/Disable generating of unique object names (Enabled by default).
//! Return previous value.
virtual bool EnableUniqObjectNames(bool bEnable) = 0;
//! Find object class by name.
virtual CObjectClassDesc* FindClass(const QString& className) = 0;
virtual void GetClassCategories(QStringList& categories) = 0;
virtual void GetClassCategoryToolClassNamePairs(std::vector< std::pair<QString, QString> >& categoryToolClassNamePairs) = 0;
virtual void GetClassTypes(const QString& category, QStringList& types) = 0;
//! Export objects to xml.
//! When onlyShared is true ony objects with shared flags exported, overwise only not shared object exported.
virtual void Export(const QString& levelPath, XmlNodeRef& rootNode, bool onlyShared) = 0;
//! Export only entities to xml.
virtual void ExportEntities(XmlNodeRef& rootNode) = 0;
//! Serialize Objects in manager to specified XML Node.
//! @param flags Can be one of SerializeFlags.
virtual void Serialize(XmlNodeRef& rootNode, bool bLoading, int flags = SERIALIZE_ALL) = 0;
virtual void SerializeNameSelection(XmlNodeRef& rootNode, bool bLoading) = 0;
//! Load objects from object archive.
//! @param bSelect if set newly loaded object will be selected.
virtual void LoadObjects(CObjectArchive& ar, bool bSelect) = 0;
virtual void ChangeObjectId(REFGUID oldId, REFGUID newId) = 0;
virtual bool IsDuplicateObjectName(const QString& newName) const = 0;
virtual void ShowDuplicationMsgWarning(CBaseObject* obj, const QString& newName, bool bShowMsgBox) const = 0;
virtual void ChangeObjectName(CBaseObject* obj, const QString& newName) = 0;
//! while loading PreFabs we need to force this IDs
//! to force always the same IDs, on each load.
//! needed for RAM-maps assignments
virtual uint32 ForceID() const = 0;
virtual void ForceID(uint32 FID) = 0;
//! Convert object of one type to object of another type.
//! Original object is deleted.
virtual bool ConvertToType(CBaseObject* pObject, const QString& typeName) = 0;
//! Set new selection callback.
//! @return previous selection callback.
virtual IObjectSelectCallback* SetSelectCallback(IObjectSelectCallback* callback) = 0;
// Enables/Disables creating of game objects.
virtual void SetCreateGameObject(bool enable) = 0;
//! Return true if objects loaded from xml should immidiatly create game objects associated with them.
virtual bool IsCreateGameObjects() const = 0;
virtual IGizmoManager* GetGizmoManager() = 0;
@@ -253,34 +126,9 @@ public:
//! Invalidate visibily settings of objects.
virtual void InvalidateVisibleList() = 0;
//////////////////////////////////////////////////////////////////////////
// ObjectManager notification Callbacks.
//////////////////////////////////////////////////////////////////////////
virtual void AddObjectEventListener(EventListener* listener) = 0;
virtual void RemoveObjectEventListener(EventListener* listener) = 0;
//////////////////////////////////////////////////////////////////////////
// Used to indicate starting and ending of objects loading.
//////////////////////////////////////////////////////////////////////////
virtual void StartObjectsLoading(int numObjects) = 0;
virtual void EndObjectsLoading() = 0;
//////////////////////////////////////////////////////////////////////////
// Gathers all resources used by all objects.
virtual void GatherUsedResources(CUsedResources& resources) = 0;
virtual bool IsLightClass(CBaseObject* pObject) = 0;
virtual void FindAndRenameProperty2(const char* property2Name, const QString& oldValue, const QString& newValue) = 0;
virtual void FindAndRenameProperty2If(const char* property2Name, const QString& oldValue, const QString& newValue, const char* otherProperty2Name, const QString& otherValue) = 0;
virtual bool IsReloading() const = 0;
// Set bSkipUpdate to true if you want to skip update objects on the idle loop.
virtual void SetSkipUpdate(bool bSkipUpdate) = 0;
virtual void SetExportingLevel(bool bExporting) = 0;
virtual bool IsExportingLevelInprogress() const = 0;
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IOBJECTMANAGER_H
-1
View File
@@ -14,7 +14,6 @@
//! Standart objects types.
enum ObjectType
{
OBJTYPE_DUMMY = 1 << 20,
OBJTYPE_AZENTITY = 1 << 21,
};
-3
View File
@@ -487,7 +487,6 @@ bool CLayoutWnd::LoadConfig()
CreateLayout((EViewLayout)layout, false);
bool bRebindViewports = false;
if (m_splitWnd)
{
const QString str = settings.value("Viewports").toString();
@@ -498,14 +497,12 @@ bool CLayoutWnd::LoadConfig()
{
break;
}
bRebindViewports = true;
if (!resToken.isEmpty())
{
m_viewType[nIndex] = resToken;
}
nIndex++;
}
;
}
BindViewports();
@@ -9,7 +9,7 @@
#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
#include <AzCore/Settings/SettingsRegistryImpl.h>
#include <AzFramework/Viewport/ViewportControllerList.h>
#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
#include <AzToolsFramework/Input/QtEventToAzInputMapper.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <EditorViewportWidget.h>
#include <Mocks/MockWindowRequests.h>
@@ -63,16 +63,6 @@ namespace ObjectManagerPythonBindingsUnitTests
EXPECT_TRUE(behaviorContext->m_methods.find("get_selection_center") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("get_selection_aabb") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("hide_object") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("is_object_hidden") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("unhide_object") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("hide_all_objects") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("unhide_all_objects") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("freeze_object") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("is_object_frozen") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("unfreeze_object") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("delete_object") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("delete_selected") != behaviorContext->m_methods.end());
@@ -8,7 +8,7 @@
#include <AzFramework/Viewport/CameraInput.h>
#include <AzFramework/Viewport/ViewportControllerList.h>
#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
#include <AzToolsFramework/Input/QtEventToAzInputMapper.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <Editor/ViewportManipulatorController.h>
-1
View File
@@ -576,7 +576,6 @@ void MainWindow::closeEvent(QCloseEvent* event)
}
// Close all edit panels.
GetIEditor()->ClearSelection();
GetIEditor()->GetObjectManager()->EndEditParams();
// force clean up of all deferred deletes, so that we don't have any issues with windows from plugins not being deleted yet
qApp->sendPostedEvents(nullptr, QEvent::DeferredDelete);
-2
View File
@@ -329,7 +329,6 @@ bool CAxisGizmo::MouseCallback(CViewport* view, EMouseEvent event, QPoint& point
hc.b2DViewport = view->GetType() != ET_ViewportCamera;
hc.point2d = point;
view->ViewToWorldRay(point, hc.raySrc, hc.rayDir);
bool bHit = false;
if (HitTest(hc))
{
switch (hc.manipulatorMode)
@@ -344,7 +343,6 @@ bool CAxisGizmo::MouseCallback(CViewport* view, EMouseEvent event, QPoint& point
view->SetCurrentCursor(STD_CURSOR_SCALE);
break;
}
bHit = true;
}
}
}
+19 -420
View File
@@ -33,8 +33,6 @@
#include "ViewManager.h"
#include "IEditorImpl.h"
#include "GameEngine.h"
#include <IEntityRenderState.h>
#include <IStatObj.h>
// To use the Andrew's algorithm in order to make convex hull from the points, this header is needed.
#include "Util/GeometryUtil.h"
@@ -53,18 +51,16 @@ class CUndoBaseObject
: public IUndoObject
{
public:
CUndoBaseObject(CBaseObject* pObj, const char* undoDescription);
CUndoBaseObject(CBaseObject* pObj);
protected:
int GetSize() override { return sizeof(*this); }
QString GetDescription() override { return m_undoDescription; };
QString GetObjectName() override;
void Undo(bool bUndo) override;
void Redo() override;
protected:
QString m_undoDescription;
GUID m_guid;
XmlNodeRef m_undo;
XmlNodeRef m_redo;
@@ -77,11 +73,10 @@ class CUndoBaseObjectMinimal
: public IUndoObject
{
public:
CUndoBaseObjectMinimal(CBaseObject* obj, const char* undoDescription, int flags);
CUndoBaseObjectMinimal(CBaseObject* obj, int flags);
protected:
int GetSize() override { return sizeof(*this); }
QString GetDescription() override { return m_undoDescription; };
QString GetObjectName() override;
void Undo(bool bUndo) override;
@@ -101,7 +96,6 @@ private:
void SetTransformsFromState(CBaseObject* pObject, const StateStruct& state, bool bUndo);
GUID m_guid;
QString m_undoDescription;
StateStruct m_undoState;
StateStruct m_redoState;
};
@@ -167,7 +161,6 @@ private:
}
int GetSize() override { return sizeof(CUndoAttachBaseObject); }
QString GetDescription() override { return "Attachment Changed"; }
GUID m_attachedObjectGUID;
GUID m_parentObjectGUID;
@@ -176,11 +169,10 @@ private:
};
//////////////////////////////////////////////////////////////////////////
CUndoBaseObject::CUndoBaseObject(CBaseObject* obj, const char* undoDescription)
CUndoBaseObject::CUndoBaseObject(CBaseObject* obj)
{
// Stores the current state of this object.
assert(obj != 0);
m_undoDescription = undoDescription;
m_guid = obj->GetId();
m_redo = nullptr;
@@ -254,11 +246,10 @@ void CUndoBaseObject::Redo()
}
//////////////////////////////////////////////////////////////////////////
CUndoBaseObjectMinimal::CUndoBaseObjectMinimal(CBaseObject* pObj, const char* undoDescription, [[maybe_unused]] int flags)
CUndoBaseObjectMinimal::CUndoBaseObjectMinimal(CBaseObject* pObj, [[maybe_unused]] int flags)
{
// Stores the current state of this object.
assert(pObj != nullptr);
m_undoDescription = undoDescription;
m_guid = pObj->GetId();
ZeroStruct(m_redoState);
@@ -287,7 +278,7 @@ QString CUndoBaseObjectMinimal::GetObjectName()
void CUndoBaseObjectMinimal::Undo(bool bUndo)
{
CBaseObject* pObject = GetIEditor()->GetObjectManager()->FindObject(m_guid);
if (!pObject || pObject->GetType() == OBJTYPE_DUMMY)
if (!pObject)
{
return;
}
@@ -316,7 +307,7 @@ void CUndoBaseObjectMinimal::Undo(bool bUndo)
void CUndoBaseObjectMinimal::Redo()
{
CBaseObject* pObject = GetIEditor()->GetObjectManager()->FindObject(m_guid);
if (!pObject || pObject->GetType() == OBJTYPE_DUMMY)
if (!pObject)
{
return;
}
@@ -382,7 +373,6 @@ CBaseObject::CBaseObject()
, m_rotate(IDENTITY)
, m_scale(1, 1, 1)
, m_guid(GUID_NULL)
, m_floorNumber(-1)
, m_flags(0)
, m_nTextureIcon(0)
, m_color(QColor(255, 255, 255))
@@ -398,11 +388,9 @@ CBaseObject::CBaseObject()
, m_bMatrixInWorldSpace(false)
, m_bMatrixValid(false)
, m_bWorldBoxValid(false)
, m_nMaterialLayersMask(0)
, m_nMinSpec(0)
, m_vDrawIconPos(0, 0, 0)
, m_nIconFlags(0)
, m_hideOrder(CBaseObject::s_invalidHiddenID)
{
m_worldBounds.min.Set(0, 0, 0);
m_worldBounds.max.Set(0, 0, 0);
@@ -431,7 +419,6 @@ bool CBaseObject::Init([[maybe_unused]] IEditor* ie, CBaseObject* prev, [[maybe_
SetLocalTM(prev->GetPos(), prev->GetRotation(), prev->GetScale());
SetArea(prev->GetArea());
SetColor(prev->GetColor());
m_nMaterialLayersMask = prev->m_nMaterialLayersMask;
SetMinSpec(prev->GetMinSpec(), false);
// Copy all basic variables.
@@ -488,7 +475,7 @@ void CBaseObject::SetName(const QString& name)
return;
}
StoreUndo("Name");
StoreUndo();
// Notification is expensive and not required if this is during construction.
bool notify = (!m_name.isEmpty());
@@ -500,7 +487,6 @@ void CBaseObject::SetName(const QString& name)
if (notify)
{
NotifyListeners(ON_RENAME);
static_cast<CObjectManager*>(GetIEditor()->GetObjectManager())->NotifyObjectListeners(this, ON_RENAME);
}
}
@@ -529,47 +515,6 @@ const QString& CBaseObject::GetName() const
return m_name;
}
//////////////////////////////////////////////////////////////////////////
QString CBaseObject::GetWarningsText() const
{
QString warnings;
if (gSettings.viewports.bShowScaleWarnings)
{
const EScaleWarningLevel scaleWarningLevel = GetScaleWarningLevel();
if (scaleWarningLevel == eScaleWarningLevel_Rescaled)
{
warnings += "\\n Warning: Object Scale is not 100%.";
}
else if (scaleWarningLevel == eScaleWarningLevel_RescaledNonUniform)
{
warnings += "\\n Warning: Object has non-uniform scale.";
}
}
if (gSettings.viewports.bShowRotationWarnings)
{
const ERotationWarningLevel rotationWarningLevel = GetRotationWarningLevel();
if (rotationWarningLevel == eRotationWarningLevel_Rotated)
{
warnings += "\\n Warning: Object is rotated.";
}
else if (rotationWarningLevel == eRotationWarningLevel_RotatedNonRectangular)
{
warnings += "\\n Warning: Object is rotated non-orthogonally.";
}
}
return warnings;
}
//////////////////////////////////////////////////////////////////////////
bool CBaseObject::IsSameClass(CBaseObject* obj)
{
return GetClassDesc() == obj->GetClassDesc();
}
//////////////////////////////////////////////////////////////////////////
bool CBaseObject::SetPos(const Vec3& pos, int flags)
{
@@ -615,7 +560,7 @@ bool CBaseObject::SetPos(const Vec3& pos, int flags)
//////////////////////////////////////////////////////////////////////////
if (!bPositionDelegated && (flags & eObjectUpdateFlags_RestoreUndo) == 0 && (flags & eObjectUpdateFlags_Animated) == 0)
{
StoreUndo("Position", true, flags);
StoreUndo(true, flags);
}
if (!bPositionDelegated)
@@ -659,7 +604,7 @@ bool CBaseObject::SetRotation(const Quat& rotate, int flags)
if (!bRotationDelegated && (flags & eObjectUpdateFlags_RestoreUndo) == 0 && (flags & eObjectUpdateFlags_Animated) == 0)
{
StoreUndo("Rotate", true, flags);
StoreUndo(true, flags);
}
if (!bRotationDelegated)
@@ -704,7 +649,7 @@ bool CBaseObject::SetScale(const Vec3& scale, int flags)
if (!bScaleDelegated && (flags & eObjectUpdateFlags_RestoreUndo) == 0 && (flags & eObjectUpdateFlags_Animated) == 0)
{
StoreUndo("Scale", true, flags);
StoreUndo(true, flags);
}
if (!bScaleDelegated)
@@ -763,7 +708,7 @@ void CBaseObject::ChangeColor(const QColor& color)
return;
}
StoreUndo("Color", true);
StoreUndo(true);
SetColor(color);
SetModified(false);
@@ -783,7 +728,7 @@ void CBaseObject::SetArea(float area)
return;
}
StoreUndo("Area", true);
StoreUndo(true);
m_flattenArea = area;
SetModified(false);
@@ -1183,47 +1128,6 @@ bool CBaseObject::CanBeDrawn(const DisplayContext& dc, bool& outDisplaySelection
return bResult;
}
//////////////////////////////////////////////////////////////////////////
int CBaseObject::MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
{
AZ_PROFILE_FUNCTION(Editor);
if (event == eMouseMove || event == eMouseLDown)
{
Vec3 pos;
if (GetIEditor()->GetAxisConstrains() != AXIS_TERRAIN)
{
pos = view->MapViewToCP(point);
}
else
{
// Snap to terrain.
bool hitTerrain;
pos = view->ViewToWorld(point, &hitTerrain);
if (hitTerrain)
{
pos.z = GetIEditor()->GetTerrainElevation(pos.x, pos.y) + 1.0f;
}
pos = view->SnapToGrid(pos);
}
SetPos(pos);
if (event == eMouseLDown)
{
return MOUSECREATE_OK;
}
}
if (event == eMouseWheel)
{
float angle = 1;
Quat rot = GetRotation();
rot.SetRotationXYZ(Ang3(0.f, 0.f, rot.GetRotZ() + DEG2RAD(flags > 0 ? angle * (-1) : angle)));
SetRotation(rot);
}
return MOUSECREATE_CONTINUE;
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::OnEvent(ObjectEvent event)
{
@@ -1237,18 +1141,13 @@ void CBaseObject::OnEvent(ObjectEvent event)
//////////////////////////////////////////////////////////////////////////
void CBaseObject::SetShared([[maybe_unused]] bool bShared)
{
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::SetHidden(bool bHidden, uint64 hiddenID, bool bAnimated)
void CBaseObject::SetHidden(bool bHidden, bool bAnimated)
{
if (CheckFlags(OBJFLAG_HIDDEN) != bHidden)
{
if (!bAnimated)
{
StoreUndo("Hide Object");
StoreUndo();
}
if (bHidden)
@@ -1260,7 +1159,6 @@ void CBaseObject::SetHidden(bool bHidden, uint64 hiddenID, bool bAnimated)
ClearFlags(OBJFLAG_HIDDEN);
}
m_hideOrder = hiddenID;
UpdateVisibility(!IsHidden());
}
}
@@ -1270,7 +1168,7 @@ void CBaseObject::SetFrozen(bool bFrozen)
{
if (CheckFlags(OBJFLAG_FROZEN) != bFrozen)
{
StoreUndo("Freeze Object");
StoreUndo();
if (bFrozen)
{
SetFlags(OBJFLAG_FROZEN);
@@ -1356,14 +1254,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
if (ar.bLoading)
{
// Loading.
if (ar.ShouldResetInternalMembers())
{
m_flags = 0;
m_flattenArea = 0.0f;
m_nMinSpec = 0;
m_scale.Set(1.0f, 1.0f, 1.0f);
}
int flags = 0;
int oldFlags = m_flags;
@@ -1403,7 +1293,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
xmlNode->getAttr("LookAt", lookatId);
xmlNode->getAttr("Material", mtlName);
xmlNode->getAttr("MinSpec", nMinSpec);
xmlNode->getAttr("FloorNumber", m_floorNumber);
if (nMinSpec <= CONFIG_VERYHIGH_SPEC) // Ignore invalid values.
{
@@ -1467,18 +1356,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
SetModified(false);
//////////////////////////////////////////////////////////////////////////
if (ar.bUndo)
{
// If we are selected update UI Panel.
xmlNode->getAttr("HideOrder", m_hideOrder);
}
// We reseted the min spec and deserialized it so set it internally
if (ar.ShouldResetInternalMembers())
{
SetMinSpec(m_nMinSpec);
}
}
else
{
@@ -1490,7 +1367,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
xmlNode->setAttr("Id", m_guid);
xmlNode->setAttr("Name", GetName().toUtf8().data());
xmlNode->setAttr("HideOrder", m_hideOrder);
if (m_parent)
{
@@ -1507,8 +1383,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
xmlNode->setAttr("Pos", GetPos());
}
xmlNode->setAttr("FloorNumber", m_floorNumber);
xmlNode->setAttr("Rotate", m_rotate);
if (!IsEquivalent(GetScale(), Vec3(1, 1, 1), 0))
@@ -1601,13 +1475,8 @@ CBaseObject* CBaseObject::FindObject(REFGUID id) const
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::StoreUndo(const char* UndoDescription, bool minimal, int flags)
void CBaseObject::StoreUndo(bool minimal, int flags)
{
if (m_objType == OBJTYPE_DUMMY)
{
return;
}
// Don't use Sandbox undo for AZ entities, except for the move & scale tools, which rely on it.
const bool isGizmoTool = 0 != (flags & (eObjectUpdateFlags_MoveTool | eObjectUpdateFlags_ScaleTool | eObjectUpdateFlags_UserInput));
if (!isGizmoTool && 0 != (m_flags & OBJFLAG_DONT_SAVE))
@@ -1619,28 +1488,18 @@ void CBaseObject::StoreUndo(const char* UndoDescription, bool minimal, int flags
{
if (minimal)
{
CUndo::Record(new CUndoBaseObjectMinimal(this, UndoDescription, flags));
CUndo::Record(new CUndoBaseObjectMinimal(this, flags));
}
else
{
CUndo::Record(new CUndoBaseObject(this, UndoDescription));
CUndo::Record(new CUndoBaseObject(this));
}
}
}
//////////////////////////////////////////////////////////////////////////
bool CBaseObject::IsCreateGameObjects() const
{
return GetObjectManager()->IsCreateGameObjects();
}
//////////////////////////////////////////////////////////////////////////
QString CBaseObject::GetTypeName() const
{
if (m_objType == OBJTYPE_DUMMY)
{
return "";
}
QString className = m_classDesc->ClassName();
QString subClassName = strstr(className.toUtf8().data(), "::");
if (subClassName.isEmpty())
@@ -1901,85 +1760,6 @@ bool CBaseObject::HitTestRect(HitContext& hc)
return bHit;
}
//////////////////////////////////////////////////////////////////////////
bool CBaseObject::HitHelperTest(HitContext& hc)
{
return HitHelperAtTest(hc, GetWorldPos());
}
//////////////////////////////////////////////////////////////////////////
bool CBaseObject::HitHelperAtTest(HitContext& hc, const Vec3& pos)
{
AZ_PROFILE_FUNCTION(Editor);
bool bResult = false;
if (m_nTextureIcon && (gSettings.viewports.bShowIcons || gSettings.viewports.bShowSizeBasedIcons) && !hc.bUseSelectionHelpers)
{
int iconSizeX = OBJECT_TEXTURE_ICON_SIZEX;
int iconSizeY = OBJECT_TEXTURE_ICON_SIZEY;
if (gSettings.viewports.bDistanceScaleIcons)
{
float fScreenScale = hc.view->GetScreenScaleFactor(pos);
iconSizeX = static_cast<int>(static_cast<float>(iconSizeX) * OBJECT_TEXTURE_ICON_SCALE / fScreenScale);
iconSizeY = static_cast<int>(static_cast<float>(iconSizeY) * OBJECT_TEXTURE_ICON_SCALE / fScreenScale);
}
// Hit Test icon of this object.
Vec3 testPos = pos;
int y0 = -(iconSizeY / 2);
int y1 = +(iconSizeY / 2);
if (CheckFlags(OBJFLAG_SHOW_ICONONTOP))
{
Vec3 objectPos = GetWorldPos();
AABB box;
GetBoundBox(box);
testPos.z = (pos.z - objectPos.z) + box.max.z;
y0 = -(iconSizeY);
y1 = 0;
}
QPoint pnt = hc.view->WorldToView(testPos);
if (hc.point2d.x() >= pnt.x() - (iconSizeX / 2) && hc.point2d.x() <= pnt.x() + (iconSizeX / 2) &&
hc.point2d.y() >= pnt.y() + y0 && hc.point2d.y() <= pnt.y() + y1)
{
hc.dist = hc.raySrc.GetDistance(testPos) - 0.2f;
hc.iconHit = true;
bResult = true;
}
}
else if (hc.bUseSelectionHelpers)
{
// Check potentially children first
bResult = HitHelperTestForChildObjects(hc);
// If no hit check this object
if (!bResult)
{
// Hit test helper.
Vec3 w = pos - hc.raySrc;
w = hc.rayDir.Cross(w);
float d = w.GetLengthSquared();
static const float screenScaleToRadiusFactor = 0.008f;
const float radius = hc.view->GetScreenScaleFactor(pos) * screenScaleToRadiusFactor;
const float pickDistance = hc.raySrc.GetDistance(pos);
if (d < radius * radius + hc.distanceTolerance && hc.dist >= pickDistance)
{
hc.dist = pickDistance;
hc.object = this;
bResult = true;
}
}
}
return bResult;
}
//////////////////////////////////////////////////////////////////////////
CBaseObject* CBaseObject::GetChild(size_t const i) const
{
@@ -1987,47 +1767,6 @@ CBaseObject* CBaseObject::GetChild(size_t const i) const
return m_childs[i];
}
//////////////////////////////////////////////////////////////////////////
bool CBaseObject::IsChildOf(CBaseObject* node)
{
CBaseObject* p = m_parent;
while (p && p != node)
{
p = p->m_parent;
}
if (p == node)
{
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void CBaseObject::CloneChildren(CBaseObject* pFromObject)
{
if (pFromObject == nullptr)
{
return;
}
for (size_t i = 0, nChildCount(pFromObject->GetChildCount()); i < nChildCount; ++i)
{
CBaseObject* pFromChildObject = pFromObject->GetChild(i);
CBaseObject* pChildClone = GetObjectManager()->CloneObject(pFromChildObject);
if (pChildClone == nullptr)
{
continue;
}
pChildClone->CloneChildren(pFromChildObject);
AddMember(pChildClone, false);
}
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::AttachChild(CBaseObject* child, bool bKeepPos)
{
@@ -2044,7 +1783,6 @@ void CBaseObject::AttachChild(CBaseObject* child, bool bKeepPos)
return;
}
static_cast<CObjectManager*>(GetObjectManager())->NotifyObjectListeners(child, ON_PREATTACHED);
child->NotifyListeners(bKeepPos ? ON_PREATTACHEDKEEPXFORM : ON_PREATTACHED);
pTransformDelegate = m_pTransformDelegate;
@@ -2089,7 +1827,6 @@ void CBaseObject::AttachChild(CBaseObject* child, bool bKeepPos)
m_pTransformDelegate = pTransformDelegate;
child->m_pTransformDelegate = pChildTransformDelegate;
static_cast<CObjectManager*>(GetObjectManager())->NotifyObjectListeners(child, ON_ATTACHED);
child->NotifyListeners(ON_ATTACHED);
NotifyListeners(ON_CHILDATTACHED);
@@ -2127,7 +1864,6 @@ void CBaseObject::DetachThis(bool bKeepPos)
{
CScopedSuspendUndo suspendUndo;
static_cast<CObjectManager*>(GetObjectManager())->NotifyObjectListeners(this, ON_PREDETACHED);
NotifyListeners(bKeepPos ? ON_PREDETACHEDKEEPXFORM : ON_PREDETACHED);
pTransformDelegate = m_pTransformDelegate;
@@ -2158,7 +1894,6 @@ void CBaseObject::DetachThis(bool bKeepPos)
SetTransformDelegate(pTransformDelegate);
static_cast<CObjectManager*>(GetObjectManager())->NotifyObjectListeners(this, ON_DETACHED);
NotifyListeners(ON_DETACHED);
}
}
@@ -2262,12 +1997,6 @@ Matrix34 CBaseObject::GetParentAttachPointWorldTM() const
return Matrix34(IDENTITY);
}
//////////////////////////////////////////////////////////////////////////
bool CBaseObject::IsParentAttachmentValid() const
{
return true;
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::InvalidateTM([[maybe_unused]] int flags)
{
@@ -2418,7 +2147,7 @@ void CBaseObject::SetLookAt(CBaseObject* target)
return;
}
StoreUndo("Change LookAt");
StoreUndo();
if (m_lookat)
{
@@ -2543,63 +2272,6 @@ void CBaseObject::Validate(IErrorReport* report)
//////////////////////////////////////////////////////////////////////////
};
//////////////////////////////////////////////////////////////////////////
Ang3 CBaseObject::GetWorldAngles() const
{
if (m_scale == Vec3(1, 1, 1))
{
Quat q = Quat(GetWorldTM());
Ang3 angles = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(q)));
return angles;
}
else
{
Matrix34 tm = GetWorldTM();
tm.OrthonormalizeFast();
Quat q = Quat(tm);
Ang3 angles = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(q)));
return angles;
}
};
//////////////////////////////////////////////////////////////////////////
void CBaseObject::PostClone(CBaseObject* pFromObject, CObjectCloneContext& ctx)
{
CBaseObject* pFromParent = pFromObject->GetParent();
if (pFromParent)
{
SetFloorNumber(pFromObject->GetFloorNumber());
CBaseObject* pFromParentInContext = ctx.FindClone(pFromParent);
if (pFromParentInContext)
{
pFromParentInContext->AddMember(this, false);
}
else
{
pFromParent->AddMember(this, false);
}
}
if (pFromObject->ShouldCloneChildren())
{
for (int i = 0; i < pFromObject->GetChildCount(); i++)
{
CBaseObject* pChildObject = pFromObject->GetChild(i);
CBaseObject* pClonedChild = GetObjectManager()->CloneObject(pChildObject);
ctx.AddClone(pChildObject, pClonedChild);
}
for (int i = 0; i < pFromObject->GetChildCount(); i++)
{
CBaseObject* pChildObject = pFromObject->GetChild(i);
CBaseObject* pClonedChild = ctx.FindClone(pChildObject);
if (pClonedChild)
{
pClonedChild->PostClone(pChildObject, ctx);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::GatherUsedResources(CUsedResources& resources)
{
@@ -2635,79 +2307,6 @@ void CBaseObject::SetMinSpec(uint32 nSpec, bool bSetChildren)
}
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::OnPropertyChanged(IVariable*)
{
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::OnMultiSelPropertyChanged(IVariable*)
{
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::OnMenuShowInAssetBrowser()
{
if (!IsSelected())
{
CUndo undo("Select Object");
GetIEditor()->GetObjectManager()->ClearSelection();
GetIEditor()->SelectObject(this);
}
GetIEditor()->ExecuteCommand("asset_browser.show_viewport_selection");
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::OnContextMenu(QMenu* menu)
{
if (!menu->isEmpty())
{
menu->addSeparator();
}
CUsedResources resources;
GatherUsedResources(resources);
static_cast<CEditorImpl*>(GetIEditor())->OnObjectContextMenuOpened(menu, this);
}
//////////////////////////////////////////////////////////////////////////
bool CBaseObject::IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayHitInfo& outHitInfo) const
{
const float fRenderMeshTestDistance = 0.2f;
IRenderNode* pRenderNode = GetEngineNode();
if (!pRenderNode)
{
return false;
}
Matrix34 worldTM;
IStatObj* pStatObj = pRenderNode->GetEntityStatObj(0, 0, &worldTM);
if (!pStatObj)
{
return false;
}
// transform decal into object space
Matrix34 worldTM_Inverted = worldTM.GetInverted();
Matrix33 worldRot(worldTM_Inverted);
worldRot.Transpose();
// put hit direction into the object space
Vec3 vRayDir = rayDir.GetNormalized() * worldRot;
// put hit position into the object space
Vec3 vHitPos = worldTM_Inverted.TransformPoint(raySrc);
Vec3 vLineP1 = vHitPos - vRayDir * fRenderMeshTestDistance;
memset(&outHitInfo, 0, sizeof(outHitInfo));
outHitInfo.inReferencePoint = vHitPos;
outHitInfo.inRay.origin = vLineP1;
outHitInfo.inRay.direction = vRayDir;
outHitInfo.bInFirstHit = false;
outHitInfo.bUseCache = false;
return pStatObj->RayIntersection(outHitInfo, nullptr);
}
//////////////////////////////////////////////////////////////////////////
EScaleWarningLevel CBaseObject::GetScaleWarningLevel() const
{
+5 -152
View File
@@ -35,8 +35,6 @@ struct SSubObjSelectionModifyContext;
struct SRayHitInfo;
class CPopupMenuItem;
class QMenu;
struct IRenderNode;
struct IStatObj;
//////////////////////////////////////////////////////////////////////////
typedef _smart_ptr<CBaseObject> CBaseObjectPtr;
@@ -119,15 +117,6 @@ enum ObjectFlags
#define ERF_GET_WRITABLE(flags) (flags)
//////////////////////////////////////////////////////////////////////////
//! This flags passed to CBaseObject::BeginEditParams method.
enum ObjectEditFlags
{
OBJECT_CREATE = 0x001,
OBJECT_EDIT = 0x002,
OBJECT_COLLAPSE_OBJECTPANEL = 0x004
};
//////////////////////////////////////////////////////////////////////////
//! Return values from CBaseObject::MouseCreateCallback method.
enum MouseCreateResult
@@ -137,19 +126,6 @@ enum MouseCreateResult
MOUSECREATE_OK, //!< Accept this object.
};
//////////////////////////////////////////////////////////////////////////
// Interface to the object create with the mouse callback.
//////////////////////////////////////////////////////////////////////////
struct IMouseCreateCallback
{
virtual void Release() = 0;
virtual MouseCreateResult OnMouseEvent(CViewport* view, EMouseEvent event, QPoint& point, int flags) = 0;
// Some process of creation need to be able to be displayed such as creation for custom solid.
virtual void Display([[maybe_unused]] DisplayContext& dc){}
// Called after accepting an object to see if new object creation mode should be continued.
virtual bool ContinueCreation() = 0;
};
// Flags used for object interaction
enum EObjectUpdateFlags
{
@@ -261,22 +237,11 @@ public:
/** Check if both object are of same class.
*/
virtual bool IsSameClass(CBaseObject* obj);
virtual void SetDefaultType() { m_objType = OBJTYPE_DUMMY; };
virtual ObjectType GetType() const
{
if (m_objType == OBJTYPE_DUMMY)
{
return m_objType;
}
else
{
return m_classDesc->GetObjectType();
}
return m_classDesc->GetObjectType();
};
// const char* GetTypeName() const { return m_classDesc->ClassName(); };
QString GetTypeName() const;
virtual QString GetTypeDescription() const { return m_classDesc->ClassName(); };
//////////////////////////////////////////////////////////////////////////
// Flags.
@@ -289,8 +254,6 @@ public:
// Hidden ID
//////////////////////////////////////////////////////////////////////////
static const uint64 s_invalidHiddenID = 0;
uint64 GetHideOrder() const { return m_hideOrder; }
void SetHideOrder(uint64 newID) { m_hideOrder = newID; }
//! Returns true if object hidden.
bool IsHidden() const;
@@ -307,26 +270,19 @@ public:
virtual bool IsSelectable() const;
// Return texture icon.
bool HaveTextureIcon() const { return m_nTextureIcon != 0; };
int GetTextureIcon() const { return m_nTextureIcon; }
void SetTextureIcon(int nTexIcon) { m_nTextureIcon = nTexIcon; }
//! Set shared between missions flag.
virtual void SetShared(bool bShared);
//! Set object hidden status.
virtual void SetHidden(bool bHidden, uint64 hiddenId = CBaseObject::s_invalidHiddenID, bool bAnimated = false);
virtual void SetHidden(bool bHidden, bool bAnimated = false);
//! Set object frozen status.
virtual void SetFrozen(bool bFrozen);
//! Set object selected status.
virtual void SetSelected(bool bSelect);
//! Return associated 3DEngine render node
virtual IRenderNode* GetEngineNode() const { return nullptr; };
//! Set object highlighted (Note: not selected)
virtual void SetHighlight(bool bHighlight);
//! Check if object is highlighted.
bool IsHighlighted() const { return CheckFlags(OBJFLAG_HIGHLIGHT); }
//! Check if object can have measurement axises.
virtual bool HasMeasurementAxis() const { return true; }
//! Check if the object is isolated when the editor is in Isolation Mode
virtual bool IsIsolated() const { return false; }
@@ -345,8 +301,6 @@ public:
//////////////////////////////////////////////////////////////////////////
//! Get name of object.
const QString& GetName() const;
virtual QString GetComment() const { return QString(); }
virtual QString GetWarningsText() const;
//! Change name of object.
virtual void SetName(const QString& name);
@@ -376,10 +330,6 @@ public:
//! Get object scale.
const Vec3 GetScale() const;
virtual bool StartScaling() { return false; }
virtual bool GetUntransformedScale([[maybe_unused]] Vec3& scale) const { return false; }
virtual bool TransformScale([[maybe_unused]] const Vec3& scale) { return false; }
//! Set flatten area.
void SetArea(float area);
float GetArea() const { return m_flattenArea; };
@@ -397,8 +347,6 @@ public:
// CHILDS
//////////////////////////////////////////////////////////////////////////
//! Return true if node have childs.
bool HaveChilds() const { return !m_childs.empty(); }
//! Return true if have attached childs.
size_t GetChildCount() const { return m_childs.size(); }
@@ -406,10 +354,6 @@ public:
CBaseObject* GetChild(size_t const i) const;
//! Return parent node if exist.
CBaseObject* GetParent() const { return m_parent; };
//! Scans hierarchy up to determine if we child of specified node.
virtual bool IsChildOf(CBaseObject* node);
//! Clone Children
void CloneChildren(CBaseObject* pFromObject);
//! Attach new child node.
//! @param bKeepPos if true Child node will keep its world space position.
virtual void AttachChild(CBaseObject* child, bool bKeepPos = true);
@@ -422,8 +366,6 @@ public:
virtual void DetachAll(bool bKeepPos = true);
// Detach this node from parent.
virtual void DetachThis(bool bKeepPos = true);
// Returns the link parent.
virtual CBaseObject* GetLinkParent() const { return GetParent(); }
//////////////////////////////////////////////////////////////////////////
// MATRIX
@@ -437,15 +379,11 @@ public:
// Gets matrix of parent attachment point
virtual Matrix34 GetParentAttachPointWorldTM() const;
// Checks if the attachment point is valid
virtual bool IsParentAttachmentValid() const;
//! Set position in world space.
virtual void SetWorldPos(const Vec3& pos, int flags = 0);
//! Get position in world space.
Vec3 GetWorldPos() const { return GetWorldTM().GetTranslation(); };
Ang3 GetWorldAngles() const;
//! Set xform of object given in world space.
virtual void SetWorldTM(const Matrix34& tm, int flags = 0);
@@ -460,12 +398,6 @@ public:
// Interface to be implemented in plugins.
//////////////////////////////////////////////////////////////////////////
//! Called when object is being created (use GetMouseCreateCallback for more advanced mouse creation callback).
virtual int MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags);
// Return pointer to the callback object used when creating object by the mouse.
// If this function return nullptr MouseCreateCallback method will be used instead.
virtual IMouseCreateCallback* GetMouseCreateCallback() { return nullptr; };
//! Draw object to specified viewport.
virtual void Display([[maybe_unused]] DisplayContext& disp) {}
@@ -477,10 +409,6 @@ public:
//! Return true if was hit.
virtual bool HitTestRect(HitContext& hc);
//! Perform intersection testing of this object based on its icon helper.
//! Return true if was hit.
virtual bool HitHelperTest(HitContext& hc);
//! Get bounding box of object in world coordinate space.
virtual void GetBoundBox(AABB& box);
@@ -500,8 +428,6 @@ public:
//! @param bUndo true if loading or saving data for Undo/Redo purposes.
virtual void Serialize(CObjectArchive& ar);
//// Pre load called before serialize after all objects where completly loaded.
//virtual void PreLoad( CObjectArchive &ar ) {};
// Post load called after all objects where completely loaded.
virtual void PostLoad([[maybe_unused]] CObjectArchive& ar) {};
@@ -513,9 +439,6 @@ public:
//! Override in derived classes, to handle specific events.
virtual void OnEvent(ObjectEvent event);
//! Generate dynamic context menu for the object
virtual void OnContextMenu(QMenu* menu);
//////////////////////////////////////////////////////////////////////////
// LookAt Target.
//////////////////////////////////////////////////////////////////////////
@@ -523,13 +446,11 @@ public:
CBaseObject* GetLookAt() const { return m_lookat; };
//! Returns true if this object is a look-at target.
bool IsLookAtTarget() const;
CBaseObject* GetLookAtSource() const { return m_lookatSource; };
IObjectManager* GetObjectManager() const;
//! Store undo information for this object.
void StoreUndo(const char* undoDescription, bool minimal = false, int flags = 0);
void StoreUndo(bool minimal = false, int flags = 0);
//! Add event listener callback.
void AddEventListener(EventListener* listener);
@@ -548,52 +469,21 @@ public:
//! Check if specified object is very similar to this one.
virtual bool IsSimilarObject(CBaseObject* pObject);
//////////////////////////////////////////////////////////////////////////
// Material Layers Mask.
//////////////////////////////////////////////////////////////////////////
virtual void SetMaterialLayersMask(uint32 nLayersMask) { m_nMaterialLayersMask = nLayersMask; }
uint32 GetMaterialLayersMask() const { return m_nMaterialLayersMask; };
//////////////////////////////////////////////////////////////////////////
// Object minimal usage spec (All/Low/Medium/High)
//////////////////////////////////////////////////////////////////////////
uint32 GetMinSpec() const { return m_nMinSpec; }
virtual void SetMinSpec(uint32 nSpec, bool bSetChildren = true);
//////////////////////////////////////////////////////////////////////////
// SubObj selection.
//////////////////////////////////////////////////////////////////////////
// Return true if object support selecting of this sub object element type.
virtual bool StartSubObjSelection([[maybe_unused]] int elemType) { return false; };
virtual void EndSubObjectSelection() {};
virtual void ModifySubObjSelection([[maybe_unused]] SSubObjSelectionModifyContext& modCtx) {};
virtual void AcceptSubObjectModify() {};
//! In This function variables of the object must be initialized.
virtual void InitVariables() {};
//////////////////////////////////////////////////////////////////////////
// Procedural Floor Management.
//////////////////////////////////////////////////////////////////////////
int GetFloorNumber() const { return m_floorNumber; };
void SetFloorNumber(int floorNumber) { m_floorNumber = floorNumber; };
virtual void OnPropertyChanged(IVariable*);
virtual void OnMultiSelPropertyChanged(IVariable*);
//! Draw a reddish highlight indicating its budget usage.
virtual void DrawBudgetUsage(DisplayContext& dc, const QColor& color);
bool IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayHitInfo& outHitInfo) const;
virtual void EditTags([[maybe_unused]] bool alwaysTag) {}
virtual bool SupportsEditTags() const { return false; }
bool CanBeHightlighted() const;
bool IsSkipSelectionHelper() const;
virtual IStatObj* GetIStatObj() { return nullptr; }
// Invalidates cached transformation matrix.
// nWhyFlags - Flags that indicate the reason for matrix invalidation.
virtual void InvalidateTM(int nWhyFlags);
@@ -612,26 +502,14 @@ protected:
//! Optional file parameter specify initial object or script for this object.
virtual bool Init(IEditor* ie, CBaseObject* prev, const QString& file);
//////////////////////////////////////////////////////////////////////////
//! Must be called after cloning the object on clone of object.
//! This will make sure object references are cloned correctly.
virtual void PostClone(CBaseObject* pFromObject, CObjectCloneContext& ctx);
//! Must be implemented by derived class to create game related objects.
virtual bool CreateGameObject() { return true; };
//! If true, all attached chilren will be cloned when the parent object is cloned.
virtual bool ShouldCloneChildren() const { return true; }
/** Called when object is about to be deleted.
All Game resources should be freed in this function.
All Game resources should be freed in this function.
*/
virtual void Done();
/** Change current id of object.
*/
//virtual void SetId( uint32 objectId ) { m_id = objectId; };
//! Call this to delete an object.
virtual void DeleteThis() = 0;
@@ -682,17 +560,11 @@ protected:
// Function can be used by derived classes.
bool HitTestRectBounds(HitContext& hc, const AABB& box);
// Do helper hit testing as specific location.
bool HitHelperAtTest(HitContext& hc, const Vec3& pos);
// Do helper hit testing taking child objects into account (e.g. opened prefab)
virtual bool HitHelperTestForChildObjects([[maybe_unused]] HitContext& hc) { return false; }
CBaseObject* FindObject(REFGUID id) const;
// Returns true if game objects should be created.
bool IsCreateGameObjects() const;
// Helper gizmo functions.
void AddGizmo(CGizmo* gizmo);
void RemoveGizmo(CGizmo* gizmo);
@@ -703,14 +575,6 @@ protected:
//! Only used by ObjectManager.
bool IsPotentiallyVisible() const;
//////////////////////////////////////////////////////////////////////////
// May be overridden in derived classes to handle helpers scaling.
//////////////////////////////////////////////////////////////////////////
virtual void SetHelperScale([[maybe_unused]] float scale) {};
virtual float GetHelperScale() { return 1.0f; };
void SetNameInternal(const QString& name) { m_name = name; }
void SetDrawTextureIconProperties(DisplayContext& dc, const Vec3& pos, float alpha = 1.0f, int texIconFlags = 0);
const Vec3& GetTextureIconDrawPos(){ return m_vDrawIconPos; };
int GetTextureIconFlags(){ return m_nIconFlags; };
@@ -732,8 +596,6 @@ private:
friend class CObjectArchive;
friend class CSelectionGroup;
void OnMenuShowInAssetBrowser();
//! Set class description for this object,
//! Only called once after creation by ObjectManager.
void SetClassDesc(CObjectClassDesc* classDesc);
@@ -741,9 +603,6 @@ private:
EScaleWarningLevel GetScaleWarningLevel() const;
ERotationWarningLevel GetRotationWarningLevel() const;
// auto resolving
void OnMtlResolved(uint32 id, bool success, const char* orgName, const char* newName);
bool IsInSelectionBox() const { return m_bInSelectionBox; }
void SetId(REFGUID guid) { m_guid = guid; }
@@ -766,13 +625,10 @@ private:
//! Unique object Id.
GUID m_guid;
// floor number of object if procedural object flag is set
int m_floorNumber;
//! Flags of this object.
int m_flags;
// Id of the texture icon for this object.
//! Id of the texture icon for this object.
int m_nTextureIcon;
//! Display color.
@@ -823,13 +679,10 @@ private:
mutable uint32 m_bMatrixValid : 1;
mutable uint32 m_bWorldBoxValid : 1;
uint32 m_bInSelectionBox : 1;
uint32 m_nMaterialLayersMask : 8;
uint32 m_nMinSpec : 8;
Vec3 m_vDrawIconPos;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
uint64 m_hideOrder;
};
Q_DECLARE_METATYPE(CBaseObject*)
+33 -5
View File
@@ -81,11 +81,38 @@ struct SANDBOX_API DisplayContext
// Draw functions
//////////////////////////////////////////////////////////////////////////
//! Set current materialc color.
void SetColor(float r, float g, float b, float a = 1) { m_color4b = ColorB(static_cast<uint8>(r * 255.0f), static_cast<uint8>(g * 255.0f), static_cast<uint8>(b * 255.0f), static_cast<uint8>(a * 255.0f)); };
void SetColor(const Vec3& color, float a = 1) { m_color4b = ColorB(static_cast<uint8>(color.x * 255.0f), static_cast<uint8>(color.y * 255.0f), static_cast<uint8>(color.z * 255.0f), static_cast<uint8>(a * 255.0f)); };
void SetColor(const QColor& rgb, float a) { m_color4b = ColorB(static_cast<uint8>(rgb.red()), static_cast<uint8>(rgb.green()), static_cast<uint8>(rgb.blue()), static_cast<uint8>(a * 255.0f)); };
void SetColor(const QColor& color) { m_color4b = ColorB(static_cast<uint8>(color.red()), static_cast<uint8>(color.green()), static_cast<uint8>(color.blue()), static_cast<uint8>(color.alpha())); };
void SetColor(const ColorB& color) { m_color4b = color; };
void SetColor(float r, float g, float b, float a = 1)
{
m_color4b = ColorB(
static_cast<uint8>(r * 255.0f), static_cast<uint8>(g * 255.0f), static_cast<uint8>(b * 255.0f), static_cast<uint8>(a * 255.0f));
};
void SetColor(const Vec3& color, float a = 1)
{
m_color4b = ColorB(
static_cast<uint8>(color.x * 255.0f), static_cast<uint8>(color.y * 255.0f), static_cast<uint8>(color.z * 255.0f),
static_cast<uint8>(a * 255.0f));
};
void SetColor(const AZ::Vector3& color, float a = 1)
{
m_color4b = ColorB(
static_cast<uint8>(color.GetX() * 255.0f), static_cast<uint8>(color.GetY() * 255.0f), static_cast<uint8>(color.GetZ() * 255.0f),
static_cast<uint8>(a * 255.0f));
};
void SetColor(const QColor& rgb, float a)
{
m_color4b = ColorB(
static_cast<uint8>(rgb.red()), static_cast<uint8>(rgb.green()), static_cast<uint8>(rgb.blue()), static_cast<uint8>(a * 255.0f));
};
void SetColor(const QColor& color)
{
m_color4b = ColorB(
static_cast<uint8>(color.red()), static_cast<uint8>(color.green()), static_cast<uint8>(color.blue()),
static_cast<uint8>(color.alpha()));
};
void SetColor(const ColorB& color)
{
m_color4b = color;
};
void SetAlpha(float a = 1) { m_color4b.a = static_cast<uint8>(a * 255.0f); };
ColorB GetColor() const { return m_color4b; }
@@ -108,6 +135,7 @@ struct SANDBOX_API DisplayContext
void DrawTrianglesIndexed(const AZStd::vector<Vec3>& vertices, const AZStd::vector<vtx_idx>& indices, const ColorB& color);
// Draw wireframe box.
void DrawWireBox(const Vec3& min, const Vec3& max);
void DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max);
// Draw filled box
void DrawSolidBox(const Vec3& min, const Vec3& max);
void DrawSolidOBB(const Vec3& center, const Vec3& axisX, const Vec3& axisY, const Vec3& axisZ, const Vec3& halfExtents);
@@ -225,6 +225,12 @@ void DisplayContext::DrawWireBox(const Vec3& min, const Vec3& max)
pRenderAuxGeom->DrawAABB(AABB(min, max), m_matrixStack[m_currentMatrix], false, m_color4b, eBBD_Faceted);
}
void DisplayContext::DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max)
{
pRenderAuxGeom->DrawAABB(
AABB(Vec3(min.GetX(), min.GetY(), min.GetZ()), Vec3(max.GetX(), max.GetY(), max.GetZ())),
m_matrixStack[m_currentMatrix], false, m_color4b, eBBD_Faceted);
}
//////////////////////////////////////////////////////////////////////////
void DisplayContext::DrawSolidBox(const Vec3& min, const Vec3& max)
{
+9 -204
View File
@@ -28,8 +28,7 @@
#include "HitContext.h"
#include "Objects/SelectionGroup.h"
#include <IEntityRenderState.h>
#include <IStatObj.h>
static constexpr int VIEW_DISTANCE_MULTIPLIER_MAX = 100;
//////////////////////////////////////////////////////////////////////////
//! Undo Entity Link
@@ -58,7 +57,6 @@ public:
protected:
void Release() override { delete this; };
int GetSize() override { return sizeof(*this); }; // Return size of xml state.
QString GetDescription() override { return "Entity Link"; };
QString GetObjectName() override{ return ""; };
void Undo([[maybe_unused]] bool bUndo) override
@@ -139,7 +137,6 @@ private:
}
int GetSize() override { return sizeof(CUndoAttachEntity); }
QString GetDescription() override { return "Attachment Changed"; }
GUID m_attachedEntityGUID;
CEntityObject::EAttachmentType m_attachmentType;
@@ -151,8 +148,6 @@ private:
// CBase implementation.
//////////////////////////////////////////////////////////////////////////
float CEntityObject::m_helperScale = 1;
namespace
{
CEntityObject* s_pPropertyPanelEntityObject = nullptr;
@@ -163,12 +158,9 @@ namespace
//////////////////////////////////////////////////////////////////////////
CEntityObject::CEntityObject()
: m_listeners(1)
{
m_bLoadFailed = false;
m_visualObject = nullptr;
m_box.min.Set(0, 0, 0);
m_box.max.Set(0, 0, 0);
@@ -223,7 +215,7 @@ CEntityObject::CEntityObject()
mv_ratioLOD = 100;
mv_viewDistanceMultiplier = 1.0f;
mv_ratioLOD.SetLimits(0, 255);
mv_viewDistanceMultiplier.SetLimits(0.0f, IRenderNode::VIEW_DISTANCE_MULTIPLIER_MAX);
mv_viewDistanceMultiplier.SetLimits(0.0f, VIEW_DISTANCE_MULTIPLIER_MAX);
m_physicsState = nullptr;
@@ -247,7 +239,6 @@ CEntityObject::CEntityObject()
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectInAllDirsChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectorFOVChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectorTextureChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnPropertyChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnRadiusChange(var); });
}
@@ -295,11 +286,6 @@ void CEntityObject::Done()
ReleaseEventTargets();
RemoveAllEntityLinks();
for (CListenerSet<IEntityObjectListener*>::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
{
notifier->OnDone();
}
CBaseObject::Done();
}
@@ -365,12 +351,6 @@ void CEntityObject::SetTransformDelegate(ITransformDelegate* pTransformDelegate)
ResetCallbacks();
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::IsSameClass(CBaseObject* obj)
{
return (GetClassDesc() == obj->GetClassDesc());
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::ConvertFromObject(CBaseObject* object)
{
@@ -458,33 +438,10 @@ bool CEntityObject::HitTest(HitContext& hc)
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::HitHelperTest(HitContext& hc)
{
bool bResult = CBaseObject::HitHelperTest(hc);
if (bResult)
{
hc.object = this;
}
return bResult;
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::HitTestRect(HitContext& hc)
{
bool bResult = false;
if (m_visualObject && !gSettings.viewports.bShowIcons && !gSettings.viewports.bShowSizeBasedIcons)
{
AABB box;
box.SetTransformedAABB(GetWorldTM(), m_visualObject->GetAABB());
bResult = HitTestRectBounds(hc, box);
}
else
{
bResult = CBaseObject::HitTestRect(hc);
}
bool bResult = CBaseObject::HitTestRect(hc);
if (bResult)
{
@@ -494,42 +451,6 @@ bool CEntityObject::HitTestRect(HitContext& hc)
return bResult;
}
//////////////////////////////////////////////////////////////////////////
int CEntityObject::MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
{
AZ_PROFILE_FUNCTION(Entity);
if (event == eMouseMove || event == eMouseLDown)
{
Vec3 pos;
// Rise Entity above ground on Bounding box amount.
if (GetIEditor()->GetAxisConstrains() != AXIS_TERRAIN)
{
pos = view->MapViewToCP(point);
}
else
{
// Snap to terrain.
bool hitTerrain;
pos = view->ViewToWorld(point, &hitTerrain);
if (hitTerrain)
{
pos.z = GetIEditor()->GetTerrainElevation(pos.x, pos.y);
pos.z = pos.z - m_box.min.z;
}
pos = view->SnapToGrid(pos);
}
SetPos(pos);
if (event == eMouseLDown)
{
return MOUSECREATE_OK;
}
return MOUSECREATE_CONTINUE;
}
return CBaseObject::MouseCreateCallback(view, event, point, flags);
}
//////////////////////////////////////////////////////////////////////////
IVariable* CEntityObject::FindVariableInSubBlock(CVarBlockPtr& properties, IVariable* pSubBlockVar, const char* pVarName)
{
@@ -680,11 +601,6 @@ void CEntityObject::SetName(const QString& name)
CBaseObject::SetName(name);
CListenerSet<IEntityObjectListener*> listeners = m_listeners;
for (CListenerSet<IEntityObjectListener*>::Notifier notifier(listeners); notifier.IsValid(); notifier.Next())
{
notifier->OnNameChanged(name.toUtf8().data());
}
}
//////////////////////////////////////////////////////////////////////////
@@ -697,19 +613,6 @@ void CEntityObject::SetSelected(bool bSelect)
UpdateLightProperty();
}
for (CListenerSet<IEntityObjectListener*>::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
{
notifier->OnSelectionChanged(bSelect);
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnPropertyChange([[maybe_unused]] IVariable* var)
{
if (s_ignorePropertiesUpdate)
{
return;
}
}
template <typename T>
@@ -941,11 +844,9 @@ void CEntityObject::Serialize(CObjectArchive& ar)
m_eventTargets.emplace_back(AZStd::move(et));
if (targetId != GUID_NULL)
{
using namespace AZStd::placeholders;
ar.SetResolveCallback(
this, targetId,
[this](CBaseObject* object, unsigned int index) { ResolveEventTarget(object, index); },
i);
[this,i](CBaseObject* object) { ResolveEventTarget(object, i); });
}
}
}
@@ -1154,12 +1055,6 @@ XmlNodeRef CEntityObject::Export([[maybe_unused]] const QString& levelPath, XmlN
objNode->setAttr("MinSpec", ( uint32 )GetMinSpec());
}
uint32 nMtlLayersMask = GetMaterialLayersMask();
if (nMtlLayersMask != 0)
{
objNode->setAttr("MatLayersMask", nMtlLayersMask);
}
if (mv_hiddenInGame)
{
objNode->setAttr("HiddenInGame", true);
@@ -1256,11 +1151,6 @@ void CEntityObject::OnEvent(ObjectEvent event)
case EVENT_CONFIG_SPEC_CHANGE:
{
IObjectManager* objMan = GetIEditor()->GetObjectManager();
if (objMan && objMan->IsLightClass(this))
{
OnPropertyChange(nullptr);
}
break;
}
default:
@@ -1350,56 +1240,6 @@ QString CEntityObject::GetLightAnimation() const
return "";
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::PostClone(CBaseObject* pFromObject, CObjectCloneContext& ctx)
{
CBaseObject::PostClone(pFromObject, ctx);
CEntityObject* pFromEntity = ( CEntityObject* )pFromObject;
// Clone event targets.
if (!pFromEntity->m_eventTargets.empty())
{
size_t numTargets = pFromEntity->m_eventTargets.size();
for (size_t i = 0; i < numTargets; i++)
{
CEntityEventTarget& et = pFromEntity->m_eventTargets[i];
CBaseObject* pClonedTarget = ctx.FindClone(et.target);
if (!pClonedTarget)
{
pClonedTarget = et.target; // If target not cloned, link to original target.
}
// Add cloned event.
AddEventTarget(pClonedTarget, et.event, et.sourceEvent, true);
}
}
// Clone links.
if (!pFromEntity->m_links.empty())
{
int numTargets = static_cast<int>(pFromEntity->m_links.size());
for (int i = 0; i < numTargets; i++)
{
CEntityLink& et = pFromEntity->m_links[i];
CBaseObject* pClonedTarget = ctx.FindClone(et.target);
if (!pClonedTarget)
{
pClonedTarget = et.target; // If target not cloned, link to original target.
}
// Add cloned event.
if (pClonedTarget)
{
AddEntityLink(et.name, pClonedTarget->GetId());
}
else
{
AddEntityLink(et.name, GUID_NULL);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::ResolveEventTarget(CBaseObject* object, unsigned int index)
{
@@ -1554,7 +1394,7 @@ void CEntityObject::OnObjectEvent(CBaseObject* target, int event)
//////////////////////////////////////////////////////////////////////////
int CEntityObject::AddEventTarget(CBaseObject* target, const QString& event, const QString& sourceEvent, [[maybe_unused]] bool bUpdateScript)
{
StoreUndo("Add EventTarget");
StoreUndo();
CEntityEventTarget et;
et.target = target;
et.event = event;
@@ -1588,7 +1428,7 @@ void CEntityObject::RemoveEventTarget(int index, [[maybe_unused]] bool bUpdateSc
{
if (index >= 0 && index < m_eventTargets.size())
{
StoreUndo("Remove EventTarget");
StoreUndo();
if (m_eventTargets[index].pLineGizmo)
{
@@ -1624,7 +1464,7 @@ int CEntityObject::AddEntityLink(const QString& name, GUID targetEntityId)
}
}
StoreUndo("Add EntityLink");
StoreUndo();
CLineGizmo* pLineGizmo = nullptr;
@@ -1672,7 +1512,7 @@ void CEntityObject::RemoveEntityLink(int index)
if (index >= 0 && index < m_links.size())
{
CEntityLink& link = m_links[index];
StoreUndo("Remove EntityLink");
StoreUndo();
if (link.pLineGizmo)
{
@@ -1695,7 +1535,7 @@ void CEntityObject::RenameEntityLink(int index, const QString& newName)
{
if (index >= 0 && index < m_links.size())
{
StoreUndo("Rename EntityLink");
StoreUndo();
if (m_links[index].pLineGizmo)
{
@@ -1842,18 +1682,6 @@ void CEntityObject::OnLoadFailed()
GetIEditor()->GetErrorReport()->ReportError(err);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::SetHelperScale(float scale)
{
m_helperScale = scale;
}
//////////////////////////////////////////////////////////////////////////
float CEntityObject::GetHelperScale()
{
return m_helperScale;
}
//////////////////////////////////////////////////////////////////////////
//! Analyze errors for this object.
void CEntityObject::Validate(IErrorReport* report)
@@ -1901,19 +1729,6 @@ bool CEntityObject::IsSimilarObject(CBaseObject* pObject)
return false;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnContextMenu(QMenu* pMenu)
{
if (!pMenu->isEmpty())
{
pMenu->addSeparator();
}
// Events
CBaseObject::OnContextMenu(pMenu);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::PreInitLightProperty()
{
@@ -2171,16 +1986,6 @@ void CEntityObject::StoreUndoEntityLink(CSelectionGroup* pGroup)
}
}
void CEntityObject::RegisterListener(IEntityObjectListener* pListener)
{
m_listeners.Add(pListener);
}
void CEntityObject::UnregisterListener(IEntityObjectListener* pListener)
{
m_listeners.Remove(pListener);
}
template <typename T>
T CEntityObject::GetEntityProperty(const char* pName, T defaultvalue) const
{
-33
View File
@@ -16,10 +16,7 @@
#include "BaseObject.h"
#include "IMovieSystem.h"
#include "IEntityObjectListener.h"
#include "Gizmo.h"
#include "CryListenerSet.h"
#include "StatObjBus.h"
#include <QObject>
#endif
@@ -81,11 +78,6 @@ public:
//////////////////////////////////////////////////////////////////////////
// Overrides from CBaseObject.
//////////////////////////////////////////////////////////////////////////
//! Return type name of Entity.
QString GetTypeDescription() const override { return GetEntityClass(); };
//////////////////////////////////////////////////////////////////////////
bool IsSameClass(CBaseObject* obj) override;
bool Init(IEditor* ie, CBaseObject* prev, const QString& file) override;
void InitVariables() override;
@@ -102,16 +94,12 @@ public:
void SetEntityPropertyFloat(const char* name, float value);
void SetEntityPropertyString(const char* name, const QString& value);
int MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) override;
void OnContextMenu(QMenu* menu) override;
void SetName(const QString& name) override;
void SetSelected(bool bSelect) override;
void GetLocalBounds(AABB& box) override;
bool HitTest(HitContext& hc) override;
bool HitHelperTest(HitContext& hc) override;
bool HitTestRect(HitContext& hc) override;
void UpdateVisibility(bool bVisible) override;
bool ConvertFromObject(CBaseObject* object) override;
@@ -139,14 +127,9 @@ public:
EAttachmentType GetAttachType() const { return m_attachmentType; }
QString GetAttachTarget() const { return m_attachmentTarget; }
void SetHelperScale(float scale) override;
float GetHelperScale() override;
void GatherUsedResources(CUsedResources& resources) override;
bool IsSimilarObject(CBaseObject* pObject) override;
bool HasMeasurementAxis() const override { return false; }
bool IsIsolated() const override { return false; }
//////////////////////////////////////////////////////////////////////////
@@ -220,20 +203,12 @@ public:
static void StoreUndoEntityLink(CSelectionGroup* pGroup);
void RegisterListener(IEntityObjectListener* pListener);
void UnregisterListener(IEntityObjectListener* pListener);
protected:
template <typename T>
void SetEntityProperty(const char* name, T value);
template <typename T>
T GetEntityProperty(const char* name, T defaultvalue) const;
//////////////////////////////////////////////////////////////////////////
//! Must be called after cloning the object on clone of object.
//! This will make sure object references are cloned correctly.
void PostClone(CBaseObject* pFromObject, CObjectCloneContext& ctx) override;
//! Draw default object items.
void DrawProjectorPyramid(DisplayContext& dc, float dist);
void DrawProjectorFrustum(DisplayContext& dc, Vec2 size, float dist);
@@ -242,10 +217,6 @@ protected:
CVarBlock* CloneProperties(CVarBlock* srcProperties);
//////////////////////////////////////////////////////////////////////////
//! Callback called when one of entity properties have been modified.
void OnPropertyChange(IVariable* var);
//////////////////////////////////////////////////////////////////////////
void OnObjectEvent(CBaseObject* target, int event) override;
void ResolveEventTarget(CBaseObject* object, unsigned int index);
@@ -327,7 +298,6 @@ protected:
// Used for light entities
float m_projectorFOV;
IStatObj* m_visualObject;
AABB m_box;
//////////////////////////////////////////////////////////////////////////
@@ -388,8 +358,6 @@ protected:
XmlNodeRef m_physicsState;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
static float m_helperScale;
EAttachmentType m_attachmentType;
bool m_bEnableReload;
@@ -433,7 +401,6 @@ private:
void ForceVariableUpdate();
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
CListenerSet<IEntityObjectListener*> m_listeners;
std::vector< std::pair<IVariable*, IVariable::OnSetCallback*> > m_callbacks;
AZStd::fixed_vector< IVariable::OnSetCallback, VariableCallbackIndex::Count > m_onSetCallbacksCache;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
@@ -1,20 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
class IEntityObjectListener
{
public:
virtual ~IEntityObjectListener() = default;
virtual void OnNameChanged(const char* pName) = 0;
virtual void OnSelectionChanged(const bool bSelected) = 0;
virtual void OnDone() = 0;
};
+4 -156
View File
@@ -28,19 +28,12 @@ CObjectArchive::CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool
m_nFlags = 0;
node = xmlRoot;
m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
m_pGeometryPak = nullptr;
m_pCurrentObject = nullptr;
m_bNeedResolveObjects = false;
m_bProgressBarEnabled = true;
}
//////////////////////////////////////////////////////////////////////////
CObjectArchive::~CObjectArchive()
{
if (m_pGeometryPak)
{
delete m_pGeometryPak;
}
// Always make sure objects are resolved when loading from archive.
if (bLoading && m_bNeedResolveObjects)
{
@@ -74,31 +67,6 @@ void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectI
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData)
{
if (objectId == GUID_NULL)
{
func(0, userData);
return;
}
CBaseObject* object = m_objectManager->FindObject(objectId);
if (object && !(m_nFlags & eObjectLoader_MakeNewIDs))
{
// Object is already resolved. immidiatly call callback.
func(object, userData);
}
else
{
Callback cb;
cb.fromObject = fromObject;
cb.func2 = func;
cb.userData = userData;
m_resolveCallbacks.insert(Callbacks::value_type(objectId, cb));
}
}
//////////////////////////////////////////////////////////////////////////
GUID CObjectArchive::ResolveID(REFGUID id)
{
@@ -117,10 +85,7 @@ void CObjectArchive::ResolveObjects()
{
CWaitProgress wait("Loading Objects", false);
if (m_bProgressBarEnabled)
{
wait.Start();
}
wait.Start();
GetIEditor()->SuspendUndo();
//////////////////////////////////////////////////////////////////////////
@@ -129,10 +94,7 @@ void CObjectArchive::ResolveObjects()
int numObj = static_cast<int>(m_loadedObjects.size());
for (i = 0; i < numObj; i++)
{
if (m_bProgressBarEnabled)
{
wait.Step((i * 100) / numObj);
}
wait.Step((i * 100) / numObj);
SLoadedObjectInfo& obj = m_loadedObjects[i];
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
@@ -204,30 +166,20 @@ void CObjectArchive::ResolveObjects()
{
(cb.func1)(object);
}
if (cb.func2)
{
(cb.func2)(object, cb.userData);
}
}
m_resolveCallbacks.clear();
//////////////////////////////////////////////////////////////////////////
{
CWaitProgress wait("Creating Objects", false);
if (m_bProgressBarEnabled)
{
wait.Start();
}
wait.Start();
//////////////////////////////////////////////////////////////////////////
// Serialize All Objects from XML.
//////////////////////////////////////////////////////////////////////////
int numObj = static_cast<int>(m_loadedObjects.size());
for (i = 0; i < numObj; i++)
{
if (m_bProgressBarEnabled)
{
wait.Step((i * 100) / numObj);
}
wait.Step((i * 100) / numObj);
SLoadedObjectInfo& obj = m_loadedObjects[i];
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
@@ -258,8 +210,6 @@ void CObjectArchive::ResolveObjects()
m_bNeedResolveObjects = false;
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
m_sequenceIdRemap.clear();
m_pendingIds.clear();
}
//////////////////////////////////////////////////////////////////////////
@@ -272,7 +222,6 @@ void CObjectArchive::SaveObject(CBaseObject* pObject)
if (m_savedObjects.find(pObject) == m_savedObjects.end())
{
m_pCurrentObject = pObject;
m_savedObjects.insert(pObject);
// If this object was not saved before.
XmlNodeRef objNode = node->newChild("Object");
@@ -307,45 +256,6 @@ CBaseObject* CObjectArchive::LoadObject(const XmlNodeRef& objNode, CBaseObject*
return pObject;
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::LoadObjects(XmlNodeRef& rootObjectsNode)
{
int numObjects = rootObjectsNode->getChildCount();
for (int i = 0; i < numObjects; i++)
{
XmlNodeRef objNode = rootObjectsNode->getChild(i);
LoadObject(objNode, nullptr);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::ReportError(CErrorRecord& err)
{
if (m_pCurrentErrorReport)
{
m_pCurrentErrorReport->ReportError(err);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::SetErrorReport(CErrorReport* errReport)
{
if (errReport)
{
m_pCurrentErrorReport = errReport;
}
else
{
m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::ShowErrors()
{
GetIEditor()->GetErrorReport()->Display();
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::MakeNewIds(bool bEnable)
{
@@ -359,70 +269,8 @@ void CObjectArchive::MakeNewIds(bool bEnable)
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::SetShouldResetInternalMembers(bool reset)
{
if (reset)
{
m_nFlags |= eObjectLoader_ResetInternalMembers;
}
else
{
m_nFlags &= ~(eObjectLoader_ResetInternalMembers);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::RemapID(REFGUID oldId, REFGUID newId)
{
m_IdRemap[oldId] = newId;
}
//////////////////////////////////////////////////////////////////////////
CPakFile* CObjectArchive::GetGeometryPak(const char* sFilename)
{
if (m_pGeometryPak)
{
return m_pGeometryPak;
}
m_pGeometryPak = new CPakFile;
m_pGeometryPak->Open(sFilename);
return m_pGeometryPak;
}
//////////////////////////////////////////////////////////////////////////
CBaseObject* CObjectArchive::GetCurrentObject()
{
return m_pCurrentObject;
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::AddSequenceIdMapping(uint32 oldId, uint32 newId)
{
assert(oldId != newId);
assert(GetIEditor()->GetMovieSystem()->FindSequenceById(oldId) || stl::find(m_pendingIds, oldId));
assert(GetIEditor()->GetMovieSystem()->FindSequenceById(newId) == nullptr);
assert(stl::find(m_pendingIds, newId) == false);
m_sequenceIdRemap[oldId] = newId;
m_pendingIds.push_back(newId);
}
//////////////////////////////////////////////////////////////////////////
uint32 CObjectArchive::RemapSequenceId(uint32 id) const
{
std::map<uint32, uint32>::const_iterator itr = m_sequenceIdRemap.find(id);
if (itr == m_sequenceIdRemap.end())
{
return id;
}
else
{
return itr->second;
}
}
//////////////////////////////////////////////////////////////////////////
bool CObjectArchive::IsAmongPendingIds(uint32 id) const
{
return stl::find(m_pendingIds, id);
}
+3 -56
View File
@@ -6,18 +6,13 @@
*
*/
#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
#pragma once
#include "Util/GuidUtil.h"
#include "ErrorReport.h"
#include <AzCore/std/containers/set.h>
#include <set>
class CPakFile;
class CErrorRecord;
struct IObjectManager;
@@ -43,63 +38,27 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
//! Resolve callback with only one parameter of CBaseObject.
typedef AZStd::function<void(CBaseObject*)> ResolveObjRefFunctor1;
//! Resolve callback with two parameters one is pointer to CBaseObject and second use data integer.
typedef AZStd::function<void(CBaseObject*, unsigned int)> ResolveObjRefFunctor2;
/** Register Object id.
@param objectId Original object id from the file.
@param realObjectId Changed object id.
*/
//void RegisterObjectId( int objectId,int realObjectId );
// Return object ID remapped after loading.
GUID ResolveID(REFGUID id);
//! Set object resolve callback, it will be called once object with specified Id is loaded.
void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func);
//! Set object resolve callback, it will be called once object with specified Id is loaded.
void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData);
//! Resolve all object ids and call callbacks on resolved objects.
void ResolveObjects();
// Save object to archive.
void SaveObject(CBaseObject* pObject);
//! Load multiple objects from archive.
void LoadObjects(XmlNodeRef& rootObjectsNode);
//! Load one object from archive.
CBaseObject* LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject = nullptr);
//////////////////////////////////////////////////////////////////////////
int GetLoadedObjectsCount() { return static_cast<int>(m_loadedObjects.size()); }
CBaseObject* GetLoadedObject(int nIndex) const { return m_loadedObjects[nIndex].pObject; }
//! If true new loaded objects will be assigned new GUIDs.
void MakeNewIds(bool bEnable);
//! Remap object ids.
void RemapID(REFGUID oldId, REFGUID newId);
//! Report error during loading.
void ReportError(CErrorRecord& err);
//! Assigner different error report class.
void SetErrorReport(CErrorReport* errReport);
//! Display collected error reports.
void ShowErrors();
void EnableProgressBar(bool bEnable) { m_bProgressBarEnabled = bEnable; };
CPakFile* GetGeometryPak(const char* sFilename);
CBaseObject* GetCurrentObject();
void AddSequenceIdMapping(uint32 oldId, uint32 newId);
uint32 RemapSequenceId(uint32 id) const;
bool IsAmongPendingIds(uint32 id) const;
void SetShouldResetInternalMembers(bool reset);
bool ShouldResetInternalMembers() const { return m_nFlags & eObjectLoader_ResetInternalMembers; }
private:
struct SLoadedObjectInfo
{
@@ -110,22 +69,19 @@ private:
bool operator <(const SLoadedObjectInfo& oi) const { return nSortOrder < oi.nSortOrder; }
};
IObjectManager* m_objectManager;
struct Callback
{
ResolveObjRefFunctor1 func1;
ResolveObjRefFunctor2 func2;
uint32 userData;
_smart_ptr<CBaseObject> fromObject;
Callback() { func1 = 0; func2 = 0; userData = 0; };
Callback() { func1 = 0; }
};
typedef std::multimap<GUID, Callback, guid_less_predicate> Callbacks;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
Callbacks m_resolveCallbacks;
// Set of all saved objects to this archive.
typedef std::set<_smart_ptr<CBaseObject> > ObjectsSet;
typedef AZStd::set<_smart_ptr<CBaseObject> > ObjectsSet;
ObjectsSet m_savedObjects;
//typedef std::multimap<int,_smart_ptr<CBaseObject> > OrderedObjects;
@@ -138,20 +94,11 @@ private:
enum EObjectLoaderFlags
{
eObjectLoader_MakeNewIDs = 0x0001, // If true new loaded objects will be assigned new GUIDs.
eObjectLoader_ResetInternalMembers = 0x0004, // In case we are deserializing and we would like to wipe all previous state
};
int m_nFlags;
IErrorReport* m_pCurrentErrorReport;
CPakFile* m_pGeometryPak;
CBaseObject* m_pCurrentObject;
bool m_bNeedResolveObjects;
bool m_bProgressBarEnabled;
// This table is used when there is any collision of ids while importing TrackView sequences.
std::map<uint32, uint32> m_sequenceIdRemap;
std::vector<uint32> m_pendingIds;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
File diff suppressed because it is too large Load Diff
+2 -190
View File
@@ -8,10 +8,6 @@
// Description : ObjectManager definition.
#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_H
#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_H
#pragma once
#include "IObjectManager.h"
@@ -42,12 +38,10 @@ public:
CObjectManagerLevelIsExporting()
{
AZ::ObjectManagerEventBus::Broadcast(&AZ::ObjectManagerEventBus::Events::OnExportingStarting);
GetIEditor()->GetObjectManager()->SetExportingLevel(true);
}
~CObjectManagerLevelIsExporting()
{
GetIEditor()->GetObjectManager()->SetExportingLevel(false);
AZ::ObjectManagerEventBus::Broadcast(&AZ::ObjectManagerEventBus::Events::OnExportingFinished);
}
};
@@ -66,20 +60,12 @@ public:
CObjectManager();
~CObjectManager();
void RegisterObjectClasses();
CBaseObject* NewObject(CObjectClassDesc* cls, CBaseObject* prev = 0, const QString& file = "", const char* newObjectName = nullptr) override;
CBaseObject* NewObject(const QString& typeName, CBaseObject* prev = 0, const QString& file = "", const char* newEntityName = nullptr) override;
void DeleteObject(CBaseObject* obj) override;
void DeleteSelection(CSelectionGroup* pSelection) override;
void DeleteAllObjects() override;
CBaseObject* CloneObject(CBaseObject* obj) override;
void BeginEditParams(CBaseObject* obj, int flags) override;
void EndEditParams(int flags = 0) override;
// Hides all transform manipulators.
void HideTransformManipulators();
//! Get number of objects manager by ObjectManager (not contain sub objects of groups).
int GetObjectCount() const override;
@@ -88,30 +74,9 @@ public:
//! @param layer if 0 get objects for all layers, or layer to get objects from.
void GetObjects(CBaseObjectsArray& objects) const override;
//! Get array of objects that pass the filter.
//! @param filter The filter functor, return true if you want to get the certain obj, return false if want to skip it.
void GetObjects(CBaseObjectsArray& objects, BaseObjectFilterFunctor const& filter) const override;
//! Update objects.
void Update();
//! Display objects on display context.
void Display(DisplayContext& dc) override;
//! Called when selecting without selection helpers - this is needed since
//! the visible object cache is normally not updated when not displaying helpers.
void ForceUpdateVisibleObjectCache(DisplayContext& dc) override;
//! Check intersection with objects.
//! Find intersection with nearest to ray origin object hit by ray.
//! If distance tollerance is specified certain relaxation applied on collision test.
//! @return true if hit any object, and fills hitInfo structure.
bool HitTest(HitContext& hitInfo) override;
//! Check intersection with an object.
//! @return true if hit, and fills hitInfo structure.
bool HitTestObject(CBaseObject* obj, HitContext& hc) override;
//! Send event to all objects.
//! Will cause OnEvent handler to be called on all objects.
void SendEvent(ObjectEvent event) override;
@@ -134,76 +99,28 @@ public:
//! Find objects which intersect with a given AABB.
void FindObjectsInAABB(const AABB& aabb, std::vector<CBaseObject*>& result) const override;
//////////////////////////////////////////////////////////////////////////
// Operations on objects.
//////////////////////////////////////////////////////////////////////////
//! Makes object visible or invisible.
void HideObject(CBaseObject* obj, bool hide) override;
//! Shows the last hidden object based on hidden ID
void ShowLastHiddenObject() override;
//! Freeze object, making it unselectable.
void FreezeObject(CBaseObject* obj, bool freeze) override;
//! Unhide all hidden objects.
void UnhideAll() override;
//! Unfreeze all frozen objects.
void UnfreezeAll() override;
//////////////////////////////////////////////////////////////////////////
// Object Selection.
//////////////////////////////////////////////////////////////////////////
bool SelectObject(CBaseObject* obj, bool bUseMask = true) override;
void UnselectObject(CBaseObject* obj) override;
//! Select objects within specified distance from given position.
//! Return number of selected objects.
int SelectObjects(const AABB& box, bool bUnselect = false) override;
void SelectEntities(std::set<CEntityObject*>& s) override;
int MoveObjects(const AABB& box, const Vec3& offset, ImageRotationDegrees rotation, bool bIsCopy = false) override;
//! Selects/Unselects all objects within 2d rectangle in given viewport.
void SelectObjectsInRect(CViewport* view, const QRect& rect, bool bSelect) override;
void FindObjectsInRect(CViewport* view, const QRect& rect, std::vector<GUID>& guids) override;
//! Clear default selection set.
//! @Return number of objects removed from selection.
int ClearSelection() override;
//! Deselect all current selected objects and selects object that were unselected.
//! @Return number of selected objects.
int InvertSelection() override;
//! Get current selection.
CSelectionGroup* GetSelection() const override { return m_currSelection; };
//! Get named selection.
CSelectionGroup* GetSelection(const QString& name) const override;
// Get selection group names
void GetNameSelectionStrings(QStringList& names) override;
//! Change name of current selection group.
//! And store it in list.
void NameSelection(const QString& name) override;
//! Set one of name selections as current selection.
void SetSelection(const QString& name) override;
void RemoveSelection(const QString& name) override;
bool IsObjectDeletionAllowed(CBaseObject* pObject);
//! Delete all objects in selection group.
void DeleteSelection() override;
uint32 ForceID() const override{return m_ForceID; }
void ForceID(uint32 FID) override{m_ForceID = FID; }
//! Generates uniq name base on type name of object.
QString GenerateUniqueObjectName(const QString& typeName) override;
//! Register object name in object manager, needed for generating uniq names.
void RegisterObjectName(const QString& name) override;
//! Decrease name number and remove if it was last in object manager, needed for generating uniq names.
void UpdateRegisterObjectName(const QString& name);
//! Enable/Disable generating of unique object names (Enabled by default).
//! Return previous value.
bool EnableUniqObjectNames(bool bEnable) override;
//! Register XML template of runtime class.
void RegisterClassTemplate(const XmlNodeRef& templ);
@@ -215,52 +132,10 @@ public:
//! Find object class by name.
CObjectClassDesc* FindClass(const QString& className) override;
void GetClassCategories(QStringList& categories) override;
void GetClassCategoryToolClassNamePairs(std::vector< std::pair<QString, QString> >& categoryToolClassNamePairs) override;
void GetClassTypes(const QString& category, QStringList& types) override;
//! Export objects to xml.
//! When onlyShared is true ony objects with shared flags exported, overwise only not shared object exported.
void Export(const QString& levelPath, XmlNodeRef& rootNode, bool onlyShared) override;
void ExportEntities(XmlNodeRef& rootNode) override;
//! Serialize Objects in manager to specified XML Node.
//! @param flags Can be one of SerializeFlags.
void Serialize(XmlNodeRef& rootNode, bool bLoading, int flags = SERIALIZE_ALL) override;
void SerializeNameSelection(XmlNodeRef& rootNode, bool bLoading) override;
//! Load objects from object archive.
//! @param bSelect if set newly loaded object will be selected.
void LoadObjects(CObjectArchive& ar, bool bSelect) override;
//! Delete from Object manager all objects without SHARED flag.
void DeleteNotSharedObjects();
//! Delete from Object manager all objects with SHARED flag.
void DeleteSharedObjects();
bool AddObject(CBaseObject* obj);
void RemoveObject(CBaseObject* obj);
void ChangeObjectId(REFGUID oldId, REFGUID newId) override;
bool IsDuplicateObjectName(const QString& newName) const override
{
return FindObject(newName) ? true : false;
}
void ShowDuplicationMsgWarning(CBaseObject* obj, const QString& newName, bool bShowMsgBox) const override;
void ChangeObjectName(CBaseObject* obj, const QString& newName) override;
//! Convert object of one type to object of another type.
//! Original object is deleted.
bool ConvertToType(CBaseObject* pObject, const QString& typeName) override;
//! Set new selection callback.
//! @return previous selection callback.
IObjectSelectCallback* SetSelectCallback(IObjectSelectCallback* callback) override;
// Enables/Disables creating of game objects.
void SetCreateGameObject(bool enable) override { m_createGameObjects = enable; };
//! Return true if objects loaded from xml should immidiatly create game objects associated with them.
bool IsCreateGameObjects() const override { return m_createGameObjects; };
//////////////////////////////////////////////////////////////////////////
//! Get access to gizmo manager.
@@ -270,33 +145,12 @@ public:
//! Invalidate visibily settings of objects.
void InvalidateVisibleList() override;
//////////////////////////////////////////////////////////////////////////
// ObjectManager notification Callbacks.
//////////////////////////////////////////////////////////////////////////
void AddObjectEventListener(EventListener* listener) override;
void RemoveObjectEventListener(EventListener* listener) override;
//////////////////////////////////////////////////////////////////////////
// Used to indicate starting and ending of objects loading.
//////////////////////////////////////////////////////////////////////////
void StartObjectsLoading(int numObjects) override;
void EndObjectsLoading() override;
//////////////////////////////////////////////////////////////////////////
// Gathers all resources used by all objects.
void GatherUsedResources(CUsedResources& resources) override;
bool IsLightClass(CBaseObject* pObject) override;
virtual void FindAndRenameProperty2(const char* property2Name, const QString& oldValue, const QString& newValue) override;
virtual void FindAndRenameProperty2If(const char* property2Name, const QString& oldValue, const QString& newValue, const char* otherProperty2Name, const QString& otherValue) override;
bool IsReloading() const override { return m_bInReloading; }
void SetSkipUpdate(bool bSkipUpdate) override { m_bSkipObjectUpdate = bSkipUpdate; }
void SetExportingLevel(bool bExporting) override { m_bLevelExporting = bExporting; }
bool IsExportingLevelInprogress() const override { return m_bLevelExporting; }
int GetAxisHelperHitRadius() const override { return m_axisHelperHitRadius; }
private:
@@ -317,29 +171,12 @@ private:
void SelectCurrent();
void SetObjectSelected(CBaseObject* pObject, bool bSelect);
// Recursive functions potentially taking into child objects into account
void SelectObjectInRect(CBaseObject* pObj, CViewport* view, HitContext hc, bool bSelect);
void HitTestObjectAgainstRect(CBaseObject* pObj, CViewport* view, HitContext hc, std::vector<GUID>& guids);
void SaveRegistry();
void LoadRegistry();
void NotifyObjectListeners(CBaseObject* pObject, CBaseObject::EObjectListenerEvent event);
void FindDisplayableObjects(DisplayContext& dc, bool bDisplay);
private:
typedef std::map<GUID, CBaseObjectPtr, guid_less_predicate> Objects;
typedef AZStd::map<GUID, CBaseObjectPtr, guid_less_predicate> Objects;
Objects m_objects;
typedef std::unordered_map<AZ::u32, CBaseObjectPtr> ObjectsByNameCrc;
typedef AZStd::unordered_map<AZ::u32, CBaseObjectPtr> ObjectsByNameCrc;
ObjectsByNameCrc m_objectsByName;
typedef std::map<QString, CSelectionGroup*> TNameSelectionMap;
TNameSelectionMap m_selections;
//! Used for forcing IDs of "GetEditorObjectID" of PreFabs, as they used to have random IDs on each load
uint32 m_ForceID;
//! Array of currently visible objects.
TBaseObjects m_visibleObjects;
@@ -349,16 +186,11 @@ private:
unsigned int m_lastComputedVisibility = 0; // when the object manager itself last updated visibility (since it also has a cache)
int m_lastHideMask = 0;
float m_maxObjectViewDistRatio;
//////////////////////////////////////////////////////////////////////////
// Selection.
//! Current selection group.
CSelectionGroup* m_currSelection;
int m_nLastSelCount;
bool m_bSelectionChanged;
IObjectSelectCallback* m_selectCallback;
bool m_bLoadingObjects;
// True while performing a select or deselect operation on more than one object.
// Prevents individual undo/redo commands for every object, allowing bulk undo/redo
@@ -367,20 +199,9 @@ private:
//! Default selection.
CSelectionGroup m_defaultSelection;
CBaseObjectPtr m_currEditObject;
bool m_bSingleSelection;
bool m_createGameObjects;
bool m_bGenUniqObjectNames;
// Object manager also handles Gizmo manager.
CGizmoManager* m_gizmoManager;
//////////////////////////////////////////////////////////////////////////
// Loading progress.
CWaitProgress* m_pLoadProgress;
int m_loadedObjects;
int m_totalObjectsToLoad;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
@@ -389,10 +210,6 @@ private:
typedef std::map<QString, std::set<uint16>, stl::less_stricmp<QString> > NameNumbersMap;
NameNumbersMap m_nameNumbersMap;
//////////////////////////////////////////////////////////////////////////
// Listeners.
std::list<EventListener*> m_objectEventListeners;
bool m_bExiting;
std::unordered_set<CEntityObject*> m_animatedAttachedEntities;
@@ -401,10 +218,6 @@ private:
uint64 m_currentHideCount;
bool m_bInReloading;
bool m_bSkipObjectUpdate;
bool m_bLevelExporting;
int m_axisHelperHitRadius = 20;
};
@@ -426,4 +239,3 @@ namespace AzToolsFramework
} // namespace AzToolsFramework
#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_H
+14 -19
View File
@@ -24,12 +24,11 @@ public:
CUndoBaseObjectNew(CBaseObject* object);
protected:
virtual int GetSize() override { return sizeof(*this); }; // Return size of xml state.
virtual QString GetDescription() override { return "New BaseObject"; };
virtual QString GetObjectName() override { return m_object->GetName(); };
int GetSize() override { return sizeof(*this); } // Return size of xml state.
QString GetObjectName() override { return m_object->GetName(); }
virtual void Undo(bool bUndo) override;
virtual void Redo() override;
void Undo(bool bUndo) override;
void Redo() override;
private:
CBaseObjectPtr m_object;
@@ -47,12 +46,11 @@ public:
CUndoBaseObjectDelete(CBaseObject* object);
protected:
virtual int GetSize() override { return sizeof(*this); }; // Return size of xml state.
virtual QString GetDescription() override { return "Delete BaseObject"; };
virtual QString GetObjectName() override { return m_object->GetName(); };
int GetSize() override { return sizeof(*this); } // Return size of xml state.
QString GetObjectName() override { return m_object->GetName(); }
virtual void Undo(bool bUndo) override;
virtual void Redo() override;
void Undo(bool bUndo) override;
void Redo() override;
private:
CBaseObjectPtr m_object;
@@ -73,20 +71,19 @@ public:
* This Undo command can be used for either Legacy or Component Entities, though for
* performance reasons Component Entities are typically undone using CUndoBaseObjectBulkSelect
*
* @param pObj The object to perform the undo/redo operation on.
* @param object The object to perform the undo/redo operation on.
* @param isSelect This is true if you are trying to undo a select operation, and false if
* trying to undo a deselect operation
*/
CUndoBaseObjectSelect(CBaseObject* object, bool isSelect);
protected:
virtual void Release() override { delete this; };
virtual int GetSize() override { return sizeof(*this); }; // Return size of xml state.
virtual QString GetDescription() override { return "Select Object"; };
virtual QString GetObjectName() override;
void Release() override { delete this; }
int GetSize() override { return sizeof(*this); } // Return size of xml state.
QString GetObjectName() override;
virtual void Undo(bool bUndo) override;
virtual void Redo() override;
void Undo(bool bUndo) override;
void Redo() override;
private:
GUID m_guid;
@@ -116,7 +113,6 @@ public:
protected:
int GetSize() override { return sizeof(*this); } // Return size of xml state.
QString GetDescription() override { return QObject::tr("Select Objects"); }
/*
* Deselects the objects
@@ -153,7 +149,6 @@ public:
protected:
int GetSize() override { return sizeof(*this); } // Return size of xml state.
QString GetDescription() override { return QObject::tr("Select Objects"); }
void Undo(bool bUndo) override;
+6 -60
View File
@@ -18,8 +18,6 @@
#include "ViewManager.h"
#include "Include/IObjectManager.h"
#include <IStatObj.h>
//////////////////////////////////////////////////////////////////////////
CSelectionGroup::CSelectionGroup()
: m_ref(1)
@@ -226,7 +224,6 @@ void CSelectionGroup::Move(const Vec3& offset, EMoveSelectionFlag moveFlag, [[ma
m_bVertexSnapped = false;
FilterParents();
Vec3 newPos;
bool bValidFollowGeometryMode(true);
if (point.x() == -1 || point.y() == -1)
@@ -234,8 +231,6 @@ void CSelectionGroup::Move(const Vec3& offset, EMoveSelectionFlag moveFlag, [[ma
bValidFollowGeometryMode = false;
}
SRayHitInfo pickedInfo;
if (moveFlag == eMS_FollowGeometryPosNorm)
{
if (m_LastestMoveSelectionFlag != eMS_FollowGeometryPosNorm)
@@ -249,6 +244,8 @@ void CSelectionGroup::Move(const Vec3& offset, EMoveSelectionFlag moveFlag, [[ma
}
m_LastestMoveSelectionFlag = moveFlag;
Vec3 zeroPickedInfo_vHitNormal;
Vec3 zeroPickedInfo_vHitPos;
for (int i = 0; i < GetFilteredCount(); i++)
{
@@ -264,16 +261,15 @@ void CSelectionGroup::Move(const Vec3& offset, EMoveSelectionFlag moveFlag, [[ma
Vec3 zaxis = m_LastestMovedObjectRot * Vec3(0, 0, 1);
zaxis.Normalize();
Quat nq;
nq.SetRotationV0V1(zaxis, pickedInfo.vHitNormal);
obj->SetPos(pickedInfo.vHitPos);
nq.SetRotationV0V1(zaxis, zeroPickedInfo_vHitNormal);
obj->SetPos(zeroPickedInfo_vHitPos);
obj->SetRotation(nq * m_LastestMovedObjectRot);
continue;
}
Matrix34 wtm = obj->GetWorldTM();
const Matrix34 &wtm = obj->GetWorldTM();
Vec3 wp = wtm.GetTranslation();
newPos = wp + offset;
Vec3 newPos = wp + offset;
if (moveFlag == eMS_FollowTerrain)
{
// Make sure object keeps it height.
@@ -465,17 +461,6 @@ void CSelectionGroup::SetScale(const Vec3& scale, int referenceCoordSys)
Scale(relScale, referenceCoordSys);
}
void CSelectionGroup::StartScaling()
{
for (int i = 0; i < GetFilteredCount(); i++)
{
CBaseObject* obj = GetFilteredObject(i);
obj->StartScaling();
}
}
//////////////////////////////////////////////////////////////////////////
void CSelectionGroup::Align()
{
@@ -533,45 +518,6 @@ void CSelectionGroup::ResetTransformation()
}
}
//////////////////////////////////////////////////////////////////////////
void CSelectionGroup::Clone(CSelectionGroup& newGroup)
{
IObjectManager* pObjMan = GetIEditor()->GetObjectManager();
assert(pObjMan);
int i;
CObjectCloneContext cloneContext;
FilterParents();
//////////////////////////////////////////////////////////////////////////
// Clone every object.
for (i = 0; i < GetFilteredCount(); i++)
{
CBaseObject* pFromObject = GetFilteredObject(i);
CBaseObject* newObj = pObjMan->CloneObject(pFromObject);
if (!newObj) // can be null, e.g. sequence can't be cloned
{
continue;
}
cloneContext.AddClone(pFromObject, newObj);
newGroup.AddObject(newObj);
}
//////////////////////////////////////////////////////////////////////////
// Only after everything was cloned, call PostClone on all cloned objects.
for (i = 0; i < newGroup.GetCount(); ++i)
{
CBaseObject* pFromObject = GetFilteredObject(i);
CBaseObject* pClonedObject = newGroup.GetObject(i);
if (pClonedObject)
{
pClonedObject->PostClone(pFromObject, cloneContext);
}
}
}
//////////////////////////////////////////////////////////////////////////
void CSelectionGroup::SendEvent(ObjectEvent event)
{
-6
View File
@@ -98,7 +98,6 @@ public:
//! Resets rotation and scale to identity and (1.0f, 1.0f, 1.0f)
void ResetTransformation();
//! Scale objects in selection by given scale.
void StartScaling();
void Scale(const Vec3& scale, int referenceCoordSys);
void SetScale(const Vec3& scale, int referenceCoordSys);
//! Align objects in selection to surface normal
@@ -106,11 +105,6 @@ public:
//! Very special method to move contents of a voxel.
void MoveContent(const Vec3& offset);
//////////////////////////////////////////////////////////////////////////
//! Clone objects in this group and add cloned objects to new selection group.
//! Only topmost parent objects will be added to this selection group.
void Clone(CSelectionGroup& newGroup);
// Send event to all objects in selection group.
void SendEvent(ObjectEvent event);
+3 -2
View File
@@ -14,6 +14,7 @@
// Editor
#include "Include/IViewPane.h"
#include <QMessageBox>
CClassFactory* CClassFactory::s_pInstance = nullptr;
CAutoRegisterClassHelper* CAutoRegisterClassHelper::s_pFirst = nullptr;
@@ -79,7 +80,7 @@ void CClassFactory::RegisterClass(IClassDesc* pClassDesc)
existingUUIDString,
findByGuid->second->ClassName().toUtf8().data());
CryMessageBox(errorMessageBuffer, "Invalid class registration - Duplicate UUID", MB_OK);
QMessageBox::critical(nullptr,"Invalid class registration - Duplicate UUID",QString::fromLatin1(errorMessageBuffer));
return;
}
@@ -107,7 +108,7 @@ void CClassFactory::RegisterClass(IClassDesc* pClassDesc)
newUUIDString,
existingUUIDString);
CryMessageBox(errorMessageBuffer, "Invalid class registration - Duplicate Class Name", MB_OK);
QMessageBox::critical(nullptr, "Invalid class registration - Duplicate Class Name", QString::fromLatin1(errorMessageBuffer));
return;
}
@@ -36,7 +36,6 @@
#include <AzToolsFramework/ToolsComponents/EditorSelectionAccentSystemComponent.h>
#include <AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h>
#include <AzToolsFramework/Undo/UndoCacheInterface.h>
#include <LmbrCentral/Rendering/RenderNodeBus.h>
#include <IDisplayViewport.h>
#include <CryCommon/Cry_GeoIntersect.h>
@@ -48,14 +47,12 @@
/**
* Scalars for icon drawing behavior.
*/
static const int s_kIconSize = 36; /// Icon display size (in pixels)
CComponentEntityObject::CComponentEntityObject()
: m_hasIcon(false)
: m_accentType(AzToolsFramework::EntityAccentType::None)
, m_hasIcon(false)
, m_entityIconVisible(false)
, m_iconOnlyHitTest(false)
, m_drawAccents(true)
, m_accentType(AzToolsFramework::EntityAccentType::None)
, m_isIsolated(false)
, m_iconTexture(nullptr)
{
@@ -243,7 +240,7 @@ void CComponentEntityObject::SetSelected(bool bSelect)
}
bool anySelected = false;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(anySelected, &AzToolsFramework::ToolsApplicationRequests::AreAnyEntitiesSelected);
if (!anySelected)
@@ -266,18 +263,6 @@ void CComponentEntityObject::SetHighlight(bool bHighlight)
}
}
IRenderNode* CComponentEntityObject::GetEngineNode() const
{
// It's possible for AZ::Entities to have multiple IRenderNodes.
// However, the editor currently expects a single IRenderNode per "editor object".
// Therefore, return the highest priority handler.
if (auto* renderNodeHandler = LmbrCentral::RenderNodeRequestBus::FindFirstHandler(m_entityId))
{
return renderNodeHandler->GetRenderNode();
}
return nullptr;
}
void CComponentEntityObject::OnEntityNameChanged(const AZStd::string& name)
{
if (m_nameReentryGuard)
@@ -331,14 +316,6 @@ void CComponentEntityObject::DetachThis(bool /*bKeepPos*/)
}
}
CBaseObject* CComponentEntityObject::GetLinkParent() const
{
AZ::EntityId parentId;
EBUS_EVENT_ID_RESULT(parentId, m_entityId, AZ::TransformBus, GetParentId);
return CComponentEntityObject::FindObjectForEntity(parentId);
}
bool CComponentEntityObject::IsFrozen() const
{
return CheckFlags(OBJFLAG_FROZEN);
@@ -358,16 +335,6 @@ void CComponentEntityObject::OnEntityLockChanged(bool locked)
CEntityObject::SetFrozen(locked);
}
void CComponentEntityObject::SetHidden(
bool bHidden, [[maybe_unused]] uint64 hiddenId /*=CBaseObject::s_invalidHiddenID*/, [[maybe_unused]] bool bAnimated /*=false*/)
{
if (m_visibilityFlagReentryGuard)
{
EditorActionScope flagChange(m_visibilityFlagReentryGuard);
AzToolsFramework::SetEntityVisibility(m_entityId, !bHidden);
}
}
void CComponentEntityObject::OnEntityVisibilityChanged(bool visible)
{
CEntityObject::SetHidden(!visible);
@@ -612,66 +579,6 @@ void CComponentEntityObject::OnTransformChanged([[maybe_unused]] const AZ::Trans
}
}
int CComponentEntityObject::MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
{
if (event == eMouseMove || event == eMouseLDown)
{
Vec3 pos;
if (GetIEditor()->GetAxisConstrains() != AXIS_TERRAIN)
{
pos = view->MapViewToCP(point);
}
else
{
// Snap to terrain.
bool hitTerrain;
pos = view->ViewToWorld(point, &hitTerrain);
if (hitTerrain)
{
pos.z = GetIEditor()->GetTerrainElevation(pos.x, pos.y);
}
pos = view->SnapToGrid(pos);
}
pos = view->SnapToGrid(pos);
SetPos(pos);
if (event == eMouseLDown)
{
return MOUSECREATE_OK;
}
return MOUSECREATE_CONTINUE;
}
return CBaseObject::MouseCreateCallback(view, event, point, flags);
}
bool CComponentEntityObject::HitHelperTest(HitContext& hc)
{
bool hit = CEntityObject::HitHelperTest(hc);
if (!hit && m_entityId.IsValid())
{
// Pick against icon in screen space.
if (IsEntityIconVisible())
{
const QPoint entityScreenPos = hc.view->WorldToView(GetWorldPos());
const float screenPosX = static_cast<float>(entityScreenPos.x());
const float screenPosY = static_cast<float>(entityScreenPos.y());
const float iconRange = static_cast<float>(s_kIconSize / 2);
if ((hc.point2d.x() >= screenPosX - iconRange && hc.point2d.x() <= screenPosX + iconRange)
&& (hc.point2d.y() >= screenPosY - iconRange && hc.point2d.y() <= screenPosY + iconRange))
{
hc.dist = hc.raySrc.GetDistance(GetWorldPos());
hc.iconHit = true;
return true;
}
}
}
return hit;
}
bool CComponentEntityObject::HitTest(HitContext& hc)
{
AZ_PROFILE_FUNCTION(Entity);
@@ -907,11 +814,6 @@ void CComponentEntityObject::DrawDefault(DisplayContext& dc, const QColor& label
DrawAccent(dc);
}
IStatObj* CComponentEntityObject::GetIStatObj()
{
return nullptr;
}
bool CComponentEntityObject::IsIsolated() const
{
return m_isIsolated;
@@ -952,11 +854,6 @@ void CComponentEntityObject::SetWorldPos(const Vec3& pos, int flags)
CEntityObject::SetWorldPos(pos, flags);
}
void CComponentEntityObject::OnContextMenu(QMenu* /*pMenu*/)
{
// Deliberately bypass the base class implementation (CEntityObject::OnContextMenu()).
}
void CComponentEntityObject::SetupEntityIcon()
{
bool hideIconInViewport = false;
@@ -56,27 +56,21 @@ public:
bool SetScale(const Vec3& scale, int flags) override;
void InvalidateTM(int nWhyFlags) override;
void Display(DisplayContext& disp) override;
void OnContextMenu(QMenu* pMenu) override;
int MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) override;
bool HitHelperTest(HitContext& hc) override;
bool HitTest(HitContext& hc) override;
void GetLocalBounds(AABB& box) override;
void GetBoundBox(AABB& box) override;
void SetName(const QString& name) override;
bool IsFrozen() const override;
void SetFrozen(bool bFrozen) override;
void SetHidden(bool bHidden, uint64 hiddenId = CBaseObject::s_invalidHiddenID, bool bAnimated = false) override;
void SetSelected(bool bSelect) override;
void SetHighlight(bool bHighlight) override;
IRenderNode* GetEngineNode() const override;
void AttachChild(CBaseObject* child, bool bKeepPos = true) override;
void DetachAll(bool bKeepPos = true) override;
void DetachThis(bool bKeepPos = true) override;
CBaseObject* GetLinkParent() const override;
XmlNodeRef Export(const QString& levelPath, XmlNodeRef& xmlNode) override;
void DeleteEntity() override;
void DrawDefault(DisplayContext& dc, const QColor& labelColor = QColor(255, 255, 255)) override;
IStatObj* GetIStatObj() override;
bool IsIsolated() const override;
bool IsSelected() const override;
bool IsSelectable() const override;
@@ -88,12 +82,6 @@ public:
// Component entity highlighting (accenting) is taken care of elsewhere
void DrawHighlight(DisplayContext& /*dc*/) override {};
// Don't auto-clone children. Cloning happens in groups with reference fixups,
// and individually selected objercts should be cloned as individuals.
bool ShouldCloneChildren() const override { return false; }
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
@@ -447,7 +447,7 @@ void SandboxIntegrationManager::OnEndUndo(const char* label, bool changed)
// Add the undo only after we know it's got a legit change, we can't remove undos from the cry undo system so we do it here instead of OnBeginUndo
if (changed && CUndo::IsRecording())
{
CUndo::Record(new CToolsApplicationUndoLink(label));
CUndo::Record(new CToolsApplicationUndoLink());
}
if (m_startedUndoRecordingNestingLevel)
{
@@ -498,13 +498,11 @@ void SandboxIntegrationManager::EntityParentChanged(
// before finally being saved, it will result in all of those layers saving, too.
AZ::EntityId oldAncestor = oldParentId;
bool wasNotInLayer = false;
AZ::EntityId oldLayer;
do
{
if (!oldAncestor.IsValid())
{
wasNotInLayer = true;
break;
}
@@ -530,13 +528,11 @@ void SandboxIntegrationManager::EntityParentChanged(
AZ::EntityId newAncestor = newParentId;
bool isGoingToRootScene = false;
AZ::EntityId newLayer;
do
{
if (!newAncestor.IsValid())
{
isGoingToRootScene = true;
break;
}
@@ -1400,7 +1396,7 @@ void SandboxIntegrationManager::ContextMenu_NewEntity()
{
worldPosition = AzToolsFramework::FindClosestPickIntersection(
view->GetViewportId(), AzFramework::ScreenPointFromVector2(m_contextMenuViewPoint), AzToolsFramework::EditorPickRayLength,
GetDefaultEntityPlacementDistance());
AzToolsFramework::GetDefaultEntityPlacementDistance());
}
CreateNewEntityAtPosition(worldPosition);
@@ -306,8 +306,7 @@ class CToolsApplicationUndoLink
{
public:
CToolsApplicationUndoLink(const char* description)
: m_description(description)
CToolsApplicationUndoLink()
{
}
@@ -316,11 +315,6 @@ public:
return 0;
}
QString GetDescription() override
{
return m_description.c_str();
}
void Undo(bool bUndo = true) override
{
// Always run the undo even if the flag was set to false, that just means that undo wasn't expressly desired, but can be used in cases of canceling the current super undo.
@@ -354,8 +348,6 @@ public:
w->setFocus(Qt::OtherFocusReason);
}
}
AZStd::string m_description;
};
#endif // CRYINCLUDE_COMPONENTENTITYEDITORPLUGIN_SANDBOXINTEGRATION_H
@@ -108,18 +108,15 @@ void CSoundKeyUIControls::OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selec
{
ISoundKey soundKey;
keyHandle.GetKey(&soundKey);
bool bChangedSoundFile = false;
if (pVar == mv_startTrigger.GetVar())
{
QString sFilename = mv_startTrigger;
bChangedSoundFile = sFilename != soundKey.sStartTrigger.c_str();
soundKey.sStartTrigger = sFilename.toUtf8().data();
}
else if (pVar == mv_stopTrigger.GetVar())
{
QString sFilename = mv_stopTrigger;
bChangedSoundFile = sFilename != soundKey.sStopTrigger.c_str();
soundKey.sStopTrigger = sFilename.toUtf8().data();
}
@@ -2233,7 +2233,6 @@ void CTrackViewDopeSheetBase::AddKeys(const QPoint& point, const bool bTryAddKey
if (pTrack && inRange)
{
bool keyCreated = false;
if (bTryAddKeysInGroup && pNode->GetParentNode()) // Add keys in group
{
CTrackViewTrackBundle tracksInGroup = pNode->GetTracksByParam(pTrack->GetParameterType());
@@ -2248,8 +2247,6 @@ void CTrackViewDopeSheetBase::AddKeys(const QPoint& point, const bool bTryAddKey
AzToolsFramework::ScopedUndoBatch undoBatch("Create Key");
pCurrTrack->CreateKey(keyTime);
undoBatch.MarkEntityDirty(sequence->GetSequenceComponentEntityId());
keyCreated = true;
}
}
else // A compound track
@@ -2262,8 +2259,6 @@ void CTrackViewDopeSheetBase::AddKeys(const QPoint& point, const bool bTryAddKey
AzToolsFramework::ScopedUndoBatch undoBatch("Create Key");
pSubTrack->CreateKey(keyTime);
undoBatch.MarkEntityDirty(sequence->GetSequenceComponentEntityId());
keyCreated = true;
}
}
}
@@ -2276,15 +2271,13 @@ void CTrackViewDopeSheetBase::AddKeys(const QPoint& point, const bool bTryAddKey
AzToolsFramework::ScopedUndoBatch undoBatch("Create Key");
pTrack->CreateKey(keyTime);
undoBatch.MarkEntityDirty(sequence->GetSequenceComponentEntityId());
keyCreated = true;
}
}
else // A compound track
{
if (pTrack->GetValueType() == AnimValueType::RGB)
{
keyCreated = CreateColorKey(pTrack, keyTime);
CreateColorKey(pTrack, keyTime);
}
else
{
@@ -2295,7 +2288,6 @@ void CTrackViewDopeSheetBase::AddKeys(const QPoint& point, const bool bTryAddKey
if (IsOkToAddKeyHere(pSubTrack, keyTime))
{
pSubTrack->CreateKey(keyTime);
keyCreated = true;
}
}
undoBatch.MarkEntityDirty(sequence->GetSequenceComponentEntityId());
@@ -2617,7 +2609,6 @@ void CTrackViewDopeSheetBase::DrawSelectTrack(const Range& timeRange, QPainter*
void CTrackViewDopeSheetBase::DrawBoolTrack(const Range& timeRange, QPainter* painter, CTrackViewTrack* pTrack, const QRect& rc)
{
int x0 = TimeToClient(timeRange.start);
float t0 = timeRange.start;
const QBrush prevBrush = painter->brush();
painter->setBrush(m_visibilityBrush);
@@ -2648,7 +2639,6 @@ void CTrackViewDopeSheetBase::DrawBoolTrack(const Range& timeRange, QPainter* pa
painter->fillRect(QRect(QPoint(x0, rc.top() + 4), QPoint(x, rc.bottom() - 4)), gradient);
}
t0 = time;
x0 = x;
}
int x = TimeToClient(timeRange.end);
@@ -198,7 +198,6 @@ void CTrackViewKeyPropertiesDlg::OnKeySelectionChanged(CTrackViewSequence* seque
m_wndProps->setEnabled(false);
m_wndTrackProps->setEnabled(false);
bool bAssigned = false;
if (selectedKeys.GetKeyCount() > 0 && selectedKeys.AreAllKeysOfSameType())
{
CTrackViewTrack* pTrack = selectedKeys.GetKey(0).GetTrack();
@@ -215,12 +214,6 @@ void CTrackViewKeyPropertiesDlg::OnKeySelectionChanged(CTrackViewSequence* seque
{
AddVars(m_keyControls[i]);
}
if (m_keyControls[i]->OnKeySelectionChange(selectedKeys))
{
bAssigned = true;
}
break;
}
}
@@ -57,7 +57,6 @@ protected:
}
int GetSize() override { return sizeof(*this); }
QString GetDescription() override { return "UndoTrackViewSplineCtrl"; };
void Undo(bool bUndo) override
{
+3 -9
View File
@@ -6,9 +6,6 @@
*
*/
#ifndef CRYINCLUDE_EDITOR_TRACKVIEW_TRACKVIEWUNDO_H
#define CRYINCLUDE_EDITOR_TRACKVIEW_TRACKVIEWUNDO_H
#pragma once
#include "TrackViewTrack.h"
@@ -27,11 +24,10 @@ public:
CUndoComponentEntityTrackObject(CTrackViewTrack* track);
protected:
virtual int GetSize() override { return sizeof(*this); }
virtual QString GetDescription() override { return "Undo Component Entity Track Modify"; };
int GetSize() override { return sizeof(*this); }
virtual void Undo(bool bUndo) override;
virtual void Redo() override;
void Undo(bool bUndo) override;
void Redo() override;
private:
@@ -50,5 +46,3 @@ private:
CTrackViewTrackMemento m_undo;
CTrackViewTrackMemento m_redo;
};
#endif // CRYINCLUDE_EDITOR_TRACKVIEW_TRACKVIEWUNDO_H
+1 -16
View File
@@ -8,10 +8,6 @@
// Description : Interface for implementation of IUndo objects.
#ifndef CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
#define CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
#pragma once
#include <QString>
@@ -26,8 +22,6 @@ struct IUndoObject
virtual void Release() { delete this; };
//! Return size of this Undo object.
virtual int GetSize() = 0;
//! Return description of this Undo object.
virtual QString GetDescription() = 0;
//! Undo this object.
//! @param bUndo If true this operation called in response to Undo operation.
@@ -37,14 +31,5 @@ struct IUndoObject
virtual void Redo() = 0;
// Returns the name of undo object
virtual QString GetObjectName(){ return QString(); };
// Returns the name of related editor object.
// Ex: For a undo action which would modify value for var "Emitter Strength" of emitter "Level.example",
// this function will return emitter name "Level.example" - Vera, Confetti
virtual QString GetEditorObjectName() { return QString(); };
virtual bool IsChanged([[maybe_unused]] unsigned int& compareValue) const { return false; }
virtual QString GetObjectName(){ return QString(); }
};
#endif // CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
-10
View File
@@ -197,11 +197,9 @@ bool CImageGif::Load(const QString& fileName, CImageEx& outImage)
return false;
}
int numcols;
unsigned char ch, ch1;
uint8* ptr1;
int i;
short transparency = -1;
TImage<uint8> outImageIndex;
@@ -246,7 +244,6 @@ bool CImageGif::Load(const QString& fileName, CImageEx& outImage)
HasColormap = ((ch & COLORMAPMASK) ? true : false);
BitsPerPixel = (ch & 7) + 1;
numcols = ColorMapSize = 1 << BitsPerPixel;
BitMask = ColorMapSize - 1;
Background = NEXTBYTE; /* background color... not used. */
@@ -290,10 +287,6 @@ bool CImageGif::Load(const QString& fileName, CImageEx& outImage)
{
case GRAPHIC_EXT:
ch = NEXTBYTE;
if (ptr[0] & 0x1)
{
transparency = ptr[3]; /* transparent color index */
}
ptr += ch;
break;
case PLAINTEXT_EXT:
@@ -317,9 +310,6 @@ bool CImageGif::Load(const QString& fileName, CImageEx& outImage)
}
}
//if (transparency >= 0)
//mfSet_transparency(transparency);
/* Now read in values from the image descriptor */
ch = NEXTBYTE;
-572
View File
@@ -1,572 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "KDTree.h"
#include <IStatObj.h>
class KDTreeNode
{
public:
KDTreeNode()
{
pChildren[0] = nullptr;
pChildren[1] = nullptr;
pVertexIndices = nullptr;
}
~KDTreeNode()
{
if (!IsLeaf())
{
if (pChildren[0])
{
delete pChildren[0];
}
if (pChildren[1])
{
delete pChildren[1];
}
}
else if (GetVertexBufferSize() > 1)
{
if (pVertexIndices)
{
delete [] pVertexIndices;
}
}
}
uint32 GetVertexBufferSize() const
{
return nVertexIndexBufferSize;
}
float GetSplitPos() const
{
return splitPos;
}
void SetSplitPos(float pos)
{
splitPos = pos;
}
CKDTree::ESplitAxis GetSplitAxis() const
{
if (splitAxis == 0)
{
return CKDTree::eSA_X;
}
if (splitAxis == 1)
{
return CKDTree::eSA_Y;
}
if (splitAxis == 2)
{
return CKDTree::eSA_Z;
}
return CKDTree::eSA_Invalid;
}
void SetSplitAxis(const CKDTree::ESplitAxis& axis)
{
splitAxis = axis;
}
bool IsLeaf() const
{
return pChildren[0] == nullptr && pChildren[1] == nullptr;
}
KDTreeNode* GetChild(uint32 nIndex) const
{
if (nIndex > 1)
{
return nullptr;
}
return pChildren[nIndex];
}
void SetChild(uint32 nIndex, KDTreeNode* pNode)
{
if (nIndex > 1)
{
return;
}
if (pChildren[nIndex])
{
delete pChildren[nIndex];
}
pChildren[nIndex] = pNode;
}
const AABB& GetBoundBox()
{
return boundbox;
}
void SetBoundBox(const AABB& aabb)
{
boundbox = aabb;
}
void SetVertexIndexBuffer(std::vector<uint32>& vertexInfos)
{
nVertexIndexBufferSize = (uint32)vertexInfos.size();
if (nVertexIndexBufferSize == 0)
{
return;
}
if (nVertexIndexBufferSize == 1)
{
oneIndex = vertexInfos[0];
}
else
{
pVertexIndices = new uint32[nVertexIndexBufferSize];
memcpy(pVertexIndices, &vertexInfos[0], sizeof(uint32) * nVertexIndexBufferSize);
}
}
uint32 GetVertexIndex(uint32 nIndex) const
{
if (GetVertexBufferSize() == 1)
{
return oneIndex & 0x00FFFFFF;
}
return pVertexIndices[nIndex] & 0x00FFFFFF;
}
uint32 GetObjIndex(uint32 nIndex) const
{
if (GetVertexBufferSize() == 1)
{
return (oneIndex & 0xFF000000) >> 24;
}
return (pVertexIndices[nIndex] & 0xFF000000) >> 24;
}
private:
union
{
float splitPos; // Interior
uint32 oneIndex; // Leaf
uint32* pVertexIndices; // Leaf : high 8bits - object index, low 24bits - vertex index
};
union
{
uint32 splitAxis; // Interior
uint32 nVertexIndexBufferSize; // Leaf
};
AABB boundbox; // Both
KDTreeNode* pChildren[2]; // Interior
};
CKDTree::ESplitAxis SearchForBestSplitAxis(const AABB& aabb)
{
float xsize = aabb.max.x - aabb.min.x;
float ysize = aabb.max.y - aabb.min.y;
float zsize = aabb.max.z - aabb.min.z;
CKDTree::ESplitAxis axis;
if (xsize > ysize && xsize > zsize)
{
axis = CKDTree::eSA_X;
}
else if (ysize > zsize && ysize > xsize)
{
axis = CKDTree::eSA_Y;
}
else
{
axis = CKDTree::eSA_Z;
}
return axis;
}
bool SearchForBestSplitPos(CKDTree::ESplitAxis axis, const std::vector<CKDTree::SStatObj>& statObjList, std::vector<uint32>& indices, float& outBestSplitPos)
{
if (axis != CKDTree::eSA_X && axis != CKDTree::eSA_Y && axis != CKDTree::eSA_Z)
{
return false;
}
outBestSplitPos = 0;
int nSizeOfIndices = static_cast<int>(indices.size());
for (int i = 0; i < nSizeOfIndices; ++i)
{
int nObjIndex = (indices[i] & 0xFF000000) >> 24;
int nVertexIndex = (indices[i] & 0xFFFFFF);
const CKDTree::SStatObj* pObj = &statObjList[nObjIndex];
const IIndexedMesh* pMesh = pObj->pStatObj->GetIndexedMesh();
if (pMesh == nullptr)
{
continue;
}
IIndexedMesh::SMeshDescription meshDesc;
pMesh->GetMeshDescription(meshDesc);
if (meshDesc.m_pVerts)
{
outBestSplitPos += pObj->tm.TransformPoint(meshDesc.m_pVerts[nVertexIndex])[axis];
}
else if (meshDesc.m_pVertsF16)
{
outBestSplitPos += pObj->tm.TransformPoint(meshDesc.m_pVertsF16[nVertexIndex].ToVec3())[axis];
}
}
outBestSplitPos /= nSizeOfIndices;
return true;
}
struct SSplitInfo
{
AABB aboveBoundbox;
std::vector<uint32> aboveIndices;
AABB belowBoundbox;
std::vector<uint32> belowIndices;
};
bool SplitNode(const std::vector<CKDTree::SStatObj>& statObjList, const AABB& boundbox, const std::vector<uint32>& indices, CKDTree::ESplitAxis splitAxis, float splitPos, SSplitInfo& outInfo)
{
if (splitAxis != CKDTree::eSA_X && splitAxis != CKDTree::eSA_Y && splitAxis != CKDTree::eSA_Z)
{
return false;
}
outInfo.aboveBoundbox = boundbox;
outInfo.belowBoundbox = boundbox;
outInfo.aboveBoundbox.max[splitAxis] = splitPos;
outInfo.belowBoundbox.min[splitAxis] = splitPos;
uint32 iIndexSize = (uint32)indices.size();
outInfo.aboveIndices.reserve(iIndexSize);
outInfo.belowIndices.reserve(iIndexSize);
for (uint32 i = 0; i < iIndexSize; ++i)
{
int nObjIndex = (indices[i] & 0xFF000000) >> 24;
int nVertexIndex = indices[i] & 0xFFFFFF;
const CKDTree::SStatObj* pObj = &statObjList[nObjIndex];
const IIndexedMesh* pMesh = pObj->pStatObj->GetIndexedMesh();
if (pMesh == nullptr)
{
return false;
}
IIndexedMesh::SMeshDescription meshDesc;
pMesh->GetMeshDescription(meshDesc);
Vec3 vPos;
if (meshDesc.m_pVerts)
{
vPos = pObj->tm.TransformPoint(meshDesc.m_pVerts[nVertexIndex]);
}
else if (meshDesc.m_pVertsF16)
{
vPos = pObj->tm.TransformPoint(meshDesc.m_pVertsF16[nVertexIndex].ToVec3());
}
else
{
continue;
}
if (vPos[splitAxis] < splitPos)
{
outInfo.aboveIndices.push_back(indices[i]);
assert(outInfo.aboveBoundbox.IsContainPoint(vPos));
}
else
{
outInfo.belowIndices.push_back(indices[i]);
assert(outInfo.belowBoundbox.IsContainPoint(vPos));
}
}
return true;
}
CKDTree::CKDTree()
{
m_pRootNode = nullptr;
}
CKDTree::~CKDTree()
{
if (m_pRootNode)
{
delete m_pRootNode;
}
}
bool CKDTree::Build(IStatObj* pStatObj)
{
if (pStatObj == nullptr)
{
return false;
}
m_StatObjectList.clear();
if (pStatObj->GetIndexedMesh(true))
{
SStatObj rootObj;
rootObj.tm.SetIdentity();
rootObj.pStatObj = pStatObj;
m_StatObjectList.push_back(rootObj);
}
ConstructStatObjList(pStatObj, Matrix34::CreateIdentity());
AABB entireBoundBox;
entireBoundBox.Reset();
std::vector<uint32> indices;
for (int i = 0, iStatObjSize = static_cast<uint32>(m_StatObjectList.size()); i < iStatObjSize; ++i)
{
IIndexedMesh* pMesh = m_StatObjectList[i].pStatObj->GetIndexedMesh(true);
if (pMesh == nullptr)
{
continue;
}
IIndexedMesh::SMeshDescription meshDesc;
pMesh->GetMeshDescription(meshDesc);
for (int k = 0; k < meshDesc.m_nVertCount; ++k)
{
entireBoundBox.Add(m_StatObjectList[i].tm.TransformPoint(meshDesc.m_pVerts[k]));
indices.push_back((i << 24) | k);
}
}
if (m_pRootNode)
{
delete m_pRootNode;
}
m_pRootNode = new KDTreeNode;
BuildRecursively(m_pRootNode, entireBoundBox, indices);
return true;
}
void CKDTree::BuildRecursively(KDTreeNode* pNode, const AABB& boundbox, std::vector<uint32>& indices) const
{
pNode->SetBoundBox(boundbox);
if (indices.size() <= s_MinimumVertexSizeInLeafNode)
{
pNode->SetVertexIndexBuffer(indices);
return;
}
ESplitAxis splitAxis = SearchForBestSplitAxis(boundbox);
float splitPos(0);
SearchForBestSplitPos(splitAxis, m_StatObjectList, indices, splitPos);
pNode->SetSplitAxis(splitAxis);
pNode->SetSplitPos(splitPos);
SSplitInfo splitInfo;
if (!SplitNode(m_StatObjectList, boundbox, indices, splitAxis, splitPos, splitInfo))
{
return;
}
if (splitInfo.aboveIndices.empty() || splitInfo.belowIndices.empty())
{
pNode->SetVertexIndexBuffer(indices);
return;
}
KDTreeNode* pChild0 = new KDTreeNode;
KDTreeNode* pChild1 = new KDTreeNode;
pNode->SetChild(0, pChild0);
pNode->SetChild(1, pChild1);
BuildRecursively(pChild0, splitInfo.aboveBoundbox, splitInfo.aboveIndices);
BuildRecursively(pChild1, splitInfo.belowBoundbox, splitInfo.belowIndices);
}
void CKDTree::ConstructStatObjList(IStatObj* pStatObj, const Matrix34& matParent)
{
if (pStatObj == nullptr)
{
return;
}
for (int i = 0, nChildObjSize(pStatObj->GetSubObjectCount()); i < nChildObjSize; ++i)
{
IStatObj::SSubObject* pSubObj = pStatObj->GetSubObject(i);
SStatObj s;
s.tm = matParent * pSubObj->localTM;
if (pSubObj->pStatObj && pSubObj->pStatObj->GetIndexedMesh(true))
{
s.pStatObj = pSubObj->pStatObj;
m_StatObjectList.push_back(s);
}
ConstructStatObjList(pSubObj->pStatObj, s.tm);
}
}
bool CKDTree::FindNearestVertex(const Vec3& raySrc, const Vec3& rayDir, float vVertexBoxSize, const Vec3& localCameraPos, Vec3& outPos, Vec3& vOutHitPosOnCube) const
{
return FindNearestVertexRecursively(m_pRootNode, raySrc, rayDir, vVertexBoxSize, localCameraPos, outPos, vOutHitPosOnCube);
}
AABB GetNodeBoundBox(KDTreeNode* pNode, float vVertexBoxSize, const Vec3& localCameraPos)
{
AABB nodeAABB = pNode->GetBoundBox();
float fScreenFactorMin = localCameraPos.GetDistance(nodeAABB.min);
Vec3 vBoundBoxMin(fScreenFactorMin * vVertexBoxSize, fScreenFactorMin * vVertexBoxSize, fScreenFactorMin * vVertexBoxSize);
float fScreenFactorMax = localCameraPos.GetDistance(nodeAABB.max);
Vec3 vBoundBoxMax(fScreenFactorMax * vVertexBoxSize, fScreenFactorMax * vVertexBoxSize, fScreenFactorMax * vVertexBoxSize);
nodeAABB.min -= vBoundBoxMin;
nodeAABB.max += vBoundBoxMax;
return nodeAABB;
}
bool CKDTree::FindNearestVertexRecursively(KDTreeNode* pNode, const Vec3& raySrc, const Vec3& rayDir, float vVertexBoxSize, const Vec3& localCameraPos, Vec3& outPos, Vec3& vOutHitPosOnCube) const
{
if (!pNode)
{
return false;
}
Vec3 vHitPos;
AABB nodeAABB = GetNodeBoundBox(pNode, vVertexBoxSize, localCameraPos);
if (!pNode->GetBoundBox().IsContainPoint(raySrc) && !Intersect::Ray_AABB(raySrc, rayDir, nodeAABB, vHitPos))
{
return false;
}
if (pNode->IsLeaf())
{
if (m_StatObjectList.empty())
{
return false;
}
uint32 nVBuffSize = pNode->GetVertexBufferSize();
if (nVBuffSize == 0)
{
return false;
}
float fNearestDist = 3e10f;
for (uint32 i = 0; i < nVBuffSize; ++i)
{
uint32 nVertexIndex = pNode->GetVertexIndex(i);
uint32 nObjIndex = pNode->GetObjIndex(i);
assert(nObjIndex < m_StatObjectList.size());
const SStatObj* pStatObjInfo = &(m_StatObjectList[nObjIndex]);
IIndexedMesh* pMesh = m_StatObjectList[nObjIndex].pStatObj->GetIndexedMesh();
if (pMesh == nullptr)
{
continue;
}
IIndexedMesh::SMeshDescription meshDesc;
pMesh->GetMeshDescription(meshDesc);
Vec3 vCandidatePos(0, 0, 0);
if (meshDesc.m_pVerts)
{
vCandidatePos = pStatObjInfo->tm.TransformPoint(meshDesc.m_pVerts[nVertexIndex]);
}
else if (meshDesc.m_pVertsF16)
{
vCandidatePos = pStatObjInfo->tm.TransformPoint(meshDesc.m_pVertsF16[nVertexIndex].ToVec3());
}
else
{
continue;
}
float fScreenFactor = localCameraPos.GetDistance(vCandidatePos);
Vec3 vBoundBox(fScreenFactor * vVertexBoxSize, fScreenFactor * vVertexBoxSize, fScreenFactor * vVertexBoxSize);
Vec3 vHitPosOnCube;
if (Intersect::Ray_AABB(raySrc, rayDir, AABB(vCandidatePos - vBoundBox, vCandidatePos + vBoundBox), vHitPosOnCube))
{
float fDist = vHitPosOnCube.GetDistance(raySrc);
if (fDist < fNearestDist)
{
fNearestDist = fDist;
outPos = vCandidatePos;
vOutHitPosOnCube = vHitPosOnCube;
}
}
}
if (fNearestDist < 3e10f)
{
return true;
}
return false;
}
Vec3 vNearestPos0, vNearestPos0OnCube;
Vec3 vNearestPos1, vNearestPos1OnCube;
bool bFoundChild0 = FindNearestVertexRecursively(pNode->GetChild(0), raySrc, rayDir, vVertexBoxSize, localCameraPos, vNearestPos0, vNearestPos0OnCube);
bool bFoundChild1 = FindNearestVertexRecursively(pNode->GetChild(1), raySrc, rayDir, vVertexBoxSize, localCameraPos, vNearestPos1, vNearestPos1OnCube);
if (bFoundChild0 && bFoundChild1)
{
float fDist0 = raySrc.GetDistance(vNearestPos0OnCube);
float fDist1 = raySrc.GetDistance(vNearestPos1OnCube);
if (fDist0 < fDist1)
{
outPos = vNearestPos0;
vOutHitPosOnCube = vNearestPos0OnCube;
}
else
{
outPos = vNearestPos1;
vOutHitPosOnCube = vNearestPos1OnCube;
}
}
else if (bFoundChild0 && !bFoundChild1)
{
outPos = vNearestPos0;
vOutHitPosOnCube = vNearestPos0OnCube;
}
else if (!bFoundChild0 && bFoundChild1)
{
outPos = vNearestPos1;
vOutHitPosOnCube = vNearestPos1OnCube;
}
return bFoundChild0 || bFoundChild1;
}
void CKDTree::GetPenetratedBoxes(const Vec3& raySrc, const Vec3& rayDir, std::vector<AABB>& outBoxes)
{
GetPenetratedBoxesRecursively(m_pRootNode, raySrc, rayDir, outBoxes);
}
void CKDTree::GetPenetratedBoxesRecursively(KDTreeNode* pNode, const Vec3& raySrc, const Vec3& rayDir, std::vector<AABB>& outBoxes)
{
Vec3 vHitPos;
if (!pNode || (!pNode->GetBoundBox().IsContainPoint(raySrc) && !Intersect::Ray_AABB(raySrc, rayDir, pNode->GetBoundBox(), vHitPos)))
{
return;
}
outBoxes.push_back(pNode->GetBoundBox());
GetPenetratedBoxesRecursively(pNode->GetChild(0), raySrc, rayDir, outBoxes);
GetPenetratedBoxesRecursively(pNode->GetChild(1), raySrc, rayDir, outBoxes);
}
-57
View File
@@ -1,57 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_UTIL_KDTREE_H
#define CRYINCLUDE_EDITOR_UTIL_KDTREE_H
#pragma once
struct IStatObj;
class KDTreeNode;
class CKDTree
{
public:
CKDTree();
~CKDTree();
bool Build(IStatObj* pStatObj);
bool FindNearestVertex(const Vec3& raySrc, const Vec3& rayDir, float vVertexBoxSize, const Vec3& localCameraPos, Vec3& outPos, Vec3& vOutHitPosOnCube) const;
void GetPenetratedBoxes(const Vec3& raySrc, const Vec3& rayDir, std::vector<AABB>& outBoxes);
enum ESplitAxis
{
eSA_X = 0,
eSA_Y,
eSA_Z,
eSA_Invalid
};
struct SStatObj
{
Matrix34 tm;
IStatObj* pStatObj;
};
private:
void BuildRecursively(KDTreeNode* pNode, const AABB& boundbox, std::vector<uint32>& indices) const;
bool FindNearestVertexRecursively(KDTreeNode* pNode, const Vec3& raySrc, const Vec3& rayDir, float vVertexBoxSize, const Vec3& localCameraPos, Vec3& outPos, Vec3& vOutHitPosOnCube) const;
void GetPenetratedBoxesRecursively(KDTreeNode* pNode, const Vec3& raySrc, const Vec3& rayDir, std::vector<AABB>& outBoxes);
void ConstructStatObjList(IStatObj* pStatObj, const Matrix34& matParent);
static const int s_MinimumVertexSizeInLeafNode = 4;
private:
KDTreeNode* m_pRootNode;
std::vector<SStatObj> m_StatObjectList;
};
#endif // CRYINCLUDE_EDITOR_UTIL_KDTREE_H
-96
View File
@@ -16,102 +16,6 @@
//////////////////////////////////////////////////////////////////////////
// CXmlArchive
bool CXmlArchive::Load(const QString& file)
{
bLoading = true;
char filename[AZ_MAX_PATH_LEN] = { 0 };
AZ::IO::FileIOBase::GetInstance()->ResolvePath(file.toUtf8().data(), filename, AZ_MAX_PATH_LEN);
QFile cFile(filename);
if (!cFile.open(QFile::ReadOnly))
{
CLogFile::FormatLine("Warning: Loading of %s failed", filename);
return false;
}
CArchive ar(&cFile, CArchive::load);
QString str;
ar >> str;
root = XmlHelpers::LoadXmlFromBuffer(str.toUtf8().data(), str.toUtf8().length());
if (!root)
{
// If we didn't extract valid XML, attempt to check the header to see if we're dealing with an improperly serialized archive
// When deserializing QStrings, we use readStringLength in EditorUtils, which mimics MFC's decoding.
// In this encoding, the length is first read as an unsigned 8-bit value, if that is 0xFF then the next two bytes are read
// If the 16 bit uint is 0xFFFF, then the next four bytes are read, etc. up to a final 64 bit value.
// In 1.09, there was a bug in which we'd serialize out the 32-bit length improperly like so:
// 0xFF 0xFF 0x00 <4 byte proper length>
// Note that the header could also historically start with 0xFF 0xFF 0xFE to indicate wide strings prior to the length data
// but we don't have to deal with that here as the broken version of the code never prepended this
cFile.seek(0);
quint8 len8;
ar >> len8;
quint16 len16;
ar >> len16;
// Possible bad header, attempt to read 32 bit length.
if (len8 == 0xff && len16 == 0xff)
{
// This version of operator<< only serialized out UTF8 strings up to 32 bits of length, no need to 64-bit check or do wchar.
quint32 len32;
ar >> len32;
str = QString::fromUtf8(cFile.read(len32));
root = XmlHelpers::LoadXmlFromBuffer(str.toUtf8().data(), str.toUtf8().length());
}
if (!root)
{
CLogFile::FormatLine("Warning: Loading of %s failed", filename);
return false;
}
}
const bool loaded = pNamedData->Serialize(ar);
if (!loaded)
{
CLogFile::FormatLine("Error: Can't load xml file: '%s'! File corrupted. Binary file possibly was corrupted by Source Control if it was marked like text format.", filename);
return false;
}
return true;
}
//////////////////////////////////////////////////////////////////////////
void CXmlArchive::Save(const QString& file)
{
char filename[AZ_MAX_PATH_LEN] = { 0 };
AZ::IO::FileIOBase::GetInstance()->ResolvePath(file.toUtf8().data(), filename, AZ_MAX_PATH_LEN);
bLoading = false;
if (!root)
{
return;
}
QFile cFile(filename);
// Open the file for writing, create it if needed
if (!cFile.open(QFile::WriteOnly))
{
CLogFile::FormatLine("Warning: Saving of %s failed", filename);
return;
}
// Create the archive object
CArchive ar(&cFile, CArchive::store);
_smart_ptr<IXmlStringData> pXmlStrData = root->getXMLData(5000000);
// Need convert to QString for CArchive::operator<<
QString str = pXmlStrData->GetString();
ar << str;
pNamedData->Serialize(ar);
}
//////////////////////////////////////////////////////////////////////////
bool CXmlArchive::SaveToPak([[maybe_unused]] const QString& levelPath, CPakFile& pakFile)
-3
View File
@@ -60,9 +60,6 @@ public:
return *this;
}
bool Load(const QString& file);
void Save(const QString& file);
//! Save XML Archive to pak file.
//! @return true if saved.
bool SaveToPak(const QString& levelPath, CPakFile& pakFile);
+3 -54
View File
@@ -14,14 +14,11 @@
// Qt
#include <QPainter>
// AzCore
#include <AzCore/Console/IConsole.h>
// AzQtComponents
#include <AzQtComponents/DragAndDrop/ViewportDragAndDrop.h>
// AzToolsFramework
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
@@ -41,19 +38,6 @@
#undef LoadCursor
#endif
AZ_CVAR(
float,
ed_defaultEntityPlacementDistance,
10.0f,
nullptr,
AZ::ConsoleFunctorFlags::Null,
"The default distance to place an entity from the camera if no intersection is found");
float GetDefaultEntityPlacementDistance()
{
return ed_defaultEntityPlacementDistance;
}
//////////////////////////////////////////////////////////////////////
// Viewport drag and drop support
//////////////////////////////////////////////////////////////////////
@@ -63,7 +47,7 @@ void QtViewport::BuildDragDropContext(
{
context.m_hitLocation = AzToolsFramework::FindClosestPickIntersection(
viewportId, AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(point), AzToolsFramework::EditorPickRayLength,
GetDefaultEntityPlacementDistance());
AzToolsFramework::GetDefaultEntityPlacementDistance());
}
void QtViewport::dragEnterEvent(QDragEnterEvent* event)
@@ -1062,11 +1046,6 @@ Vec3 QtViewport::SnapToGrid(const Vec3& vec)
return vec;
}
float QtViewport::GetGridStep() const
{
return 0.0f;
}
//////////////////////////////////////////////////////////////////////////
void QtViewport::BeginUndo()
{
@@ -1121,30 +1100,6 @@ bool QtViewport::IsBoundsVisible([[maybe_unused]] const AABB& box) const
return true;
}
//////////////////////////////////////////////////////////////////////////
bool QtViewport::HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance) const
{
float dist = GetDistanceToLine(lineP1, lineP2, hitpoint);
if (dist <= pixelRadius)
{
if (pToCameraDistance)
{
Vec3 raySrc, rayDir;
ViewToWorldRay(hitpoint, raySrc, rayDir);
Vec3 rayTrg = raySrc + rayDir * 10000.0f;
Vec3 pa, pb;
float mua, mub;
LineLineIntersect(lineP1, lineP2, raySrc, rayTrg, pa, pb, mua, mub);
*pToCameraDistance = mub;
}
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
float QtViewport::GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const
{
@@ -1349,6 +1304,7 @@ float QtViewport::GetFOV() const
{
return gSettings.viewports.fDefaultFov;
}
//////////////////////////////////////////////////////////////////////////
void QtViewport::setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir)
{
@@ -1356,12 +1312,5 @@ void QtViewport::setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir)
m_raySrc = raySrc;
m_rayDir = rayDir;
}
////////////////////////////////////////////////////////////////////////
void QtViewport::setHitcontext(QPoint& vp, Vec3& raySrc, Vec3& rayDir)
{
vp = m_vp;
raySrc = m_raySrc;
rayDir = m_rayDir;
}
#include <moc_Viewport.cpp>
+1 -12
View File
@@ -87,9 +87,6 @@ enum EStdCursor
STD_CURSOR_LAST,
};
//! The default distance an entity is placed from the camera if there is no intersection
SANDBOX_API float GetDefaultEntityPlacementDistance();
AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
class SANDBOX_API CViewport
: public IDisplayViewport
@@ -397,7 +394,6 @@ public:
//! Snap any given 3D world position to grid lines if snap is enabled.
Vec3 SnapToGrid(const Vec3& vec) override;
float GetGridStep() const override;
//! Returns the screen scale factor for a point given in world coordinates.
//! This factor gives the width in world-space units at the point's distance of the viewport.
@@ -434,19 +430,12 @@ public:
//! Performs hit testing of 2d point in view to find which object hit.
bool HitTest(const QPoint& point, HitContext& hitInfo) override;
//! Do 2D hit testing of line in world space.
// pToCameraDistance is an optional output parameter in which distance from the camera to the line is returned.
bool HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance = 0) const override;
float GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const override;
// Access to the member m_bAdvancedSelectMode so interested modules can know its value.
bool GetAdvancedSelectModeFlag() override;
void GetPerpendicularAxis(EAxis* pAxis, bool* pIs2D) const override;
const ::Plane* GetConstructionPlane() const override { return &m_constructionPlane; }
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//! Set construction plane from given position construction matrix refrence coord system and axis settings.
@@ -502,7 +491,7 @@ public:
void ReleaseMouse() override { m_mouseCaptured = false; QWidget::releaseMouse(); }
void setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir) override;
void setHitcontext(QPoint& vp, Vec3& raySrc, Vec3& rayDir) override;
QPoint m_vp;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
Vec3 m_raySrc;
-3
View File
@@ -488,7 +488,6 @@ set(FILES
UndoViewPosition.h
UndoViewRotation.h
Util/GeometryUtil.h
Util/KDTree.h
WipFeaturesDlg.h
WipFeaturesDlg.ui
WipFeaturesDlg.qrc
@@ -499,7 +498,6 @@ set(FILES
Objects/ClassDesc.cpp
Objects/ClassDesc.h
Objects/DisplayContextShared.inl
Objects/IEntityObjectListener.h
Objects/SelectionGroup.cpp
Objects/SelectionGroup.h
Objects/SubObjSelection.cpp
@@ -710,7 +708,6 @@ set(FILES
Util/GuidUtil.cpp
Util/GuidUtil.h
Util/IObservable.h
Util/KDTree.cpp
Util/Mailer.h
Util/NamedData.cpp
Util/NamedData.h
@@ -45,6 +45,7 @@
#include <AzCore/Module/Module.h>
#include <AzCore/Module/ModuleManager.h>
#include <AzCore/IO/Path/PathReflect.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/Driller/Driller.h>
@@ -1547,7 +1548,7 @@ namespace AZ
// reflect name dictionary.
Name::Reflect(context);
// reflect path
IO::PathReflection::Reflect(context);
IO::PathReflect(context);
// reflect the SettingsRegistryInterface, SettignsRegistryImpl and the global Settings Registry
// instance (AZ::SettingsRegistry::Get()) into the Behavior Context
@@ -32,7 +32,16 @@ namespace AZ
template <typename BASE_TYPE, ThreadSafety THREAD_SAFETY>
inline void ConsoleDataWrapper<BASE_TYPE, THREAD_SAFETY>::operator =(const BASE_TYPE& rhs)
{
const BASE_TYPE currentValue = this->m_value;
// Do the value assignment outside new value check.
// Client code can supply a type for m_value that overrides the operator= function and trigger side effects
// in the operator= function body. Doing the assignment outside the value change check avoids those side
// effects not being triggered because AzCore believes the value wouldn't change.
this->m_value = rhs;
if (currentValue != rhs)
{
InvokeCallback();
}
}
template <typename BASE_TYPE, ThreadSafety THREAD_SAFETY>
@@ -50,13 +50,4 @@ namespace AZ::IO
const PathIterator<Path>& rhs);
template bool operator!=<FixedMaxPath>(const PathIterator<FixedMaxPath>& lhs,
const PathIterator<FixedMaxPath>& rhs);
void PathReflection::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AZ::IO::Path>()
->Field("m_path", &AZ::IO::Path::m_path);
}
}
}
+3 -2
View File
@@ -78,7 +78,8 @@ namespace AZ::IO
// native format observers
//! Returns string_view stored within the PathView
constexpr AZStd::string_view Native() const noexcept;
constexpr const AZStd::string_view& Native() const noexcept;
constexpr AZStd::string_view& Native() noexcept;
//! Conversion operator to retrieve string_view stored within the PathView
constexpr explicit operator AZStd::string_view() const noexcept;
@@ -321,7 +322,6 @@ namespace AZ::IO
using const_iterator = const PathIterator<BasicPath>;
using iterator = const_iterator;
friend PathIterator<BasicPath>;
friend struct PathReflection;
// constructors and destructor
constexpr BasicPath() = default;
@@ -665,6 +665,7 @@ namespace AZ::IO
namespace AZ
{
AZ_TYPE_INFO_SPECIALIZE(AZ::IO::Path, "{88E0A40F-3085-4CAB-8B11-EF5A2659C71A}");
AZ_TYPE_INFO_SPECIALIZE(AZ::IO::FixedMaxPath, "{FA6CA49F-376A-417C-9767-DD50744DF203}");
}
namespace AZ::IO
@@ -101,7 +101,11 @@ namespace AZ::IO
}
// native format observers
constexpr auto PathView::Native() const noexcept -> AZStd::string_view
constexpr auto PathView::Native() const noexcept -> const AZStd::string_view&
{
return m_path;
}
constexpr auto PathView::Native() noexcept -> AZStd::string_view&
{
return m_path;
}
@@ -0,0 +1,77 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/functional.h>
namespace AZ::IO
{
template <typename PathType>
struct PathSerializer
: public SerializeContext::IDataSerializer
{
public:
/// Convert binary data to text
size_t DataToText(IO::GenericStream& in, IO::GenericStream& out, bool) override
{
PathType outPath;
outPath.Native().resize_no_construct(in.GetLength());
in.Read(outPath.Native().size(), outPath.Native().data());
return static_cast<size_t>(out.Write(outPath.Native().size(), outPath.Native().c_str()));
}
size_t TextToData(const char* text, unsigned int, IO::GenericStream& stream, bool) override
{
return static_cast<size_t>(stream.Write(strlen(text), reinterpret_cast<const void*>(text)));
}
size_t Save(const void* classPtr, IO::GenericStream& stream, bool) override
{
/// Save paths out using the PosixPathSeparator
PathType path(reinterpret_cast<const PathType*>(classPtr)->Native(), AZ::IO::PosixPathSeparator);
path.MakePreferred();
return static_cast<size_t>(stream.Write(path.Native().size(), path.c_str()));
}
bool Load(void* classPtr, IO::GenericStream& stream, unsigned int, bool) override
{
// Normalize the path load
auto path = reinterpret_cast<PathType*>(classPtr);
path->Native().resize_no_construct(stream.GetLength());
stream.Read(path->Native().size(), path->Native().data());
*path = path->LexicallyNormal();
return true;
}
bool CompareValueData(const void* lhs, const void* rhs) override
{
return SerializeContext::EqualityCompareHelper<Path>::CompareValues(lhs, rhs);
}
};
void PathReflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<SerializeContext*>(context); serializeContext != nullptr)
{
serializeContext->Class<Path>()
->Serializer(AZ::SerializeContext::IDataSerializerPtr{ new PathSerializer<Path>{},
AZ::SerializeContext::IDataSerializer::CreateDefaultDeleteDeleter() })
;
serializeContext->Class<FixedMaxPath>()
->Serializer(AZ::SerializeContext::IDataSerializerPtr{ new PathSerializer<FixedMaxPath>{},
AZ::SerializeContext::IDataSerializer::CreateDefaultDeleteDeleter() })
;
}
}
}
@@ -8,4 +8,12 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
namespace AZ
{
class ReflectContext;
}
namespace AZ::IO
{
void PathReflect(AZ::ReflectContext* context);
}

Some files were not shown because too many files have changed in this diff Show More