Files
o3de/Code/Editor/Plugins/ComponentEntityEditorPlugin/Objects/ComponentEntityObject.cpp
T
Artur K 56904d1799 Cry Legacy: the Lessening (#5961)
* Generic Cleanup

Removals:

* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CryMessageBox return values in Windows build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove named selection group and a few smaller unused functionalities

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager export functionality + 2 deprecated functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove object legacy freeze/hide support from ObjectManager

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager duplicate name dection, as well as object renaming

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager serialization and selection callbacks

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a bunch of unused clone related functionality + misc

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - misc removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - more removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove unused material layers mask support

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More CBaseObject cleanups.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove SubObj functions and IMouseCreateCallback

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused procedural floor management, helper scale and tags.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove more unused methods.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Removals in multiple places.

CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals

IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* O3DE.exe Project-Centric "Open Editor" fix (#5852)

* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Adding missing C++20 std::erase implementations (#5735)

There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions

resolves #5734

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals and refactors

`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix test code.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove an unused  function

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject and undo description removals.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* A bunch of removals

* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused `Vec3ToVector3D` helper

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix - remove unused static variable

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-29 11:21:06 -07:00

936 lines
32 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ComponentEntityObject.h"
#include "Settings.h"
#include "IIconManager.h"
#include "Include/IObjectManager.h"
#include "Objects/SelectionGroup.h"
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Math/Transform.h>
#include <AzFramework/Viewport/DisplayContextRequestBus.h>
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
#include <AzToolsFramework/Commands/PreemptiveUndoCache.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/ToolsComponents/EditorLayerComponentBus.h>
#include <AzToolsFramework/ToolsComponents/EditorLockComponent.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityComponent.h>
#include <AzToolsFramework/ToolsComponents/SelectionComponent.h>
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
#include <AzToolsFramework/ToolsComponents/GenericComponentWrapper.h>
#include <AzToolsFramework/ToolsComponents/EditorSelectionAccentSystemComponent.h>
#include <AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h>
#include <AzToolsFramework/Undo/UndoCacheInterface.h>
#include <IDisplayViewport.h>
#include <CryCommon/Cry_GeoIntersect.h>
#include <MathConversion.h>
#include <TrackView/TrackViewAnimNode.h>
#include <ViewManager.h>
#include <Viewport.h>
/**
* Scalars for icon drawing behavior.
*/
CComponentEntityObject::CComponentEntityObject()
: m_accentType(AzToolsFramework::EntityAccentType::None)
, m_hasIcon(false)
, m_entityIconVisible(false)
, m_iconOnlyHitTest(false)
, m_drawAccents(true)
, m_isIsolated(false)
, m_iconTexture(nullptr)
{
}
CComponentEntityObject::~CComponentEntityObject()
{
DeleteEntity();
}
bool CComponentEntityObject::Init(IEditor* ie, CBaseObject* copyFrom, const QString& file)
{
SetColor(RGB(0, 255, 0));
SetTextureIcon(GetClassDesc()->GetTextureIconId());
// Sandbox does not serialize this object with others in the layer.
SetFlags(OBJFLAG_DONT_SAVE);
const bool result = CEntityObject::Init(ie, copyFrom, file);
return result;
}
void CComponentEntityObject::UpdatePreemptiveUndoCache()
{
using namespace AzToolsFramework;
auto undoCacheInterface = AZ::Interface<UndoSystem::UndoCacheInterface>::Get();
if (undoCacheInterface)
{
undoCacheInterface->UpdateCache(m_entityId);
}
}
void CComponentEntityObject::AssignEntity(AZ::Entity* entity, bool destroyOld)
{
const AZ::EntityId newEntityId = entity ? entity->GetId() : AZ::EntityId();
if (m_entityId.IsValid())
{
AZ::TransformNotificationBus::Handler::BusDisconnect();
LmbrCentral::RenderBoundsNotificationBus::Handler::BusDisconnect();
AzToolsFramework::ComponentEntityEditorRequestBus::Handler::BusDisconnect();
AZ::EntityBus::Handler::BusDisconnect();
AzToolsFramework::ComponentEntityObjectRequestBus::Handler::BusDisconnect();
AzToolsFramework::EditorLockComponentNotificationBus::Handler::BusDisconnect();
AzToolsFramework::EditorVisibilityNotificationBus::Handler::BusDisconnect();
AzToolsFramework::EditorEntityIconComponentNotificationBus::Handler::BusDisconnect();
if (destroyOld && m_entityId != newEntityId)
{
EBUS_EVENT(AzToolsFramework::EditorEntityContextRequestBus, DestroyEditorEntity, m_entityId);
}
m_entityId.SetInvalid();
}
if (entity)
{
m_entityId = entity->GetId();
// note: GetObjectManager() will always be valid during normal operation but
// will not exist when running unit tests
if (IObjectManager* objectManager = GetObjectManager())
{
// Use the entity id to generate a GUID for this CEO because we need it to stay consistent for systems
// that register by GUID such as undo/redo since our own undo/redo system constantly recreates CEOs
GUID entityBasedGUID;
entityBasedGUID.Data1 = 0;
entityBasedGUID.Data2 = 0;
entityBasedGUID.Data3 = 0;
static_assert(sizeof(m_entityId) >= sizeof(entityBasedGUID.Data4), "The data contained in entity Id should fit inside Data4, if not switch to some other method of conversion to GUID");
memcpy(&entityBasedGUID.Data4, &m_entityId, sizeof(entityBasedGUID.Data4));
objectManager->ChangeObjectId(GetId(), entityBasedGUID);
// Synchronize sandbox name to new entity's name.
{
EditorActionScope nameChange(m_nameReentryGuard);
SetName(QString(entity->GetName().c_str()));
}
}
EBUS_EVENT(AzToolsFramework::EditorEntityContextRequestBus, AddRequiredComponents, *entity);
AZ::TransformNotificationBus::Handler::BusConnect(m_entityId);
LmbrCentral::RenderBoundsNotificationBus::Handler::BusConnect(m_entityId);
AzToolsFramework::ComponentEntityEditorRequestBus::Handler::BusConnect(m_entityId);
AZ::EntityBus::Handler::BusConnect(m_entityId);
AzToolsFramework::ComponentEntityObjectRequestBus::Handler::BusConnect(this);
AzToolsFramework::EditorLockComponentNotificationBus::Handler::BusConnect(m_entityId);
AzToolsFramework::EditorVisibilityNotificationBus::Handler::BusConnect(m_entityId);
AzToolsFramework::EditorEntityIconComponentNotificationBus::Handler::BusConnect(m_entityId);
// Synchronize transform to Sandbox.
AzToolsFramework::Components::TransformComponent* transformComponent =
entity->FindComponent<AzToolsFramework::Components::TransformComponent>();
if (transformComponent)
{
OnTransformChanged(transformComponent->GetLocalTM(), transformComponent->GetWorldTM());
}
}
RefreshVisibilityAndLock();
}
void CComponentEntityObject::RefreshVisibilityAndLock()
{
using AzToolsFramework::EditorEntityInfoRequestBus;
using AzToolsFramework::EditorEntityLockComponentNotificationBus;
using AzToolsFramework::EditorEntityVisibilityNotificationBus;
// Lock state is tracked in 3 places:
// EditorLockComponent, EditorEntityModel, and ComponentEntityObject.
// Entities in layers have additional behavior in relation to lock state, if the layer is locked it supersedes the entity's lock state.
// The viewport controls for manipulating entities are disabled during lock state here in ComponentEntityObject using the OBJFLAG_FROZEN.
// In this case, the lock behavior should include the layer hierarchy as well, if the layer is locked this entity can't move.
// EditorEntityModel can report this information.
bool locked = false;
EditorEntityInfoRequestBus::EventResult(
locked, m_entityId, &EditorEntityInfoRequestBus::Events::IsLocked);
EditorEntityLockComponentNotificationBus::Event(
m_entityId, &EditorEntityLockComponentNotificationBus::Events::OnEntityLockChanged, locked);
// OBJFLAG_HIDDEN should match EditorVisibilityComponent's VisibilityFlag.
// Visibility state is similar to lock state in the number of areas it can be set / tracked. See the comment about the lock state above.
bool visibility = true;
EditorEntityInfoRequestBus::EventResult(
visibility, m_entityId, &EditorEntityInfoRequestBus::Events::IsVisible);
EditorEntityVisibilityNotificationBus::Event(
m_entityId, &EditorEntityVisibilityNotificationBus::Events::OnEntityVisibilityChanged, visibility);
}
void CComponentEntityObject::SetName(const QString& name)
{
if (m_nameReentryGuard)
{
EditorActionScope nameChange(m_nameReentryGuard);
AZ::Entity* entity = nullptr;
EBUS_EVENT_RESULT(entity, AZ::ComponentApplicationBus, FindEntity, m_entityId);
if (entity)
{
entity->SetName(name.toUtf8().data());
}
}
CEntityObject::SetName(name);
}
void CComponentEntityObject::DeleteEntity()
{
AssignEntity(nullptr);
CEntityObject::DeleteEntity();
}
float CComponentEntityObject::GetRadius()
{
static const float s_defaultRadius = 0.5f;
return s_defaultRadius;
}
void CComponentEntityObject::SetSelected(bool bSelect)
{
CEntityObject::SetSelected(bSelect);
if (m_selectionReentryGuard)
{
// Ignore event when received from the tools app, since the action is originating in Sandbox.
EditorActionScope selectionChange(m_selectionReentryGuard);
// Pass the action to the tools application.
if (bSelect)
{
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(&AzToolsFramework::ToolsApplicationRequests::MarkEntitySelected, m_entityId);
}
else
{
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(&AzToolsFramework::ToolsApplicationRequests::MarkEntityDeselected, m_entityId);
}
}
bool anySelected = false;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(anySelected, &AzToolsFramework::ToolsApplicationRequests::AreAnyEntitiesSelected);
if (!anySelected)
{
GetIEditor()->Notify(eNotify_OnEntitiesDeselected);
}
else
{
GetIEditor()->Notify(eNotify_OnEntitiesSelected);
}
}
void CComponentEntityObject::SetHighlight(bool bHighlight)
{
CEntityObject::SetHighlight(bHighlight);
if (m_entityId.IsValid())
{
EBUS_EVENT(AzToolsFramework::ToolsApplicationRequests::Bus, SetEntityHighlighted, m_entityId, bHighlight);
}
}
void CComponentEntityObject::OnEntityNameChanged(const AZStd::string& name)
{
if (m_nameReentryGuard)
{
EditorActionScope selectionChange(m_nameReentryGuard);
SetName(QString(name.c_str()));
}
}
void CComponentEntityObject::AttachChild(CBaseObject* child, bool /*bKeepPos*/)
{
if (child->GetType() == OBJTYPE_AZENTITY)
{
CComponentEntityObject* childComponentEntity = static_cast<CComponentEntityObject*>(child);
AZ::EntityId childEntityId = childComponentEntity->GetAssociatedEntityId();
if (childEntityId.IsValid())
{
// The action is originating from Sandbox, so ignore the return event.
EditorActionScope parentChange(childComponentEntity->m_parentingReentryGuard);
{
AzToolsFramework::ScopedUndoBatch undoBatch("Editor Parent");
EBUS_EVENT_ID(childEntityId, AZ::TransformBus, SetParent, m_entityId);
undoBatch.MarkEntityDirty(childEntityId);
}
EBUS_EVENT(AzToolsFramework::ToolsApplicationEvents::Bus, InvalidatePropertyDisplay, AzToolsFramework::Refresh_Values);
}
}
}
void CComponentEntityObject::DetachAll(bool /*bKeepPos*/)
{
}
void CComponentEntityObject::DetachThis(bool /*bKeepPos*/)
{
if (m_parentingReentryGuard)
{
EditorActionScope parentChange(m_parentingReentryGuard);
if (m_entityId.IsValid())
{
AzToolsFramework::ScopedUndoBatch undoBatch("Editor Unparent");
EBUS_EVENT_ID(m_entityId, AZ::TransformBus, SetParent, AZ::EntityId());
undoBatch.MarkEntityDirty(m_entityId);
}
EBUS_EVENT(AzToolsFramework::ToolsApplicationEvents::Bus, InvalidatePropertyDisplay, AzToolsFramework::Refresh_Values);
}
}
bool CComponentEntityObject::IsFrozen() const
{
return CheckFlags(OBJFLAG_FROZEN);
}
void CComponentEntityObject::SetFrozen(bool frozen)
{
if (m_lockedReentryGuard)
{
EditorActionScope flagChange(m_lockedReentryGuard);
AzToolsFramework::SetEntityLockState(m_entityId, frozen);
}
}
void CComponentEntityObject::OnEntityLockChanged(bool locked)
{
CEntityObject::SetFrozen(locked);
}
void CComponentEntityObject::OnEntityVisibilityChanged(bool visible)
{
CEntityObject::SetHidden(!visible);
}
void CComponentEntityObject::OnEntityIconChanged(const AZ::Data::AssetId& entityIconAssetId)
{
(void)entityIconAssetId;
SetupEntityIcon();
}
void CComponentEntityObject::OnParentChanged([[maybe_unused]] AZ::EntityId oldParent, [[maybe_unused]] AZ::EntityId newParent)
{
}
void CComponentEntityObject::OnRenderBoundsReset()
{
CEntityObject::InvalidateTM(0);
}
void CComponentEntityObject::SetSandboxObjectAccent(AzToolsFramework::EntityAccentType accent)
{
m_accentType = accent;
AzToolsFramework::EditorComponentSelectionNotificationsBus::Event(m_entityId,
&AzToolsFramework::EditorComponentSelectionNotificationsBus::Events::OnAccentTypeChanged, m_accentType);
}
void CComponentEntityObject::SetSandBoxObjectIsolated(bool isIsolated)
{
m_isIsolated = isIsolated;
GetIEditor()->GetObjectManager()->InvalidateVisibleList();
}
bool CComponentEntityObject::IsSandBoxObjectIsolated()
{
return m_isIsolated;
}
bool CComponentEntityObject::SetPos(const Vec3& pos, int flags)
{
bool isAzEditorTransformLocked = false;
AzToolsFramework::Components::TransformComponentMessages::Bus::EventResult(isAzEditorTransformLocked, m_entityId,
&AzToolsFramework::Components::TransformComponentMessages::IsTransformLocked);
bool lockTransformOnUserInput = isAzEditorTransformLocked && (flags & eObjectUpdateFlags_UserInput);
if (IsLayer() || lockTransformOnUserInput)
{
return false;
}
if ((flags & eObjectUpdateFlags_MoveTool) || (flags & eObjectUpdateFlags_UserInput))
{
// If we have a parent also in the selection set, don't allow the move tool to manipulate our position.
if (IsNonLayerAncestorSelected())
{
return false;
}
}
return CEntityObject::SetPos(pos, flags);
}
bool CComponentEntityObject::SetRotation(const Quat& rotate, int flags)
{
bool isAzEditorTransformLocked = false;
AzToolsFramework::Components::TransformComponentMessages::Bus::EventResult(isAzEditorTransformLocked, m_entityId,
&AzToolsFramework::Components::TransformComponentMessages::IsTransformLocked);
bool lockTransformOnUserInput = isAzEditorTransformLocked && (flags & eObjectUpdateFlags_UserInput);
if (IsLayer() || lockTransformOnUserInput)
{
return false;
}
if (flags & eObjectUpdateFlags_UserInput)
{
// If we have a parent also in the selection set, don't allow the rotate tool to manipulate our position.
if (IsNonLayerAncestorSelected())
{
return false;
}
}
return CEntityObject::SetRotation(rotate, flags);
}
bool CComponentEntityObject::SetScale(const Vec3& scale, int flags)
{
bool isAzEditorTransformLocked = false;
AzToolsFramework::Components::TransformComponentMessages::Bus::EventResult(isAzEditorTransformLocked, m_entityId,
&AzToolsFramework::Components::TransformComponentMessages::IsTransformLocked);
bool lockTransformOnUserInput = isAzEditorTransformLocked && (flags & eObjectUpdateFlags_UserInput);
if (IsLayer() || lockTransformOnUserInput)
{
return false;
}
if ((flags & eObjectUpdateFlags_ScaleTool) || (flags & eObjectUpdateFlags_UserInput))
{
// If we have a parent also in the selection set, don't allow the scale tool to manipulate our position.
if (IsNonLayerAncestorSelected())
{
return false;
}
}
return CEntityObject::SetScale(scale, flags);
}
bool CComponentEntityObject::IsNonLayerAncestorSelected() const
{
AZ::EntityId parentId;
AZ::TransformBus::EventResult(parentId, m_entityId, &AZ::TransformBus::Events::GetParentId);
while (parentId.IsValid())
{
CComponentEntityObject* parentObject = CComponentEntityObject::FindObjectForEntity(parentId);
if (parentObject && parentObject->IsSelected())
{
bool isLayerEntity = false;
AzToolsFramework::Layers::EditorLayerComponentRequestBus::EventResult(
isLayerEntity,
parentObject->GetAssociatedEntityId(),
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::HasLayer);
if (!isLayerEntity)
{
return true;
}
}
AZ::EntityId currentParentId = parentId;
parentId.SetInvalid();
AZ::TransformBus::EventResult(parentId, currentParentId, &AZ::TransformBus::Events::GetParentId);
}
return false;
}
bool CComponentEntityObject::IsLayer() const
{
bool isLayerEntity = false;
AzToolsFramework::Layers::EditorLayerComponentRequestBus::EventResult(
isLayerEntity,
m_entityId,
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::HasLayer);
return isLayerEntity;
}
bool CComponentEntityObject::IsAncestorIconDrawingAtSameLocation() const
{
if (m_entityId.IsValid())
{
AZ::EntityId parentId;
AZ::TransformBus::EventResult(parentId, m_entityId, &AZ::TransformBus::Events::GetParentId);
if (!parentId.IsValid())
{
return false;
}
AZ::Vector3 worldTranslation;
AZ::TransformBus::EventResult(worldTranslation, m_entityId, &AZ::TransformBus::Events::GetWorldTranslation);
while (parentId.IsValid())
{
AZ::Vector3 parentTranslation;
AZ::TransformBus::EventResult(parentTranslation, parentId, &AZ::TransformBus::Events::GetWorldTranslation);
if (parentTranslation.GetDistanceSq(worldTranslation) < 0.01f)
{
CComponentEntityObject* parentObject = CComponentEntityObject::FindObjectForEntity(parentId);
if (parentObject && !parentObject->IsSelected() && parentObject->IsEntityIconVisible())
{
// An ancestor in the same location that's not selected and has icon visible has been found
return true;
}
}
AZ::EntityId currentParentId = parentId;
parentId.SetInvalid();
AZ::TransformBus::EventResult(parentId, currentParentId, &AZ::TransformBus::Events::GetParentId);
}
}
return false;
}
bool CComponentEntityObject::IsDescendantSelectedAtSameLocation() const
{
if (m_entityId.IsValid())
{
if (GetObjectManager()->GetSelection() && GetObjectManager()->GetSelection()->GetCount() == 0)
{
return false;
}
AZ::Vector3 worldTranslation;
AZ::TransformBus::EventResult(worldTranslation, m_entityId, &AZ::TransformBus::Events::GetWorldTranslation);
// For each descendant, check if it's selected and if so if it's located at the same location as we are
AzToolsFramework::EntityIdList descendantIds;
AZ::TransformBus::EventResult(descendantIds, m_entityId, &AZ::TransformBus::Events::GetAllDescendants);
for (AZ::EntityId entityId : descendantIds)
{
CComponentEntityObject* descendantObject = CComponentEntityObject::FindObjectForEntity(entityId);
if (descendantObject && descendantObject->IsSelected())
{
// Check if this entity is at the exact location of us
AZ::Vector3 entityTranslation;
AZ::TransformBus::EventResult(entityTranslation, entityId, &AZ::TransformBus::Events::GetWorldTranslation);
if (entityTranslation.GetDistanceSq(worldTranslation) < 0.01f)
{
return true;
}
}
}
}
return false;
}
void CComponentEntityObject::InvalidateTM(int nWhyFlags)
{
CEntityObject::InvalidateTM(nWhyFlags);
if (m_transformReentryGuard)
{
EditorActionScope transformChange(m_transformReentryGuard);
if (m_entityId.IsValid())
{
Matrix34 worldTransform = GetWorldTM();
EBUS_EVENT_ID(m_entityId, AZ::TransformBus, SetWorldTM, LYTransformToAZTransform(worldTransform));
}
}
}
void CComponentEntityObject::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
{
if (m_transformReentryGuard) // Ignore if action originated from Sandbox.
{
EditorActionScope transformChange(m_transformReentryGuard);
Matrix34 worlTM = AZTransformToLYTransform(world);
SetLocalTM(worlTM, eObjectUpdateFlags_Animated);
}
}
bool CComponentEntityObject::HitTest(HitContext& hc)
{
AZ_PROFILE_FUNCTION(Entity);
if (m_iconOnlyHitTest)
{
return false;
}
if (m_entityId.IsValid())
{
// Pick against bounding box/geometry
AABB bounds(AABB::RESET);
GetBoundBox(bounds);
if (!bounds.IsReset())
{
Vec3 hitPos;
if (Intersect::Ray_AABB(Ray(hc.raySrc, hc.rayDir), bounds, hitPos))
{
bool rayIntersection = false;
bool preciseSelectionRequired = false;
float closestDistance = std::numeric_limits<float>::max();
const int viewportId = GetIEditor()->GetViewManager()->GetGameViewport()->GetViewportId();
AzToolsFramework::EditorComponentSelectionRequestsBus::EnumerateHandlersId(m_entityId,
[&hc, &closestDistance, &rayIntersection, &preciseSelectionRequired, viewportId](
AzToolsFramework::EditorComponentSelectionRequests* handler) -> bool
{
AZ_PROFILE_FUNCTION(Entity);
if (handler->SupportsEditorRayIntersect())
{
float distance = std::numeric_limits<float>::max();
preciseSelectionRequired = true;
const bool intersection = handler->EditorSelectionIntersectRayViewport(
{ viewportId }, LYVec3ToAZVec3(hc.raySrc), LYVec3ToAZVec3(hc.rayDir), distance);
rayIntersection = rayIntersection || intersection;
if (intersection && distance < closestDistance)
{
closestDistance = distance;
}
}
return true; // iterate over all handlers
});
hc.object = this;
if (preciseSelectionRequired)
{
hc.dist = closestDistance;
return rayIntersection;
}
hc.dist = (hitPos - hc.raySrc).GetLength();
return true;
}
return false;
}
}
const Vec3 origin = GetWorldPos();
const float radius = GetRadius();
Vec3 w = origin - hc.raySrc;
Vec3 wcross = hc.rayDir.Cross(w);
const float d = wcross.GetLengthSquared();
if (d < square(radius) + hc.distanceTolerance &&
w.GetLengthSquared() > square(radius))
{
Vec3 i0;
hc.object = this;
if (Intersect::Ray_SphereFirst(Ray(hc.raySrc, hc.rayDir), ::Sphere(origin, radius), i0))
{
hc.dist = hc.raySrc.GetDistance(i0);
return true;
}
hc.dist = hc.raySrc.GetDistance(origin);
return true;
}
return false;
}
void CComponentEntityObject::GetBoundBox(AABB& box)
{
AZ_PROFILE_FUNCTION(Entity);
box.Reset();
const AZ::EntityId entityId = m_entityId;
if (entityId.IsValid())
{
CViewport* gameViewport = GetIEditor()->GetViewManager()->GetGameViewport();
const int viewportId = gameViewport ? gameViewport->GetViewportId() : -1;
if (const AZ::Aabb bound =
AzToolsFramework::CalculateEditorEntitySelectionBounds(entityId, AzFramework::ViewportInfo{viewportId});
bound.IsValid())
{
box.Add(AZVec3ToLYVec3(bound.GetMin()));
box.Add(AZVec3ToLYVec3(bound.GetMax()));
return;
}
}
CBaseObject::GetBoundBox(box);
}
void CComponentEntityObject::GetLocalBounds(AABB& box)
{
box.Reset();
float r = GetRadius();
box.min = -Vec3(r, r, r);
box.max = Vec3(r, r, r);
}
XmlNodeRef CComponentEntityObject::Export([[maybe_unused]] const QString& levelPath, [[maybe_unused]] XmlNodeRef& xmlNode)
{
// All component entities are serialized out in a separate pass, so they can be
// loaded en-masse rather than individually. As such, we don't export them
// alongside Cry Entities.
return XmlNodeRef();
}
CComponentEntityObject* CComponentEntityObject::FindObjectForEntity(AZ::EntityId id)
{
CEntityObject* object = nullptr;
EBUS_EVENT_ID_RESULT(object, id, AzToolsFramework::ComponentEntityEditorRequestBus, GetSandboxObject);
if (object && (object->GetType() == OBJTYPE_AZENTITY))
{
return static_cast<CComponentEntityObject*>(object);
}
return nullptr;
}
void CComponentEntityObject::Display(DisplayContext& dc)
{
if (!(dc.flags & DISPLAY_2D))
{
m_entityIconVisible = false;
}
bool displaySelectionHelper = false;
if (!CanBeDrawn(dc, displaySelectionHelper))
{
return;
}
DrawDefault(dc);
bool showIcons = m_hasIcon;
if (showIcons)
{
SEditorSettings* editorSettings = GetIEditor()->GetEditorSettings();
if (!editorSettings->viewports.bShowIcons && !editorSettings->viewports.bShowSizeBasedIcons)
{
showIcons = false;
}
}
if (m_entityId.IsValid())
{
// Draw link to parent if this or the parent object are selected.
{
AZ::EntityId parentId;
EBUS_EVENT_ID_RESULT(parentId, m_entityId, AZ::TransformBus, GetParentId);
if (parentId.IsValid())
{
bool isParentVisible = false;
AzToolsFramework::EditorEntityInfoRequestBus::EventResult(isParentVisible, parentId, &AzToolsFramework::EditorEntityInfoRequestBus::Events::IsVisible);
CComponentEntityObject* parentObject = CComponentEntityObject::FindObjectForEntity(parentId);
if (isParentVisible && (IsSelected() || (parentObject && parentObject->IsSelected())))
{
const QColor kLinkColorParent(0, 255, 255);
const QColor kLinkColorChild(0, 0, 255);
AZ::Vector3 parentTranslation;
EBUS_EVENT_ID_RESULT(parentTranslation, parentId, AZ::TransformBus, GetWorldTranslation);
dc.DrawLine(AZVec3ToLYVec3(parentTranslation), GetWorldTM().GetTranslation(), kLinkColorParent, kLinkColorChild);
}
}
}
// Don't draw icons if we have an ancestor in the same location that has an icon - makes sure
// ancestor icons draw on top and are able to be selected over children. Also check if a descendant
// is selected at the same location. In cases of entity hierarchies where numerous ancestors have
// no position offset, we need this so the ancestors don't draw over us when we're selected
if (showIcons)
{
if ((dc.flags & DISPLAY_2D) ||
IsSelected() ||
IsAncestorIconDrawingAtSameLocation() ||
IsDescendantSelectedAtSameLocation())
{
showIcons = false;
}
}
// Allow components to override in-editor visualization.
{
const AzFramework::DisplayContextRequestGuard displayContextGuard(dc);
AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
AzFramework::DebugDisplayRequestBus::Bind(
debugDisplayBus, AzFramework::g_defaultSceneEntityDebugDisplayId);
AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus.");
AzFramework::DebugDisplayRequests* debugDisplay =
AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
AzFramework::EntityDebugDisplayEventBus::Event(
m_entityId, &AzFramework::EntityDebugDisplayEvents::DisplayEntityViewport,
AzFramework::ViewportInfo{ dc.GetView()->asCViewport()->GetViewportId() },
*debugDisplay);
}
}
}
void CComponentEntityObject::DrawDefault(DisplayContext& dc, const QColor& labelColor)
{
CEntityObject::DrawDefault(dc, labelColor);
DrawAccent(dc);
}
bool CComponentEntityObject::IsIsolated() const
{
return m_isIsolated;
}
bool CComponentEntityObject::IsSelected() const
{
return AzToolsFramework::IsSelected(m_entityId);
}
bool CComponentEntityObject::IsSelectable() const
{
return AzToolsFramework::IsSelectableInViewport(m_entityId);
}
void CComponentEntityObject::SetWorldPos(const Vec3& pos, int flags)
{
// Layers, by design, are not supposed to be moveable. Layers are intended to just be a grouping
// mechanism to allow teams to cleanly split their level into working zones, and a moveable position
// complicates that behavior more than it helps.
// Unfortunately component entity objects have a position under the hood, so prevent layers from moving here.
bool isLayerEntity = false;
AzToolsFramework::Layers::EditorLayerComponentRequestBus::EventResult(
isLayerEntity,
m_entityId,
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::HasLayer);
bool isAzEditorTransformLocked = false;
AzToolsFramework::Components::TransformComponentMessages::Bus::EventResult(isAzEditorTransformLocked, m_entityId,
&AzToolsFramework::Components::TransformComponentMessages::IsTransformLocked);
bool lockTransformOnUserInput = isAzEditorTransformLocked && (flags & eObjectUpdateFlags_UserInput);
if (isLayerEntity || lockTransformOnUserInput)
{
return;
}
CEntityObject::SetWorldPos(pos, flags);
}
void CComponentEntityObject::SetupEntityIcon()
{
bool hideIconInViewport = false;
m_hasIcon = false;
AzToolsFramework::EditorEntityIconComponentRequestBus::EventResult(hideIconInViewport, m_entityId, &AzToolsFramework::EditorEntityIconComponentRequestBus::Events::IsEntityIconHiddenInViewport);
if (!hideIconInViewport)
{
AzToolsFramework::EditorEntityIconComponentRequestBus::EventResult(m_icon, m_entityId, &AzToolsFramework::EditorEntityIconComponentRequestBus::Events::GetEntityIconPath);
if (!m_icon.empty())
{
m_hasIcon = true;
// ToDo: Get from Atom?
// int textureId = GetIEditor()->GetIconManager()->GetIconTexture(m_icon.c_str());
m_iconTexture = nullptr;
}
}
}
void CComponentEntityObject::DrawAccent(DisplayContext& dc)
{
if (!m_drawAccents)
{
return;
}
switch (m_accentType)
{
case AzToolsFramework::EntityAccentType::None:
{
if (dc.flags & DISPLAY_2D)
{
dc.SetColor(0.941f, 0.764f, 0.176f); // Yellow
}
else
{
return;
}
break;
}
case AzToolsFramework::EntityAccentType::Hover:
{
dc.SetColor(0, 1, 0); // Green
break;
}
case AzToolsFramework::EntityAccentType::Selected:
{
dc.SetColor(1, 0, 0); // Red
break;
}
case AzToolsFramework::EntityAccentType::ParentSelected:
{
dc.SetColor(1, 0.549f, 0); // Orange
break;
}
case AzToolsFramework::EntityAccentType::SliceSelected:
{
dc.SetColor(0.117f, 0.565f, 1); // Blue
break;
}
default:
{
dc.SetColor(1, 0.0784f, 0.576f); // Pink
break;
}
}
// if there are no explicit handlers, default to show the aabb when the mouse is over or the entity is selected.
// this will be the case with newly added entities without explicit handlers attached (no components).
if (!AzToolsFramework::EditorComponentSelectionRequestsBus::HasHandlers(m_entityId))
{
AABB box;
GetBoundBox(box);
dc.DrawWireBox(box.min, box.max);
}
}