Files
o3de/Code/Editor/Plugins/ComponentEntityEditorPlugin/Objects/ComponentEntityObject.h
T
Artur K 56904d1799 Cry Legacy: the Lessening (#5961)
* Generic Cleanup

Removals:

* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CryMessageBox return values in Windows build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove named selection group and a few smaller unused functionalities

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager export functionality + 2 deprecated functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove object legacy freeze/hide support from ObjectManager

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager duplicate name dection, as well as object renaming

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager serialization and selection callbacks

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a bunch of unused clone related functionality + misc

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - misc removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - more removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove unused material layers mask support

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More CBaseObject cleanups.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove SubObj functions and IMouseCreateCallback

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused procedural floor management, helper scale and tags.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove more unused methods.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Removals in multiple places.

CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals

IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* O3DE.exe Project-Centric "Open Editor" fix (#5852)

* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Adding missing C++20 std::erase implementations (#5735)

There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions

resolves #5734

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals and refactors

`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix test code.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove an unused  function

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject and undo description removals.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* A bunch of removals

* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused `Vec3ToVector3D` helper

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix - remove unused static variable

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-29 11:21:06 -07:00

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9.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_COMPONENTENTITYEDITORPLUGIN_COMPONENTENTITYOBJECT_H
#define CRYINCLUDE_COMPONENTENTITYEDITORPLUGIN_COMPONENTENTITYOBJECT_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Component/EntityBus.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/API/ComponentEntityObjectBus.h>
#include <AzToolsFramework/ToolsComponents/EditorLockComponentBus.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <QtViewPane.h>
#include "../Editor/Objects/EntityObject.h"
#include <LmbrCentral/Rendering/RenderBoundsBus.h>
#endif
class QMenu;
/**
* Sandbox representation of component entities (AZ::Entity).
*/
class CComponentEntityObject
: public CEntityObject
, private AzToolsFramework::EditorLockComponentNotificationBus::Handler
, private AzToolsFramework::EditorVisibilityNotificationBus::Handler
, private AzToolsFramework::EditorEntityIconComponentNotificationBus::Handler
, private AZ::TransformNotificationBus::Handler
, private LmbrCentral::RenderBoundsNotificationBus::Handler
, private AzToolsFramework::ComponentEntityEditorRequestBus::Handler
, private AzToolsFramework::ComponentEntityObjectRequestBus::Handler
, private AZ::EntityBus::Handler
{
public:
CComponentEntityObject();
~CComponentEntityObject();
//////////////////////////////////////////////////////////////////////////
// Overrides from CEntityObject/CBaseObject.
//////////////////////////////////////////////////////////////////////////
bool Init(IEditor* ie, CBaseObject* prev, const QString& file) override;
void InitVariables() override {};
bool SetPos(const Vec3& pos, int flags = 0) override;
bool SetRotation(const Quat& rotate, int flags) override;
bool SetScale(const Vec3& scale, int flags) override;
void InvalidateTM(int nWhyFlags) override;
void Display(DisplayContext& disp) override;
bool HitTest(HitContext& hc) override;
void GetLocalBounds(AABB& box) override;
void GetBoundBox(AABB& box) override;
void SetName(const QString& name) override;
bool IsFrozen() const override;
void SetFrozen(bool bFrozen) override;
void SetSelected(bool bSelect) override;
void SetHighlight(bool bHighlight) override;
void AttachChild(CBaseObject* child, bool bKeepPos = true) override;
void DetachAll(bool bKeepPos = true) override;
void DetachThis(bool bKeepPos = true) override;
XmlNodeRef Export(const QString& levelPath, XmlNodeRef& xmlNode) override;
void DeleteEntity() override;
void DrawDefault(DisplayContext& dc, const QColor& labelColor = QColor(255, 255, 255)) override;
bool IsIsolated() const override;
bool IsSelected() const override;
bool IsSelectable() const override;
void SetWorldPos(const Vec3& pos, int flags = 0) override;
// Always returns false as Component entity highlighting (accenting) is taken care of elsewhere
bool IsHighlighted() { return false; }
// Component entity highlighting (accenting) is taken care of elsewhere
void DrawHighlight(DisplayContext& /*dc*/) override {};
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::EntityBus::Handler
void OnEntityNameChanged(const AZStd::string& name) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorLockComponentNotificationBus::Handler
void OnEntityLockChanged(bool locked) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorVisibilityNotificationBus::Handler
void OnEntityVisibilityChanged(bool flag) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorEntityIconComponentNotificationBus::Handler
void OnEntityIconChanged(const AZ::Data::AssetId& entityIconAssetId) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//! AZ::TransformNotificationBus::Handler
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
void OnParentChanged(AZ::EntityId oldParent, AZ::EntityId newParent) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//! RenderBoundsNotificationBus
void OnRenderBoundsReset() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//! ComponentEntityEditorRequestBus
CEntityObject* GetSandboxObject() override { return this; }
bool IsSandboxObjectHighlighted() override { return IsHighlighted(); }
void SetSandboxObjectAccent(AzToolsFramework::EntityAccentType accent) override;
void SetSandBoxObjectIsolated(bool isIsolated) override;
bool IsSandBoxObjectIsolated() override;
void RefreshVisibilityAndLock() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//! ComponentEntityObjectRequestBus
AZ::EntityId GetAssociatedEntityId() override { return m_entityId; }
void UpdatePreemptiveUndoCache() override;
//////////////////////////////////////////////////////////////////////////
void AssignEntity(AZ::Entity* entity, bool destroyOld = true);
bool IsEntityIconVisible() const { return m_entityIconVisible; }
static CComponentEntityObject* FindObjectForEntity(AZ::EntityId id);
protected:
friend class CTemplateObjectClassDesc<CComponentEntityObject>;
friend class SandboxIntegrationManager;
static const GUID& GetClassID()
{
// {70650EB8-B1BD-4DC8-AC28-7CD767D7BB30}
static const GUID guid = {
0x70650EB8, 0xB1BD, 0x4DC8, { 0xac, 0x28, 0x7c, 0xd7, 0x67, 0xd7, 0xbb, 0x30 }
};
return guid;
}
float GetRadius();
void DeleteThis() override { delete this; };
bool IsNonLayerAncestorSelected() const;
bool IsLayer() const;
bool IsAncestorIconDrawingAtSameLocation() const;
bool IsDescendantSelectedAtSameLocation() const;
void SetupEntityIcon();
void DrawAccent(DisplayContext& dc);
class EditorActionGuard
{
public:
EditorActionGuard()
: m_count(0) {}
void Enter() { ++m_count; }
void Exit() { --m_count; }
//! \return true if the guard passes.
operator bool() const {
return m_count <= 0;
}
private:
int m_count;
};
class EditorActionScope
{
public:
EditorActionScope(EditorActionGuard& guard)
: m_guard(guard)
{
m_guard.Enter();
}
~EditorActionScope()
{
m_guard.Exit();
}
private:
EditorActionGuard& m_guard;
};
EditorActionGuard m_lockedReentryGuard;
EditorActionGuard m_nameReentryGuard;
EditorActionGuard m_selectionReentryGuard;
EditorActionGuard m_visibilityFlagReentryGuard;
EditorActionGuard m_transformReentryGuard;
EditorActionGuard m_parentingReentryGuard;
AzToolsFramework::EntityAccentType m_accentType;
//! Whether we have have a valid icon path in \ref m_icon
bool m_hasIcon;
//! Whether this component entity icon is visible
bool m_entityIconVisible;
//! Whether to only use this object's icon for hit tests. When enabled, we ignore hit tests
//! against the geometry of the object
bool m_iconOnlyHitTest;
//! Whether to draw accents for this object (accents include selection wireframe bounding boxes)
bool m_drawAccents;
//! Indicate if an entity is isolated when the editor is in Isolation Mode.
bool m_isIsolated;
//! EntityId that this editor object represents/is tied to
AZ::EntityId m_entityId;
//! Path to component entity icon for this object
AZStd::string m_icon;
ITexture* m_iconTexture;
//! Displays viewport icon for this entity.
//! \returns whether an icon is being displayed
bool DisplayEntityIcon(
DisplayContext& dc, AzFramework::DebugDisplayRequests& debugDisplay);
};
#endif // CRYINCLUDE_COMPONENTENTITYEDITORPLUGIN_COMPONENTENTITYOBJECT_H