Files
o3de/Code/Editor/Objects/EntityObject.cpp
T
Artur K 56904d1799 Cry Legacy: the Lessening (#5961)
* Generic Cleanup

Removals:

* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CryMessageBox return values in Windows build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove named selection group and a few smaller unused functionalities

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager export functionality + 2 deprecated functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove object legacy freeze/hide support from ObjectManager

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager duplicate name dection, as well as object renaming

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager serialization and selection callbacks

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a bunch of unused clone related functionality + misc

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - misc removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - more removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove unused material layers mask support

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More CBaseObject cleanups.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove SubObj functions and IMouseCreateCallback

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused procedural floor management, helper scale and tags.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove more unused methods.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Removals in multiple places.

CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals

IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* O3DE.exe Project-Centric "Open Editor" fix (#5852)

* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Adding missing C++20 std::erase implementations (#5735)

There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions

resolves #5734

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals and refactors

`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix test code.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove an unused  function

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject and undo description removals.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* A bunch of removals

* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused `Vec3ToVector3D` helper

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix - remove unused static variable

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-29 11:21:06 -07:00

2095 lines
62 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : StaticObject implementation.
#include "EditorDefs.h"
#include "EntityObject.h"
// AzToolsFramework
#include <AzToolsFramework/API/ComponentEntityObjectBus.h>
// Editor
#include "Settings.h"
#include "Viewport.h"
#include "LineGizmo.h"
#include "Include/IObjectManager.h"
#include "Objects/ObjectManager.h"
#include "ViewManager.h"
#include "AnimationContext.h"
#include "HitContext.h"
#include "Objects/SelectionGroup.h"
static constexpr int VIEW_DISTANCE_MULTIPLIER_MAX = 100;
//////////////////////////////////////////////////////////////////////////
//! Undo Entity Link
class CUndoEntityLink
: public IUndoObject
{
public:
CUndoEntityLink(CSelectionGroup* pSelection)
{
int nObjectSize = pSelection->GetCount();
m_Links.reserve(nObjectSize);
for (int i = 0; i < nObjectSize; ++i)
{
CBaseObject* pObj = pSelection->GetObject(i);
if (qobject_cast<CEntityObject*>(pObj))
{
SLink link;
link.entityID = pObj->GetId();
link.linkXmlNode = XmlHelpers::CreateXmlNode("undo");
((CEntityObject*)pObj)->SaveLink(link.linkXmlNode);
m_Links.push_back(link);
}
}
}
protected:
void Release() override { delete this; };
int GetSize() override { return sizeof(*this); }; // Return size of xml state.
QString GetObjectName() override{ return ""; };
void Undo([[maybe_unused]] bool bUndo) override
{
for (int i = 0, iLinkSize = static_cast<int>(m_Links.size()); i < iLinkSize; ++i)
{
SLink& link = m_Links[i];
CBaseObject* pObj = GetIEditor()->GetObjectManager()->FindObject(link.entityID);
if (pObj == nullptr)
{
continue;
}
if (!qobject_cast<CEntityObject*>(pObj))
{
continue;
}
CEntityObject* pEntity = (CEntityObject*)pObj;
if (link.linkXmlNode->getChildCount() == 0)
{
continue;
}
pEntity->LoadLink(link.linkXmlNode->getChild(0));
}
}
void Redo() override{}
private:
struct SLink
{
GUID entityID;
XmlNodeRef linkXmlNode;
};
std::vector<SLink> m_Links;
};
//////////////////////////////////////////////////////////////////////////
//! Undo object for attach/detach changes
class CUndoAttachEntity
: public IUndoObject
{
public:
CUndoAttachEntity(CEntityObject* pAttachedObject, bool bAttach)
: m_attachedEntityGUID(pAttachedObject->GetId())
, m_attachmentTarget(pAttachedObject->GetAttachTarget())
, m_attachmentType(pAttachedObject->GetAttachType())
, m_bAttach(bAttach)
{}
void Undo([[maybe_unused]] bool bUndo) override
{
if (!m_bAttach)
{
SetAttachmentTypeAndTarget();
}
}
void Redo() override
{
if (m_bAttach)
{
SetAttachmentTypeAndTarget();
}
}
private:
void SetAttachmentTypeAndTarget()
{
CObjectManager* pObjectManager = static_cast<CObjectManager*>(GetIEditor()->GetObjectManager());
CEntityObject* pEntity = static_cast<CEntityObject*>(pObjectManager->FindObject(m_attachedEntityGUID));
if (pEntity)
{
pEntity->SetAttachType(m_attachmentType);
pEntity->SetAttachTarget(m_attachmentTarget.toUtf8().data());
}
}
int GetSize() override { return sizeof(CUndoAttachEntity); }
GUID m_attachedEntityGUID;
CEntityObject::EAttachmentType m_attachmentType;
QString m_attachmentTarget;
bool m_bAttach;
};
//////////////////////////////////////////////////////////////////////////
// CBase implementation.
//////////////////////////////////////////////////////////////////////////
namespace
{
CEntityObject* s_pPropertyPanelEntityObject = nullptr;
// Prevent OnPropertyChange to be executed when loading many properties at one time.
static bool s_ignorePropertiesUpdate = false;
};
//////////////////////////////////////////////////////////////////////////
CEntityObject::CEntityObject()
{
m_bLoadFailed = false;
m_box.min.Set(0, 0, 0);
m_box.max.Set(0, 0, 0);
m_proximityRadius = 0;
m_innerRadius = 0;
m_outerRadius = 0;
m_boxSizeX = 1;
m_boxSizeY = 1;
m_boxSizeZ = 1;
m_bProjectInAllDirs = false;
m_bProjectorHasTexture = false;
m_bDisplayBBox = true;
m_bBBoxSelection = false;
m_bDisplaySolidBBox = false;
m_bDisplayAbsoluteRadius = false;
m_bIconOnTop = false;
m_bDisplayArrow = false;
m_entityId = 0;
m_bVisible = true;
m_bCalcPhysics = true;
m_bLight = false;
m_bAreaLight = false;
m_fAreaWidth = 1;
m_fAreaHeight = 1;
m_fAreaLightSize = 0.05f;
m_bBoxProjectedCM = false;
m_fBoxWidth = 1;
m_fBoxHeight = 1;
m_fBoxLength = 1;
m_bEnableReload = true;
m_lightColor = Vec3(1, 1, 1);
SetColor(QColor(255, 255, 0));
// Init Variables.
mv_castShadow = true;
mv_castShadowMinSpec = CONFIG_LOW_SPEC;
mv_outdoor = false;
mv_recvWind = false;
mv_renderNearest = false;
mv_noDecals = false;
mv_createdThroughPool = false;
mv_obstructionMultiplier = 1.f;
mv_obstructionMultiplier.SetLimits(0.f, 1.f, 0.01f);
mv_hiddenInGame = false;
mv_ratioLOD = 100;
mv_viewDistanceMultiplier = 1.0f;
mv_ratioLOD.SetLimits(0, 255);
mv_viewDistanceMultiplier.SetLimits(0.0f, VIEW_DISTANCE_MULTIPLIER_MAX);
m_physicsState = nullptr;
m_attachmentType = eAT_Pivot;
// cache all the variable callbacks, must match order of enum defined in header
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnAreaHeightChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnAreaLightChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnAreaLightSizeChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnAreaWidthChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnBoxHeightChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnBoxLengthChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnBoxProjectionChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnBoxSizeXChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnBoxSizeYChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnBoxSizeZChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnBoxWidthChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnColorChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnInnerRadiusChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnOuterRadiusChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectInAllDirsChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectorFOVChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectorTextureChange(var); });
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnRadiusChange(var); });
}
CEntityObject::~CEntityObject()
{
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::InitVariables()
{
mv_castShadowMinSpec.AddEnumItem("Never", END_CONFIG_SPEC_ENUM);
mv_castShadowMinSpec.AddEnumItem("Low", CONFIG_LOW_SPEC);
mv_castShadowMinSpec.AddEnumItem("Medium", CONFIG_MEDIUM_SPEC);
mv_castShadowMinSpec.AddEnumItem("High", CONFIG_HIGH_SPEC);
mv_castShadowMinSpec.AddEnumItem("VeryHigh", CONFIG_VERYHIGH_SPEC);
mv_castShadow.SetFlags(mv_castShadow.GetFlags() | IVariable::UI_INVISIBLE);
mv_castShadowMinSpec->SetFlags(mv_castShadowMinSpec->GetFlags() | IVariable::UI_UNSORTED);
AddVariable(mv_outdoor, "OutdoorOnly", tr("Outdoor Only"));
AddVariable(mv_castShadow, "CastShadow", tr("Cast Shadow"));
AddVariable(mv_castShadowMinSpec, "CastShadowMinspec", tr("Cast Shadow MinSpec"));
AddVariable(mv_ratioLOD, "LodRatio");
AddVariable(mv_viewDistanceMultiplier, "ViewDistanceMultiplier");
AddVariable(mv_hiddenInGame, "HiddenInGame");
AddVariable(mv_recvWind, "RecvWind", tr("Receive Wind"));
// [artemk]: Add RenderNearest entity param because of animator request.
// This will cause that slot zero is rendered with ENTITY_SLOT_RENDER_NEAREST flag raised.
AddVariable(mv_renderNearest, "RenderNearest");
mv_renderNearest.SetDescription("Used to eliminate z-buffer artifacts when rendering from first person view");
AddVariable(mv_noDecals, "NoStaticDecals");
AddVariable(mv_createdThroughPool, "CreatedThroughPool", tr("Created Through Pool"));
AddVariable(mv_obstructionMultiplier, "ObstructionMultiplier", tr("Obstruction Multiplier"));
}
//////////////////////////////////////////////////////////////////////////&
void CEntityObject::Done()
{
DeleteEntity();
ReleaseEventTargets();
RemoveAllEntityLinks();
CBaseObject::Done();
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::FreeGameData()
{
DeleteEntity();
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::Init(IEditor* pEditor, CBaseObject* pPrev, const QString& file)
{
CBaseObject::Init(pEditor, pPrev, file);
if (pPrev)
{
CEntityObject* pPreviousEntity = ( CEntityObject* )pPrev;
// Clone Properties.
if (pPreviousEntity->m_pProperties)
{
m_pProperties = CloneProperties(pPreviousEntity->m_pProperties);
}
if (pPreviousEntity->m_pProperties2)
{
m_pProperties2 = CloneProperties(pPreviousEntity->m_pProperties2);
}
mv_createdThroughPool = pPreviousEntity->mv_createdThroughPool;
}
else if (!file.isEmpty())
{
SetUniqueName(file);
m_entityClass = file;
}
ResetCallbacks();
return true;
}
//////////////////////////////////////////////////////////////////////////
/*static*/ CEntityObject* CEntityObject::FindFromEntityId(const AZ::EntityId& id)
{
CEntityObject* retEntity = nullptr;
AzToolsFramework::ComponentEntityEditorRequestBus::EventResult(retEntity, id, &AzToolsFramework::ComponentEntityEditorRequestBus::Events::GetSandboxObject);
return retEntity;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::SetTransformDelegate(ITransformDelegate* pTransformDelegate)
{
CBaseObject::SetTransformDelegate(pTransformDelegate);
if (this == s_pPropertyPanelEntityObject)
{
return;
}
s_ignorePropertiesUpdate = true;
ForceVariableUpdate();
s_ignorePropertiesUpdate = false;
ResetCallbacks();
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::ConvertFromObject(CBaseObject* object)
{
CBaseObject::ConvertFromObject(object);
if (qobject_cast<CEntityObject*>(object))
{
CEntityObject* pObject = ( CEntityObject* )object;
mv_outdoor = pObject->mv_outdoor;
mv_castShadowMinSpec = pObject->mv_castShadowMinSpec;
mv_ratioLOD = pObject->mv_ratioLOD;
mv_viewDistanceMultiplier = pObject->mv_viewDistanceMultiplier;
mv_hiddenInGame = pObject->mv_hiddenInGame;
mv_recvWind = pObject->mv_recvWind;
mv_renderNearest = pObject->mv_renderNearest;
mv_noDecals = pObject->mv_noDecals;
mv_createdThroughPool = pObject->mv_createdThroughPool;
mv_obstructionMultiplier = pObject->mv_obstructionMultiplier;
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::GetLocalBounds(AABB& box)
{
box = m_box;
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::HitTest(HitContext& hc)
{
if (!hc.b2DViewport)
{
// Test 3D viewport.
}
//////////////////////////////////////////////////////////////////////////
if ((m_bDisplayBBox && gSettings.viewports.bShowTriggerBounds) || hc.b2DViewport || (m_bDisplayBBox && m_bBBoxSelection))
{
float hitEpsilon = hc.view->GetScreenScaleFactor(GetWorldPos()) * 0.01f;
float hitDist;
float fScale = GetScale().x;
AABB boxScaled;
boxScaled.min = m_box.min * fScale;
boxScaled.max = m_box.max * fScale;
Matrix34 invertWTM = GetWorldTM();
invertWTM.Invert();
Vec3 xformedRaySrc = invertWTM.TransformPoint(hc.raySrc);
Vec3 xformedRayDir = invertWTM.TransformVector(hc.rayDir);
xformedRayDir.Normalize();
{
Vec3 intPnt;
if (m_bBBoxSelection)
{
// Check intersection with bbox.
if (Intersect::Ray_AABB(xformedRaySrc, xformedRayDir, boxScaled, intPnt))
{
hc.dist = xformedRaySrc.GetDistance(intPnt);
hc.object = this;
return true;
}
}
else
{
// Check intersection with bbox edges.
if (Intersect::Ray_AABBEdge(xformedRaySrc, xformedRayDir, boxScaled, hitEpsilon, hitDist, intPnt))
{
hc.dist = xformedRaySrc.GetDistance(intPnt);
hc.object = this;
return true;
}
}
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::HitTestRect(HitContext& hc)
{
bool bResult = CBaseObject::HitTestRect(hc);
if (bResult)
{
hc.object = this;
}
return bResult;
}
//////////////////////////////////////////////////////////////////////////
IVariable* CEntityObject::FindVariableInSubBlock(CVarBlockPtr& properties, IVariable* pSubBlockVar, const char* pVarName)
{
IVariable* pVar = pSubBlockVar ? pSubBlockVar->FindVariable(pVarName) : properties->FindVariable(pVarName);
return pVar;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::AdjustLightProperties(CVarBlockPtr& properties, const char* pSubBlock)
{
IVariable* pSubBlockVar = pSubBlock ? properties->FindVariable(pSubBlock) : nullptr;
if (IVariable* pRadius = FindVariableInSubBlock(properties, pSubBlockVar, "Radius"))
{
// The value of 0.01 was found through asking Crysis 2 designer
// team.
pRadius->SetLimits(0.01f, 100.0f, 0.0f, true, false);
}
if (IVariable* pBoxSizeX = FindVariableInSubBlock(properties, pSubBlockVar, "BoxSizeX"))
{
pBoxSizeX->SetLimits(0.01f, 100.0f, 0.0f, true, false);
}
if (IVariable* pBoxSizeY = FindVariableInSubBlock(properties, pSubBlockVar, "BoxSizeY"))
{
pBoxSizeY->SetLimits(0.01f, 100.0f, 0.0f, true, false);
}
if (IVariable* pBoxSizeZ = FindVariableInSubBlock(properties, pSubBlockVar, "BoxSizeZ"))
{
pBoxSizeZ->SetLimits(0.01f, 100.0f, 0.0f, true, false);
}
if (IVariable* pProjectorFov = FindVariableInSubBlock(properties, pSubBlockVar, "fProjectorFov"))
{
pProjectorFov->SetLimits(0.01f, 180.0f, 0.0f, true, true);
}
if (IVariable* pPlaneWidth = FindVariableInSubBlock(properties, pSubBlockVar, "fPlaneWidth"))
{
pPlaneWidth->SetLimits(0.01f, 10.0f, 0.0f, true, false);
pPlaneWidth->SetHumanName("SourceWidth");
}
if (IVariable* pPlaneHeight = FindVariableInSubBlock(properties, pSubBlockVar, "fPlaneHeight"))
{
pPlaneHeight->SetLimits(0.01f, 10.0f, 0.0f, true, false);
pPlaneHeight->SetHumanName("SourceDiameter");
}
// For backwards compatibility with old lights (avoids changing settings in Lua which will break loading compatibility).
// Todo: Change the Lua property names on the next big light refactor.
if (IVariable* pAreaLight = FindVariableInSubBlock(properties, pSubBlockVar, "bAreaLight"))
{
pAreaLight->SetHumanName("PlanarLight");
}
bool bCastShadowLegacy = false; // Backward compatibility for existing shadow casting lights
if (IVariable* pCastShadowVarLegacy = FindVariableInSubBlock(properties, pSubBlockVar, "bCastShadow"))
{
pCastShadowVarLegacy->SetFlags(pCastShadowVarLegacy->GetFlags() | IVariable::UI_INVISIBLE);
const QString zeroPrefix("0");
if (!pCastShadowVarLegacy->GetDisplayValue().startsWith(zeroPrefix))
{
bCastShadowLegacy = true;
pCastShadowVarLegacy->SetDisplayValue(zeroPrefix);
}
}
if (IVariable* pCastShadowVar = FindVariableInSubBlock(properties, pSubBlockVar, "nCastShadows"))
{
if (bCastShadowLegacy)
{
pCastShadowVar->SetDisplayValue("1");
}
pCastShadowVar->SetDataType(IVariable::DT_UIENUM);
pCastShadowVar->SetFlags(pCastShadowVar->GetFlags() | IVariable::UI_UNSORTED);
}
if (IVariable* pShadowMinRes = FindVariableInSubBlock(properties, pSubBlockVar, "nShadowMinResPercent"))
{
pShadowMinRes->SetDataType(IVariable::DT_UIENUM);
pShadowMinRes->SetFlags(pShadowMinRes->GetFlags() | IVariable::UI_UNSORTED);
}
if (IVariable* pFade = FindVariableInSubBlock(properties, pSubBlockVar, "vFadeDimensionsLeft"))
{
pFade->SetFlags(pFade->GetFlags() | IVariable::UI_INVISIBLE);
}
if (IVariable* pFade = FindVariableInSubBlock(properties, pSubBlockVar, "vFadeDimensionsRight"))
{
pFade->SetFlags(pFade->GetFlags() | IVariable::UI_INVISIBLE);
}
if (IVariable* pFade = FindVariableInSubBlock(properties, pSubBlockVar, "vFadeDimensionsNear"))
{
pFade->SetFlags(pFade->GetFlags() | IVariable::UI_INVISIBLE);
}
if (IVariable* pFade = FindVariableInSubBlock(properties, pSubBlockVar, "vFadeDimensionsFar"))
{
pFade->SetFlags(pFade->GetFlags() | IVariable::UI_INVISIBLE);
}
if (IVariable* pFade = FindVariableInSubBlock(properties, pSubBlockVar, "vFadeDimensionsTop"))
{
pFade->SetFlags(pFade->GetFlags() | IVariable::UI_INVISIBLE);
}
if (IVariable* pFade = FindVariableInSubBlock(properties, pSubBlockVar, "vFadeDimensionsBottom"))
{
pFade->SetFlags(pFade->GetFlags() | IVariable::UI_INVISIBLE);
}
if (IVariable* pSortPriority = FindVariableInSubBlock(properties, pSubBlockVar, "SortPriority"))
{
pSortPriority->SetLimits(0, 255, 1, true, true);
}
if (IVariable* pAttenFalloffMax = FindVariableInSubBlock(properties, pSubBlockVar, "fAttenuationFalloffMax"))
{
pAttenFalloffMax->SetLimits(0.0f, 1.0f, 1.0f / 255.0f, true, true);
}
if (IVariable* pVer = FindVariableInSubBlock(properties, pSubBlockVar, "_nVersion"))
{
int version = -1;
pVer->Get(version);
if (version == -1)
{
version++;
pVer->Set(version);
}
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::SetName(const QString& name)
{
if (name == GetName())
{
return;
}
const QString oldName = GetName();
CBaseObject::SetName(name);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::SetSelected(bool bSelect)
{
CBaseObject::SetSelected(bSelect);
if (bSelect)
{
UpdateLightProperty();
}
}
template <typename T>
struct IVariableType {};
template <>
struct IVariableType<bool>
{
enum
{
value = IVariable::BOOL
};
};
template <>
struct IVariableType<int>
{
enum
{
value = IVariable::INT
};
};
template <>
struct IVariableType<float>
{
enum
{
value = IVariable::FLOAT
};
};
template <>
struct IVariableType<QString>
{
enum
{
value = IVariable::STRING
};
};
template <>
struct IVariableType<Vec3>
{
enum
{
value = IVariable::VECTOR
};
};
void CEntityObject::DrawExtraLightInfo(DisplayContext& dc)
{
IObjectManager* objMan = GetIEditor()->GetObjectManager();
if (objMan)
{
if (objMan->IsLightClass(this) && GetProperties())
{
QString csText("");
if (GetEntityPropertyBool("bAmbient"))
{
csText += "A";
}
if (!GetEntityPropertyString("texture_Texture").isEmpty())
{
csText += "P";
}
int nLightType = GetEntityPropertyInteger("nCastShadows");
if (nLightType > 0)
{
csText += "S";
}
float fScale = GetIEditor()->GetViewManager()->GetView(ET_ViewportUnknown)->GetScreenScaleFactor(GetWorldPos());
Vec3 vDrawPos(GetWorldPos());
vDrawPos.z += fScale / 25;
ColorB col(255, 255, 255);
dc.SetColor(col);
dc.DrawTextLabel(vDrawPos, 1.3f, csText.toUtf8().data());
}
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::DrawProjectorPyramid(DisplayContext& dc, float dist)
{
const int numPoints = 16; // per one arc
const int numArcs = 6;
if (m_projectorFOV < FLT_EPSILON)
{
return;
}
Vec3 points[numPoints * numArcs];
{
// generate 4 arcs on intersection of sphere with pyramid
const float fov = DEG2RAD(m_projectorFOV);
const Vec3 lightAxis(dist, 0.0f, 0.0f);
const float tanA = tan(fov * 0.5f);
const float fovProj = asinf(1.0f / sqrtf(2.0f + 1.0f / (tanA * tanA))) * 2.0f;
const float halfFov = 0.5f * fov;
const float halfFovProj = fovProj * 0.5f;
const float anglePerSegmentOfFovProj = 1.0f / (numPoints - 1) * fovProj;
const Quat yRot = Quat::CreateRotationY(halfFov);
Vec3* arcPoints = points;
for (int i = 0; i < numPoints; ++i)
{
float angle = i * anglePerSegmentOfFovProj - halfFovProj;
arcPoints[i] = lightAxis * Quat::CreateRotationZ(angle) * yRot;
}
const Quat zRot = Quat::CreateRotationZ(halfFov);
arcPoints += numPoints;
for (int i = 0; i < numPoints; ++i)
{
float angle = (numPoints - i - 1) * anglePerSegmentOfFovProj - halfFovProj;
arcPoints[i] = lightAxis * Quat::CreateRotationY(angle) * zRot;
}
const Quat nyRot = Quat::CreateRotationY(-halfFov);
arcPoints += numPoints;
for (int i = 0; i < numPoints; ++i)
{
float angle = (numPoints - i - 1) * anglePerSegmentOfFovProj - halfFovProj;
arcPoints[i] = lightAxis * Quat::CreateRotationZ(angle) * nyRot;
}
const Quat nzRot = Quat::CreateRotationZ(-halfFov);
arcPoints += numPoints;
for (int i = 0; i < numPoints; ++i)
{
float angle = i * anglePerSegmentOfFovProj - halfFovProj;
arcPoints[i] = lightAxis * Quat::CreateRotationY(angle) * nzRot;
}
// generate cross
arcPoints += numPoints;
const float anglePerSegmentOfFov = 1.0f / (numPoints - 1) * fov;
for (int i = 0; i < numPoints; ++i)
{
float angle = i * anglePerSegmentOfFov - halfFov;
arcPoints[i] = lightAxis * Quat::CreateRotationY(angle);
}
arcPoints += numPoints;
for (int i = 0; i < numPoints; ++i)
{
float angle = i * anglePerSegmentOfFov - halfFov;
arcPoints[i] = lightAxis * Quat::CreateRotationZ(angle);
}
}
// draw pyramid and sphere intersection
dc.DrawPolyLine(points, numPoints * 4, false);
// draw cross
dc.DrawPolyLine(points + numPoints * 4, numPoints, false);
dc.DrawPolyLine(points + numPoints * 5, numPoints, false);
Vec3 org(0.0f, 0.0f, 0.0f);
dc.DrawLine(org, points[numPoints * 0]);
dc.DrawLine(org, points[numPoints * 1]);
dc.DrawLine(org, points[numPoints * 2]);
dc.DrawLine(org, points[numPoints * 3]);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::DrawProjectorFrustum(DisplayContext& dc, Vec2 size, float dist)
{
static const Vec3 org(0.0f, 0.0f, 0.0f);
const Vec3 corners[4] =
{
Vec3(dist, -size.x, -size.y),
Vec3(dist, size.x, -size.y),
Vec3(dist, -size.x, size.y),
Vec3(dist, size.x, size.y)
};
dc.DrawLine(org, corners[0]);
dc.DrawLine(org, corners[1]);
dc.DrawLine(org, corners[2]);
dc.DrawLine(org, corners[3]);
dc.DrawWireBox(Vec3(dist, -size.x, -size.y), Vec3(dist, size.x, size.y));
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::Serialize(CObjectArchive& ar)
{
CBaseObject::Serialize(ar);
XmlNodeRef xmlNode = ar.node;
if (ar.bLoading)
{
// Load
QString entityClass = m_entityClass;
m_bLoadFailed = false;
xmlNode->getAttr("EntityClass", entityClass);
m_physicsState = xmlNode->findChild("PhysicsState");
Vec3 angles;
// Backward compatibility, with FarCry levels.
if (xmlNode->getAttr("Angles", angles))
{
angles = DEG2RAD(angles);
angles.z += gf_PI / 2;
Quat quat;
quat.SetRotationXYZ(Ang3(angles));
SetRotation(quat);
}
// Load Event Targets.
ReleaseEventTargets();
XmlNodeRef eventTargets = xmlNode->findChild("EventTargets");
if (eventTargets)
{
for (int i = 0; i < eventTargets->getChildCount(); i++)
{
XmlNodeRef eventTarget = eventTargets->getChild(i);
CEntityEventTarget et;
et.target = nullptr;
GUID targetId = GUID_NULL;
eventTarget->getAttr("TargetId", targetId);
eventTarget->getAttr("Event", et.event);
eventTarget->getAttr("SourceEvent", et.sourceEvent);
m_eventTargets.emplace_back(AZStd::move(et));
if (targetId != GUID_NULL)
{
ar.SetResolveCallback(
this, targetId,
[this,i](CBaseObject* object) { ResolveEventTarget(object, i); });
}
}
}
XmlNodeRef propsNode = xmlNode->findChild("Properties");
XmlNodeRef props2Node = xmlNode->findChild("Properties2");
QString attachmentType;
xmlNode->getAttr("AttachmentType", attachmentType);
if (attachmentType == "CharacterBone")
{
m_attachmentType = eAT_CharacterBone;
}
else
{
m_attachmentType = eAT_Pivot;
}
xmlNode->getAttr("AttachmentTarget", m_attachmentTarget);
if (ar.bUndo)
{
RemoveAllEntityLinks();
PostLoad(ar);
}
if ((mv_castShadowMinSpec == CONFIG_LOW_SPEC) && !mv_castShadow) // backwards compatibility check
{
mv_castShadowMinSpec = END_CONFIG_SPEC_ENUM;
mv_castShadow = true;
}
}
else
{
if (m_attachmentType != eAT_Pivot)
{
if (m_attachmentType == eAT_CharacterBone)
{
xmlNode->setAttr("AttachmentType", "CharacterBone");
}
xmlNode->setAttr("AttachmentTarget", m_attachmentTarget.toUtf8().data());
}
// Saving.
if (!m_entityClass.isEmpty())
{
xmlNode->setAttr("EntityClass", m_entityClass.toUtf8().data());
}
if (m_physicsState)
{
xmlNode->addChild(m_physicsState);
}
//! Save properties.
if (m_pProperties)
{
XmlNodeRef propsNode = xmlNode->newChild("Properties");
m_pProperties->Serialize(propsNode, ar.bLoading);
}
//! Save properties.
if (m_pProperties2)
{
XmlNodeRef propsNode = xmlNode->newChild("Properties2");
m_pProperties2->Serialize(propsNode, ar.bLoading);
}
// Save Event Targets.
if (!m_eventTargets.empty())
{
XmlNodeRef eventTargets = xmlNode->newChild("EventTargets");
for (int i = 0; i < m_eventTargets.size(); i++)
{
CEntityEventTarget& et = m_eventTargets[i];
GUID targetId = GUID_NULL;
if (et.target != nullptr)
{
targetId = et.target->GetId();
}
XmlNodeRef eventTarget = eventTargets->newChild("EventTarget");
eventTarget->setAttr("TargetId", targetId);
eventTarget->setAttr("Event", et.event.toUtf8().data());
eventTarget->setAttr("SourceEvent", et.sourceEvent.toUtf8().data());
}
}
// Save Entity Links.
SaveLink(xmlNode);
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::PostLoad(CObjectArchive& ar)
{
//////////////////////////////////////////////////////////////////////////
// Load Links.
XmlNodeRef linksNode = ar.node->findChild("EntityLinks");
LoadLink(linksNode, &ar);
}
//////////////////////////////////////////////////////////////////////////
XmlNodeRef CEntityObject::Export([[maybe_unused]] const QString& levelPath, XmlNodeRef& xmlExportNode)
{
if (m_bLoadFailed)
{
return nullptr;
}
// Do not export entity with bad id.
if (!m_entityId)
{
return XmlHelpers::CreateXmlNode("Temp");
}
// Export entities to entities.ini
XmlNodeRef objNode = xmlExportNode->newChild("Entity");
objNode->setAttr("Name", GetName().toUtf8().data());
Vec3 pos = GetPos(), scale = GetScale();
Quat rotate = GetRotation();
if (GetParent())
{
if (qobject_cast<CEntityObject*>(GetParent()))
{
// Store parent entity id.
CEntityObject* parentEntity = ( CEntityObject* )GetParent();
if (parentEntity)
{
objNode->setAttr("ParentId", parentEntity->GetEntityId());
if (m_attachmentType != eAT_Pivot)
{
if (m_attachmentType == eAT_CharacterBone)
{
objNode->setAttr("AttachmentType", "CharacterBone");
}
objNode->setAttr("AttachmentTarget", m_attachmentTarget.toUtf8().data());
}
}
}
else
{
// Export world coordinates.
AffineParts ap;
ap.SpectralDecompose(GetWorldTM());
pos = ap.pos;
rotate = ap.rot;
scale = ap.scale;
}
}
if (!IsEquivalent(pos, Vec3(0, 0, 0), 0))
{
objNode->setAttr("Pos", pos);
}
if (!rotate.IsIdentity())
{
objNode->setAttr("Rotate", rotate);
}
if (!IsEquivalent(scale, Vec3(1, 1, 1), 0))
{
objNode->setAttr("Scale", scale);
}
objNode->setTag("Entity");
objNode->setAttr("EntityClass", m_entityClass.toUtf8().data());
objNode->setAttr("EntityId", m_entityId);
if (mv_ratioLOD != 100)
{
objNode->setAttr("LodRatio", ( int )mv_ratioLOD);
}
if (fabs(mv_viewDistanceMultiplier - 1.f) > FLT_EPSILON)
{
objNode->setAttr("ViewDistanceMultiplier", mv_viewDistanceMultiplier);
}
objNode->setAttr("CastShadowMinSpec", mv_castShadowMinSpec);
if (mv_recvWind)
{
objNode->setAttr("RecvWind", true);
}
if (mv_noDecals)
{
objNode->setAttr("NoDecals", true);
}
if (mv_outdoor)
{
objNode->setAttr("OutdoorOnly", true);
}
if (GetMinSpec() != 0)
{
objNode->setAttr("MinSpec", ( uint32 )GetMinSpec());
}
if (mv_hiddenInGame)
{
objNode->setAttr("HiddenInGame", true);
}
if (mv_createdThroughPool)
{
objNode->setAttr("CreatedThroughPool", true);
}
if (mv_obstructionMultiplier != 1.f)
{
objNode->setAttr("ObstructionMultiplier", (float)mv_obstructionMultiplier);
}
if (m_physicsState)
{
objNode->addChild(m_physicsState);
}
// Export Event Targets.
if (!m_eventTargets.empty())
{
XmlNodeRef eventTargets = objNode->newChild("EventTargets");
for (int i = 0; i < m_eventTargets.size(); i++)
{
CEntityEventTarget& et = m_eventTargets[i];
int entityId = 0;
if (et.target)
{
if (qobject_cast<CEntityObject*>(et.target))
{
entityId = (( CEntityObject* )et.target)->GetEntityId();
}
}
XmlNodeRef eventTarget = eventTargets->newChild("EventTarget");
eventTarget->setAttr("Target", entityId);
eventTarget->setAttr("Event", et.event.toUtf8().data());
eventTarget->setAttr("SourceEvent", et.sourceEvent.toUtf8().data());
}
}
// Save Entity Links.
if (!m_links.empty())
{
XmlNodeRef linksNode = objNode->newChild("EntityLinks");
for (size_t i = 0, num = m_links.size(); i < num; i++)
{
if (m_links[i].target)
{
XmlNodeRef linkNode = linksNode->newChild("Link");
linkNode->setAttr("TargetId", m_links[i].target->GetEntityId());
linkNode->setAttr("Name", m_links[i].name.toUtf8().data());
}
}
}
//! Export properties.
if (m_pProperties)
{
XmlNodeRef propsNode = objNode->newChild("Properties");
m_pProperties->Serialize(propsNode, false);
}
//! Export properties.
if (m_pProperties2)
{
XmlNodeRef propsNode = objNode->newChild("Properties2");
m_pProperties2->Serialize(propsNode, false);
}
return objNode;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnEvent(ObjectEvent event)
{
CBaseObject::OnEvent(event);
switch (event)
{
case EVENT_RELOAD_ENTITY:
GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(this);
break;
case EVENT_RELOAD_GEOM:
GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(this);
break;
case EVENT_FREE_GAME_DATA:
FreeGameData();
break;
case EVENT_CONFIG_SPEC_CHANGE:
{
break;
}
default:
break;
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::UpdateVisibility(bool bVisible)
{
CBaseObject::UpdateVisibility(bVisible);
bool bVisibleWithSpec = bVisible && !IsHiddenBySpec();
if (bVisibleWithSpec != static_cast<bool>(m_bVisible))
{
m_bVisible = bVisibleWithSpec;
}
size_t const numChildren = GetChildCount();
for (size_t i = 0; i < numChildren; ++i)
{
CBaseObject* const pChildObject = GetChild(i);
pChildObject->SetHidden(!m_bVisible);
if (qobject_cast<CEntityObject*>(pChildObject))
{
pChildObject->UpdateVisibility(m_bVisible);
}
}
};
//////////////////////////////////////////////////////////////////////////
IVariable* CEntityObject::GetLightVariable(const char* name0) const
{
if (m_pProperties2)
{
IVariable* pLightProperties = m_pProperties2->FindVariable("LightProperties_Base");
if (pLightProperties)
{
for (int i = 0; i < pLightProperties->GetNumVariables(); ++i)
{
IVariable* pChild = pLightProperties->GetVariable(i);
if (pChild == nullptr)
{
continue;
}
QString name(pChild->GetName());
if (name == name0)
{
return pChild;
}
}
}
}
return m_pProperties ? m_pProperties->FindVariable(name0) : nullptr;
}
//////////////////////////////////////////////////////////////////////////
QString CEntityObject::GetLightAnimation() const
{
IVariable* pStyleGroup = GetLightVariable("Style");
if (pStyleGroup)
{
for (int i = 0; i < pStyleGroup->GetNumVariables(); ++i)
{
IVariable* pChild = pStyleGroup->GetVariable(i);
if (pChild == nullptr)
{
continue;
}
QString name(pChild->GetName());
if (name == "lightanimation_LightAnimation")
{
QString lightAnimationName;
pChild->Get(lightAnimationName);
return lightAnimationName;
}
}
}
return "";
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::ResolveEventTarget(CBaseObject* object, unsigned int index)
{
// Find target id.
assert(index < m_eventTargets.size());
if (object)
{
object->AddEventListener(this);
}
m_eventTargets[index].target = object;
// Make line gizmo.
if (!m_eventTargets[index].pLineGizmo && object)
{
CLineGizmo* pLineGizmo = new CLineGizmo;
pLineGizmo->SetObjects(this, object);
pLineGizmo->SetColor(Vec3(0.8f, 0.4f, 0.4f), Vec3(0.8f, 0.4f, 0.4f));
pLineGizmo->SetName(m_eventTargets[index].event.toUtf8().data());
AddGizmo(pLineGizmo);
m_eventTargets[index].pLineGizmo = pLineGizmo;
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::RemoveAllEntityLinks()
{
while (!m_links.empty())
{
RemoveEntityLink(static_cast<int>(m_links.size() - 1));
}
m_links.clear();
SetModified(false);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::ReleaseEventTargets()
{
while (!m_eventTargets.empty())
{
RemoveEventTarget(static_cast<int>(m_eventTargets.size() - 1), false);
}
m_eventTargets.clear();
SetModified(false);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::LoadLink(XmlNodeRef xmlNode, CObjectArchive* pArchive)
{
RemoveAllEntityLinks();
if (!xmlNode)
{
return;
}
QString name;
GUID targetId;
for (int i = 0; i < xmlNode->getChildCount(); i++)
{
XmlNodeRef linkNode = xmlNode->getChild(i);
linkNode->getAttr("Name", name);
if (linkNode->getAttr("TargetId", targetId))
{
int version = 0;
linkNode->getAttr("Version", version);
GUID newTargetId = pArchive ? pArchive->ResolveID(targetId) : targetId;
// Backwards compatibility with old bone attachment system
const char kOldBoneLinkPrefix = '@';
if (version == 0 && !name.isEmpty() && name[0] == kOldBoneLinkPrefix)
{
CBaseObject* pObject = FindObject(newTargetId);
if (qobject_cast<CEntityObject*>(pObject))
{
CEntityObject* pTargetEntity = static_cast<CEntityObject*>(pObject);
Quat relRot(IDENTITY);
linkNode->getAttr("RelRot", relRot);
Vec3 relPos(IDENTITY);
linkNode->getAttr("RelPos", relPos);
SetAttachType(eAT_CharacterBone);
SetAttachTarget(name.mid(1).toUtf8().data());
pTargetEntity->AttachChild(this);
SetPos(relPos);
SetRotation(relRot);
}
}
else
{
AddEntityLink(name, newTargetId);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::SaveLink(XmlNodeRef xmlNode)
{
if (m_links.empty())
{
return;
}
XmlNodeRef linksNode = xmlNode->newChild("EntityLinks");
for (size_t i = 0, num = m_links.size(); i < num; i++)
{
XmlNodeRef linkNode = linksNode->newChild("Link");
linkNode->setAttr("TargetId", m_links[i].targetId);
linkNode->setAttr("Name", m_links[i].name.toUtf8().data());
linkNode->setAttr("Version", 1);
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnObjectEvent(CBaseObject* target, int event)
{
// When event target is deleted.
if (event == CBaseObject::ON_DELETE)
{
// Find this target in events list and remove.
int numTargets = static_cast<int>(m_eventTargets.size());
for (int i = 0; i < numTargets; i++)
{
if (m_eventTargets[i].target == target)
{
RemoveEventTarget(i);
numTargets = static_cast<int>(m_eventTargets.size());
i--;
}
}
}
else if (event == CBaseObject::ON_PREDELETE)
{
int numTargets = static_cast<int>(m_links.size());
for (int i = 0; i < numTargets; i++)
{
if (m_links[i].target == target)
{
RemoveEntityLink(i);
numTargets = static_cast<int>(m_eventTargets.size());
i--;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
int CEntityObject::AddEventTarget(CBaseObject* target, const QString& event, const QString& sourceEvent, [[maybe_unused]] bool bUpdateScript)
{
StoreUndo();
CEntityEventTarget et;
et.target = target;
et.event = event;
et.sourceEvent = sourceEvent;
// Assign event target.
if (et.target)
{
et.target->AddEventListener(this);
}
if (target)
{
// Make line gizmo.
CLineGizmo* pLineGizmo = new CLineGizmo;
pLineGizmo->SetObjects(this, target);
pLineGizmo->SetColor(Vec3(0.8f, 0.4f, 0.4f), Vec3(0.8f, 0.4f, 0.4f));
pLineGizmo->SetName(event.toUtf8().data());
AddGizmo(pLineGizmo);
et.pLineGizmo = pLineGizmo;
}
m_eventTargets.push_back(et);
SetModified(false);
return static_cast<int>(m_eventTargets.size() - 1);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::RemoveEventTarget(int index, [[maybe_unused]] bool bUpdateScript)
{
if (index >= 0 && index < m_eventTargets.size())
{
StoreUndo();
if (m_eventTargets[index].pLineGizmo)
{
RemoveGizmo(m_eventTargets[index].pLineGizmo);
}
if (m_eventTargets[index].target)
{
m_eventTargets[index].target->RemoveEventListener(this);
}
m_eventTargets.erase(m_eventTargets.begin() + index);
SetModified(false);
}
}
//////////////////////////////////////////////////////////////////////////
int CEntityObject::AddEntityLink(const QString& name, GUID targetEntityId)
{
CEntityObject* target = nullptr;
if (targetEntityId != GUID_NULL)
{
CBaseObject* pObject = FindObject(targetEntityId);
if (qobject_cast<CEntityObject*>(pObject))
{
target = ( CEntityObject* )pObject;
// Legacy entities and AZ entities shouldn't be linked.
if (target->GetType() == OBJTYPE_AZENTITY || GetType() == OBJTYPE_AZENTITY)
{
return -1;
}
}
}
StoreUndo();
CLineGizmo* pLineGizmo = nullptr;
// Assign event target.
if (target)
{
target->AddEventListener(this);
// Make line gizmo.
pLineGizmo = new CLineGizmo;
pLineGizmo->SetObjects(this, target);
pLineGizmo->SetColor(Vec3(0.4f, 1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
pLineGizmo->SetName(name.toUtf8().data());
AddGizmo(pLineGizmo);
}
CEntityLink lnk;
lnk.targetId = targetEntityId;
lnk.target = target;
lnk.name = name;
lnk.pLineGizmo = pLineGizmo;
m_links.push_back(lnk);
SetModified(false);
return static_cast<int>(m_links.size() - 1);
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::EntityLinkExists(const QString& name, GUID targetEntityId)
{
for (size_t i = 0, num = m_links.size(); i < num; ++i)
{
if (m_links[i].targetId == targetEntityId && name.compare(m_links[i].name, Qt::CaseInsensitive) == 0)
{
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::RemoveEntityLink(int index)
{
if (index >= 0 && index < m_links.size())
{
CEntityLink& link = m_links[index];
StoreUndo();
if (link.pLineGizmo)
{
RemoveGizmo(link.pLineGizmo);
}
if (link.target)
{
link.target->RemoveEventListener(this);
link.target->EntityUnlinked(link.name, GetId());
}
m_links.erase(m_links.begin() + index);
SetModified(false);
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::RenameEntityLink(int index, const QString& newName)
{
if (index >= 0 && index < m_links.size())
{
StoreUndo();
if (m_links[index].pLineGizmo)
{
m_links[index].pLineGizmo->SetName(newName.toUtf8().data());
}
m_links[index].name = newName;
SetModified(false);
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnRadiusChange(IVariable* var)
{
var->Get(m_proximityRadius);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnInnerRadiusChange(IVariable* var)
{
var->Get(m_innerRadius);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnOuterRadiusChange(IVariable* var)
{
var->Get(m_outerRadius);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnBoxSizeXChange(IVariable* var)
{
var->Get(m_boxSizeX);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnBoxSizeYChange(IVariable* var)
{
var->Get(m_boxSizeY);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnBoxSizeZChange(IVariable* var)
{
var->Get(m_boxSizeZ);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnProjectorFOVChange(IVariable* var)
{
var->Get(m_projectorFOV);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnProjectInAllDirsChange(IVariable* var)
{
int value;
var->Get(value);
m_bProjectInAllDirs = value;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnProjectorTextureChange(IVariable* var)
{
QString texture;
var->Get(texture);
m_bProjectorHasTexture = !texture.isEmpty();
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnAreaLightChange(IVariable* var)
{
int value;
var->Get(value);
m_bAreaLight = value;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnAreaWidthChange(IVariable* var)
{
var->Get(m_fAreaWidth);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnAreaHeightChange(IVariable* var)
{
var->Get(m_fAreaHeight);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnAreaLightSizeChange(IVariable* var)
{
var->Get(m_fAreaLightSize);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnColorChange(IVariable* var)
{
var->Get(m_lightColor);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnBoxProjectionChange(IVariable* var)
{
int value;
var->Get(value);
m_bBoxProjectedCM = value;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnBoxWidthChange(IVariable* var)
{
var->Get(m_fBoxWidth);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnBoxHeightChange(IVariable* var)
{
var->Get(m_fBoxHeight);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnBoxLengthChange(IVariable* var)
{
var->Get(m_fBoxLength);
}
//////////////////////////////////////////////////////////////////////////
CVarBlock* CEntityObject::CloneProperties(CVarBlock* srcProperties)
{
assert(srcProperties);
return srcProperties->Clone(true);
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::OnLoadFailed()
{
m_bLoadFailed = true;
CErrorRecord err;
err.error = tr("Entity %1 Failed to Spawn (Script: %2)").arg(GetName(), m_entityClass);
err.pObject = this;
GetIEditor()->GetErrorReport()->ReportError(err);
}
//////////////////////////////////////////////////////////////////////////
//! Analyze errors for this object.
void CEntityObject::Validate(IErrorReport* report)
{
CBaseObject::Validate(report);
if (!m_entityClass.isEmpty())
{
CErrorRecord err;
err.error = tr("Entity %1 Failed to Spawn (Script: %2)").arg(GetName(), m_entityClass);
err.pObject = this;
report->ReportError(err);
return;
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::GatherUsedResources(CUsedResources& resources)
{
CBaseObject::GatherUsedResources(resources);
if (m_pProperties)
{
m_pProperties->GatherUsedResources(resources);
}
if (m_pProperties2)
{
m_pProperties2->GatherUsedResources(resources);
}
}
//////////////////////////////////////////////////////////////////////////
bool CEntityObject::IsSimilarObject(CBaseObject* pObject)
{
if (pObject->GetClassDesc() == GetClassDesc() && pObject->metaObject() == metaObject())
{
CEntityObject* pEntity = ( CEntityObject* )pObject;
if (m_entityClass == pEntity->m_entityClass &&
m_proximityRadius == pEntity->m_proximityRadius &&
m_innerRadius == pEntity->m_innerRadius &&
m_outerRadius == pEntity->m_outerRadius)
{
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::PreInitLightProperty()
{
if (!IsLight() || !m_pProperties)
{
return;
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::UpdateLightProperty()
{
if (!IsLight() || !m_pProperties)
{
return;
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::ForceVariableUpdate()
{
if (m_pProperties)
{
m_pProperties->OnSetValues();
}
if (m_pProperties2)
{
m_pProperties2->OnSetValues();
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::ResetCallbacks()
{
ClearCallbacks();
CVarBlock* pProperties = m_pProperties;
CVarBlock* pProperties2 = m_pProperties2;
if (pProperties)
{
m_callbacks.reserve(6);
//@FIXME Hack to display radii of properties.
// wires properties from param block, to this entity internal variables.
IVariable* var = nullptr;
var = pProperties->FindVariable("Radius", false);
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_proximityRadius);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnRadiusChange]);
}
else
{
var = pProperties->FindVariable("radius", false);
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_proximityRadius);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnRadiusChange]);
}
}
var = pProperties->FindVariable("InnerRadius", false);
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_innerRadius);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnInnerRadiusChange]);
}
var = pProperties->FindVariable("OuterRadius", false);
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_outerRadius);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnOuterRadiusChange]);
}
var = pProperties->FindVariable("BoxSizeX", false);
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_boxSizeX);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnBoxSizeXChange]);
}
var = pProperties->FindVariable("BoxSizeY", false);
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_boxSizeY);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnBoxSizeYChange]);
}
var = pProperties->FindVariable("BoxSizeZ", false);
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_boxSizeZ);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnBoxSizeZChange]);
}
var = pProperties->FindVariable("fAttenuationBulbSize");
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_fAreaLightSize);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnAreaLightSizeChange]);
}
IVariable* pProjector = pProperties->FindVariable("Projector");
if (pProjector)
{
var = pProjector->FindVariable("fProjectorFov");
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_projectorFOV);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnProjectorFOVChange]);
}
var = pProjector->FindVariable("bProjectInAllDirs");
if (var && var->GetType() == IVariable::BOOL)
{
int value;
var->Get(value);
m_bProjectInAllDirs = value;
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnProjectInAllDirsChange]);
}
var = pProjector->FindVariable("texture_Texture");
if (var && var->GetType() == IVariable::STRING)
{
QString projectorTexture;
var->Get(projectorTexture);
m_bProjectorHasTexture = !projectorTexture.isEmpty();
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnProjectorTextureChange]);
}
}
IVariable* pColorGroup = pProperties->FindVariable("Color", false);
if (pColorGroup)
{
const int nChildCount = pColorGroup->GetNumVariables();
for (int i = 0; i < nChildCount; ++i)
{
IVariable* pChild = pColorGroup->GetVariable(i);
if (!pChild)
{
continue;
}
QString name(pChild->GetName());
if (name == "clrDiffuse")
{
pChild->Get(m_lightColor);
SetVariableCallback(pChild, &m_onSetCallbacksCache[VariableCallbackIndex::OnColorChange]);
break;
}
}
}
IVariable* pType = pProperties->FindVariable("Shape");
if (pType)
{
var = pType->FindVariable("bAreaLight");
if (var && var->GetType() == IVariable::BOOL)
{
int value;
var->Get(value);
m_bAreaLight = value;
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnAreaLightChange]);
}
var = pType->FindVariable("fPlaneWidth");
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_fAreaWidth);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnAreaWidthChange]);
}
var = pType->FindVariable("fPlaneHeight");
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_fAreaHeight);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnAreaHeightChange]);
}
}
IVariable* pProjection = pProperties->FindVariable("Projection");
if (pProjection)
{
var = pProjection->FindVariable("bBoxProject");
if (var && var->GetType() == IVariable::BOOL)
{
int value;
var->Get(value);
m_bBoxProjectedCM = value;
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnBoxProjectionChange]);
}
var = pProjection->FindVariable("fBoxWidth");
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_fBoxWidth);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnBoxWidthChange]);
}
var = pProjection->FindVariable("fBoxHeight");
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_fBoxHeight);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnBoxHeightChange]);
}
var = pProjection->FindVariable("fBoxLength");
if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT))
{
var->Get(m_fBoxLength);
SetVariableCallback(var, &m_onSetCallbacksCache[VariableCallbackIndex::OnBoxLengthChange]);
}
}
// Each property must have callback to our OnPropertyChange.
pProperties->AddOnSetCallback(&m_onSetCallbacksCache[VariableCallbackIndex::OnPropertyChange]);
}
if (pProperties2)
{
pProperties2->AddOnSetCallback(&m_onSetCallbacksCache[VariableCallbackIndex::OnPropertyChange]);
}
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::SetVariableCallback(IVariable* pVar, IVariable::OnSetCallback* func)
{
pVar->AddOnSetCallback(func);
m_callbacks.push_back(std::make_pair(pVar, func));
}
//////////////////////////////////////////////////////////////////////////
void CEntityObject::ClearCallbacks()
{
if (m_pProperties)
{
m_pProperties->RemoveOnSetCallback(&m_onSetCallbacksCache[VariableCallbackIndex::OnPropertyChange]);
}
if (m_pProperties2)
{
m_pProperties2->RemoveOnSetCallback(&m_onSetCallbacksCache[VariableCallbackIndex::OnPropertyChange]);
}
for (auto iter = m_callbacks.begin(); iter != m_callbacks.end(); ++iter)
{
iter->first->RemoveOnSetCallback(iter->second);
}
m_callbacks.clear();
}
void CEntityObject::StoreUndoEntityLink(CSelectionGroup* pGroup)
{
if (!pGroup)
{
return;
}
if (CUndo::IsRecording())
{
CUndo::Record(new CUndoEntityLink(pGroup));
}
}
template <typename T>
T CEntityObject::GetEntityProperty(const char* pName, T defaultvalue) const
{
CVarBlock* pProperties = GetProperties2();
IVariable* pVariable = nullptr;
if (pProperties)
{
pVariable = pProperties->FindVariable(pName);
}
if (!pVariable)
{
pProperties = GetProperties();
if (pProperties)
{
pVariable = pProperties->FindVariable(pName);
}
if (!pVariable)
{
return defaultvalue;
}
}
if (pVariable->GetType() != IVariableType<T>::value)
{
return defaultvalue;
}
T value;
pVariable->Get(value);
return value;
}
template <typename T>
void CEntityObject::SetEntityProperty(const char* pName, T value)
{
CVarBlock* pProperties = GetProperties2();
IVariable* pVariable = nullptr;
if (pProperties)
{
pVariable = pProperties->FindVariable(pName);
}
if (!pVariable)
{
pProperties = GetProperties();
if (pProperties)
{
pVariable = pProperties->FindVariable(pName);
}
if (!pVariable)
{
throw std::runtime_error((QString("\"") + pName + "\" is an invalid property.").toUtf8().data());
}
}
if (pVariable->GetType() != IVariableType<T>::value)
{
throw std::logic_error("Data type is invalid.");
}
pVariable->Set(value);
}
bool CEntityObject::GetEntityPropertyBool(const char* name) const
{
return GetEntityProperty<bool>(name, false);
}
int CEntityObject::GetEntityPropertyInteger(const char* name) const
{
return GetEntityProperty<int>(name, 0);
}
float CEntityObject::GetEntityPropertyFloat(const char* name) const
{
return GetEntityProperty<float>(name, 0.0f);
}
QString CEntityObject::GetEntityPropertyString(const char* name) const
{
return GetEntityProperty<QString>(name, "");
}
void CEntityObject::SetEntityPropertyBool(const char* name, bool value)
{
SetEntityProperty<bool>(name, value);
}
void CEntityObject::SetEntityPropertyInteger(const char* name, int value)
{
SetEntityProperty<int>(name, value);
}
void CEntityObject::SetEntityPropertyFloat(const char* name, float value)
{
SetEntityProperty<float>(name, value);
}
void CEntityObject::SetEntityPropertyString(const char* name, const QString& value)
{
SetEntityProperty<QString>(name, value);
}
#include <Objects/moc_EntityObject.cpp>