56904d1799
* Generic Cleanup Removals: * Unused cvars,member variables and defines * Windows media center edition support routines * CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/ UnloadDLL/ShutdownModuleLibraries Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix CryMessageBox return values in Windows build Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove named selection group and a few smaller unused functionalities Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager export functionality + 2 deprecated functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove object legacy freeze/hide support from ObjectManager Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager duplicate name dection, as well as object renaming Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager serialization and selection callbacks Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a bunch of unused clone related functionality + misc Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - misc removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - more removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove unused material layers mask support Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More CBaseObject cleanups. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove SubObj functions and IMouseCreateCallback Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused procedural floor management, helper scale and tags. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove more unused methods. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Removals in multiple places. CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass` CObjectArchive removed unused methods/members CObjectManager removed unused `Update` method Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/ GetConstructionPlane Unused Cry_Matrix44 template specializations. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * O3DE.exe Project-Centric "Open Editor" fix (#5852) * The O3DE.exe Open Editor button now attempts to open the Editor in the build directory of the project being opened. If their is no Editor within the build directory of the Project, it uses the Editor.exe in the current O3DE.exe executable directory if it exists Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Engine .gitignore now ignores the build directory if placed in the AutomatedTesting project Previously it was just ignoring a `[Bb]uild` directory if it was directly within the engine root. This change matches the behavior of the project templates. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Renamed the ProjectUtils GetEditorDirectory function to GetEditorExecutablePath Added a platform specific implementation for retrieving the path to the Editor executable in the GetEditorExectuablePath function. It first attempts to locate the Editor via checking the project build directory for an Editor executable before falling back to checking the binary directory of the currently running O3DE executable. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct the MacOS GetEditorExecutablePath to return the Editor path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Adding missing C++20 std::erase implementations (#5735) There were already implementations for std::erase_if. This adds the counterpart AZStd::erase versions resolves #5734 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals and refactors `ShowMessage` and `CryMessageBox` return void now Simplify code in `CSystem::WarningV` Remove unused `CryGetTicksPerSec` Remove unused WinBase functionality Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for` Remove unused Win32Wrapper routines Remove unused IFunctorBase.h and IEntityObjectListener.h Fix VectorAndArray.cpp compilation Use QMessageBox instead of CryMessageBox in the editor. Remove empty ArchiveVars platform specific files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix test code. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove an unused function Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject and undo description removals. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * A bunch of removals * Remove IRenderNode * Remove editor's KDTree * Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant ( same functionality in the only available handler is triggered by `OnCryEditorCloseScene`) * Remove CExportManager::AddStatObj/AddMeshes/AddMesh, IExportManager::ExportSingleStatObj * Remove CIconManager/IIconManager::GetObject * Remove CBaseObject::IntersectRayMesh * Remove IIndexedMesh and related structs. * Unused IUndoObject::GetDescription and all derived implementations. * Unused CUndoBaseLibrary/CUndoBaseLibraryManager * Unused Matrix34_tpl typedefs * Legacy Xml classes cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused `Vec3ToVector3D` helper Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix - remove unused static variable Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
161 lines
4.7 KiB
C++
161 lines
4.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "Undo/IUndoObject.h"
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include "Objects/BaseObject.h"
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//////////////////////////////////////////////////////////////////////////
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//! Undo New Object
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class CUndoBaseObjectNew
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: public IUndoObject
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{
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public:
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CUndoBaseObjectNew(CBaseObject* object);
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protected:
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int GetSize() override { return sizeof(*this); } // Return size of xml state.
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QString GetObjectName() override { return m_object->GetName(); }
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void Undo(bool bUndo) override;
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void Redo() override;
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private:
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CBaseObjectPtr m_object;
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TGUIDRemap m_remapping;
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XmlNodeRef m_redo;
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};
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//////////////////////////////////////////////////////////////////////////
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//! Undo Delete Object
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class CUndoBaseObjectDelete
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: public IUndoObject
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{
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public:
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CUndoBaseObjectDelete(CBaseObject* object);
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protected:
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int GetSize() override { return sizeof(*this); } // Return size of xml state.
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QString GetObjectName() override { return m_object->GetName(); }
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void Undo(bool bUndo) override;
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void Redo() override;
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private:
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CBaseObjectPtr m_object;
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XmlNodeRef m_undo;
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TGUIDRemap m_remapping;
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bool m_bSelected;
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};
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//////////////////////////////////////////////////////////////////////////
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//! Undo Select Object
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class CUndoBaseObjectSelect
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: public IUndoObject
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{
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public:
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CUndoBaseObjectSelect(CBaseObject* object);
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/**
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* This Undo command can be used for either Legacy or Component Entities, though for
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* performance reasons Component Entities are typically undone using CUndoBaseObjectBulkSelect
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*
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* @param object The object to perform the undo/redo operation on.
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* @param isSelect This is true if you are trying to undo a select operation, and false if
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* trying to undo a deselect operation
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*/
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CUndoBaseObjectSelect(CBaseObject* object, bool isSelect);
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protected:
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void Release() override { delete this; }
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int GetSize() override { return sizeof(*this); } // Return size of xml state.
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QString GetObjectName() override;
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void Undo(bool bUndo) override;
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void Redo() override;
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private:
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GUID m_guid;
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bool m_bUndoSelect;
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bool m_bRedoSelect;
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};
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//////////////////////////////////////////////////////////////////////////
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//! Undo Select for many Objects
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class CUndoBaseObjectBulkSelect
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: public IUndoObject
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{
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public:
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/**
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* This Undo/Redo command is designed to improve performance of the standard CUndoBaseObjectSelect
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* command by passing all Select/Deselect commands through the proper Ebuses in one bulk operation instead
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* of individually.
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*
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* This only works with Component Entities. Legacy objects must still use the standard CUndoBaseObjectSelect.
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*
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* @param previousSelection the set of objects already selected. This is useful to ensure proper Undo/Redo
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* when a user makes a second rectangular selection by holding ctrl
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* @param selectionGroup The items that will have their selection restored by either an Undo
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* or Redo step
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*/
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CUndoBaseObjectBulkSelect(const AZStd::unordered_set<const CBaseObject*>& previousSelection, const CSelectionGroup& selectionGroup);
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protected:
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int GetSize() override { return sizeof(*this); } // Return size of xml state.
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/*
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* Deselects the objects
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*/
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void Undo(bool bUndo) override;
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/*
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* Selects the objects
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*/
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void Redo() override;
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private:
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// The list of Entity Ids involved in the selection change
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AzToolsFramework::EntityIdList m_entityIdList;
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};
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//////////////////////////////////////////////////////////////////////////
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//! Undo Clear Selection
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class CUndoBaseObjectClearSelection
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: public IUndoObject
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{
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public:
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/**
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* This Undo/Redo command is designed to improve performance of the standard CUndoBaseObjectSelect
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* command by passing all Select/Deselect commands through the proper Ebuses.
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*
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* This only works with Component Entities. Legacy objects must still use the standard CUndoBaseObjectSelect.
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*
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* @param selectionGroup The items that will have their selection restored by either an Undo
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* or Redo step
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*/
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CUndoBaseObjectClearSelection(const CSelectionGroup& selectionGroup);
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protected:
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int GetSize() override { return sizeof(*this); } // Return size of xml state.
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void Undo(bool bUndo) override;
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void Redo() override;
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private:
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// The list of Entity Ids involved in the selection change
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AzToolsFramework::EntityIdList m_entityIdList;
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};
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