Merge commit 'a6164ca2cd3f573fd7735c3825568b1e25b12c2b' into puvvadar/gitflow_211118_o3de
This commit is contained in:
@@ -337,12 +337,12 @@ namespace SandboxEditor
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AZ::TransformBus::EventResult(worldFromLocal, viewEntityId, &AZ::TransformBus::Events::GetWorldTM);
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, worldFromLocal);
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m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::StartTrackingTransform, worldFromLocal);
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}
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else
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{
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::ClearReferenceFrame);
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m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::StopTrackingTransform);
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}
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}
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@@ -91,8 +91,8 @@ namespace UnitTest
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&Camera::EditorCameraNotificationBus::Events::OnViewportViewEntityChanged, m_entity->GetId());
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// ensure the viewport updates after the viewport view entity change
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const float deltaTime = 1.0f / 60.0f;
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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// note: do a large step to ensure smoothing finishes (e.g. not 1.0f/60.0f)
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(2.0f), AZ::ScriptTimePoint() });
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// retrieve updated camera transform
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const AZ::Transform cameraTransform = m_cameraViewportContextView->GetCameraTransform();
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@@ -102,61 +102,40 @@ namespace UnitTest
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EXPECT_THAT(cameraTransform, IsClose(entityTransform));
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}
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TEST_F(EditorCameraFixture, ReferenceFrameRemainsIdentityAfterExternalCameraTransformChangeWhenNotSet)
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TEST_F(EditorCameraFixture, TrackingTransformIsTrueAfterTransformIsTracked)
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{
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// Given
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m_cameraViewportContextView->SetCameraTransform(AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 20.0f, 30.0f)));
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// Given/When
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const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::StartTrackingTransform, referenceFrame);
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// When
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AZ::Transform referenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
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bool trackingTransform = false;
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
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referenceFrame, TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
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trackingTransform, TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::IsTrackingTransform);
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// Then
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// reference frame is still the identity
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EXPECT_THAT(referenceFrame, IsClose(AZ::Transform::CreateIdentity()));
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EXPECT_THAT(trackingTransform, ::testing::IsTrue());
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}
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TEST_F(EditorCameraFixture, ExternalCameraTransformChangeWhenReferenceFrameIsSetUpdatesReferenceFrame)
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TEST_F(EditorCameraFixture, TrackingTransformIsFalseAfterTransformIsStoppedBeingTracked)
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{
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// Given
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const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
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const AZ::Transform nextTransform = AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 20.0f, 30.0f));
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m_cameraViewportContextView->SetCameraTransform(nextTransform);
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// When
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AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
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currentReferenceFrame, TestViewportId,
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&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
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// Then
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EXPECT_THAT(currentReferenceFrame, IsClose(nextTransform));
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}
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TEST_F(EditorCameraFixture, ReferenceFrameReturnedToIdentityAfterClear)
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{
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// Given
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const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
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TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::StartTrackingTransform, referenceFrame);
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// When
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::ClearReferenceFrame);
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AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
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currentReferenceFrame, TestViewportId,
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&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
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TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::StopTrackingTransform);
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// Then
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EXPECT_THAT(currentReferenceFrame, IsClose(AZ::Transform::CreateIdentity()));
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bool trackingTransform = false;
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
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trackingTransform, TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::IsTrackingTransform);
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EXPECT_THAT(trackingTransform, ::testing::IsFalse());
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}
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TEST_F(EditorCameraFixture, InterpolateToTransform)
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@@ -184,7 +163,7 @@ namespace UnitTest
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const AZ::Transform referenceFrame = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)), AZ::Vector3(1.0f, 2.0f, 3.0f));
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, referenceFrame);
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TestViewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::StartTrackingTransform, referenceFrame);
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AZ::Transform transformToInterpolateTo = AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion::CreateRotationZ(AZ::DegToRad(90.0f)), AZ::Vector3(20.0f, 40.0f, 60.0f));
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@@ -198,15 +177,9 @@ namespace UnitTest
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(0.5f), AZ::ScriptTimePoint() });
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AZ::Transform currentReferenceFrame = AZ::Transform::CreateTranslation(AZ::Vector3(1.0f, 2.0f, 3.0f));
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
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currentReferenceFrame, TestViewportId,
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&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::GetReferenceFrame);
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const auto finalTransform = m_cameraViewportContextView->GetCameraTransform();
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// Then
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EXPECT_THAT(finalTransform, IsClose(transformToInterpolateTo));
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EXPECT_THAT(currentReferenceFrame, IsClose(AZ::Transform::CreateIdentity()));
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}
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} // namespace UnitTest
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@@ -146,6 +146,17 @@ namespace UnitTest
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controller->SetCameraPropsBuilderCallback(
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[](AzFramework::CameraProps& cameraProps)
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{
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// note: rotateSmoothness is also used for roll (not related to camera input directly)
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cameraProps.m_rotateSmoothnessFn = []
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{
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return 5.0f;
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};
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cameraProps.m_translateSmoothnessFn = []
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{
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return 5.0f;
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};
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cameraProps.m_rotateSmoothingEnabledFn = []
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{
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return false;
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@@ -94,27 +94,27 @@ namespace AzFramework
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float y;
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float z;
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// 2.4 Factor as RzRyRx
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if (orientation.GetElement(2, 0) < 1.0f)
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// 2.5 Factor as RzRxRy
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if (orientation.GetElement(2, 1) < 1.0f)
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{
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if (orientation.GetElement(2, 0) > -1.0f)
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if (orientation.GetElement(2, 1) > -1.0f)
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{
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x = AZStd::atan2(orientation.GetElement(2, 1), orientation.GetElement(2, 2));
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y = AZStd::asin(-orientation.GetElement(2, 0));
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z = AZStd::atan2(orientation.GetElement(1, 0), orientation.GetElement(0, 0));
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x = AZStd::asin(orientation.GetElement(2, 1));
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y = AZStd::atan2(-orientation.GetElement(2, 0), orientation.GetElement(2, 2));
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z = AZStd::atan2(-orientation.GetElement(0, 1), orientation.GetElement(1, 1));
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}
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else
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{
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x = 0.0f;
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y = AZ::Constants::Pi * 0.5f;
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z = -AZStd::atan2(-orientation.GetElement(2, 1), orientation.GetElement(1, 1));
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x = -AZ::Constants::Pi * 0.5f;
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y = 0.0f;
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z = -AZStd::atan2(orientation.GetElement(0, 2), orientation.GetElement(0, 0));
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}
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}
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else
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{
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x = 0.0f;
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y = -AZ::Constants::Pi * 0.5f;
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z = AZStd::atan2(-orientation.GetElement(1, 2), orientation.GetElement(1, 1));
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x = AZ::Constants::Pi * 0.5f;
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y = 0.0f;
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z = AZStd::atan2(orientation.GetElement(0, 2), orientation.GetElement(0, 0));
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}
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return { x, y, z };
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@@ -122,14 +122,36 @@ namespace AzFramework
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void UpdateCameraFromTransform(Camera& camera, const AZ::Transform& transform)
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{
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const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromTransform(transform));
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UpdateCameraFromTranslationAndRotation(
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camera, transform.GetTranslation(), AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromTransform(transform)));
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}
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void UpdateCameraFromTranslationAndRotation(Camera& camera, const AZ::Vector3& translation, const AZ::Vector3& eulerAngles)
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{
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camera.m_pitch = eulerAngles.GetX();
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camera.m_yaw = eulerAngles.GetZ();
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camera.m_pivot = transform.GetTranslation();
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camera.m_pivot = translation;
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camera.m_offset = AZ::Vector3::CreateZero();
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}
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float SmoothValueTime(const float smoothness, float deltaTime)
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{
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// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
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// article by Scott Lembcke: https://www.gamasutra.com/blogs/ScottLembcke/20180404/316046/Improved_Lerp_Smoothing.php
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const float rate = AZStd::exp2(smoothness);
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return AZStd::exp2(-rate * deltaTime);
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}
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float SmoothValue(const float target, const float current, const float time)
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{
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return AZ::Lerp(target, current, time);
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}
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float SmoothValue(const float target, const float current, const float smoothness, const float deltaTime)
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{
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return SmoothValue(target, current, SmoothValueTime(smoothness, deltaTime));
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}
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bool CameraSystem::HandleEvents(const InputEvent& event)
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{
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if (const auto& cursor = AZStd::get_if<CursorEvent>(&event))
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@@ -749,14 +771,11 @@ namespace AzFramework
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}
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Camera camera;
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// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
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// article by Scott Lembcke: https://www.gamasutra.com/blogs/ScottLembcke/20180404/316046/Improved_Lerp_Smoothing.php
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if (cameraProps.m_rotateSmoothingEnabledFn())
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{
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const float lookRate = AZStd::exp2(cameraProps.m_rotateSmoothnessFn());
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const float lookTime = AZStd::exp2(-lookRate * deltaTime);
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camera.m_pitch = AZ::Lerp(targetCamera.m_pitch, currentCamera.m_pitch, lookTime);
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camera.m_yaw = AZ::Lerp(targetYaw, currentYaw, lookTime);
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const float lookTime = SmoothValueTime(cameraProps.m_rotateSmoothnessFn(), deltaTime);
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camera.m_pitch = SmoothValue(targetCamera.m_pitch, currentCamera.m_pitch, lookTime);
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camera.m_yaw = SmoothValue(targetYaw, currentYaw, lookTime);
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}
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else
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{
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@@ -766,8 +785,7 @@ namespace AzFramework
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if (cameraProps.m_translateSmoothingEnabledFn())
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{
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const float moveRate = AZStd::exp2(cameraProps.m_translateSmoothnessFn());
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const float moveTime = AZStd::exp2(-moveRate * deltaTime);
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const float moveTime = SmoothValueTime(cameraProps.m_rotateSmoothnessFn(), deltaTime);
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camera.m_pivot = targetCamera.m_pivot.Lerp(currentCamera.m_pivot, moveTime);
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camera.m_offset = targetCamera.m_offset.Lerp(currentCamera.m_offset, moveTime);
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}
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@@ -85,6 +85,19 @@ namespace AzFramework
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//! Extracts Euler angles (orientation) and translation from the transform and writes the values to the camera.
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void UpdateCameraFromTransform(Camera& camera, const AZ::Transform& transform);
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//! Writes the translation value and Euler angles to the camera.
|
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void UpdateCameraFromTranslationAndRotation(Camera& camera, const AZ::Vector3& translation, const AZ::Vector3& eulerAngles);
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|
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//! Returns the time ('t') input value to use with SmoothValue.
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//! Useful if it is to be reused for multiple calls to SmoothValue.
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float SmoothValueTime(float smoothness, float deltaTime);
|
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|
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// Smoothly interpolate a value from current to target according to a smoothing parameter.
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float SmoothValue(float target, float current, float smoothness, float deltaTime);
|
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|
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// Overload of SmoothValue that takes time ('t') value directly.
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float SmoothValue(float target, float current, float time);
|
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|
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//! Generic motion type.
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template<typename MotionTag>
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struct MotionEvent
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|
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+11
-11
@@ -113,14 +113,14 @@ namespace AtomToolsFramework
|
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|
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// ModularViewportCameraControllerRequestBus overrides ...
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void InterpolateToTransform(const AZ::Transform& worldFromLocal) override;
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AZ::Transform GetReferenceFrame() const override;
|
||||
void SetReferenceFrame(const AZ::Transform& worldFromLocal) override;
|
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void ClearReferenceFrame() override;
|
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void StartTrackingTransform(const AZ::Transform& worldFromLocal) override;
|
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void StopTrackingTransform() override;
|
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bool IsTrackingTransform() const override;
|
||||
|
||||
private:
|
||||
//! Update the reference frame after a change has been made to the camera
|
||||
//! view without updating the internal camera via user input.
|
||||
void RefreshReferenceFrame();
|
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//! Combine the current camera transform with any potential roll from the tracked
|
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//! transform (this is usually zero).
|
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AZ::Transform CombinedCameraTransform() const;
|
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|
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//! The current mode the camera controller is in.
|
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enum class CameraMode
|
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@@ -141,21 +141,21 @@ namespace AtomToolsFramework
|
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AzFramework::Camera m_camera; //!< The current camera state (pitch/yaw/position/look-distance).
|
||||
AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to.
|
||||
AzFramework::Camera m_previousCamera; //!< The state of the camera from the previous frame.
|
||||
AZStd::optional<AzFramework::Camera> m_storedCamera; //!< A potentially stored camera for when a custom reference frame is set.
|
||||
AZStd::optional<AzFramework::Camera> m_storedCamera; //!< A potentially stored camera for when a transform is being tracked.
|
||||
AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs.
|
||||
AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness.
|
||||
CameraControllerPriorityFn m_priorityFn; //!< Controls at what priority the camera controller should respond to events.
|
||||
|
||||
CameraAnimation m_cameraAnimation; //!< Camera animation state (used during CameraMode::Animation).
|
||||
CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in.
|
||||
//! An additional reference frame the camera can operate in (identity has no effect).
|
||||
AZ::Transform m_referenceFrameOverride = AZ::Transform::CreateIdentity();
|
||||
//! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
|
||||
bool m_updatingTransformInternally = false;
|
||||
float m_roll = 0.0f; //!< The current amount of roll to be applied to the camera.
|
||||
float m_targetRoll = 0.0f; //!< The target amount of roll to be applied to the camera (current will move towards this).
|
||||
//! Listen for camera view changes outside of the camera controller.
|
||||
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler;
|
||||
//! The current instance of the modular camera viewport context.
|
||||
AZStd::unique_ptr<ModularCameraViewportContext> m_modularCameraViewportContext;
|
||||
//! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
|
||||
bool m_updatingTransformInternally = false;
|
||||
};
|
||||
|
||||
//! Placeholder implementation for ModularCameraViewportContext (useful for verifying the interface).
|
||||
|
||||
+8
-7
@@ -31,15 +31,16 @@ namespace AtomToolsFramework
|
||||
//! @param worldFromLocal The transform of where the camera should end up.
|
||||
virtual void InterpolateToTransform(const AZ::Transform& worldFromLocal) = 0;
|
||||
|
||||
//! Return the current reference frame.
|
||||
//! @note If a reference frame has not been set or a frame has been cleared, this is just the identity.
|
||||
virtual AZ::Transform GetReferenceFrame() const = 0;
|
||||
//! Start tracking a transform.
|
||||
//! Store the current camera transform and move to the next camera transform.
|
||||
virtual void StartTrackingTransform(const AZ::Transform& worldFromLocal) = 0;
|
||||
|
||||
//! Set a new reference frame other than the identity for the camera controller.
|
||||
virtual void SetReferenceFrame(const AZ::Transform& worldFromLocal) = 0;
|
||||
//! Stop tracking the set transform.
|
||||
//! The previously stored camera transform is restored.
|
||||
virtual void StopTrackingTransform() = 0;
|
||||
|
||||
//! Clear the current reference frame to restore the identity.
|
||||
virtual void ClearReferenceFrame() = 0;
|
||||
//! Return if the tracking transform is set.
|
||||
virtual bool IsTrackingTransform() const = 0;
|
||||
|
||||
protected:
|
||||
~ModularViewportCameraControllerRequests() = default;
|
||||
|
||||
+26
-29
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Math/Color.h>
|
||||
#include <AzCore/std/math.h>
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
@@ -175,16 +176,12 @@ namespace AtomToolsFramework
|
||||
// ignore these updates if the camera is being updated internally
|
||||
if (!m_updatingTransformInternally)
|
||||
{
|
||||
if (m_storedCamera.has_value())
|
||||
{
|
||||
// if an external change occurs ensure we update the stored reference frame if one is set
|
||||
RefreshReferenceFrame();
|
||||
return;
|
||||
}
|
||||
|
||||
m_previousCamera = m_targetCamera;
|
||||
UpdateCameraFromTransform(m_targetCamera, m_modularCameraViewportContext->GetCameraTransform());
|
||||
m_camera = m_targetCamera;
|
||||
|
||||
const AZ::Transform transform = m_modularCameraViewportContext->GetCameraTransform();
|
||||
const AZ::Vector3 eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromTransform(transform));
|
||||
UpdateCameraFromTranslationAndRotation(m_targetCamera, transform.GetTranslation(), eulerAngles);
|
||||
m_targetRoll = eulerAngles.GetY();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -227,7 +224,9 @@ namespace AtomToolsFramework
|
||||
{
|
||||
m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
|
||||
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_cameraProps, event.m_deltaTime.count());
|
||||
m_modularCameraViewportContext->SetCameraTransform(m_referenceFrameOverride * m_camera.Transform());
|
||||
m_roll = AzFramework::SmoothValue(m_targetRoll, m_roll, m_cameraProps.m_rotateSmoothnessFn(), event.m_deltaTime.count());
|
||||
|
||||
m_modularCameraViewportContext->SetCameraTransform(CombinedCameraTransform());
|
||||
}
|
||||
else if (m_cameraMode == CameraMode::Animation)
|
||||
{
|
||||
@@ -250,6 +249,7 @@ namespace AtomToolsFramework
|
||||
m_camera.m_yaw = eulerAngles.GetZ();
|
||||
m_camera.m_pivot = current.GetTranslation();
|
||||
m_camera.m_offset = AZ::Vector3::CreateZero();
|
||||
m_targetRoll = eulerAngles.GetY();
|
||||
m_targetCamera = m_camera;
|
||||
|
||||
m_modularCameraViewportContext->SetCameraTransform(current);
|
||||
@@ -257,7 +257,6 @@ namespace AtomToolsFramework
|
||||
if (animationTime >= 1.0f)
|
||||
{
|
||||
m_cameraMode = CameraMode::Control;
|
||||
RefreshReferenceFrame();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,45 +266,38 @@ namespace AtomToolsFramework
|
||||
void ModularViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal)
|
||||
{
|
||||
m_cameraMode = CameraMode::Animation;
|
||||
m_cameraAnimation = CameraAnimation{ m_referenceFrameOverride * m_camera.Transform(), worldFromLocal, 0.0f };
|
||||
m_cameraAnimation = CameraAnimation{ CombinedCameraTransform(), worldFromLocal, 0.0f };
|
||||
}
|
||||
|
||||
AZ::Transform ModularViewportCameraControllerInstance::GetReferenceFrame() const
|
||||
{
|
||||
return m_referenceFrameOverride;
|
||||
}
|
||||
|
||||
void ModularViewportCameraControllerInstance::SetReferenceFrame(const AZ::Transform& worldFromLocal)
|
||||
void ModularViewportCameraControllerInstance::StartTrackingTransform(const AZ::Transform& worldFromLocal)
|
||||
{
|
||||
if (!m_storedCamera.has_value())
|
||||
{
|
||||
m_storedCamera = m_previousCamera;
|
||||
}
|
||||
|
||||
m_referenceFrameOverride = worldFromLocal;
|
||||
m_targetCamera.m_pitch = 0.0f;
|
||||
m_targetCamera.m_yaw = 0.0f;
|
||||
const auto angles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(worldFromLocal.GetRotation()));
|
||||
m_targetCamera.m_pitch = angles.GetX();
|
||||
m_targetCamera.m_yaw = angles.GetZ();
|
||||
m_targetCamera.m_offset = AZ::Vector3::CreateZero();
|
||||
m_targetCamera.m_pivot = AZ::Vector3::CreateZero();
|
||||
m_camera = m_targetCamera;
|
||||
m_targetCamera.m_pivot = worldFromLocal.GetTranslation();
|
||||
m_targetRoll = angles.GetY();
|
||||
}
|
||||
|
||||
void ModularViewportCameraControllerInstance::ClearReferenceFrame()
|
||||
void ModularViewportCameraControllerInstance::StopTrackingTransform()
|
||||
{
|
||||
m_referenceFrameOverride = AZ::Transform::CreateIdentity();
|
||||
|
||||
if (m_storedCamera.has_value())
|
||||
{
|
||||
m_targetCamera = m_storedCamera.value();
|
||||
m_camera = m_targetCamera;
|
||||
m_targetRoll = 0.0f;
|
||||
}
|
||||
|
||||
m_storedCamera.reset();
|
||||
}
|
||||
|
||||
void ModularViewportCameraControllerInstance::RefreshReferenceFrame()
|
||||
bool ModularViewportCameraControllerInstance::IsTrackingTransform() const
|
||||
{
|
||||
m_referenceFrameOverride = m_modularCameraViewportContext->GetCameraTransform() * m_camera.Transform().GetInverse();
|
||||
return m_storedCamera.has_value();
|
||||
}
|
||||
|
||||
AZ::Transform PlaceholderModularCameraViewportContextImpl::GetCameraTransform() const
|
||||
@@ -324,4 +316,9 @@ namespace AtomToolsFramework
|
||||
{
|
||||
handler.Connect(m_viewMatrixChangedEvent);
|
||||
}
|
||||
|
||||
AZ::Transform ModularViewportCameraControllerInstance::CombinedCameraTransform() const
|
||||
{
|
||||
return m_camera.Transform() * AZ::Transform::CreateFromMatrix3x3(AZ::Matrix3x3::CreateRotationY(m_targetRoll));
|
||||
}
|
||||
} // namespace AtomToolsFramework
|
||||
|
||||
Reference in New Issue
Block a user