LYN-7376 test_TerrainHeightGradientList_AddRemoveGradients
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>monroegm-disable-blank-issue-2
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class HeightTests:
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single_gradient_height_correct = (
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"Successfully retrieved height for gradient1.",
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"Failed to retrieve height for gradient1."
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)
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double_gradient_height_correct = (
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"Successfully retrieved height when two gradients exist.",
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"Failed to retrieve height when two gradients exist."
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)
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triple_gradient_height_correct = (
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"Successfully retrieved height when three gradients exist.",
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"Failed to retrieve height when three gradients exist."
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)
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terrain_data_changed_call_count_correct = (
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"OnTerrainDataChanged called expected number of times.",
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"OnTerrainDataChanged call count incorrect."
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)
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def TerrainHeightGradientList_AddRemoveGradientWorks():
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"""
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Summary:
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Test aspects of the TerrainHeightGradientList through the BehaviorContext and the Property Tree.
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:return: None
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"""
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import os
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import math as sys_math
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.math as math
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import azlmbr.terrain as terrain
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import azlmbr.editor as editor
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import azlmbr.vegetation as vegetation
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import azlmbr.entity as EntityId
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import editor_python_test_tools.pyside_utils as pyside_utils
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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terrain_changed_call_count = 0
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expected_terrain_changed_calls = 0
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aabb_component_name = "Axis Aligned Box Shape"
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gradientlist_component_name = "Terrain Height Gradient List"
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layerspawner_component_name = "Terrain Layer Spawner"
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gradient_value_path = "Configuration|Value"
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def create_entity_at(entity_name, components_to_add, x, y, z):
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entity = hydra.Entity(entity_name)
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entity.create_entity(math.Vector3(x, y, z), components_to_add)
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return entity
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def on_terrain_changed(args):
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nonlocal terrain_changed_call_count
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terrain_changed_call_count += 1
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def set_component_path_val(entity, component, path, value):
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entity.get_set_test(component, path, value)
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def set_gradients_check_height(main_entity, gradient_list, expected_height, test_results):
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nonlocal expected_terrain_changed_calls
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test_tolerance = 0.01
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gradient_list_path = "Configuration|Gradient Entities"
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set_component_path_val(main_entity, 1, gradient_list_path, gradient_list)
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expected_terrain_changed_calls += 1
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# Wait until the terrain data has been updated.
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helper.wait_for_condition(lambda: terrain_changed_call_count == expected_terrain_changed_calls, 2.0)
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# Get the height at the origin.
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height = terrain.TerrainDataRequestBus(bus.Broadcast, "GetHeightFromFloats", 0.0, 0.0, 0)
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Report.result(test_results, sys_math.isclose(height, expected_height, abs_tol=test_tolerance))
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helper.init_idle()
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# Open a level.
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helper.open_level("Physics", "Base")
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helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
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general.idle_wait_frames(1)
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# Add a terrain world component
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world_component = hydra.add_level_component("Terrain World")
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aabb_height = 1024.0
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box_dimensions = math.Vector3(1.0, 1.0, aabb_height);
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# Create a main entity with a LayerSpawner, AAbb and HeightGradientList.
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main_entity = create_entity_at("entity2", [layerspawner_component_name, gradientlist_component_name, aabb_component_name], 0.0, 0.0, aabb_height/2.0)
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# Create three gradient entities.
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gradient_entity1 = create_entity_at("Constant Gradient1", ["Constant Gradient"], 0.0, 0.0, 0.0);
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gradient_entity2 = create_entity_at("Constant Gradient2", ["Constant Gradient"], 0.0, 0.0, 0.0);
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gradient_entity3 = create_entity_at("Constant Gradient3", ["Constant Gradient"], 0.0, 0.0, 0.0);
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# Give everything a chance to finish initializing.
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general.idle_wait_frames(1)
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# Set the gradients to different values.
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gradient_values = [0.5, 0.8, 0.3]
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set_component_path_val(gradient_entity1, 0, gradient_value_path, gradient_values[0])
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set_component_path_val(gradient_entity2, 0, gradient_value_path, gradient_values[1])
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set_component_path_val(gradient_entity3, 0, gradient_value_path, gradient_values[2])
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# Give the TerrainSystem time to tick.
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general.idle_wait_frames(1)
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# Set the dimensions of the Aabb.
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set_component_path_val(main_entity, 2, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
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# Set up a handler to wait for notifications from the TerrainSystem.
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handler = azlmbr.terrain.TerrainDataNotificationBusHandler()
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handler.connect()
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handler.add_callback("OnTerrainDataChanged", on_terrain_changed)
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# Add a gradient to GradientList, then check the height returned from the TerrainSystem is correct.
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set_gradients_check_height(main_entity, [gradient_entity1.id], aabb_height * gradient_values[0], HeightTests.single_gradient_height_correct)
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# Add gradient2 and check height at the origin, this should have changed to match the second gradient value.
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set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id], aabb_height * gradient_values[1], HeightTests.double_gradient_height_correct)
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# Add gradient3, the height should still be the second value, as that was the highest.
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set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id, gradient_entity3.id], aabb_height * gradient_values[1], HeightTests.triple_gradient_height_correct)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(TerrainHeightGradientList_AddRemoveGradientWorks)
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