small edit: removing pragma optimize offs

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-11-20 14:58:09 -08:00
parent 02590a1766
commit 0bd86cf0a4
4 changed files with 0 additions and 7 deletions
@@ -26,7 +26,6 @@
#include <AzCore/Module/Environment.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/std/chrono/chrono.h>
#pragma optimize("", off) //< remember to place this after the #includes so that you only optimize the code you want
namespace AZ::Debug
{
@@ -645,4 +644,3 @@ namespace AZ::Debug
}
}
} // namspace AZ::Debug
#pragma optimize("", on)
@@ -8,7 +8,6 @@
#include "ProcessCommunicatorTracePrinter.h"
#pragma optimize("", off) //< remember to place this after the #includes so that you only optimize the code you want
ProcessCommunicatorTracePrinter::ProcessCommunicatorTracePrinter(AzFramework::ProcessCommunicator* communicator, const char* window) :
m_communicator(communicator),
@@ -86,4 +85,3 @@ void ProcessCommunicatorTracePrinter::WriteCurrentString(bool isFromStdErr)
bufferToUse.clear();
}
}
#pragma optimize("", on)
@@ -8,7 +8,6 @@
#include <AzFramework/Process/ProcessCommunicator.h>
#pragma optimize("", off) //< remember to place this after the #includes so that you only optimize the code you want
namespace AzFramework
{
@@ -275,4 +274,3 @@ namespace AzFramework
}
} // namespace AzToolsFramework
#pragma optimize("", on)
@@ -1137,7 +1137,6 @@ namespace Multiplayer
AZStd::to_lower(sv_defaultPlayerSpawnAssetLowerCase.begin(), sv_defaultPlayerSpawnAssetLowerCase.end());
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAssetLowerCase).c_str()));
INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity(), Multiplayer::AutoActivate::DoNotActivate);
AZ_TracePrintf("MultiplayerSystemComponent", "Server spawned the default player: %s", sv_defaultPlayerSpawnAssetLowerCase.c_str())
for (NetworkEntityHandle subEntity : entityList)
{