karlberg
8ef2bd7518
Turn off desync debug by default, as this explodes network input sizes
5 years ago
karlberg
a69db3bf76
Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
5 years ago
AMZN-koppersr
c0dade8883
Merge branch 'main' into SpawnablePriorityQueue
5 years ago
Gene Walters
1a01a876a2
Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
Gene Walters
fe913f310d
Merge pull request #904 from aws-lumberyard-dev/SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
...
Host's Default Player NetBinding will be Autonomous on the Host
5 years ago
AMZN-puvvadar
61fde9cb7f
Merge pull request #1016 from aws-lumberyard-dev/mp_reflect_containers
...
Fixes for MP Gem container scripting and non-rewindable containers
5 years ago
puvvadar
17f85be9b5
Switch size check to empty
5 years ago
pereslav
090234f1f0
Merge branch 'main' into MultiplayerPipeline
5 years ago
pereslav
42b3e3817a
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
Gene Walters
0f258954fb
Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
5 years ago
karlberg
e737307168
Merging latest origin/main
5 years ago
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
5 years ago
Gene Walters
98d9ee44fd
Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
5 years ago
puvvadar
4d2e453b73
Cleanup flow of logic in serialization
5 years ago
AMZN-koppersr
d4ce2849c7
Post-merge fixup.
5 years ago
puvvadar
0c6af23652
Correct numeric cast
5 years ago
puvvadar
291e27a381
Correct numeric cast
5 years ago
puvvadar
f007efbc36
Fix various container issues in jinja
5 years ago
Gene Walters
c746b9939b
Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
5 years ago
puvvadar
528df7fad2
Merge branch 'main' into mp_serialize_vector
5 years ago
Gene Walters
7a16ef31f5
Merge branch 'SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
Gene Walters
09dd298a8d
Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
Gene Walters
05a0e063a2
Also making Auton->Auth Getters requiring controller
5 years ago
greerdv
c0546c27f7
change default scale to 1
5 years ago
greerdv
4018bb587c
update network code to use uniform scale on Transform
5 years ago
Gene Walters
0fc9697e49
Allow Autonomous->Auth properties. Remove the ability of accessing properties Getters from the Component when ReplicateTo is Autonomous; in this case users must be using the controller to Get
5 years ago
Gene Walters
b5a0df00e1
Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
5 years ago
puvvadar
d2797c0d15
Add RewindableArray and cleanup a bit more of vector
5 years ago
puvvadar
e47fb1b7ea
Fix outdated Rewindable vector jinja generation
5 years ago
puvvadar
6d9dd587ee
Revert change to LocalPrediction xml
5 years ago
puvvadar
7129cad1ce
Add RewindableFixedVector and update jinja components to use it
5 years ago
Gene Walters
12d0d9e7b7
The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
5 years ago
puvvadar
a7c41064a4
Update fixed_vector autogen to account for IsRewindable
5 years ago
Gene Walters
d948bf0a77
Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
5 years ago
karlberg
3dd40171cd
Merging latest origin
5 years ago
AMZN-puvvadar
fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
...
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
Gene Walters
d656afa1c3
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
pereslav
cb87b7cd1f
Moved early return case in prefab processing
5 years ago
puvvadar
d26d24d9bd
Remove test RTTIs
5 years ago
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
5 years ago
pereslav
43d98ac989
Fixed comment
5 years ago
pereslav
22e893ccbe
Added support for nested prefabs in multiplayer pipeline
5 years ago
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
5 years ago
Gene Walters
f61b9c4081
Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces)
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
Gene Walters
f7dfbd3955
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
puvvadar
e4808751f9
Merge branch 'main' into mpgem_scripting_rpc
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
...
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
puvvadar
350e5a0cd2
Update to const auto&
5 years ago
Gene Walters
0d207eab19
fixes minor auto-formatting issue
5 years ago
Gene Walters
c4641f2594
ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client
5 years ago
puvvadar
e2ade654fb
Address misc feedback
5 years ago
puvvadar
f087b3be89
AutoComponent jinja formatting
5 years ago
puvvadar
e03645f816
Disable editorsv launch by default
5 years ago
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
5 years ago
pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
puvvadar
920f85981d
Add another missed header file
5 years ago
puvvadar
cf4e04ba57
Cleanup a few more headers
5 years ago
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
5 years ago
puvvadar
0d9b55bff2
Move static buffer to member to prevent potential memory issues
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
puvvadar
77da0ed042
Merge main to mpgem_scripting_rpc
5 years ago
puvvadar
83a56ce71c
Cleanup typo
5 years ago
Gene Walters
1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
...
Begin Cleaning Up Vector Network Properties
Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
puvvadar
f94d0c99e7
Cleanup connection order slightly
5 years ago
Gene Walters
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
5 years ago
puvvadar
df68ab6c56
Update headers in editor auto packets
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
Gene Walters
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
5 years ago
karlberg
e0ea9e6224
Removing debug code
5 years ago
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
puvvadar
0e53c77516
Fix some include paths
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
bb3142278e
Fixes an example comment error in multiplayer component jinjas
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
7cd4bbee15
Jinja fix white space a bit, still dont fully understand this, but it looks a little better
5 years ago
puvvadar
74ea093f71
More comment cleanup
5 years ago
puvvadar
467caa6175
Some whitespace and comment cleanup
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
5 years ago
Gene Walters
a34a240cf6
MultiplierTypes serialized so they are available in the ScriptCanvas variable window
5 years ago
karlberg
cb8016bde5
Fix for validator failing on empty files
5 years ago
Gene Walters
77899c5d96
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
5 years ago
karlberg
601dd30452
Various build and test fixes
5 years ago
karlberg
eea0660d21
A couple more fixes
5 years ago
karlberg
e772265871
Build fixes for gem reorganization
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
5 years ago
karlberg
293e0057f4
Actually invoke the override OnConnect handler
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago
Gene Walters
0867764e5b
Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue
5 years ago
Gene Walters
b9a0bf52ab
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
3ebf23211f
Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace
5 years ago
puvvadar
ed7cee8844
Merge main to mpgem_scripting_rpc
5 years ago
puvvadar
b21553f64d
Merge branch 'main' into mp_editor_pipeline
5 years ago
pereslav
92ef82f933
Added handling parented net entities
5 years ago
karlberg
80f6dcd258
Build fixes for android
5 years ago
karlberg
e8917e0f06
Fix for format string type mismatch
5 years ago
karlberg
05a39a4412
Fix several build failures
5 years ago
karlberg
b2b632aede
Bug fixes for stats and for sending rpc and property updates from the client
5 years ago
karlberg
4b1fe9b10b
Fix a comment and minor optimization to the server to client replication window
5 years ago
karlberg
e7f0bc9ee2
Local prediction player controller is now functional
5 years ago
puvvadar
108f4dfdd6
Merge branch 'main' into mp_editor_pipeline
5 years ago
puvvadar
aa51233536
Add Asset serialization for Ctrl+G and related net interfaces
5 years ago
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
a1fe8fe419
Ported the local prediction player controller component
5 years ago
pereslav
f4bd72880e
Fixed tabs
5 years ago
pereslav
30625cf5d3
merge from main
5 years ago
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
karlberg
d0a561fa01
merging latest origin
5 years ago
karlberg
822368ef01
Changes to get visibility system working again in-game
5 years ago
puvvadar
2f4120cdfb
Update Ctrl+G logic to account for prefab processing status and timing
5 years ago
puvvadar
8fc0b84d99
Merge branch 'main' into mpgem_editor
5 years ago
pereslav
85e46a5f10
Merge branch 'main' into MultiplayerPipeline
5 years ago
pereslav
7e633d907e
Enabled NetworkPrefabProcessor for Ctrl+G
5 years ago
lumberyard-employee-dm
3dec5d3b71
LYN-2537 engine assets ( #254 )
...
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder
* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file
* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message
* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets
* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder
* Moving the Engine Settings Registry folder from Engine/Registry -> Registry
* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator
* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now
* Fixed Atom Shader Preprocessing when running using an External Project
* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable
* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root
* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder
* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder
* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder
* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension
* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command
* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder
* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames
* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder
* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available
* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder
* Updating References to EngineAssets source asset folder in code to be the Assets source folder
* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders
* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner
* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test
Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory
* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory
* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
puvvadar
0dfd635b27
Merge branch 'main' into mpgem_editor
5 years ago
puvvadar
5689b08a23
Merge branch 'main' into mpgem_scripting_rpc
5 years ago
puvvadar
12d5288e32
Add codegen for BehaviorContext binding of RPC Send functions
5 years ago
puvvadar
bd435e2abb
Build MP Editor RequiredSystem Components off standard version
5 years ago
karlberg
6bb51bd9e4
Merging latest origin
5 years ago
karlberg
a73d25dfe6
One more broken component causing atom tests to crash + some extra PR feedback
5 years ago
karlberg
2fc710d73b
Addressing PR feedback
5 years ago
karlberg
138b10c902
Unity build fixes
5 years ago
karlberg
51e8b21a0e
Clang compile fix
5 years ago
karlberg
b6a710a7fa
Fixing more merge issues
5 years ago
karlberg
8cb1edb7d7
Updates ImGui to release version 1.82, builds out some better initial multiplayer metrics
5 years ago
pereslav
e3b016deba
PR feedback addressing
5 years ago
puvvadar
925928bb20
Add MultiplayerEditorGem to clean up logic plus misc. cleanup
5 years ago
pereslav
008c653524
Added ReadyForEntityUpdates message allowing the server to send entity updates
5 years ago
karlberg
590785e4ad
Stats are up, but require a ton of presentation polish to be more useful
5 years ago
puvvadar
8d84737743
Disable Ctrl+G server launch by default
5 years ago
puvvadar
0ddf6cd6d2
Merge main to mpgem_editor
5 years ago
karlberg
9b78646397
Missed these changes
5 years ago
karlberg
c8bc5b7463
Initial work on multiple gem multiplayer components
5 years ago
pereslav
c920e98da7
Added optional activation of selective entities spawning
5 years ago
karlberg
f26d7f9301
First crack at the multiplayer component registry to allow multiplayer components to live in any gem
5 years ago
pereslav
374f690b5d
tabs/whitespace fixes
5 years ago
karlberg
7adbdb2889
Fix some include paths after rename/refactor
5 years ago
karlberg
55304c8b9c
Renamed Multiplayer.Imgui to Multiplayer.Debug
5 years ago
karlberg
a2094e7308
Removing debug pragma
5 years ago
pereslav
2b6b4f5d17
Removed OnEntityAdded/OnEntityRemoved from NetworkEntityManager
5 years ago
puvvadar
0a1f0f5698
Merge branch 'main' into mpgem_editor
5 years ago
karlberg
4e75a099b8
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
5 years ago
karlberg
0ce18593d2
Merging latest main
5 years ago
pereslav
4962218d29
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
5 years ago
puvvadar
2309c06709
Fix merge error in MP Gem Module
5 years ago
pereslav
a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
5 years ago
karlberg
45faa26ffd
Some initial updates for eventual support of locally predicted input processing
5 years ago
karlberg
88120999f9
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
puvvadar
d1a65c8dc4
Merge main to Multiplayer Editor branch
5 years ago
puvvadar
fa781fabc5
Add MultiplayerGem Editor components for Ctrl+G support
5 years ago
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
5 years ago
alexpete
8469c9ca0a
Integrating github/staging through commit 5f214be
5 years ago
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
5 years ago
alexpete
c2cbd430fe
Integrating up through commit 90f050496
5 years ago
alexpete
75dc720198
Integrating latest 47acbe8
5 years ago
alexpete
a10351f38d
Initial commit
5 years ago