Renamed Multiplayer.Imgui to Multiplayer.Debug
This commit is contained in:
+7
-7
@@ -11,26 +11,26 @@
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*/
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#include <Source/Multiplayer_precompiled.h>
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#include <Source/Imgui/MultiplayerImguiModule.h>
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#include <Source/Imgui/MultiplayerImguiSystemComponent.h>
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#include <Source/Imgui/MultiplayerDebugModule.h>
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#include <Source/Imgui/MultiplayerDebugSystemComponent.h>
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namespace Multiplayer
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{
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MultiplayerImguiModule::MultiplayerImguiModule()
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MultiplayerDebugModule::MultiplayerDebugModule()
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: AZ::Module()
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{
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m_descriptors.insert(m_descriptors.end(), {
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MultiplayerImguiSystemComponent::CreateDescriptor(),
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MultiplayerDebugSystemComponent::CreateDescriptor(),
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});
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}
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AZ::ComponentTypeList MultiplayerImguiModule::GetRequiredSystemComponents() const
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AZ::ComponentTypeList MultiplayerDebugModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList
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{
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azrtti_typeid<MultiplayerImguiSystemComponent>(),
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azrtti_typeid<MultiplayerDebugSystemComponent>(),
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};
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}
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}
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AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Imgui, Multiplayer::MultiplayerImguiModule);
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AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Imgui, Multiplayer::MultiplayerDebugModule);
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+5
-5
@@ -16,15 +16,15 @@
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namespace Multiplayer
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{
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class MultiplayerImguiModule
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class MultiplayerDebugModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(MultiplayerImguiModule, "{9E1460FA-4513-4B5E-86B4-9DD8ADEFA714}", AZ::Module);
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AZ_CLASS_ALLOCATOR(MultiplayerImguiModule, AZ::SystemAllocator, 0);
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AZ_RTTI(MultiplayerDebugModule, "{9E1460FA-4513-4B5E-86B4-9DD8ADEFA714}", AZ::Module);
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AZ_CLASS_ALLOCATOR(MultiplayerDebugModule, AZ::SystemAllocator, 0);
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MultiplayerImguiModule();
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~MultiplayerImguiModule() override = default;
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MultiplayerDebugModule();
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~MultiplayerDebugModule() override = default;
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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};
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+12
-12
@@ -10,45 +10,45 @@
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*
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*/
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#include <Source/Imgui/MultiplayerImguiSystemComponent.h>
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#include <Source/Imgui/MultiplayerDebugSystemComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Interface/Interface.h>
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#include <Include/IMultiplayer.h>
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namespace Multiplayer
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{
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void MultiplayerImguiSystemComponent::Reflect(AZ::ReflectContext* context)
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void MultiplayerDebugSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MultiplayerImguiSystemComponent, AZ::Component>()
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serializeContext->Class<MultiplayerDebugSystemComponent, AZ::Component>()
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->Version(1);
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}
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}
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void MultiplayerImguiSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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void MultiplayerDebugSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("MultiplayerImguiSystemComponent"));
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provided.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
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}
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void MultiplayerImguiSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
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void MultiplayerDebugSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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;
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}
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void MultiplayerImguiSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
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void MultiplayerDebugSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
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{
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incompatbile.push_back(AZ_CRC_CE("MultiplayerImguiSystemComponent"));
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incompatbile.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
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}
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void MultiplayerImguiSystemComponent::Activate()
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void MultiplayerDebugSystemComponent::Activate()
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{
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#ifdef IMGUI_ENABLED
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ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
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#endif
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}
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void MultiplayerImguiSystemComponent::Deactivate()
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void MultiplayerDebugSystemComponent::Deactivate()
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{
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#ifdef IMGUI_ENABLED
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ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
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@@ -56,7 +56,7 @@ namespace Multiplayer
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}
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#ifdef IMGUI_ENABLED
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void MultiplayerImguiSystemComponent::OnImGuiMainMenuUpdate()
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void MultiplayerDebugSystemComponent::OnImGuiMainMenuUpdate()
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{
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if (ImGui::BeginMenu("Multiplayer"))
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{
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@@ -95,7 +95,7 @@ namespace Multiplayer
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}
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}
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void MultiplayerImguiSystemComponent::OnImGuiUpdate()
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void MultiplayerDebugSystemComponent::OnImGuiUpdate()
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{
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if (m_displayStats)
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{
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+3
-3
@@ -21,21 +21,21 @@
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namespace Multiplayer
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{
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class MultiplayerImguiSystemComponent final
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class MultiplayerDebugSystemComponent final
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: public AZ::Component
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#ifdef IMGUI_ENABLED
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, public ImGui::ImGuiUpdateListenerBus::Handler
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#endif
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{
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public:
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AZ_COMPONENT(MultiplayerImguiSystemComponent, "{060BF3F1-0BFE-4FCE-9C3C-EE991F0DA581}");
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AZ_COMPONENT(MultiplayerDebugSystemComponent, "{060BF3F1-0BFE-4FCE-9C3C-EE991F0DA581}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile);
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~MultiplayerImguiSystemComponent() override = default;
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~MultiplayerDebugSystemComponent() override = default;
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//! AZ::Component overrides
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//! @{
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+4
-4
@@ -12,8 +12,8 @@
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set(FILES
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Source/Multiplayer_precompiled.cpp
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Source/Multiplayer_precompiled.h
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Source/Imgui/MultiplayerImguiModule.cpp
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Source/Imgui/MultiplayerImguiModule.h
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Source/Imgui/MultiplayerImguiSystemComponent.cpp
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Source/Imgui/MultiplayerImguiSystemComponent.h
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Source/Debug/MultiplayerDebugModule.cpp
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Source/Debug/MultiplayerDebugModule.h
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Source/Debug/MultiplayerDebugSystemComponent.cpp
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Source/Debug/MultiplayerDebugSystemComponent.h
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)
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