nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
5 years ago
puvvadar
04387be083
Remove some redundant includes, forward declares and similar pieces
5 years ago
puvvadar
a748c2e152
Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking
5 years ago
Gene Walters
b9dd7a1ecd
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
5 years ago
Gene Walters
4be9ce56c4
Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
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Cherry pick networking fixes
5 years ago
Gene Walters
0810f353c6
Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty
5 years ago
puvvadar
be71aec4e3
Merge branch 'development' of https://github.com/aws-lumberyard/o3de into mp_systemcomp_cleanup
5 years ago
puvvadar
2b8e87f674
Begin cleaning MPSysComponent
5 years ago
Gene Walters
bcd008df20
Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component
5 years ago
puvvadar
2a6009c94b
Cleanup OnDisconnect client case slightly
5 years ago
puvvadar
cf5641a211
Cleanup shutdown, activate and deactivate for MPSystemComponent
5 years ago
puvvadar
2eca923694
Rework session validation to work through Connect packet
5 years ago
puvvadar
adc09435f4
Cleanup validation failure logic
5 years ago
puvvadar
04bf6c3689
Separate out session validation into its own packet
5 years ago
Gene Walters
548f65e5d8
Merge pull request #1206 from aws-lumberyard-dev/SPEC7223_MultiplayerComponentRPC_BehaviorContext_ParameterNames
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Multiplayer RPC Parameter Names Exposed to Behavior Context
5 years ago
AMZN-puvvadar
5bdf9e3c6d
Merge pull request #1175 from aws-lumberyard-dev/mp_session_integ
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Integrating AzFramework Session hooks to Multiplayer
5 years ago
Gene Walters
618b7d12bb
Add parameter names to RPC behavior context so users know what each parameter does. Also added tooltip, although script canvas isnt always showing it (I will create a separate bug)
5 years ago
puvvadar
59d0a8817e
Fix inconsistent naming and cover edge case
5 years ago
puvvadar
da7870bb2a
Fix some typos and comments
5 years ago
puvvadar
056e170eb6
Check for dns name on request player join
5 years ago
puvvadar
cd5867d2fa
Cleanup session changes and add on connection disconnected event
5 years ago
puvvadar
fa55b495c4
Add handling for session provider ticket
5 years ago
Gene Walters
260b2851f3
Merge pull request #1148 from aws-lumberyard-dev/SPEC7174_ReceiveRPCsViaScriptViaEntityId
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Allow Script Canvas Users to Listen for RPC Events Via EntityId
5 years ago
puvvadar
2b227a17d1
Remove extraneous code
5 years ago
puvvadar
45b1bbc85c
Fix duplicate include
5 years ago
puvvadar
6f4c0c2ce8
Rename interfaces for clarity
5 years ago
puvvadar
03989f77bb
Cleanup includes
5 years ago
puvvadar
40c7a6bd2d
Integrate remaining requests and rename Handling Requests interfaces for clarity
5 years ago
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
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* SPEC-7178 Removal of precompiled cpp files
* Missing files...
5 years ago
puvvadar
5274019d31
Merge branch 'main' into mp_session_integ
5 years ago
Gene Walters
3e74c4f1e1
fixed minor type. Beh method name should say entityId, not entity
5 years ago
AMZN-koppersr
4eb5b3554e
Merge branch 'main' into SpawnableEntityIdMapping
5 years ago
puvvadar
6ed6f3f808
Merge branch 'main' into mp_session_integ
5 years ago
Gene Walters
c586ff1ca6
Allow script canvas user to listen for RPC events
5 years ago
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
5 years ago
puvvadar
1d6c69dea2
Merge main to mp_session_integ
5 years ago
puvvadar
c55f65b78f
Integrate parts of Session Server API
5 years ago
AMZN-koppersr
1e7ac60949
Reintroduced spawning multiple instances of the same entity
...
The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
5 years ago
Gene Walters
8666ca6467
Merge pull request #1119 from aws-lumberyard-dev/SPEC7150_AllowScriptCanvasUsersToSendRPC
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SPEC-7150 Allow Script Canvas Users to Send RemoteProcedures via EntityId
5 years ago
AMZN-puvvadar
e340f3ca56
Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
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Fixed ctrl+g port number
5 years ago
Gene Walters
cd619e14dc
Allow script canvas users to send RPCs via entityId
5 years ago
Gene Walters
89b1afc50e
Adding Multiplayer:: namespace to RpcIndex so components outside the Multiplayer gem can compile
5 years ago
karlberg
afeea87862
Fix for linux being a banned keyword
5 years ago
pereslav
bffb7d1b28
Simplified the change to rely on sv_port cvar
5 years ago
pereslav
3b519c6475
removed whitespace
5 years ago
pereslav
c752b9d0fc
Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts
5 years ago
karlberg
38853eb2c2
Linux build fix
5 years ago
karlberg
82f9d08cfd
Build fix for uniform scale changes
5 years ago
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
b013d7ac67
Minor cleanup
5 years ago
karlberg
8ef2bd7518
Turn off desync debug by default, as this explodes network input sizes
5 years ago
karlberg
a69db3bf76
Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
5 years ago
AMZN-koppersr
c0dade8883
Merge branch 'main' into SpawnablePriorityQueue
5 years ago
Gene Walters
1a01a876a2
Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
Gene Walters
fe913f310d
Merge pull request #904 from aws-lumberyard-dev/SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
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Host's Default Player NetBinding will be Autonomous on the Host
5 years ago
AMZN-puvvadar
61fde9cb7f
Merge pull request #1016 from aws-lumberyard-dev/mp_reflect_containers
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Fixes for MP Gem container scripting and non-rewindable containers
5 years ago
puvvadar
17f85be9b5
Switch size check to empty
5 years ago
pereslav
090234f1f0
Merge branch 'main' into MultiplayerPipeline
5 years ago
pereslav
42b3e3817a
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
Gene Walters
0f258954fb
Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
5 years ago
karlberg
e737307168
Merging latest origin/main
5 years ago
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
5 years ago
Gene Walters
98d9ee44fd
Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
5 years ago
puvvadar
4d2e453b73
Cleanup flow of logic in serialization
5 years ago
AMZN-koppersr
d4ce2849c7
Post-merge fixup.
5 years ago
puvvadar
0c6af23652
Correct numeric cast
5 years ago
puvvadar
291e27a381
Correct numeric cast
5 years ago
puvvadar
f007efbc36
Fix various container issues in jinja
5 years ago
Gene Walters
c746b9939b
Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
5 years ago
puvvadar
528df7fad2
Merge branch 'main' into mp_serialize_vector
5 years ago
Gene Walters
7a16ef31f5
Merge branch 'SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
Gene Walters
09dd298a8d
Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
Gene Walters
05a0e063a2
Also making Auton->Auth Getters requiring controller
5 years ago
greerdv
c0546c27f7
change default scale to 1
5 years ago
greerdv
4018bb587c
update network code to use uniform scale on Transform
5 years ago
Gene Walters
0fc9697e49
Allow Autonomous->Auth properties. Remove the ability of accessing properties Getters from the Component when ReplicateTo is Autonomous; in this case users must be using the controller to Get
5 years ago
Gene Walters
b5a0df00e1
Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
5 years ago
puvvadar
d2797c0d15
Add RewindableArray and cleanup a bit more of vector
5 years ago
puvvadar
e47fb1b7ea
Fix outdated Rewindable vector jinja generation
5 years ago
puvvadar
6d9dd587ee
Revert change to LocalPrediction xml
5 years ago
puvvadar
7129cad1ce
Add RewindableFixedVector and update jinja components to use it
5 years ago
Gene Walters
12d0d9e7b7
The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
5 years ago
puvvadar
a7c41064a4
Update fixed_vector autogen to account for IsRewindable
5 years ago
Gene Walters
d948bf0a77
Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
5 years ago
karlberg
3dd40171cd
Merging latest origin
5 years ago
AMZN-puvvadar
fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
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Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
Gene Walters
d656afa1c3
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
pereslav
cb87b7cd1f
Moved early return case in prefab processing
5 years ago
puvvadar
d26d24d9bd
Remove test RTTIs
5 years ago
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
5 years ago
pereslav
43d98ac989
Fixed comment
5 years ago
pereslav
22e893ccbe
Added support for nested prefabs in multiplayer pipeline
5 years ago
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
5 years ago
Gene Walters
f61b9c4081
Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces)
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
Gene Walters
f7dfbd3955
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
puvvadar
e4808751f9
Merge branch 'main' into mpgem_scripting_rpc
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
puvvadar
350e5a0cd2
Update to const auto&
5 years ago
Gene Walters
0d207eab19
fixes minor auto-formatting issue
5 years ago
Gene Walters
c4641f2594
ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client
5 years ago
puvvadar
e2ade654fb
Address misc feedback
5 years ago
puvvadar
f087b3be89
AutoComponent jinja formatting
5 years ago
puvvadar
e03645f816
Disable editorsv launch by default
5 years ago
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
5 years ago
pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
puvvadar
920f85981d
Add another missed header file
5 years ago
puvvadar
cf4e04ba57
Cleanup a few more headers
5 years ago
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
5 years ago
puvvadar
0d9b55bff2
Move static buffer to member to prevent potential memory issues
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
puvvadar
77da0ed042
Merge main to mpgem_scripting_rpc
5 years ago
puvvadar
83a56ce71c
Cleanup typo
5 years ago
Gene Walters
1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
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Begin Cleaning Up Vector Network Properties
Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
puvvadar
f94d0c99e7
Cleanup connection order slightly
5 years ago
Gene Walters
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
5 years ago
puvvadar
df68ab6c56
Update headers in editor auto packets
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
Gene Walters
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
5 years ago
karlberg
e0ea9e6224
Removing debug code
5 years ago
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
puvvadar
0e53c77516
Fix some include paths
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
bb3142278e
Fixes an example comment error in multiplayer component jinjas
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
7cd4bbee15
Jinja fix white space a bit, still dont fully understand this, but it looks a little better
5 years ago
puvvadar
74ea093f71
More comment cleanup
5 years ago
puvvadar
467caa6175
Some whitespace and comment cleanup
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
5 years ago
Gene Walters
a34a240cf6
MultiplierTypes serialized so they are available in the ScriptCanvas variable window
5 years ago
karlberg
cb8016bde5
Fix for validator failing on empty files
5 years ago
Gene Walters
77899c5d96
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
5 years ago
karlberg
601dd30452
Various build and test fixes
5 years ago
karlberg
eea0660d21
A couple more fixes
5 years ago
karlberg
e772265871
Build fixes for gem reorganization
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
5 years ago
karlberg
293e0057f4
Actually invoke the override OnConnect handler
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago
Gene Walters
0867764e5b
Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue
5 years ago
Gene Walters
b9a0bf52ab
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
3ebf23211f
Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace
5 years ago
puvvadar
ed7cee8844
Merge main to mpgem_scripting_rpc
5 years ago
puvvadar
b21553f64d
Merge branch 'main' into mp_editor_pipeline
5 years ago