Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
This commit is contained in:
@@ -18,16 +18,16 @@ ly_add_target(
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INCLUDE_DIRECTORIES
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PRIVATE
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${pal_source_dir}
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Source
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AZ::AzNetworking
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Source
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.
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PUBLIC
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AZ::AzCore
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AZ::AzFramework
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AZ::AzNetworking
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Gem::CertificateManager
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3rdParty::AWSNativeSDK::Core
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AUTOGEN_RULES
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*.AutoPackets.xml,AutoPackets_Header.jinja,$path/$fileprefix.AutoPackets.h
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*.AutoPackets.xml,AutoPackets_Inline.jinja,$path/$fileprefix.AutoPackets.inl
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@@ -49,6 +49,8 @@ ly_add_target(
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PRIVATE
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Source
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.
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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Gem::Multiplayer.Static
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@@ -56,7 +58,6 @@ ly_add_target(
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Gem::CertificateManager
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)
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if (PAL_TRAIT_BUILD_HOST_TOOLS)
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ly_add_target(
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NAME Multiplayer.Tools MODULE
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@@ -77,10 +78,7 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
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)
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endif()
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################################################################################
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# Tests
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################################################################################
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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if (PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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ly_add_target(
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NAME Multiplayer.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
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NAMESPACE Gem
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@@ -92,6 +90,8 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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${pal_source_dir}
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Source
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.
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzTest
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@@ -101,3 +101,25 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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NAME Gem::Multiplayer.Tests
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)
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endif()
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ly_add_target(
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NAME Multiplayer.Imgui ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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multiplayer_imgui_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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.
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzCore
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AZ::AtomCore
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AZ::AzFramework
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AZ::AzNetworking
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Gem::Atom_Feature_Common.Static
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Gem::Multiplayer.Static
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Gem::ImGui.Static
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)
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@@ -1168,6 +1168,12 @@ namespace {{ Component.attrib['Namespace'] }}
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void {{ ComponentBaseName }}::Init()
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{
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if (m_netBindComponent == nullptr)
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{
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AZLOG_ERROR("NetBindComponent is null, ensure NetworkAttach is called prior to activating a networked entity");
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return;
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}
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{{ DefineComponentServiceProxyGrabs(Component, ClassType, ComponentName)|indent(8) }}
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{% if ComponentDerived %}
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OnInit();
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@@ -0,0 +1,36 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Source/Multiplayer_precompiled.h>
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#include <Source/Imgui/MultiplayerImguiModule.h>
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#include <Source/Imgui/MultiplayerImguiSystemComponent.h>
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namespace Multiplayer
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{
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MultiplayerImguiModule::MultiplayerImguiModule()
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: AZ::Module()
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{
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m_descriptors.insert(m_descriptors.end(), {
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MultiplayerImguiSystemComponent::CreateDescriptor(),
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});
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}
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AZ::ComponentTypeList MultiplayerImguiModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList
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{
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azrtti_typeid<MultiplayerImguiSystemComponent>(),
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};
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}
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}
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AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Imgui, Multiplayer::MultiplayerImguiModule);
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@@ -0,0 +1,31 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Module/Module.h>
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namespace Multiplayer
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{
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class MultiplayerImguiModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(MultiplayerImguiModule, "{9E1460FA-4513-4B5E-86B4-9DD8ADEFA714}", AZ::Module);
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AZ_CLASS_ALLOCATOR(MultiplayerImguiModule, AZ::SystemAllocator, 0);
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MultiplayerImguiModule();
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~MultiplayerImguiModule() override = default;
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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};
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}
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@@ -0,0 +1,123 @@
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/*
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* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution(the "License").All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file.Do not
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* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Source/Imgui/MultiplayerImguiSystemComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Interface/Interface.h>
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#include <Include/IMultiplayer.h>
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namespace Multiplayer
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{
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void MultiplayerImguiSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MultiplayerImguiSystemComponent, AZ::Component>()
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->Version(1);
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}
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}
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void MultiplayerImguiSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("MultiplayerImguiSystemComponent"));
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}
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void MultiplayerImguiSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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;
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}
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void MultiplayerImguiSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
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{
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incompatbile.push_back(AZ_CRC_CE("MultiplayerImguiSystemComponent"));
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}
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void MultiplayerImguiSystemComponent::Activate()
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{
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#ifdef IMGUI_ENABLED
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ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
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#endif
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}
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void MultiplayerImguiSystemComponent::Deactivate()
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{
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#ifdef IMGUI_ENABLED
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ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
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#endif
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}
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#ifdef IMGUI_ENABLED
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void MultiplayerImguiSystemComponent::OnImGuiMainMenuUpdate()
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{
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if (ImGui::BeginMenu("Multiplayer"))
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{
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//{
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// static int lossPercent{ 0 };
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// lossPercent = static_cast<int>(net_UdpDebugLossPercent);
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// if (ImGui::SliderInt("UDP Loss Percent", &lossPercent, 0, 100))
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// {
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// net_UdpDebugLossPercent = lossPercent;
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// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugLossPercent);
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// }
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//}
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//
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//{
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// static int latency{ 0 };
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// latency = static_cast<int>(net_UdpDebugLatencyMs);
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// if (ImGui::SliderInt("UDP Latency Ms", &latency, 0, 3000))
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// {
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// net_UdpDebugLatencyMs = latency;
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// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugLatencyMs);
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// }
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//}
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//
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//{
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// static int variance{ 0 };
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// variance = static_cast<int>(net_UdpDebugVarianceMs);
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// if (ImGui::SliderInt("UDP Variance Ms", &variance, 0, 1000))
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// {
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// net_UdpDebugVarianceMs = variance;
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// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugVarianceMs);
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// }
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//}
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ImGui::Checkbox("Multiplayer Stats", &m_displayStats);
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ImGui::EndMenu();
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}
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}
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void MultiplayerImguiSystemComponent::OnImGuiUpdate()
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{
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if (m_displayStats)
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{
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if (ImGui::Begin("Multiplayer Stats", &m_displayStats, ImGuiWindowFlags_HorizontalScrollbar))
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{
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IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
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Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
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ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
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ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
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ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
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ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
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ImGui::Text("Total property updates sent: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesSent));
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ImGui::Text("Total property updates sent bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesSentBytes));
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ImGui::Text("Total property updates received: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesRecv));
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ImGui::Text("Total property updates received bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesRecvBytes));
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ImGui::Text("Total RPCs sent: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsSent));
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ImGui::Text("Total RPCs sent bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsSentBytes));
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ImGui::Text("Total RPCs received: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsRecv));
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ImGui::Text("Total RPCs received bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsRecvBytes));
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}
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ImGui::End();
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}
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}
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#endif
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}
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@@ -0,0 +1,56 @@
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/*
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* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution(the "License").All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file.Do not
|
||||
* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
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#pragma once
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#include <AzCore/Component/Component.h>
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#ifdef IMGUI_ENABLED
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# include <imgui/imgui.h>
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# include <ImGuiBus.h>
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#endif
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namespace Multiplayer
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{
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class MultiplayerImguiSystemComponent final
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: public AZ::Component
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#ifdef IMGUI_ENABLED
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, public ImGui::ImGuiUpdateListenerBus::Handler
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#endif
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{
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public:
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AZ_COMPONENT(MultiplayerImguiSystemComponent, "{060BF3F1-0BFE-4FCE-9C3C-EE991F0DA581}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile);
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~MultiplayerImguiSystemComponent() override = default;
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//! AZ::Component overrides
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//! @{
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void Activate() override;
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void Deactivate() override;
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//! @}
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#ifdef IMGUI_ENABLED
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//! ImGui::ImGuiUpdateListenerBus overrides
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//! @{
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void OnImGuiMainMenuUpdate() override;
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void OnImGuiUpdate() override;
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//! @}
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#endif
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private:
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bool m_displayStats = false;
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};
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}
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@@ -133,23 +133,33 @@ namespace Multiplayer
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// Let the network system know the frame is done and we can collect dirty bits
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m_networkEntityManager.NotifyEntitiesDirtied();
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MultiplayerStats& stats = GetStats();
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stats.m_entityCount = GetNetworkEntityManager()->GetEntityCount();
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stats.m_serverConnectionCount = 0;
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stats.m_clientConnectionCount = 0;
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// Send out the game state update to all connections
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{
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auto sendNetworkUpdates = [serverGameTimeMs](IConnection& connection)
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auto sendNetworkUpdates = [serverGameTimeMs, &stats](IConnection& connection)
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{
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if (connection.GetUserData() != nullptr)
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{
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IConnectionData* connectionData = reinterpret_cast<IConnectionData*>(connection.GetUserData());
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connectionData->Update(serverGameTimeMs);
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if (connectionData->GetConnectionDataType() == ConnectionDataType::ServerToClient)
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{
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stats.m_clientConnectionCount++;
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}
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else
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{
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stats.m_serverConnectionCount++;
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}
|
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}
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};
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m_networkInterface->GetConnectionSet().VisitConnections(sendNetworkUpdates);
|
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}
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MultiplayerStats& stats = GetStats();
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stats.m_entityCount = GetNetworkEntityManager()->GetEntityCount();
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|
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MultiplayerPackets::SyncConsole packet;
|
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AZ::ThreadSafeDeque<AZStd::string>::DequeType cvarUpdates;
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m_cvarCommands.Swap(cvarUpdates);
|
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|
||||
@@ -62,4 +62,4 @@ namespace Multiplayer
|
||||
}
|
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} // namespace Multiplayer
|
||||
|
||||
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer2_Tools, Multiplayer::MultiplayerToolsModule);
|
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AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Tools, Multiplayer::MultiplayerToolsModule);
|
||||
|
||||
+2
-2
@@ -9,7 +9,7 @@
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma optimize("", off)
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/PropertyPublisher.h>
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <Source/EntityDomains/IEntityDomain.h>
|
||||
#include <Source/NetworkEntity/NetworkEntityUpdateMessage.h>
|
||||
#include <Source/NetworkEntity/NetworkEntityRpcMessage.h>
|
||||
#include <Source/NetworkEntity/INetworkEntityManager.h>
|
||||
#include <Source/Components/NetBindComponent.h>
|
||||
#include <Source/AutoGen/Multiplayer.AutoPackets.h>
|
||||
#include <AzNetworking/ConnectionLayer/IConnection.h>
|
||||
@@ -30,7 +31,6 @@
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <Include/INetworkEntityManager.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
|
||||
@@ -39,12 +39,6 @@ namespace Multiplayer
|
||||
{
|
||||
AZ::Interface<INetworkEntityManager>::Register(this);
|
||||
AzFramework::RootSpawnableNotificationBus::Handler::BusConnect();
|
||||
if (AZ::Interface<AZ::ComponentApplicationRequests>::Get() != nullptr)
|
||||
{
|
||||
// Null guard needed for unit tests
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityAddedEventHandler(m_entityAddedEventHandler);
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityRemovedEventHandler(m_entityRemovedEventHandler);
|
||||
}
|
||||
}
|
||||
|
||||
NetworkEntityManager::~NetworkEntityManager()
|
||||
@@ -58,6 +52,12 @@ namespace Multiplayer
|
||||
m_hostId = hostId;
|
||||
m_entityDomain = AZStd::move(entityDomain);
|
||||
m_updateEntityDomainEvent.Enqueue(net_EntityDomainUpdateMs, true);
|
||||
if (AZ::Interface<AZ::ComponentApplicationRequests>::Get() != nullptr)
|
||||
{
|
||||
// Null guard needed for unit tests
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityAddedEventHandler(m_entityAddedEventHandler);
|
||||
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityRemovedEventHandler(m_entityRemovedEventHandler);
|
||||
}
|
||||
}
|
||||
|
||||
NetworkEntityTracker* NetworkEntityManager::GetNetworkEntityTracker()
|
||||
|
||||
@@ -26,6 +26,10 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkSpawnableHolderComponent::Activate()
|
||||
{
|
||||
}
|
||||
@@ -43,9 +47,4 @@ namespace Multiplayer
|
||||
{
|
||||
return m_networkSpawnableAsset;
|
||||
}
|
||||
|
||||
NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#
|
||||
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
# its licensors.
|
||||
#
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this
|
||||
# distribution (the "License"). All use of this software is governed by the License,
|
||||
# or, if provided, by the license below or the license accompanying this file. Do not
|
||||
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
#
|
||||
|
||||
set(FILES
|
||||
Source/Multiplayer_precompiled.cpp
|
||||
Source/Multiplayer_precompiled.h
|
||||
Source/Imgui/MultiplayerImguiModule.cpp
|
||||
Source/Imgui/MultiplayerImguiModule.h
|
||||
Source/Imgui/MultiplayerImguiSystemComponent.cpp
|
||||
Source/Imgui/MultiplayerImguiSystemComponent.h
|
||||
)
|
||||
Reference in New Issue
Block a user