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o3de/Gems/Multiplayer/Code/Source/Imgui/MultiplayerImguiSystemCompo...

124 lines
5.2 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution(the "License").All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file.Do not
* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Imgui/MultiplayerImguiSystemComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Interface/Interface.h>
#include <Include/IMultiplayer.h>
namespace Multiplayer
{
void MultiplayerImguiSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<MultiplayerImguiSystemComponent, AZ::Component>()
->Version(1);
}
}
void MultiplayerImguiSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("MultiplayerImguiSystemComponent"));
}
void MultiplayerImguiSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
{
;
}
void MultiplayerImguiSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
{
incompatbile.push_back(AZ_CRC_CE("MultiplayerImguiSystemComponent"));
}
void MultiplayerImguiSystemComponent::Activate()
{
#ifdef IMGUI_ENABLED
ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
#endif
}
void MultiplayerImguiSystemComponent::Deactivate()
{
#ifdef IMGUI_ENABLED
ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
#endif
}
#ifdef IMGUI_ENABLED
void MultiplayerImguiSystemComponent::OnImGuiMainMenuUpdate()
{
if (ImGui::BeginMenu("Multiplayer"))
{
//{
// static int lossPercent{ 0 };
// lossPercent = static_cast<int>(net_UdpDebugLossPercent);
// if (ImGui::SliderInt("UDP Loss Percent", &lossPercent, 0, 100))
// {
// net_UdpDebugLossPercent = lossPercent;
// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugLossPercent);
// }
//}
//
//{
// static int latency{ 0 };
// latency = static_cast<int>(net_UdpDebugLatencyMs);
// if (ImGui::SliderInt("UDP Latency Ms", &latency, 0, 3000))
// {
// net_UdpDebugLatencyMs = latency;
// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugLatencyMs);
// }
//}
//
//{
// static int variance{ 0 };
// variance = static_cast<int>(net_UdpDebugVarianceMs);
// if (ImGui::SliderInt("UDP Variance Ms", &variance, 0, 1000))
// {
// net_UdpDebugVarianceMs = variance;
// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugVarianceMs);
// }
//}
ImGui::Checkbox("Multiplayer Stats", &m_displayStats);
ImGui::EndMenu();
}
}
void MultiplayerImguiSystemComponent::OnImGuiUpdate()
{
if (m_displayStats)
{
if (ImGui::Begin("Multiplayer Stats", &m_displayStats, ImGuiWindowFlags_HorizontalScrollbar))
{
IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
ImGui::Text("Total property updates sent: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesSent));
ImGui::Text("Total property updates sent bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesSentBytes));
ImGui::Text("Total property updates received: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesRecv));
ImGui::Text("Total property updates received bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesRecvBytes));
ImGui::Text("Total RPCs sent: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsSent));
ImGui::Text("Total RPCs sent bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsSentBytes));
ImGui::Text("Total RPCs received: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsRecv));
ImGui::Text("Total RPCs received bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsRecvBytes));
}
ImGui::End();
}
}
#endif
}