Commit Graph

149 Commits (f94ec80d9feae4a7f3bdf22cf27c03f42771aa87)

Author SHA1 Message Date
Esteban Papp b96b99363c Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp ea2f74dc0f more fixes for Gems
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
SergeyAMZN 5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
Ensure network autonomy gets set before entity activation
4 years ago
pappeste 9052764980 Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
kberg-amzn 976654e809 Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn e0d0bbfdae Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
nvsickle 9041c8c917 Ensure network autonomy gets set before entity activation on non-dedicated servers
-Exposes an AutoActivate flag to INetworkEntityManager and ensured it got respected for all paths
-Tweak SpawnDefaultPlayerPrefab to not immediately activate its spawned entity to allow SetAllowAutonomy to be picked up from the net bind component during component activation

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
puvvadar 8612d7bce2 Fix incorrect blending math
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 496a0f686f Merge branch 'development' of https://github.com/o3de/o3de into mp_lerp_jitter 4 years ago
kberg-amzn 6839497d99 Corrects math computing blend factors to interpolate state between received network updates
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
puvvadar 08a53a3a6f Merging development to mp_lerp_jitter
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn 52780f2130 Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons 4 years ago
puvvadar ebe326f6e9 Add server side accounting for blend factor
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters d411c1d1d9
Autonomous to Authority Net Properties (#2153)
* WIP. Autonomous->Authority network properties now functional. Still need some research in regards to entity ownership when it comes to the PropertyPublisher.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* WIP. Exposing Auton->Auth Properties accessors and onchange events

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Fix propertypublisher constructor to skip the creation state if we arent the owner. Removing ClientToServerReplicationWindow, return to just using NullReplicationWindow.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Reverting some wip debug prints

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Minor whitespacing fix

Signed-off-by: Gene Walters <genewalt@amazon.com>

* minor undoing of whitespacing

Signed-off-by: Gene Walters <genewalt@amazon.com>

* NullReplicationWindow MaxReplication is 0, but now Autonomous entity updates will always be added to the send list (ignoring the max replication limit)

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Updating PropertyPublisher comment to explicitly call out if we dont own the entity locally, the remote replicator must exist

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Renaming RepiclationWindow GetMaxEntityReplicatorSendCount to GetMaxProxyEntityReplicatorSendCount; this number only affects the number of proxy sends and allows autonomous properties to always send

Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn 07a1af99ba Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons 4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
kberg-amzn 68d2536b3b Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons 5 years ago
kberg-amzn bd5226aac5 Changes to fix rewindable attributes incorrectly used on read-only archetype data, fix some bad logic in the pre-render blending code, adding a serializer for AZ::Transform, and adding our client.cfg and server.cfg files to .gitignore
Signed-off-by: kberg-amzn <karlberg@amazon.com>
5 years ago
hultonha 9bfb90a513 Merge branch 'stabilization/2106' into hultonha/gitflow_210707_o3de
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
pereslav 4a42c32a4b LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
Chris Galvan f47e71da36 Merged conflicts from pulling down latest development
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan d7574777a8 Resolved merge conflicts
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
AMZN-Olex d7bfd34a67 IFilterEntityManager work
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
5 years ago
Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 5 years ago
puvvadar d6629eea2e Fix order of ops issue in MP Session Termination 5 years ago
puvvadar 632d774d4c Add disconnect type param to Terminate 5 years ago
puvvadar bda758a9c5 Adjust cleanup logic to handle Session events more cohesively 5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
puvvadar f2bc80d103 Remove obvious comment 5 years ago
puvvadar f49e5cf645 Validate some base cases in InitializeMultiplayer 5 years ago
puvvadar 3a7df983d9 Cleanup listen and connect logic to prevent log spam 5 years ago
puvvadar 8f5681ffdb Add GetActiveConnectionCount to IConnectionSet 5 years ago
puvvadar 04387be083 Remove some redundant includes, forward declares and similar pieces 5 years ago
puvvadar a748c2e152 Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking 5 years ago
puvvadar be71aec4e3 Merge branch 'development' of https://github.com/aws-lumberyard/o3de into mp_systemcomp_cleanup 5 years ago
puvvadar 2b8e87f674 Begin cleaning MPSysComponent 5 years ago
puvvadar 2a6009c94b Cleanup OnDisconnect client case slightly 5 years ago
puvvadar cf5641a211 Cleanup shutdown, activate and deactivate for MPSystemComponent 5 years ago
puvvadar 2eca923694 Rework session validation to work through Connect packet 5 years ago
puvvadar adc09435f4 Cleanup validation failure logic 5 years ago
puvvadar 04bf6c3689 Separate out session validation into its own packet 5 years ago
puvvadar 59d0a8817e Fix inconsistent naming and cover edge case 5 years ago
puvvadar da7870bb2a Fix some typos and comments 5 years ago
puvvadar 056e170eb6 Check for dns name on request player join 5 years ago
puvvadar cd5867d2fa Cleanup session changes and add on connection disconnected event 5 years ago
puvvadar fa55b495c4 Add handling for session provider ticket 5 years ago
puvvadar 2b227a17d1 Remove extraneous code 5 years ago
puvvadar 45b1bbc85c Fix duplicate include 5 years ago
puvvadar 6f4c0c2ce8 Rename interfaces for clarity 5 years ago
puvvadar 03989f77bb Cleanup includes 5 years ago
puvvadar 40c7a6bd2d Integrate remaining requests and rename Handling Requests interfaces for clarity 5 years ago
puvvadar 1d6c69dea2 Merge main to mp_session_integ 5 years ago
puvvadar c55f65b78f Integrate parts of Session Server API 5 years ago
karlberg afeea87862 Fix for linux being a banned keyword 5 years ago
karlberg 38853eb2c2 Linux build fix 5 years ago
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg a69db3bf76 Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem 5 years ago
karlberg 802943bbb3 Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
Gene Walters b5a0df00e1 Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves 5 years ago
Gene Walters 12d0d9e7b7 The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar 5 years ago
karlberg 6a643392f0 Merging latest main 5 years ago
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 5 years ago
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 5 years ago
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 5 years ago
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 5 years ago
puvvadar 0e53c77516 Fix some include paths 5 years ago
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 5 years ago
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 5 years ago
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 5 years ago
puvvadar 74ea093f71 More comment cleanup 5 years ago
puvvadar 467caa6175 Some whitespace and comment cleanup 5 years ago
puvvadar 8a39f9f1b4 Streamline MP Ctrl+G logic via MultiplayerEditorConnection 5 years ago
Gene Walters a34a240cf6 MultiplierTypes serialized so they are available in the ScriptCanvas variable window 5 years ago
karlberg cb8016bde5 Fix for validator failing on empty files 5 years ago
Gene Walters 77899c5d96 Updated network property behavior context category so they are grouped nicer in the Script Canvas palette 5 years ago
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 5 years ago
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 5 years ago
karlberg 293e0057f4 Actually invoke the override OnConnect handler 5 years ago
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 5 years ago
puvvadar b21553f64d Merge branch 'main' into mp_editor_pipeline 5 years ago
karlberg 05a39a4412 Fix several build failures 5 years ago
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 5 years ago
puvvadar aa51233536 Add Asset serialization for Ctrl+G and related net interfaces 5 years ago
karlberg a1fe8fe419 Ported the local prediction player controller component 5 years ago
karlberg 6bb51bd9e4 Merging latest origin 5 years ago
karlberg 2fc710d73b Addressing PR feedback 5 years ago
pereslav e3b016deba PR feedback addressing 5 years ago
pereslav 008c653524 Added ReadyForEntityUpdates message allowing the server to send entity updates 5 years ago
karlberg 590785e4ad Stats are up, but require a ton of presentation polish to be more useful 5 years ago
karlberg c8bc5b7463 Initial work on multiple gem multiplayer components 5 years ago
karlberg f26d7f9301 First crack at the multiplayer component registry to allow multiplayer components to live in any gem 5 years ago
karlberg 4e75a099b8 Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible 5 years ago
karlberg ca3df5d6c8 Various bug fixes to get entity replication working 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago