Esteban Papp
ea2f74dc0f
more fixes for Gems
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
SergeyAMZN
5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
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Ensure network autonomy gets set before entity activation
4 years ago
pappeste
9052764980
Multiplayer
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
kberg-amzn
976654e809
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
e0d0bbfdae
Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
nvsickle
9041c8c917
Ensure network autonomy gets set before entity activation on non-dedicated servers
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-Exposes an AutoActivate flag to INetworkEntityManager and ensured it got respected for all paths
-Tweak SpawnDefaultPlayerPrefab to not immediately activate its spawned entity to allow SetAllowAutonomy to be picked up from the net bind component during component activation
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
puvvadar
8612d7bce2
Fix incorrect blending math
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
496a0f686f
Merge branch 'development' of https://github.com/o3de/o3de into mp_lerp_jitter
4 years ago
kberg-amzn
6839497d99
Corrects math computing blend factors to interpolate state between received network updates
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
puvvadar
08a53a3a6f
Merging development to mp_lerp_jitter
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn
52780f2130
Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons
4 years ago
puvvadar
ebe326f6e9
Add server side accounting for blend factor
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters
d411c1d1d9
Autonomous to Authority Net Properties ( #2153 )
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* WIP. Autonomous->Authority network properties now functional. Still need some research in regards to entity ownership when it comes to the PropertyPublisher.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* WIP. Exposing Auton->Auth Properties accessors and onchange events
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Fix propertypublisher constructor to skip the creation state if we arent the owner. Removing ClientToServerReplicationWindow, return to just using NullReplicationWindow.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Reverting some wip debug prints
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Minor whitespacing fix
Signed-off-by: Gene Walters <genewalt@amazon.com>
* minor undoing of whitespacing
Signed-off-by: Gene Walters <genewalt@amazon.com>
* NullReplicationWindow MaxReplication is 0, but now Autonomous entity updates will always be added to the send list (ignoring the max replication limit)
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Updating PropertyPublisher comment to explicitly call out if we dont own the entity locally, the remote replicator must exist
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Renaming RepiclationWindow GetMaxEntityReplicatorSendCount to GetMaxProxyEntityReplicatorSendCount; this number only affects the number of proxy sends and allows autonomous properties to always send
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn
07a1af99ba
Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons
4 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
kberg-amzn
68d2536b3b
Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons
5 years ago
kberg-amzn
bd5226aac5
Changes to fix rewindable attributes incorrectly used on read-only archetype data, fix some bad logic in the pre-render blending code, adding a serializer for AZ::Transform, and adding our client.cfg and server.cfg files to .gitignore
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
5 years ago
hultonha
9bfb90a513
Merge branch 'stabilization/2106' into hultonha/gitflow_210707_o3de
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Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
pereslav
4a42c32a4b
LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on
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Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
Chris Galvan
f47e71da36
Merged conflicts from pulling down latest development
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Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan
d7574777a8
Resolved merge conflicts
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Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
AMZN-Olex
d7bfd34a67
IFilterEntityManager work
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
5 years ago
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
5 years ago
puvvadar
d6629eea2e
Fix order of ops issue in MP Session Termination
5 years ago
puvvadar
632d774d4c
Add disconnect type param to Terminate
5 years ago
puvvadar
bda758a9c5
Adjust cleanup logic to handle Session events more cohesively
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
puvvadar
f2bc80d103
Remove obvious comment
5 years ago
puvvadar
f49e5cf645
Validate some base cases in InitializeMultiplayer
5 years ago
puvvadar
3a7df983d9
Cleanup listen and connect logic to prevent log spam
5 years ago
puvvadar
8f5681ffdb
Add GetActiveConnectionCount to IConnectionSet
5 years ago
puvvadar
04387be083
Remove some redundant includes, forward declares and similar pieces
5 years ago
puvvadar
a748c2e152
Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking
5 years ago
puvvadar
be71aec4e3
Merge branch 'development' of https://github.com/aws-lumberyard/o3de into mp_systemcomp_cleanup
5 years ago
puvvadar
2b8e87f674
Begin cleaning MPSysComponent
5 years ago
puvvadar
2a6009c94b
Cleanup OnDisconnect client case slightly
5 years ago
puvvadar
cf5641a211
Cleanup shutdown, activate and deactivate for MPSystemComponent
5 years ago
puvvadar
2eca923694
Rework session validation to work through Connect packet
5 years ago
puvvadar
adc09435f4
Cleanup validation failure logic
5 years ago
puvvadar
04bf6c3689
Separate out session validation into its own packet
5 years ago
puvvadar
59d0a8817e
Fix inconsistent naming and cover edge case
5 years ago
puvvadar
da7870bb2a
Fix some typos and comments
5 years ago
puvvadar
056e170eb6
Check for dns name on request player join
5 years ago
puvvadar
cd5867d2fa
Cleanup session changes and add on connection disconnected event
5 years ago
puvvadar
fa55b495c4
Add handling for session provider ticket
5 years ago
puvvadar
2b227a17d1
Remove extraneous code
5 years ago
puvvadar
45b1bbc85c
Fix duplicate include
5 years ago
puvvadar
6f4c0c2ce8
Rename interfaces for clarity
5 years ago
puvvadar
03989f77bb
Cleanup includes
5 years ago
puvvadar
40c7a6bd2d
Integrate remaining requests and rename Handling Requests interfaces for clarity
5 years ago
puvvadar
1d6c69dea2
Merge main to mp_session_integ
5 years ago
puvvadar
c55f65b78f
Integrate parts of Session Server API
5 years ago
karlberg
afeea87862
Fix for linux being a banned keyword
5 years ago
karlberg
38853eb2c2
Linux build fix
5 years ago
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
a69db3bf76
Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
5 years ago
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
5 years ago
Gene Walters
b5a0df00e1
Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
5 years ago
Gene Walters
12d0d9e7b7
The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
puvvadar
0e53c77516
Fix some include paths
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
puvvadar
74ea093f71
More comment cleanup
5 years ago
puvvadar
467caa6175
Some whitespace and comment cleanup
5 years ago
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
5 years ago
Gene Walters
a34a240cf6
MultiplierTypes serialized so they are available in the ScriptCanvas variable window
5 years ago
karlberg
cb8016bde5
Fix for validator failing on empty files
5 years ago
Gene Walters
77899c5d96
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
5 years ago
karlberg
293e0057f4
Actually invoke the override OnConnect handler
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago
puvvadar
b21553f64d
Merge branch 'main' into mp_editor_pipeline
5 years ago
karlberg
05a39a4412
Fix several build failures
5 years ago
karlberg
b2b632aede
Bug fixes for stats and for sending rpc and property updates from the client
5 years ago
puvvadar
aa51233536
Add Asset serialization for Ctrl+G and related net interfaces
5 years ago
karlberg
a1fe8fe419
Ported the local prediction player controller component
5 years ago
karlberg
6bb51bd9e4
Merging latest origin
5 years ago
karlberg
2fc710d73b
Addressing PR feedback
5 years ago
pereslav
e3b016deba
PR feedback addressing
5 years ago
pereslav
008c653524
Added ReadyForEntityUpdates message allowing the server to send entity updates
5 years ago
karlberg
590785e4ad
Stats are up, but require a ton of presentation polish to be more useful
5 years ago
karlberg
c8bc5b7463
Initial work on multiple gem multiplayer components
5 years ago
karlberg
f26d7f9301
First crack at the multiplayer component registry to allow multiplayer components to live in any gem
5 years ago
karlberg
4e75a099b8
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
5 years ago
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
5 years ago
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
5 years ago
alexpete
c2cbd430fe
Integrating up through commit 90f050496
5 years ago
alexpete
75dc720198
Integrating latest 47acbe8
5 years ago