daimini
67fa4a332b
Change CreateLink to return the LinkId
5 years ago
daimini
ca8d6f8818
Instantiate Prefab
5 years ago
Luis Sempé
8996976efb
Merge pull request #222 from aws-lumberyard-dev/scripting/bug_fixes
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Fixed Lua IDE startup
5 years ago
luissemp
49322b040b
Fixed Lua IDE startup
5 years ago
cgalvan
7a6b0c16b7
Merge pull request #206 from aws-lumberyard-dev/cgalvan/RemoveLegacyEditTools
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[LYN-3105] Removed legacy CEditTool class and all sub-classes.
5 years ago
cgalvan
143c2516c6
Merge pull request #211 from aws-lumberyard-dev/cgalvan/FixEMFXDocking
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[LYN-3137] Fixed EMFX floating dock widgets not responding to docking events.
5 years ago
Chris Galvan
ee90a73744
[LYN-3105] Fixed missing include.
5 years ago
phistere
d1067edd3a
Merge branch 'main' into ly-sdk/phistere/LaunchApFromSDK
5 years ago
Chris Galvan
5061f39406
Merge branch 'main' into cgalvan/RemoveLegacyEditTools
5 years ago
Chris Galvan
5f8ffdfdc1
[LYN-3137] Fixed EMFX floating dock widgets not responding to docking events.
5 years ago
Aristo7
9e874ae2ed
Merged main in
5 years ago
Chris Galvan
0efa1e7817
[LYN-3105] Removed legacy CEditTool class and all sub-classes.
5 years ago
Esteban Papp
92c77dca11
LYN-3069 Revert some 3rdparty changes and address issue ( #185 )
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* renaming and organizing files
* removed unused files
* Removing unnecessary file
* moved file
* reverting movement of 3rdparty associations from gems to global
* removing unnecessary calls to ly_add_external_target_path
* fixing install prefix of ci_build
* Fixes to get 3rdparties declared in gems to be installed
* Allowing to install just one configuration
* Adding empty line at the end
* removing commented code
* setting IMPORETD_LOCATION_<CONFIG> and defaulting IMPORTED_LOCATION to the profile config in case other configs are not installed
5 years ago
phistere
70b4938cff
LYN-2524: Launch AP from SDK when not found in the executable directory
5 years ago
amzn-sean
743d6a511a
Merge pull request #192 from aws-lumberyard-dev/physx_character_create
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Character controller now uses Add/Remove Simulated Body API
5 years ago
SergeyAMZN
0a09ab7c8e
Merge pull request #173 from aws-lumberyard-dev/MultiplayerPipeline
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Merging current state of multiplayer pipeline to main
5 years ago
amzn-sean
7ac246bab5
Character controller now uses Add/Remove Simulated Body
5 years ago
amzn-sean
b0cb5a381b
Merge pull request #104 from aws-lumberyard-dev/fixed_LYN-2998_main
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LYN-2998
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
fixed entities not being deselected when entering game mode in editor.
5 years ago
greerdv
62a3b7635b
Merge branch 'main' into non-uniform-scale-mesh
5 years ago
sphrose
bfa964a23e
Moved TabWidget grab animation to mouse press to match fancy docking behavior, fixed missed mouse up cursor restore
5 years ago
mnaumov
5f4275336c
Fixing deadlock related to thumbnails
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Adding smoothing to thumbnails in AssetBrowser
5 years ago
Nicholas Van Sickle
e8cd122b86
Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes
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Cherry-pick viewport fixes to main
5 years ago
rgba16f
c01174d57f
Merge remote-tracking branch 'upstream/main' into DisableAtomShim
5 years ago
AMZN-daimini
62bc7a66bb
Remove the Level Inspector from Prefab mode and move behavior to Entity Inspector. ( #149 )
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* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector
* Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming.
* Separate setting the prefab's template path and the container entity name.
* Disable reparenting to root level
* Disable the ability to rename the level entity.
* Fixes as per Ram's review
5 years ago
srikappa-amzn
f8c5048b56
Merge pull request #141 from aws-lumberyard-dev/Prefab/CreatePrefab
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Fix prefab creation and support nested prefab creation when prefabs flag is enabled
5 years ago
nvsickle
4f9d7e3782
Simplify ResetInputChannels
5 years ago
nvsickle
5ea2240787
Fix editor controls working in game mode
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-Implements ResetInputChannels for ViewportController API and SetEnabled for ViewportControllerList
-Disables all viewport controllers while in game mode
5 years ago
nvsickle
7e2cbda2d3
Fix viewport display on new level creation
5 years ago
srikappa
78892c8d7e
Improved a couple of comments
5 years ago
pereslav
465546a6e4
Merge branch 'main' into MultiplayerPipeline
5 years ago
SJ
3df1ffe3b7
3rd Party static libraries need to be public dependencies to work from installed engine.
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Merge pull request #168 from aws-lumberyard-dev/LYN-2588
5 years ago
Mike Balfour
6c65d5f666
Merge pull request #156 from aws-lumberyard-dev/mbalfour/behaviorcontext
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Expose some helpful methods to BehaviorContext
5 years ago
Nicholas Van Sickle
68cc939c6d
Merge pull request #144 from aws-lumberyard-dev/nvsickle/MainFontFixes
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Fix debug font rendering & assert on game mode transition
5 years ago
amzn-sj
f53c1e8084
3rd Party static libraries need to be public dependencies to work from installed engine.
5 years ago
AMZN-mnaumov
f4a57663fa
Merge pull request #142 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15222
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[ATOM-15222] Adding "Create New Material" context menu option to folder in Materia…
5 years ago
mbalfour
d9fe89ba56
Addressed feedback - made string& into a string_view.
5 years ago
AMZN-mnaumov
3994d80c7e
Merge pull request #148 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15271
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[ATOM-15271] Fixing thumbnail pixelation
5 years ago
Aristo7
c07c57ca2a
Revert "Removed HLSL cry compilers and tools"
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This reverts commit f8a72e5a04 .
5 years ago
Aristo7
8410452067
Revert "Removing hlsl refs in cmake build files"
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This reverts commit 7b42402b18 .
5 years ago
Aristo7
2a59b7e0e6
Revert "Linux/mac hlsl header refs removed"
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This reverts commit 6f33e1404e .
5 years ago
alexpete
c2a6addf1f
Integrating latest from github/TIF/Runtime
5 years ago
Aristo7
6f33e1404e
Linux/mac hlsl header refs removed
5 years ago
rgba16f
9de6bdcf2b
First pass to remove AtomShim
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Removed CryRenderAtomShim folder from Gems/AtomLyIntegration/CMakeLists.txt
Set LOAD_LEGACY_RENDERER_FOR_EDITOR to false
5 years ago
Aristo7
7b42402b18
Removing hlsl refs in cmake build files
5 years ago
greerdv
2d1ba34f8c
Merge branch 'main' into non-uniform-scale-mesh
5 years ago
greerdv
12cbba5fad
adding test for Aabb::MultiplyByScale
5 years ago
sphrose
b1d8330870
Review fixes.
5 years ago
Chris Galvan
fbc69e5fd7
[LYN-3079] Removed IPickObjectCallback and edit tools that used it.
5 years ago
Aristo7
f8a72e5a04
Removed HLSL cry compilers and tools
5 years ago
cgalvan
22cfe18601
Merge pull request #140 from aws-lumberyard-dev/Editor/RemoveLegacyMaterialEditor
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[LYN-3070] Removed legacy Material Editor.
5 years ago
mbalfour
e8459898a7
Exposed Quaternion::CreateFromEulerAnglesDegrees and Transform::Transform(Vector3, Quaternion, Vector3) to the behavior context to improve usability of these classes from scripts.
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(cherry picked from commit 8156beb21181f9ff20972c8ea8be5e3dc61f1700)
5 years ago
mbalfour
33e61ad35b
Added SetEntityName and exposed Get/SetEntityName to the behavior context for use from scripts.
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(cherry picked from commit 4f2e0b74727cfe99c74ed588769a540f24d7aa46)
5 years ago
greerdv
cc937e0809
feedback from PR
5 years ago
greerdv
fd8b42c45e
Merge branch 'main' into non-uniform-scale-mesh
5 years ago
greerdv
f0ae8056c8
feedback from PR
5 years ago
AMZN-daimini
7901fe8625
Reset the whole Qt model when an entry in the EditorEntityModel is removed. ( #48 ) ( #82 )
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An optimization introduced in Prefab mode currently changes the relative ordering of children, causing stale QModelIndex variables to still be referenced and crash the Editor sporadically. This change is theoretically a bit slower, but still much faster than the pre-optimization times.
Co-authored-by: Shirang Jia <shiranj@amazon.com>
Co-authored-by: Shirang Jia <shiranj@amazon.com>
5 years ago
mnaumov
7e48bee48f
Fixing thumbnail pixelation
5 years ago
srikappa
967d182ccc
Fixed a couple of typos
5 years ago
srikappa
8d94f45b19
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
nvsickle
6aabf2ee3d
Don't attempt to render manipulators in game mode
5 years ago
nvsickle
e2a7629993
Remove statistics rendering from EditorViewportWidget - it's wrong at the moment, and needs to be moved to a controller
5 years ago
mnaumov
6abf17439a
Adding "Create New Material" context menu option to folder in Material Editor
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Improving MaterialBrowser filter to show empty folders
5 years ago
nvsickle
ebf41d2bdf
Update code style
5 years ago
nvsickle
d2fadcb0e3
Fix context menu handling in multi-viewport scenarios (the logic bugs here were many and nuanced, but we're narrowing in on something robust).
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Specifically this:
-Ensures key/mouse up event propagation works across multiple viewports
-Ensures that mouse up events for manipulators only get delivered if there's a corresponding mouse down event
-Also tidies up the "are we done processing events this tick?" logic in ViewportManipulatorController
5 years ago
nvsickle
482e423ec9
Fix crash on default layout restore
5 years ago
nvsickle
c05d4b44e4
Move supplemental EditorViewportWidget rendering to OnBeginPrepareRender to avoid sync issues
5 years ago
srikappa
707f7cb6ce
Added some comments
5 years ago
srikappa
8bc2998d82
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
srikappa
65b2d9de1b
Added couple of helper functions
5 years ago
Chris Galvan
4fb407e130
[LYN-3070] Removed legacy Material Editor.
5 years ago
Olex Lozitskiy
08ed726faa
Deleted CrySCompileServer
5 years ago
Chris Galvan
7f169855f3
Merge branch 'main' into cgalvan/EntityHelperRefactor
5 years ago
srikappa
f3ff5ec886
Add helper method for adding link in CreatePrefab
5 years ago
Chris Galvan
06d6ab9715
[LYN-2255] Updated unit test to use matchers to reduce lines and improve readability. Also fixed some other minor code feedback.
5 years ago
jackalbe
a7f5462f3d
Merge pull request #114 from aws-lumberyard-dev/sceneapi_script_regression
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{LYN-2635} Helios - Wrote auto tests for Python asset builder and scene API
5 years ago
srikappa
889158e3a9
A couple of minor fixes
5 years ago
lumberyard-employee-dm
d6788996fc
Merge pull request #130 from aws-lumberyard-dev/LYN-3055
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Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
5 years ago
AMZN-stankowi
4c2260af97
Lyn 2651 rebased to main ( #74 )
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* Helios - LYN-2651 Lerping bones, cleaned up key frame generation for morph targets. Merge from 1.0.
5 years ago
mcgarrah
9412078992
Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
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"/Amazon/AzCore/Bootstrap/assets" key is set, then it would append that
value to the default asset platform value for the OS
5 years ago
sphrose
2dbd9e4a05
Changed to use direct line drawing rather than adding svg.
5 years ago
jackalbe
ce6d9e51ee
Merge branch 'main' into sceneapi_script_regression
5 years ago
jjjoness
1c151e6a75
Merge branch 'main' into LYN-1932
5 years ago
greerdv
e497b7ac33
Merge branch 'main' into non-uniform-scale-mesh
5 years ago
jjjoness
7e85cdd045
Part 1 of changing colors to O3DE.
5 years ago
mcgarrah
6d3b9e4f51
Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot
5 years ago
Nicholas Van Sickle
944dab2ecb
Merge pull request #121 from aws-lumberyard-dev/nvsickle/ViewportFixesFrom10Round1
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Cherry-pick from 1.0: Fix EditorViewportWidget stealing keyboard focus
5 years ago
lumberyard-employee-dm
1e80012df1
Merge pull request #79 from aws-lumberyard-dev/LYN-2461-Bootstrap
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Removed AssetProcessor Settings from the bootstrap.cfg file as they get overridden by the Engine/Registry/bootstrap.setreg file and is therefore a "trap" to set them.
Users will not see any functionality change from modifiying those values.
5 years ago
chiyenteng
41db22be3d
[CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence ( #103 )
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* [CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence (#85 )
5 years ago
mcgarrah
603ee5bf83
Updated the MergeSettingsToRegistry_AddRuntimeFilePaths to use the default asset platform associated with the OS, if the /Amazon/AzCore/Bootstrap/assets key isn't found in the settings registry
5 years ago
mcgarrah
96ef349931
Update the AzFramework and AzCore cmake files to point at the new location of the PlatformDefaults.h and PlatformDefaults.cpp file
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Added an inline namespace for the PlatformDefaults code to ease with aliasing it into the AzFramework namespace
5 years ago
mcgarrah
bf2732a26d
Moved the PlatformDefaults files from AzFramework to AzCore
5 years ago
mcgarrah
373f60f29c
Added a call to update the runtime file paths again after merging all Engine, Gem and Project Settings Registry in case they modified the asset platform key which is used for setting the project cache root
5 years ago
nvsickle
a519bd6d0c
Fix EditorViewportWidget stealing keyboard focus
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grabKeyboard was used by CRenderViewport to ensure it received some events, but that logic is no longer needed and the corresponding release was removed. This just removes grabKeyboard entirely - eventually all input event logic will be removed as well.
5 years ago
srikappa
22d6e1ec0d
Modularized undo instannce update undo operation and enabled setting container entity to be selected
5 years ago
Esteban Papp
a6c7815685
SPEC-6371 Change the asset_profile and test_profile steps to be no_unity so it doesnt recompile
5 years ago
mcgarrah
6dadc84581
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into LYN-2726-ProjectRoot
5 years ago
jackalbe
085aa78ec9
Merge branch 'main' into sceneapi_script_regression
5 years ago
alexpete
10faddb113
Integrating github/staging through commit ef88e6e
5 years ago
amzn-sean
beafc80939
Fixed entities not being deselected when entering game mode in editor.
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added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
jira: LYN-2998
5 years ago
Tom Hulton-Harrop
405276a7ae
Merge pull request #37 from aws-lumberyard-dev/hultonha_LYN-2528_whitebox_prefab
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Add Json serialization support for ByteStream
Fixes serialization issue with the White Box component when Prefabs are enabled.
5 years ago
jjjoness
0854d5d0da
Merge pull request #99 from aws-lumberyard-dev/LYN-1901
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Lyn 1901
5 years ago
karlberg
a59e212134
Merge branch 'main' into MultiplayerPipeline
5 years ago
hasareej
f6fc8f95a9
Fixed random button highlights & toolbar order.
5 years ago
sphrose
2a339edc4e
[LY-105687]
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Jira: LY-105687
https://jira.agscollab.com/browse/LY-105687
Renamed svg
5 years ago
amzn-sean
2a53f018fa
Merge pull request #70 from aws-lumberyard-dev/physx_system_comp
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SystemComponent is now only built once in the PhysX.Static target
5 years ago
hultonha
102a0e5dc8
Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab
5 years ago
hasareej
969f94ffb5
Initial pass of ViewportUiSwitcher.
5 years ago
sphrose
fece27b1b0
Merge branch 'main' into LY-113714
5 years ago
greerdv
a757d327a0
Merge branch 'main' into non-uniform-scale-visibility
5 years ago
mcgarrah
bff55bd688
LYN-2726 Updated the Settings Registry Merge Utils logic to determine
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the project root and engine root to fix issues with running the Editor
or AssetProcessor from within the project folder overriding the
project_path with the engine root bootstrap.cfg project_path entry
The order in which the project path is overridden as follows
1. The <engine-root>/bootstrap.cfg is first merged into the Settings
Registry. Any '/Amazon/AzCore/Bootstrap/project_path' would be used
if the following steps don't override that key.
2. Followed by general *.setreg/*.setregpatch files being merged into
the Settings Registry which can override the
'/Amazon/AzCore/Bootstrap/project_path' key
3. Next a project.json file searched upwards from the current executable
directory to determine the project path
4. Finally if a command line parameter that overrides the project path
is supplied it is used instead
5 years ago
srikappa
1cf2e11cd3
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
srikappa
0b29e4ffea
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
srikappa
778d60bd0c
Replaced unique instance queue with checks in template to instance mapper
5 years ago
karlberg
8074e0fb18
Remove formal template parameter name to resolve shadowed variable warning on clang
5 years ago
karlberg
0ce18593d2
Merging latest main
5 years ago
kberg-amzn
c2f9019f7c
Merge pull request #65 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components
5 years ago
pereslav
4962218d29
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
5 years ago
srikappa-amzn
76af009190
Merge pull request #72 from aws-lumberyard-dev/Prefab/RelativePathForNewPrefabs
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Make creation of new prefabs use a relative path to the project
5 years ago
Terry Michaels
020d7801bb
Make sure Recent Files list is correctly enabled/disabled when the list changes ( #73 )
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Make sure Recent Files list is correctly enabled/disabled when the recent files list changes
5 years ago
pereslav
a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
5 years ago
Nicholas Van Sickle
2f698626cf
Merge pull request #64 from aws-lumberyard-dev/nvsickle/CherryPickContextMenuFix
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Cherry-pick: Fix context menu popping up in EditorViewportWidget when it shouldn't
5 years ago
jackalbe
0997a2cfbf
Merge branch 'main' into sceneapi_script_regression
5 years ago
jackalbe
80f8c0f68b
behavior context class SceneGraph::NodeIndex -> "NodeIndex"
5 years ago
srikappa
c63f09adce
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
srikappa
4da29a09d2
Merge branch 'main' into Prefab/RelativePathForNewPrefabs
5 years ago
hultonha
9d84fdcb23
Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab
5 years ago
greerdv
3bbef11d15
Merge branch 'main' into non-uniform-scale-visibility
5 years ago
greerdv
10ab7666db
Merge branch 'main' into limit_max_scale
5 years ago
amzn-sean
23cf2d5d68
SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects.
5 years ago
jjjoness
390aa36480
Merge branch 'main' into LYN-1901
5 years ago
jjjoness
11081aeddd
Changed logo to O3DE
5 years ago
hultonha
7c5f7181eb
updates following review feedback - remove explicit resize and update concrete type to alias
5 years ago
greerdv
4c582a2b0a
Merge branch 'main' into non-uniform-scale-mesh
5 years ago
greerdv
d8169e08fb
merging from main
5 years ago
srikappa
b6492121ca
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
lumberyard-employee-dm
8019312b35
Merge pull request #28 from aws-lumberyard-dev/LYN-2883
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Updating the FOLDER filtering in the LyTestWrappers.cmake custom targets to remove leading '..' from the VS folder filter
5 years ago
srikappa
2410d299c1
Make creation of new prefabs use a relative path to the project
5 years ago
karlberg
88120999f9
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
srikappa
a371edd07f
Initial commit of CreatePrefab work
5 years ago
nvsickle
f7aabebb37
Fix context menu popping up when it shouldn't
5 years ago
SJ
03aaf33b6e
Merge pull request #62 from aws-lumberyard-dev/SPEC-6295
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[iOS] Fix build issues
5 years ago
Nicholas Van Sickle
7484a983b8
Merge pull request #51 from aws-lumberyard-dev/nvsickle/EnableAtomViewport
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Switch on the Atom-native viewport by default
5 years ago
mcgarrah
d29fe24396
Merge remote-tracking branch 'upstream/main' into LYN-2883
5 years ago
amzn-sj
7609248c49
Fix build errors
5 years ago
SergeyAMZN
828bedf7a9
Merge pull request #38 from aws-lumberyard-dev/MultiplayerPipeline
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Fixed dangling pointer in InitializeCatalog
5 years ago
Chris Galvan
0f13a71bd2
[LYN-2255] Refactored some EditorEntityHelpers so they can be re-used.
5 years ago
Terry Michaels
78e5a069fa
Removed Cry branding on error messages ( #41 )
5 years ago
Esteban Papp
90ad9f5141
SPEC-6266 Release Mode time sampling with AZ_TRACE_METHOD
5 years ago
nvsickle
bf0db7a3c6
Merge remote-tracking branch 'upstream/main' into nvsickle/EnableAtomViewport
5 years ago
nvsickle
97d0f42671
Enable EditorViewportWidget by default
5 years ago
greerdv
217009de2b
adding tests for transforming Aabb with Matrix3x4 and fixing bug in implementation
5 years ago
Mike Balfour
efe5715e68
Merge branch 'main' into mbalfour/spec-6178
5 years ago
sphrose
a947007861
Darken line
5 years ago
jackalbe
a7a22bfcc0
Merge branch 'main' into sceneapi_script_autotest
5 years ago
greerdv
2fb2813b48
updating atom mesh component to support non-uniform scale component
5 years ago
pereslav
59252235d5
Fixed dangling pointer in InitializeCatalog
5 years ago
hultonha
9c8fd1f9e4
Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab
5 years ago
hultonha
e1e746066d
add some preliminary tests for ByteStreamSerializer
5 years ago
hultonha
2655aaa633
update ByteStreamSerializer to use Base64 encoding
5 years ago
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
5 years ago
mcgarrah
957945f809
Clarified the error message that is output when the project.json is not found
5 years ago
mcgarrah
92b8e590ce
Added better error message around when the Unified Launcher target for a Project cannot be configured due to issues querying the project name from the provided project path
5 years ago
alexpete
8469c9ca0a
Integrating github/staging through commit 5f214be
5 years ago
mbalfour
d7f10e9d60
[LYN-2878] Attempt to fix deadlocks that occur when the Editor loads surface tag assets.
...
I wasn't able to reproduce the deadlock, but from the reported callstack, the following lock inversion happens:
* EditorSurfaceDataSystemComponent::OnCatalogLoaded locked the AssetCatalogRequestBus mutex by calling EnumerateAssets, and then locked m_assetMutex inside GetAsset->FindOrCreateAsset inside the enumerate callback.
* Loading threads would lock m_assetMutex in AssetManager::ValidateAndRegisterAssetLoading, then lock the AssetCatalogRequestBus inside the Asset<T> copy constructor when calling UpdateDebugStatus when the constructor calls SetData->UpgradeAssetInfo->UpdateAssetInfo->AssetCatalogRequestBus::GetAssetInfoById
This should solve the lock inversion on both sides of the problem:
* UpdateDebugStatus now takes in a const ref instead of a copy, so the copy constructor isn't called.
* EditorSurfaceDataSystemComponent::OnCatalogLoaded is rewritten to call GetAsset outside of the enumeration call.
As a bonus, this also removes the blocking load call. The rest of the code already supports asynchronous refreshes as the list assets are added / modified / removed, so this code was changed to leverage the asynchronous refreshes as well.
5 years ago
nvsickle
f6e98d5014
Fix viewport context menu hiding cursor and sometimes popping up repeatedly
5 years ago
Alex Peterson
921eb742d4
Merge branch 'main' into github/staging
5 years ago
sphrose
a71a5746cc
[LY-113714]
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Jira: LY-113714
https://jira.agscollab.com/browse/LY-113714
5 years ago
jackalbe
442e15a414
Merge branch 'main' into sceneapi_script_autotest
5 years ago
hultonha
063b8a6d54
update some reinterpret_cast calls to static_cast
5 years ago
hultonha
8846e159e0
Add new ByteStream serializer to support storing binary data in json (for now)
5 years ago
greerdv
2313471ab9
Merge branch 'main' into non-uniform-scale-visibility
5 years ago
greerdv
90e52d69bc
fixing bug with subdivision level for runtime asset colliders and adding caching for collider aabbs
5 years ago
jackalbe
63c97d6d3c
Merge branch 'main' into sceneapi_script_autotest
5 years ago
Nicholas Van Sickle
22684af141
Merge branch 'main' into nvsickle/EditorViewportWidgetFixes
5 years ago
jackalbe
77d06ecef7
ATOM-14889: Fix for scriptProcessorRule doesn't save with field empty
...
* removed the script rule from the Editor, now will only be supported via a script or JSON manual edits
* Mesh Serialization - scriptProcessorRule doesn't save with field empty, but produces no error
* added a test to make sure Script Processor Rule operates with an empty filename
Jira: https://jira.agscollab.com/browse/ATOM-14889
Tests: Launched the Editor to removed the script rule from the Editor
5 years ago
Alex Peterson
cd12226849
Merge branch 'main' into github/staging
5 years ago
alexpete
b8e508c2ee
Cherrypicking MeshCompiler fix
5 years ago
greerdv
8ee92978f4
setting max value for scale
5 years ago
greerdv
51f1183ff4
making scale gizmo apply uniform scale to transform
5 years ago
nvsickle
1c47a26494
Clarify the reason for the default view juggling in SetAsActiveViewport
5 years ago
nvsickle
1dabb39b98
Migrate fixes from CodeCommit branch
5 years ago
alexpete
c5b955d281
Integrating github/staging through commit b0dd7ed
5 years ago
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
5 years ago
alexpete
c2cbd430fe
Integrating up through commit 90f050496
5 years ago
Brian Herrera
39f53338bf
Merge branch 'main' into LoadPipelineFromGitHub
5 years ago
alexpete
36c4e827bd
Integrating latest from github/staging
...
Integrating up through commit 5e1bdae
5 years ago
Brian Herrera
e8bbb5a0d5
Set scripts to be executable
...
This is required to build on linux/mac
5 years ago
alexpete
75dc720198
Integrating latest 47acbe8
5 years ago
alexpete
a10351f38d
Initial commit
5 years ago