|
|
|
|
@ -9,12 +9,38 @@
|
|
|
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
|
#
|
|
|
|
|
|
|
|
|
|
file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
|
|
|
|
|
#! Adds the --project-path argument to the VS IDE debugger command arguments
|
|
|
|
|
function(add_vs_debugger_arguments)
|
|
|
|
|
# Inject the project root into the --project-path argument into the Visual Studio Debugger arguments by defaults
|
|
|
|
|
list(APPEND app_targets AutomatedTesting.GameLauncher AutomatedTesting.ServerLauncher)
|
|
|
|
|
list(APPEND app_targets AssetBuilder AssetProcessor AssetProcessorBatch Editor)
|
|
|
|
|
foreach(app_target IN LISTS app_targets)
|
|
|
|
|
if (TARGET ${app_target})
|
|
|
|
|
set_property(TARGET ${app_target} APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_CURRENT_LIST_DIR}\"")
|
|
|
|
|
endif()
|
|
|
|
|
endforeach()
|
|
|
|
|
endfunction()
|
|
|
|
|
|
|
|
|
|
string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
|
|
|
|
|
if(${json_error})
|
|
|
|
|
message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
|
|
|
|
|
endif()
|
|
|
|
|
if(NOT PROJECT_NAME)
|
|
|
|
|
cmake_minimum_required(VERSION 3.19)
|
|
|
|
|
project(AutomatedTesting
|
|
|
|
|
LANGUAGES C CXX
|
|
|
|
|
VERSION 1.0.0.0
|
|
|
|
|
)
|
|
|
|
|
include(EngineFinder.cmake OPTIONAL)
|
|
|
|
|
find_package(o3de REQUIRED)
|
|
|
|
|
o3de_initialize()
|
|
|
|
|
add_vs_debugger_arguments()
|
|
|
|
|
else()
|
|
|
|
|
# Add the project_name to global LY_PROJECTS_TARGET_NAME property
|
|
|
|
|
file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
|
|
|
|
|
|
|
|
|
|
set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
|
|
|
|
|
add_subdirectory(Gem)
|
|
|
|
|
string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
|
|
|
|
|
if(json_error)
|
|
|
|
|
message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
|
|
|
|
|
endif()
|
|
|
|
|
|
|
|
|
|
set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
|
|
|
|
|
|
|
|
|
|
add_subdirectory(Gem)
|
|
|
|
|
endif()
|