Merge pull request #140 from aws-lumberyard-dev/Editor/RemoveLegacyMaterialEditor
[LYN-3070] Removed legacy Material Editor.main
commit
22cfe18601
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : implementation file
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#include "EditorDefs.h"
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#include "MatEditMainDlg.h"
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// Qt
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#include <QVBoxLayout>
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#include <QAbstractEventDispatcher>
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// Editor
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#include "Material/MaterialDialog.h"
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#include "Material/MaterialManager.h"
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#include "MaterialSender.h"
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CMatEditMainDlg::CMatEditMainDlg(const QString& title, QWidget* pParent /*=NULL*/)
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: QWidget(pParent)
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{
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resize(1000, 600);
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setWindowTitle(title);
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QTimer* t = new QTimer(this);
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connect(t, &QTimer::timeout, this, &CMatEditMainDlg::OnKickIdle);
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t->start(250);
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m_materialDialog = new CMaterialDialog(); // must be created after the timer
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auto layout = new QVBoxLayout(this);
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layout->addWidget(m_materialDialog);
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#ifdef Q_OS_WIN
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if (auto aed = QAbstractEventDispatcher::instance())
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{
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aed->installNativeEventFilter(this);
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}
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#endif
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}
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CMatEditMainDlg::~CMatEditMainDlg()
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{
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#ifdef Q_OS_WIN
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if (auto aed = QAbstractEventDispatcher::instance())
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{
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aed->removeNativeEventFilter(this);
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}
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#endif
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}
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/////////////////////////////////////////////////////////////////////////////
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// CMatEditMainDlg message handlers
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void CMatEditMainDlg::showEvent(QShowEvent*)
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{
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if (QWindow *win = window()->windowHandle())
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{
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// Make sure our top-level window decorator wrapper set this exact title
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// 3ds Max Exporter will use ::FindWindow with this name
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win->setTitle("Material Editor");
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}
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}
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bool CMatEditMainDlg::nativeEventFilter(const QByteArray&, void* message, long*)
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{
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#ifdef Q_OS_WIN
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// WM_MATEDITSEND is Windows only. Used by 3ds Max exporter.
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MSG* msg = static_cast<MSG*>(message);
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if (msg->message == WM_MATEDITSEND)
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{
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OnMatEditSend(msg->wParam);
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return true;
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}
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#endif
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return false;
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}
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void CMatEditMainDlg::closeEvent(QCloseEvent* event)
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{
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QWidget::closeEvent(event);
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qApp->quit();
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}
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void CMatEditMainDlg::OnKickIdle()
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{
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GetIEditor()->Notify(eNotify_OnIdleUpdate);
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}
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void CMatEditMainDlg::OnMatEditSend(int param)
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{
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if (param != eMSM_Init)
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{
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GetIEditor()->GetMaterialManager()->SyncMaterialEditor();
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}
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}
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#include <moc_MatEditMainDlg.cpp>
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@ -1,48 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITOR_MATEDITMAINDLG_H
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#define CRYINCLUDE_EDITOR_MATEDITMAINDLG_H
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <QWidget>
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#include <QString>
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#include <QAbstractNativeEventFilter>
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#endif
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class CMaterialDialog;
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class CMatEditMainDlg
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: public QWidget
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, public QAbstractNativeEventFilter
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{
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Q_OBJECT
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public:
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explicit CMatEditMainDlg(const QString& title = QString(), QWidget* parent = nullptr);
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~CMatEditMainDlg();
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bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) override;
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protected:
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void closeEvent(QCloseEvent* event) override;
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void showEvent(QShowEvent* event) override;
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private:
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void OnKickIdle();
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void OnMatEditSend(int param);
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CMaterialDialog* m_materialDialog = nullptr;
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};
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#endif // CRYINCLUDE_EDITOR_MATEDITMAINDLG_H
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File diff suppressed because it is too large
Load Diff
@ -1,176 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include "MaterialBrowser.h"
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#include <QMainWindow>
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#include <QPointer>
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#include <QScopedPointer>
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#endif
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static const char* MATERIAL_EDITOR_NAME = "Material Editor";
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static const char* MATERIAL_EDITOR_VER = "1.00";
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class QComboBox;
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class QLabel;
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class CMaterial;
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class CMaterialManager;
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class CMatEditPreviewDlg;
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class CMaterialSender;
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class CMaterialImageListCtrl;
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class QMaterialImageListModel;
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class TwoColumnPropertyControl;
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/** Dialog which hosts entity prototype library.
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*/
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struct SMaterialExcludedVars
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{
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CMaterial* pMaterial;
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CVarBlock vars;
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SMaterialExcludedVars()
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: pMaterial(nullptr)
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{
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}
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};
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class CMaterialDialog
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: public QMainWindow
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, public IMaterialBrowserListener
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, public IDataBaseManagerListener
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, public IEditorNotifyListener
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{
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Q_OBJECT
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public:
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CMaterialDialog(QWidget* parent = 0);
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~CMaterialDialog();
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static void RegisterViewClass();
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static const GUID& GetClassID();
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public slots:
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void OnAssignMaterialToSelection();
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void OnResetMaterialOnSelection();
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void OnGetMaterialFromSelection();
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protected:
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BOOL OnInitDialog();
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void closeEvent(QCloseEvent *ev) override;
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protected slots:
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void OnAddItem();
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void OnDeleteItem();
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void OnSaveItem();
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void OnPickMtl();
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void OnCopy();
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void OnPaste();
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void OnMaterialPreview();
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void OnSelectAssignedObjects();
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void OnChangedBrowserListType(int);
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void OnResetMaterialViewport();
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void UpdateActions();
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protected:
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//////////////////////////////////////////////////////////////////////////
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// Some functions can be overriden to modify standart functionality.
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//////////////////////////////////////////////////////////////////////////
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virtual void InitToolbar(UINT nToolbarResID);
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virtual void SelectItem(CBaseLibraryItem* item, bool bForceReload = false);
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virtual void DeleteItem(CBaseLibraryItem* pItem);
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virtual bool SetItemName(CBaseLibraryItem* item, const QString& groupName, const QString& itemName);
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virtual void ReloadItems();
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//////////////////////////////////////////////////////////////////////////
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// IMaterialBrowserListener implementation.
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//////////////////////////////////////////////////////////////////////////
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virtual void OnBrowserSelectItem(IDataBaseItem* pItem, bool bForce);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// IDataBaseManagerListener implementation.
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//////////////////////////////////////////////////////////////////////////
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virtual void OnDataBaseItemEvent(IDataBaseItem* pItem, EDataBaseItemEvent event);
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//////////////////////////////////////////////////////////////////////////
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// IEditorNotifyListener implementation.
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virtual void OnEditorNotifyEvent(EEditorNotifyEvent event);
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//////////////////////////////////////////////////////////////////////////
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CMaterial* GetSelectedMaterial();
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void OnUpdateProperties(IVariable* var);
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void OnUndo(IVariable* pVar);
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void UpdateShaderParamsUI(CMaterial* pMtl);
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void UpdatePreview();
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//void SetTextureVars( CVariableArray *texVar,CMaterial *mtl,int id,const CString &name );
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void SetMaterialVars(CMaterial* mtl);
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MaterialBrowserWidget* m_wndMtlBrowser;
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QStatusBar* m_statusBar;
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//CXTCaption m_wndCaption;
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TwoColumnPropertyControl* m_propsCtrl;
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bool m_bForceReloadPropsCtrl;
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QLabel* m_placeHolderLabel;
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CBaseLibraryItem* m_pPrevSelectedItem;
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// Material manager.
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CMaterialManager* m_pMatManager;
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CVarBlockPtr m_vars;
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CVarBlockPtr m_publicVars;
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// collection of excluded vars from m_publicVars for remembering values
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// when updating shader params
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SMaterialExcludedVars m_excludedPublicVars;
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CVarBlockPtr m_shaderGenParamsVars;
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CVarBlockPtr m_textureSlots;
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class CMaterialUI* m_pMaterialUI;
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QPointer<CMatEditPreviewDlg> m_pPreviewDlg;
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QScopedPointer<CMaterialImageListCtrl> m_pMaterialImageListCtrl;
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QScopedPointer<QMaterialImageListModel> m_pMaterialImageListModel;
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QToolBar* m_toolbar;
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QComboBox* m_filterTypeSelection;
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QAction* m_addAction;
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QAction* m_assignToSelectionAction;
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QAction* m_copyAction;
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QAction* m_getFromSelectionAction;
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QAction* m_pasteAction;
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QAction* m_pickAction;
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QAction* m_previewAction;
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QAction* m_removeAction;
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QAction* m_resetAction;
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QAction* m_saveAction;
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QAction* m_resetViewporAction;
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};
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@ -1,3 +0,0 @@
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Loading…
Reference in New Issue