Merge pull request #144 from aws-lumberyard-dev/nvsickle/MainFontFixes
Fix debug font rendering & assert on game mode transition
This commit is contained in:
@@ -276,9 +276,6 @@ void EditorViewportWidget::paintEvent([[maybe_unused]] QPaintEvent* event)
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if ((ge && ge->IsLevelLoaded()) || (GetType() != ET_ViewportCamera))
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{
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setRenderOverlayVisible(true);
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m_isOnPaint = true;
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Update();
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m_isOnPaint = false;
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}
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else
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{
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@@ -809,6 +806,10 @@ void EditorViewportWidget::OnBeginPrepareRender()
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return;
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}
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m_isOnPaint = true;
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Update();
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m_isOnPaint = false;
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float fNearZ = GetIEditor()->GetConsoleVar("cl_DefaultNearPlane");
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float fFarZ = m_Camera.GetFarPlane();
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@@ -880,6 +881,11 @@ void EditorViewportWidget::OnBeginPrepareRender()
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GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
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if (GetIEditor()->IsInGameMode())
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{
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return;
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}
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PreWidgetRendering();
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RenderAll();
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@@ -905,11 +911,6 @@ void EditorViewportWidget::OnBeginPrepareRender()
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m_debugDisplay->DepthTestOn();
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PostWidgetRendering();
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if (!m_renderer->IsStereoEnabled())
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{
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GetIEditor()->GetSystem()->RenderStatistics();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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@@ -418,8 +418,11 @@ void CLayoutWnd::CreateLayout(EViewLayout layout, bool bBindViewports, EViewport
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QRect rcView = rect();
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rcView.setBottom(rcView.bottom() - m_infoBar->height());
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// Ensure we delete our old view immediately so it can relinquish its backing ViewportContext
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if (m_maximizedView)
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m_maximizedView->deleteLater();
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{
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delete m_maximizedView;
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}
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m_maximizedView = new CLayoutViewPane(this);
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m_maximizedView->SetId(0);
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@@ -95,6 +95,11 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
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AZStd::optional<MouseButton> overrideButton;
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AZStd::optional<MouseEvent> eventType;
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// Because we receive events multiple times at separate priorities for manipulator events and
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// viewport interaction events, we want to avoid updating our "last tick state" until we're on our last event,
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// which currently is the low priority Interaction processor.
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const bool finishedProcessingEvents = event.m_priority == InteractionPriority;
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if (IsMouseMove(event.m_inputChannel))
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{
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// Cache the ray trace results when doing manipulator interaction checks, no need to recalculate after
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@@ -120,10 +125,11 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
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}
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else if (auto mouseButton = GetMouseButton(event.m_inputChannel); mouseButton != MouseButton::None)
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{
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const AZ::u32 mouseButtonValue = static_cast<AZ::u32>(mouseButton);
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overrideButton = mouseButton;
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if (event.m_inputChannel.GetState() == InputChannel::State::Began)
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{
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m_state.m_mouseButtons.m_mouseButtons |= static_cast<AZ::u32>(mouseButton);
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m_state.m_mouseButtons.m_mouseButtons |= mouseButtonValue;
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if (IsDoubleClick(mouseButton))
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{
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// Only remove the double click flag once we're done processing both Manipulator and Interaction events
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@@ -135,8 +141,8 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
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}
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else
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{
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// Only insert the double click timing once we're done processing both Manipulator and Interaction events, to avoid a false IsDoubleClick positive
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if (event.m_priority == InteractionPriority)
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// Only insert the double click timing once we're done processing events, to avoid a false IsDoubleClick positive
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if (finishedProcessingEvents)
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{
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m_pendingDoubleClicks[mouseButton] = m_curTime;
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}
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@@ -145,8 +151,18 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
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}
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else if (event.m_inputChannel.GetState() == InputChannel::State::Ended)
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{
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m_state.m_mouseButtons.m_mouseButtons &= ~static_cast<AZ::u32>(mouseButton);
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eventType = MouseEvent::Up;
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// If we've actually logged a mouse down event, forward a mouse up event.
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// This prevents corner cases like the context menu thinking it should be opened even though no one clicked in this viewport,
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// due to RenderViewportWidget ensuring all controllers get InputChannel::State::Ended events.
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if (m_state.m_mouseButtons.m_mouseButtons & mouseButtonValue)
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{
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// Erase the button from our state if we're done processing events.
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if (event.m_priority == InteractionPriority)
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{
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m_state.m_mouseButtons.m_mouseButtons &= ~mouseButtonValue;
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}
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eventType = MouseEvent::Up;
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}
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}
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}
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else if (auto keyboardModifier = GetKeyboardModifier(event.m_inputChannel); keyboardModifier != KeyboardModifier::None)
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@@ -164,6 +164,8 @@ namespace AtomToolsFramework
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bool RenderViewportWidget::OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel)
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{
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bool shouldConsumeEvent = true;
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// Grab keyboard focus if we've been clicked on.
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// Qt normally handles this for us, but we're filtering native events before they get
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// synthesized into QMouseEvents.
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@@ -175,9 +177,18 @@ namespace AtomToolsFramework
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// Don't consume new input events if we don't currently have focus.
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// We do forward Ended events, as they may be relevant to our current state
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// (e.g. a key gets released after we lose focus, it shouldn't remain "stuck").
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if (!hasFocus() && inputChannel.GetState() != AzFramework::InputChannel::State::Ended)
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if (!hasFocus())
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{
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return false;
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if (inputChannel.GetState() == AzFramework::InputChannel::State::Ended)
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{
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// Forward the input ended event to our controllers, but don't prevent other viewports from receiving it.
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shouldConsumeEvent = false;
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}
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else
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{
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// Not an event we should listen to, abort.
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return false;
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}
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}
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// If we receive a mouse button event from outside of our viewport, ignore it even if we have focus.
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@@ -196,7 +207,9 @@ namespace AtomToolsFramework
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}
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AzFramework::NativeWindowHandle windowId = reinterpret_cast<AzFramework::NativeWindowHandle>(winId());
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return m_controllerList->HandleInputChannelEvent({GetId(), windowId, inputChannel});
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const bool eventHandled = m_controllerList->HandleInputChannelEvent({GetId(), windowId, inputChannel});
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// If our controllers handled the event and it's one we can safely consume (i.e. it's not an Ended event that other viewports might need), consume it.
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return eventHandled && shouldConsumeEvent;
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}
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void RenderViewportWidget::OnTick([[maybe_unused]]float deltaTime, AZ::ScriptTimePoint time)
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@@ -277,11 +277,11 @@ namespace AZ
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void ScaleCoord(const RHI::Viewport& viewport, float& x, float& y) const;
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void InitDefaultWindowContext();
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void InitDefaultViewportContext();
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void OnBootstrapSceneReady(AZ::RPI::Scene* bootstrapScene) override;
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RPI::WindowContextSharedPtr GetDefaultWindowContext() const;
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RPI::ViewportContextPtr GetDefaultViewportContext() const;
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private:
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static constexpr uint32_t NumBuffers = 2;
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static constexpr float WindowScaleWidth = 800.0f;
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@@ -294,9 +294,6 @@ namespace AZ
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size_t m_fontBufferSize = 0;
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unsigned char* m_fontBuffer = nullptr;
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AZStd::shared_ptr<RPI::WindowContext> m_defaultWindowContext;
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AZStd::shared_ptr<AZ::RPI::ViewportContext> m_defaultViewportContext;
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AZ::Data::Instance<AZ::RPI::StreamingImage> m_fontStreamingImage;
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AZ::RHI::Ptr<AZ::RHI::Image> m_fontImage;
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uint32_t m_fontImageVersion = 0;
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@@ -304,7 +301,13 @@ namespace AZ
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AtomFont* m_atomFont = nullptr;
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bool m_fontTexDirty = false;
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bool m_fontInitialized = false;
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enum class InitializationState : AZ::u8
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{
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Uninitialized,
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Initializing,
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Initialized
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};
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AZStd::atomic<InitializationState> m_fontInitializationState = InitializationState::Uninitialized;
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FontEffects m_effects;
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@@ -345,26 +348,4 @@ namespace AZ
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}
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}
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inline void AZ::FFont::InitDefaultWindowContext()
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{
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if (!m_defaultWindowContext)
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{
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// font is created before window & viewport in the editor so need to do late init
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// TODO need to deal with multiple windows, such as the editor
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AZ::Render::Bootstrap::DefaultWindowBus::BroadcastResult(m_defaultWindowContext, &AZ::Render::Bootstrap::DefaultWindowInterface::GetDefaultWindowContext);
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AZ_Assert(m_defaultWindowContext, "Unable to get the main window context");
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}
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}
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inline void AZ::FFont::InitDefaultViewportContext()
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{
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if (!m_defaultViewportContext)
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{
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// font is created before window & viewport in the editor so need to do late init
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auto viewContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
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m_defaultViewportContext = viewContextManager->GetViewportContextByName(viewContextManager->GetDefaultViewportContextName());
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AZ_Assert(m_defaultViewportContext, "Unable to get the viewport context");
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}
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}
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#endif
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@@ -84,19 +84,35 @@ AZ::FFont::FFont(AtomFont* atomFont, const char* fontName)
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AZ::Render::Bootstrap::NotificationBus::Handler::BusConnect();
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}
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AZ::RPI::ViewportContextPtr AZ::FFont::GetDefaultViewportContext() const
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{
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auto viewContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
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return viewContextManager->GetDefaultViewportContext();
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}
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AZ::RPI::WindowContextSharedPtr AZ::FFont::GetDefaultWindowContext() const
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{
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if (auto defaultViewportContext = GetDefaultViewportContext())
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{
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return defaultViewportContext->GetWindowContext();
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}
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return {};
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}
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bool AZ::FFont::InitFont()
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{
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if (m_fontInitialized)
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auto initializationState = InitializationState::Uninitialized;
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// Do an atomic transition to Initializing if we're in the Uninitialized state.
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// Otherwise, check the current state.
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// If we're Initialized, there's no more work to be done, return true to indicate we're good to go.
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// If we're Initializing (on another thread), return false to let the consumer know it's not safe for us to be used yet.
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if (!m_fontInitializationState.compare_exchange_strong(initializationState, InitializationState::Initializing))
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{
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return true;
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return initializationState == InitializationState::Initialized;
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}
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InitDefaultWindowContext();
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InitDefaultViewportContext();
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// Create and initialize DynamicDrawContext for font draw
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AZ::RPI::Ptr<AZ::RPI::DynamicDrawContext> dynamicDraw = m_atomFont->GetOrCreateDynamicDrawForScene(m_defaultViewportContext->GetRenderScene().get());
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AZ::RPI::Ptr<AZ::RPI::DynamicDrawContext> dynamicDraw = m_atomFont->GetOrCreateDynamicDrawForScene(GetDefaultViewportContext()->GetRenderScene().get());
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// Save draw srg input indices for later use
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Data::Instance<RPI::ShaderResourceGroup> drawSrg = dynamicDraw->NewDrawSrg();
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@@ -117,7 +133,7 @@ bool AZ::FFont::InitFont()
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m_vertexCount = 0;
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m_indexCount = 0;
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m_fontInitialized = true;
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m_fontInitializationState = InitializationState::Initialized;
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return true;
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}
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@@ -259,7 +275,7 @@ void AZ::FFont::DrawString(float x, float y, const char* str, const bool asciiMu
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return;
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}
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DrawStringUInternal(m_defaultWindowContext->GetViewport(), m_defaultViewportContext.get(), x, y, 1.0f, str, asciiMultiLine, ctx);
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DrawStringUInternal(GetDefaultWindowContext()->GetViewport(), GetDefaultViewportContext().get(), x, y, 1.0f, str, asciiMultiLine, ctx);
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}
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void AZ::FFont::DrawString(float x, float y, float z, const char* str, const bool asciiMultiLine, const TextDrawContext& ctx)
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@@ -269,7 +285,7 @@ void AZ::FFont::DrawString(float x, float y, float z, const char* str, const boo
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return;
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}
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DrawStringUInternal(m_defaultWindowContext->GetViewport(), m_defaultViewportContext.get(), x, y, z, str, asciiMultiLine, ctx);
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DrawStringUInternal(GetDefaultWindowContext()->GetViewport(), GetDefaultViewportContext().get(), x, y, z, str, asciiMultiLine, ctx);
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}
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void AZ::FFont::DrawStringUInternal(
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@@ -282,6 +298,12 @@ void AZ::FFont::DrawStringUInternal(
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const bool asciiMultiLine,
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const TextDrawContext& ctx)
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{
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// Lazily ensure we're initialized before attempting to render.
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if (!InitFont())
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{
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return;
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}
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if (!str
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|| !m_vertexBuffer // vertex buffer isn't created until BootstrapScene is ready, Editor tries to render text before that.
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|| !m_fontTexture
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@@ -400,7 +422,7 @@ Vec2 AZ::FFont::GetTextSize(const char* str, const bool asciiMultiLine, const Te
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return Vec2(0.0f, 0.0f);
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}
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return GetTextSizeUInternal(m_defaultWindowContext->GetViewport(), str, asciiMultiLine, ctx);
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return GetTextSizeUInternal(GetDefaultWindowContext()->GetViewport(), str, asciiMultiLine, ctx);
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}
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Vec2 AZ::FFont::GetTextSizeUInternal(
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@@ -746,7 +768,7 @@ uint32_t AZ::FFont::WriteTextQuadsToBuffers(SVF_P2F_C4B_T2F_F4B* verts, uint16_t
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return true;
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};
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CreateQuadsForText(m_defaultWindowContext->GetViewport(), x, y, z, str, asciiMultiLine, ctx, AddQuad);
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CreateQuadsForText(GetDefaultWindowContext()->GetViewport(), x, y, z, str, asciiMultiLine, ctx, AddQuad);
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return numQuadsWritten;
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}
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@@ -1438,7 +1460,7 @@ void AZ::FFont::AddCharsToFontTexture(const char* chars, int glyphSizeX, int gly
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Vec2 AZ::FFont::GetKerning(uint32_t leftGlyph, uint32_t rightGlyph, const TextDrawContext& ctx) const
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{
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return GetKerningInternal(m_defaultWindowContext->GetViewport(), leftGlyph, rightGlyph, ctx);
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return GetKerningInternal(GetDefaultWindowContext()->GetViewport(), leftGlyph, rightGlyph, ctx);
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}
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Vec2 AZ::FFont::GetKerningInternal(const RHI::Viewport& viewport, uint32_t leftGlyph, uint32_t rightGlyph, const TextDrawContext& ctx) const
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@@ -1454,7 +1476,7 @@ float AZ::FFont::GetAscender(const TextDrawContext& ctx) const
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float AZ::FFont::GetBaseline(const TextDrawContext& ctx) const
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{
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return GetBaselineInternal(m_defaultWindowContext->GetViewport(), ctx);
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return GetBaselineInternal(GetDefaultWindowContext()->GetViewport(), ctx);
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}
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float AZ::FFont::GetBaselineInternal(const RHI::Viewport& viewport, const TextDrawContext& ctx) const
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@@ -1496,7 +1518,7 @@ bool AZ::FFont::UpdateTexture()
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{
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using namespace AZ;
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if (!m_fontInitialized || !m_fontImage)
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if (m_fontInitializationState != InitializationState::Initialized || !m_fontImage)
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{
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return false;
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}
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@@ -1564,7 +1586,7 @@ void AZ::FFont::Prepare(const char* str, bool updateTexture, const AtomFont::Gly
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const bool rerenderGlyphs = m_sizeBehavior == SizeBehavior::Rerender;
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const AtomFont::GlyphSize usedGlyphSize = rerenderGlyphs ? glyphSize : AtomFont::defaultGlyphSize;
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bool texUpdateNeeded = m_fontTexture->PreCacheString(str, nullptr, m_sizeRatio, usedGlyphSize, m_fontHintParams) == 1 || m_fontTexDirty;
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if (m_fontInitialized && updateTexture && texUpdateNeeded && m_fontImage)
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if (m_fontInitializationState == InitializationState::Initialized && updateTexture && texUpdateNeeded && m_fontImage)
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{
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UpdateTexture();
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m_fontTexDirty = false;
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